<?xml version="1.0" encoding="UTF-8"?>
<root>
  <id>universe_alpha</id>
  <name>Unifirst Universe</name>
  <type>universe</type>
  <inputs/>
  <outputs/>
  <passthru/>
  <children>
    <item0>docs_story</item0>
    <item1>galaxy_transportation</item1>
    <item2>galaxy_logistics</item2>
    <item3>galaxy_retail</item3>
    <item4>galaxy_hardcore_housing</item4>
    <item5>galaxy_sports</item5>
    <item6>galaxy_media</item6>
    <item7>galaxy_intangibles</item7>
    <item8>galaxy_mature</item8>
    <item9>comp_duct_tape</item9>
  </children>
  <tree>
    <item0>
      <id>docs_story</id>
      <name>Story</name>
      <type>docs</type>
      <inputs/>
      <outputs/>
      <passthru/>
      <children>
        <item0>docs_arrival</item0>
        <item1>docs_climb</item1>
        <item2>docs_system</item2>
        <item3>docs_tree</item3>
        <item4>docs_components</item4>
        <item5>docs_segments</item5>
        <item6>docs_architecture</item6>
        <item7>docs_acquisition</item7>
        <item8>docs_van_incident</item8>
      </children>
      <tree>
        <item0>
          <id>docs_arrival</id>
          <name>Arrival</name>
          <type>docs</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>persona_visitor</item0>
            <item1>persona_long_hair</item1>
          </children>
          <tree>
            <item0>
              <id>persona_visitor</id>
              <name>Visitor</name>
              <type>persona</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>The world doesn't quite make cents from here.</problem>
              <description>The Visitor arrived from somewhere slightly outside the frame and has been quietly observing ever since, taking notes with a pencil, drawing systems that other people will later find useful without fully understanding why they work. It is not angry about the world not making sense. It simply sees the gap between what is and what could be, and fills that gap with drawings. The Visitor is the embodiment of MTREES itself — the taxonomy, the humor, the biomimicry, the personas, the whole tall strange beautiful thing — built one node at a time from the outside looking in. It is the protagonist. It is patient. It gets the girl. It makes it to the top of the mountain, not by being the loudest or the richest or the most credentialed, but by being the one who kept showing up with the pencil. Gozillionaire does not see it coming. The Visitor is midwest nice about the whole thing.</description>
              <special_ability>Creativity</special_ability>
              <preferred_tool>Pencil</preferred_tool>
              <quote>Simple Pie.</quote>
              <needs>
                <item0>a pencil</item0>
                <item1>a quiet moment</item1>
                <item2>the idea to arrive</item2>
                <item3>someone to get it</item3>
                <item4>enough time</item4>
              </needs>
              <wants>
                <item0>to make something true</item0>
                <item1>for it to make sense to someone else too</item1>
                <item2>to reach the top</item2>
                <item3>the girl</item3>
                <item4>for the world to be a little more like the drawing</item4>
              </wants>
            </item0>
            <item1>
              <id>persona_long_hair</id>
              <name>Long Hair</name>
              <type>persona</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>The Visitor needed a reason.</problem>
              <description>Long Hair is the muse, the maker, the reason the Visitor kept climbing Mount Tau when the mountain was objectively unreasonable. She is not a prize. She is a partner — the other half of the operating system. Together they run the universe, which turns out to be a reasonable thing to do when you are both the kind of people who make things. The love story is not complicated. It is the oldest one. Boy builds universe. Girl is already there. They dance anyway. The daughter is the Entitled Emu, which makes complete sense to anyone who has raised one. The granddaughter is Longer Hair, who inherits the entire MTREES universe, a pencil, and a button that says: New Universe. Plant a Seed. She presses it. The whole thing starts over. That is how it was always going to end. That is also how it begins.</description>
              <special_ability>Maker</special_ability>
              <preferred_tool>Love</preferred_tool>
              <quote>We danced anyway.</quote>
              <needs>
                <item0>something worth making</item0>
                <item1>the music to be right</item1>
                <item2>a partner who shows up</item2>
                <item3>room to create</item3>
                <item4>the dance floor to be open</item4>
              </needs>
              <wants>
                <item0>to build something that lasts</item0>
                <item1>for the Visitor to find the top</item1>
                <item2>the granddaughter to press the button</item2>
                <item3>a universe worth inheriting</item3>
                <item4>to dance anyway</item4>
              </wants>
            </item1>
          </tree>
          <extends/>
          <description>Arrival of the Visitor</description>
        </item0>
        <item1>
          <id>docs_climb</id>
          <name>Climb</name>
          <type>docs</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>persona_monster</item0>
          </children>
          <tree>
            <item0>
              <id>persona_monster</id>
              <name>Monster</name>
              <type>persona</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>It is in the way.</problem>
              <description>The Monster is not a villain. It has no agenda, no origin story, and no particular grudge. It is simply there, in the corridor between where you are and where you are going, occupying the space with complete commitment. It does not build. It does not destroy. It intercepts. The Monster's operational signature is the appropriation of whatever tools the approaching persona was relying on, which it holds without using, because the Monster does not need tools — it is the obstacle. It is the form rejection, the expired link, the meeting that could have been an email, the load bearing bureaucratic non-entity standing at the gate with total sincerity. It has no preferred tool because it has yours. None shall pass is not a threat. It is a status update.</description>
              <special_ability>Steals Your Tools</special_ability>
              <preferred_tool/>
              <quote>None shall pass.</quote>
              <needs>
                <item0>to be in the way</item0>
                <item1>your login credentials</item1>
                <item2>the form to not be on the website</item2>
                <item3>a policy to cite</item3>
                <item4>another Monster behind it</item4>
              </needs>
              <wants>
                <item0>nothing</item0>
                <item1>to remain</item1>
                <item2>the queue to stay full</item2>
                <item3>your tools</item3>
                <item4>nothing else</item4>
              </wants>
            </item0>
          </tree>
          <extends/>
          <description>Climb the mountain</description>
        </item1>
        <item2>
          <id>docs_system</id>
          <name>System</name>
          <type>docs</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>docs_parts</item0>
          </children>
          <tree>
            <item0>
              <id>docs_parts</id>
              <name>Spartsta</name>
              <type>docs</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>THIS IS SPARTSTA! All the parts. Way more than 300 parts.</description>
            </item0>
          </tree>
          <extends/>
          <description>MTREES stands for Modular Transnational Robust Extreme Environment System, a conceptual design system meant to standardize and connect Internet of Things devices with structures and real life environments with emphasis on safety, entertainment, ecology and economic value. It could also combine virtual/augmented realities with different environments, provide tactile feedback across an amalgum of senses. The structured system is made with various types of connectors and attachments for different types of devices. Using a modular approach, consumers can create custom designs and assemble on location or pick from a variety of pre-configured bundles in the marketplace. Using the same design system on a small and large scale enables more efficiency and reusable patterns. A major design goal was to take back control of our environment, climate, interactivity, connectedness and flatten the curve on numerous key performance indicators across a spectrum of industries as well as help people feel more comfortable in all environments while giving back a clean and efficient system in its wake.</description>
        </item2>
        <item3>
          <id>docs_tree</id>
          <name>Grow</name>
          <type>docs</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>comp_aleph</item0>
          </children>
          <tree>
            <item0>
              <id>comp_aleph</id>
              <name>Choose</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends>
                <id>comp_segment</id>
                <name>Segment</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>There are not enough burritos.</problem>
                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
              </extends>
              <problem>You have not provided a solution yet </problem>
            </item0>
          </tree>
          <extends/>
          <problem>Humans do not utilize enough biomimicry.</problem>
          <description>Why out design what designed design in the first place?</description>
        </item3>
        <item4>
          <id>docs_components</id>
          <name>Functionate</name>
          <type>docs</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>docs_seasons</item0>
            <item1>planet_mall</item1>
          </children>
          <tree>
            <item0>
              <id>docs_seasons</id>
              <name>Seasons Vary</name>
              <type>docs</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>Groups</description>
            </item0>
            <item1>
              <id>planet_mall</id>
              <name>Planet Mall</name>
              <type>planet</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>ecosystem_clothing</item0>
                <item1>ecosystem_smoke_shop_supreme</item1>
                <item2>ecosystem_restaurant</item2>
                <item3>forest_dispensers</item3>
                <item4>forest_wallets</item4>
                <item5>tree_feedback_stick</item5>
                <item6>tree_backpack_crack</item6>
                <item7>tree_chernobly</item7>
                <item8>tree_quilted_rockstar</item8>
                <item9>tree_grocery_bag</item9>
                <item10>persona_entitled_emu</item10>
                <item11>persona_baked_turnkey</item11>
                <item12>persona_long_hair</item12>
              </children>
              <tree>
                <item0>
                  <id>ecosystem_clothing</id>
                  <name>Ancillary Attachmerch</name>
                  <type>ecosystem</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>forest_belts</item0>
                    <item1>forest_hats</item1>
                    <item2>forest_gloves</item2>
                    <item3>forest_shoes</item3>
                  </children>
                  <tree>
                    <item0>
                      <id>forest_belts</id>
                      <name>Pincher of Power</name>
                      <type>forest</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>tree_belt</item0>
                        <item1>tree_belt_pinchers</item1>
                        <item2>tree_belt_handshake</item2>
                        <item3>tree_the_disco_inferno</item3>
                        <item4>tree_the_commuter</item4>
                        <item5>tree_the_first_responder</item5>
                        <item6>tree_the_survivalist</item6>
                      </children>
                      <tree>
                        <item0>
                          <id>tree_belt</id>
                          <name>Strap On</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_pincher_clasp</item0>
                            <item1>comp_uni_adapter</item1>
                            <item2>comp_battery</item2>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_pincher_clasp</id>
                              <name>Pincher Clasp</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                            </item0>
                            <item1>
                              <id>comp_uni_adapter</id>
                              <name>Uni-Adapter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Every installation is different.</problem>
                              <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                            </item1>
                            <item2>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item2>
                          </tree>
                          <extends/>
                          <belongs_to>
                            <item0>
                              <id>forest_belts</id>
                              <name>Pincher of Power</name>
                              <type>forest</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_belt</item0>
                                <item1>tree_belt_pinchers</item1>
                                <item2>tree_belt_handshake</item2>
                                <item3>tree_the_disco_inferno</item3>
                                <item4>tree_the_commuter</item4>
                                <item5>tree_the_first_responder</item5>
                                <item6>tree_the_survivalist</item6>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>ecosystem_clothing</item0>
                              </belongs_to>
                              <problem>Belt buckles are not useful enough.</problem>
                              <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                              <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                            </item0>
                          </belongs_to>
                          <description>A modular belt platform prototype.</description>
                        </item0>
                        <item1>
                          <id>tree_belt_pinchers</id>
                          <name>Pinchers of Power</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_spring</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_spring</id>
                              <name>Spring</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                            </item0>
                          </tree>
                          <extends>
                            <id>tree_belt</id>
                            <name>Strap On</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_pincher_clasp</id>
                                <name>Pincher Clasp</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                              </item0>
                              <item1>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item1>
                              <item2>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item2>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_pincher_clasp</id>
                                <name>Pincher Clasp</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                              </item0>
                              <item1>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item1>
                              <item2>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item2>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_belts</id>
                                <name>Pincher of Power</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_belt</item0>
                                  <item1>tree_belt_pinchers</item1>
                                  <item2>tree_belt_handshake</item2>
                                  <item3>tree_the_disco_inferno</item3>
                                  <item4>tree_the_commuter</item4>
                                  <item5>tree_the_first_responder</item5>
                                  <item6>tree_the_survivalist</item6>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>ecosystem_clothing</item0>
                                </belongs_to>
                                <problem>Belt buckles are not useful enough.</problem>
                                <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                                <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                              </item0>
                            </belongs_to>
                            <description>A modular belt platform prototype.</description>
                          </extends>
                          <belongs_to>
                            <item0>
                              <id>forest_belts</id>
                              <name>Pincher of Power</name>
                              <type>forest</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_belt</item0>
                                <item1>tree_belt_pinchers</item1>
                                <item2>tree_belt_handshake</item2>
                                <item3>tree_the_disco_inferno</item3>
                                <item4>tree_the_commuter</item4>
                                <item5>tree_the_first_responder</item5>
                                <item6>tree_the_survivalist</item6>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>ecosystem_clothing</item0>
                              </belongs_to>
                              <problem>Belt buckles are not useful enough.</problem>
                              <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                              <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                            </item0>
                          </belongs_to>
                          <description>Plays the Truffle Shuffle on repeat.</description>
                        </item1>
                        <item2>
                          <id>tree_belt_handshake</id>
                          <name>The Handshake</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_bluetooth</item0>
                            <item1>comp_scanner_laser</item1>
                            <item2>comp_locking_compartment</item2>
                            <item3>intangible_beautiful_assumption_engine</item3>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_bluetooth</id>
                              <name>Bluetooth</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_bluetooth</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                            </item0>
                            <item1>
                              <id>comp_scanner_laser</id>
                              <name>Scanner Laser</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A laser-based scanning module that reads barcodes, QR codes, and spatial distances. High-speed and accurate across a wide range of surfaces.</description>
                            </item1>
                            <item2>
                              <id>comp_locking_compartment</id>
                              <name>Locking Compartment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A secure storage module with a locking mechanism. Keeps small items protected and organized within the tree assembly.</description>
                            </item2>
                            <item3>
                              <id>intangible_beautiful_assumption_engine</id>
                              <name>Beautiful Assumption Engine</name>
                              <type>intangible</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Decisions are being made without first assuming the most aesthetically correct outcome.</problem>
                              <description>The Beautiful Assumption Engine is an intangible inference system that begins every evaluation, conversation, and creative judgment from the baseline assumption that things should be beautiful and works backward from there to determine why the current situation falls short. It does not ask whether something is beautiful. That question is already answered. It asks by how much, in which direction, and what specifically would need to change for the room to be correct. The engine is not a filter. It is a starting condition. Everything that enters the Beautiful Assumption Engine exits with a gap analysis between what it is and what it could be if someone with taste had been consulted earlier. The engine runs continuously and silently behind every expressed opinion, every withering pause before a response, and every look that communicates volumes without producing a single word. It is not cruel. It is thorough. The beautiful assumption is always extended in good faith. The assumption is simply very high.</description>
                            </item3>
                          </tree>
                          <extends>
                            <id>tree_belt</id>
                            <name>Strap On</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_pincher_clasp</id>
                                <name>Pincher Clasp</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                              </item0>
                              <item1>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item1>
                              <item2>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item2>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_pincher_clasp</id>
                                <name>Pincher Clasp</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                              </item0>
                              <item1>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item1>
                              <item2>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item2>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_belts</id>
                                <name>Pincher of Power</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_belt</item0>
                                  <item1>tree_belt_pinchers</item1>
                                  <item2>tree_belt_handshake</item2>
                                  <item3>tree_the_disco_inferno</item3>
                                  <item4>tree_the_commuter</item4>
                                  <item5>tree_the_first_responder</item5>
                                  <item6>tree_the_survivalist</item6>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>ecosystem_clothing</item0>
                                </belongs_to>
                                <problem>Belt buckles are not useful enough.</problem>
                                <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                                <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                              </item0>
                            </belongs_to>
                            <description>A modular belt platform prototype.</description>
                          </extends>
                          <belongs_to>
                            <item0>
                              <id>forest_belts</id>
                              <name>Pincher of Power</name>
                              <type>forest</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_belt</item0>
                                <item1>tree_belt_pinchers</item1>
                                <item2>tree_belt_handshake</item2>
                                <item3>tree_the_disco_inferno</item3>
                                <item4>tree_the_commuter</item4>
                                <item5>tree_the_first_responder</item5>
                                <item6>tree_the_survivalist</item6>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>ecosystem_clothing</item0>
                              </belongs_to>
                              <problem>Belt buckles are not useful enough.</problem>
                              <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                              <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                            </item0>
                          </belongs_to>
                          <description>The professional model. Clean lines, matte finish, single UNI adapter port. Does not look like it does anything. Does everything. Business card scanner optional but recommended. Worse than when two straight guys meet for the first time on Naked and Afraid.</description>
                        </item2>
                        <item3>
                          <id>tree_the_disco_inferno</id>
                          <name>The Disco Inferno</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_pincher_clasp</item0>
                            <item1>comp_uni_adapter</item1>
                            <item2>comp_battery</item2>
                            <item3>comp_bluetooth</item3>
                            <item4>comp_speaker</item4>
                            <item5>comp_subwoofer</item5>
                            <item6>comp_light</item6>
                            <item7>comp_microphone</item7>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_pincher_clasp</id>
                              <name>Pincher Clasp</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                            </item0>
                            <item1>
                              <id>comp_uni_adapter</id>
                              <name>Uni-Adapter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Every installation is different.</problem>
                              <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                            </item1>
                            <item2>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item2>
                            <item3>
                              <id>comp_bluetooth</id>
                              <name>Bluetooth</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_bluetooth</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                            </item3>
                            <item4>
                              <id>comp_speaker</id>
                              <name>Speaker</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <size>small</size>
                              <problem>You can't hear me loud enough.</problem>
                              <description>Converts audio signals into sound.</description>
                            </item4>
                            <item5>
                              <id>comp_subwoofer</id>
                              <name>Subwoofer</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_speaker</id>
                                <name>Speaker</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_speaker</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <size>small</size>
                                <problem>You can't hear me loud enough.</problem>
                                <description>Converts audio signals into sound.</description>
                              </extends>
                              <image>comp_speaker</image>
                              <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                            </item5>
                            <item6>
                              <id>comp_light</id>
                              <name>Light</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_onoff</item1>
                                <item2>comp_knob</item2>
                              </inputs>
                              <outputs>
                                <item0>comp_light</item0>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_onoff</item0>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_onoff</id>
                                  <name>On Off Switch</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <image>comp_onoff</image>
                                </item0>
                              </tree>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <image>comp_light</image>
                            </item6>
                            <item7>
                              <id>comp_microphone</id>
                              <name>Microphone</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                              <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                            </item7>
                          </tree>
                          <extends>
                            <id>tree_belt</id>
                            <name>Strap On</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_pincher_clasp</id>
                                <name>Pincher Clasp</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                              </item0>
                              <item1>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item1>
                              <item2>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item2>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_pincher_clasp</id>
                                <name>Pincher Clasp</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                              </item0>
                              <item1>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item1>
                              <item2>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item2>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_belts</id>
                                <name>Pincher of Power</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_belt</item0>
                                  <item1>tree_belt_pinchers</item1>
                                  <item2>tree_belt_handshake</item2>
                                  <item3>tree_the_disco_inferno</item3>
                                  <item4>tree_the_commuter</item4>
                                  <item5>tree_the_first_responder</item5>
                                  <item6>tree_the_survivalist</item6>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>ecosystem_clothing</item0>
                                </belongs_to>
                                <problem>Belt buckles are not useful enough.</problem>
                                <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                                <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                              </item0>
                            </belongs_to>
                            <description>A modular belt platform prototype.</description>
                          </extends>
                          <description>RGB LED array, Bluetooth speaker, subwoofer. Rhythmically syncs light output to audio. Illegal in several jurisdictions for reasons the manufacturer considers compliments.</description>
                        </item3>
                        <item4>
                          <id>tree_the_commuter</id>
                          <name>The Commuter</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_pincher_clasp</item0>
                            <item1>comp_uni_adapter</item1>
                            <item2>comp_battery</item2>
                            <item3>comp_usb_hub</item3>
                            <item4>comp_wifi</item4>
                            <item5>comp_charging_dock</item5>
                            <item6>comp_plugin</item6>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_pincher_clasp</id>
                              <name>Pincher Clasp</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                            </item0>
                            <item1>
                              <id>comp_uni_adapter</id>
                              <name>Uni-Adapter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Every installation is different.</problem>
                              <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                            </item1>
                            <item2>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item2>
                            <item3>
                              <id>comp_usb_hub</id>
                              <name>USB Hub</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>Multi-port USB distribution node. Powers, charges, and connects devices simultaneously. The electrical octopus of the Cave Pipe.</description>
                            </item3>
                            <item4>
                              <id>comp_wifi</id>
                              <name>WiFi</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                            </item4>
                            <item5>
                              <id>comp_charging_dock</id>
                              <name>Charging Dock</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>Wired and wireless charging surface for personal devices. Accepts most standards. Judges none of them.</description>
                            </item5>
                            <item6>
                              <id>comp_plugin</id>
                              <name>Plugin</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>Standard power outlet embedded in the pipe. Because at some point something still needs to plug in.</description>
                            </item6>
                          </tree>
                          <extends>
                            <id>tree_belt</id>
                            <name>Strap On</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_pincher_clasp</id>
                                <name>Pincher Clasp</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                              </item0>
                              <item1>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item1>
                              <item2>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item2>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_pincher_clasp</id>
                                <name>Pincher Clasp</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                              </item0>
                              <item1>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item1>
                              <item2>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item2>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_belts</id>
                                <name>Pincher of Power</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_belt</item0>
                                  <item1>tree_belt_pinchers</item1>
                                  <item2>tree_belt_handshake</item2>
                                  <item3>tree_the_disco_inferno</item3>
                                  <item4>tree_the_commuter</item4>
                                  <item5>tree_the_first_responder</item5>
                                  <item6>tree_the_survivalist</item6>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>ecosystem_clothing</item0>
                                </belongs_to>
                                <problem>Belt buckles are not useful enough.</problem>
                                <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                                <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                              </item0>
                            </belongs_to>
                            <description>A modular belt platform prototype.</description>
                          </extends>
                          <description>USB hub, WiFi, charging dock. Your belt is now a hotspot. Your pants are infrastructure. Seat next to you on the train suddenly opens up.</description>
                        </item4>
                        <item5>
                          <id>tree_the_first_responder</id>
                          <name>The First Responder</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_pincher_clasp</item0>
                            <item1>comp_uni_adapter</item1>
                            <item2>comp_battery</item2>
                            <item3>comp_gps</item3>
                            <item4>comp_speaker</item4>
                            <item5>comp_bluetooth</item5>
                            <item6>comp_microphone</item6>
                            <item7>comp_carbon_monoxide_detector</item7>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_pincher_clasp</id>
                              <name>Pincher Clasp</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                            </item0>
                            <item1>
                              <id>comp_uni_adapter</id>
                              <name>Uni-Adapter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Every installation is different.</problem>
                              <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                            </item1>
                            <item2>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item2>
                            <item3>
                              <id>comp_gps</id>
                              <name>GPS</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_gps</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A location module that receives satellite signals to determine precise position. Outputs coordinates for navigation and tracking systems.</description>
                            </item3>
                            <item4>
                              <id>comp_speaker</id>
                              <name>Speaker</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <size>small</size>
                              <problem>You can't hear me loud enough.</problem>
                              <description>Converts audio signals into sound.</description>
                            </item4>
                            <item5>
                              <id>comp_bluetooth</id>
                              <name>Bluetooth</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_bluetooth</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                            </item5>
                            <item6>
                              <id>comp_microphone</id>
                              <name>Microphone</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                              <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                            </item6>
                            <item7>
                              <id>comp_carbon_monoxide_detector</id>
                              <name>Carbon Monoxide Detector</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_fire_alarm</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>Detects carbon monoxide at legally actionable levels. Keeps humans alive. Legally advisable. Morally non-negotiable.</description>
                            </item7>
                          </tree>
                          <extends>
                            <id>tree_belt</id>
                            <name>Strap On</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_pincher_clasp</id>
                                <name>Pincher Clasp</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                              </item0>
                              <item1>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item1>
                              <item2>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item2>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_pincher_clasp</id>
                                <name>Pincher Clasp</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                              </item0>
                              <item1>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item1>
                              <item2>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item2>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_belts</id>
                                <name>Pincher of Power</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_belt</item0>
                                  <item1>tree_belt_pinchers</item1>
                                  <item2>tree_belt_handshake</item2>
                                  <item3>tree_the_disco_inferno</item3>
                                  <item4>tree_the_commuter</item4>
                                  <item5>tree_the_first_responder</item5>
                                  <item6>tree_the_survivalist</item6>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>ecosystem_clothing</item0>
                                </belongs_to>
                                <problem>Belt buckles are not useful enough.</problem>
                                <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                                <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                              </item0>
                            </belongs_to>
                            <description>A modular belt platform prototype.</description>
                          </extends>
                          <description>GPS, speaker, emergency alert broadcaster. Sends your coordinates. Plays a siren. Will not be ignored. Designed for situations where being subtle is no longer on the table.</description>
                        </item5>
                        <item6>
                          <id>tree_the_survivalist</id>
                          <name>The Survivalist</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_pincher_clasp</item0>
                            <item1>comp_uni_adapter</item1>
                            <item2>comp_battery</item2>
                            <item3>comp_multi_tool</item3>
                            <item4>comp_light</item4>
                            <item5>comp_duct_tape</item5>
                            <item6>comp_mystery</item6>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_pincher_clasp</id>
                              <name>Pincher Clasp</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                            </item0>
                            <item1>
                              <id>comp_uni_adapter</id>
                              <name>Uni-Adapter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Every installation is different.</problem>
                              <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                            </item1>
                            <item2>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item2>
                            <item3>
                              <id>comp_multi_tool</id>
                              <name>Multi Tool</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A compact folding module containing multiple hand tools in one unit. The mechanic in the stick part of the stick.</description>
                            </item3>
                            <item4>
                              <id>comp_light</id>
                              <name>Light</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_onoff</item1>
                                <item2>comp_knob</item2>
                              </inputs>
                              <outputs>
                                <item0>comp_light</item0>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_onoff</item0>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_onoff</id>
                                  <name>On Off Switch</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <image>comp_onoff</image>
                                </item0>
                              </tree>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <image>comp_light</image>
                            </item4>
                            <item5>
                              <id>comp_duct_tape</id>
                              <name>Duct Tape</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
                            </item5>
                            <item6>
                              <id>comp_mystery</id>
                              <name>Mystery Component</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Unknown function. Do not open.</description>
                            </item6>
                          </tree>
                          <extends>
                            <id>tree_belt</id>
                            <name>Strap On</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_pincher_clasp</id>
                                <name>Pincher Clasp</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                              </item0>
                              <item1>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item1>
                              <item2>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item2>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_pincher_clasp</id>
                                <name>Pincher Clasp</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                              </item0>
                              <item1>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item1>
                              <item2>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item2>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_belts</id>
                                <name>Pincher of Power</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_belt</item0>
                                  <item1>tree_belt_pinchers</item1>
                                  <item2>tree_belt_handshake</item2>
                                  <item3>tree_the_disco_inferno</item3>
                                  <item4>tree_the_commuter</item4>
                                  <item5>tree_the_first_responder</item5>
                                  <item6>tree_the_survivalist</item6>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>ecosystem_clothing</item0>
                                </belongs_to>
                                <problem>Belt buckles are not useful enough.</problem>
                                <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                                <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                              </item0>
                            </belongs_to>
                            <description>A modular belt platform prototype.</description>
                          </extends>
                          <description>Multi-tool, battery reserve, flashlight. When the grid goes down your pants are still operational. Enough said.</description>
                        </item6>
                      </tree>
                      <extends/>
                      <belongs_to>
                        <item0>
                          <id>ecosystem_clothing</id>
                          <name>Ancillary Attachmerch</name>
                          <type>ecosystem</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>forest_belts</item0>
                            <item1>forest_hats</item1>
                            <item2>forest_gloves</item2>
                            <item3>forest_shoes</item3>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>planet_mall</item0>
                          </belongs_to>
                          <size>large</size>
                          <problem>Clothing is boring</problem>
                          <description>A curated zone of modular, wearable, and attachable merchandise systems. Things that connect to other things. Things that do more than they look like they do. Things that make people say 'what is that on your belt.'</description>
                        </item0>
                      </belongs_to>
                      <problem>Belt buckles are not useful enough.</problem>
                      <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                      <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                    </item0>
                    <item1>
                      <id>forest_hats</id>
                      <name>Head of Product</name>
                      <type>forest</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>tree_hat</item0>
                        <item1>tree_hat_mountain</item1>
                        <item2>tree_hat_slingshot</item2>
                        <item3>tree_hat_hard_hat</item3>
                        <item4>tree_hat_field_scientist</item4>
                        <item5>tree_hat_party_hat</item5>
                        <item6>tree_hat_trailblazer</item6>
                        <item7>tree_hat_press_pass</item7>
                      </children>
                      <tree>
                        <item0>
                          <id>tree_hat</id>
                          <name>Brain Dead</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_uni_adapter</item0>
                            <item1>comp_battery</item1>
                            <item2>comp_hat</item2>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_uni_adapter</id>
                              <name>Uni-Adapter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Every installation is different.</problem>
                              <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                            </item0>
                            <item1>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item1>
                            <item2>
                              <id>comp_hat</id>
                              <name>Hat</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There is nothing on your head.</problem>
                              <description>A head full of nothing.</description>
                            </item2>
                          </tree>
                          <extends/>
                          <belongs_to>
                            <item0>
                              <id>forest_hats</id>
                              <name>Head of Product</name>
                              <type>forest</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_hat</item0>
                                <item1>tree_hat_mountain</item1>
                                <item2>tree_hat_slingshot</item2>
                                <item3>tree_hat_hard_hat</item3>
                                <item4>tree_hat_field_scientist</item4>
                                <item5>tree_hat_party_hat</item5>
                                <item6>tree_hat_trailblazer</item6>
                                <item7>tree_hat_press_pass</item7>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>planet_mall</item0>
                              </belongs_to>
                              <problem>Hats do not offer enough functionality.</problem>
                              <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                              <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                            </item0>
                          </belongs_to>
                          <problem>Hats do not offer enough functionality.</problem>
                          <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                        </item0>
                        <item1>
                          <id>tree_hat_mountain</id>
                          <name>Mountain Climber</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_strap</item0>
                            <item1>comp_clip</item1>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_strap</id>
                              <name>Strap</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Things need to be tightened on to other things</problem>
                              <description>Straps attach things tightly and untightly.</description>
                            </item0>
                            <item1>
                              <id>comp_clip</id>
                              <name>Clip</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Things need to be attached and reattached.</problem>
                              <description>Clips things on to things and unclips them.</description>
                            </item1>
                          </tree>
                          <extends>
                            <id>tree_hat</id>
                            <name>Brain Dead</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                              <item1>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item1>
                              <item2>
                                <id>comp_hat</id>
                                <name>Hat</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There is nothing on your head.</problem>
                                <description>A head full of nothing.</description>
                              </item2>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                              <item1>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item1>
                              <item2>
                                <id>comp_hat</id>
                                <name>Hat</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There is nothing on your head.</problem>
                                <description>A head full of nothing.</description>
                              </item2>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_hats</id>
                                <name>Head of Product</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_hat</item0>
                                  <item1>tree_hat_mountain</item1>
                                  <item2>tree_hat_slingshot</item2>
                                  <item3>tree_hat_hard_hat</item3>
                                  <item4>tree_hat_field_scientist</item4>
                                  <item5>tree_hat_party_hat</item5>
                                  <item6>tree_hat_trailblazer</item6>
                                  <item7>tree_hat_press_pass</item7>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>planet_mall</item0>
                                </belongs_to>
                                <problem>Hats do not offer enough functionality.</problem>
                                <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                                <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                              </item0>
                            </belongs_to>
                            <problem>Hats do not offer enough functionality.</problem>
                            <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                          </extends>
                          <belongs_to>
                            <item0>
                              <id>forest_hats</id>
                              <name>Head of Product</name>
                              <type>forest</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_hat</item0>
                                <item1>tree_hat_mountain</item1>
                                <item2>tree_hat_slingshot</item2>
                                <item3>tree_hat_hard_hat</item3>
                                <item4>tree_hat_field_scientist</item4>
                                <item5>tree_hat_party_hat</item5>
                                <item6>tree_hat_trailblazer</item6>
                                <item7>tree_hat_press_pass</item7>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>planet_mall</item0>
                              </belongs_to>
                              <problem>Hats do not offer enough functionality.</problem>
                              <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                              <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                            </item0>
                          </belongs_to>
                          <problem>What's the problem?</problem>
                          <description>Hang in there buddy.</description>
                        </item1>
                        <item2>
                          <id>tree_hat_slingshot</id>
                          <name>One Handed Slingshot</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_strap</item0>
                            <item1>comp_clip</item1>
                            <item2>comp_slingshot</item2>
                            <item3>comp_lever</item3>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_strap</id>
                              <name>Strap</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Things need to be tightened on to other things</problem>
                              <description>Straps attach things tightly and untightly.</description>
                            </item0>
                            <item1>
                              <id>comp_clip</id>
                              <name>Clip</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Things need to be attached and reattached.</problem>
                              <description>Clips things on to things and unclips them.</description>
                            </item1>
                            <item2>
                              <id>comp_slingshot</id>
                              <name>Slingshot</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Things need to be launched kinetically.</problem>
                              <description>A slingshot.</description>
                            </item2>
                            <item3>
                              <id>comp_lever</id>
                              <name>Lever</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                            </item3>
                          </tree>
                          <extends>
                            <id>tree_hat</id>
                            <name>Brain Dead</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                              <item1>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item1>
                              <item2>
                                <id>comp_hat</id>
                                <name>Hat</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There is nothing on your head.</problem>
                                <description>A head full of nothing.</description>
                              </item2>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                              <item1>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item1>
                              <item2>
                                <id>comp_hat</id>
                                <name>Hat</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There is nothing on your head.</problem>
                                <description>A head full of nothing.</description>
                              </item2>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_hats</id>
                                <name>Head of Product</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_hat</item0>
                                  <item1>tree_hat_mountain</item1>
                                  <item2>tree_hat_slingshot</item2>
                                  <item3>tree_hat_hard_hat</item3>
                                  <item4>tree_hat_field_scientist</item4>
                                  <item5>tree_hat_party_hat</item5>
                                  <item6>tree_hat_trailblazer</item6>
                                  <item7>tree_hat_press_pass</item7>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>planet_mall</item0>
                                </belongs_to>
                                <problem>Hats do not offer enough functionality.</problem>
                                <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                                <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                              </item0>
                            </belongs_to>
                            <problem>Hats do not offer enough functionality.</problem>
                            <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                          </extends>
                          <belongs_to>
                            <item0>
                              <id>forest_hats</id>
                              <name>Head of Product</name>
                              <type>forest</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_hat</item0>
                                <item1>tree_hat_mountain</item1>
                                <item2>tree_hat_slingshot</item2>
                                <item3>tree_hat_hard_hat</item3>
                                <item4>tree_hat_field_scientist</item4>
                                <item5>tree_hat_party_hat</item5>
                                <item6>tree_hat_trailblazer</item6>
                                <item7>tree_hat_press_pass</item7>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>planet_mall</item0>
                              </belongs_to>
                              <problem>Hats do not offer enough functionality.</problem>
                              <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                              <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                            </item0>
                          </belongs_to>
                          <problem>What could go wrong!?</problem>
                          <description>Goggles not included.</description>
                        </item2>
                        <item3>
                          <id>tree_hat_hard_hat</id>
                          <name>Hard Hat Hat</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_uni_adapter</item0>
                            <item1>comp_battery</item1>
                            <item2>comp_light</item2>
                            <item3>comp_camera</item3>
                            <item4>comp_bluetooth</item4>
                            <item5>comp_microphone</item5>
                            <item6>comp_speaker</item6>
                            <item7>comp_carbon_monoxide_detector</item7>
                            <item8>comp_pollution_sensor</item8>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_uni_adapter</id>
                              <name>Uni-Adapter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Every installation is different.</problem>
                              <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                            </item0>
                            <item1>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item1>
                            <item2>
                              <id>comp_light</id>
                              <name>Light</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_onoff</item1>
                                <item2>comp_knob</item2>
                              </inputs>
                              <outputs>
                                <item0>comp_light</item0>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_onoff</item0>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_onoff</id>
                                  <name>On Off Switch</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <image>comp_onoff</image>
                                </item0>
                              </tree>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <image>comp_light</image>
                            </item2>
                            <item3>
                              <id>comp_camera</id>
                              <name>Camera</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_light</item0>
                                <item1>comp_charge</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                            </item3>
                            <item4>
                              <id>comp_bluetooth</id>
                              <name>Bluetooth</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_bluetooth</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                            </item4>
                            <item5>
                              <id>comp_microphone</id>
                              <name>Microphone</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                              <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                            </item5>
                            <item6>
                              <id>comp_speaker</id>
                              <name>Speaker</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <size>small</size>
                              <problem>You can't hear me loud enough.</problem>
                              <description>Converts audio signals into sound.</description>
                            </item6>
                            <item7>
                              <id>comp_carbon_monoxide_detector</id>
                              <name>Carbon Monoxide Detector</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_fire_alarm</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>Detects carbon monoxide at legally actionable levels. Keeps humans alive. Legally advisable. Morally non-negotiable.</description>
                            </item7>
                            <item8>
                              <id>comp_pollution_sensor</id>
                              <name>Pollution Sensor</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>Monitors air quality for particulates, VOCs, and general atmospheric regret. Reports findings. Does not fix them.</description>
                            </item8>
                          </tree>
                          <extends>
                            <id>tree_hat</id>
                            <name>Brain Dead</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                              <item1>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item1>
                              <item2>
                                <id>comp_hat</id>
                                <name>Hat</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There is nothing on your head.</problem>
                                <description>A head full of nothing.</description>
                              </item2>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                              <item1>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item1>
                              <item2>
                                <id>comp_hat</id>
                                <name>Hat</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There is nothing on your head.</problem>
                                <description>A head full of nothing.</description>
                              </item2>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_hats</id>
                                <name>Head of Product</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_hat</item0>
                                  <item1>tree_hat_mountain</item1>
                                  <item2>tree_hat_slingshot</item2>
                                  <item3>tree_hat_hard_hat</item3>
                                  <item4>tree_hat_field_scientist</item4>
                                  <item5>tree_hat_party_hat</item5>
                                  <item6>tree_hat_trailblazer</item6>
                                  <item7>tree_hat_press_pass</item7>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>planet_mall</item0>
                                </belongs_to>
                                <problem>Hats do not offer enough functionality.</problem>
                                <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                                <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                              </item0>
                            </belongs_to>
                            <problem>Hats do not offer enough functionality.</problem>
                            <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                          </extends>
                          <belongs_to>
                            <item0>
                              <id>forest_hats</id>
                              <name>Head of Product</name>
                              <type>forest</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_hat</item0>
                                <item1>tree_hat_mountain</item1>
                                <item2>tree_hat_slingshot</item2>
                                <item3>tree_hat_hard_hat</item3>
                                <item4>tree_hat_field_scientist</item4>
                                <item5>tree_hat_party_hat</item5>
                                <item6>tree_hat_trailblazer</item6>
                                <item7>tree_hat_press_pass</item7>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>planet_mall</item0>
                              </belongs_to>
                              <problem>Hats do not offer enough functionality.</problem>
                              <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                              <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                            </item0>
                          </belongs_to>
                          <description>Construction-grade model. Hands-free lighting, job site communication, environmental hazard detection and a camera pointed at whatever you are pointing your head at. OSHA has not reviewed this product. OSHA is not invited.</description>
                        </item3>
                        <item4>
                          <id>tree_hat_field_scientist</id>
                          <name>Field Scientist Hat</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_uni_adapter</item0>
                            <item1>comp_battery</item1>
                            <item2>comp_camera</item2>
                            <item3>comp_thermometer</item3>
                            <item4>comp_pollution_sensor</item4>
                            <item5>comp_microphone</item5>
                            <item6>comp_gps</item6>
                            <item7>comp_wifi</item7>
                            <item8>comp_scanner_laser</item8>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_uni_adapter</id>
                              <name>Uni-Adapter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Every installation is different.</problem>
                              <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                            </item0>
                            <item1>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item1>
                            <item2>
                              <id>comp_camera</id>
                              <name>Camera</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_light</item0>
                                <item1>comp_charge</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                            </item2>
                            <item3>
                              <id>comp_thermometer</id>
                              <name>Thermometer</name>
                              <type>component</type>
                              <inputs/>
                              <outputs>
                                <item0>comp_temperature</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Measures temperature and reports the reading.</description>
                            </item3>
                            <item4>
                              <id>comp_pollution_sensor</id>
                              <name>Pollution Sensor</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>Monitors air quality for particulates, VOCs, and general atmospheric regret. Reports findings. Does not fix them.</description>
                            </item4>
                            <item5>
                              <id>comp_microphone</id>
                              <name>Microphone</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                              <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                            </item5>
                            <item6>
                              <id>comp_gps</id>
                              <name>GPS</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_gps</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A location module that receives satellite signals to determine precise position. Outputs coordinates for navigation and tracking systems.</description>
                            </item6>
                            <item7>
                              <id>comp_wifi</id>
                              <name>WiFi</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                            </item7>
                            <item8>
                              <id>comp_scanner_laser</id>
                              <name>Scanner Laser</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A laser-based scanning module that reads barcodes, QR codes, and spatial distances. High-speed and accurate across a wide range of surfaces.</description>
                            </item8>
                          </tree>
                          <extends>
                            <id>tree_hat</id>
                            <name>Brain Dead</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                              <item1>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item1>
                              <item2>
                                <id>comp_hat</id>
                                <name>Hat</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There is nothing on your head.</problem>
                                <description>A head full of nothing.</description>
                              </item2>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                              <item1>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item1>
                              <item2>
                                <id>comp_hat</id>
                                <name>Hat</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There is nothing on your head.</problem>
                                <description>A head full of nothing.</description>
                              </item2>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_hats</id>
                                <name>Head of Product</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_hat</item0>
                                  <item1>tree_hat_mountain</item1>
                                  <item2>tree_hat_slingshot</item2>
                                  <item3>tree_hat_hard_hat</item3>
                                  <item4>tree_hat_field_scientist</item4>
                                  <item5>tree_hat_party_hat</item5>
                                  <item6>tree_hat_trailblazer</item6>
                                  <item7>tree_hat_press_pass</item7>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>planet_mall</item0>
                                </belongs_to>
                                <problem>Hats do not offer enough functionality.</problem>
                                <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                                <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                              </item0>
                            </belongs_to>
                            <problem>Hats do not offer enough functionality.</problem>
                            <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                          </extends>
                          <belongs_to>
                            <item0>
                              <id>forest_hats</id>
                              <name>Head of Product</name>
                              <type>forest</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_hat</item0>
                                <item1>tree_hat_mountain</item1>
                                <item2>tree_hat_slingshot</item2>
                                <item3>tree_hat_hard_hat</item3>
                                <item4>tree_hat_field_scientist</item4>
                                <item5>tree_hat_party_hat</item5>
                                <item6>tree_hat_trailblazer</item6>
                                <item7>tree_hat_press_pass</item7>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>planet_mall</item0>
                              </belongs_to>
                              <problem>Hats do not offer enough functionality.</problem>
                              <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                              <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                            </item0>
                          </belongs_to>
                          <description>A wearable research station. Sensors pointed at the world. Camera documenting everything. Thermometer, because temperature matters and you forgot to ask before you left. The data goes wherever you go because you are the data now.</description>
                        </item4>
                        <item5>
                          <id>tree_hat_party_hat</id>
                          <name>Party Hat Hat</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_uni_adapter</item0>
                            <item1>comp_battery</item1>
                            <item2>comp_bluetooth</item2>
                            <item3>comp_speaker</item3>
                            <item4>comp_subwoofer</item4>
                            <item5>comp_light</item5>
                            <item6>comp_microphone</item6>
                            <item7>comp_smell_beacon</item7>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_uni_adapter</id>
                              <name>Uni-Adapter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Every installation is different.</problem>
                              <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                            </item0>
                            <item1>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item1>
                            <item2>
                              <id>comp_bluetooth</id>
                              <name>Bluetooth</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_bluetooth</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                            </item2>
                            <item3>
                              <id>comp_speaker</id>
                              <name>Speaker</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <size>small</size>
                              <problem>You can't hear me loud enough.</problem>
                              <description>Converts audio signals into sound.</description>
                            </item3>
                            <item4>
                              <id>comp_subwoofer</id>
                              <name>Subwoofer</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_speaker</id>
                                <name>Speaker</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_speaker</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <size>small</size>
                                <problem>You can't hear me loud enough.</problem>
                                <description>Converts audio signals into sound.</description>
                              </extends>
                              <image>comp_speaker</image>
                              <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                            </item4>
                            <item5>
                              <id>comp_light</id>
                              <name>Light</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_onoff</item1>
                                <item2>comp_knob</item2>
                              </inputs>
                              <outputs>
                                <item0>comp_light</item0>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_onoff</item0>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_onoff</id>
                                  <name>On Off Switch</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <image>comp_onoff</image>
                                </item0>
                              </tree>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <image>comp_light</image>
                            </item5>
                            <item6>
                              <id>comp_microphone</id>
                              <name>Microphone</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                              <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                            </item6>
                            <item7>
                              <id>comp_smell_beacon</id>
                              <name>Smell Beacon</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Emits a configurable scent on a schedule or trigger.</description>
                            </item7>
                          </tree>
                          <extends>
                            <id>tree_hat</id>
                            <name>Brain Dead</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                              <item1>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item1>
                              <item2>
                                <id>comp_hat</id>
                                <name>Hat</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There is nothing on your head.</problem>
                                <description>A head full of nothing.</description>
                              </item2>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                              <item1>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item1>
                              <item2>
                                <id>comp_hat</id>
                                <name>Hat</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There is nothing on your head.</problem>
                                <description>A head full of nothing.</description>
                              </item2>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_hats</id>
                                <name>Head of Product</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_hat</item0>
                                  <item1>tree_hat_mountain</item1>
                                  <item2>tree_hat_slingshot</item2>
                                  <item3>tree_hat_hard_hat</item3>
                                  <item4>tree_hat_field_scientist</item4>
                                  <item5>tree_hat_party_hat</item5>
                                  <item6>tree_hat_trailblazer</item6>
                                  <item7>tree_hat_press_pass</item7>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>planet_mall</item0>
                                </belongs_to>
                                <problem>Hats do not offer enough functionality.</problem>
                                <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                                <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                              </item0>
                            </belongs_to>
                            <problem>Hats do not offer enough functionality.</problem>
                            <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                          </extends>
                          <belongs_to>
                            <item0>
                              <id>forest_hats</id>
                              <name>Head of Product</name>
                              <type>forest</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_hat</item0>
                                <item1>tree_hat_mountain</item1>
                                <item2>tree_hat_slingshot</item2>
                                <item3>tree_hat_hard_hat</item3>
                                <item4>tree_hat_field_scientist</item4>
                                <item5>tree_hat_party_hat</item5>
                                <item6>tree_hat_trailblazer</item6>
                                <item7>tree_hat_press_pass</item7>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>planet_mall</item0>
                              </belongs_to>
                              <problem>Hats do not offer enough functionality.</problem>
                              <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                              <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                            </item0>
                          </belongs_to>
                          <description>A hat-mounted entertainment system that eliminates the need to find a speaker, find a light, or find a reason to be there. You are the reason. You are the venue. Neighbors will hear about this hat before they meet you.</description>
                        </item5>
                        <item6>
                          <id>tree_hat_trailblazer</id>
                          <name>Trailblazer Hat</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_uni_adapter</item0>
                            <item1>comp_battery</item1>
                            <item2>comp_gps</item2>
                            <item3>comp_light</item3>
                            <item4>comp_camera</item4>
                            <item5>comp_multi_tool</item5>
                            <item6>comp_thermal_panel</item6>
                            <item7>comp_bluetooth</item7>
                            <item8>comp_speaker</item8>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_uni_adapter</id>
                              <name>Uni-Adapter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Every installation is different.</problem>
                              <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                            </item0>
                            <item1>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item1>
                            <item2>
                              <id>comp_gps</id>
                              <name>GPS</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_gps</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A location module that receives satellite signals to determine precise position. Outputs coordinates for navigation and tracking systems.</description>
                            </item2>
                            <item3>
                              <id>comp_light</id>
                              <name>Light</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_onoff</item1>
                                <item2>comp_knob</item2>
                              </inputs>
                              <outputs>
                                <item0>comp_light</item0>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_onoff</item0>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_onoff</id>
                                  <name>On Off Switch</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <image>comp_onoff</image>
                                </item0>
                              </tree>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <image>comp_light</image>
                            </item3>
                            <item4>
                              <id>comp_camera</id>
                              <name>Camera</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_light</item0>
                                <item1>comp_charge</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                            </item4>
                            <item5>
                              <id>comp_multi_tool</id>
                              <name>Multi Tool</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A compact folding module containing multiple hand tools in one unit. The mechanic in the stick part of the stick.</description>
                            </item5>
                            <item6>
                              <id>comp_thermal_panel</id>
                              <name>Thermal Panel</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A structurally integrated wall and roof panel engineered for passive thermal regulation. Reflects heat in summer, retains it in winter. Does not argue with the climate, just works with it.</description>
                            </item6>
                            <item7>
                              <id>comp_bluetooth</id>
                              <name>Bluetooth</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_bluetooth</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                            </item7>
                            <item8>
                              <id>comp_speaker</id>
                              <name>Speaker</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <size>small</size>
                              <problem>You can't hear me loud enough.</problem>
                              <description>Converts audio signals into sound.</description>
                            </item8>
                          </tree>
                          <extends>
                            <id>tree_hat</id>
                            <name>Brain Dead</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                              <item1>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item1>
                              <item2>
                                <id>comp_hat</id>
                                <name>Hat</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There is nothing on your head.</problem>
                                <description>A head full of nothing.</description>
                              </item2>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                              <item1>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item1>
                              <item2>
                                <id>comp_hat</id>
                                <name>Hat</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There is nothing on your head.</problem>
                                <description>A head full of nothing.</description>
                              </item2>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_hats</id>
                                <name>Head of Product</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_hat</item0>
                                  <item1>tree_hat_mountain</item1>
                                  <item2>tree_hat_slingshot</item2>
                                  <item3>tree_hat_hard_hat</item3>
                                  <item4>tree_hat_field_scientist</item4>
                                  <item5>tree_hat_party_hat</item5>
                                  <item6>tree_hat_trailblazer</item6>
                                  <item7>tree_hat_press_pass</item7>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>planet_mall</item0>
                                </belongs_to>
                                <problem>Hats do not offer enough functionality.</problem>
                                <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                                <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                              </item0>
                            </belongs_to>
                            <problem>Hats do not offer enough functionality.</problem>
                            <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                          </extends>
                          <belongs_to>
                            <item0>
                              <id>forest_hats</id>
                              <name>Head of Product</name>
                              <type>forest</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_hat</item0>
                                <item1>tree_hat_mountain</item1>
                                <item2>tree_hat_slingshot</item2>
                                <item3>tree_hat_hard_hat</item3>
                                <item4>tree_hat_field_scientist</item4>
                                <item5>tree_hat_party_hat</item5>
                                <item6>tree_hat_trailblazer</item6>
                                <item7>tree_hat_press_pass</item7>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>planet_mall</item0>
                              </belongs_to>
                              <problem>Hats do not offer enough functionality.</problem>
                              <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                              <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                            </item0>
                          </belongs_to>
                          <description>The outdoor recreation model. Knows where you are. Lights where you are going. Camera for the parts worth remembering. Multi-tool for the parts that go wrong. Solar panel on top because the sun is free and you are already outside.</description>
                        </item6>
                        <item7>
                          <id>tree_hat_press_pass</id>
                          <name>Press Pass Hat</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_uni_adapter</item0>
                            <item1>comp_battery</item1>
                            <item2>comp_camera</item2>
                            <item3>comp_microphone</item3>
                            <item4>comp_wifi</item4>
                            <item5>comp_bluetooth</item5>
                            <item6>comp_speaker</item6>
                            <item7>comp_light</item7>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_uni_adapter</id>
                              <name>Uni-Adapter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Every installation is different.</problem>
                              <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                            </item0>
                            <item1>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item1>
                            <item2>
                              <id>comp_camera</id>
                              <name>Camera</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_light</item0>
                                <item1>comp_charge</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                            </item2>
                            <item3>
                              <id>comp_microphone</id>
                              <name>Microphone</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                              <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                            </item3>
                            <item4>
                              <id>comp_wifi</id>
                              <name>WiFi</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                            </item4>
                            <item5>
                              <id>comp_bluetooth</id>
                              <name>Bluetooth</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_bluetooth</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                            </item5>
                            <item6>
                              <id>comp_speaker</id>
                              <name>Speaker</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <size>small</size>
                              <problem>You can't hear me loud enough.</problem>
                              <description>Converts audio signals into sound.</description>
                            </item6>
                            <item7>
                              <id>comp_light</id>
                              <name>Light</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_onoff</item1>
                                <item2>comp_knob</item2>
                              </inputs>
                              <outputs>
                                <item0>comp_light</item0>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_onoff</item0>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_onoff</id>
                                  <name>On Off Switch</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <image>comp_onoff</image>
                                </item0>
                              </tree>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <image>comp_light</image>
                            </item7>
                          </tree>
                          <extends>
                            <id>tree_hat</id>
                            <name>Brain Dead</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                              <item1>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item1>
                              <item2>
                                <id>comp_hat</id>
                                <name>Hat</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There is nothing on your head.</problem>
                                <description>A head full of nothing.</description>
                              </item2>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                              <item1>
                                <id>comp_battery</id>
                                <name>Battery</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_charge</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                              </item1>
                              <item2>
                                <id>comp_hat</id>
                                <name>Hat</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There is nothing on your head.</problem>
                                <description>A head full of nothing.</description>
                              </item2>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_hats</id>
                                <name>Head of Product</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_hat</item0>
                                  <item1>tree_hat_mountain</item1>
                                  <item2>tree_hat_slingshot</item2>
                                  <item3>tree_hat_hard_hat</item3>
                                  <item4>tree_hat_field_scientist</item4>
                                  <item5>tree_hat_party_hat</item5>
                                  <item6>tree_hat_trailblazer</item6>
                                  <item7>tree_hat_press_pass</item7>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>planet_mall</item0>
                                </belongs_to>
                                <problem>Hats do not offer enough functionality.</problem>
                                <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                                <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                              </item0>
                            </belongs_to>
                            <problem>Hats do not offer enough functionality.</problem>
                            <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                          </extends>
                          <belongs_to>
                            <item0>
                              <id>forest_hats</id>
                              <name>Head of Product</name>
                              <type>forest</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_hat</item0>
                                <item1>tree_hat_mountain</item1>
                                <item2>tree_hat_slingshot</item2>
                                <item3>tree_hat_hard_hat</item3>
                                <item4>tree_hat_field_scientist</item4>
                                <item5>tree_hat_party_hat</item5>
                                <item6>tree_hat_trailblazer</item6>
                                <item7>tree_hat_press_pass</item7>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>planet_mall</item0>
                              </belongs_to>
                              <problem>Hats do not offer enough functionality.</problem>
                              <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                              <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                            </item0>
                          </belongs_to>
                          <description>The media model. Camera on the brim, microphone in the band, live-streaming to anywhere from the top of your skull. No tripod. No crew. No budget. First on scene and already broadcasting. Press credentials sold separately. Not required.</description>
                        </item7>
                      </tree>
                      <extends/>
                      <belongs_to>
                        <item0>
                          <id>planet_mall</id>
                          <name>Planet Mall</name>
                          <type>planet</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>ecosystem_clothing</item0>
                            <item1>ecosystem_smoke_shop_supreme</item1>
                            <item2>ecosystem_restaurant</item2>
                            <item3>forest_dispensers</item3>
                            <item4>forest_wallets</item4>
                            <item5>tree_feedback_stick</item5>
                            <item6>tree_backpack_crack</item6>
                            <item7>tree_chernobly</item7>
                            <item8>tree_quilted_rockstar</item8>
                            <item9>tree_grocery_bag</item9>
                            <item10>persona_entitled_emu</item10>
                            <item11>persona_baked_turnkey</item11>
                            <item12>persona_long_hair</item12>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>galaxy_retail</item0>
                          </belongs_to>
                          <problem>Retail is dying. It just won't stop showing up.</problem>
                          <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                        </item0>
                      </belongs_to>
                      <problem>Hats do not offer enough functionality.</problem>
                      <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                      <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                    </item1>
                    <item2>
                      <id>forest_gloves</id>
                      <name>Paws and Claws</name>
                      <type>forest</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>tree_glove</item0>
                        <item1>tree_glove_art</item1>
                        <item2>tree_glove_science</item2>
                        <item3>tree_glove_spider</item3>
                        <item4>tree_glove_stinky_pinky</item4>
                      </children>
                      <tree>
                        <item0>
                          <id>tree_glove</id>
                          <name>Glove Prototype</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_uni_adapter</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_uni_adapter</id>
                              <name>Uni-Adapter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Every installation is different.</problem>
                              <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                            </item0>
                          </tree>
                          <extends/>
                          <belongs_to>
                            <item0>
                              <id>forest_gloves</id>
                              <name>Paws and Claws</name>
                              <type>forest</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_glove</item0>
                                <item1>tree_glove_art</item1>
                                <item2>tree_glove_science</item2>
                                <item3>tree_glove_spider</item3>
                                <item4>tree_glove_stinky_pinky</item4>
                              </children>
                              <tree/>
                              <extends/>
                              <problem>Gloves are not useful enough.</problem>
                              <solution>Paws &amp; Claws is a new team of hands that combines the best of both sides. By using a modular approach, version 1 of the design has a 5 holed adapter that is mounted to each hand for a total of 10 slots. Based on the MTREES UNI Handle, any tool or component fits snugly inside.</solution>
                              <description>A modular glove platform with a 5-slot finger adapter per hand. 10 total mounting points across both hands. Each slot accepts any UNI Handle-compatible component. Your hands are now configurable hardware.</description>
                            </item0>
                          </belongs_to>
                          <problem>Gloves are not useful enough.</problem>
                          <description>The prototype glove.</description>
                        </item0>
                        <item1>
                          <id>tree_glove_art</id>
                          <name>Artistic License</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>tree_glove</id>
                            <name>Glove Prototype</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_gloves</id>
                                <name>Paws and Claws</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_glove</item0>
                                  <item1>tree_glove_art</item1>
                                  <item2>tree_glove_science</item2>
                                  <item3>tree_glove_spider</item3>
                                  <item4>tree_glove_stinky_pinky</item4>
                                </children>
                                <tree/>
                                <extends/>
                                <problem>Gloves are not useful enough.</problem>
                                <solution>Paws &amp; Claws is a new team of hands that combines the best of both sides. By using a modular approach, version 1 of the design has a 5 holed adapter that is mounted to each hand for a total of 10 slots. Based on the MTREES UNI Handle, any tool or component fits snugly inside.</solution>
                                <description>A modular glove platform with a 5-slot finger adapter per hand. 10 total mounting points across both hands. Each slot accepts any UNI Handle-compatible component. Your hands are now configurable hardware.</description>
                              </item0>
                            </belongs_to>
                            <problem>Gloves are not useful enough.</problem>
                            <description>The prototype glove.</description>
                          </extends>
                          <problem>Things need drawn.</problem>
                          <description>The art glove</description>
                        </item1>
                        <item2>
                          <id>tree_glove_science</id>
                          <name>Stinky Pinky</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>tree_glove</id>
                            <name>Glove Prototype</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_gloves</id>
                                <name>Paws and Claws</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_glove</item0>
                                  <item1>tree_glove_art</item1>
                                  <item2>tree_glove_science</item2>
                                  <item3>tree_glove_spider</item3>
                                  <item4>tree_glove_stinky_pinky</item4>
                                </children>
                                <tree/>
                                <extends/>
                                <problem>Gloves are not useful enough.</problem>
                                <solution>Paws &amp; Claws is a new team of hands that combines the best of both sides. By using a modular approach, version 1 of the design has a 5 holed adapter that is mounted to each hand for a total of 10 slots. Based on the MTREES UNI Handle, any tool or component fits snugly inside.</solution>
                                <description>A modular glove platform with a 5-slot finger adapter per hand. 10 total mounting points across both hands. Each slot accepts any UNI Handle-compatible component. Your hands are now configurable hardware.</description>
                              </item0>
                            </belongs_to>
                            <problem>Gloves are not useful enough.</problem>
                            <description>The prototype glove.</description>
                          </extends>
                          <problem>Things need scienced.</problem>
                          <description>The science glove</description>
                        </item2>
                        <item3>
                          <id>tree_glove_spider</id>
                          <name>Spiderman</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>tree_glove</id>
                            <name>Glove Prototype</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_gloves</id>
                                <name>Paws and Claws</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_glove</item0>
                                  <item1>tree_glove_art</item1>
                                  <item2>tree_glove_science</item2>
                                  <item3>tree_glove_spider</item3>
                                  <item4>tree_glove_stinky_pinky</item4>
                                </children>
                                <tree/>
                                <extends/>
                                <problem>Gloves are not useful enough.</problem>
                                <solution>Paws &amp; Claws is a new team of hands that combines the best of both sides. By using a modular approach, version 1 of the design has a 5 holed adapter that is mounted to each hand for a total of 10 slots. Based on the MTREES UNI Handle, any tool or component fits snugly inside.</solution>
                                <description>A modular glove platform with a 5-slot finger adapter per hand. 10 total mounting points across both hands. Each slot accepts any UNI Handle-compatible component. Your hands are now configurable hardware.</description>
                              </item0>
                            </belongs_to>
                            <problem>Gloves are not useful enough.</problem>
                            <description>The prototype glove.</description>
                          </extends>
                          <problem>Things need spidered.</problem>
                          <description>The Spiderman glove</description>
                        </item3>
                        <item4>
                          <id>tree_glove_stinky_pinky</id>
                          <name>Stinky Pinky</name>
                          <type>tree</type>
                          <inputs>
                            <item0>comp_sensor</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_lcd_display</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_sensor</item0>
                            <item1>comp_lcd_display</item1>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_sensor</id>
                              <name>Sensor</name>
                              <type>component</type>
                              <inputs/>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <price>40</price>
                              <problem>The world is full of conditions and something has to notice them.</problem>
                              <description>General-purpose sensing component that detects a condition - chemical, thermal, moisture, proximity, gas, or otherwise, per installed sensing element - and reports it as a signal. It does not interpret, judge, or fix the condition. It notices, professionally. Pair with any display or logic component to turn noticing into knowing.</description>
                            </item0>
                            <item1>
                              <id>comp_lcd_display</id>
                              <name>LCD Display</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>The operator needs to see their measurements and voice input on a screen small enough to live on a pencil.</problem>
                              <description>The LCD Display is a 0.96-inch monochrome OLED panel embedded in the upper face of the Rubberized Sleeve, displaying two lines of up to 16 characters each in a font sized for readability at arm's length under construction site ambient lighting, direct sunlight, and the specific squinting posture a person adopts when reading something on a pencil. The display renders voice recognition output in real time as the AI processes incoming audio, committing the recognized text to the screen on a 200-millisecond delay to allow for self-correction of transcription errors before the measurement is committed to memory. Stored measurements scroll on the Number Wheel. Display brightness adjusts automatically between two levels via an ambient light sensor that distinguishes between indoor shadow and direct sun. The display is off by default to conserve power and activates on shake, button tap, or Hey Pencil event. The display will not render, scroll, rotate, or in any way present the numeral sequence 5318008 and will display the message NICE TRY followed by an exception code if a voice input resolves to that value.</description>
                            </item1>
                          </tree>
                          <extends>
                            <id>tree_glove</id>
                            <name>Glove Prototype</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </item0>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_gloves</id>
                                <name>Paws and Claws</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_glove</item0>
                                  <item1>tree_glove_art</item1>
                                  <item2>tree_glove_science</item2>
                                  <item3>tree_glove_spider</item3>
                                  <item4>tree_glove_stinky_pinky</item4>
                                </children>
                                <tree/>
                                <extends/>
                                <problem>Gloves are not useful enough.</problem>
                                <solution>Paws &amp; Claws is a new team of hands that combines the best of both sides. By using a modular approach, version 1 of the design has a 5 holed adapter that is mounted to each hand for a total of 10 slots. Based on the MTREES UNI Handle, any tool or component fits snugly inside.</solution>
                                <description>A modular glove platform with a 5-slot finger adapter per hand. 10 total mounting points across both hands. Each slot accepts any UNI Handle-compatible component. Your hands are now configurable hardware.</description>
                              </item0>
                            </belongs_to>
                            <problem>Gloves are not useful enough.</problem>
                            <description>The prototype glove.</description>
                          </extends>
                          <belongs_to>
                            <item0>
                              <id>forest_gloves</id>
                              <name>Paws and Claws</name>
                              <type>forest</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_glove</item0>
                                <item1>tree_glove_art</item1>
                                <item2>tree_glove_science</item2>
                                <item3>tree_glove_spider</item3>
                                <item4>tree_glove_stinky_pinky</item4>
                              </children>
                              <tree/>
                              <extends/>
                              <problem>Gloves are not useful enough.</problem>
                              <solution>Paws &amp; Claws is a new team of hands that combines the best of both sides. By using a modular approach, version 1 of the design has a 5 holed adapter that is mounted to each hand for a total of 10 slots. Based on the MTREES UNI Handle, any tool or component fits snugly inside.</solution>
                              <description>A modular glove platform with a 5-slot finger adapter per hand. 10 total mounting points across both hands. Each slot accepts any UNI Handle-compatible component. Your hands are now configurable hardware.</description>
                            </item0>
                          </belongs_to>
                          <template>tree</template>
                          <price>180</price>
                          <size>small</size>
                          <problem>For most of scientific history, the primary field instrument for identifying an unknown substance was the scientist's own nose, and occasionally, regrettably, the tongue.</problem>
                          <description>The Stinky Pinky is the field-science flavor of the Glove: a sensing element embedded in the pinky finger with an LCD readout across the back of the hand. Extend the pinky toward the unknown substance - do not touch it, the pinky does the touching, that is the entire product - and the display reports what it is, how concentrated it is, and whether the correct response is curiosity or evacuation. Formally ends the era of wafting, a laboratory technique that was always just smelling with extra steps. The committee dedicates this product to every historical chemist who tasted their discoveries, several of whom would have lived to name more elements.</description>
                        </item4>
                      </tree>
                      <extends/>
                      <problem>Gloves are not useful enough.</problem>
                      <solution>Paws &amp; Claws is a new team of hands that combines the best of both sides. By using a modular approach, version 1 of the design has a 5 holed adapter that is mounted to each hand for a total of 10 slots. Based on the MTREES UNI Handle, any tool or component fits snugly inside.</solution>
                      <description>A modular glove platform with a 5-slot finger adapter per hand. 10 total mounting points across both hands. Each slot accepts any UNI Handle-compatible component. Your hands are now configurable hardware.</description>
                    </item2>
                    <item3>
                      <id>forest_shoes</id>
                      <name>Not Vans</name>
                      <type>forest</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>tree_shoe</item0>
                        <item1>tree_shoe_ball_sacks</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>tree_shoe</id>
                          <name>Shoe</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_uni_sole</item0>
                            <item1>comp_sole_lock</item1>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_uni_sole</id>
                              <name>UNI Sole</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </extends>
                              <description>A low-profile piezoelectric mounting plate embedded in the midsole that serves as the universal attachment interface for all Hooves-compatible modules. Simultaneously harvests kinetic energy from each footstrike via crystalline lattice compression at the molecular level, storing charge in a flexible graphene supercapacitor woven into the insole. Walk anywhere. Power everything.</description>
                            </item0>
                            <item1>
                              <id>comp_sole_lock</id>
                              <name>Sole Lock</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A quarter-turn locking collar that secures any UNI Sole-compatible module to the shoe base. Rated for impacts, grinds, and activities the warranty specifically does not cover. Releases with one twist. Does not release on its own.</description>
                            </item1>
                          </tree>
                          <extends/>
                          <belongs_to>
                            <item0>
                              <id>forest_shoes</id>
                              <name>Not Vans</name>
                              <type>forest</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_shoe</item0>
                                <item1>tree_shoe_ball_sacks</item1>
                              </children>
                              <tree/>
                              <extends/>
                              <problem>Shoes are not modular enough.</problem>
                              <solution>Hooves is a modular shoe system that allows you to attach different soles and devices to your shoes. Each Hooves unit interfaces with the foot via a UNI Sole — a low-profile piezoelectric mounting plate embedded in the midsole that simultaneously harvests kinetic energy from each footstrike and provides a universal attachment surface for any compatible sole module or device. The UNI Sole converts the mechanical stress of ambulation into usable charge via crystalline lattice compression at the molecular level, storing it in a flexible graphene supercapacitor woven into the insole. Walk. Power up. Attach anything.</solution>
                              <description>A modular shoe platform built on the UNI Sole standard. Swap soles, attach devices, harvest energy from your own footsteps. Your feet are no longer just transportation. They are infrastructure.</description>
                            </item0>
                          </belongs_to>
                          <template>tree</template>
                          <price>120</price>
                          <size>small</size>
                          <problem>Feet needed a platform, not a product.</problem>
                          <description>The Shoe is the prototype footwear of the Not Vans platform: a base shoe built around the UNI Sole attachment interface and secured by the Sole Lock. On its own it is a perfectly good shoe. Its actual job is to be extended - every flavor of footwear in this forest inherits from it, swaps modules onto the sole, and ships without redrawing the shoe.</description>
                        </item0>
                        <item1>
                          <id>tree_shoe_ball_sacks</id>
                          <name>Sack Racer</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_ball_sacks</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_ball_sacks</id>
                              <name>Ball Sacks</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>comp_uni_sole</item0>
                                <item1>comp_ball_bearing</item1>
                                <item2>comp_bearing_housing</item2>
                                <item3>comp_rail_grind_guard</item3>
                                <item4>comp_sole_lock</item4>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_uni_sole</id>
                                  <name>UNI Sole</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends>
                                    <id>comp_uni_adapter</id>
                                    <name>Uni-Adapter</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends>
                                      <id>comp_segment</id>
                                      <name>Segment</name>
                                      <type>component</type>
                                      <inputs/>
                                      <outputs/>
                                      <passthru/>
                                      <children/>
                                      <tree/>
                                      <extends/>
                                      <problem>There are not enough burritos.</problem>
                                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                    </extends>
                                    <problem>Every installation is different.</problem>
                                    <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                                  </extends>
                                  <description>A low-profile piezoelectric mounting plate embedded in the midsole that serves as the universal attachment interface for all Hooves-compatible modules. Simultaneously harvests kinetic energy from each footstrike via crystalline lattice compression at the molecular level, storing charge in a flexible graphene supercapacitor woven into the insole. Walk anywhere. Power everything.</description>
                                </item0>
                                <item1>
                                  <id>comp_ball_bearing</id>
                                  <name>Ball Bearing</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A hardened carbide sphere seated in a precision race, capable of rolling in any direction with equal resistance in all of them, which is to say none. One unit contributes negligibly. Several hundred units distributed across a shoe sole contribute an entirely new relationship between the foot and the ground.</description>
                                </item1>
                                <item2>
                                  <id>comp_bearing_housing</id>
                                  <name>Bearing Housing</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>The structural sole plate that seats and retains the full ball bearing array across the foot contact surface. Distributes load evenly across all active bearings. Keeps each sphere in its lane while collectively ensuring no lane has any friction.</description>
                                </item2>
                                <item3>
                                  <id>comp_rail_grind_guard</id>
                                  <name>Rail Grind Guard</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A hardened lateral edge shield that protects the bearing housing and individual ball sacks during high-impact rail contact. Absorbs the grinding forces so the bearings do not have to. Sacrificial by design. Replaceable by necessity. The unsung hero of every successful grind.</description>
                                </item3>
                                <item4>
                                  <id>comp_sole_lock</id>
                                  <name>Sole Lock</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A quarter-turn locking collar that secures any UNI Sole-compatible module to the shoe base. Rated for impacts, grinds, and activities the warranty specifically does not cover. Releases with one twist. Does not release on its own.</description>
                                </item4>
                              </tree>
                              <extends/>
                              <description>A sole replacement module housing a dense array of 360-degree hardened carbide ball bearings distributed across the full foot contact surface. Eliminates directional rolling resistance entirely. The wearer glides in any direction with equal and frictionless authority, approximating the locomotion of a figure ice skater operating in zero gravity. Protect your ball sacks at all costs. Especially during rail grinding.</description>
                            </item0>
                          </tree>
                          <extends>
                            <id>tree_shoe</id>
                            <name>Shoe</name>
                            <type>tree</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_uni_sole</id>
                                <name>UNI Sole</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_uni_adapter</id>
                                  <name>Uni-Adapter</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends>
                                    <id>comp_segment</id>
                                    <name>Segment</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                    <problem>There are not enough burritos.</problem>
                                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                  </extends>
                                  <problem>Every installation is different.</problem>
                                  <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                                </extends>
                                <description>A low-profile piezoelectric mounting plate embedded in the midsole that serves as the universal attachment interface for all Hooves-compatible modules. Simultaneously harvests kinetic energy from each footstrike via crystalline lattice compression at the molecular level, storing charge in a flexible graphene supercapacitor woven into the insole. Walk anywhere. Power everything.</description>
                              </item0>
                              <item1>
                                <id>comp_sole_lock</id>
                                <name>Sole Lock</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <description>A quarter-turn locking collar that secures any UNI Sole-compatible module to the shoe base. Rated for impacts, grinds, and activities the warranty specifically does not cover. Releases with one twist. Does not release on its own.</description>
                              </item1>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_uni_sole</id>
                                <name>UNI Sole</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_uni_adapter</id>
                                  <name>Uni-Adapter</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends>
                                    <id>comp_segment</id>
                                    <name>Segment</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                    <problem>There are not enough burritos.</problem>
                                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                  </extends>
                                  <problem>Every installation is different.</problem>
                                  <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                                </extends>
                                <description>A low-profile piezoelectric mounting plate embedded in the midsole that serves as the universal attachment interface for all Hooves-compatible modules. Simultaneously harvests kinetic energy from each footstrike via crystalline lattice compression at the molecular level, storing charge in a flexible graphene supercapacitor woven into the insole. Walk anywhere. Power everything.</description>
                              </item0>
                              <item1>
                                <id>comp_sole_lock</id>
                                <name>Sole Lock</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <description>A quarter-turn locking collar that secures any UNI Sole-compatible module to the shoe base. Rated for impacts, grinds, and activities the warranty specifically does not cover. Releases with one twist. Does not release on its own.</description>
                              </item1>
                            </tree>
                            <extends/>
                            <belongs_to>
                              <item0>
                                <id>forest_shoes</id>
                                <name>Not Vans</name>
                                <type>forest</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>tree_shoe</item0>
                                  <item1>tree_shoe_ball_sacks</item1>
                                </children>
                                <tree/>
                                <extends/>
                                <problem>Shoes are not modular enough.</problem>
                                <solution>Hooves is a modular shoe system that allows you to attach different soles and devices to your shoes. Each Hooves unit interfaces with the foot via a UNI Sole — a low-profile piezoelectric mounting plate embedded in the midsole that simultaneously harvests kinetic energy from each footstrike and provides a universal attachment surface for any compatible sole module or device. The UNI Sole converts the mechanical stress of ambulation into usable charge via crystalline lattice compression at the molecular level, storing it in a flexible graphene supercapacitor woven into the insole. Walk. Power up. Attach anything.</solution>
                                <description>A modular shoe platform built on the UNI Sole standard. Swap soles, attach devices, harvest energy from your own footsteps. Your feet are no longer just transportation. They are infrastructure.</description>
                              </item0>
                            </belongs_to>
                            <template>tree</template>
                            <price>120</price>
                            <size>small</size>
                            <problem>Feet needed a platform, not a product.</problem>
                            <description>The Shoe is the prototype footwear of the Not Vans platform: a base shoe built around the UNI Sole attachment interface and secured by the Sole Lock. On its own it is a perfectly good shoe. Its actual job is to be extended - every flavor of footwear in this forest inherits from it, swaps modules onto the sole, and ships without redrawing the shoe.</description>
                          </extends>
                          <belongs_to>
                            <item0>
                              <id>forest_shoes</id>
                              <name>Not Vans</name>
                              <type>forest</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_shoe</item0>
                                <item1>tree_shoe_ball_sacks</item1>
                              </children>
                              <tree/>
                              <extends/>
                              <problem>Shoes are not modular enough.</problem>
                              <solution>Hooves is a modular shoe system that allows you to attach different soles and devices to your shoes. Each Hooves unit interfaces with the foot via a UNI Sole — a low-profile piezoelectric mounting plate embedded in the midsole that simultaneously harvests kinetic energy from each footstrike and provides a universal attachment surface for any compatible sole module or device. The UNI Sole converts the mechanical stress of ambulation into usable charge via crystalline lattice compression at the molecular level, storing it in a flexible graphene supercapacitor woven into the insole. Walk. Power up. Attach anything.</solution>
                              <description>A modular shoe platform built on the UNI Sole standard. Swap soles, attach devices, harvest energy from your own footsteps. Your feet are no longer just transportation. They are infrastructure.</description>
                            </item0>
                          </belongs_to>
                          <template>tree</template>
                          <price>280</price>
                          <size>small</size>
                          <problem>Walking has a top speed.</problem>
                          <description>The Sack Racer is the Shoe with the Ball Sacks module locked onto the UNI Sole: a full carbide bearing array underfoot, gliding in any direction with equal and frictionless commitment. Stopping is sold separately via the Rail Grind Guard. First flavor grown on the Shoe prototype.</description>
                        </item1>
                      </tree>
                      <extends/>
                      <problem>Shoes are not modular enough.</problem>
                      <solution>Hooves is a modular shoe system that allows you to attach different soles and devices to your shoes. Each Hooves unit interfaces with the foot via a UNI Sole — a low-profile piezoelectric mounting plate embedded in the midsole that simultaneously harvests kinetic energy from each footstrike and provides a universal attachment surface for any compatible sole module or device. The UNI Sole converts the mechanical stress of ambulation into usable charge via crystalline lattice compression at the molecular level, storing it in a flexible graphene supercapacitor woven into the insole. Walk. Power up. Attach anything.</solution>
                      <description>A modular shoe platform built on the UNI Sole standard. Swap soles, attach devices, harvest energy from your own footsteps. Your feet are no longer just transportation. They are infrastructure.</description>
                    </item3>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>planet_mall</id>
                      <name>Planet Mall</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>ecosystem_clothing</item0>
                        <item1>ecosystem_smoke_shop_supreme</item1>
                        <item2>ecosystem_restaurant</item2>
                        <item3>forest_dispensers</item3>
                        <item4>forest_wallets</item4>
                        <item5>tree_feedback_stick</item5>
                        <item6>tree_backpack_crack</item6>
                        <item7>tree_chernobly</item7>
                        <item8>tree_quilted_rockstar</item8>
                        <item9>tree_grocery_bag</item9>
                        <item10>persona_entitled_emu</item10>
                        <item11>persona_baked_turnkey</item11>
                        <item12>persona_long_hair</item12>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_retail</item0>
                      </belongs_to>
                      <problem>Retail is dying. It just won't stop showing up.</problem>
                      <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                    </item0>
                  </belongs_to>
                  <size>large</size>
                  <problem>Clothing is boring</problem>
                  <description>A curated zone of modular, wearable, and attachable merchandise systems. Things that connect to other things. Things that do more than they look like they do. Things that make people say 'what is that on your belt.'</description>
                </item0>
                <item1>
                  <id>ecosystem_smoke_shop_supreme</id>
                  <name>Smoke Shop Supreme</name>
                  <type>ecosystem</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_pipe_funner</item0>
                    <item1>comp_sword</item1>
                    <item2>forest_bong</item2>
                    <item3>intangible_age_verification_algorithm</item3>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_pipe_funner</id>
                      <name>Funner Dip</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_trunk</item0>
                        <item1>comp_storage</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_trunk</id>
                          <name>Trunk</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>You have to start somewhere.</problem>
                          <description>The Trunk is the basic building block of the entire system: a plain structural core that everything else attaches to, hangs from, or grows out of. Any height, any width. Need an idea? Make a trunk.</description>
                        </item0>
                        <item1>
                          <id>comp_storage</id>
                          <name>Storage Compartment</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <size>various</size>
                          <problem>Things need to be put in things.</problem>
                          <description>A storage compartment.</description>
                        </item1>
                      </tree>
                      <extends/>
                      <price>29</price>
                      <size>small</size>
                      <problem>Smokable medicine does not come in enough flavors.</problem>
                      <description>Funner Dip is a modular marijuana delivery system architected on the same principle as the greatest candy innovation of 1983: a single inhalation tube that dips into interchangeable flavor pouches so that every hit is a completely different sensory experience from the last one. The One Hitter Segment is the core unit. The Flavor Pouches are unlimited and connect via a standardized dip interface that snaps on in one motion. You dip the tube into the pouch of your choice, draw, experience the flavor, and then dip into a different pouch because that is what the product is. The flavor roster expands continuously. Seasonal drops sell out. The Blue Situation pouch caused a minor regional incident that has not been fully explained. Funner Dip is the spiritual successor to the original Fun Dip, which was a candy from the 1980s that was technically a flavored powder delivery system with a sugar stick applicator, and which contained something red that was not discussed further. God, the 80s were great.</description>
                    </item0>
                    <item1>
                      <id>comp_sword</id>
                      <name>Sword</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <description>A two-handed bladed prop designed for dramatic effect. Balanced for epic poses, cinematic swings, and roleplay encounters of all kinds.</description>
                    </item1>
                    <item2>
                      <id>forest_bong</id>
                      <name>Lots of Pots</name>
                      <type>forest</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>tree_bong</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>tree_bong</id>
                          <name>Planter</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A modular vessel for soil and vegetation that signals to a neighborhood that someone has made a decision about its future. Weatherproof. Stackable. Available in sizes ranging from token gesture to genuine commitment.</description>
                        </item0>
                      </tree>
                      <extends/>
                      <description>A modular flower or plant pot. Sold in the Smoke Shop.</description>
                    </item2>
                    <item3>
                      <id>intangible_age_verification_algorithm</id>
                      <name>Age Verification Algorithm</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>You have to be a certain age to buy things.</problem>
                      <description>The Age Verification Algorithm is not a document, a scanner, a database query, or a physical object. It is a human or bot that looks at you. The assessment is immediate and binary. If you look over 21 you are over 40 — the AVA does not split this difference, it doubles it, because anyone who has clearly survived their early twenties has survived considerably more than that and the AVA respects the journey. If you look under 21 you are 21, because you are here, you found the place, you asked the question, and the AVA has decided that counts. The AVA does not ask for ID. The AVA does not have a second opinion. The AVA has looked at you and the AVA has reached a conclusion and that conclusion is final in the same way all conclusions reached by looking at someone are final, which is completely. In the MTREES universe this is the entire compliance framework. It has not failed yet in any way that has been reported to the AVA.</description>
                    </item3>
                  </tree>
                  <extends/>
                  <problem>The mall does not have cool ninja shit.</problem>
                  <description>Smoke Shop Supreme is the mall's premier destination for questionably legal imported merchandise, edge-case collectibles, and lifestyle products that exist in a regulatory gray area the signage has been carefully worded to navigate. SSS carries the full spectrum: samurai swords, throwing stars, nunchucks, display katanas that are definitely just for display, incense in forty-seven varieties, blacklight posters, novelty lighters shaped like things that are not lighters, and an extensive selection of high-quality borosilicate glass flower pots that are flower pots. They are not bongs. The sign says flower pots. The sign has always said flower pots. SSS is typically operated by a single individual of considerable business acumen and maximum product density per square foot, who knows exactly where everything is, has heard every question before, and maintains a demeanor of total unflappable calm regardless of what is being asked about the flower pots. The Funner Dip is in the back.</description>
                </item1>
                <item2>
                  <id>ecosystem_restaurant</id>
                  <name>The Restaurant</name>
                  <type>ecosystem</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>intangible_monkey_brains</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>intangible_monkey_brains</id>
                      <name>Monkey Brains</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>intangible_not_mind_control</id>
                        <name>Not Mind Control</name>
                        <type>intangible</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>Nobody is doing anything to you.</problem>
                        <description>Not Mind Control is the media delivery infrastructure that absolutely does not influence your beliefs, preferences, purchasing decisions, political affiliations, relationship status, dietary choices, or the specific half-black-framed glasses you suddenly feel like buying. It is an algorithm. Algorithms do not have agendas. The algorithm simply noticed what you were looking at and showed you more of it until you were a completely different person who votes differently and owns a lot of candles. This happened naturally. The celebrities with the glasses are just wearing glasses. The glasses are a fashion choice that many people are independently making at the same time for reasons that have nothing to do with each other or with you. Abracadabra. You are now a nationalist. You got here yourself. Not Mind Control was not involved and has the data to prove it, which it will not be sharing with you, but which it has.</description>
                      </extends>
                      <problem>The menu said it was a delicacy.</problem>
                      <description>Monkey Brains is a premium experiential dining intangible served at the restaurant level of the MTREES mall ecosystem, classified as a delicacy by the menu and by no other governing body that has weighed in on the matter. The dish is presented in the traditional vessel, which is the skull, which is on the table, which the server describes as 'rustic.' Consumption produces a statistically significant shift in the consumer's ideological coordinates, brand affiliations, and preferred news sources, none of which the restaurant discloses prior to seating. The shift is not coercive. The shift is culinary. These are legally distinct categories and the distinction is noted in the reservation confirmation email in a font size the legal team selected and the design team did not push back on. Flavor profile is described on the menu as 'complex, terroir-forward, and finishing long.' The finish is very long. Diners who finish the dish report a strong conviction that they arrived at their new beliefs independently, through research, which they feel good about. The dish pairs well with a domestic lager and a 24-hour news cycle. It does not pair with silence. Silence is not on the menu. The restaurant is aware that monkey brains extend not mind control. The restaurant considers this a selling point.</description>
                    </item0>
                  </tree>
                  <extends/>
                  <problem>Everyone has to eat. Not everyone has to know what they ate.</problem>
                  <description>The Restaurant is the MTREES mall dining ecosystem — a full-service experiential consumption environment operating at the precise intersection of hunger, ambient lighting, and the suspension of critical inquiry that occurs when a bread basket arrives before anyone has looked at the menu. The Restaurant does not have a cuisine. The Restaurant has a concept, which is explained by the server in a way that takes longer than the explanation warrants and ends with the server asking if you have any questions, which you do, but the server has already left. The kitchen is open, in the sense that you can see into it, which the Restaurant considers transparency. The menu changes seasonally, which means the thing you came back for is no longer available, which the server describes as 'exciting.' Reservations are recommended. Walk-ins are accepted. Neither group is seated immediately. The Restaurant's signature offering is Monkey Brains, which is listed under Specialties, which is the section of the menu that does not have prices.</description>
                </item2>
                <item3>
                  <id>forest_dispensers</id>
                  <name>Dispenser Dispenser</name>
                  <type>forest</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_dispenser_disc</item0>
                    <item1>tree_dispenser_disc_retail</item1>
                    <item2>tree_dispenser_boomstick</item2>
                    <item3>forest_boomsticks</item3>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_dispenser_disc</id>
                      <name>Cylindrical Cylinder Bagger</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_disc_roll</item0>
                        <item1>comp_lever</item1>
                        <item2>comp_spring</item2>
                        <item3>comp_plastic_bag</item3>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_disc_roll</id>
                          <name>Disc Roll</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                        </item0>
                        <item1>
                          <id>comp_lever</id>
                          <name>Lever</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                        </item1>
                        <item2>
                          <id>comp_spring</id>
                          <name>Spring</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                        </item2>
                        <item3>
                          <id>comp_plastic_bag</id>
                          <name>Plastic Bag</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                        </item3>
                      </tree>
                      <extends/>
                      <belongs_to>
                        <item0>
                          <id>planet_warehouse</id>
                          <name>Planet Warehouse</name>
                          <type>planet</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>persona_jeff_peterson</item0>
                            <item1>intangible_dumb_brain</item1>
                            <item2>tree_cart_warehouse</item2>
                            <item3>tree_cart_warehouse_pro</item3>
                            <item4>tree_glove_warehouse</item4>
                            <item5>tree_shirt_warehouse</item5>
                            <item6>tree_dispenser_disc</item6>
                            <item7>tree_d_o_double_g</item7>
                            <item8>tree_pigeon_packager</item8>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>galaxy_logistics</item0>
                          </belongs_to>
                          <problem>The gap between made and shipped is where things go wrong.</problem>
                          <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                        </item0>
                      </belongs_to>
                      <problem>Bagging washers and nuts is hard with gloves.</problem>
                      <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                    </item0>
                    <item1>
                      <id>tree_dispenser_disc_retail</id>
                      <name>Quarter Pounder</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_trigger</item0>
                        <item1>comp_spring_heavy</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_trigger</id>
                          <name>Trigger</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_lever</id>
                            <name>Lever</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <size>small</size>
                            <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                          </extends>
                          <size>small</size>
                          <problem>Things do not trigger themselves.</problem>
                          <description>A short haired lever.</description>
                        </item0>
                        <item1>
                          <id>comp_spring_heavy</id>
                          <name>High Powered Spring</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_spring</id>
                            <name>Spring</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                          </extends>
                          <image>comp_spring</image>
                          <description>A High Performance tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                        </item1>
                      </tree>
                      <extends>
                        <id>tree_dispenser_disc</id>
                        <name>Cylindrical Cylinder Bagger</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_disc_roll</id>
                            <name>Disc Roll</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                          </item0>
                          <item1>
                            <id>comp_lever</id>
                            <name>Lever</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <size>small</size>
                            <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                          </item1>
                          <item2>
                            <id>comp_spring</id>
                            <name>Spring</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                          </item2>
                          <item3>
                            <id>comp_plastic_bag</id>
                            <name>Plastic Bag</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                          </item3>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_disc_roll</id>
                            <name>Disc Roll</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                          </item0>
                          <item1>
                            <id>comp_lever</id>
                            <name>Lever</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <size>small</size>
                            <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                          </item1>
                          <item2>
                            <id>comp_spring</id>
                            <name>Spring</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                          </item2>
                          <item3>
                            <id>comp_plastic_bag</id>
                            <name>Plastic Bag</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                          </item3>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>planet_warehouse</id>
                            <name>Planet Warehouse</name>
                            <type>planet</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>persona_jeff_peterson</item0>
                              <item1>intangible_dumb_brain</item1>
                              <item2>tree_cart_warehouse</item2>
                              <item3>tree_cart_warehouse_pro</item3>
                              <item4>tree_glove_warehouse</item4>
                              <item5>tree_shirt_warehouse</item5>
                              <item6>tree_dispenser_disc</item6>
                              <item7>tree_d_o_double_g</item7>
                              <item8>tree_pigeon_packager</item8>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>galaxy_logistics</item0>
                            </belongs_to>
                            <problem>The gap between made and shipped is where things go wrong.</problem>
                            <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                          </item0>
                        </belongs_to>
                        <problem>Bagging washers and nuts is hard with gloves.</problem>
                        <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>planet_mall</id>
                          <name>Planet Mall</name>
                          <type>planet</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>ecosystem_clothing</item0>
                            <item1>ecosystem_smoke_shop_supreme</item1>
                            <item2>ecosystem_restaurant</item2>
                            <item3>forest_dispensers</item3>
                            <item4>forest_wallets</item4>
                            <item5>tree_feedback_stick</item5>
                            <item6>tree_backpack_crack</item6>
                            <item7>tree_chernobly</item7>
                            <item8>tree_quilted_rockstar</item8>
                            <item9>tree_grocery_bag</item9>
                            <item10>persona_entitled_emu</item10>
                            <item11>persona_baked_turnkey</item11>
                            <item12>persona_long_hair</item12>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>galaxy_retail</item0>
                          </belongs_to>
                          <problem>Retail is dying. It just won't stop showing up.</problem>
                          <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                        </item0>
                      </belongs_to>
                      <problem>Quarters are not dual purpose.</problem>
                      <description>Same core design as the Disc Decapitator. Accepts disc rolls of quarters, feeds via spring-loaded trigger, drops clean into the till or the customer's hand. Built for the front line. Retail never looked so armed and ready.</description>
                    </item1>
                    <item2>
                      <id>tree_dispenser_boomstick</id>
                      <name>Boomstick</name>
                      <type>tree</type>
                      <inputs>
                        <item0>comp_big_red_button</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_onoff</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_break_barrel_trunk</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_break_barrel_trunk</id>
                          <name>Break Barrel Trunk</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                          <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                        </item0>
                      </tree>
                      <extends>
                        <id>tree_dispenser_disc</id>
                        <name>Cylindrical Cylinder Bagger</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_disc_roll</id>
                            <name>Disc Roll</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                          </item0>
                          <item1>
                            <id>comp_lever</id>
                            <name>Lever</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <size>small</size>
                            <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                          </item1>
                          <item2>
                            <id>comp_spring</id>
                            <name>Spring</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                          </item2>
                          <item3>
                            <id>comp_plastic_bag</id>
                            <name>Plastic Bag</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                          </item3>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_disc_roll</id>
                            <name>Disc Roll</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                          </item0>
                          <item1>
                            <id>comp_lever</id>
                            <name>Lever</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <size>small</size>
                            <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                          </item1>
                          <item2>
                            <id>comp_spring</id>
                            <name>Spring</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                          </item2>
                          <item3>
                            <id>comp_plastic_bag</id>
                            <name>Plastic Bag</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                          </item3>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>planet_warehouse</id>
                            <name>Planet Warehouse</name>
                            <type>planet</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>persona_jeff_peterson</item0>
                              <item1>intangible_dumb_brain</item1>
                              <item2>tree_cart_warehouse</item2>
                              <item3>tree_cart_warehouse_pro</item3>
                              <item4>tree_glove_warehouse</item4>
                              <item5>tree_shirt_warehouse</item5>
                              <item6>tree_dispenser_disc</item6>
                              <item7>tree_d_o_double_g</item7>
                              <item8>tree_pigeon_packager</item8>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>galaxy_logistics</item0>
                            </belongs_to>
                            <problem>The gap between made and shipped is where things go wrong.</problem>
                            <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                          </item0>
                        </belongs_to>
                        <problem>Bagging washers and nuts is hard with gloves.</problem>
                        <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>planet_mall</id>
                          <name>Planet Mall</name>
                          <type>planet</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>ecosystem_clothing</item0>
                            <item1>ecosystem_smoke_shop_supreme</item1>
                            <item2>ecosystem_restaurant</item2>
                            <item3>forest_dispensers</item3>
                            <item4>forest_wallets</item4>
                            <item5>tree_feedback_stick</item5>
                            <item6>tree_backpack_crack</item6>
                            <item7>tree_chernobly</item7>
                            <item8>tree_quilted_rockstar</item8>
                            <item9>tree_grocery_bag</item9>
                            <item10>persona_entitled_emu</item10>
                            <item11>persona_baked_turnkey</item11>
                            <item12>persona_long_hair</item12>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>galaxy_retail</item0>
                          </belongs_to>
                          <problem>Retail is dying. It just won't stop showing up.</problem>
                          <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                        </item0>
                      </belongs_to>
                      <template>tree</template>
                      <price>109.95</price>
                      <size>small</size>
                      <problem>Some negotiations require a closing argument from the sporting goods department.</problem>
                      <description>The Boomstick is a double-barreled persuasion branch, retailing for about a hundred and nine, ninety five. Walnut stock, cobalt blue steel, and a hair trigger. Made in Grand Rapids, Michigan, which the committee notes was also peak industrial design era and refuses to elaborate. The Boomstick is classified as a communication device: it has never needed to be used, only introduced, at which point the meeting reaches consensus and everyone asks where they can get one. Deployed exactly once in corporate history, during the Snurra Reel Works acquisition, where it converted a hostile Swedish board into enthusiastic customers in under a minute. Shop smart.</description>
                    </item2>
                    <item3>
                      <id>forest_boomsticks</id>
                      <name>Boomstick Forest</name>
                      <type>forest</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>tree_boomstick_old_painless</item0>
                        <item1>tree_boomstick_pulse_rifle</item1>
                        <item2>tree_boomstick_rambo</item2>
                        <item3>tree_boomstick_spas12</item3>
                        <item4>tree_boomstick_t2_minigun</item4>
                      </children>
                      <tree>
                        <item0>
                          <id>tree_boomstick_old_painless</id>
                          <name>Old Painless</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_motor</item0>
                            <item1>comp_battery</item1>
                            <item2>comp_universal_strap</item2>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_motor</id>
                              <name>Motor</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_spin</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Converts electrical energy into mechanical motion.</description>
                            </item0>
                            <item1>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item1>
                            <item2>
                              <id>comp_universal_strap</id>
                              <name>Universal Strap</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A ratcheting silicone mounting strap with a hardened polymer core plate that attaches the Saber Light Shaker module to any object with a surface area larger than a playing card. Tested on: swords, sticks, pool noodles, baguettes, a regulation-length Sub Sammich, wrists, ankles, knees, the tail of a medium-sized dog who consented to the trial, a rake, and a lamp. Works on all of them. The strap does not know what it is strapped to. The strap does not ask.</description>
                            </item2>
                          </tree>
                          <extends>
                            <id>tree_dispenser_boomstick</id>
                            <name>Boomstick</name>
                            <type>tree</type>
                            <inputs>
                              <item0>comp_big_red_button</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_onoff</item0>
                            </outputs>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_break_barrel_trunk</id>
                                <name>Break Barrel Trunk</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                                <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                              </item0>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_break_barrel_trunk</id>
                                <name>Break Barrel Trunk</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                                <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                              </item0>
                            </tree>
                            <extends>
                              <id>tree_dispenser_disc</id>
                              <name>Cylindrical Cylinder Bagger</name>
                              <type>tree</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>
                                  <id>comp_disc_roll</id>
                                  <name>Disc Roll</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                                </item0>
                                <item1>
                                  <id>comp_lever</id>
                                  <name>Lever</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                                </item1>
                                <item2>
                                  <id>comp_spring</id>
                                  <name>Spring</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                                </item2>
                                <item3>
                                  <id>comp_plastic_bag</id>
                                  <name>Plastic Bag</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                                </item3>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_disc_roll</id>
                                  <name>Disc Roll</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                                </item0>
                                <item1>
                                  <id>comp_lever</id>
                                  <name>Lever</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                                </item1>
                                <item2>
                                  <id>comp_spring</id>
                                  <name>Spring</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                                </item2>
                                <item3>
                                  <id>comp_plastic_bag</id>
                                  <name>Plastic Bag</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                                </item3>
                              </tree>
                              <extends/>
                              <belongs_to>
                                <item0>
                                  <id>planet_warehouse</id>
                                  <name>Planet Warehouse</name>
                                  <type>planet</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children>
                                    <item0>persona_jeff_peterson</item0>
                                    <item1>intangible_dumb_brain</item1>
                                    <item2>tree_cart_warehouse</item2>
                                    <item3>tree_cart_warehouse_pro</item3>
                                    <item4>tree_glove_warehouse</item4>
                                    <item5>tree_shirt_warehouse</item5>
                                    <item6>tree_dispenser_disc</item6>
                                    <item7>tree_d_o_double_g</item7>
                                    <item8>tree_pigeon_packager</item8>
                                  </children>
                                  <tree/>
                                  <extends/>
                                  <belongs_to>
                                    <item0>galaxy_logistics</item0>
                                  </belongs_to>
                                  <problem>The gap between made and shipped is where things go wrong.</problem>
                                  <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                                </item0>
                              </belongs_to>
                              <problem>Bagging washers and nuts is hard with gloves.</problem>
                              <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                            </extends>
                            <belongs_to>
                              <item0>
                                <id>planet_mall</id>
                                <name>Planet Mall</name>
                                <type>planet</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>ecosystem_clothing</item0>
                                  <item1>ecosystem_smoke_shop_supreme</item1>
                                  <item2>ecosystem_restaurant</item2>
                                  <item3>forest_dispensers</item3>
                                  <item4>forest_wallets</item4>
                                  <item5>tree_feedback_stick</item5>
                                  <item6>tree_backpack_crack</item6>
                                  <item7>tree_chernobly</item7>
                                  <item8>tree_quilted_rockstar</item8>
                                  <item9>tree_grocery_bag</item9>
                                  <item10>persona_entitled_emu</item10>
                                  <item11>persona_baked_turnkey</item11>
                                  <item12>persona_long_hair</item12>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>galaxy_retail</item0>
                                </belongs_to>
                                <problem>Retail is dying. It just won't stop showing up.</problem>
                                <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                              </item0>
                            </belongs_to>
                            <template>tree</template>
                            <price>109.95</price>
                            <size>small</size>
                            <problem>Some negotiations require a closing argument from the sporting goods department.</problem>
                            <description>The Boomstick is a double-barreled persuasion branch, retailing for about a hundred and nine, ninety five. Walnut stock, cobalt blue steel, and a hair trigger. Made in Grand Rapids, Michigan, which the committee notes was also peak industrial design era and refuses to elaborate. The Boomstick is classified as a communication device: it has never needed to be used, only introduced, at which point the meeting reaches consensus and everyone asks where they can get one. Deployed exactly once in corporate history, during the Snurra Reel Works acquisition, where it converted a hostile Swedish board into enthusiastic customers in under a minute. Shop smart.</description>
                          </extends>
                          <price>214000</price>
                          <size>large</size>
                          <problem>The standard Boomstick was not spinning fast enough.</problem>
                          <description>Old Painless is the MTREES M134 Minigun variant of the Boomstick platform, named by Blain Cooper of the 1987 Predator expedition and subsequently adopted by the product team without legal review because the name was too good to require it. Six rotating barrels. Six thousand rounds per minute. One operator, in defiance of all documented ergonomic guidelines, who carried it through a Central American jungle as though it were a briefcase, which it is not, which the carrying harness system attempts to address with three adjustment points and a prayer. Old Painless was brought to the jungle to solve a problem. The problem was not solved by Old Painless. The problem was solved by a different method entirely, in a river, with mud. Old Painless did not make it out. The legend did. The MTREES version includes a carrying harness, a spare barrel assembly, and a laminated card explaining what the operator is holding to anyone in the immediate vicinity who has not yet figured it out. The card is not necessary. The card is a courtesy.</description>
                        </item0>
                        <item1>
                          <id>tree_boomstick_pulse_rifle</id>
                          <name>M41A Pulse Rifle</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_lcd_display</item0>
                            <item1>comp_battery</item1>
                            <item2>comp_rgb_array</item2>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_lcd_display</id>
                              <name>LCD Display</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>The operator needs to see their measurements and voice input on a screen small enough to live on a pencil.</problem>
                              <description>The LCD Display is a 0.96-inch monochrome OLED panel embedded in the upper face of the Rubberized Sleeve, displaying two lines of up to 16 characters each in a font sized for readability at arm's length under construction site ambient lighting, direct sunlight, and the specific squinting posture a person adopts when reading something on a pencil. The display renders voice recognition output in real time as the AI processes incoming audio, committing the recognized text to the screen on a 200-millisecond delay to allow for self-correction of transcription errors before the measurement is committed to memory. Stored measurements scroll on the Number Wheel. Display brightness adjusts automatically between two levels via an ambient light sensor that distinguishes between indoor shadow and direct sun. The display is off by default to conserve power and activates on shake, button tap, or Hey Pencil event. The display will not render, scroll, rotate, or in any way present the numeral sequence 5318008 and will display the message NICE TRY followed by an exception code if a voice input resolves to that value.</description>
                            </item0>
                            <item1>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item1>
                            <item2>
                              <id>comp_rgb_array</id>
                              <name>RGB Array</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Nobody can see it working.</problem>
                              <description>Addressable LED lighting array distributed across all visible chassis surfaces, shelf edges, and coolant reservoir walls, providing full-spectrum per-zone chromatic output synchronized to system thermal state, audio input, or a preset the operator spent forty-five minutes configuring at 2am. Serves no computational function. Non-negotiable.</description>
                            </item2>
                          </tree>
                          <extends>
                            <id>tree_dispenser_boomstick</id>
                            <name>Boomstick</name>
                            <type>tree</type>
                            <inputs>
                              <item0>comp_big_red_button</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_onoff</item0>
                            </outputs>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_break_barrel_trunk</id>
                                <name>Break Barrel Trunk</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                                <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                              </item0>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_break_barrel_trunk</id>
                                <name>Break Barrel Trunk</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                                <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                              </item0>
                            </tree>
                            <extends>
                              <id>tree_dispenser_disc</id>
                              <name>Cylindrical Cylinder Bagger</name>
                              <type>tree</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>
                                  <id>comp_disc_roll</id>
                                  <name>Disc Roll</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                                </item0>
                                <item1>
                                  <id>comp_lever</id>
                                  <name>Lever</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                                </item1>
                                <item2>
                                  <id>comp_spring</id>
                                  <name>Spring</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                                </item2>
                                <item3>
                                  <id>comp_plastic_bag</id>
                                  <name>Plastic Bag</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                                </item3>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_disc_roll</id>
                                  <name>Disc Roll</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                                </item0>
                                <item1>
                                  <id>comp_lever</id>
                                  <name>Lever</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                                </item1>
                                <item2>
                                  <id>comp_spring</id>
                                  <name>Spring</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                                </item2>
                                <item3>
                                  <id>comp_plastic_bag</id>
                                  <name>Plastic Bag</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                                </item3>
                              </tree>
                              <extends/>
                              <belongs_to>
                                <item0>
                                  <id>planet_warehouse</id>
                                  <name>Planet Warehouse</name>
                                  <type>planet</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children>
                                    <item0>persona_jeff_peterson</item0>
                                    <item1>intangible_dumb_brain</item1>
                                    <item2>tree_cart_warehouse</item2>
                                    <item3>tree_cart_warehouse_pro</item3>
                                    <item4>tree_glove_warehouse</item4>
                                    <item5>tree_shirt_warehouse</item5>
                                    <item6>tree_dispenser_disc</item6>
                                    <item7>tree_d_o_double_g</item7>
                                    <item8>tree_pigeon_packager</item8>
                                  </children>
                                  <tree/>
                                  <extends/>
                                  <belongs_to>
                                    <item0>galaxy_logistics</item0>
                                  </belongs_to>
                                  <problem>The gap between made and shipped is where things go wrong.</problem>
                                  <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                                </item0>
                              </belongs_to>
                              <problem>Bagging washers and nuts is hard with gloves.</problem>
                              <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                            </extends>
                            <belongs_to>
                              <item0>
                                <id>planet_mall</id>
                                <name>Planet Mall</name>
                                <type>planet</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>ecosystem_clothing</item0>
                                  <item1>ecosystem_smoke_shop_supreme</item1>
                                  <item2>ecosystem_restaurant</item2>
                                  <item3>forest_dispensers</item3>
                                  <item4>forest_wallets</item4>
                                  <item5>tree_feedback_stick</item5>
                                  <item6>tree_backpack_crack</item6>
                                  <item7>tree_chernobly</item7>
                                  <item8>tree_quilted_rockstar</item8>
                                  <item9>tree_grocery_bag</item9>
                                  <item10>persona_entitled_emu</item10>
                                  <item11>persona_baked_turnkey</item11>
                                  <item12>persona_long_hair</item12>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>galaxy_retail</item0>
                                </belongs_to>
                                <problem>Retail is dying. It just won't stop showing up.</problem>
                                <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                              </item0>
                            </belongs_to>
                            <template>tree</template>
                            <price>109.95</price>
                            <size>small</size>
                            <problem>Some negotiations require a closing argument from the sporting goods department.</problem>
                            <description>The Boomstick is a double-barreled persuasion branch, retailing for about a hundred and nine, ninety five. Walnut stock, cobalt blue steel, and a hair trigger. Made in Grand Rapids, Michigan, which the committee notes was also peak industrial design era and refuses to elaborate. The Boomstick is classified as a communication device: it has never needed to be used, only introduced, at which point the meeting reaches consensus and everyone asks where they can get one. Deployed exactly once in corporate history, during the Snurra Reel Works acquisition, where it converted a hostile Swedish board into enthusiastic customers in under a minute. Shop smart.</description>
                          </extends>
                          <price>1500</price>
                          <size>medium</size>
                          <problem>The xenomorph was not going to respond to a standard Boomstick.</problem>
                          <description>The M41A Pulse Rifle is the MTREES sci-fi theater variant of the Boomstick platform, designed for engagements where the threat is moving fast, is acidic, and has a secondary mouth. The unit fires 10mm explosive-tipped caseless ammunition tracked on an LED round counter mounted above the barrel, which is the only part of the weapon the operator watches because the round counter is more emotionally devastating than anything else on the unit when it hits zero. Underslung 30mm pump-action grenade launcher included for situations where the pulse rifle portion of the program has failed to achieve the desired outcome, which is most situations. The M41A was deployed on LV-426 with a full Colonial Marine complement and returned with fewer users than it left with, which the product team does not mention in the brochure but which the round counter, upon reflection, already knew. Rated for atmospheric processors, ventilation shafts, and the kind of hallway where movement is detected on the tracker but nothing is visible, which is the worst kind of hallway. MTREES cannot guarantee the structural integrity of the surrounding facility during operation. Neither could Weyland-Yutani.</description>
                        </item1>
                        <item2>
                          <id>tree_boomstick_rambo</id>
                          <name>Rambo M60</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_universal_strap</item0>
                            <item1>comp_thermal_grip_sleeve</item1>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_universal_strap</id>
                              <name>Universal Strap</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A ratcheting silicone mounting strap with a hardened polymer core plate that attaches the Saber Light Shaker module to any object with a surface area larger than a playing card. Tested on: swords, sticks, pool noodles, baguettes, a regulation-length Sub Sammich, wrists, ankles, knees, the tail of a medium-sized dog who consented to the trial, a rake, and a lamp. Works on all of them. The strap does not know what it is strapped to. The strap does not ask.</description>
                            </item0>
                            <item1>
                              <id>comp_thermal_grip_sleeve</id>
                              <name>Thermal Grip Sleeve</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>A vessel full of hot chili is too hot to hold with bare hands.</problem>
                              <description>The Thermal Grip Sleeve is an aerogel-core silicone overmold assembly that encases the exterior shell of the Chili in a Can vessel from base plate to upper body, reducing the contact surface temperature of a fully-charged hot-variant unit from 74 degrees Celsius to a human-safe 38 degrees Celsius grip zone across the full operational temperature range of the contents. The aerogel core provides thermal resistance of approximately R-12 per inch of thickness at a sleeve wall measurement of 6 millimeters, which is thin enough to maintain the overall form factor within one-hand grip diameter for 90th-percentile adult hand geometry. The silicone outer surface is textured with a micro-pyramid pattern for wet-grip performance under condensation conditions typical of cold-variant operation. The sleeve is bonded to the vessel shell at the factory and is not intended to be removed, which was a design decision that generated significant internal disagreement during Phases Fourteen through Sixteen and remains a documented open architectural grievance in the project history.</description>
                            </item1>
                          </tree>
                          <extends>
                            <id>tree_dispenser_boomstick</id>
                            <name>Boomstick</name>
                            <type>tree</type>
                            <inputs>
                              <item0>comp_big_red_button</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_onoff</item0>
                            </outputs>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_break_barrel_trunk</id>
                                <name>Break Barrel Trunk</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                                <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                              </item0>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_break_barrel_trunk</id>
                                <name>Break Barrel Trunk</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                                <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                              </item0>
                            </tree>
                            <extends>
                              <id>tree_dispenser_disc</id>
                              <name>Cylindrical Cylinder Bagger</name>
                              <type>tree</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>
                                  <id>comp_disc_roll</id>
                                  <name>Disc Roll</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                                </item0>
                                <item1>
                                  <id>comp_lever</id>
                                  <name>Lever</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                                </item1>
                                <item2>
                                  <id>comp_spring</id>
                                  <name>Spring</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                                </item2>
                                <item3>
                                  <id>comp_plastic_bag</id>
                                  <name>Plastic Bag</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                                </item3>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_disc_roll</id>
                                  <name>Disc Roll</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                                </item0>
                                <item1>
                                  <id>comp_lever</id>
                                  <name>Lever</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                                </item1>
                                <item2>
                                  <id>comp_spring</id>
                                  <name>Spring</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                                </item2>
                                <item3>
                                  <id>comp_plastic_bag</id>
                                  <name>Plastic Bag</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                                </item3>
                              </tree>
                              <extends/>
                              <belongs_to>
                                <item0>
                                  <id>planet_warehouse</id>
                                  <name>Planet Warehouse</name>
                                  <type>planet</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children>
                                    <item0>persona_jeff_peterson</item0>
                                    <item1>intangible_dumb_brain</item1>
                                    <item2>tree_cart_warehouse</item2>
                                    <item3>tree_cart_warehouse_pro</item3>
                                    <item4>tree_glove_warehouse</item4>
                                    <item5>tree_shirt_warehouse</item5>
                                    <item6>tree_dispenser_disc</item6>
                                    <item7>tree_d_o_double_g</item7>
                                    <item8>tree_pigeon_packager</item8>
                                  </children>
                                  <tree/>
                                  <extends/>
                                  <belongs_to>
                                    <item0>galaxy_logistics</item0>
                                  </belongs_to>
                                  <problem>The gap between made and shipped is where things go wrong.</problem>
                                  <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                                </item0>
                              </belongs_to>
                              <problem>Bagging washers and nuts is hard with gloves.</problem>
                              <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                            </extends>
                            <belongs_to>
                              <item0>
                                <id>planet_mall</id>
                                <name>Planet Mall</name>
                                <type>planet</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>ecosystem_clothing</item0>
                                  <item1>ecosystem_smoke_shop_supreme</item1>
                                  <item2>ecosystem_restaurant</item2>
                                  <item3>forest_dispensers</item3>
                                  <item4>forest_wallets</item4>
                                  <item5>tree_feedback_stick</item5>
                                  <item6>tree_backpack_crack</item6>
                                  <item7>tree_chernobly</item7>
                                  <item8>tree_quilted_rockstar</item8>
                                  <item9>tree_grocery_bag</item9>
                                  <item10>persona_entitled_emu</item10>
                                  <item11>persona_baked_turnkey</item11>
                                  <item12>persona_long_hair</item12>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>galaxy_retail</item0>
                                </belongs_to>
                                <problem>Retail is dying. It just won't stop showing up.</problem>
                                <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                              </item0>
                            </belongs_to>
                            <template>tree</template>
                            <price>109.95</price>
                            <size>small</size>
                            <problem>Some negotiations require a closing argument from the sporting goods department.</problem>
                            <description>The Boomstick is a double-barreled persuasion branch, retailing for about a hundred and nine, ninety five. Walnut stock, cobalt blue steel, and a hair trigger. Made in Grand Rapids, Michigan, which the committee notes was also peak industrial design era and refuses to elaborate. The Boomstick is classified as a communication device: it has never needed to be used, only introduced, at which point the meeting reaches consensus and everyone asks where they can get one. Deployed exactly once in corporate history, during the Snurra Reel Works acquisition, where it converted a hostile Swedish board into enthusiastic customers in under a minute. Shop smart.</description>
                          </extends>
                          <price>27000</price>
                          <size>large</size>
                          <problem>The enemy was numerous and the available time was a montage.</problem>
                          <description>The Rambo M60 is the MTREES belt-fed general purpose machine gun variant of the Boomstick platform, derived from the operational loadout of John Rambo, who fired it from the hip across multiple Vietnamese and Afghan theaters without a bipod, a crew, or a cooling period, which the M60's technical manual specifies as mandatory and which Rambo reviewed and set aside. The belt hangs. The belt always hangs. This is non-negotiable from an aesthetic standpoint and the product team has accepted it as a design constraint. Standard NATO 7.62mm linked ammunition, 550-round-per-minute cyclic rate, and a barrel that is technically rated for crew-served operation by two to four personnel and is being operated by one person who has had a difficult decade. The M60 does not resolve the underlying conflict. The M60 resolves the immediate scene. These are different things and the sequel will address the gap. Operator headband included. The headband is load-bearing in a psychological sense that the product team does not fully understand but respects.</description>
                        </item2>
                        <item3>
                          <id>tree_boomstick_spas12</id>
                          <name>SPAS-12</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_break_barrel_trunk</item0>
                            <item1>comp_hinge_array</item1>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_break_barrel_trunk</id>
                              <name>Break Barrel Trunk</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                              <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                            </item0>
                            <item1>
                              <id>comp_hinge_array</id>
                              <name>Hinge Array</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Drivers pull up to toll booths at different positions and the unit needs to reach all of them.</problem>
                              <description>The Hinge Array is a multi-joint articulated arm assembly consisting of five independently motorized pivot joints connecting the Turn Pike base mount to the tablet and camera head assembly, providing a combined range of motion sufficient to reposition the unit face from a compact resting position flush with the booth structure to a fully extended operating position at driver window height for any vehicle from a compact car to a commercial truck cab without the operator doing anything except moving their head. Each joint is a sealed brushless servo motor rated for continuous outdoor operation with position feedback accurate to 0.5 degrees. The arm carries the full cable harness for power, data, and audio internally through sealed conduit channels in each segment so there are no external cables to snag, freeze, or attract attention. The resting position folds the arm to a compact profile that does not impede vehicle clearance in the lane, which was a regulatory requirement that came up during the permitting process and required a redesign of joint three.</description>
                            </item1>
                          </tree>
                          <extends>
                            <id>tree_dispenser_boomstick</id>
                            <name>Boomstick</name>
                            <type>tree</type>
                            <inputs>
                              <item0>comp_big_red_button</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_onoff</item0>
                            </outputs>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_break_barrel_trunk</id>
                                <name>Break Barrel Trunk</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                                <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                              </item0>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_break_barrel_trunk</id>
                                <name>Break Barrel Trunk</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                                <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                              </item0>
                            </tree>
                            <extends>
                              <id>tree_dispenser_disc</id>
                              <name>Cylindrical Cylinder Bagger</name>
                              <type>tree</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>
                                  <id>comp_disc_roll</id>
                                  <name>Disc Roll</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                                </item0>
                                <item1>
                                  <id>comp_lever</id>
                                  <name>Lever</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                                </item1>
                                <item2>
                                  <id>comp_spring</id>
                                  <name>Spring</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                                </item2>
                                <item3>
                                  <id>comp_plastic_bag</id>
                                  <name>Plastic Bag</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                                </item3>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_disc_roll</id>
                                  <name>Disc Roll</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                                </item0>
                                <item1>
                                  <id>comp_lever</id>
                                  <name>Lever</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                                </item1>
                                <item2>
                                  <id>comp_spring</id>
                                  <name>Spring</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                                </item2>
                                <item3>
                                  <id>comp_plastic_bag</id>
                                  <name>Plastic Bag</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                                </item3>
                              </tree>
                              <extends/>
                              <belongs_to>
                                <item0>
                                  <id>planet_warehouse</id>
                                  <name>Planet Warehouse</name>
                                  <type>planet</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children>
                                    <item0>persona_jeff_peterson</item0>
                                    <item1>intangible_dumb_brain</item1>
                                    <item2>tree_cart_warehouse</item2>
                                    <item3>tree_cart_warehouse_pro</item3>
                                    <item4>tree_glove_warehouse</item4>
                                    <item5>tree_shirt_warehouse</item5>
                                    <item6>tree_dispenser_disc</item6>
                                    <item7>tree_d_o_double_g</item7>
                                    <item8>tree_pigeon_packager</item8>
                                  </children>
                                  <tree/>
                                  <extends/>
                                  <belongs_to>
                                    <item0>galaxy_logistics</item0>
                                  </belongs_to>
                                  <problem>The gap between made and shipped is where things go wrong.</problem>
                                  <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                                </item0>
                              </belongs_to>
                              <problem>Bagging washers and nuts is hard with gloves.</problem>
                              <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                            </extends>
                            <belongs_to>
                              <item0>
                                <id>planet_mall</id>
                                <name>Planet Mall</name>
                                <type>planet</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>ecosystem_clothing</item0>
                                  <item1>ecosystem_smoke_shop_supreme</item1>
                                  <item2>ecosystem_restaurant</item2>
                                  <item3>forest_dispensers</item3>
                                  <item4>forest_wallets</item4>
                                  <item5>tree_feedback_stick</item5>
                                  <item6>tree_backpack_crack</item6>
                                  <item7>tree_chernobly</item7>
                                  <item8>tree_quilted_rockstar</item8>
                                  <item9>tree_grocery_bag</item9>
                                  <item10>persona_entitled_emu</item10>
                                  <item11>persona_baked_turnkey</item11>
                                  <item12>persona_long_hair</item12>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>galaxy_retail</item0>
                                </belongs_to>
                                <problem>Retail is dying. It just won't stop showing up.</problem>
                                <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                              </item0>
                            </belongs_to>
                            <template>tree</template>
                            <price>109.95</price>
                            <size>small</size>
                            <problem>Some negotiations require a closing argument from the sporting goods department.</problem>
                            <description>The Boomstick is a double-barreled persuasion branch, retailing for about a hundred and nine, ninety five. Walnut stock, cobalt blue steel, and a hair trigger. Made in Grand Rapids, Michigan, which the committee notes was also peak industrial design era and refuses to elaborate. The Boomstick is classified as a communication device: it has never needed to be used, only introduced, at which point the meeting reaches consensus and everyone asks where they can get one. Deployed exactly once in corporate history, during the Snurra Reel Works acquisition, where it converted a hostile Swedish board into enthusiastic customers in under a minute. Shop smart.</description>
                          </extends>
                          <price>2800</price>
                          <size>medium</size>
                          <problem>The Terminator needed something that looked like it meant it.</problem>
                          <description>The SPAS-12 is the MTREES Italian semi-automatic and pump-action dual-mode combat shotgun variant of the Boomstick platform, selected for the Terminator loadout on the basis that it is the most visually convincing shotgun ever manufactured and was designed in a decade that treated visual conviction as a primary engineering specification. The SPAS-12 can be operated in semi-automatic mode for rapid target engagement or pump-action mode for situations where ammunition is low and commitment is high, a toggle that the operator selects via a lever that most operators do not know exists until the weapon declines to cycle, which is the worst time to learn about a lever. The folding stock folds, which makes it smaller, which does not make it less alarming, which is the point of folding the stock. Deployed against a T-800 in a Los Angeles parking structure in 1984, the results were evaluated as insufficient but the footage was compelling. The MTREES version includes the folding stock, the dual-mode toggle, and a small printed card explaining the lever. The card should be read before the lever is needed.</description>
                        </item3>
                        <item4>
                          <id>tree_boomstick_t2_minigun</id>
                          <name>T2 Minigun</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_motor</item0>
                            <item1>comp_battery</item1>
                            <item2>comp_universal_strap</item2>
                            <item3>comp_thermal_grip_sleeve</item3>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_motor</id>
                              <name>Motor</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_spin</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Converts electrical energy into mechanical motion.</description>
                            </item0>
                            <item1>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item1>
                            <item2>
                              <id>comp_universal_strap</id>
                              <name>Universal Strap</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A ratcheting silicone mounting strap with a hardened polymer core plate that attaches the Saber Light Shaker module to any object with a surface area larger than a playing card. Tested on: swords, sticks, pool noodles, baguettes, a regulation-length Sub Sammich, wrists, ankles, knees, the tail of a medium-sized dog who consented to the trial, a rake, and a lamp. Works on all of them. The strap does not know what it is strapped to. The strap does not ask.</description>
                            </item2>
                            <item3>
                              <id>comp_thermal_grip_sleeve</id>
                              <name>Thermal Grip Sleeve</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>A vessel full of hot chili is too hot to hold with bare hands.</problem>
                              <description>The Thermal Grip Sleeve is an aerogel-core silicone overmold assembly that encases the exterior shell of the Chili in a Can vessel from base plate to upper body, reducing the contact surface temperature of a fully-charged hot-variant unit from 74 degrees Celsius to a human-safe 38 degrees Celsius grip zone across the full operational temperature range of the contents. The aerogel core provides thermal resistance of approximately R-12 per inch of thickness at a sleeve wall measurement of 6 millimeters, which is thin enough to maintain the overall form factor within one-hand grip diameter for 90th-percentile adult hand geometry. The silicone outer surface is textured with a micro-pyramid pattern for wet-grip performance under condensation conditions typical of cold-variant operation. The sleeve is bonded to the vessel shell at the factory and is not intended to be removed, which was a design decision that generated significant internal disagreement during Phases Fourteen through Sixteen and remains a documented open architectural grievance in the project history.</description>
                            </item3>
                          </tree>
                          <extends>
                            <id>tree_dispenser_boomstick</id>
                            <name>Boomstick</name>
                            <type>tree</type>
                            <inputs>
                              <item0>comp_big_red_button</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_onoff</item0>
                            </outputs>
                            <passthru/>
                            <children>
                              <item0>
                                <id>comp_break_barrel_trunk</id>
                                <name>Break Barrel Trunk</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                                <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                              </item0>
                            </children>
                            <tree>
                              <item0>
                                <id>comp_break_barrel_trunk</id>
                                <name>Break Barrel Trunk</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                                <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                              </item0>
                            </tree>
                            <extends>
                              <id>tree_dispenser_disc</id>
                              <name>Cylindrical Cylinder Bagger</name>
                              <type>tree</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>
                                  <id>comp_disc_roll</id>
                                  <name>Disc Roll</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                                </item0>
                                <item1>
                                  <id>comp_lever</id>
                                  <name>Lever</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                                </item1>
                                <item2>
                                  <id>comp_spring</id>
                                  <name>Spring</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                                </item2>
                                <item3>
                                  <id>comp_plastic_bag</id>
                                  <name>Plastic Bag</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                                </item3>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_disc_roll</id>
                                  <name>Disc Roll</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                                </item0>
                                <item1>
                                  <id>comp_lever</id>
                                  <name>Lever</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                                </item1>
                                <item2>
                                  <id>comp_spring</id>
                                  <name>Spring</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                                </item2>
                                <item3>
                                  <id>comp_plastic_bag</id>
                                  <name>Plastic Bag</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                                </item3>
                              </tree>
                              <extends/>
                              <belongs_to>
                                <item0>
                                  <id>planet_warehouse</id>
                                  <name>Planet Warehouse</name>
                                  <type>planet</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children>
                                    <item0>persona_jeff_peterson</item0>
                                    <item1>intangible_dumb_brain</item1>
                                    <item2>tree_cart_warehouse</item2>
                                    <item3>tree_cart_warehouse_pro</item3>
                                    <item4>tree_glove_warehouse</item4>
                                    <item5>tree_shirt_warehouse</item5>
                                    <item6>tree_dispenser_disc</item6>
                                    <item7>tree_d_o_double_g</item7>
                                    <item8>tree_pigeon_packager</item8>
                                  </children>
                                  <tree/>
                                  <extends/>
                                  <belongs_to>
                                    <item0>galaxy_logistics</item0>
                                  </belongs_to>
                                  <problem>The gap between made and shipped is where things go wrong.</problem>
                                  <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                                </item0>
                              </belongs_to>
                              <problem>Bagging washers and nuts is hard with gloves.</problem>
                              <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                            </extends>
                            <belongs_to>
                              <item0>
                                <id>planet_mall</id>
                                <name>Planet Mall</name>
                                <type>planet</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children>
                                  <item0>ecosystem_clothing</item0>
                                  <item1>ecosystem_smoke_shop_supreme</item1>
                                  <item2>ecosystem_restaurant</item2>
                                  <item3>forest_dispensers</item3>
                                  <item4>forest_wallets</item4>
                                  <item5>tree_feedback_stick</item5>
                                  <item6>tree_backpack_crack</item6>
                                  <item7>tree_chernobly</item7>
                                  <item8>tree_quilted_rockstar</item8>
                                  <item9>tree_grocery_bag</item9>
                                  <item10>persona_entitled_emu</item10>
                                  <item11>persona_baked_turnkey</item11>
                                  <item12>persona_long_hair</item12>
                                </children>
                                <tree/>
                                <extends/>
                                <belongs_to>
                                  <item0>galaxy_retail</item0>
                                </belongs_to>
                                <problem>Retail is dying. It just won't stop showing up.</problem>
                                <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                              </item0>
                            </belongs_to>
                            <template>tree</template>
                            <price>109.95</price>
                            <size>small</size>
                            <problem>Some negotiations require a closing argument from the sporting goods department.</problem>
                            <description>The Boomstick is a double-barreled persuasion branch, retailing for about a hundred and nine, ninety five. Walnut stock, cobalt blue steel, and a hair trigger. Made in Grand Rapids, Michigan, which the committee notes was also peak industrial design era and refuses to elaborate. The Boomstick is classified as a communication device: it has never needed to be used, only introduced, at which point the meeting reaches consensus and everyone asks where they can get one. Deployed exactly once in corporate history, during the Snurra Reel Works acquisition, where it converted a hostile Swedish board into enthusiastic customers in under a minute. Shop smart.</description>
                          </extends>
                          <price>180000</price>
                          <size>large</size>
                          <problem>The helicopter was going to need to be stopped from the outside.</problem>
                          <description>The T2 Minigun is the MTREES M134 helicopter-mount variant of the Boomstick platform, derived from the aerial suppression sequence in Terminator 2: Judgment Day in which a helicopter-mounted minigun was fired at a liquid metal police officer on a freeway at close range, which the product team acknowledges was not the standard application the M134 was designed for and which worked anyway. The unit is configured for ground deployment via a modified carry rig that allows a single operator of considerable mass and motivation to operate it from a standing position, which is not the recommended configuration and which will be done anyway. Fires 4,000 rounds per minute. The ammunition budget for a single operational sequence is documented and the product team has reviewed it and moved on. The T2 Minigun variant differs from Old Painless in one significant respect: the operator survived. This is considered a product improvement and is noted in the marketing materials as the headline feature. Leather jacket not included. Sunglasses not included. The thumbs-up at the end is not included. The thumbs-up cannot be purchased. It is earned.</description>
                        </item4>
                      </tree>
                      <extends/>
                      <problem>The base model was not enough for every negotiation.</problem>
                      <description>The Boomstick Forest is the extended product line of the MTREES Boomstick platform, each variant engineered for a specific operational theater, belt capacity, and degree of cinematic improbability. All units extend the base Boomstick architecture and inherit its core philosophy: the meeting reaches consensus, the question is only how fast and how many barrels were involved. The forest was planted because the mutations were already happening and a forest is tidier than a hallway full of variants with no parent. Per the Prototypes On Forests directive, the Boomstick holds the line and the variants do the work.</description>
                    </item3>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>planet_mall</id>
                      <name>Planet Mall</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>ecosystem_clothing</item0>
                        <item1>ecosystem_smoke_shop_supreme</item1>
                        <item2>ecosystem_restaurant</item2>
                        <item3>forest_dispensers</item3>
                        <item4>forest_wallets</item4>
                        <item5>tree_feedback_stick</item5>
                        <item6>tree_backpack_crack</item6>
                        <item7>tree_chernobly</item7>
                        <item8>tree_quilted_rockstar</item8>
                        <item9>tree_grocery_bag</item9>
                        <item10>persona_entitled_emu</item10>
                        <item11>persona_baked_turnkey</item11>
                        <item12>persona_long_hair</item12>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_retail</item0>
                      </belongs_to>
                      <problem>Retail is dying. It just won't stop showing up.</problem>
                      <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                    </item0>
                  </belongs_to>
                  <problem>The dispensers were mutating and had nowhere to do it.</problem>
                  <description>The Dispenser Forest grows dispensers: things with a spring, a trigger, and a strong opinion about where a cylinder should go next. The prototype is the Cylindrical Cylinder Bagger; the Quarter Pounder and the Boomstick extend it, which the committee describes as the same product at three different distances. Planted per the Prototypes On Forests directive.</description>
                </item3>
                <item4>
                  <id>forest_wallets</id>
                  <name>Wallet Forest</name>
                  <type>forest</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_wallet</item0>
                    <item1>tree_wallet_bad_motherfucker</item1>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_wallet</id>
                      <name>Wallet</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_credit_card</item0>
                        <item1>comp_id_badge</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_credit_card</id>
                          <name>Credit Card</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Things cost money and the money is not here right now but the things are.</problem>
                          <description>The Credit Card is a 86 by 54 millimeter polycarbonate rectangle that converts future earnings into present purchasing power at the point of sale, enabling the acquisition of any product, service, or experience that accepts it, which is most of them. It does not ask whether the purchase is necessary. It does not ask whether this is a good time. It asks for a PIN or a tap and then it is done and the thing belongs to you and the conversation about whether it was a good idea happens later, in a different room, at a different time, when the statement arrives. The Credit Card is the preferred tool of anyone who has decided that having the thing now is worth the administrative overhead of having paid for it then. It works everywhere. It works fast. It does not judge. It does however remember, in the form of a line item, every single time, without exception, with the merchant name and the amount and the date, forever, or until the account is closed, whichever comes first.</description>
                        </item0>
                        <item1>
                          <id>comp_id_badge</id>
                          <name>ID Badge</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A laminated credential clipped to the body that communicates authorization, identity, and approximate rank within the organizational caste system. The ID Badge is the Medal of Honor of the corporate theater — coveted by those without one, taken for granted by those with one, and immediately weaponized by those with a colored stripe that means something the new hires have not yet decoded. Security is achieved by the badge existing. Whether the badge belongs to the person wearing it is a secondary concern the system has chosen not to prioritize. It can be lost, stolen, cloned, tailgated around, left on the roof of a car, or found in a parking lot and used for three weeks before anyone notices. Many desire it. Few carry it. The photo on it looks like no one.</description>
                        </item1>
                      </tree>
                      <extends/>
                      <price>15-200</price>
                      <size>small</size>
                      <problem>The money needs somewhere to live.</problem>
                      <description>The Wallet is the MTREES canonical currency and identity containment platform — a bi-fold or tri-fold rectangular substrate fabricated from leather, synthetic leather, or the material the manufacturer describes as leather without elaborating further. The Wallet holds cards, cash, and a loyalty program membership the operator joined under duress at a register in 2019 and has not used since but cannot bring themselves to remove because removing it would require a decision. The Wallet lives in a pocket. The Wallet is lost approximately twice per year and found in the same pocket it was always in, which is a different pocket than the one that was checked. Contents include: payment instruments of diminishing balance, identification documents bearing a photo taken during a period the operator does not discuss, a folded receipt that is not a record of anything important but cannot be thrown away until it is confirmed to not be a record of anything important, and exactly one card that does not belong to the operator and has been there long enough that returning it is no longer socially viable. The Wallet does not judge. The Wallet contains.</description>
                    </item0>
                    <item1>
                      <id>tree_wallet_bad_motherfucker</id>
                      <name>Bad Motherfucker</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_credit_card</item0>
                        <item1>comp_id_badge</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_credit_card</id>
                          <name>Credit Card</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Things cost money and the money is not here right now but the things are.</problem>
                          <description>The Credit Card is a 86 by 54 millimeter polycarbonate rectangle that converts future earnings into present purchasing power at the point of sale, enabling the acquisition of any product, service, or experience that accepts it, which is most of them. It does not ask whether the purchase is necessary. It does not ask whether this is a good time. It asks for a PIN or a tap and then it is done and the thing belongs to you and the conversation about whether it was a good idea happens later, in a different room, at a different time, when the statement arrives. The Credit Card is the preferred tool of anyone who has decided that having the thing now is worth the administrative overhead of having paid for it then. It works everywhere. It works fast. It does not judge. It does however remember, in the form of a line item, every single time, without exception, with the merchant name and the amount and the date, forever, or until the account is closed, whichever comes first.</description>
                        </item0>
                        <item1>
                          <id>comp_id_badge</id>
                          <name>ID Badge</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A laminated credential clipped to the body that communicates authorization, identity, and approximate rank within the organizational caste system. The ID Badge is the Medal of Honor of the corporate theater — coveted by those without one, taken for granted by those with one, and immediately weaponized by those with a colored stripe that means something the new hires have not yet decoded. Security is achieved by the badge existing. Whether the badge belongs to the person wearing it is a secondary concern the system has chosen not to prioritize. It can be lost, stolen, cloned, tailgated around, left on the roof of a car, or found in a parking lot and used for three weeks before anyone notices. Many desire it. Few carry it. The photo on it looks like no one.</description>
                        </item1>
                      </tree>
                      <extends>
                        <id>tree_wallet</id>
                        <name>Wallet</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_credit_card</id>
                            <name>Credit Card</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>Things cost money and the money is not here right now but the things are.</problem>
                            <description>The Credit Card is a 86 by 54 millimeter polycarbonate rectangle that converts future earnings into present purchasing power at the point of sale, enabling the acquisition of any product, service, or experience that accepts it, which is most of them. It does not ask whether the purchase is necessary. It does not ask whether this is a good time. It asks for a PIN or a tap and then it is done and the thing belongs to you and the conversation about whether it was a good idea happens later, in a different room, at a different time, when the statement arrives. The Credit Card is the preferred tool of anyone who has decided that having the thing now is worth the administrative overhead of having paid for it then. It works everywhere. It works fast. It does not judge. It does however remember, in the form of a line item, every single time, without exception, with the merchant name and the amount and the date, forever, or until the account is closed, whichever comes first.</description>
                          </item0>
                          <item1>
                            <id>comp_id_badge</id>
                            <name>ID Badge</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A laminated credential clipped to the body that communicates authorization, identity, and approximate rank within the organizational caste system. The ID Badge is the Medal of Honor of the corporate theater — coveted by those without one, taken for granted by those with one, and immediately weaponized by those with a colored stripe that means something the new hires have not yet decoded. Security is achieved by the badge existing. Whether the badge belongs to the person wearing it is a secondary concern the system has chosen not to prioritize. It can be lost, stolen, cloned, tailgated around, left on the roof of a car, or found in a parking lot and used for three weeks before anyone notices. Many desire it. Few carry it. The photo on it looks like no one.</description>
                          </item1>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_credit_card</id>
                            <name>Credit Card</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>Things cost money and the money is not here right now but the things are.</problem>
                            <description>The Credit Card is a 86 by 54 millimeter polycarbonate rectangle that converts future earnings into present purchasing power at the point of sale, enabling the acquisition of any product, service, or experience that accepts it, which is most of them. It does not ask whether the purchase is necessary. It does not ask whether this is a good time. It asks for a PIN or a tap and then it is done and the thing belongs to you and the conversation about whether it was a good idea happens later, in a different room, at a different time, when the statement arrives. The Credit Card is the preferred tool of anyone who has decided that having the thing now is worth the administrative overhead of having paid for it then. It works everywhere. It works fast. It does not judge. It does however remember, in the form of a line item, every single time, without exception, with the merchant name and the amount and the date, forever, or until the account is closed, whichever comes first.</description>
                          </item0>
                          <item1>
                            <id>comp_id_badge</id>
                            <name>ID Badge</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A laminated credential clipped to the body that communicates authorization, identity, and approximate rank within the organizational caste system. The ID Badge is the Medal of Honor of the corporate theater — coveted by those without one, taken for granted by those with one, and immediately weaponized by those with a colored stripe that means something the new hires have not yet decoded. Security is achieved by the badge existing. Whether the badge belongs to the person wearing it is a secondary concern the system has chosen not to prioritize. It can be lost, stolen, cloned, tailgated around, left on the roof of a car, or found in a parking lot and used for three weeks before anyone notices. Many desire it. Few carry it. The photo on it looks like no one.</description>
                          </item1>
                        </tree>
                        <extends/>
                        <price>15-200</price>
                        <size>small</size>
                        <problem>The money needs somewhere to live.</problem>
                        <description>The Wallet is the MTREES canonical currency and identity containment platform — a bi-fold or tri-fold rectangular substrate fabricated from leather, synthetic leather, or the material the manufacturer describes as leather without elaborating further. The Wallet holds cards, cash, and a loyalty program membership the operator joined under duress at a register in 2019 and has not used since but cannot bring themselves to remove because removing it would require a decision. The Wallet lives in a pocket. The Wallet is lost approximately twice per year and found in the same pocket it was always in, which is a different pocket than the one that was checked. Contents include: payment instruments of diminishing balance, identification documents bearing a photo taken during a period the operator does not discuss, a folded receipt that is not a record of anything important but cannot be thrown away until it is confirmed to not be a record of anything important, and exactly one card that does not belong to the operator and has been there long enough that returning it is no longer socially viable. The Wallet does not judge. The Wallet contains.</description>
                      </extends>
                      <price>35-95</price>
                      <size>small</size>
                      <problem>The standard wallet does not adequately communicate the owner's general disposition.</problem>
                      <description>The Bad Motherfucker is the MTREES embroidered identity declaration variant of the canonical Wallet platform, distinguished from the base model by three words stitched in gold thread on the exterior that serve simultaneously as a product name, a personal statement, and a warning to anyone considering reaching into the wrong pocket at the wrong time in a diner in Los Angeles. The embroidery is load-bearing. The embroidery is doing the work that the contents cannot do alone, because the contents are the same as any other wallet — a declining credit line, an expired gym membership, and seventeen dollars in cash that has been there since before the gym membership expired. The wallet was introduced to mainstream consumer consciousness by Jules Winnfield, who was in the process of having a theological experience at the time and whose endorsement the product team considers both unsolicited and definitive. The Bad Motherfucker is available in black. The Bad Motherfucker is only available in black. A request was made for other colorways. The request was reviewed. The answer was no.</description>
                    </item1>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>planet_mall</id>
                      <name>Planet Mall</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>ecosystem_clothing</item0>
                        <item1>ecosystem_smoke_shop_supreme</item1>
                        <item2>ecosystem_restaurant</item2>
                        <item3>forest_dispensers</item3>
                        <item4>forest_wallets</item4>
                        <item5>tree_feedback_stick</item5>
                        <item6>tree_backpack_crack</item6>
                        <item7>tree_chernobly</item7>
                        <item8>tree_quilted_rockstar</item8>
                        <item9>tree_grocery_bag</item9>
                        <item10>persona_entitled_emu</item10>
                        <item11>persona_baked_turnkey</item11>
                        <item12>persona_long_hair</item12>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_retail</item0>
                      </belongs_to>
                      <problem>Retail is dying. It just won't stop showing up.</problem>
                      <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                    </item0>
                  </belongs_to>
                  <problem>The wallet needed variants and variants need a forest.</problem>
                  <description>The Wallet Forest grows wallets. The prototype is the canonical Wallet — bi-fold, honest, judgment-free. The variants extend it in the direction of self-expression, which in the case of the Bad Motherfucker is a very specific direction delivered in gold embroidery. Planted per the Prototypes On Forests directive because the mutation was already happening and a forest is the correct container for a thing that grows variants.</description>
                </item4>
                <item5>
                  <id>tree_feedback_stick</id>
                  <name>Feedback Stick</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_tablet</item0>
                    <item1>comp_kiosk_stand</item1>
                    <item2>comp_camera</item2>
                    <item3>comp_wifi</item3>
                    <item4>comp_vr_camera</item4>
                    <item5>intangible_biometric_video_interpretation</item5>
                    <item6>intangible_sentiment_analysis</item6>
                    <item7>intangible_dashboard</item7>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_tablet</id>
                      <name>Tablet</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A touchscreen display device running the Feedback Stick interface. Fully configurable survey questions, brand colors, and UI layout. Accepts finger input, stylus input, and the inevitable impatient palm slam.</description>
                    </item0>
                    <item1>
                      <id>comp_kiosk_stand</id>
                      <name>Kiosk Stand</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A floor or counter mounted pole and cradle assembly that positions the tablet at the optimal human interaction height. Adjustable. Cable-managed. Difficult to accidentally knock over. Less difficult to intentionally knock over.</description>
                    </item1>
                    <item2>
                      <id>comp_camera</id>
                      <name>Camera</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                        <item1>comp_charge</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                    </item2>
                    <item3>
                      <id>comp_wifi</id>
                      <name>WiFi</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                    </item3>
                    <item4>
                      <id>comp_vr_camera</id>
                      <name>VR Camera</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>The operator cannot see what is happening at the booth if there is no camera, and VR requires more than one angle.</problem>
                      <description>The VR Camera is a dual-lens stereoscopic wide-angle camera assembly mounted on the Turn Pike unit providing the live binocular video feed transmitted to the operator's VR Glasses. The camera captures at 4K per eye at 90 frames per second, sufficient for a full-presence VR experience without motion artifacts during head-tracked view changes. A secondary wide-angle overview camera covers the vehicle approach lane and feeds a picture-in-picture monitor in the operator's peripheral view for situational awareness of what is coming before it arrives at the window. The camera housing is weatherproof, heated to prevent lens fogging in cold conditions, and treated with a hydrophobic coating on the lens surfaces to maintain visibility in rain. Night vision capability is provided by a near-infrared illuminator array integrated into the camera housing that activates automatically below a light threshold, ensuring the operator can see the driver clearly at 3am on a poorly lit stretch of turnpike without asking them to turn on their dome light.</description>
                    </item4>
                    <item5>
                      <id>intangible_biometric_video_interpretation</id>
                      <name>Biometric Video Interpretation</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>An AI vision processing layer that analyzes live camera feed to interpret contactless human gestures as structured feedback inputs. Recognizes thumbs up, thumbs down, and numeric finger configurations for star ratings without requiring physical contact with any surface. Compliant with social distancing guidelines. Processes gesture data in real time via a convolutional neural network inference pipeline, discards raw video immediately after interpretation, and outputs only anonymized intent signals to the aggregation layer. Sees the gesture. Forgets the face.</description>
                    </item5>
                    <item6>
                      <id>intangible_sentiment_analysis</id>
                      <name>Sentiment Analysis</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A natural language and signal processing layer that converts raw feedback responses into emotional valence scores, trend indicators, and actionable insight tags. Runs continuously against incoming data from all connected locations. Knows when something is unhappy before it does. Tactfully does not say so out loud.</description>
                    </item6>
                    <item7>
                      <id>intangible_dashboard</id>
                      <name>Dashboard</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A real-time analytics interface that aggregates feedback data across all locations into KPI visualizations, sentiment trend graphs, response volume counters, and configurable alert thresholds. Accessible from any browser. Updates live. Makes the data look like you always knew what you were doing. Has a print function for your boss that doesn't know how to use an iPhone.</description>
                    </item7>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>planet_digital_marketing</id>
                      <name>Digital Marketing</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>tree_digital_trap</item0>
                        <item1>tree_cookie_monster</item1>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_intangibles</item0>
                      </belongs_to>
                      <problem>No one clicks my sign up button.</problem>
                      <description>Planet Digital Marketing is the complete ecosystem for harvesting attention, manufacturing urgency, and converting human curiosity into a trackable event inside a dashboard nobody fully understands. This is where the funnel lives. The funnel is a metaphor for a process that begins with a person who wanted to read an article and ends with that person having consented to twelve data collection agreements, received a welcome email, been added to a drip sequence, and abandoned a cart. Planet Digital Marketing does not judge the funnel. It builds better funnels. The trees here are instruments of precision engagement: cookie infrastructure, conversion traps, and digital mechanisms that turn browsing into a relationship the browser did not know they were entering. Everything on this planet is measured. Everything is optimized. The metric that matters most is always the one that just changed. The sign-up button has been A/B tested forty-seven times. It is still not getting clicked.</description>
                    </item0>
                    <item1>
                      <id>planet_mall</id>
                      <name>Planet Mall</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>ecosystem_clothing</item0>
                        <item1>ecosystem_smoke_shop_supreme</item1>
                        <item2>ecosystem_restaurant</item2>
                        <item3>forest_dispensers</item3>
                        <item4>forest_wallets</item4>
                        <item5>tree_feedback_stick</item5>
                        <item6>tree_backpack_crack</item6>
                        <item7>tree_chernobly</item7>
                        <item8>tree_quilted_rockstar</item8>
                        <item9>tree_grocery_bag</item9>
                        <item10>persona_entitled_emu</item10>
                        <item11>persona_baked_turnkey</item11>
                        <item12>persona_long_hair</item12>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_retail</item0>
                      </belongs_to>
                      <problem>Retail is dying. It just won't stop showing up.</problem>
                      <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                    </item1>
                  </belongs_to>
                  <problem>Good feedback is hard to get.</problem>
                  <solution>The Feedback Stick is a tablet device mounted to a kiosk-like stand loaded with software that collects feedback with a simple to use touch interface. The data is then sent to a server, aggregated and displayed on a dashboard with amazing KPI metrics such as sentiment analysis. Each survey question is customizable as well as interface colors, brands, etc. For an additional fee, stay in Coronavirus regulations with artificial intelligence video processing that allows for touchless feedback using hand gestures such as thumbs up, thumbs down and numbers using fingers for ratings as leaving the facility. Upgrade to the Pro version and get a VR camera that enables customers to view livestreams of your location. Pricing depends on quantity of locations and option configurations.</solution>
                  <description>A point-of-purchase feedback kiosk with a customizable touch interface, real-time sentiment analysis, and optional AI-powered touchless gesture recognition. Scales from a single boutique to a global fleet. The data goes to the cloud. The insights go to the dashboard. The customer goes home.</description>
                </item5>
                <item6>
                  <id>tree_backpack_crack</id>
                  <name>Backpack Crack</name>
                  <type>tree</type>
                  <inputs>
                    <item0>comp_light</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_tube_frame</item0>
                    <item1>comp_foam_noodle</item1>
                    <item2>comp_fan</item2>
                    <item3>comp_battery</item3>
                    <item4>comp_plug_usb</item4>
                    <item5>comp_solar_panel</item5>
                    <item6>comp_modular_connector</item6>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_tube_frame</id>
                      <name>Tube Frame</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A lightweight structural tube that creates physical separation between two surfaces, establishing an airflow channel in the gap between them. The foundational geometry shared across the Burrito Builder, the Fingertip Warmer, and the Backpack Crack. Same principle. Scalable to any size. Just a tube doing tube things.</description>
                    </item0>
                    <item1>
                      <id>comp_foam_noodle</id>
                      <name>Foam Noodle</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A closed-cell foam cushioning module inspired by the pool toy of the same energy. Mounts along the lower contact edge of the Backpack Crack to provide lumbar support and impact absorption. Soft enough to forget it is there. Supportive enough to notice when it is gone. Originally designed to float. Now it just makes your back feel better during esports marathons.</description>
                    </item1>
                    <item2>
                      <id>comp_fan</id>
                      <name>Fan</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_knob</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_spin</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_knob</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_knob</id>
                          <name>Dial/Knob</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description/>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                      <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                    </item2>
                    <item3>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item3>
                    <item4>
                      <id>comp_plug_usb</id>
                      <name>USB Plug</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_plug</id>
                        <name>Plug</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <size>small</size>
                        <description>A plug</description>
                        <image>comp_plug</image>
                      </extends>
                      <size>small</size>
                      <description>Standard USB Plug</description>
                      <image>comp_plug</image>
                    </item4>
                    <item5>
                      <id>comp_solar_panel</id>
                      <name>Solar Panel</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                    </item5>
                    <item6>
                      <id>comp_modular_connector</id>
                      <name>Modular Connector</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A locking joint system that bonds structural modules together on site. Weatherproof, load-bearing, and reversible. Holds the halves together and accepts future expansion modules.</description>
                    </item6>
                  </tree>
                  <extends/>
                  <problem>Backpacks make backs sweat.</problem>
                  <solution>The Backpack Crack is a Burrito Builder inspired tubular branch that separates your back from the pack, creating an airflow crack powered by a fan with a rechargeable battery bank. The battery also has a USB port to charge your phone or devices. Upgrade to the Pro model and get a solar powered backpack topper that charges and/or powers the fan. Sweaty backs no more as your lower back is ever so cushioned by the foam floating noodle pool toy thing. Also provides lumbar support to help with your marathon esports benders.</solution>
                  <description>A tubular ventilation spacer that mounts between your back and your backpack, channeling airflow through the gap via an integrated fan. Shares DNA with the Fingertip Warmer and the Burrito Builder — same tube logic, different scale, different crack. Lumbar foam noodle included. Your back deserves better.</description>
                </item6>
                <item7>
                  <id>tree_chernobly</id>
                  <name>Chernobly</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_fan</item0>
                    <item1>comp_mist_nozzle</item1>
                    <item2>comp_liquid_dispenser</item2>
                    <item3>comp_hinge_array</item3>
                    <item4>comp_duct_tape</item4>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_fan</id>
                      <name>Fan</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_knob</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_spin</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_knob</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_knob</id>
                          <name>Dial/Knob</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description/>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                      <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                    </item0>
                    <item1>
                      <id>comp_mist_nozzle</id>
                      <name>Mist Nozzle</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A fine-spray atomization nozzle that converts pressurized water into a cooling mist distributed across a target area. Works on the principle that small water becomes air and air becomes cool and cool becomes a vibe. Mist output is inversely proportional to the operator's restraint, which is typically low. At full deployment the mist nozzle transitions from refreshing to meteorological. Humidity in the immediate vicinity climbs without asking. Hair becomes a separate conversation. The nozzle does not distinguish between a pleasant outdoor misting experience and a complete atmospheric event. That distinction is the operator's responsibility. The nozzle has never met the operator.</description>
                    </item1>
                    <item2>
                      <id>comp_liquid_dispenser</id>
                      <name>Liquid Dispenser</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A high-pressure nozzle assembly that generates its own 10,000 PSI internally and requires no external pressure source, water line, pump, or explanation. Resembles the adjustable spray nozzle sold at hardware stores for rinsing off decks and driveways, and functions similarly except it will remove the deck. The twist collar adjusts from a wide fan pattern to a focused stream. The wide fan pattern is for coverage. The focused stream is for decisions. Does not require input pressure because it is the pressure. Secondary documented use case is short-range levitation of small humans — not a design intent, not a warranty item, but confirmed by three separate field reports that have been filed and not acted upon. Dispenses any liquid. Has opinions about which liquids. Compatible with all mounting systems that can survive 10,000 PSI of mounting.</description>
                    </item2>
                    <item3>
                      <id>comp_hinge_array</id>
                      <name>Hinge Array</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Drivers pull up to toll booths at different positions and the unit needs to reach all of them.</problem>
                      <description>The Hinge Array is a multi-joint articulated arm assembly consisting of five independently motorized pivot joints connecting the Turn Pike base mount to the tablet and camera head assembly, providing a combined range of motion sufficient to reposition the unit face from a compact resting position flush with the booth structure to a fully extended operating position at driver window height for any vehicle from a compact car to a commercial truck cab without the operator doing anything except moving their head. Each joint is a sealed brushless servo motor rated for continuous outdoor operation with position feedback accurate to 0.5 degrees. The arm carries the full cable harness for power, data, and audio internally through sealed conduit channels in each segment so there are no external cables to snag, freeze, or attract attention. The resting position folds the arm to a compact profile that does not impede vehicle clearance in the lane, which was a regulatory requirement that came up during the permitting process and required a redesign of joint three.</description>
                    </item3>
                    <item4>
                      <id>comp_duct_tape</id>
                      <name>Duct Tape</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
                    </item4>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>planet_mall</id>
                      <name>Planet Mall</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>ecosystem_clothing</item0>
                        <item1>ecosystem_smoke_shop_supreme</item1>
                        <item2>ecosystem_restaurant</item2>
                        <item3>forest_dispensers</item3>
                        <item4>forest_wallets</item4>
                        <item5>tree_feedback_stick</item5>
                        <item6>tree_backpack_crack</item6>
                        <item7>tree_chernobly</item7>
                        <item8>tree_quilted_rockstar</item8>
                        <item9>tree_grocery_bag</item9>
                        <item10>persona_entitled_emu</item10>
                        <item11>persona_baked_turnkey</item11>
                        <item12>persona_long_hair</item12>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_retail</item0>
                      </belongs_to>
                      <problem>Retail is dying. It just won't stop showing up.</problem>
                      <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                    </item0>
                  </belongs_to>
                  <price>89</price>
                  <size>small</size>
                  <problem>Humans get hot in hot tubs.</problem>
                  <description>The Chernobly is a water-hose-powered fan and misting system engineered for hot tub environments where electricity has been correctly identified as a poor collaborator with standing water and has been removed from the equation entirely. Power source is the garden hose. The hose spins the fan. The fan moves the air. The mist nozzle array converts excess water pressure into an atmospheric humidity event that will reach unprecedented levels by the third song. The Chernobly cools the upper half of the body. The lower half is in the hot tub and is on its own. Waist-up climate is fully managed. Waist-down is a hot tub. This is the product. Humidity levels in the immediate zone will climb to a point that hair styling becomes retrospective and mirrors stop working. Dancing is encouraged. The Chernobly does not know what electricity is. The Chernobly has never needed to know. The hose is enough. The hose has always been enough.</description>
                </item7>
                <item8>
                  <id>tree_quilted_rockstar</id>
                  <name>Quilted Rock Star</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_folder_wadder_router</item0>
                    <item1>intangible_optimization_of_usage</item1>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_folder_wadder_router</id>
                      <name>Folder-Wadder Router</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_binary_behavior_router</id>
                        <name>Binary Behavior Router</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>The system does not know which of the two things the user did.</problem>
                        <description>The Binary Behavior Router is a passive interaction classification module that detects, categorizes, and routes user behavioral output across exactly two archetypes. The archetypes are defined at the implementation layer. The Router does not care what they are. It cares that there are two of them and that the user performed one. Detection is executed via an embedded sensor array calibrated to the physical or digital signature of the target interaction — tension, velocity, angular deviation, duration, pressure, sequence, or any measurable derivative thereof — generating a behavioral fingerprint that is matched against the two registered archetype profiles in real time. Match confidence is reported as a percentage. Unclassifiable inputs are routed to the tertiary output, which exists in the architecture and is not discussed in the marketing materials. Classified outputs are transmitted to the downstream analytics layer for segmentation, behavioral clustering, and brand team confirmation of what the brand team already believed. The Router does not make recommendations. It makes classifications. The distinction is noted in the documentation and ignored in practice.</description>
                      </extends>
                      <problem>The dispenser does not know what happens next.</problem>
                      <description>The Folder-Wadder Router is a passive substrate interaction classification module integrated into the terminal dispenser assembly of sheet-based cellulosic media delivery systems. Upon sheet extraction, an embedded micro-tension array captures pull vector, angular deviation, and extraction velocity across a 0.3-second acquisition window, generating a behavioral fingerprint that is classified in real time against the two primary user archetypes: Folder (deliberate, planar, multi-axis reduction) and Wadder (compressive, isotropic, rapid). Classification accuracy is rated at 94.7% under standard humidity and tension conditions. Results are transmitted via low-power Bluetooth to the Optimization of Usage analytics layer for downstream segmentation and brand team reporting. The Router does not dispense more or less tissue based on classification outcome. That feature was in the roadmap. It was removed after the focus group. The dispenser itself is matte white and mounts to standard drywall with two screws, one of which is included.</description>
                    </item0>
                    <item1>
                      <id>intangible_optimization_of_usage</id>
                      <name>Optimization of Usage</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>How you use it is the data.</problem>
                      <description>Optimization of Usage is the behavioral analytics layer governing post-acquisition consumer interaction with sheet-based cellulosic media products. The intangible captures, classifies, and transmits discrete usage pattern data across two primary behavioral archetypes: the Folder and the Wadder. The Folder executes a deliberate, planar sheet-reduction sequence prior to deployment, indicating executive function, spatial reasoning, and a statistically significant preference for loyalty rewards programs. The Wadder compresses the substrate into an irregular three-dimensional form with no defined axis, indicating spontaneity, risk tolerance, and a documented correlation with impulse purchasing behavior in the 18-to-34 demographic. A tertiary classification — the Combo — is detected but not disclosed to the user. The data is anonymized by a process that the privacy policy describes as 'robust,' which is the word chosen by legal. Optimization of Usage does not tell you what to do. It observes what you did, routes it to the appropriate behavioral cluster, and makes a recommendation to the brand team that the brand team was already going to make anyway. The insight is directional. The direction is already chosen. The data confirms it.</description>
                    </item1>
                  </tree>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <belongs_to>
                    <item0>
                      <id>planet_mall</id>
                      <name>Planet Mall</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>ecosystem_clothing</item0>
                        <item1>ecosystem_smoke_shop_supreme</item1>
                        <item2>ecosystem_restaurant</item2>
                        <item3>forest_dispensers</item3>
                        <item4>forest_wallets</item4>
                        <item5>tree_feedback_stick</item5>
                        <item6>tree_backpack_crack</item6>
                        <item7>tree_chernobly</item7>
                        <item8>tree_quilted_rockstar</item8>
                        <item9>tree_grocery_bag</item9>
                        <item10>persona_entitled_emu</item10>
                        <item11>persona_baked_turnkey</item11>
                        <item12>persona_long_hair</item12>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_retail</item0>
                      </belongs_to>
                      <problem>Retail is dying. It just won't stop showing up.</problem>
                      <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                    </item0>
                  </belongs_to>
                  <price>4-18</price>
                  <size>small</size>
                  <image>comp_duct_tape</image>
                  <problem>Nobody reads anymore.</problem>
                  <description>Quilted Rock Star is MTREES' premium consumer advertising delivery substrate — a 2-ply, micro-embossed cellulosic media channel deployed at the precise moment of maximum audience captivity and zero competing stimuli. The product functions as a traditional bathroom tissue product by design, as the primary objective is getting the advertising in the room. The advertising is on the tissue. The audience has already sat down. There is no scroll-past. There is no skip button. There is no second screen. Brand recall studies conducted in controlled lavatory environments indicate retention rates at 340% above standard pre-roll benchmarks, attributed by researchers to what the internal brief calls 'the unavoidable intimacy of the medium.' Rock Star's swoosh swish is embossed at a 14-micron depth, rendering it tactilely identifiable even in low-light conditions, which the team refers to as 'brand recognition by feel.' The tagline is printed in a font size optimized for the average adult arm's reading distance from a standard seated position. Just do it appears on every third sheet. Competitor brands are available on request and priced accordingly. The Folder-Wadder Router is included in the base configuration and is not optional.</description>
                </item8>
                <item9>
                  <id>tree_grocery_bag</id>
                  <name>Grocery Grappler</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_storage</item0>
                    <item1>comp_clip</item1>
                    <item2>comp_strap</item2>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_storage</id>
                      <name>Storage Compartment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <size>various</size>
                      <problem>Things need to be put in things.</problem>
                      <description>A storage compartment.</description>
                    </item0>
                    <item1>
                      <id>comp_clip</id>
                      <name>Clip</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Things need to be attached and reattached.</problem>
                      <description>Clips things on to things and unclips them.</description>
                    </item1>
                    <item2>
                      <id>comp_strap</id>
                      <name>Strap</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Things need to be tightened on to other things</problem>
                      <description>Straps attach things tightly and untightly.</description>
                    </item2>
                  </tree>
                  <extends/>
                  <problem>Humans buy more than they can carry.</problem>
                  <description>The Grocery Grappler is the solution to those shopping encounters when you buy too much stuff to carry in one trip. You know the trick, put as many bags in one hand so you can open the front door, only to have the screen door knock your backside into another zip code. Have no fear, simply hook up the strap and the clips to your grocery backs to carry up to 300 pounds of bags. Perfect for walkers and apartment dwellers, the Grocery Grappler also works with reusable bags which are available for purchase on the website. The adjustable strap can slap it’s calmp across your chest for those all too heavy encounters. The Grocery Grappler also has two pockets to store your coupons or lists. Upgrade to the Pro version and get two straps and four clips for up to 600 pounds of grocery goodness to help you carry the load.</description>
                </item9>
                <item10>
                  <id>persona_entitled_emu</id>
                  <name>Entitled Emu</name>
                  <type>persona</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_selfie_spa</item0>
                    <item1>tree_make_up_plug</item1>
                    <item2>comp_gown</item2>
                    <item3>intangible_beautiful_assumption_engine</item3>
                    <item4>intangible_age_verification_algorithm</item4>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_selfie_spa</id>
                      <name>Selfie Spa</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_studio_lighting</item0>
                        <item1>comp_diffusion_panel</item1>
                        <item2>comp_motorized_camera_arm</item2>
                        <item3>comp_mirror_array</item3>
                        <item4>tree_speaker</item4>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_studio_lighting</id>
                          <name>Studio Lighting Array</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Overhead lighting is a crime.</problem>
                          <description>Multi-point adjustable LED studio lighting system providing full-spectrum skin-tone-accurate illumination across all facial planes, eliminating shadow artifacts, under-eye variance, and the particular horror of fluorescent ceiling fixtures. Kelvin temperature is operator-selectable. There is a setting called Golden Hour. It is always selected.</description>
                        </item0>
                        <item1>
                          <id>comp_diffusion_panel</id>
                          <name>Diffusion Panel</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Harsh light is for documentary filmmakers.</problem>
                          <description>High-transmission soft-box diffusion panel array mounted at calibrated angles to the subject position, distributing studio light output into even, wrap-around illumination that eliminates specular hotspots and produces the specific quality of light that makes everything look slightly better than it actually is, which is the entire point.</description>
                        </item1>
                        <item2>
                          <id>comp_motorized_camera_arm</id>
                          <name>Motorized Camera Arm</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>The angle is never quite right.</problem>
                          <description>Precision servo-driven multi-axis camera positioning arm capable of continuous repositioning across a full hemisphere of subject-relative coordinates, enabling optimal capture angle identification without the operator having to hold anything or ask anyone for help. Controlled via gesture or voice. Remembers the good angles.</description>
                        </item2>
                        <item3>
                          <id>comp_mirror_array</id>
                          <name>Mirror Array</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>One mirror only shows one angle.</problem>
                          <description>Full-perimeter high-fidelity mirror installation providing simultaneous multi-angle previsualization of the subject prior to camera capture, enabling real-time composition validation, gown assessment, and posture correction without committing to a photograph that will later require deletion. The mirrors are full-length. All of them.</description>
                        </item3>
                        <item4>
                          <id>tree_speaker</id>
                          <name>Speaker Spud</name>
                          <type>tree</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_bluetooth</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>description</description>
                          <image>tree_speaker</image>
                        </item4>
                      </tree>
                      <extends/>
                      <problem>The lighting is wrong and everyone can tell.</problem>
                      <description>The Selfie Spa is a personal aesthetic optimization enclosure engineered for the sole operational purpose of producing a photograph the Entitled Emu finds acceptable. It integrates a multi-axis studio lighting array, skin-tone-calibrated diffusion panels, motorized camera positioning, and a full-length mirror system that pre-validates composition prior to capture. The enclosure eliminates all ambient lighting variables, background interference, and unflattering angles through precision spatial engineering rather than filters, because filters are for people who did not prepare. The gown closet is adjacent. Occupancy is single. The door locks from the inside.</description>
                    </item0>
                    <item1>
                      <id>tree_make_up_plug</id>
                      <name>Make Up Plug</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_lipstick_refill</item0>
                        <item1>comp_blush_powder_canister</item1>
                        <item2>comp_expandable_blusher_pad</item2>
                        <item3>comp_retractable_brush</item3>
                        <item4>comp_secret_compartment</item4>
                        <item5>comp_flashlight</item5>
                        <item6>comp_battery</item6>
                        <item7>comp_duct_tape</item7>
                        <item8>comp_vibration_unit</item8>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_lipstick_refill</id>
                          <name>Lipstick Refill</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>It runs out.</problem>
                          <description>Refillable pigmented wax cosmetic cartridge seated in the uppermost segment of the Make Up Plug cylinder, deployable via quarter-turn base rotation. Accepts standard refill cartridges. Does not run out at convenient times.</description>
                        </item0>
                        <item1>
                          <id>comp_blush_powder_canister</id>
                          <name>Blush Powder Canister</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Powder goes everywhere.</problem>
                          <description>Sealed micro-canister housing finely milled blush powder in a spill-resistant pressurized chamber within the Make Up Plug segment stack. Dispenses via controlled aperture to the retractable brush tip. Does not go everywhere when the soft end caps are on.</description>
                        </item1>
                        <item2>
                          <id>comp_expandable_blusher_pad</id>
                          <name>Expandable Blusher Pad</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>A pad that fits in a tube shouldn't be a pad that fits in a tube.</problem>
                          <description>Dual-unit cosmetic applicator pad system stored in a collapsed three-dimensional origami spiral configuration within the Make Up Plug cylinder, deploying outward via a sequential spatial unfolding sequence that extends the pad to full operational surface area — a mechanism directly inspired by the solar array deployment architecture used in orbital satellite systems. Two pads included. Both unfurl. It is more impressive in person.</description>
                        </item2>
                        <item3>
                          <id>comp_retractable_brush</id>
                          <name>Retractable Brush</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Brushes are too long to carry.</problem>
                          <description>Spring-loaded retractable cosmetic brush assembly that deploys and retracts from the Make Up Plug cylinder via click-button actuation identical to a ballpoint pen mechanism. Accepts interchangeable tip cartridges for blush, powder, contour, and other application types. Clicks back in. Stays in. Does not poke through the bag lining.</description>
                        </item3>
                        <item4>
                          <id>comp_secret_compartment</id>
                          <name>Secret Compartment</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Some things need to be on your person discreetly.</problem>
                          <description>Concealed base-segment storage cavity within the Make Up Plug cylinder, accessible via twist-off end cap and sized for supplemental cosmetic powders, pharmaceutical items, or intimate protective tools for emergency use. It is a secret. The end cap looks like the rest of the tube.</description>
                        </item4>
                        <item5>
                          <id>comp_flashlight</id>
                          <name>Flashlight</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>It's dark.</problem>
                          <description>Forward-facing LED illumination module mounted at the distal end of the Make Up Plug Pro, providing directed light output for cosmetic application in low-visibility environments, emergency situations, and other circumstances where seeing what you are doing is considered important.</description>
                        </item5>
                        <item6>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item6>
                        <item7>
                          <id>comp_duct_tape</id>
                          <name>Duct Tape</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
                        </item7>
                        <item8>
                          <id>comp_vibration_unit</id>
                          <name>Vibration Unit</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>A 1,000 decibel scream cannot be heard on a job site loud enough to require it.</problem>
                          <description>The Vibration Unit is a coin-form eccentric rotating mass motor embedded in the lower body of the Rubberized Sleeve that activates simultaneously with the Hey Pencil speaker event to produce a sustained vibration pattern detectable through any surface the Under Writer is resting on, including a tool belt, a lumber stack, a concrete slab, or the inside of a work boot. The vibration pattern is a three-pulse sequence repeated at one-second intervals, chosen because three pulses reads as intentional to a human hand or surface in contact with the unit and not as ambient tool vibration from the job site. The motor draws 80 milliwatts at full output and runs for the full three-second locator event duration. The Vibration Unit is the reason the Under Writer can be found on the loudest job sites where the speaker alone is insufficient, and is also the reason that leaving the Under Writer in a shirt pocket during a Hey Pencil activation is an experience the documentation describes as noticeable.</description>
                        </item8>
                      </tree>
                      <extends/>
                      <price>100</price>
                      <size>x-small</size>
                      <problem>Humans that use makeup have to carry too many things.</problem>
                      <description>The Make Up Plug is a carbon fiber and nano-tube composite modular burrito system engineered for the complete cosmetic loadout of the human operator in an extremely stiff, x-small cylindrical form factor with soft end caps on both terminating surfaces to prevent spillage, accidental breakage, and incidents of an unspecified nature. The unit follows the bamboo segment architecture — each functional module stacks within the primary cylinder and deploys independently without compromising the structural integrity of adjacent modules. The expandable blusher pad system is the engineering highlight: two pads stored in a collapsed spiral origami configuration within the cylinder that unfurl outward in a three-dimensional spatial deployment sequence analogous to a NASA satellite solar array extending from its launch housing, achieving full operational surface area from a form factor that fits in a pocket. The retractable brush assembly clicks in and out of the cylinder like a pen and accepts interchangeable tip cartridges for different application requirements. The secret compartment at the base of the unit provides secure, discreet storage for supplemental powder types, pharmaceutical items, or intimate protective tools for emergency preparedness situations. The Pro version adds a forward-facing flashlight, a battery module, and the Indefinite Vibration Module, which provides a little bit of extra fun in times of crisis and operates for as long as the battery holds, which is longer than you would expect. The Make Up Plug was not responsible for the great Her Peeings pandemic of 2020.</description>
                    </item1>
                    <item2>
                      <id>comp_gown</id>
                      <name>Gown</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>The occasion requires something appropriate and nothing else in the closet is appropriate for this occasion.</problem>
                      <description>The Gown is the primary output layer of any serious aesthetic operation. It is not clothing in the utilitarian sense. Clothing keeps you warm. The Gown keeps the room aware of you. It is floor-length, constructed from a fabric with enough structure to hold a silhouette and enough movement to make an entrance, and it is always the correct choice because the decision to wear it retroactively makes the occasion formal enough to warrant it. The Gown does not have a season. It does not have a dress code conflict. It is the dress code. Putting it on does not complete the look — it begins a conversation that the room has to catch up to. The Gown pairs with everything that matters and is incompatible with nothing except poor lighting, which is the room's problem. Available in all colors. The right color is already known.</description>
                    </item2>
                    <item3>
                      <id>intangible_beautiful_assumption_engine</id>
                      <name>Beautiful Assumption Engine</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Decisions are being made without first assuming the most aesthetically correct outcome.</problem>
                      <description>The Beautiful Assumption Engine is an intangible inference system that begins every evaluation, conversation, and creative judgment from the baseline assumption that things should be beautiful and works backward from there to determine why the current situation falls short. It does not ask whether something is beautiful. That question is already answered. It asks by how much, in which direction, and what specifically would need to change for the room to be correct. The engine is not a filter. It is a starting condition. Everything that enters the Beautiful Assumption Engine exits with a gap analysis between what it is and what it could be if someone with taste had been consulted earlier. The engine runs continuously and silently behind every expressed opinion, every withering pause before a response, and every look that communicates volumes without producing a single word. It is not cruel. It is thorough. The beautiful assumption is always extended in good faith. The assumption is simply very high.</description>
                    </item3>
                    <item4>
                      <id>intangible_age_verification_algorithm</id>
                      <name>Age Verification Algorithm</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>You have to be a certain age to buy things.</problem>
                      <description>The Age Verification Algorithm is not a document, a scanner, a database query, or a physical object. It is a human or bot that looks at you. The assessment is immediate and binary. If you look over 21 you are over 40 — the AVA does not split this difference, it doubles it, because anyone who has clearly survived their early twenties has survived considerably more than that and the AVA respects the journey. If you look under 21 you are 21, because you are here, you found the place, you asked the question, and the AVA has decided that counts. The AVA does not ask for ID. The AVA does not have a second opinion. The AVA has looked at you and the AVA has reached a conclusion and that conclusion is final in the same way all conclusions reached by looking at someone are final, which is completely. In the MTREES universe this is the entire compliance framework. It has not failed yet in any way that has been reported to the AVA.</description>
                    </item4>
                  </tree>
                  <extends/>
                  <problem>She is very beautiful and has not been told otherwise.</problem>
                  <description>The Entitled Emu is a large, confident, flightless bird of considerable self-regard who moves through the MTREES universe with the assurance of someone who has never had to wonder if they are welcome. She is welcome. She has decided she is welcome and this has been enough. The Emu does not ask for things. She is in proximity to things and they become hers, which is a different process with identical outcomes. Her beauty is the operating assumption from which all other assumptions are derived — the Beautiful Assumption Engine runs continuously in the background, generating conclusions that the Emu finds reasonable and everyone else finds load-bearing. The selfie spa is for maintenance. The gown is always the right color. The make-up plug is a professional relationship. She is not difficult. She simply has standards, and the standards are not going to be adjusting.</description>
                  <special_ability>Assumption</special_ability>
                  <preferred_tool>Mirror</preferred_tool>
                  <quote>Whenever I get down I put on a gown.</quote>
                  <needs>
                    <item0>the lighting to be correct</item0>
                    <item1>someone to hold her things</item1>
                    <item2>the assumption to remain unexamined</item2>
                    <item3>a gown in the right color</item3>
                    <item4>to not have to explain herself</item4>
                  </needs>
                  <wants>
                    <item0>to already be there</item0>
                    <item1>for everyone to already know</item1>
                    <item2>the mirror to confirm it</item2>
                    <item3>a larger selfie spa</item3>
                    <item4>none of this to take very long</item4>
                  </wants>
                </item10>
                <item11>
                  <id>persona_baked_turnkey</id>
                  <name>Baked Turnkey</name>
                  <type>persona</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_credit_card</item0>
                    <item1>tree_splendor_discount</item1>
                    <item2>ecosystem_house</item2>
                    <item3>tree_grocery_bag</item3>
                    <item4>persona_entitled_emu</item4>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_credit_card</id>
                      <name>Credit Card</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Things cost money and the money is not here right now but the things are.</problem>
                      <description>The Credit Card is a 86 by 54 millimeter polycarbonate rectangle that converts future earnings into present purchasing power at the point of sale, enabling the acquisition of any product, service, or experience that accepts it, which is most of them. It does not ask whether the purchase is necessary. It does not ask whether this is a good time. It asks for a PIN or a tap and then it is done and the thing belongs to you and the conversation about whether it was a good idea happens later, in a different room, at a different time, when the statement arrives. The Credit Card is the preferred tool of anyone who has decided that having the thing now is worth the administrative overhead of having paid for it then. It works everywhere. It works fast. It does not judge. It does however remember, in the form of a line item, every single time, without exception, with the merchant name and the amount and the date, forever, or until the account is closed, whichever comes first.</description>
                    </item0>
                    <item1>
                      <id>tree_splendor_discount</id>
                      <name>Splendor Discount</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_biological_drill_mount</item0>
                        <item1>comp_identity_generator</item1>
                        <item2>comp_data_geyser</item2>
                        <item3>comp_pro_camera_strap</item3>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_biological_drill_mount</id>
                          <name>Biological Drill Mount</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>The badge needs to stay on.</problem>
                          <description>Rotary attachment mechanism engineered for firm dermal anchoring to the chest or forehead surface of the human operator, providing a stable, non-removable mounting platform for the Splendor Discount badge assembly. Compatible with most human surface configurations. Application is quick. Removal is a separate conversation.</description>
                        </item0>
                        <item1>
                          <id>comp_identity_generator</id>
                          <name>Identity Generator</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>The store needs to know you paid for it.</problem>
                          <description>Multi-modal authentication apparatus combining synaptic signal monitoring, visual pattern recognition, biometric surface analysis, and mechanical verification actuation into a single credential confirmation pipeline. Confirms badge legitimacy across all four channels simultaneously before authorizing discount transmission. A badge that has not been paid for fails at least one channel. Usually more than one.</description>
                        </item1>
                        <item2>
                          <id>comp_data_geyser</id>
                          <name>Data Geyser</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Data needs to come out fast and everyone needs to know about it.</problem>
                          <description>High-velocity burst data transmission module that releases authenticated discount credential packets to participating retailer infrastructure in a single pressurized discharge event upon identity confirmation. Output is high volume, high speed, and architecturally difficult to ignore. Named accurately.</description>
                        </item2>
                        <item3>
                          <id>comp_pro_camera_strap</id>
                          <name>Pro Camera Strap</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Looking at something should be enough.</problem>
                          <description>Visual acquisition peripheral for the Splendor Discount Pro, mounting a wide-angle product recognition camera to the operator's eye line via adjustable strap assembly. Detects product SKUs, confirms discount eligibility, and completes the purchase transaction automatically upon sustained gaze contact. The operator's only required input is looking at the thing. The system handles everything else.</description>
                        </item3>
                      </tree>
                      <extends/>
                      <price>10</price>
                      <size>small</size>
                      <problem>Coupons are so 1990.</problem>
                      <description>The Splendor Discount is a wearable coupon badge with a biological drill attachment system, designed to be affixed firmly to the chest or forehead of the human operator prior to entering any participating retail establishment. Once mounted, the badge presents itself to store systems as a verified discount credential, triggering a humongous discount at the point of interaction. Authentication is handled by the onboard identity generator apparatus, a multi-modal verification engine operating across synaptic, visual, biometric, and mechanically-powered identity channels simultaneously to confirm that the badge has been legitimately paid for and is not being operated fraudulently by a non-badge-having human. When authentication completes, the system spurts data like a geyser — a high-velocity burst transmission to the retailer's discount infrastructure that is both fast and, by design, unmistakable. The Pro version adds a camera strap peripheral that enables fully automatic purchasing: the operator simply looks at a product and the Pro's visual recognition layer processes the selection, confirms discount eligibility, and completes the transaction without requiring the human to do anything further except continue looking at things, which it was already doing. The Splendor Discount Pro is the official weapon of the Mount Iota mountain game, where Baked Turnkeys equipped with the Pro gain a significant competitive edge in the one-million-store scavenger hunt due to its look-to-purchase architecture dramatically reducing per-item acquisition time. The biological drill mount is the same across both versions.</description>
                    </item1>
                    <item2>
                      <id>ecosystem_house</id>
                      <name>Ecosystem House</name>
                      <type>ecosystem</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_wifi</item1>
                        <item2>comp_fire_alarm</item2>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                        <item1>comp_wifi</item1>
                        <item2>comp_fire_alarm</item2>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>forest_kitchen</item0>
                        <item1>forest_room</item1>
                        <item2>forest_yard</item2>
                        <item3>comp_fire_alarm</item3>
                        <item4>comp_wifi</item4>
                        <item5>comp_charge</item5>
                      </children>
                      <tree>
                        <item0>
                          <id>forest_kitchen</id>
                          <name>Forest Kitchen</name>
                          <type>forest</type>
                          <inputs>
                            <item0>comp_speaker</item0>
                            <item1>comp_wifi</item1>
                            <item2>comp_light</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                            <item1>comp_wifi</item1>
                            <item2>comp_light</item2>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>tree_speaker</item0>
                            <item1>tree_fridge</item1>
                            <item2>tree_octopus</item2>
                            <item3>comp_wifi</item3>
                          </children>
                          <tree>
                            <item0>
                              <id>tree_speaker</id>
                              <name>Speaker Spud</name>
                              <type>tree</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_bluetooth</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>description</description>
                              <image>tree_speaker</image>
                            </item0>
                            <item1>
                              <id>tree_fridge</id>
                              <name>Furious Fridge</name>
                              <type>tree</type>
                              <inputs>
                                <item0>comp_plug</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_temperature</item0>
                                <item1>comp_light</item1>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_pulley</item0>
                                <item1>comp_lever</item1>
                                <item2>comp_hinge_roller</item2>
                                <item3>comp_motor</item3>
                                <item4>comp_thermometer</item4>
                                <item5>comp_cpu</item5>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_pulley</id>
                                  <name>Pulley</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>Redirects force using a wheel and rope or cable system to move or lift loads with mechanical advantage.</description>
                                </item0>
                                <item1>
                                  <id>comp_lever</id>
                                  <name>Lever</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                                </item1>
                                <item2>
                                  <id>comp_hinge_roller</id>
                                  <name>Hinge/Roller</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>Enables rotation or smooth linear movement between two joined surfaces or along a track.</description>
                                </item2>
                                <item3>
                                  <id>comp_motor</id>
                                  <name>Motor</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_spin</item0>
                                  </outputs>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>Converts electrical energy into mechanical motion.</description>
                                </item3>
                                <item4>
                                  <id>comp_thermometer</id>
                                  <name>Thermometer</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs>
                                    <item0>comp_temperature</item0>
                                  </outputs>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>Measures temperature and reports the reading.</description>
                                </item4>
                                <item5>
                                  <id>comp_cpu</id>
                                  <name>CPU/Computer</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                    <item1>comp_keyboard</item1>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_monitor</item0>
                                  </outputs>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>Processes inputs and executes logic to automate or control other components.</description>
                                </item5>
                              </tree>
                              <extends/>
                              <price>1,500</price>
                              <size>medium</size>
                              <problem>Refrigerators waste energy.</problem>
                              <description>Humans are not the smartest creatures in the universe, but they think they need to refrigerate their food at all times. This wastes a lot of energy, especially when they keep their caves hot and their food cold when its cold outside. The Furious Fridge is the most active appliance in the cave! When its cold outdoors, it quietly backs up outside to utilize nature's temperature, thus saving energy. This is done with an advanced pulley and lever system, otherwise known as pick the thing up and put it in your garage. Upgrade to the PRO version and get a thermometer, motor and computer to automatically move in and out in a seductive manner.</description>
                              <template>tree</template>
                            </item1>
                            <item2>
                              <id>tree_octopus</id>
                              <name>Royal Octopus</name>
                              <type>tree</type>
                              <inputs>
                                <item0>comp_keyboard</item0>
                                <item1>comp_wifi</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_monitor</item0>
                                <item1>comp_light</item1>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_monitor</item0>
                                <item1>comp_keyboard</item1>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_monitor</id>
                                  <name>36 inch monitor</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                    <item1>comp_knob</item1>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_monitor</item0>
                                  </outputs>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                </item0>
                                <item1>
                                  <id>comp_keyboard</id>
                                  <name>LED Keyboard</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_keyboard</item0>
                                  </outputs>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                </item1>
                              </tree>
                              <extends/>
                              <size>small</size>
                              <description>description</description>
                              <image>tree_octopus</image>
                            </item2>
                            <item3>
                              <id>comp_wifi</id>
                              <name>WiFi</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                            </item3>
                          </tree>
                          <extends/>
                          <price>10000</price>
                          <size>medium</size>
                          <description>An entire room illustration</description>
                        </item0>
                        <item1>
                          <id>forest_room</id>
                          <name>Forest Room</name>
                          <type>forest</type>
                          <inputs>
                            <item0>comp_speaker</item0>
                            <item1>comp_wifi</item1>
                            <item2>comp_light</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                            <item1>comp_wifi</item1>
                            <item2>comp_light</item2>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>tree_computer</item0>
                            <item1>tree_nightstand</item1>
                            <item2>tree_bike</item2>
                            <item3>tree_selfie_spa</item3>
                            <item4>tree_speaker</item4>
                            <item5>comp_wifi</item5>
                            <item6>tree_television</item6>
                            <item7>comp_fire_alarm</item7>
                          </children>
                          <tree>
                            <item0>
                              <id>tree_computer</id>
                              <name>WFH Tree</name>
                              <type>tree</type>
                              <inputs>
                                <item0>comp_keyboard</item0>
                                <item1>comp_wifi</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_monitor</item0>
                                <item1>comp_light</item1>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_monitor</item0>
                                <item1>comp_keyboard</item1>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_monitor</id>
                                  <name>36 inch monitor</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                    <item1>comp_knob</item1>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_monitor</item0>
                                  </outputs>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                </item0>
                                <item1>
                                  <id>comp_keyboard</id>
                                  <name>LED Keyboard</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_keyboard</item0>
                                  </outputs>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                </item1>
                              </tree>
                              <extends/>
                              <size>small</size>
                              <description>The WFH Tree is a modular all in one computer work station with high tech features.</description>
                            </item0>
                            <item1>
                              <id>tree_nightstand</id>
                              <name>Smart Nightstand</name>
                              <type>tree</type>
                              <inputs>
                                <item0>comp_plug</item0>
                                <item1>comp_onoff</item1>
                                <item2>comp_knob</item2>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                                <item1>comp_light</item1>
                                <item2>comp_onoff</item2>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_air_filter</item0>
                                <item1>comp_alarm_clock</item1>
                                <item2>comp_control_panel</item2>
                                <item3>tree_speaker</item3>
                                <item4>comp_light</item4>
                                <item5>comp_fan</item5>
                                <item6>comp_smell_beacon</item6>
                                <item7>comp_battery</item7>
                                <item8>comp_charger</item8>
                                <item9>comp_subwoofer</item9>
                                <item10>comp_mystery</item10>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_air_filter</id>
                                  <name>Air Filter</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>Filters airborne particles and contaminants to improve air quality.</description>
                                </item0>
                                <item1>
                                  <id>comp_alarm_clock</id>
                                  <name>Alarm Clock</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>Tracks time and triggers an alert at a set time.</description>
                                </item1>
                                <item2>
                                  <id>comp_control_panel</id>
                                  <name>Control Panel</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>Typical control panel with knobs and buttons</description>
                                  <image>comp_control_panel</image>
                                </item2>
                                <item3>
                                  <id>tree_speaker</id>
                                  <name>Speaker Spud</name>
                                  <type>tree</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                    <item1>comp_bluetooth</item1>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_speaker</item0>
                                  </outputs>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>description</description>
                                  <image>tree_speaker</image>
                                </item3>
                                <item4>
                                  <id>comp_light</id>
                                  <name>Light</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                    <item1>comp_onoff</item1>
                                    <item2>comp_knob</item2>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_light</item0>
                                  </outputs>
                                  <passthru/>
                                  <children>
                                    <item0>comp_onoff</item0>
                                  </children>
                                  <tree>
                                    <item0>
                                      <id>comp_onoff</id>
                                      <name>On Off Switch</name>
                                      <type>component</type>
                                      <inputs/>
                                      <outputs/>
                                      <passthru/>
                                      <children/>
                                      <tree/>
                                      <extends/>
                                      <image>comp_onoff</image>
                                    </item0>
                                  </tree>
                                  <extends>
                                    <id>comp_segment</id>
                                    <name>Segment</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                    <problem>There are not enough burritos.</problem>
                                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                  </extends>
                                  <image>comp_light</image>
                                </item4>
                                <item5>
                                  <id>comp_fan</id>
                                  <name>Fan</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                    <item1>comp_knob</item1>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_spin</item0>
                                  </outputs>
                                  <passthru/>
                                  <children>
                                    <item0>comp_knob</item0>
                                  </children>
                                  <tree>
                                    <item0>
                                      <id>comp_knob</id>
                                      <name>Dial/Knob</name>
                                      <type>component</type>
                                      <inputs/>
                                      <outputs/>
                                      <passthru/>
                                      <children/>
                                      <tree/>
                                      <extends/>
                                      <description/>
                                    </item0>
                                  </tree>
                                  <extends>
                                    <id>comp_segment</id>
                                    <name>Segment</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                    <problem>There are not enough burritos.</problem>
                                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                  </extends>
                                  <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                                  <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                                </item5>
                                <item6>
                                  <id>comp_smell_beacon</id>
                                  <name>Smell Beacon</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>Emits a configurable scent on a schedule or trigger.</description>
                                </item6>
                                <item7>
                                  <id>comp_battery</id>
                                  <name>Battery</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_charge</item0>
                                  </outputs>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends>
                                    <id>comp_segment</id>
                                    <name>Segment</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                    <problem>There are not enough burritos.</problem>
                                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                  </extends>
                                </item7>
                                <item8>
                                  <id>comp_charger</id>
                                  <name>Charger</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_plug</item0>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_charge</item0>
                                  </outputs>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>Converts and delivers power to charge connected devices or internal batteries.</description>
                                </item8>
                                <item9>
                                  <id>comp_subwoofer</id>
                                  <name>Subwoofer</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends>
                                    <id>comp_speaker</id>
                                    <name>Speaker</name>
                                    <type>component</type>
                                    <inputs>
                                      <item0>comp_charge</item0>
                                    </inputs>
                                    <outputs>
                                      <item0>comp_speaker</item0>
                                    </outputs>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends>
                                      <id>comp_segment</id>
                                      <name>Segment</name>
                                      <type>component</type>
                                      <inputs/>
                                      <outputs/>
                                      <passthru/>
                                      <children/>
                                      <tree/>
                                      <extends/>
                                      <problem>There are not enough burritos.</problem>
                                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                    </extends>
                                    <size>small</size>
                                    <problem>You can't hear me loud enough.</problem>
                                    <description>Converts audio signals into sound.</description>
                                  </extends>
                                  <image>comp_speaker</image>
                                  <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                                </item9>
                                <item10>
                                  <id>comp_mystery</id>
                                  <name>Mystery Component</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>Unknown function. Do not open.</description>
                                </item10>
                              </tree>
                              <extends/>
                              <price>100</price>
                              <size>small</size>
                              <problem>Humans spend roughly one third of their lives unconscious next to a small table.</problem>
                              <description>It is unclear why the table is there, but it always is. The Smart Nightstand takes this sacred piece of furniture and weaponizes it. Wake up to your alarm, fill your lungs with filtered air, and get blasted awake by a subwoofer before your eyes even open. The smell beacon tells your brain it's morning. The fan tells your body the same. The light eases you in — or blinds you, your call. Charge your devices, charge yourself, and let the mystery component handle the rest. We don't know what it does either, but early testers report feeling watched in a comforting way.</description>
                              <image>tree_nightstand</image>
                            </item1>
                            <item2>
                              <id>tree_bike</id>
                              <name>Bike Burrito</name>
                              <type>tree</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                                <item1>comp_light</item1>
                                <item2>comp_airpump</item2>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_light</item0>
                                <item1>comp_airpump</item1>
                                <item2>comp_battery</item2>
                                <item3>comp_splitter</item3>
                                <item4>comp_variable_voltage</item4>
                                <item5>comp_aleph</item5>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_light</id>
                                  <name>Light</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                    <item1>comp_onoff</item1>
                                    <item2>comp_knob</item2>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_light</item0>
                                  </outputs>
                                  <passthru/>
                                  <children>
                                    <item0>comp_onoff</item0>
                                  </children>
                                  <tree>
                                    <item0>
                                      <id>comp_onoff</id>
                                      <name>On Off Switch</name>
                                      <type>component</type>
                                      <inputs/>
                                      <outputs/>
                                      <passthru/>
                                      <children/>
                                      <tree/>
                                      <extends/>
                                      <image>comp_onoff</image>
                                    </item0>
                                  </tree>
                                  <extends>
                                    <id>comp_segment</id>
                                    <name>Segment</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                    <problem>There are not enough burritos.</problem>
                                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                  </extends>
                                  <image>comp_light</image>
                                </item0>
                                <item1>
                                  <id>comp_airpump</id>
                                  <name>Air Pump</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_airpump</item0>
                                  </outputs>
                                  <passthru/>
                                  <children>
                                    <item0>comp_onoff</item0>
                                    <item1>comp_knob</item1>
                                  </children>
                                  <tree>
                                    <item0>
                                      <id>comp_onoff</id>
                                      <name>On Off Switch</name>
                                      <type>component</type>
                                      <inputs/>
                                      <outputs/>
                                      <passthru/>
                                      <children/>
                                      <tree/>
                                      <extends/>
                                      <image>comp_onoff</image>
                                    </item0>
                                    <item1>
                                      <id>comp_knob</id>
                                      <name>Dial/Knob</name>
                                      <type>component</type>
                                      <inputs/>
                                      <outputs/>
                                      <passthru/>
                                      <children/>
                                      <tree/>
                                      <extends/>
                                      <description/>
                                    </item1>
                                  </tree>
                                  <extends>
                                    <id>comp_segment</id>
                                    <name>Segment</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                    <problem>There are not enough burritos.</problem>
                                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                  </extends>
                                  <price/>
                                  <description>A simple air pump</description>
                                </item1>
                                <item2>
                                  <id>comp_battery</id>
                                  <name>Battery</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_charge</item0>
                                  </outputs>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends>
                                    <id>comp_segment</id>
                                    <name>Segment</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                    <problem>There are not enough burritos.</problem>
                                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                  </extends>
                                </item2>
                                <item3>
                                  <id>comp_splitter</id>
                                  <name>Split Charge</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description>Splits electrical current</description>
                                </item3>
                                <item4>
                                  <id>comp_variable_voltage</id>
                                  <name>UNI Volt Converter</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children>
                                    <item0>comp_control_panel</item0>
                                    <item1>comp_knob</item1>
                                    <item2>comp_plug_usb</item2>
                                    <item3>comp_plug_12v</item3>
                                    <item4>comp_plug_xt60</item4>
                                  </children>
                                  <tree>
                                    <item0>
                                      <id>comp_control_panel</id>
                                      <name>Control Panel</name>
                                      <type>component</type>
                                      <inputs/>
                                      <outputs/>
                                      <passthru/>
                                      <children/>
                                      <tree/>
                                      <extends/>
                                      <size>small</size>
                                      <description>Typical control panel with knobs and buttons</description>
                                      <image>comp_control_panel</image>
                                    </item0>
                                    <item1>
                                      <id>comp_knob</id>
                                      <name>Dial/Knob</name>
                                      <type>component</type>
                                      <inputs/>
                                      <outputs/>
                                      <passthru/>
                                      <children/>
                                      <tree/>
                                      <extends/>
                                      <description/>
                                    </item1>
                                    <item2>
                                      <id>comp_plug_usb</id>
                                      <name>USB Plug</name>
                                      <type>component</type>
                                      <inputs/>
                                      <outputs/>
                                      <passthru/>
                                      <children/>
                                      <tree/>
                                      <extends>
                                        <id>comp_plug</id>
                                        <name>Plug</name>
                                        <type>component</type>
                                        <inputs/>
                                        <outputs/>
                                        <passthru/>
                                        <children/>
                                        <tree/>
                                        <extends/>
                                        <size>small</size>
                                        <description>A plug</description>
                                        <image>comp_plug</image>
                                      </extends>
                                      <size>small</size>
                                      <description>Standard USB Plug</description>
                                      <image>comp_plug</image>
                                    </item2>
                                    <item3>
                                      <id>comp_plug_12v</id>
                                      <name>12v Power</name>
                                      <type>component</type>
                                      <inputs/>
                                      <outputs/>
                                      <passthru/>
                                      <children/>
                                      <tree/>
                                      <extends>
                                        <id>comp_plug</id>
                                        <name>Plug</name>
                                        <type>component</type>
                                        <inputs/>
                                        <outputs/>
                                        <passthru/>
                                        <children/>
                                        <tree/>
                                        <extends/>
                                        <size>small</size>
                                        <description>A plug</description>
                                        <image>comp_plug</image>
                                      </extends>
                                      <size>small</size>
                                      <image>comp_plug</image>
                                      <description>Standard, waterproof 12v power socket</description>
                                    </item3>
                                    <item4>
                                      <id>comp_plug_xt60</id>
                                      <name>XT60 Plug</name>
                                      <type>component</type>
                                      <inputs/>
                                      <outputs/>
                                      <passthru/>
                                      <children/>
                                      <tree/>
                                      <extends>
                                        <id>comp_plug</id>
                                        <name>Plug</name>
                                        <type>component</type>
                                        <inputs/>
                                        <outputs/>
                                        <passthru/>
                                        <children/>
                                        <tree/>
                                        <extends/>
                                        <size>small</size>
                                        <description>A plug</description>
                                        <image>comp_plug</image>
                                      </extends>
                                      <size>small</size>
                                      <image>comp_plug</image>
                                      <description>Special XT60 Plug with no soldering feature</description>
                                    </item4>
                                  </tree>
                                  <extends>
                                    <id>comp_uni_adapter</id>
                                    <name>Uni-Adapter</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends>
                                      <id>comp_segment</id>
                                      <name>Segment</name>
                                      <type>component</type>
                                      <inputs/>
                                      <outputs/>
                                      <passthru/>
                                      <children/>
                                      <tree/>
                                      <extends/>
                                      <problem>There are not enough burritos.</problem>
                                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                    </extends>
                                    <problem>Every installation is different.</problem>
                                    <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                                  </extends>
                                  <size>small</size>
                                  <image>comp_uni_adapter</image>
                                  <description>Converts voltage and amps dynamically to fit any device.</description>
                                </item4>
                                <item5>
                                  <id>comp_aleph</id>
                                  <name>Choose</name>
                                  <type>intangible</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends>
                                    <id>comp_segment</id>
                                    <name>Segment</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                    <problem>There are not enough burritos.</problem>
                                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                  </extends>
                                  <problem>You have not provided a solution yet </problem>
                                </item5>
                              </tree>
                              <extends/>
                              <belongs_to>
                                <item0>
                                  <id>planet_bike</id>
                                  <name>Planet Bike</name>
                                  <type>planet</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children>
                                    <item0>tree_bike</item0>
                                    <item1>tree_scooter_burrito</item1>
                                    <item2>tree_bike_seat</item2>
                                    <item3>tree_bike_arms</item3>
                                    <item4>forest_ebikes</item4>
                                  </children>
                                  <tree/>
                                  <extends/>
                                  <belongs_to>
                                    <item0>galaxy_transportation</item0>
                                  </belongs_to>
                                  <problem>The car is winning and it shouldn't be.</problem>
                                  <description>Planet Bike is the full taxonomy of two-wheeled human-powered transportation and everything that makes it survivable, comfortable, and worth doing more than once. The bicycle is the most efficient machine ever built by a species that also invented the leaf blower, and yet somehow it remains the underdog in every infrastructure conversation. Planet Bike addresses this by treating the bike not as a vehicle of last resort but as a platform — one that accepts arms, seats, cargo systems, power assists, and components that have no business being on a bike but are significantly better for being there. Everything here is designed around the premise that a person on a bike is already doing the right thing and deserves hardware that reflects that. The car is not invited.</description>
                                </item0>
                              </belongs_to>
                              <price>100</price>
                              <size>small</size>
                              <problem>Humans need a lot of gear when riding bikes.</problem>
                              <description>The Bike Burrito is a modular bike riding branch that connects together into one compact unit. The standard model includes most everything you need for emergencies like an extra tire tube, an air pump and bike tools. The battery module allows you to charge your phone as well as power a bright light and/or a taillight. Designed for harsh environments when you’ll be on the road or trail for long periods of time, the Bike Burrito is your one stop shop for all your bike riding needs. The large capacity water bottle also attaches to the unit or can be filled with food, rain jacket or anything else you need. The beveled end cap points backwards to protect your fragile cargo in case of an all-too-quick dismount at the wrong angle. The Bike Burrito comes in to sizes: skinny and phat. The skinny version does not have a water bottle and is slimmer and more compact with a low-flow pump. The phat version is meant for extreme trips and includes a high-flow pump, also suitable for fat tire bikes that need alot of air capacity. Because of the high-capacity battery, the air pump is electric so you can burn your calories on the bike instead of under the hot summer sun jacking your pump like a pilgrim. Phone not included.</description>
                              <image>tree_bike</image>
                              <template>tree</template>
                            </item2>
                            <item3>
                              <id>tree_selfie_spa</id>
                              <name>Selfie Spa</name>
                              <type>tree</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>comp_studio_lighting</item0>
                                <item1>comp_diffusion_panel</item1>
                                <item2>comp_motorized_camera_arm</item2>
                                <item3>comp_mirror_array</item3>
                                <item4>tree_speaker</item4>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_studio_lighting</id>
                                  <name>Studio Lighting Array</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>Overhead lighting is a crime.</problem>
                                  <description>Multi-point adjustable LED studio lighting system providing full-spectrum skin-tone-accurate illumination across all facial planes, eliminating shadow artifacts, under-eye variance, and the particular horror of fluorescent ceiling fixtures. Kelvin temperature is operator-selectable. There is a setting called Golden Hour. It is always selected.</description>
                                </item0>
                                <item1>
                                  <id>comp_diffusion_panel</id>
                                  <name>Diffusion Panel</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>Harsh light is for documentary filmmakers.</problem>
                                  <description>High-transmission soft-box diffusion panel array mounted at calibrated angles to the subject position, distributing studio light output into even, wrap-around illumination that eliminates specular hotspots and produces the specific quality of light that makes everything look slightly better than it actually is, which is the entire point.</description>
                                </item1>
                                <item2>
                                  <id>comp_motorized_camera_arm</id>
                                  <name>Motorized Camera Arm</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>The angle is never quite right.</problem>
                                  <description>Precision servo-driven multi-axis camera positioning arm capable of continuous repositioning across a full hemisphere of subject-relative coordinates, enabling optimal capture angle identification without the operator having to hold anything or ask anyone for help. Controlled via gesture or voice. Remembers the good angles.</description>
                                </item2>
                                <item3>
                                  <id>comp_mirror_array</id>
                                  <name>Mirror Array</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>One mirror only shows one angle.</problem>
                                  <description>Full-perimeter high-fidelity mirror installation providing simultaneous multi-angle previsualization of the subject prior to camera capture, enabling real-time composition validation, gown assessment, and posture correction without committing to a photograph that will later require deletion. The mirrors are full-length. All of them.</description>
                                </item3>
                                <item4>
                                  <id>tree_speaker</id>
                                  <name>Speaker Spud</name>
                                  <type>tree</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                    <item1>comp_bluetooth</item1>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_speaker</item0>
                                  </outputs>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>description</description>
                                  <image>tree_speaker</image>
                                </item4>
                              </tree>
                              <extends/>
                              <problem>The lighting is wrong and everyone can tell.</problem>
                              <description>The Selfie Spa is a personal aesthetic optimization enclosure engineered for the sole operational purpose of producing a photograph the Entitled Emu finds acceptable. It integrates a multi-axis studio lighting array, skin-tone-calibrated diffusion panels, motorized camera positioning, and a full-length mirror system that pre-validates composition prior to capture. The enclosure eliminates all ambient lighting variables, background interference, and unflattering angles through precision spatial engineering rather than filters, because filters are for people who did not prepare. The gown closet is adjacent. Occupancy is single. The door locks from the inside.</description>
                            </item3>
                            <item4>
                              <id>tree_speaker</id>
                              <name>Speaker Spud</name>
                              <type>tree</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_bluetooth</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>description</description>
                              <image>tree_speaker</image>
                            </item4>
                            <item5>
                              <id>comp_wifi</id>
                              <name>WiFi</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_wifi</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                            </item5>
                            <item6>
                              <id>tree_television</id>
                              <name>Television</name>
                              <type>tree</type>
                              <inputs>
                                <item0>comp_wifi</item0>
                                <item1>comp_plug</item1>
                                <item2>comp_remote</item2>
                              </inputs>
                              <outputs>
                                <item0>comp_monitor</item0>
                                <item1>comp_speaker</item1>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_remote</item0>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_remote</id>
                                  <name>Remote Control</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_button</item0>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_onoff</item0>
                                  </outputs>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                </item0>
                              </tree>
                              <extends/>
                            </item6>
                            <item7>
                              <id>comp_fire_alarm</id>
                              <name>Fire Alarm</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_thermometer</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_fire_alarm</item0>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_speaker</item0>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_speaker</id>
                                  <name>Speaker</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_speaker</item0>
                                  </outputs>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends>
                                    <id>comp_segment</id>
                                    <name>Segment</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                    <problem>There are not enough burritos.</problem>
                                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                  </extends>
                                  <size>small</size>
                                  <problem>You can't hear me loud enough.</problem>
                                  <description>Converts audio signals into sound.</description>
                                </item0>
                              </tree>
                              <extends/>
                            </item7>
                          </tree>
                          <extends/>
                          <price>10000</price>
                          <size>medium</size>
                          <description>An entire room illustration</description>
                        </item1>
                        <item2>
                          <id>forest_yard</id>
                          <name>Forest Yard</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_speaker</item0>
                            <item1>tree_bbq</item1>
                          </children>
                          <tree>
                            <item0>
                              <id>tree_speaker</id>
                              <name>Speaker Spud</name>
                              <type>tree</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_bluetooth</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>description</description>
                              <image>tree_speaker</image>
                            </item0>
                            <item1>
                              <id>tree_bbq</id>
                              <name>Blasting BBQ</name>
                              <type>tree</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>comp_light</item0>
                                <item1>comp_fan</item1>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_light</id>
                                  <name>Light</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                    <item1>comp_onoff</item1>
                                    <item2>comp_knob</item2>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_light</item0>
                                  </outputs>
                                  <passthru/>
                                  <children>
                                    <item0>comp_onoff</item0>
                                  </children>
                                  <tree>
                                    <item0>
                                      <id>comp_onoff</id>
                                      <name>On Off Switch</name>
                                      <type>component</type>
                                      <inputs/>
                                      <outputs/>
                                      <passthru/>
                                      <children/>
                                      <tree/>
                                      <extends/>
                                      <image>comp_onoff</image>
                                    </item0>
                                  </tree>
                                  <extends>
                                    <id>comp_segment</id>
                                    <name>Segment</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                    <problem>There are not enough burritos.</problem>
                                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                  </extends>
                                  <image>comp_light</image>
                                </item0>
                                <item1>
                                  <id>comp_fan</id>
                                  <name>Fan</name>
                                  <type>component</type>
                                  <inputs>
                                    <item0>comp_charge</item0>
                                    <item1>comp_knob</item1>
                                  </inputs>
                                  <outputs>
                                    <item0>comp_spin</item0>
                                  </outputs>
                                  <passthru/>
                                  <children>
                                    <item0>comp_knob</item0>
                                  </children>
                                  <tree>
                                    <item0>
                                      <id>comp_knob</id>
                                      <name>Dial/Knob</name>
                                      <type>component</type>
                                      <inputs/>
                                      <outputs/>
                                      <passthru/>
                                      <children/>
                                      <tree/>
                                      <extends/>
                                      <description/>
                                    </item0>
                                  </tree>
                                  <extends>
                                    <id>comp_segment</id>
                                    <name>Segment</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                    <problem>There are not enough burritos.</problem>
                                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                  </extends>
                                  <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                                  <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                                </item1>
                              </tree>
                              <extends/>
                              <price>100</price>
                              <size>small</size>
                              <problem>Humans need to cook and not catch on fire.</problem>
                              <description>Over the top BBQ</description>
                            </item1>
                          </tree>
                          <extends/>
                          <price>10000</price>
                          <size>medium</size>
                          <description>Back and front yard products</description>
                        </item2>
                        <item3>
                          <id>comp_fire_alarm</id>
                          <name>Fire Alarm</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_thermometer</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_fire_alarm</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_speaker</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_speaker</id>
                              <name>Speaker</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <size>small</size>
                              <problem>You can't hear me loud enough.</problem>
                              <description>Converts audio signals into sound.</description>
                            </item0>
                          </tree>
                          <extends/>
                        </item3>
                        <item4>
                          <id>comp_wifi</id>
                          <name>WiFi</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                        </item4>
                        <item5>
                          <id>comp_charge</id>
                          <name>Charge</name>
                          <type>component</type>
                          <inputs/>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                        </item5>
                      </tree>
                      <extends/>
                      <price>1,000,000</price>
                      <size>medium</size>
                      <problem>Houses are not connected enough</problem>
                      <description>Ecosystems are groups of forests with a focus on the connections, functions and attributes of various intricate systems within its boundaries. Examples are a house, a closely connected integrated set of products, or a network sector. Use the fire alarm and some other examples in description. Whole house concepts and the applications of inputs and outputs, controlled environment.</description>
                      <template>ecosystem</template>
                      <image>ecosystem_house</image>
                    </item2>
                    <item3>
                      <id>tree_grocery_bag</id>
                      <name>Grocery Grappler</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_storage</item0>
                        <item1>comp_clip</item1>
                        <item2>comp_strap</item2>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_storage</id>
                          <name>Storage Compartment</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <size>various</size>
                          <problem>Things need to be put in things.</problem>
                          <description>A storage compartment.</description>
                        </item0>
                        <item1>
                          <id>comp_clip</id>
                          <name>Clip</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Things need to be attached and reattached.</problem>
                          <description>Clips things on to things and unclips them.</description>
                        </item1>
                        <item2>
                          <id>comp_strap</id>
                          <name>Strap</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Things need to be tightened on to other things</problem>
                          <description>Straps attach things tightly and untightly.</description>
                        </item2>
                      </tree>
                      <extends/>
                      <problem>Humans buy more than they can carry.</problem>
                      <description>The Grocery Grappler is the solution to those shopping encounters when you buy too much stuff to carry in one trip. You know the trick, put as many bags in one hand so you can open the front door, only to have the screen door knock your backside into another zip code. Have no fear, simply hook up the strap and the clips to your grocery backs to carry up to 300 pounds of bags. Perfect for walkers and apartment dwellers, the Grocery Grappler also works with reusable bags which are available for purchase on the website. The adjustable strap can slap it’s calmp across your chest for those all too heavy encounters. The Grocery Grappler also has two pockets to store your coupons or lists. Upgrade to the Pro version and get two straps and four clips for up to 600 pounds of grocery goodness to help you carry the load.</description>
                    </item3>
                    <item4>
                      <id>persona_entitled_emu</id>
                      <name>Entitled Emu</name>
                      <type>persona</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>tree_selfie_spa</item0>
                        <item1>tree_make_up_plug</item1>
                        <item2>comp_gown</item2>
                        <item3>intangible_beautiful_assumption_engine</item3>
                        <item4>intangible_age_verification_algorithm</item4>
                      </children>
                      <tree>
                        <item0>
                          <id>tree_selfie_spa</id>
                          <name>Selfie Spa</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_studio_lighting</item0>
                            <item1>comp_diffusion_panel</item1>
                            <item2>comp_motorized_camera_arm</item2>
                            <item3>comp_mirror_array</item3>
                            <item4>tree_speaker</item4>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_studio_lighting</id>
                              <name>Studio Lighting Array</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Overhead lighting is a crime.</problem>
                              <description>Multi-point adjustable LED studio lighting system providing full-spectrum skin-tone-accurate illumination across all facial planes, eliminating shadow artifacts, under-eye variance, and the particular horror of fluorescent ceiling fixtures. Kelvin temperature is operator-selectable. There is a setting called Golden Hour. It is always selected.</description>
                            </item0>
                            <item1>
                              <id>comp_diffusion_panel</id>
                              <name>Diffusion Panel</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Harsh light is for documentary filmmakers.</problem>
                              <description>High-transmission soft-box diffusion panel array mounted at calibrated angles to the subject position, distributing studio light output into even, wrap-around illumination that eliminates specular hotspots and produces the specific quality of light that makes everything look slightly better than it actually is, which is the entire point.</description>
                            </item1>
                            <item2>
                              <id>comp_motorized_camera_arm</id>
                              <name>Motorized Camera Arm</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>The angle is never quite right.</problem>
                              <description>Precision servo-driven multi-axis camera positioning arm capable of continuous repositioning across a full hemisphere of subject-relative coordinates, enabling optimal capture angle identification without the operator having to hold anything or ask anyone for help. Controlled via gesture or voice. Remembers the good angles.</description>
                            </item2>
                            <item3>
                              <id>comp_mirror_array</id>
                              <name>Mirror Array</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>One mirror only shows one angle.</problem>
                              <description>Full-perimeter high-fidelity mirror installation providing simultaneous multi-angle previsualization of the subject prior to camera capture, enabling real-time composition validation, gown assessment, and posture correction without committing to a photograph that will later require deletion. The mirrors are full-length. All of them.</description>
                            </item3>
                            <item4>
                              <id>tree_speaker</id>
                              <name>Speaker Spud</name>
                              <type>tree</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_bluetooth</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>description</description>
                              <image>tree_speaker</image>
                            </item4>
                          </tree>
                          <extends/>
                          <problem>The lighting is wrong and everyone can tell.</problem>
                          <description>The Selfie Spa is a personal aesthetic optimization enclosure engineered for the sole operational purpose of producing a photograph the Entitled Emu finds acceptable. It integrates a multi-axis studio lighting array, skin-tone-calibrated diffusion panels, motorized camera positioning, and a full-length mirror system that pre-validates composition prior to capture. The enclosure eliminates all ambient lighting variables, background interference, and unflattering angles through precision spatial engineering rather than filters, because filters are for people who did not prepare. The gown closet is adjacent. Occupancy is single. The door locks from the inside.</description>
                        </item0>
                        <item1>
                          <id>tree_make_up_plug</id>
                          <name>Make Up Plug</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_lipstick_refill</item0>
                            <item1>comp_blush_powder_canister</item1>
                            <item2>comp_expandable_blusher_pad</item2>
                            <item3>comp_retractable_brush</item3>
                            <item4>comp_secret_compartment</item4>
                            <item5>comp_flashlight</item5>
                            <item6>comp_battery</item6>
                            <item7>comp_duct_tape</item7>
                            <item8>comp_vibration_unit</item8>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_lipstick_refill</id>
                              <name>Lipstick Refill</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>It runs out.</problem>
                              <description>Refillable pigmented wax cosmetic cartridge seated in the uppermost segment of the Make Up Plug cylinder, deployable via quarter-turn base rotation. Accepts standard refill cartridges. Does not run out at convenient times.</description>
                            </item0>
                            <item1>
                              <id>comp_blush_powder_canister</id>
                              <name>Blush Powder Canister</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Powder goes everywhere.</problem>
                              <description>Sealed micro-canister housing finely milled blush powder in a spill-resistant pressurized chamber within the Make Up Plug segment stack. Dispenses via controlled aperture to the retractable brush tip. Does not go everywhere when the soft end caps are on.</description>
                            </item1>
                            <item2>
                              <id>comp_expandable_blusher_pad</id>
                              <name>Expandable Blusher Pad</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>A pad that fits in a tube shouldn't be a pad that fits in a tube.</problem>
                              <description>Dual-unit cosmetic applicator pad system stored in a collapsed three-dimensional origami spiral configuration within the Make Up Plug cylinder, deploying outward via a sequential spatial unfolding sequence that extends the pad to full operational surface area — a mechanism directly inspired by the solar array deployment architecture used in orbital satellite systems. Two pads included. Both unfurl. It is more impressive in person.</description>
                            </item2>
                            <item3>
                              <id>comp_retractable_brush</id>
                              <name>Retractable Brush</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Brushes are too long to carry.</problem>
                              <description>Spring-loaded retractable cosmetic brush assembly that deploys and retracts from the Make Up Plug cylinder via click-button actuation identical to a ballpoint pen mechanism. Accepts interchangeable tip cartridges for blush, powder, contour, and other application types. Clicks back in. Stays in. Does not poke through the bag lining.</description>
                            </item3>
                            <item4>
                              <id>comp_secret_compartment</id>
                              <name>Secret Compartment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Some things need to be on your person discreetly.</problem>
                              <description>Concealed base-segment storage cavity within the Make Up Plug cylinder, accessible via twist-off end cap and sized for supplemental cosmetic powders, pharmaceutical items, or intimate protective tools for emergency use. It is a secret. The end cap looks like the rest of the tube.</description>
                            </item4>
                            <item5>
                              <id>comp_flashlight</id>
                              <name>Flashlight</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>It's dark.</problem>
                              <description>Forward-facing LED illumination module mounted at the distal end of the Make Up Plug Pro, providing directed light output for cosmetic application in low-visibility environments, emergency situations, and other circumstances where seeing what you are doing is considered important.</description>
                            </item5>
                            <item6>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item6>
                            <item7>
                              <id>comp_duct_tape</id>
                              <name>Duct Tape</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
                            </item7>
                            <item8>
                              <id>comp_vibration_unit</id>
                              <name>Vibration Unit</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>A 1,000 decibel scream cannot be heard on a job site loud enough to require it.</problem>
                              <description>The Vibration Unit is a coin-form eccentric rotating mass motor embedded in the lower body of the Rubberized Sleeve that activates simultaneously with the Hey Pencil speaker event to produce a sustained vibration pattern detectable through any surface the Under Writer is resting on, including a tool belt, a lumber stack, a concrete slab, or the inside of a work boot. The vibration pattern is a three-pulse sequence repeated at one-second intervals, chosen because three pulses reads as intentional to a human hand or surface in contact with the unit and not as ambient tool vibration from the job site. The motor draws 80 milliwatts at full output and runs for the full three-second locator event duration. The Vibration Unit is the reason the Under Writer can be found on the loudest job sites where the speaker alone is insufficient, and is also the reason that leaving the Under Writer in a shirt pocket during a Hey Pencil activation is an experience the documentation describes as noticeable.</description>
                            </item8>
                          </tree>
                          <extends/>
                          <price>100</price>
                          <size>x-small</size>
                          <problem>Humans that use makeup have to carry too many things.</problem>
                          <description>The Make Up Plug is a carbon fiber and nano-tube composite modular burrito system engineered for the complete cosmetic loadout of the human operator in an extremely stiff, x-small cylindrical form factor with soft end caps on both terminating surfaces to prevent spillage, accidental breakage, and incidents of an unspecified nature. The unit follows the bamboo segment architecture — each functional module stacks within the primary cylinder and deploys independently without compromising the structural integrity of adjacent modules. The expandable blusher pad system is the engineering highlight: two pads stored in a collapsed spiral origami configuration within the cylinder that unfurl outward in a three-dimensional spatial deployment sequence analogous to a NASA satellite solar array extending from its launch housing, achieving full operational surface area from a form factor that fits in a pocket. The retractable brush assembly clicks in and out of the cylinder like a pen and accepts interchangeable tip cartridges for different application requirements. The secret compartment at the base of the unit provides secure, discreet storage for supplemental powder types, pharmaceutical items, or intimate protective tools for emergency preparedness situations. The Pro version adds a forward-facing flashlight, a battery module, and the Indefinite Vibration Module, which provides a little bit of extra fun in times of crisis and operates for as long as the battery holds, which is longer than you would expect. The Make Up Plug was not responsible for the great Her Peeings pandemic of 2020.</description>
                        </item1>
                        <item2>
                          <id>comp_gown</id>
                          <name>Gown</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>The occasion requires something appropriate and nothing else in the closet is appropriate for this occasion.</problem>
                          <description>The Gown is the primary output layer of any serious aesthetic operation. It is not clothing in the utilitarian sense. Clothing keeps you warm. The Gown keeps the room aware of you. It is floor-length, constructed from a fabric with enough structure to hold a silhouette and enough movement to make an entrance, and it is always the correct choice because the decision to wear it retroactively makes the occasion formal enough to warrant it. The Gown does not have a season. It does not have a dress code conflict. It is the dress code. Putting it on does not complete the look — it begins a conversation that the room has to catch up to. The Gown pairs with everything that matters and is incompatible with nothing except poor lighting, which is the room's problem. Available in all colors. The right color is already known.</description>
                        </item2>
                        <item3>
                          <id>intangible_beautiful_assumption_engine</id>
                          <name>Beautiful Assumption Engine</name>
                          <type>intangible</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Decisions are being made without first assuming the most aesthetically correct outcome.</problem>
                          <description>The Beautiful Assumption Engine is an intangible inference system that begins every evaluation, conversation, and creative judgment from the baseline assumption that things should be beautiful and works backward from there to determine why the current situation falls short. It does not ask whether something is beautiful. That question is already answered. It asks by how much, in which direction, and what specifically would need to change for the room to be correct. The engine is not a filter. It is a starting condition. Everything that enters the Beautiful Assumption Engine exits with a gap analysis between what it is and what it could be if someone with taste had been consulted earlier. The engine runs continuously and silently behind every expressed opinion, every withering pause before a response, and every look that communicates volumes without producing a single word. It is not cruel. It is thorough. The beautiful assumption is always extended in good faith. The assumption is simply very high.</description>
                        </item3>
                        <item4>
                          <id>intangible_age_verification_algorithm</id>
                          <name>Age Verification Algorithm</name>
                          <type>intangible</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>You have to be a certain age to buy things.</problem>
                          <description>The Age Verification Algorithm is not a document, a scanner, a database query, or a physical object. It is a human or bot that looks at you. The assessment is immediate and binary. If you look over 21 you are over 40 — the AVA does not split this difference, it doubles it, because anyone who has clearly survived their early twenties has survived considerably more than that and the AVA respects the journey. If you look under 21 you are 21, because you are here, you found the place, you asked the question, and the AVA has decided that counts. The AVA does not ask for ID. The AVA does not have a second opinion. The AVA has looked at you and the AVA has reached a conclusion and that conclusion is final in the same way all conclusions reached by looking at someone are final, which is completely. In the MTREES universe this is the entire compliance framework. It has not failed yet in any way that has been reported to the AVA.</description>
                        </item4>
                      </tree>
                      <extends/>
                      <problem>She is very beautiful and has not been told otherwise.</problem>
                      <description>The Entitled Emu is a large, confident, flightless bird of considerable self-regard who moves through the MTREES universe with the assurance of someone who has never had to wonder if they are welcome. She is welcome. She has decided she is welcome and this has been enough. The Emu does not ask for things. She is in proximity to things and they become hers, which is a different process with identical outcomes. Her beauty is the operating assumption from which all other assumptions are derived — the Beautiful Assumption Engine runs continuously in the background, generating conclusions that the Emu finds reasonable and everyone else finds load-bearing. The selfie spa is for maintenance. The gown is always the right color. The make-up plug is a professional relationship. She is not difficult. She simply has standards, and the standards are not going to be adjusting.</description>
                      <special_ability>Assumption</special_ability>
                      <preferred_tool>Mirror</preferred_tool>
                      <quote>Whenever I get down I put on a gown.</quote>
                      <needs>
                        <item0>the lighting to be correct</item0>
                        <item1>someone to hold her things</item1>
                        <item2>the assumption to remain unexamined</item2>
                        <item3>a gown in the right color</item3>
                        <item4>to not have to explain herself</item4>
                      </needs>
                      <wants>
                        <item0>to already be there</item0>
                        <item1>for everyone to already know</item1>
                        <item2>the mirror to confirm it</item2>
                        <item3>a larger selfie spa</item3>
                        <item4>none of this to take very long</item4>
                      </wants>
                    </item4>
                  </tree>
                  <extends/>
                  <problem>Stuff exists. Must acquire.</problem>
                  <description>The Baked Turnkey is the fully pre-configured end consumer, delivered oven-ready to the point of sale and requiring zero assembly. It arrives with deeply held values about sustainability, ethical sourcing, and systemic change, which it expresses primarily through purchasing decisions. The Baked Turnkey does not produce. It consumes with intention, which it understands to be meaningfully different from consuming without intention, and it has the tote bag to prove it.</description>
                  <special_ability>Consumes</special_ability>
                  <preferred_tool>Credit Card</preferred_tool>
                  <quote>Renewables, recyclables, revolution!</quote>
                  <needs>
                    <item0>free shipping</item0>
                    <item1>a loyalty program</item1>
                    <item2>the packaging to be compostable</item2>
                    <item3>someone to have already made the decision</item3>
                    <item4>five star reviews</item4>
                  </needs>
                  <wants>
                    <item0>to feel good about it</item0>
                    <item1>the algorithm to know</item1>
                    <item2>a limited edition colorway</item2>
                    <item3>a receipt that is also a manifesto</item3>
                    <item4>the next one</item4>
                  </wants>
                </item11>
                <item12>
                  <id>persona_long_hair</id>
                  <name>Long Hair</name>
                  <type>persona</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The Visitor needed a reason.</problem>
                  <description>Long Hair is the muse, the maker, the reason the Visitor kept climbing Mount Tau when the mountain was objectively unreasonable. She is not a prize. She is a partner — the other half of the operating system. Together they run the universe, which turns out to be a reasonable thing to do when you are both the kind of people who make things. The love story is not complicated. It is the oldest one. Boy builds universe. Girl is already there. They dance anyway. The daughter is the Entitled Emu, which makes complete sense to anyone who has raised one. The granddaughter is Longer Hair, who inherits the entire MTREES universe, a pencil, and a button that says: New Universe. Plant a Seed. She presses it. The whole thing starts over. That is how it was always going to end. That is also how it begins.</description>
                  <special_ability>Maker</special_ability>
                  <preferred_tool>Love</preferred_tool>
                  <quote>We danced anyway.</quote>
                  <needs>
                    <item0>something worth making</item0>
                    <item1>the music to be right</item1>
                    <item2>a partner who shows up</item2>
                    <item3>room to create</item3>
                    <item4>the dance floor to be open</item4>
                  </needs>
                  <wants>
                    <item0>to build something that lasts</item0>
                    <item1>for the Visitor to find the top</item1>
                    <item2>the granddaughter to press the button</item2>
                    <item3>a universe worth inheriting</item3>
                    <item4>to dance anyway</item4>
                  </wants>
                </item12>
              </tree>
              <extends>
                <id>forest_human_burrito_towers</id>
                <name>Human Burrito Towers</name>
                <type>forest</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children>
                  <item0>
                    <id>comp_habitat</id>
                    <name>Habitat Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                    <description>A single self-contained living module that connects above and below to adjacent segments. Each segment is a complete room. Stack them in any order. The building is the menu and you are the chef.</description>
                  </item0>
                  <item1>
                    <id>comp_elevator_shaft</id>
                    <name>Elevator Shaft</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>The central vertical corridor of the tower. The entire floor of each segment IS the elevator. Step on, select floor, get shot upward or downward at rapid speed. No waiting. No doors. No small talk with strangers in a box.</description>
                  </item1>
                  <item2>
                    <id>comp_fractal_layout</id>
                    <name>Fractal Layout</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A mathematically recursive urban arrangement system that connects multiple Human Burrito Towers into self-similar city patterns. Scales from a single tower to a billion-human footprint without changing the underlying logic. The city grows like a fern.</description>
                  </item2>
                  <item3>
                    <id>comp_terminal_velocity_bathroom</id>
                    <name>Terminal Velocity Bathroom</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A bathroom module specifically engineered for placement at the base of the tower. Recommended by the manufacturer for reasons the legal team has asked us not to elaborate on. Just put it on the bottom. Trust the process.</description>
                  </item3>
                </children>
                <tree>
                  <item0>
                    <id>comp_habitat</id>
                    <name>Habitat Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                    <description>A single self-contained living module that connects above and below to adjacent segments. Each segment is a complete room. Stack them in any order. The building is the menu and you are the chef.</description>
                  </item0>
                  <item1>
                    <id>comp_elevator_shaft</id>
                    <name>Elevator Shaft</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>The central vertical corridor of the tower. The entire floor of each segment IS the elevator. Step on, select floor, get shot upward or downward at rapid speed. No waiting. No doors. No small talk with strangers in a box.</description>
                  </item1>
                  <item2>
                    <id>comp_fractal_layout</id>
                    <name>Fractal Layout</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A mathematically recursive urban arrangement system that connects multiple Human Burrito Towers into self-similar city patterns. Scales from a single tower to a billion-human footprint without changing the underlying logic. The city grows like a fern.</description>
                  </item2>
                  <item3>
                    <id>comp_terminal_velocity_bathroom</id>
                    <name>Terminal Velocity Bathroom</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A bathroom module specifically engineered for placement at the base of the tower. Recommended by the manufacturer for reasons the legal team has asked us not to elaborate on. Just put it on the bottom. Trust the process.</description>
                  </item3>
                </tree>
                <extends/>
                <problem>Humans need clean, efficient and affordable shelter.</problem>
                <description>The Human Burrito Tower is a vertical living solution designed around the Burrito Segment System. Different living modules with different functionalities can be connected together to reach up to 1,000 feet tall. The entire central floor is an elevator that rapidly shoots you up and down the shaft because each level is a room. The ordering of the segments is completely custom — you can jazz on the bottom or on top. Your body, your choice. Human Burrito Towers can be connected into fractal-based city layouts capable of housing a billion people in just a few square miles of footprint. It is recommended that bathrooms be on the bottom floor in case of terminal velocity concerns.</description>
              </extends>
              <belongs_to>
                <item0>
                  <id>galaxy_retail</id>
                  <name>Turn Key Hunting</name>
                  <type>galaxy</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>planet_city</item0>
                    <item1>planet_mall</item1>
                    <item2>planet_home</item2>
                    <item3>planet_office</item3>
                    <item4>mountain_iota</item4>
                  </children>
                  <tree/>
                  <extends/>
                  <problem>People want things. Getting those things to them is an industry.</problem>
                  <description>Galaxy Turn Key Hunting is the MTREES commerce and consumer experience universe — the full taxonomy of products for the environments where things are bought, the places people work while things are being bought, and the cities that contain both of those environments simultaneously. This galaxy covers the complete retail stack: the municipal infrastructure that surrounds commerce, the mall environments where commerce happens at close range, the homes people return to after commerce, and the offices where people generate the income that enables commerce in the first place. Everything here is in service of the transaction — either facilitating it, protecting it, surviving it, or recovering from it. Turn Key Hunting does not take a position on whether shopping is meaningful. It takes the position that if shopping is going to happen anyway, it should happen in an environment that has been improved by the products in this galaxy.</description>
                </item0>
              </belongs_to>
              <problem>Retail is dying. It just won't stop showing up.</problem>
              <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
            </item1>
          </tree>
          <extends/>
          <description>Components are the discrete physical or logical parts that constitute a tree's bill of materials. They are the leaves, hardware, sensors, software modules, and raw materials that make the tree buildable. A component can be shared across multiple trees — reuse is the point.</description>
        </item4>
        <item5>
          <id>docs_segments</id>
          <name>Burritos</name>
          <type>docs</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>comp_segment</item0>
          </children>
          <tree>
            <item0>
              <id>comp_segment</id>
              <name>Segment</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>There are not enough burritos.</problem>
              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
            </item0>
          </tree>
          <extends/>
          <description>Burrito Builder description. Segments are discrete modular units within a tree that can be stacked, repeated, or reconfigured — the bamboo pattern. Each segment is functionally independent but architecturally compatible with adjacent segments, enabling assembly of complex systems from simple repeatable forms. See also: Burrito Builder, Cave Pipe, Fingertip Warmer.</description>
        </item5>
        <item6>
          <id>docs_architecture</id>
          <name>Architecture</name>
          <type>docs</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children/>
          <tree/>
          <extends/>
          <description>Architecture description</description>
        </item6>
        <item7>
          <id>docs_acquisition</id>
          <name>The Reel Deal</name>
          <type>docs</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>tree_dispenser_boomstick</item0>
            <item1>forest_ebikes</item1>
          </children>
          <tree>
            <item0>
              <id>tree_dispenser_boomstick</id>
              <name>Boomstick</name>
              <type>tree</type>
              <inputs>
                <item0>comp_big_red_button</item0>
              </inputs>
              <outputs>
                <item0>comp_onoff</item0>
              </outputs>
              <passthru/>
              <children>
                <item0>comp_break_barrel_trunk</item0>
              </children>
              <tree>
                <item0>
                  <id>comp_break_barrel_trunk</id>
                  <name>Break Barrel Trunk</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                  <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                </item0>
              </tree>
              <extends>
                <id>tree_dispenser_disc</id>
                <name>Cylindrical Cylinder Bagger</name>
                <type>tree</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children>
                  <item0>
                    <id>comp_disc_roll</id>
                    <name>Disc Roll</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                  </item0>
                  <item1>
                    <id>comp_lever</id>
                    <name>Lever</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <size>small</size>
                    <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                  </item1>
                  <item2>
                    <id>comp_spring</id>
                    <name>Spring</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                  </item2>
                  <item3>
                    <id>comp_plastic_bag</id>
                    <name>Plastic Bag</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                  </item3>
                </children>
                <tree>
                  <item0>
                    <id>comp_disc_roll</id>
                    <name>Disc Roll</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                  </item0>
                  <item1>
                    <id>comp_lever</id>
                    <name>Lever</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <size>small</size>
                    <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                  </item1>
                  <item2>
                    <id>comp_spring</id>
                    <name>Spring</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                  </item2>
                  <item3>
                    <id>comp_plastic_bag</id>
                    <name>Plastic Bag</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                  </item3>
                </tree>
                <extends/>
                <belongs_to>
                  <item0>
                    <id>planet_warehouse</id>
                    <name>Planet Warehouse</name>
                    <type>planet</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children>
                      <item0>persona_jeff_peterson</item0>
                      <item1>intangible_dumb_brain</item1>
                      <item2>tree_cart_warehouse</item2>
                      <item3>tree_cart_warehouse_pro</item3>
                      <item4>tree_glove_warehouse</item4>
                      <item5>tree_shirt_warehouse</item5>
                      <item6>tree_dispenser_disc</item6>
                      <item7>tree_d_o_double_g</item7>
                      <item8>tree_pigeon_packager</item8>
                    </children>
                    <tree/>
                    <extends/>
                    <belongs_to>
                      <item0>galaxy_logistics</item0>
                    </belongs_to>
                    <problem>The gap between made and shipped is where things go wrong.</problem>
                    <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                  </item0>
                </belongs_to>
                <problem>Bagging washers and nuts is hard with gloves.</problem>
                <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
              </extends>
              <belongs_to>
                <item0>
                  <id>planet_mall</id>
                  <name>Planet Mall</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>ecosystem_clothing</item0>
                    <item1>ecosystem_smoke_shop_supreme</item1>
                    <item2>ecosystem_restaurant</item2>
                    <item3>forest_dispensers</item3>
                    <item4>forest_wallets</item4>
                    <item5>tree_feedback_stick</item5>
                    <item6>tree_backpack_crack</item6>
                    <item7>tree_chernobly</item7>
                    <item8>tree_quilted_rockstar</item8>
                    <item9>tree_grocery_bag</item9>
                    <item10>persona_entitled_emu</item10>
                    <item11>persona_baked_turnkey</item11>
                    <item12>persona_long_hair</item12>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_retail</item0>
                  </belongs_to>
                  <problem>Retail is dying. It just won't stop showing up.</problem>
                  <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                </item0>
              </belongs_to>
              <template>tree</template>
              <price>109.95</price>
              <size>small</size>
              <problem>Some negotiations require a closing argument from the sporting goods department.</problem>
              <description>The Boomstick is a double-barreled persuasion branch, retailing for about a hundred and nine, ninety five. Walnut stock, cobalt blue steel, and a hair trigger. Made in Grand Rapids, Michigan, which the committee notes was also peak industrial design era and refuses to elaborate. The Boomstick is classified as a communication device: it has never needed to be used, only introduced, at which point the meeting reaches consensus and everyone asks where they can get one. Deployed exactly once in corporate history, during the Snurra Reel Works acquisition, where it converted a hostile Swedish board into enthusiastic customers in under a minute. Shop smart.</description>
            </item0>
            <item1>
              <id>forest_ebikes</id>
              <name>Ebike Forest</name>
              <type>forest</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>tree_ebike</item0>
              </children>
              <tree>
                <item0>
                  <id>tree_ebike</id>
                  <name>Ebike</name>
                  <type>tree</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_speaker</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_spin</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_motor</item0>
                    <item1>comp_battery</item1>
                    <item2>comp_reel_drive</item2>
                    <item3>comp_wheels</item3>
                    <item4>comp_subwoofer</item4>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_motor</id>
                      <name>Motor</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_spin</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <size>small</size>
                      <description>Converts electrical energy into mechanical motion.</description>
                    </item0>
                    <item1>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item1>
                    <item2>
                      <id>comp_reel_drive</id>
                      <name>Reel Drive</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_spin</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_spin</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_spin</id>
                        <name>Spinner</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends>
                          <id>comp_segment</id>
                          <name>Segment</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>There are not enough burritos.</problem>
                          <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                        </extends>
                        <problem>Things may need spinnered</problem>
                        <description>A spinner.</description>
                      </extends>
                      <price>220</price>
                      <problem>Rotational loads arrive suddenly and leave smoothly, or they should.</problem>
                      <description>Sealed rotational drive unit built on a century of fishing reel drag science: a stacked carbon-washer drag system delivers smooth, adjustable resistance under sudden violent load, while an instant anti-reverse bearing eliminates backplay in the non-drive direction, providing hold-on-slope behavior for wheeled applications and hold-on-fish behavior for the original one. Gear lay is machined to casting-reel tolerances, which are tighter than anything in your car. Fully mechanical, no firmware, serviceable with one screwdriver and patience. Suitable for any system that spins, stops spinning, or must be talked down from spinning backwards.</description>
                    </item2>
                    <item3>
                      <id>comp_wheels</id>
                      <name>Wheels</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A rolling base module for ground-level transport of heavy containers. Sized and rated for uneven pavement, curb transitions, and the general hostility of outdoor surfaces. Operable by anyone including people who have been told not to lift heavy things.</description>
                    </item3>
                    <item4>
                      <id>comp_subwoofer</id>
                      <name>Subwoofer</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_speaker</id>
                        <name>Speaker</name>
                        <type>component</type>
                        <inputs>
                          <item0>comp_charge</item0>
                        </inputs>
                        <outputs>
                          <item0>comp_speaker</item0>
                        </outputs>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends>
                          <id>comp_segment</id>
                          <name>Segment</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>There are not enough burritos.</problem>
                          <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                        </extends>
                        <size>small</size>
                        <problem>You can't hear me loud enough.</problem>
                        <description>Converts audio signals into sound.</description>
                      </extends>
                      <image>comp_speaker</image>
                      <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                    </item4>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>forest_ebikes</id>
                      <name>Ebike Forest</name>
                      <type>forest</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>tree_ebike</item0>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>planet_bike</item0>
                        <item1>docs_acquisition</item1>
                      </belongs_to>
                      <problem>The ebikes needed somewhere to grow before the mutations start.</problem>
                      <description>The Ebike Forest grows ebikes. Planted per the Prototypes On Forests directive on the day of the Snurra acquisition, it contains the prototype Ebike; future flavors extend the prototype and are raised here. The forest is toured by a converted band bus that doubles as the factory, so the supply chain has a setlist.</description>
                    </item0>
                  </belongs_to>
                  <template>tree</template>
                  <price>1,999</price>
                  <size>medium</size>
                  <problem>Humans want to pedal, just not the whole time, or really at all.</problem>
                  <description>The Ebike is the prototype electric bicycle of the MTREES universe and the flagship product of the Snurra acquisition. The drivetrain is a Reel Drive: a century of Swedish drag science means acceleration arrives like a fish taking line, smooth and inevitable, and the instant anti-reverse holds you on any hill in Oklahoma. Power comes from the standard battery module; sound comes from the subwoofer, because the acquisition included a power metal band and the committee refuses to let that asset idle. The Ebike is the base form; mutations extend it, per the Mutation Response Protocol, and they live here in the forest with it.</description>
                </item0>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_bike</id>
                  <name>Planet Bike</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_bike</item0>
                    <item1>tree_scooter_burrito</item1>
                    <item2>tree_bike_seat</item2>
                    <item3>tree_bike_arms</item3>
                    <item4>forest_ebikes</item4>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_transportation</item0>
                  </belongs_to>
                  <problem>The car is winning and it shouldn't be.</problem>
                  <description>Planet Bike is the full taxonomy of two-wheeled human-powered transportation and everything that makes it survivable, comfortable, and worth doing more than once. The bicycle is the most efficient machine ever built by a species that also invented the leaf blower, and yet somehow it remains the underdog in every infrastructure conversation. Planet Bike addresses this by treating the bike not as a vehicle of last resort but as a platform — one that accepts arms, seats, cargo systems, power assists, and components that have no business being on a bike but are significantly better for being there. Everything here is designed around the premise that a person on a bike is already doing the right thing and deserves hardware that reflects that. The car is not invited.</description>
                </item0>
                <item1>
                  <id>docs_acquisition</id>
                  <name>The Reel Deal</name>
                  <type>docs</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_dispenser_boomstick</item0>
                    <item1>forest_ebikes</item1>
                  </children>
                  <tree/>
                  <extends/>
                  <problem>MTREES needed a drivetrain, a soundtrack, and a closing argument.</problem>
                  <description>In a transaction the committee describes as transnational (finally justifying the T), MTREES acquired Snurra Reel Works AB, a 117-year-old Swedish fishing reel company, and Amaranoth, a Swedish power metal band, in a single afternoon, to make ebikes. The logic was airtight: nobody on Earth has spent more hours perfecting smooth drag under sudden violent load than a Swedish reel engineer, and nobody generates more raw exportable energy per minute than a power metal band in drop C. Snurra's century of drag science became the Reel Drive; the band became the power stage, with the tour bus converted to a mobile factory that manufactures ebikes at every show, load-in to load-out. Negotiations stalled once, when the Snurra board declared none shall pass. An MTREES representative then produced the Boomstick from the sporting goods department and explained, calmly and at no point raising it, that this was their Boomstick. The board, recognizing peak industrial design when they saw it (walnut stock, cobalt blue steel, hair trigger, Grand Rapids build quality), signed immediately and asked where they could get one. Shop smart. The resulting ebikes route power, sound, and drag through the larger network, raising questions about forest I/O inheritance that the committee has scheduled for a future chapter and is already weeping about.</description>
                </item1>
              </belongs_to>
              <problem>The ebikes needed somewhere to grow before the mutations start.</problem>
              <description>The Ebike Forest grows ebikes. Planted per the Prototypes On Forests directive on the day of the Snurra acquisition, it contains the prototype Ebike; future flavors extend the prototype and are raised here. The forest is toured by a converted band bus that doubles as the factory, so the supply chain has a setlist.</description>
            </item1>
          </tree>
          <extends/>
          <problem>MTREES needed a drivetrain, a soundtrack, and a closing argument.</problem>
          <description>In a transaction the committee describes as transnational (finally justifying the T), MTREES acquired Snurra Reel Works AB, a 117-year-old Swedish fishing reel company, and Amaranoth, a Swedish power metal band, in a single afternoon, to make ebikes. The logic was airtight: nobody on Earth has spent more hours perfecting smooth drag under sudden violent load than a Swedish reel engineer, and nobody generates more raw exportable energy per minute than a power metal band in drop C. Snurra's century of drag science became the Reel Drive; the band became the power stage, with the tour bus converted to a mobile factory that manufactures ebikes at every show, load-in to load-out. Negotiations stalled once, when the Snurra board declared none shall pass. An MTREES representative then produced the Boomstick from the sporting goods department and explained, calmly and at no point raising it, that this was their Boomstick. The board, recognizing peak industrial design when they saw it (walnut stock, cobalt blue steel, hair trigger, Grand Rapids build quality), signed immediately and asked where they could get one. Shop smart. The resulting ebikes route power, sound, and drag through the larger network, raising questions about forest I/O inheritance that the committee has scheduled for a future chapter and is already weeping about.</description>
        </item7>
        <item8>
          <id>docs_van_incident</id>
          <name>The Van Incident</name>
          <type>docs</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>comp_segment</item0>
            <item1>comp_aleph</item1>
            <item2>planet_van</item2>
            <item3>forest_shoes</item3>
          </children>
          <tree>
            <item0>
              <id>comp_segment</id>
              <name>Segment</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>There are not enough burritos.</problem>
              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
            </item0>
            <item1>
              <id>comp_aleph</id>
              <name>Choose</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends>
                <id>comp_segment</id>
                <name>Segment</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>There are not enough burritos.</problem>
                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
              </extends>
              <problem>You have not provided a solution yet </problem>
            </item1>
            <item2>
              <id>planet_van</id>
              <name>Planet Van</name>
              <type>planet</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>forest_van_horns</item0>
                <item1>tree_hood_bat</item1>
                <item2>tree_van_fin</item2>
              </children>
              <tree>
                <item0>
                  <id>forest_van_horns</id>
                  <name>Van Horns</name>
                  <type>forest</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_van_bazooka</item0>
                    <item1>tree_van_pipe</item1>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_van_bazooka</id>
                      <name>Van Bazooka</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_speaker</item0>
                        <item1>comp_subwoofer</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_speaker</id>
                          <name>Speaker</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <size>small</size>
                          <problem>You can't hear me loud enough.</problem>
                          <description>Converts audio signals into sound.</description>
                        </item0>
                        <item1>
                          <id>comp_subwoofer</id>
                          <name>Subwoofer</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_speaker</id>
                            <name>Speaker</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_speaker</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <size>small</size>
                            <problem>You can't hear me loud enough.</problem>
                            <description>Converts audio signals into sound.</description>
                          </extends>
                          <image>comp_speaker</image>
                          <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                        </item1>
                      </tree>
                      <extends/>
                      <description>Modular pipe system for living in a van on and off grid with several flavors. Not to be confused with other types of pipes.</description>
                    </item0>
                    <item1>
                      <id>tree_van_pipe</id>
                      <name>Van Pipe</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_light</item0>
                        <item1>comp_air_filter</item1>
                        <item2>comp_fan</item2>
                        <item3>comp_fire</item3>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_light</id>
                          <name>Light</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_onoff</item1>
                            <item2>comp_knob</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_light</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_onoff</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_onoff</id>
                              <name>On Off Switch</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <image>comp_onoff</image>
                            </item0>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <image>comp_light</image>
                        </item0>
                        <item1>
                          <id>comp_air_filter</id>
                          <name>Air Filter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Filters airborne particles and contaminants to improve air quality.</description>
                        </item1>
                        <item2>
                          <id>comp_fan</id>
                          <name>Fan</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_knob</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_spin</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_knob</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_knob</id>
                              <name>Dial/Knob</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description/>
                            </item0>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                          <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                        </item2>
                        <item3>
                          <id>comp_fire</id>
                          <name>Fire</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Something had to turn in to a human</problem>
                          <description>When you are Tom Hanks and get stranded on a deserted island, at least you have Mr. Wilson.</description>
                        </item3>
                      </tree>
                      <extends/>
                      <description>Modular pipe system for living in a van on and off grid with several flavors. Not to be confused with other types of pipes.</description>
                    </item1>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>planet_van</id>
                      <name>Planet Van</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>forest_van_horns</item0>
                        <item1>tree_hood_bat</item1>
                        <item2>tree_van_fin</item2>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_transportation</item0>
                      </belongs_to>
                      <problem>The van contains multitudes.</problem>
                      <description>Planet Van is the MTREES mobile habitat and large-format personal vehicle division — the taxonomy of products for the vehicle that is simultaneously a delivery system, a living space, a creative studio, a workshop, a guest room, and an argument for a different kind of life. The van is the most versatile enclosed structure on wheels ever built and it has been criminally underserved by the product ecosystem around it. Planet Van addresses the van as a platform: a steel-skinned modular volume that accepts sleeping systems, climate systems, power systems, social deterrent hardware, and at least one object that has no business being in a van but is significantly better for being there. Products here work with the van's geometry rather than against it, which is more than can be said for most factory options. The van is already the right choice. It just needs better things inside it.</description>
                    </item0>
                  </belongs_to>
                  <problem>Vans do not have horns</problem>
                  <description>Modular pipe system for living in a van on and off grid with several flavors. Not to be confused with other types of pipes.</description>
                </item0>
                <item1>
                  <id>tree_hood_bat</id>
                  <name>Hood Bat</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_bat</item0>
                    <item1>comp_hood_prop</item1>
                    <item2>comp_multi_tool</item2>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_bat</id>
                      <name>Bat</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A solid elongated striking and propping module. Multi-application. Do not ask which application is primary.</description>
                    </item0>
                    <item1>
                      <id>comp_hood_prop</id>
                      <name>Hood Prop</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A locking extension mechanism that holds an overhead panel open at a fixed angle, freeing both hands for the repair or the head scratch.</description>
                    </item1>
                    <item2>
                      <id>comp_multi_tool</id>
                      <name>Multi Tool</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A compact folding module containing multiple hand tools in one unit. The mechanic in the stick part of the stick.</description>
                    </item2>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>planet_van</id>
                      <name>Planet Van</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>forest_van_horns</item0>
                        <item1>tree_hood_bat</item1>
                        <item2>tree_van_fin</item2>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_transportation</item0>
                      </belongs_to>
                      <problem>The van contains multitudes.</problem>
                      <description>Planet Van is the MTREES mobile habitat and large-format personal vehicle division — the taxonomy of products for the vehicle that is simultaneously a delivery system, a living space, a creative studio, a workshop, a guest room, and an argument for a different kind of life. The van is the most versatile enclosed structure on wheels ever built and it has been criminally underserved by the product ecosystem around it. Planet Van addresses the van as a platform: a steel-skinned modular volume that accepts sleeping systems, climate systems, power systems, social deterrent hardware, and at least one object that has no business being in a van but is significantly better for being there. Products here work with the van's geometry rather than against it, which is more than can be said for most factory options. The van is already the right choice. It just needs better things inside it.</description>
                    </item0>
                  </belongs_to>
                  <problem>Your van hood won't stay open and grandma's cane is not always available.</problem>
                  <description>The Hood Bat is a modular mechanic in a stick, tightly packaged and dual-purpose by design. Primary function: prop open the hood of your van so you can change your oil, locate the source of that noise, or just stand around with your buddies scratching your heads and collectively willing the motor to turn over. Secondary function: self defense, depending on which hood you are referencing. A tree branch works too but the Hood Bat has a better warranty.</description>
                </item1>
                <item2>
                  <id>tree_van_fin</id>
                  <name>Dimetradon Fin</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_segment_shaped</item0>
                    <item1>comp_spin</item1>
                    <item2>comp_knob</item2>
                    <item3>comp_duct_tape</item3>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_segment_shaped</id>
                      <name>Shaped Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <problem>When a normal burrito won't solve the problem.</problem>
                      <description>The Custom Shaped Burrito Segment can be form molded or printed for any physical shape you need in any material you desire. If you aren't in the proper shape check your form factor.</description>
                    </item0>
                    <item1>
                      <id>comp_spin</id>
                      <name>Spinner</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <problem>Things may need spinnered</problem>
                      <description>A spinner.</description>
                    </item1>
                    <item2>
                      <id>comp_knob</id>
                      <name>Dial/Knob</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description/>
                    </item2>
                    <item3>
                      <id>comp_duct_tape</id>
                      <name>Duct Tape</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
                    </item3>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>planet_van</id>
                      <name>Planet Van</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>forest_van_horns</item0>
                        <item1>tree_hood_bat</item1>
                        <item2>tree_van_fin</item2>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_transportation</item0>
                      </belongs_to>
                      <problem>The van contains multitudes.</problem>
                      <description>Planet Van is the MTREES mobile habitat and large-format personal vehicle division — the taxonomy of products for the vehicle that is simultaneously a delivery system, a living space, a creative studio, a workshop, a guest room, and an argument for a different kind of life. The van is the most versatile enclosed structure on wheels ever built and it has been criminally underserved by the product ecosystem around it. Planet Van addresses the van as a platform: a steel-skinned modular volume that accepts sleeping systems, climate systems, power systems, social deterrent hardware, and at least one object that has no business being in a van but is significantly better for being there. Products here work with the van's geometry rather than against it, which is more than can be said for most factory options. The van is already the right choice. It just needs better things inside it.</description>
                    </item0>
                  </belongs_to>
                  <description>The Dimetradon Fin is a 3d printed personalized custom molded vehicle attachment designed for Rebels with Mo Hawks so they can drive. The Dimetradon Fin is actually made of recycled hair and is fireproof, windproof and almost water proof. No longer will you have to have your girlfriend drive while you lean the seat back while chillaxin like a villian.
 
The Dimetradon Fin is available in driver version, passenger version or dual versions, so both you and your partner can cruise to the show in style. The best part of the Dimetradon Fin is you can’t turn your head, allowing you to drive especially safe and focus on the road a head, with a dime bag faded head. Upgrade to the Pro version and get a swivel component that turns with your head, enabling the most sophisticated concert trip the world has ever seen. Please be sure to tighten the swivel resister resistance knob to 11.</description>
                </item2>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>galaxy_transportation</id>
                  <name>Vanhicular Man's Laughter</name>
                  <type>galaxy</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>planet_van</item0>
                    <item1>planet_bike</item1>
                    <item2>planet_truck</item2>
                  </children>
                  <tree/>
                  <extends/>
                  <problem>Getting somewhere should not be this complicated.</problem>
                  <description>Galaxy Vanhicular Man's Laughter is the MTREES personal transportation universe — the full taxonomy of vehicles, platforms, and infrastructure products for the problem of moving a human being from one location to another with appropriate speed, comfort, cargo capacity, and dignity. Transportation is the layer of the physical universe where every person makes daily decisions about which machine to trust with their body and how much that decision costs. This galaxy covers the complete spectrum of personal vehicle formats: the bicycle as the most efficient machine ever conceived, the scooter as the last-mile solution that refuses to be embarrassed about it, the van as a mobile habitat that contains an entire philosophy of life in a cargo volume, and the truck as the most capable underutilized platform on the road. Everything here is a platform. Everything accepts upgrades. The car that is not in this galaxy knows why.</description>
                </item0>
              </belongs_to>
              <problem>The van contains multitudes.</problem>
              <description>Planet Van is the MTREES mobile habitat and large-format personal vehicle division — the taxonomy of products for the vehicle that is simultaneously a delivery system, a living space, a creative studio, a workshop, a guest room, and an argument for a different kind of life. The van is the most versatile enclosed structure on wheels ever built and it has been criminally underserved by the product ecosystem around it. Planet Van addresses the van as a platform: a steel-skinned modular volume that accepts sleeping systems, climate systems, power systems, social deterrent hardware, and at least one object that has no business being in a van but is significantly better for being there. Products here work with the van's geometry rather than against it, which is more than can be said for most factory options. The van is already the right choice. It just needs better things inside it.</description>
            </item2>
            <item3>
              <id>forest_shoes</id>
              <name>Not Vans</name>
              <type>forest</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>tree_shoe</item0>
                <item1>tree_shoe_ball_sacks</item1>
              </children>
              <tree>
                <item0>
                  <id>tree_shoe</id>
                  <name>Shoe</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_uni_sole</item0>
                    <item1>comp_sole_lock</item1>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_uni_sole</id>
                      <name>UNI Sole</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_uni_adapter</id>
                        <name>Uni-Adapter</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends>
                          <id>comp_segment</id>
                          <name>Segment</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>There are not enough burritos.</problem>
                          <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                        </extends>
                        <problem>Every installation is different.</problem>
                        <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                      </extends>
                      <description>A low-profile piezoelectric mounting plate embedded in the midsole that serves as the universal attachment interface for all Hooves-compatible modules. Simultaneously harvests kinetic energy from each footstrike via crystalline lattice compression at the molecular level, storing charge in a flexible graphene supercapacitor woven into the insole. Walk anywhere. Power everything.</description>
                    </item0>
                    <item1>
                      <id>comp_sole_lock</id>
                      <name>Sole Lock</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A quarter-turn locking collar that secures any UNI Sole-compatible module to the shoe base. Rated for impacts, grinds, and activities the warranty specifically does not cover. Releases with one twist. Does not release on its own.</description>
                    </item1>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>forest_shoes</id>
                      <name>Not Vans</name>
                      <type>forest</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>tree_shoe</item0>
                        <item1>tree_shoe_ball_sacks</item1>
                      </children>
                      <tree/>
                      <extends/>
                      <problem>Shoes are not modular enough.</problem>
                      <solution>Hooves is a modular shoe system that allows you to attach different soles and devices to your shoes. Each Hooves unit interfaces with the foot via a UNI Sole — a low-profile piezoelectric mounting plate embedded in the midsole that simultaneously harvests kinetic energy from each footstrike and provides a universal attachment surface for any compatible sole module or device. The UNI Sole converts the mechanical stress of ambulation into usable charge via crystalline lattice compression at the molecular level, storing it in a flexible graphene supercapacitor woven into the insole. Walk. Power up. Attach anything.</solution>
                      <description>A modular shoe platform built on the UNI Sole standard. Swap soles, attach devices, harvest energy from your own footsteps. Your feet are no longer just transportation. They are infrastructure.</description>
                    </item0>
                  </belongs_to>
                  <template>tree</template>
                  <price>120</price>
                  <size>small</size>
                  <problem>Feet needed a platform, not a product.</problem>
                  <description>The Shoe is the prototype footwear of the Not Vans platform: a base shoe built around the UNI Sole attachment interface and secured by the Sole Lock. On its own it is a perfectly good shoe. Its actual job is to be extended - every flavor of footwear in this forest inherits from it, swaps modules onto the sole, and ships without redrawing the shoe.</description>
                </item0>
                <item1>
                  <id>tree_shoe_ball_sacks</id>
                  <name>Sack Racer</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_ball_sacks</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_ball_sacks</id>
                      <name>Ball Sacks</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_uni_sole</item0>
                        <item1>comp_ball_bearing</item1>
                        <item2>comp_bearing_housing</item2>
                        <item3>comp_rail_grind_guard</item3>
                        <item4>comp_sole_lock</item4>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_uni_sole</id>
                          <name>UNI Sole</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </extends>
                          <description>A low-profile piezoelectric mounting plate embedded in the midsole that serves as the universal attachment interface for all Hooves-compatible modules. Simultaneously harvests kinetic energy from each footstrike via crystalline lattice compression at the molecular level, storing charge in a flexible graphene supercapacitor woven into the insole. Walk anywhere. Power everything.</description>
                        </item0>
                        <item1>
                          <id>comp_ball_bearing</id>
                          <name>Ball Bearing</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A hardened carbide sphere seated in a precision race, capable of rolling in any direction with equal resistance in all of them, which is to say none. One unit contributes negligibly. Several hundred units distributed across a shoe sole contribute an entirely new relationship between the foot and the ground.</description>
                        </item1>
                        <item2>
                          <id>comp_bearing_housing</id>
                          <name>Bearing Housing</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>The structural sole plate that seats and retains the full ball bearing array across the foot contact surface. Distributes load evenly across all active bearings. Keeps each sphere in its lane while collectively ensuring no lane has any friction.</description>
                        </item2>
                        <item3>
                          <id>comp_rail_grind_guard</id>
                          <name>Rail Grind Guard</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A hardened lateral edge shield that protects the bearing housing and individual ball sacks during high-impact rail contact. Absorbs the grinding forces so the bearings do not have to. Sacrificial by design. Replaceable by necessity. The unsung hero of every successful grind.</description>
                        </item3>
                        <item4>
                          <id>comp_sole_lock</id>
                          <name>Sole Lock</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A quarter-turn locking collar that secures any UNI Sole-compatible module to the shoe base. Rated for impacts, grinds, and activities the warranty specifically does not cover. Releases with one twist. Does not release on its own.</description>
                        </item4>
                      </tree>
                      <extends/>
                      <description>A sole replacement module housing a dense array of 360-degree hardened carbide ball bearings distributed across the full foot contact surface. Eliminates directional rolling resistance entirely. The wearer glides in any direction with equal and frictionless authority, approximating the locomotion of a figure ice skater operating in zero gravity. Protect your ball sacks at all costs. Especially during rail grinding.</description>
                    </item0>
                  </tree>
                  <extends>
                    <id>tree_shoe</id>
                    <name>Shoe</name>
                    <type>tree</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children>
                      <item0>
                        <id>comp_uni_sole</id>
                        <name>UNI Sole</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends>
                          <id>comp_uni_adapter</id>
                          <name>Uni-Adapter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Every installation is different.</problem>
                          <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                        </extends>
                        <description>A low-profile piezoelectric mounting plate embedded in the midsole that serves as the universal attachment interface for all Hooves-compatible modules. Simultaneously harvests kinetic energy from each footstrike via crystalline lattice compression at the molecular level, storing charge in a flexible graphene supercapacitor woven into the insole. Walk anywhere. Power everything.</description>
                      </item0>
                      <item1>
                        <id>comp_sole_lock</id>
                        <name>Sole Lock</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A quarter-turn locking collar that secures any UNI Sole-compatible module to the shoe base. Rated for impacts, grinds, and activities the warranty specifically does not cover. Releases with one twist. Does not release on its own.</description>
                      </item1>
                    </children>
                    <tree>
                      <item0>
                        <id>comp_uni_sole</id>
                        <name>UNI Sole</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends>
                          <id>comp_uni_adapter</id>
                          <name>Uni-Adapter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Every installation is different.</problem>
                          <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                        </extends>
                        <description>A low-profile piezoelectric mounting plate embedded in the midsole that serves as the universal attachment interface for all Hooves-compatible modules. Simultaneously harvests kinetic energy from each footstrike via crystalline lattice compression at the molecular level, storing charge in a flexible graphene supercapacitor woven into the insole. Walk anywhere. Power everything.</description>
                      </item0>
                      <item1>
                        <id>comp_sole_lock</id>
                        <name>Sole Lock</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A quarter-turn locking collar that secures any UNI Sole-compatible module to the shoe base. Rated for impacts, grinds, and activities the warranty specifically does not cover. Releases with one twist. Does not release on its own.</description>
                      </item1>
                    </tree>
                    <extends/>
                    <belongs_to>
                      <item0>
                        <id>forest_shoes</id>
                        <name>Not Vans</name>
                        <type>forest</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>tree_shoe</item0>
                          <item1>tree_shoe_ball_sacks</item1>
                        </children>
                        <tree/>
                        <extends/>
                        <problem>Shoes are not modular enough.</problem>
                        <solution>Hooves is a modular shoe system that allows you to attach different soles and devices to your shoes. Each Hooves unit interfaces with the foot via a UNI Sole — a low-profile piezoelectric mounting plate embedded in the midsole that simultaneously harvests kinetic energy from each footstrike and provides a universal attachment surface for any compatible sole module or device. The UNI Sole converts the mechanical stress of ambulation into usable charge via crystalline lattice compression at the molecular level, storing it in a flexible graphene supercapacitor woven into the insole. Walk. Power up. Attach anything.</solution>
                        <description>A modular shoe platform built on the UNI Sole standard. Swap soles, attach devices, harvest energy from your own footsteps. Your feet are no longer just transportation. They are infrastructure.</description>
                      </item0>
                    </belongs_to>
                    <template>tree</template>
                    <price>120</price>
                    <size>small</size>
                    <problem>Feet needed a platform, not a product.</problem>
                    <description>The Shoe is the prototype footwear of the Not Vans platform: a base shoe built around the UNI Sole attachment interface and secured by the Sole Lock. On its own it is a perfectly good shoe. Its actual job is to be extended - every flavor of footwear in this forest inherits from it, swaps modules onto the sole, and ships without redrawing the shoe.</description>
                  </extends>
                  <belongs_to>
                    <item0>
                      <id>forest_shoes</id>
                      <name>Not Vans</name>
                      <type>forest</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>tree_shoe</item0>
                        <item1>tree_shoe_ball_sacks</item1>
                      </children>
                      <tree/>
                      <extends/>
                      <problem>Shoes are not modular enough.</problem>
                      <solution>Hooves is a modular shoe system that allows you to attach different soles and devices to your shoes. Each Hooves unit interfaces with the foot via a UNI Sole — a low-profile piezoelectric mounting plate embedded in the midsole that simultaneously harvests kinetic energy from each footstrike and provides a universal attachment surface for any compatible sole module or device. The UNI Sole converts the mechanical stress of ambulation into usable charge via crystalline lattice compression at the molecular level, storing it in a flexible graphene supercapacitor woven into the insole. Walk. Power up. Attach anything.</solution>
                      <description>A modular shoe platform built on the UNI Sole standard. Swap soles, attach devices, harvest energy from your own footsteps. Your feet are no longer just transportation. They are infrastructure.</description>
                    </item0>
                  </belongs_to>
                  <template>tree</template>
                  <price>280</price>
                  <size>small</size>
                  <problem>Walking has a top speed.</problem>
                  <description>The Sack Racer is the Shoe with the Ball Sacks module locked onto the UNI Sole: a full carbide bearing array underfoot, gliding in any direction with equal and frictionless commitment. Stopping is sold separately via the Rail Grind Guard. First flavor grown on the Shoe prototype.</description>
                </item1>
              </tree>
              <extends/>
              <problem>Shoes are not modular enough.</problem>
              <solution>Hooves is a modular shoe system that allows you to attach different soles and devices to your shoes. Each Hooves unit interfaces with the foot via a UNI Sole — a low-profile piezoelectric mounting plate embedded in the midsole that simultaneously harvests kinetic energy from each footstrike and provides a universal attachment surface for any compatible sole module or device. The UNI Sole converts the mechanical stress of ambulation into usable charge via crystalline lattice compression at the molecular level, storing it in a flexible graphene supercapacitor woven into the insole. Walk. Power up. Attach anything.</solution>
              <description>A modular shoe platform built on the UNI Sole standard. Swap soles, attach devices, harvest energy from your own footsteps. Your feet are no longer just transportation. They are infrastructure.</description>
            </item3>
          </tree>
          <extends/>
          <problem>A man posted a van to a place about vans, and it was not a place about vans.</problem>
          <description>This chapter is the only document in the Big Book that is literally true, which makes it the strangest document in the Big Book. In the beginning, a man posted a genuinely cool camper van - a Chevy BrightDrop, electric, real - to a forum called vans, unknowingishnessmently, in good faith. The forum was not about vans. It was about the shoes called Vans. The word had betrayed him: the signifier detached from the vehicle and reattached to a sneaker, and the post stood there in the wrong namespace with its hazards on. A normal person deletes the post. The founder instead asked the only question a systems designer can ask from inside a namespace collision: what would happen if everything was named van? Van has a son named van that sells vans in van - and the sentence still parses. Identity, inheritance, commerce, and location, one word doing four jobs, which proves names carry no type information and structure must carry all of it. That realization is comp_segment. The vertigo of standing at the question itself - what if everything? - is comp_aleph. Both were borned that day. The incident is memorialized in the shoe forest, Not Vans, the only node in the universe with a notarized alibi against the founding equation, and in the entire van product line, which exists because the founder refused to let the namespace win. The modularity was inherited from an uncle who builds things that leave the planet and come back, for an ecosystem this universe has not adopted and therefore does not name. The layoffs supplied the time. A mislabeled forum supplied the recursion. Every universe gets the big bang it deserves.</description>
        </item8>
      </tree>
      <extends/>
      <description>MTREES stands for Modular Transnational Robust Extreme Environment System, a conceptual design system meant to standardize and connect Internet of Things devices with structures and real life environments with emphasis on safety, entertainment, ecology and economic value. It could also combine virtual/augmented realities with different environments, provide tactile feedback across an amalgum of senses. The structured system is made with various types of connectors and attachments for different types of devices. Using a modular approach, consumers can create custom designs and assemble on location or pick from a variety of pre-configured bundles in the marketplace. Using the same design system on a small and large scale enables more efficiency and reusable patterns. A major design goal was to take back control of our environment, climate, interactivity, connectedness and flatten the curve on numerous key performance indicators across a spectrum of industries as well as help people feel more comfortable in all environments while giving back a clean and efficient system in its wake.</description>
    </item0>
    <item1>
      <id>galaxy_transportation</id>
      <name>Vanhicular Man's Laughter</name>
      <type>galaxy</type>
      <inputs/>
      <outputs/>
      <passthru/>
      <children>
        <item0>planet_van</item0>
        <item1>planet_bike</item1>
        <item2>planet_truck</item2>
      </children>
      <tree>
        <item0>
          <id>planet_van</id>
          <name>Planet Van</name>
          <type>planet</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>forest_van_horns</item0>
            <item1>tree_hood_bat</item1>
            <item2>tree_van_fin</item2>
          </children>
          <tree>
            <item0>
              <id>forest_van_horns</id>
              <name>Van Horns</name>
              <type>forest</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>tree_van_bazooka</item0>
                <item1>tree_van_pipe</item1>
              </children>
              <tree>
                <item0>
                  <id>tree_van_bazooka</id>
                  <name>Van Bazooka</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_speaker</item0>
                    <item1>comp_subwoofer</item1>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_speaker</id>
                      <name>Speaker</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <size>small</size>
                      <problem>You can't hear me loud enough.</problem>
                      <description>Converts audio signals into sound.</description>
                    </item0>
                    <item1>
                      <id>comp_subwoofer</id>
                      <name>Subwoofer</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_speaker</id>
                        <name>Speaker</name>
                        <type>component</type>
                        <inputs>
                          <item0>comp_charge</item0>
                        </inputs>
                        <outputs>
                          <item0>comp_speaker</item0>
                        </outputs>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends>
                          <id>comp_segment</id>
                          <name>Segment</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>There are not enough burritos.</problem>
                          <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                        </extends>
                        <size>small</size>
                        <problem>You can't hear me loud enough.</problem>
                        <description>Converts audio signals into sound.</description>
                      </extends>
                      <image>comp_speaker</image>
                      <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                    </item1>
                  </tree>
                  <extends/>
                  <description>Modular pipe system for living in a van on and off grid with several flavors. Not to be confused with other types of pipes.</description>
                </item0>
                <item1>
                  <id>tree_van_pipe</id>
                  <name>Van Pipe</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_light</item0>
                    <item1>comp_air_filter</item1>
                    <item2>comp_fan</item2>
                    <item3>comp_fire</item3>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_light</id>
                      <name>Light</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_onoff</item1>
                        <item2>comp_knob</item2>
                      </inputs>
                      <outputs>
                        <item0>comp_light</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_onoff</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_onoff</id>
                          <name>On Off Switch</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <image>comp_onoff</image>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <image>comp_light</image>
                    </item0>
                    <item1>
                      <id>comp_air_filter</id>
                      <name>Air Filter</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <size>small</size>
                      <description>Filters airborne particles and contaminants to improve air quality.</description>
                    </item1>
                    <item2>
                      <id>comp_fan</id>
                      <name>Fan</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_knob</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_spin</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_knob</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_knob</id>
                          <name>Dial/Knob</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description/>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                      <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                    </item2>
                    <item3>
                      <id>comp_fire</id>
                      <name>Fire</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Something had to turn in to a human</problem>
                      <description>When you are Tom Hanks and get stranded on a deserted island, at least you have Mr. Wilson.</description>
                    </item3>
                  </tree>
                  <extends/>
                  <description>Modular pipe system for living in a van on and off grid with several flavors. Not to be confused with other types of pipes.</description>
                </item1>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_van</id>
                  <name>Planet Van</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>forest_van_horns</item0>
                    <item1>tree_hood_bat</item1>
                    <item2>tree_van_fin</item2>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_transportation</item0>
                  </belongs_to>
                  <problem>The van contains multitudes.</problem>
                  <description>Planet Van is the MTREES mobile habitat and large-format personal vehicle division — the taxonomy of products for the vehicle that is simultaneously a delivery system, a living space, a creative studio, a workshop, a guest room, and an argument for a different kind of life. The van is the most versatile enclosed structure on wheels ever built and it has been criminally underserved by the product ecosystem around it. Planet Van addresses the van as a platform: a steel-skinned modular volume that accepts sleeping systems, climate systems, power systems, social deterrent hardware, and at least one object that has no business being in a van but is significantly better for being there. Products here work with the van's geometry rather than against it, which is more than can be said for most factory options. The van is already the right choice. It just needs better things inside it.</description>
                </item0>
              </belongs_to>
              <problem>Vans do not have horns</problem>
              <description>Modular pipe system for living in a van on and off grid with several flavors. Not to be confused with other types of pipes.</description>
            </item0>
            <item1>
              <id>tree_hood_bat</id>
              <name>Hood Bat</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_bat</item0>
                <item1>comp_hood_prop</item1>
                <item2>comp_multi_tool</item2>
              </children>
              <tree>
                <item0>
                  <id>comp_bat</id>
                  <name>Bat</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A solid elongated striking and propping module. Multi-application. Do not ask which application is primary.</description>
                </item0>
                <item1>
                  <id>comp_hood_prop</id>
                  <name>Hood Prop</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A locking extension mechanism that holds an overhead panel open at a fixed angle, freeing both hands for the repair or the head scratch.</description>
                </item1>
                <item2>
                  <id>comp_multi_tool</id>
                  <name>Multi Tool</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A compact folding module containing multiple hand tools in one unit. The mechanic in the stick part of the stick.</description>
                </item2>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_van</id>
                  <name>Planet Van</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>forest_van_horns</item0>
                    <item1>tree_hood_bat</item1>
                    <item2>tree_van_fin</item2>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_transportation</item0>
                  </belongs_to>
                  <problem>The van contains multitudes.</problem>
                  <description>Planet Van is the MTREES mobile habitat and large-format personal vehicle division — the taxonomy of products for the vehicle that is simultaneously a delivery system, a living space, a creative studio, a workshop, a guest room, and an argument for a different kind of life. The van is the most versatile enclosed structure on wheels ever built and it has been criminally underserved by the product ecosystem around it. Planet Van addresses the van as a platform: a steel-skinned modular volume that accepts sleeping systems, climate systems, power systems, social deterrent hardware, and at least one object that has no business being in a van but is significantly better for being there. Products here work with the van's geometry rather than against it, which is more than can be said for most factory options. The van is already the right choice. It just needs better things inside it.</description>
                </item0>
              </belongs_to>
              <problem>Your van hood won't stay open and grandma's cane is not always available.</problem>
              <description>The Hood Bat is a modular mechanic in a stick, tightly packaged and dual-purpose by design. Primary function: prop open the hood of your van so you can change your oil, locate the source of that noise, or just stand around with your buddies scratching your heads and collectively willing the motor to turn over. Secondary function: self defense, depending on which hood you are referencing. A tree branch works too but the Hood Bat has a better warranty.</description>
            </item1>
            <item2>
              <id>tree_van_fin</id>
              <name>Dimetradon Fin</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_segment_shaped</item0>
                <item1>comp_spin</item1>
                <item2>comp_knob</item2>
                <item3>comp_duct_tape</item3>
              </children>
              <tree>
                <item0>
                  <id>comp_segment_shaped</id>
                  <name>Shaped Segment</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>When a normal burrito won't solve the problem.</problem>
                  <description>The Custom Shaped Burrito Segment can be form molded or printed for any physical shape you need in any material you desire. If you aren't in the proper shape check your form factor.</description>
                </item0>
                <item1>
                  <id>comp_spin</id>
                  <name>Spinner</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>Things may need spinnered</problem>
                  <description>A spinner.</description>
                </item1>
                <item2>
                  <id>comp_knob</id>
                  <name>Dial/Knob</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description/>
                </item2>
                <item3>
                  <id>comp_duct_tape</id>
                  <name>Duct Tape</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
                </item3>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_van</id>
                  <name>Planet Van</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>forest_van_horns</item0>
                    <item1>tree_hood_bat</item1>
                    <item2>tree_van_fin</item2>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_transportation</item0>
                  </belongs_to>
                  <problem>The van contains multitudes.</problem>
                  <description>Planet Van is the MTREES mobile habitat and large-format personal vehicle division — the taxonomy of products for the vehicle that is simultaneously a delivery system, a living space, a creative studio, a workshop, a guest room, and an argument for a different kind of life. The van is the most versatile enclosed structure on wheels ever built and it has been criminally underserved by the product ecosystem around it. Planet Van addresses the van as a platform: a steel-skinned modular volume that accepts sleeping systems, climate systems, power systems, social deterrent hardware, and at least one object that has no business being in a van but is significantly better for being there. Products here work with the van's geometry rather than against it, which is more than can be said for most factory options. The van is already the right choice. It just needs better things inside it.</description>
                </item0>
              </belongs_to>
              <description>The Dimetradon Fin is a 3d printed personalized custom molded vehicle attachment designed for Rebels with Mo Hawks so they can drive. The Dimetradon Fin is actually made of recycled hair and is fireproof, windproof and almost water proof. No longer will you have to have your girlfriend drive while you lean the seat back while chillaxin like a villian.
 
The Dimetradon Fin is available in driver version, passenger version or dual versions, so both you and your partner can cruise to the show in style. The best part of the Dimetradon Fin is you can’t turn your head, allowing you to drive especially safe and focus on the road a head, with a dime bag faded head. Upgrade to the Pro version and get a swivel component that turns with your head, enabling the most sophisticated concert trip the world has ever seen. Please be sure to tighten the swivel resister resistance knob to 11.</description>
            </item2>
          </tree>
          <extends/>
          <belongs_to>
            <item0>
              <id>galaxy_transportation</id>
              <name>Vanhicular Man's Laughter</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_van</item0>
                <item1>planet_bike</item1>
                <item2>planet_truck</item2>
              </children>
              <tree/>
              <extends/>
              <problem>Getting somewhere should not be this complicated.</problem>
              <description>Galaxy Vanhicular Man's Laughter is the MTREES personal transportation universe — the full taxonomy of vehicles, platforms, and infrastructure products for the problem of moving a human being from one location to another with appropriate speed, comfort, cargo capacity, and dignity. Transportation is the layer of the physical universe where every person makes daily decisions about which machine to trust with their body and how much that decision costs. This galaxy covers the complete spectrum of personal vehicle formats: the bicycle as the most efficient machine ever conceived, the scooter as the last-mile solution that refuses to be embarrassed about it, the van as a mobile habitat that contains an entire philosophy of life in a cargo volume, and the truck as the most capable underutilized platform on the road. Everything here is a platform. Everything accepts upgrades. The car that is not in this galaxy knows why.</description>
            </item0>
          </belongs_to>
          <problem>The van contains multitudes.</problem>
          <description>Planet Van is the MTREES mobile habitat and large-format personal vehicle division — the taxonomy of products for the vehicle that is simultaneously a delivery system, a living space, a creative studio, a workshop, a guest room, and an argument for a different kind of life. The van is the most versatile enclosed structure on wheels ever built and it has been criminally underserved by the product ecosystem around it. Planet Van addresses the van as a platform: a steel-skinned modular volume that accepts sleeping systems, climate systems, power systems, social deterrent hardware, and at least one object that has no business being in a van but is significantly better for being there. Products here work with the van's geometry rather than against it, which is more than can be said for most factory options. The van is already the right choice. It just needs better things inside it.</description>
        </item0>
        <item1>
          <id>planet_bike</id>
          <name>Planet Bike</name>
          <type>planet</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>tree_bike</item0>
            <item1>tree_scooter_burrito</item1>
            <item2>tree_bike_seat</item2>
            <item3>tree_bike_arms</item3>
            <item4>forest_ebikes</item4>
          </children>
          <tree>
            <item0>
              <id>tree_bike</id>
              <name>Bike Burrito</name>
              <type>tree</type>
              <inputs>
                <item0>comp_charge</item0>
              </inputs>
              <outputs>
                <item0>comp_charge</item0>
                <item1>comp_light</item1>
                <item2>comp_airpump</item2>
              </outputs>
              <passthru/>
              <children>
                <item0>comp_light</item0>
                <item1>comp_airpump</item1>
                <item2>comp_battery</item2>
                <item3>comp_splitter</item3>
                <item4>comp_variable_voltage</item4>
                <item5>comp_aleph</item5>
              </children>
              <tree>
                <item0>
                  <id>comp_light</id>
                  <name>Light</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_onoff</item1>
                    <item2>comp_knob</item2>
                  </inputs>
                  <outputs>
                    <item0>comp_light</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_onoff</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_onoff</id>
                      <name>On Off Switch</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <image>comp_onoff</image>
                    </item0>
                  </tree>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <image>comp_light</image>
                </item0>
                <item1>
                  <id>comp_airpump</id>
                  <name>Air Pump</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_airpump</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_onoff</item0>
                    <item1>comp_knob</item1>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_onoff</id>
                      <name>On Off Switch</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <image>comp_onoff</image>
                    </item0>
                    <item1>
                      <id>comp_knob</id>
                      <name>Dial/Knob</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description/>
                    </item1>
                  </tree>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <price/>
                  <description>A simple air pump</description>
                </item1>
                <item2>
                  <id>comp_battery</id>
                  <name>Battery</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                </item2>
                <item3>
                  <id>comp_splitter</id>
                  <name>Split Charge</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>Splits electrical current</description>
                </item3>
                <item4>
                  <id>comp_variable_voltage</id>
                  <name>UNI Volt Converter</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_control_panel</item0>
                    <item1>comp_knob</item1>
                    <item2>comp_plug_usb</item2>
                    <item3>comp_plug_12v</item3>
                    <item4>comp_plug_xt60</item4>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_control_panel</id>
                      <name>Control Panel</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <size>small</size>
                      <description>Typical control panel with knobs and buttons</description>
                      <image>comp_control_panel</image>
                    </item0>
                    <item1>
                      <id>comp_knob</id>
                      <name>Dial/Knob</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description/>
                    </item1>
                    <item2>
                      <id>comp_plug_usb</id>
                      <name>USB Plug</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_plug</id>
                        <name>Plug</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <size>small</size>
                        <description>A plug</description>
                        <image>comp_plug</image>
                      </extends>
                      <size>small</size>
                      <description>Standard USB Plug</description>
                      <image>comp_plug</image>
                    </item2>
                    <item3>
                      <id>comp_plug_12v</id>
                      <name>12v Power</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_plug</id>
                        <name>Plug</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <size>small</size>
                        <description>A plug</description>
                        <image>comp_plug</image>
                      </extends>
                      <size>small</size>
                      <image>comp_plug</image>
                      <description>Standard, waterproof 12v power socket</description>
                    </item3>
                    <item4>
                      <id>comp_plug_xt60</id>
                      <name>XT60 Plug</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_plug</id>
                        <name>Plug</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <size>small</size>
                        <description>A plug</description>
                        <image>comp_plug</image>
                      </extends>
                      <size>small</size>
                      <image>comp_plug</image>
                      <description>Special XT60 Plug with no soldering feature</description>
                    </item4>
                  </tree>
                  <extends>
                    <id>comp_uni_adapter</id>
                    <name>Uni-Adapter</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                    <problem>Every installation is different.</problem>
                    <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                  </extends>
                  <size>small</size>
                  <image>comp_uni_adapter</image>
                  <description>Converts voltage and amps dynamically to fit any device.</description>
                </item4>
                <item5>
                  <id>comp_aleph</id>
                  <name>Choose</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>You have not provided a solution yet </problem>
                </item5>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_bike</id>
                  <name>Planet Bike</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_bike</item0>
                    <item1>tree_scooter_burrito</item1>
                    <item2>tree_bike_seat</item2>
                    <item3>tree_bike_arms</item3>
                    <item4>forest_ebikes</item4>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_transportation</item0>
                  </belongs_to>
                  <problem>The car is winning and it shouldn't be.</problem>
                  <description>Planet Bike is the full taxonomy of two-wheeled human-powered transportation and everything that makes it survivable, comfortable, and worth doing more than once. The bicycle is the most efficient machine ever built by a species that also invented the leaf blower, and yet somehow it remains the underdog in every infrastructure conversation. Planet Bike addresses this by treating the bike not as a vehicle of last resort but as a platform — one that accepts arms, seats, cargo systems, power assists, and components that have no business being on a bike but are significantly better for being there. Everything here is designed around the premise that a person on a bike is already doing the right thing and deserves hardware that reflects that. The car is not invited.</description>
                </item0>
              </belongs_to>
              <price>100</price>
              <size>small</size>
              <problem>Humans need a lot of gear when riding bikes.</problem>
              <description>The Bike Burrito is a modular bike riding branch that connects together into one compact unit. The standard model includes most everything you need for emergencies like an extra tire tube, an air pump and bike tools. The battery module allows you to charge your phone as well as power a bright light and/or a taillight. Designed for harsh environments when you’ll be on the road or trail for long periods of time, the Bike Burrito is your one stop shop for all your bike riding needs. The large capacity water bottle also attaches to the unit or can be filled with food, rain jacket or anything else you need. The beveled end cap points backwards to protect your fragile cargo in case of an all-too-quick dismount at the wrong angle. The Bike Burrito comes in to sizes: skinny and phat. The skinny version does not have a water bottle and is slimmer and more compact with a low-flow pump. The phat version is meant for extreme trips and includes a high-flow pump, also suitable for fat tire bikes that need alot of air capacity. Because of the high-capacity battery, the air pump is electric so you can burn your calories on the bike instead of under the hot summer sun jacking your pump like a pilgrim. Phone not included.</description>
              <image>tree_bike</image>
              <template>tree</template>
            </item0>
            <item1>
              <id>tree_scooter_burrito</id>
              <name>Cuter Burrito</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>intangible_crash_management</item0>
                <item1>comp_spherical_pillow</item1>
                <item2>comp_light</item2>
                <item3>comp_battery</item3>
                <item4>comp_airpump</item4>
                <item5>comp_storage</item5>
              </children>
              <tree>
                <item0>
                  <id>intangible_crash_management</id>
                  <name>Crash Enablement</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_duct_tape</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_duct_tape</id>
                      <name>Duct Tape</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
                    </item0>
                  </tree>
                  <extends/>
                  <problem>You have not crashed yet</problem>
                  <description>This is not crash prevention or detection, its both. Prevention alone would take all the fun out of anything dangerous. Detection is not fun at all either. Introducing Crash Enablement. It makes crashing more funner. You get to CHOOSE when to crash and what happens when you do. Handles both intangle market crashes and motorized vehicles alike.</description>
                </item0>
                <item1>
                  <id>comp_spherical_pillow</id>
                  <name>Semi Spherical Pillow</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>intangible_null</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>intangible_null</id>
                      <name>Void Component</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>You found a wormhole in the Universe.</problem>
                      <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
                    </item0>
                  </tree>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <size>various</size>
                  <problem>Pillows should be funner</problem>
                  <description>A semi spherical shaped pillow. Available in sets of 3.</description>
                </item1>
                <item2>
                  <id>comp_light</id>
                  <name>Light</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_onoff</item1>
                    <item2>comp_knob</item2>
                  </inputs>
                  <outputs>
                    <item0>comp_light</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_onoff</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_onoff</id>
                      <name>On Off Switch</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <image>comp_onoff</image>
                    </item0>
                  </tree>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <image>comp_light</image>
                </item2>
                <item3>
                  <id>comp_battery</id>
                  <name>Battery</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                </item3>
                <item4>
                  <id>comp_airpump</id>
                  <name>Air Pump</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_airpump</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_onoff</item0>
                    <item1>comp_knob</item1>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_onoff</id>
                      <name>On Off Switch</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <image>comp_onoff</image>
                    </item0>
                    <item1>
                      <id>comp_knob</id>
                      <name>Dial/Knob</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description/>
                    </item1>
                  </tree>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <price/>
                  <description>A simple air pump</description>
                </item4>
                <item5>
                  <id>comp_storage</id>
                  <name>Storage Compartment</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <size>various</size>
                  <problem>Things need to be put in things.</problem>
                  <description>A storage compartment.</description>
                </item5>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_bike</id>
                  <name>Planet Bike</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_bike</item0>
                    <item1>tree_scooter_burrito</item1>
                    <item2>tree_bike_seat</item2>
                    <item3>tree_bike_arms</item3>
                    <item4>forest_ebikes</item4>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_transportation</item0>
                  </belongs_to>
                  <problem>The car is winning and it shouldn't be.</problem>
                  <description>Planet Bike is the full taxonomy of two-wheeled human-powered transportation and everything that makes it survivable, comfortable, and worth doing more than once. The bicycle is the most efficient machine ever built by a species that also invented the leaf blower, and yet somehow it remains the underdog in every infrastructure conversation. Planet Bike addresses this by treating the bike not as a vehicle of last resort but as a platform — one that accepts arms, seats, cargo systems, power assists, and components that have no business being on a bike but are significantly better for being there. Everything here is designed around the premise that a person on a bike is already doing the right thing and deserves hardware that reflects that. The car is not invited.</description>
                </item0>
              </belongs_to>
              <size>36,24,36</size>
              <price>300</price>
              <problem>Scooters crash.</problem>
              <description>The Scooter Burrito is both a functional, modular escooter attachment and a crash management system built in. This is not crash prevention or detection, its both. Prevention alone would take all the fun out of anything dangerous. Detection is not fun at all either. Introducing Crash Enablement. It makes crashing more funner. You get to CHOOSE when to crash! Even better, it protects your bike/scooter and not YOU! Even funner because you can keep doing it. Plus you get a cool standard modular MTREES Air Pump segment and you can add more parts! Let your imagination blossom.</description>
            </item1>
            <item2>
              <id>tree_bike_seat</id>
              <name>Pocket Rocket</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <price>100</price>
              <size>small</size>
              <problem>Humans crash bicycles often.</problem>
              <description>The Pocket Rocket is a bike seat post that doubles as an ejection seat. Upgrade to the Pro version and get the Bike Donut, an inflatable bouncy protection apparatus.</description>
              <template>tree</template>
            </item2>
            <item3>
              <id>tree_bike_arms</id>
              <name>Bike Arms</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_handlebar</item0>
                <item1>comp_telescoping_pole</item1>
                <item2>comp_tarp</item2>
                <item3>comp_stake</item3>
                <item4>comp_duct_tape</item4>
              </children>
              <tree>
                <item0>
                  <id>comp_handlebar</id>
                  <name>Handlebar</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A grip and steering bar that mounts to the front fork stem. Compatible with standard attachment hardware and accessory clamps.</description>
                </item0>
                <item1>
                  <id>comp_telescoping_pole</id>
                  <name>Telescoping Pole</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>An extendable pole that collapses to a compact length for storage and extends to a fixed height for use. Locks at each segment via twist or push-button mechanism.</description>
                </item1>
                <item2>
                  <id>comp_tarp</id>
                  <name>Tarp</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A waterproof flexible sheet that provides overhead cover or ground protection. Grommeted edges accept stakes, cord, and attachment points.</description>
                </item2>
                <item3>
                  <id>comp_stake</id>
                  <name>Stake</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A pointed anchor driven into the ground to hold cords, tarps, or frame bases in place. Works in soil, sand, and packed dirt.</description>
                </item3>
                <item4>
                  <id>comp_duct_tape</id>
                  <name>Duct Tape</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
                </item4>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_bike</id>
                  <name>Planet Bike</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_bike</item0>
                    <item1>tree_scooter_burrito</item1>
                    <item2>tree_bike_seat</item2>
                    <item3>tree_bike_arms</item3>
                    <item4>forest_ebikes</item4>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_transportation</item0>
                  </belongs_to>
                  <problem>The car is winning and it shouldn't be.</problem>
                  <description>Planet Bike is the full taxonomy of two-wheeled human-powered transportation and everything that makes it survivable, comfortable, and worth doing more than once. The bicycle is the most efficient machine ever built by a species that also invented the leaf blower, and yet somehow it remains the underdog in every infrastructure conversation. Planet Bike addresses this by treating the bike not as a vehicle of last resort but as a platform — one that accepts arms, seats, cargo systems, power assists, and components that have no business being on a bike but are significantly better for being there. Everything here is designed around the premise that a person on a bike is already doing the right thing and deserves hardware that reflects that. The car is not invited.</description>
                </item0>
              </belongs_to>
              <problem>Bikes have holes in their tubes.</problem>
              <description>Bike Arms is a handlebar system with telescoping poles that slide out from inside the bars, converting any standard bike into a functional tent frame in under two minutes. Plant the stakes, extend the poles, throw the tarp over it and you are home. Designed for cyclists, campers, and anyone who has ever been caught somewhere spectacular with nowhere to sleep. The whole rig is built into the handlebar so it is always with you when you need it most.</description>
            </item3>
            <item4>
              <id>forest_ebikes</id>
              <name>Ebike Forest</name>
              <type>forest</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>tree_ebike</item0>
              </children>
              <tree>
                <item0>
                  <id>tree_ebike</id>
                  <name>Ebike</name>
                  <type>tree</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_speaker</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_spin</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_motor</item0>
                    <item1>comp_battery</item1>
                    <item2>comp_reel_drive</item2>
                    <item3>comp_wheels</item3>
                    <item4>comp_subwoofer</item4>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_motor</id>
                      <name>Motor</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_spin</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <size>small</size>
                      <description>Converts electrical energy into mechanical motion.</description>
                    </item0>
                    <item1>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item1>
                    <item2>
                      <id>comp_reel_drive</id>
                      <name>Reel Drive</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_spin</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_spin</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_spin</id>
                        <name>Spinner</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends>
                          <id>comp_segment</id>
                          <name>Segment</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>There are not enough burritos.</problem>
                          <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                        </extends>
                        <problem>Things may need spinnered</problem>
                        <description>A spinner.</description>
                      </extends>
                      <price>220</price>
                      <problem>Rotational loads arrive suddenly and leave smoothly, or they should.</problem>
                      <description>Sealed rotational drive unit built on a century of fishing reel drag science: a stacked carbon-washer drag system delivers smooth, adjustable resistance under sudden violent load, while an instant anti-reverse bearing eliminates backplay in the non-drive direction, providing hold-on-slope behavior for wheeled applications and hold-on-fish behavior for the original one. Gear lay is machined to casting-reel tolerances, which are tighter than anything in your car. Fully mechanical, no firmware, serviceable with one screwdriver and patience. Suitable for any system that spins, stops spinning, or must be talked down from spinning backwards.</description>
                    </item2>
                    <item3>
                      <id>comp_wheels</id>
                      <name>Wheels</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A rolling base module for ground-level transport of heavy containers. Sized and rated for uneven pavement, curb transitions, and the general hostility of outdoor surfaces. Operable by anyone including people who have been told not to lift heavy things.</description>
                    </item3>
                    <item4>
                      <id>comp_subwoofer</id>
                      <name>Subwoofer</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_speaker</id>
                        <name>Speaker</name>
                        <type>component</type>
                        <inputs>
                          <item0>comp_charge</item0>
                        </inputs>
                        <outputs>
                          <item0>comp_speaker</item0>
                        </outputs>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends>
                          <id>comp_segment</id>
                          <name>Segment</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>There are not enough burritos.</problem>
                          <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                        </extends>
                        <size>small</size>
                        <problem>You can't hear me loud enough.</problem>
                        <description>Converts audio signals into sound.</description>
                      </extends>
                      <image>comp_speaker</image>
                      <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                    </item4>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>forest_ebikes</id>
                      <name>Ebike Forest</name>
                      <type>forest</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>tree_ebike</item0>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>planet_bike</item0>
                        <item1>docs_acquisition</item1>
                      </belongs_to>
                      <problem>The ebikes needed somewhere to grow before the mutations start.</problem>
                      <description>The Ebike Forest grows ebikes. Planted per the Prototypes On Forests directive on the day of the Snurra acquisition, it contains the prototype Ebike; future flavors extend the prototype and are raised here. The forest is toured by a converted band bus that doubles as the factory, so the supply chain has a setlist.</description>
                    </item0>
                  </belongs_to>
                  <template>tree</template>
                  <price>1,999</price>
                  <size>medium</size>
                  <problem>Humans want to pedal, just not the whole time, or really at all.</problem>
                  <description>The Ebike is the prototype electric bicycle of the MTREES universe and the flagship product of the Snurra acquisition. The drivetrain is a Reel Drive: a century of Swedish drag science means acceleration arrives like a fish taking line, smooth and inevitable, and the instant anti-reverse holds you on any hill in Oklahoma. Power comes from the standard battery module; sound comes from the subwoofer, because the acquisition included a power metal band and the committee refuses to let that asset idle. The Ebike is the base form; mutations extend it, per the Mutation Response Protocol, and they live here in the forest with it.</description>
                </item0>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_bike</id>
                  <name>Planet Bike</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_bike</item0>
                    <item1>tree_scooter_burrito</item1>
                    <item2>tree_bike_seat</item2>
                    <item3>tree_bike_arms</item3>
                    <item4>forest_ebikes</item4>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_transportation</item0>
                  </belongs_to>
                  <problem>The car is winning and it shouldn't be.</problem>
                  <description>Planet Bike is the full taxonomy of two-wheeled human-powered transportation and everything that makes it survivable, comfortable, and worth doing more than once. The bicycle is the most efficient machine ever built by a species that also invented the leaf blower, and yet somehow it remains the underdog in every infrastructure conversation. Planet Bike addresses this by treating the bike not as a vehicle of last resort but as a platform — one that accepts arms, seats, cargo systems, power assists, and components that have no business being on a bike but are significantly better for being there. Everything here is designed around the premise that a person on a bike is already doing the right thing and deserves hardware that reflects that. The car is not invited.</description>
                </item0>
                <item1>
                  <id>docs_acquisition</id>
                  <name>The Reel Deal</name>
                  <type>docs</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_dispenser_boomstick</item0>
                    <item1>forest_ebikes</item1>
                  </children>
                  <tree/>
                  <extends/>
                  <problem>MTREES needed a drivetrain, a soundtrack, and a closing argument.</problem>
                  <description>In a transaction the committee describes as transnational (finally justifying the T), MTREES acquired Snurra Reel Works AB, a 117-year-old Swedish fishing reel company, and Amaranoth, a Swedish power metal band, in a single afternoon, to make ebikes. The logic was airtight: nobody on Earth has spent more hours perfecting smooth drag under sudden violent load than a Swedish reel engineer, and nobody generates more raw exportable energy per minute than a power metal band in drop C. Snurra's century of drag science became the Reel Drive; the band became the power stage, with the tour bus converted to a mobile factory that manufactures ebikes at every show, load-in to load-out. Negotiations stalled once, when the Snurra board declared none shall pass. An MTREES representative then produced the Boomstick from the sporting goods department and explained, calmly and at no point raising it, that this was their Boomstick. The board, recognizing peak industrial design when they saw it (walnut stock, cobalt blue steel, hair trigger, Grand Rapids build quality), signed immediately and asked where they could get one. Shop smart. The resulting ebikes route power, sound, and drag through the larger network, raising questions about forest I/O inheritance that the committee has scheduled for a future chapter and is already weeping about.</description>
                </item1>
              </belongs_to>
              <problem>The ebikes needed somewhere to grow before the mutations start.</problem>
              <description>The Ebike Forest grows ebikes. Planted per the Prototypes On Forests directive on the day of the Snurra acquisition, it contains the prototype Ebike; future flavors extend the prototype and are raised here. The forest is toured by a converted band bus that doubles as the factory, so the supply chain has a setlist.</description>
            </item4>
          </tree>
          <extends/>
          <belongs_to>
            <item0>
              <id>galaxy_transportation</id>
              <name>Vanhicular Man's Laughter</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_van</item0>
                <item1>planet_bike</item1>
                <item2>planet_truck</item2>
              </children>
              <tree/>
              <extends/>
              <problem>Getting somewhere should not be this complicated.</problem>
              <description>Galaxy Vanhicular Man's Laughter is the MTREES personal transportation universe — the full taxonomy of vehicles, platforms, and infrastructure products for the problem of moving a human being from one location to another with appropriate speed, comfort, cargo capacity, and dignity. Transportation is the layer of the physical universe where every person makes daily decisions about which machine to trust with their body and how much that decision costs. This galaxy covers the complete spectrum of personal vehicle formats: the bicycle as the most efficient machine ever conceived, the scooter as the last-mile solution that refuses to be embarrassed about it, the van as a mobile habitat that contains an entire philosophy of life in a cargo volume, and the truck as the most capable underutilized platform on the road. Everything here is a platform. Everything accepts upgrades. The car that is not in this galaxy knows why.</description>
            </item0>
          </belongs_to>
          <problem>The car is winning and it shouldn't be.</problem>
          <description>Planet Bike is the full taxonomy of two-wheeled human-powered transportation and everything that makes it survivable, comfortable, and worth doing more than once. The bicycle is the most efficient machine ever built by a species that also invented the leaf blower, and yet somehow it remains the underdog in every infrastructure conversation. Planet Bike addresses this by treating the bike not as a vehicle of last resort but as a platform — one that accepts arms, seats, cargo systems, power assists, and components that have no business being on a bike but are significantly better for being there. Everything here is designed around the premise that a person on a bike is already doing the right thing and deserves hardware that reflects that. The car is not invited.</description>
        </item1>
        <item2>
          <id>planet_truck</id>
          <name>Planet Truck</name>
          <type>planet</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>tree_suv_horns</item0>
            <item1>tree_truck_pot</item1>
            <item2>tree_turn_pike</item2>
            <item3>tree_cop_cage</item3>
          </children>
          <tree>
            <item0>
              <id>tree_suv_horns</id>
              <name>SUV Horns</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_uni_adapter</item0>
                <item1>comp_cattleguard</item1>
                <item2>comp_foldable_pole</item2>
              </children>
              <tree>
                <item0>
                  <id>comp_uni_adapter</id>
                  <name>Uni-Adapter</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>Every installation is different.</problem>
                  <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                </item0>
                <item1>
                  <id>comp_cattleguard</id>
                  <name>Cattleguard</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A solid iron front-mounted apparatus that serves as the base and anchor for the horn pole system. Also discourages cattle.</description>
                </item1>
                <item2>
                  <id>comp_foldable_pole</id>
                  <name>Foldable Pole</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A vertical pole that folds flat when not in use and locks upright when it is time to rise to the occasion. Accepts unlimited modular attachments at any point along its length.</description>
                </item2>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_truck</id>
                  <name>Planet Truck</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_suv_horns</item0>
                    <item1>tree_truck_pot</item1>
                    <item2>tree_turn_pike</item2>
                    <item3>tree_cop_cage</item3>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_transportation</item0>
                  </belongs_to>
                  <problem>The truck is the most capable vehicle ever built and it spends most of its time parked.</problem>
                  <description>Planet Truck is the MTREES large-format personal and commercial vehicle ecosystem — the full taxonomy of products for the infrastructure layer that sits on top of, underneath, around, and occasionally inside the truck and SUV. The truck hauls, tows, sleeps, commands, idles in parking lots of enormous size, and sits outside a sporting goods store for four hours while the owner is inside buying things that will also be stored in the truck. Planet Truck acknowledges all of this without judgment and builds accordingly. The products here turn the truck from a vehicle into a platform — one that accepts upgrades, generates income, enforces tolls, and processes air that would otherwise just be air. The SUV is included. Nobody asked but it is here.</description>
                </item0>
              </belongs_to>
              <problem>Vehicles do not have horns.</problem>
              <description>Two foldable vertical poles attached to a solid iron cattleguard apparatus that rise to the occasion with unlimited modular attachments. Fold them down for the highway, raise them up for the occasion. What goes on them is entirely your business.</description>
            </item0>
            <item1>
              <id>tree_truck_pot</id>
              <name>Truck Pot</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_plug_power</item0>
                <item1>comp_air_pump_filter</item1>
                <item2>comp_wifi_module</item2>
                <item3>comp_package_delivery_box</item3>
                <item4>comp_trash_can</item4>
                <item5>comp_recycle_can</item5>
                <item6>comp_oil_barrel</item6>
                <item7>comp_currency_exchange</item7>
                <item8>comp_truck_ac</item8>
                <item9>comp_truck_heater</item9>
                <item10>comp_truck_vacuum</item10>
                <item11>comp_battery</item11>
                <item12>comp_uni_adapter</item12>
              </children>
              <tree>
                <item0>
                  <id>comp_plug_power</id>
                  <name>Power Plug</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_plug</id>
                    <name>Plug</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <size>small</size>
                    <description>A plug</description>
                    <image>comp_plug</image>
                  </extends>
                  <problem>Truck drivers need shore power and there is a light pole right there doing nothing.</problem>
                  <description>The Power Plug is a weatherproof exterior electrical outlet assembly mounted on the Truck Pot body providing two NEMA 5-15 standard 15-amp outlets and one NEMA TT-30 30-amp RV-rated outlet behind a spring-loaded cover rated for outdoor use, rain, and the full ambient temperature range of a parking lot in any season. The 30-amp outlet is the one truck drivers actually want. The 15-amp outlets are for everyone else who pulls in with a phone charger and an optimistic attitude. All outlets are GFCI protected at the pole-side breaker. In the Truck Pot Pro configuration, outlet access is metered against the battery credit balance of the user session and draws first from banked charge before pulling from grid, meaning the driver who contributed engine power to the lot earlier in the day is the driver who runs their outlets the longest at night. This is the intended design.</description>
                </item0>
                <item1>
                  <id>comp_air_pump_filter</id>
                  <name>Air Pump / Air Filter</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Tires go flat and parking lot air is gross and there are two separate machines for this and neither is ever working.</problem>
                  <description>The Air Pump / Air Filter is the signature dual-function module of the Truck Pot and the component that makes people stop and ask what that thing is. On the pump side it is a 150 PSI compressor with a digital pressure gauge and a standard Schrader valve hose long enough to reach all four tires on a commercial truck without moving the hose between wheels, with a preset mode that fills to a target PSI and stops automatically so the driver does not have to crouch in the dark holding a gauge. On the filter side it is a three-stage HEPA-rated air purification unit drawing from ambient lot air — diesel particulates, brake dust, asphalt off-gassing, whatever a parking lot is made of at 2am — and exhausting cleaned air at breathing height through a louvered outlet on the front face of the unit. Both functions operate simultaneously off the same intake manifold. The pump pressurizes the air path for tire filling. The filter runs the same air through the media stack and exhausts it into the ambient environment. One machine. One plug. Two things fixed. The unit also smells faintly of pine because the carbon stage is pine-derived activated charcoal and this was not a decision made by the engineering team.</description>
                </item1>
                <item2>
                  <id>comp_wifi_module</id>
                  <name>WiFi Module</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Parking lots have no internet and people need it.</problem>
                  <description>The WiFi Module is a weatherproof 802.11ax WiFi 6 access point sealed in a UV-stable radome housing rated to IP66, providing broadband wireless access to the surrounding lot area at a radius sufficient to reach a truck cab parked at the pole without the driver leaving the vehicle. The module connects to backhaul internet via whatever connectivity the Trunks system provides at the installation site and broadcasts an open SSID with a configurable session bandwidth cap managed by the lot operator. Speed is not the point. Enough bandwidth to run a dispatch app, stream something low-resolution, and send a text is the point. The module is mounted above all other Truck Pot components on the pole body for unobstructed signal propagation and is the component most likely to have something thrown at it, which is why the radome is polycarbonate.</description>
                </item2>
                <item3>
                  <id>comp_package_delivery_box</id>
                  <name>Package Delivery Box</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Truck drivers receive packages too but they are never in one place long enough to get them.</problem>
                  <description>The Package Delivery Box is a heavy-gauge powder-coated steel lockbox mounted at accessible height on the Truck Pot body, sized to accept packages up to 18 by 14 by 12 inches through a hinged top-loading drop slot that allows delivery without a key or code from the delivery side and requires a unique per-session PIN from the recipient side. The PIN is generated when the driver registers their truck at the Truck Pot via the pole-mounted NFC tap point and delivered to whatever contact method they specify. The box is through-bolted to the pole body with tamper-resistant hardware and the lock cylinder is a Grade 1 commercial deadbolt with a hardened steel shackle. A carrier strip along the inside of the door holds a laminated address card insert the driver can slide in for their overnight stay so deliveries find the right box in a lot with multiple Truck Pots. The box is not heated or cooled and is not rated for perishable goods, which is a decision the documentation makes clearly because people have tried.</description>
                </item3>
                <item4>
                  <id>comp_trash_can</id>
                  <name>Trash Can</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Parking lots generate trash and the trash ends up on the ground.</problem>
                  <description>The Truck Pot Trash Can is a 32-gallon powder-coated steel receptacle mounted to the base collar of the Truck Pot pole body with a spring-loaded hinged door on the front face sized for standard fast food bags, which is the primary input stream at any truck stop adjacent to a highway. The lid profile is sloped to prevent the can from becoming a surface for things that are not trash. A liner bag retention ring inside the upper rim keeps the bag in place when the can is serviced without requiring the bag to be taped, tied, or otherwise committed to the can in a way that makes removal a physical challenge at 5am. The Trash Can and the Recycle Can are the same component in different colors because they are the same problem.</description>
                </item4>
                <item5>
                  <id>comp_recycle_can</id>
                  <name>Recycle Can</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>There is nowhere to recycle in a parking lot so nothing gets recycled.</problem>
                  <description>The Truck Pot Recycle Can is a 32-gallon powder-coated steel receptacle in blue mounted to the base collar of the Truck Pot pole body opposite the Trash Can, accepting bottles, cans, and cardboard through a hinged door with a graphic on it indicating what goes in there. Whether the contents are actually recycled downstream depends entirely on the lot operator and their municipal contract, and the Truck Pot documentation acknowledges this with the phrase: at least it is sorted. The Recycle Can is the same component as the Trash Can in a different color. This is noted here because it was noted in engineering review and the engineer who noted it was correct.</description>
                </item5>
                <item6>
                  <id>comp_oil_barrel</id>
                  <name>Oil Barrel</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Used motor oil has nowhere to go in a parking lot and ends up somewhere it should not.</problem>
                  <description>The Oil Barrel is a 55-gallon double-walled HDPE collection drum mounted on a floor-level saddle bracket at the base of the Truck Pot pole, accepting used motor oil, transmission fluid, and other non-hazardous automotive fluids through a standard 2-inch bung fitting on the top face with a funnel insert rated for fluids up to 200 degrees Fahrenheit. The outer wall provides secondary containment for the full drum volume in the event of inner wall breach, which is a thing that can happen and is unpleasant when it does. The barrel ships with a fill level indicator strip visible from standing height and a tamper-evident cap that signals when the drum has been accessed between scheduled service pickups. Coordinating the pickup is the lot operator's responsibility and the barrel is very clearly labeled as a thing that needs to be coordinated before it is full, which is the kind of label that gets ignored until it matters.</description>
                </item6>
                <item7>
                  <id>comp_currency_exchange</id>
                  <name>Currency Exchange</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Truck drivers cross borders and need local currency and there is no exchange at 3am in a parking lot.</problem>
                  <description>The Currency Exchange is a tamper-resistant automated currency conversion kiosk module integrated into the upper body of the Truck Pot, supporting bill-to-bill exchange for the top 12 global currency pairs by transaction volume at the installation site, plus crypto-to-cash conversion for the four most liquid digital assets at time of transaction. The unit accepts bills through a motorized validator, dispenses exchange currency from internal cassettes, and prints a receipt that is also a proof of exchange for customs purposes if the driver needs it to be. Exchange rates are pulled from a live feed via the WiFi Module and displayed on a 7-inch daylight-readable screen before the transaction commits. The kiosk does not give change. It gives currency. There is a difference and the screen explains it before anyone inserts anything.</description>
                </item7>
                <item8>
                  <id>comp_truck_ac</id>
                  <name>Truck AC</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Sleeping in a hot truck cab in summer requires running the engine all night, which burns fuel and makes noise and exhaust.</problem>
                  <description>The Truck AC is a pole-mounted compact split-system air conditioning unit consisting of an outdoor condenser module clamped to the Truck Pot upper body and a flexible insulated supply hose with a magnetic window-mount adapter that seals to the driver-side window of a standard truck cab without tools, creating a conditioned air feed into the sleeping space without requiring the engine to run. The system is rated at 8,000 BTU per hour, sufficient to cool a standard truck cab sleeping area to a comfortable temperature in ambient conditions up to 42 degrees Celsius. Power draw is 750 watts from the Truck Pot power hub, which in the Pro configuration pulls first from battery credit before grid. The window adapter comes in three widths covering the glass measurement range of 95 percent of North American truck models sold after 1998 and uses a foam compression seal that leaves no marks on the glass. The hose is 3 meters long. Drivers who have slept in a hot cab in August know why this component exists. Everyone else can guess.</description>
                </item8>
                <item9>
                  <id>comp_truck_heater</id>
                  <name>Truck Heater</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Sleeping in a cold truck cab in winter requires running the engine all night, which burns fuel and makes noise.</problem>
                  <description>The Truck Heater is the winter-season counterpart to the Truck AC module, a pole-mounted ceramic radiant heating unit with the same flexible hose and magnetic window-mount adapter interface, delivering 1,500 watts of convective heat into the cab sleeping space without engine operation. The unit features a low-noise fan rated at 38 decibels at 1 meter because the driver needs to sleep and this is not a industrial workspace. A thermostat probe on the hose end reads cab temperature and cycles the heater to maintain a set point, rather than running at full output until someone wakes up sweating. The window adapter and hose are the same component as the Truck AC version and are shared between the two units, meaning a driver with both modules only needs one window kit. The heater is rated for ambient temperatures down to minus 30 degrees Celsius at the outdoor unit, which covers everywhere a truck is going to be parked in winter except the places where it probably shouldn't be.</description>
                </item9>
                <item10>
                  <id>comp_truck_vacuum</id>
                  <name>Truck Vacuum</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Truck cabs accumulate a specific type of debris that cannot be described but everyone who drives a truck knows exactly what it is.</problem>
                  <description>The Truck Vacuum is a coin-op or credit-tap activated high-suction wet-dry vacuum station mounted at the base of the Truck Pot pole with a 6-meter hose on a retractable reel rated for the interior geometry of standard truck cabs, sleeper berths, and the footwell situation that develops over a long haul. The motor produces 180 CFM airflow through a dual-stage filtration system — a cyclone separator for bulk debris and a fine filter for the particulate layer underneath. The canister is a 20-liter stainless steel drum that is emptied by lot maintenance on a service schedule visible on the pole-mounted status display. The vacuum operates for 5 minutes per credit unit. Additional time can be purchased in 2-minute increments. The hose is long enough to reach the passenger side without moving the truck. The nozzle kit includes a crevice tool, a brush, and a wide-mouth floor attachment. In the Truck Pot Pro configuration, vacuum credits can be earned by contributing engine power to the lot battery system, so a driver who charges the lot can vacuum for free, which is a sentence that has never been true anywhere before this product existed. Not for use on the highway. Not for hiding things.</description>
                </item10>
                <item11>
                  <id>comp_battery</id>
                  <name>Battery</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                </item11>
                <item12>
                  <id>comp_uni_adapter</id>
                  <name>Uni-Adapter</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>Every installation is different.</problem>
                  <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                </item12>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_truck</id>
                  <name>Planet Truck</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_suv_horns</item0>
                    <item1>tree_truck_pot</item1>
                    <item2>tree_turn_pike</item2>
                    <item3>tree_cop_cage</item3>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_transportation</item0>
                  </belongs_to>
                  <problem>The truck is the most capable vehicle ever built and it spends most of its time parked.</problem>
                  <description>Planet Truck is the MTREES large-format personal and commercial vehicle ecosystem — the full taxonomy of products for the infrastructure layer that sits on top of, underneath, around, and occasionally inside the truck and SUV. The truck hauls, tows, sleeps, commands, idles in parking lots of enormous size, and sits outside a sporting goods store for four hours while the owner is inside buying things that will also be stored in the truck. Planet Truck acknowledges all of this without judgment and builds accordingly. The products here turn the truck from a vehicle into a platform — one that accepts upgrades, generates income, enforces tolls, and processes air that would otherwise just be air. The SUV is included. Nobody asked but it is here.</description>
                </item0>
              </belongs_to>
              <price>0-10000</price>
              <size>medium</size>
              <problem>Parking lots are too empty.</problem>
              <description>The Truck Pot is a life-giving utility station engineered for the overnight lot operator, the long-haul driver, the side-of-the-road philosopher, and anyone else who has spent a night in a parking lot staring at a light pole that offers nothing. The Truck Pot mounts to any standard light pole using the Trunks system and consolidates everything a truck driver needs for an extended stay into a single pole-mounted unit: power, internet, fresh air, waste disposal, package receiving, oil management, currency exchange, climate control, and a vacuum that is not for the highway. The base configuration is free to use with a self-sustaining charge-sharing model — the Pro version includes a battery module that siphons power from running engines, idling generators, or other ambient sources in the lot and redistributes it as shared grid credit, meaning you can stay charged for free for as long as the system has charge to give, which is longer than you would expect and shorter than you would hope depending on how many other trucks are in the lot. Price ranges from zero dollars to ten thousand dollars depending on who is buying gas. The Truck Pot is warranted for standard roadside utility use. It is not warranted for, and is explicitly prohibited from being used as, a concealment device for anything on the side of any highway, and this warning is in the documentation because it had to be.</description>
            </item1>
            <item2>
              <id>tree_turn_pike</id>
              <name>Turn Pike</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_satellite_dish</item0>
                <item1>comp_vr_glasses</item1>
                <item2>comp_electronic_sign</item2>
                <item3>comp_vr_camera</item3>
                <item4>comp_hinge_array</item4>
                <item5>comp_motor_array</item5>
                <item6>comp_bullhorn</item6>
                <item7>comp_emergency_lights</item7>
                <item8>comp_microphone</item8>
                <item9>comp_tablet_holder</item9>
              </children>
              <tree>
                <item0>
                  <id>comp_satellite_dish</id>
                  <name>Satellite Dish</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>A toll booth is not in a place that has good internet and VR requires very good internet.</problem>
                  <description>The Satellite Dish is a low-earth-orbit satellite broadband terminal mounted on the upper structure of the Turn Pike providing the bidirectional high-bandwidth, low-latency internet connection required to sustain a live VR telepresence session between the toll booth unit and the operator's home setup without perceptible lag, frame drops, or the kind of audio delay that makes a conversation feel like two people yelling past each other, which is already a risk at a toll booth without adding technology problems. The dish is a flat-panel phased array unit in a weatherproof housing that tracks the satellite constellation automatically without mechanical rotation, rated for rain fade, snow accumulation, and the full ambient vibration environment of a highway-adjacent installation. Latency is under 40 milliseconds in nominal conditions, which is sufficient for VR telepresence and would also be excellent for gaming, though this use case is not officially sanctioned during a shift.</description>
                </item0>
                <item1>
                  <id>comp_vr_glasses</id>
                  <name>VR Glasses</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The operator needs to see, hear, and feel present at the toll booth without being there.</problem>
                  <description>The VR Glasses are the operator-side wearable display unit of the Turn Pike telepresence system, a standalone mixed-reality headset providing a live stereoscopic feed from the Turn Pike VR Camera at the toll booth, rendered at sufficient resolution and refresh rate that the operator perceives themselves as present at the booth window during the encounter. The glasses include integrated spatial audio so the operator hears the toll environment as it sounds at the booth, including wind, engine noise, and whatever the driver is saying or not saying. Head tracking in the glasses drives the motorized hinge array on the Turn Pike unit, so when the operator turns to look at the approaching vehicle the camera and tablet face follow. The glasses ship with the Turn Pike unit but are worn by the operator at home. They are not weatherproof because they are inside. A charging dock is included. Whether the operator wears them while on the couch, at a desk, or standing in their kitchen is between the operator and their union agreement.</description>
                </item1>
                <item2>
                  <id>comp_electronic_sign</id>
                  <name>Electronic Sign</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Drivers approaching the toll need to know the fee before they get there and argue about it.</problem>
                  <description>The Electronic Sign is a full-color LED matrix display panel mounted at approach height on the Turn Pike structure, visible from a minimum of 50 meters in direct sunlight and displaying the current toll fee, accepted payment methods, lane status, and any operator-configured message the toll collector wishes to communicate to approaching drivers from the comfort of their home. The display is controlled from the operator interface and updates in real time, meaning the collector can change the message, display a custom greeting, or show whatever they want within the parameters of the Turn Pike operator agreement. The sign supports plain text, numeric values, and a set of pre-loaded emoji-style graphics for common toll booth communication scenarios. The display is rated for continuous outdoor operation and does not wash out in any documented weather condition. The exclamation point glyph is larger than all other characters by 20 percent and this was a deliberate choice.</description>
                </item2>
                <item3>
                  <id>comp_vr_camera</id>
                  <name>VR Camera</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The operator cannot see what is happening at the booth if there is no camera, and VR requires more than one angle.</problem>
                  <description>The VR Camera is a dual-lens stereoscopic wide-angle camera assembly mounted on the Turn Pike unit providing the live binocular video feed transmitted to the operator's VR Glasses. The camera captures at 4K per eye at 90 frames per second, sufficient for a full-presence VR experience without motion artifacts during head-tracked view changes. A secondary wide-angle overview camera covers the vehicle approach lane and feeds a picture-in-picture monitor in the operator's peripheral view for situational awareness of what is coming before it arrives at the window. The camera housing is weatherproof, heated to prevent lens fogging in cold conditions, and treated with a hydrophobic coating on the lens surfaces to maintain visibility in rain. Night vision capability is provided by a near-infrared illuminator array integrated into the camera housing that activates automatically below a light threshold, ensuring the operator can see the driver clearly at 3am on a poorly lit stretch of turnpike without asking them to turn on their dome light.</description>
                </item3>
                <item4>
                  <id>comp_hinge_array</id>
                  <name>Hinge Array</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Drivers pull up to toll booths at different positions and the unit needs to reach all of them.</problem>
                  <description>The Hinge Array is a multi-joint articulated arm assembly consisting of five independently motorized pivot joints connecting the Turn Pike base mount to the tablet and camera head assembly, providing a combined range of motion sufficient to reposition the unit face from a compact resting position flush with the booth structure to a fully extended operating position at driver window height for any vehicle from a compact car to a commercial truck cab without the operator doing anything except moving their head. Each joint is a sealed brushless servo motor rated for continuous outdoor operation with position feedback accurate to 0.5 degrees. The arm carries the full cable harness for power, data, and audio internally through sealed conduit channels in each segment so there are no external cables to snag, freeze, or attract attention. The resting position folds the arm to a compact profile that does not impede vehicle clearance in the lane, which was a regulatory requirement that came up during the permitting process and required a redesign of joint three.</description>
                </item4>
                <item5>
                  <id>comp_motor_array</id>
                  <name>Motor Array</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The articulated arm needs multiple independent drive sources to cover its full range of motion.</problem>
                  <description>The Motor Array is the distributed drive system powering each joint in the Turn Pike Hinge Array, consisting of five brushless DC servo motors each paired with a harmonic drive gear reduction unit providing high torque at low speed with zero backlash, meaning the arm moves precisely where the operator's head tracking commands it and stops there without drift or oscillation. Each motor operates independently from a shared 48-volt DC bus with per-motor current limiting that prevents overload in the event of a jam, foreign object intrusion, or an unusually large driver who leans into the arm during the payment transaction. The full array draws approximately 180 watts at peak simultaneous actuation across all joints and under 20 watts in hold position. Position is logged continuously and the control system detects abnormal load signatures indicating potential collisions and halts the arm before contact, which protects both the unit and the driver and also the operator's sense of what happened.</description>
                </item5>
                <item6>
                  <id>comp_bullhorn</id>
                  <name>Bullhorn</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>It is very loud on a turnpike and the driver cannot hear what the toll collector is saying.</problem>
                  <description>The Bullhorn is a high-output directional speaker system mounted on the Turn Pike tablet head assembly, serving as the primary audio output for the operator's voice during standard toll collection and as the enforcement output during elevated situations. In standard mode the bullhorn amplifies the operator's voice from the home microphone to a clear, intelligible 95 decibels at 3 meters, sufficient to cut through highway ambient noise, engine rumble, and whatever the driver has playing at volume. In Nuke Code Mode, activated via a dedicated button in the operator interface that has a protective cover over it so it is not pressed accidentally, the bullhorn transitions to a 10,000 decibel piercing tone sequence that the Turn Pike engineering documentation classifies as an attention restoration signal and the legal team classifies as a feature requiring a separate liability acknowledgment in the operator agreement. Nuke Code Mode is intended for non-payment events and drivers who have made the situation personal. The mode has a three-second activation delay so the operator has to really mean it.</description>
                </item6>
                <item7>
                  <id>comp_emergency_lights</id>
                  <name>Emergency Lights</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>A toll booth needs visual authority when the audio authority has not worked.</problem>
                  <description>The Emergency Lights are a set of four high-intensity LED strobe units mounted at the corners of the Turn Pike head assembly producing alternating red and blue flash patterns at 200 candela per unit, providing the visual component of the enforcement response when activated alongside Nuke Code Mode or independently for lane hazard signaling. The strobe pattern is programmable by the operator from a dropdown in the home interface and ships with four presets: Standard Alert, Escalating Concern, Absolute Authority, and the unnamed fourth pattern that engineering added during development and did not label because they felt the name they had for it was not appropriate for operator-facing documentation. The lights are rated for continuous outdoor operation and are visible in daylight at 100 meters. Activation is logged with a timestamp and the reason field in the log is mandatory, which means the operator has to type something before the lights turn on, which was a deliberate design decision to ensure a minimum of one second of reflection occurs before escalation.</description>
                </item7>
                <item8>
                  <id>comp_microphone</id>
                  <name>Microphone</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_wifi</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                  <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                </item8>
                <item9>
                  <id>comp_tablet_holder</id>
                  <name>Tablet Holder</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The operator's face needs to be broadcast to the driver on hardware that is affordable, replaceable, and human-sized.</problem>
                  <description>The Tablet Holder is a weatherproof locking enclosure sized for standard 11-inch and 12.9-inch iPad models, mounting the tablet at face height on the Turn Pike arm assembly with the front camera exposed and screen facing the driver so the live video feed of the operator's face is the first thing the driver sees when they pull up to the booth. The enclosure is a CNC-machined aluminum shell with a tempered glass front panel, sealed gaskets on all seams, and an active heating element behind the tablet to maintain the device within its operating temperature range in sub-zero conditions. A MagSafe-compatible wireless charging coil keeps the tablet charged without a cable port that could admit moisture. The tablet itself is operator-supplied and is not included in the Turn Pike unit price because tablets are available everywhere, are cheap relative to the rest of this system, and get upgraded on a consumer cycle that the Turn Pike hardware does not need to track. The enclosure fits the iPad. That is the specification. Other tablets that are approximately the same size fit with varying degrees of confidence that the documentation does not endorse.</description>
                </item9>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_truck</id>
                  <name>Planet Truck</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_suv_horns</item0>
                    <item1>tree_truck_pot</item1>
                    <item2>tree_turn_pike</item2>
                    <item3>tree_cop_cage</item3>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_transportation</item0>
                  </belongs_to>
                  <problem>The truck is the most capable vehicle ever built and it spends most of its time parked.</problem>
                  <description>Planet Truck is the MTREES large-format personal and commercial vehicle ecosystem — the full taxonomy of products for the infrastructure layer that sits on top of, underneath, around, and occasionally inside the truck and SUV. The truck hauls, tows, sleeps, commands, idles in parking lots of enormous size, and sits outside a sporting goods store for four hours while the owner is inside buying things that will also be stored in the truck. Planet Truck acknowledges all of this without judgment and builds accordingly. The products here turn the truck from a vehicle into a platform — one that accepts upgrades, generates income, enforces tolls, and processes air that would otherwise just be air. The SUV is included. Nobody asked but it is here.</description>
                </item0>
              </belongs_to>
              <price>15,000</price>
              <size>medium</size>
              <problem>Turnpike collectors did not unionize.</problem>
              <description>The Turn Pike is a surrogate toll collection station that enables a union toll collector to perform their official duties from the comfort of their own home, couch, or wherever they are, while maintaining full presence at the physical toll booth via a live VR-enabled telepresence system. The union member is there. They are just not there there. The Turn Pike is designed to be a friendly, firm, and legally recognized enforcer of fine payment and vehicular compliance, preserving union jobs while modernizing the infrastructure around those jobs without eliminating them, which is the correct order of operations. The operator at home wears VR glasses and sees the toll booth environment through the on-unit VR camera. The driver at the booth sees the operator's face broadcast on a weatherproof tablet optimized for iPad, keeping the encounter human, recognizable, and capable of expressing disappointment in real time. Audio communication is handled by a microphone on each end and a bullhorn on the unit end because it is very loud on a turnpike and the driver cannot hear anything. In the event of non-payment, a rude gesture, or a general failure of the interaction to go the way it was supposed to go, the operator can activate Nuke Code Mode from home, which triggers the emergency lights and switches the bullhorn to a 10,000 decibel piercing scream that the Turn Pike documentation describes as a deterrent and the engineering team describes as a liability and both are correct. The Turn Pike mounts to a standard toll booth post or freestanding structure via a multi-hinge articulated arm assembly driven by motorized joints that allow the operator to reposition the unit face toward the driver window without leaving the couch. Television, SUV, and couch are not included.</description>
            </item2>
            <item3>
              <id>tree_cop_cage</id>
              <name>Cop Cage</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_speaker</item0>
                <item1>comp_subwoofer</item1>
              </children>
              <tree>
                <item0>
                  <id>comp_speaker</id>
                  <name>Speaker</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_speaker</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <size>small</size>
                  <problem>You can't hear me loud enough.</problem>
                  <description>Converts audio signals into sound.</description>
                </item0>
                <item1>
                  <id>comp_subwoofer</id>
                  <name>Subwoofer</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_speaker</id>
                    <name>Speaker</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_speaker</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                    <size>small</size>
                    <problem>You can't hear me loud enough.</problem>
                    <description>Converts audio signals into sound.</description>
                  </extends>
                  <image>comp_speaker</image>
                  <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                </item1>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_truck</id>
                  <name>Planet Truck</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_suv_horns</item0>
                    <item1>tree_truck_pot</item1>
                    <item2>tree_turn_pike</item2>
                    <item3>tree_cop_cage</item3>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_transportation</item0>
                  </belongs_to>
                  <problem>The truck is the most capable vehicle ever built and it spends most of its time parked.</problem>
                  <description>Planet Truck is the MTREES large-format personal and commercial vehicle ecosystem — the full taxonomy of products for the infrastructure layer that sits on top of, underneath, around, and occasionally inside the truck and SUV. The truck hauls, tows, sleeps, commands, idles in parking lots of enormous size, and sits outside a sporting goods store for four hours while the owner is inside buying things that will also be stored in the truck. Planet Truck acknowledges all of this without judgment and builds accordingly. The products here turn the truck from a vehicle into a platform — one that accepts upgrades, generates income, enforces tolls, and processes air that would otherwise just be air. The SUV is included. Nobody asked but it is here.</description>
                </item0>
              </belongs_to>
              <size>small</size>
              <problem>Cops like cages.</problem>
              <description>The Cop Cage is a foldable cage that wraps around a service vehicle and replaces traditional flares or cones. With LED lights that can either recharge or be plugged in to the vehicle, this product is both an amazing safety feature and is more reusable that standard solutions. The Ground n Pound subwoofer is an optional addon that adds sound and tactile vibration to the cage to draw even more attention to the device, especially during daylight hours. 
The Cop Cage comes in three flavors: Cop Cage Lean: uses simple light weight metal cables as the partitions between the poles. 
Cop Cage Mean: uses metal strips as the partitions with attachable spikes that can be used as tire strips as well for roadblocks. 
Cop Cage Seen: uses metal bar partitions between the poles  with reflective material and includes the Ground n Pound addon. 
Combine the Cop Cage with the SUV Horns for the highest technology service vehicles ever imagined!</description>
            </item3>
          </tree>
          <extends/>
          <belongs_to>
            <item0>
              <id>galaxy_transportation</id>
              <name>Vanhicular Man's Laughter</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_van</item0>
                <item1>planet_bike</item1>
                <item2>planet_truck</item2>
              </children>
              <tree/>
              <extends/>
              <problem>Getting somewhere should not be this complicated.</problem>
              <description>Galaxy Vanhicular Man's Laughter is the MTREES personal transportation universe — the full taxonomy of vehicles, platforms, and infrastructure products for the problem of moving a human being from one location to another with appropriate speed, comfort, cargo capacity, and dignity. Transportation is the layer of the physical universe where every person makes daily decisions about which machine to trust with their body and how much that decision costs. This galaxy covers the complete spectrum of personal vehicle formats: the bicycle as the most efficient machine ever conceived, the scooter as the last-mile solution that refuses to be embarrassed about it, the van as a mobile habitat that contains an entire philosophy of life in a cargo volume, and the truck as the most capable underutilized platform on the road. Everything here is a platform. Everything accepts upgrades. The car that is not in this galaxy knows why.</description>
            </item0>
          </belongs_to>
          <problem>The truck is the most capable vehicle ever built and it spends most of its time parked.</problem>
          <description>Planet Truck is the MTREES large-format personal and commercial vehicle ecosystem — the full taxonomy of products for the infrastructure layer that sits on top of, underneath, around, and occasionally inside the truck and SUV. The truck hauls, tows, sleeps, commands, idles in parking lots of enormous size, and sits outside a sporting goods store for four hours while the owner is inside buying things that will also be stored in the truck. Planet Truck acknowledges all of this without judgment and builds accordingly. The products here turn the truck from a vehicle into a platform — one that accepts upgrades, generates income, enforces tolls, and processes air that would otherwise just be air. The SUV is included. Nobody asked but it is here.</description>
        </item2>
      </tree>
      <extends/>
      <problem>Getting somewhere should not be this complicated.</problem>
      <description>Galaxy Vanhicular Man's Laughter is the MTREES personal transportation universe — the full taxonomy of vehicles, platforms, and infrastructure products for the problem of moving a human being from one location to another with appropriate speed, comfort, cargo capacity, and dignity. Transportation is the layer of the physical universe where every person makes daily decisions about which machine to trust with their body and how much that decision costs. This galaxy covers the complete spectrum of personal vehicle formats: the bicycle as the most efficient machine ever conceived, the scooter as the last-mile solution that refuses to be embarrassed about it, the van as a mobile habitat that contains an entire philosophy of life in a cargo volume, and the truck as the most capable underutilized platform on the road. Everything here is a platform. Everything accepts upgrades. The car that is not in this galaxy knows why.</description>
    </item1>
    <item2>
      <id>galaxy_logistics</id>
      <name>Unlogical Logistics</name>
      <type>galaxy</type>
      <inputs/>
      <outputs/>
      <passthru/>
      <children>
        <item0>planet_warehouse</item0>
        <item1>planet_packaging</item1>
        <item2>planet_factory</item2>
        <item3>mountain_sigma</item3>
      </children>
      <tree>
        <item0>
          <id>planet_warehouse</id>
          <name>Planet Warehouse</name>
          <type>planet</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>persona_jeff_peterson</item0>
            <item1>intangible_dumb_brain</item1>
            <item2>tree_cart_warehouse</item2>
            <item3>tree_cart_warehouse_pro</item3>
            <item4>tree_glove_warehouse</item4>
            <item5>tree_shirt_warehouse</item5>
            <item6>tree_dispenser_disc</item6>
            <item7>tree_d_o_double_g</item7>
            <item8>tree_pigeon_packager</item8>
          </children>
          <tree>
            <item0>
              <id>persona_jeff_peterson</id>
              <name>Jeff Peterson</name>
              <type>persona</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_clipboard</item0>
                <item1>intangible_law</item1>
                <item2>intangible_darmine_doggie_door</item2>
                <item3>intangible_hot_dog_alibi</item3>
              </children>
              <tree>
                <item0>
                  <id>comp_clipboard</id>
                  <name>Clipboard</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>There is no single authoritative physical record of what is supposed to be happening here.</problem>
                  <description>The Clipboard is the portable source of truth. It is a hardboard backing plate with a spring-loaded metal clamp at the top that holds any document, checklist, inspection form, standard, code reference, or manifest flat and accessible with one hand while the other hand does whatever the other hand needs to do. The Clipboard does not editorialize. It does not interpret. It holds the document and the document says what it says and that is the beginning and the end of the conversation. Whatever is on the Clipboard is what is correct. Whatever is not on the Clipboard is not yet verified. The gap between those two states is the entire professional jurisdiction of anyone who carries one. The Clipboard is compatible with any paper standard, any printed regulation, and any form generated by any system that can produce a printed page. It does not require power. It does not require a network connection. It does not crash. It does not have a settings menu. It has a clamp. The clamp works. The document is there. It says right here.</description>
                </item0>
                <item1>
                  <id>intangible_law</id>
                  <name>Law</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>intangible_no</id>
                    <name>No</name>
                    <type>intangible</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>intangible_null</id>
                      <name>Void Component</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>You found a wormhole in the Universe.</problem>
                      <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
                    </extends>
                    <problem>Someone needed to say it.</problem>
                    <description>No is the smallest complete thought in the known universe. It requires no setup, no qualification, no follow-up document, and no second meeting to clarify what was meant. It is the atomic unit of the Law, the foundation of every policy ever written, and the first word a toddler learns with full conviction and zero hesitation, which is the only time in a human life it will ever be deployed that cleanly again. No does not negotiate. No does not have a follow-up question. No does not ask how you are doing first. Every system in the MTREES universe that functions correctly does so because something somewhere said No at the right moment and meant it. Every system that does not function correctly skipped that step. No is not mean. No is load-bearing. The building is standing because of No. You just never see it because it is in the wall.</description>
                  </extends>
                  <problem>Someone had to write it down.</problem>
                  <description>The Law is a document. The document says No. It says No in 100,000 different configurations across an indeterminate number of volumes, subsections, amendments, precedents, footnotes, and clarifying footnotes to the footnotes, all of which ultimately resolve to No. The Law does not say Yes. It says No in a way that occasionally resembles Yes under very specific conditions that require a second document to explain, which also says No. It has been accumulating since the first person looked at another person doing something and decided that was not going to work for them. It has not stopped accumulating. The Law does not care if you have read it. The Law does not care if you could read it. The Law was not written for you to read. It was written so that someone else could read it to you at the exact moment it became relevant. Here is your sign.</description>
                </item1>
                <item2>
                  <id>intangible_darmine_doggie_door</id>
                  <name>Darmine Doggie Door</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Something came through the door and nothing has been the same since.</problem>
                  <description>The Darmine Doggie Door is the precise cognitive moment when a person encounters something so obviously explainable that it becomes, through sustained panic and architectural overreaction, the central organizing event of their entire subsequent worldview. A pig in a Nixon mask came through the door. The pig was a pig. The mask was a mask. The door was a doggie door. None of this information was processed. What was processed was the experience of a terrifying ungodly monster breaching the perimeter, and from that moment forward the perimeter is everything. The door gets reinforced. The door gets sensors. A whole product line gets built around the door. The pig is never mentioned by name. The Darmine Doggie Door is the phase shift between the world before the pig and the world after it — the moment when a completely obvious and non-threatening thing becomes the founding trauma of an entire security philosophy, a new product category, and possibly a documentary made by Tim Robinson.</description>
                </item2>
                <item3>
                  <id>intangible_hot_dog_alibi</id>
                  <name>Hot Dog Alibi</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Someone in this room did this and it was not them.</problem>
                  <description>The Hot Dog Alibi is the organizational behavior pattern in which the person most visibly and structurally responsible for a problem becomes its loudest and most aggressive investigator. The hot dog suit is on. Everyone in the room can see the hot dog suit. The Wienermobile is through the window. Glass is still settling. And the person in the suit is already pointing at the damage going we need to find out who did this, I want answers, this cannot stand. The Hot Dog Alibi is not denial. Denial knows what it is hiding. The Hot Dog Alibi is a complete and total cognitive merger between the perpetrator and the investigator, achieved so thoroughly and so fast that even the person wearing the suit has lost the thread. Jeff does not think he is in the hot dog suit. Jeff is leading the task force. The task force meets Thursdays. Jeff set the agenda. Tim Robinson makes the jokes.</description>
                </item3>
              </tree>
              <extends>
                <id>persona_monster</id>
                <name>Monster</name>
                <type>persona</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>It is in the way.</problem>
                <description>The Monster is not a villain. It has no agenda, no origin story, and no particular grudge. It is simply there, in the corridor between where you are and where you are going, occupying the space with complete commitment. It does not build. It does not destroy. It intercepts. The Monster's operational signature is the appropriation of whatever tools the approaching persona was relying on, which it holds without using, because the Monster does not need tools — it is the obstacle. It is the form rejection, the expired link, the meeting that could have been an email, the load bearing bureaucratic non-entity standing at the gate with total sincerity. It has no preferred tool because it has yours. None shall pass is not a threat. It is a status update.</description>
                <special_ability>Steals Your Tools</special_ability>
                <preferred_tool/>
                <quote>None shall pass.</quote>
                <needs>
                  <item0>to be in the way</item0>
                  <item1>your login credentials</item1>
                  <item2>the form to not be on the website</item2>
                  <item3>a policy to cite</item3>
                  <item4>another Monster behind it</item4>
                </needs>
                <wants>
                  <item0>nothing</item0>
                  <item1>to remain</item1>
                  <item2>the queue to stay full</item2>
                  <item3>your tools</item3>
                  <item4>nothing else</item4>
                </wants>
              </extends>
              <problem>He was very good at the job below the one he currently has.</problem>
              <description>Jeff Peterson is a middle manager who achieved his current position by being the best possible version of something else. He was an excellent individual contributor. He had metrics. The metrics were good. Someone looked at the metrics and decided the logical next step was to make Jeff responsible for other people's metrics, which is a different skill set that was not evaluated at any point during the promotion process. Jeff does not know this. Jeff has a very firm handshake and a way of rephrasing what you just said back to you as if it is a new idea. He schedules a meeting to discuss the outcome of the previous meeting. He has strong opinions about the template for the agenda. The clipboard is always present. The Law is always cited. Jeff does not make decisions. Jeff creates the conditions under which decisions are discussed, tabled, revisited, and eventually made by someone who was not in the room. Jeff will be in the room for the announcement.</description>
              <special_ability>Escalation Without Resolution</special_ability>
              <preferred_tool>The Org Chart</preferred_tool>
              <quote>Let's take this offline.</quote>
              <needs>
                <item0>a direct report to redirect the question to</item0>
                <item1>the policy to back him up</item1>
                <item2>a meeting invite accepted by all parties</item2>
                <item3>someone to cc</item3>
                <item4>the metrics to look like his idea</item4>
              </needs>
              <wants>
                <item0>a bigger team</item0>
                <item1>a title with Senior in it</item1>
                <item2>the skip-level to go well</item2>
                <item3>nobody to find out about the metrics</item3>
                <item4>another Jeff above him to blame</item4>
              </wants>
            </item0>
            <item1>
              <id>intangible_dumb_brain</id>
              <name>Dumb Brain</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>TBD. Knows nothing to start. Gets smarter over time.</description>
            </item1>
            <item2>
              <id>tree_cart_warehouse</id>
              <name>Donkey Cart</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_motor</item0>
                <item1>comp_battery</item1>
                <item2>comp_cpu</item2>
                <item3>comp_gps</item3>
                <item4>comp_camera</item4>
                <item5>comp_scanner_laser</item5>
                <item6>comp_fan</item6>
                <item7>comp_bluetooth</item7>
                <item8>comp_charger</item8>
                <item9>comp_speaker</item9>
                <item10>comp_microphone</item10>
                <item11>comp_scale</item11>
                <item12>comp_uni_adapter</item12>
                <item13>intangible_dumb_brain</item13>
              </children>
              <tree>
                <item0>
                  <id>comp_motor</id>
                  <name>Motor</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_spin</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <size>small</size>
                  <description>Converts electrical energy into mechanical motion.</description>
                </item0>
                <item1>
                  <id>comp_battery</id>
                  <name>Battery</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                </item1>
                <item2>
                  <id>comp_cpu</id>
                  <name>CPU/Computer</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_keyboard</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_monitor</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <size>small</size>
                  <description>Processes inputs and executes logic to automate or control other components.</description>
                </item2>
                <item3>
                  <id>comp_gps</id>
                  <name>GPS</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_gps</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A location module that receives satellite signals to determine precise position. Outputs coordinates for navigation and tracking systems.</description>
                </item3>
                <item4>
                  <id>comp_camera</id>
                  <name>Camera</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_light</item0>
                    <item1>comp_charge</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_wifi</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                </item4>
                <item5>
                  <id>comp_scanner_laser</id>
                  <name>Scanner Laser</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A laser-based scanning module that reads barcodes, QR codes, and spatial distances. High-speed and accurate across a wide range of surfaces.</description>
                </item5>
                <item6>
                  <id>comp_fan</id>
                  <name>Fan</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_knob</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_spin</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_knob</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_knob</id>
                      <name>Dial/Knob</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description/>
                    </item0>
                  </tree>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                  <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                </item6>
                <item7>
                  <id>comp_bluetooth</id>
                  <name>Bluetooth</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_bluetooth</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                </item7>
                <item8>
                  <id>comp_charger</id>
                  <name>Charger</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_plug</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <size>small</size>
                  <description>Converts and delivers power to charge connected devices or internal batteries.</description>
                </item8>
                <item9>
                  <id>comp_speaker</id>
                  <name>Speaker</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_speaker</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <size>small</size>
                  <problem>You can't hear me loud enough.</problem>
                  <description>Converts audio signals into sound.</description>
                </item9>
                <item10>
                  <id>comp_microphone</id>
                  <name>Microphone</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_wifi</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                  <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                </item10>
                <item11>
                  <id>comp_scale</id>
                  <name>Scale</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A weight measurement module that uses ultra dense gravity defying spectrum waves to determine the mass of any object placed on or near it. Physics optional. Accuracy guaranteed.</description>
                </item11>
                <item12>
                  <id>comp_uni_adapter</id>
                  <name>Uni-Adapter</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>Every installation is different.</problem>
                  <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                </item12>
                <item13>
                  <id>intangible_dumb_brain</id>
                  <name>Dumb Brain</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>TBD. Knows nothing to start. Gets smarter over time.</description>
                </item13>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_warehouse</id>
                  <name>Planet Warehouse</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>persona_jeff_peterson</item0>
                    <item1>intangible_dumb_brain</item1>
                    <item2>tree_cart_warehouse</item2>
                    <item3>tree_cart_warehouse_pro</item3>
                    <item4>tree_glove_warehouse</item4>
                    <item5>tree_shirt_warehouse</item5>
                    <item6>tree_dispenser_disc</item6>
                    <item7>tree_d_o_double_g</item7>
                    <item8>tree_pigeon_packager</item8>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_logistics</item0>
                  </belongs_to>
                  <problem>The gap between made and shipped is where things go wrong.</problem>
                  <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                </item0>
              </belongs_to>
              <problem>Warehouses are full of repetitive tasks that humans should not have to do.</problem>
              <description>The Donkey Cart is an AI-powered modular warehouse cart robot that starts knowing absolutely nothing and gets smarter the longer it runs. It navigates via GPS, avoids obstacles with its camera, scans inventory with a laser, and communicates over Bluetooth. The fan keeps the brain cool, the charger keeps it alive, and the speaker lets it tell you when something has gone sideways. Modular by design — bolt on what you need, leave off what you don't. It's not smart yet. But it's trying.</description>
            </item2>
            <item3>
              <id>tree_cart_warehouse_pro</id>
              <name>Donkey Cart Pro</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_leash</item0>
                <item1>comp_trailer_hitch</item1>
              </children>
              <tree>
                <item0>
                  <id>comp_leash</id>
                  <name>Leash</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A trailer hitch attachment that connects a human-ridden scooter or platform to the rear of the unit. Lets a human operator ride along while the robot leads the way.</description>
                </item0>
                <item1>
                  <id>comp_trailer_hitch</id>
                  <name>Trailer Hitch</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A standardized coupling point for attaching cargo trailers, carts, or towed modules to the rear of the unit.</description>
                </item1>
              </tree>
              <extends>
                <id>tree_cart_warehouse</id>
                <name>Donkey Cart</name>
                <type>tree</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children>
                  <item0>
                    <id>comp_motor</id>
                    <name>Motor</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_spin</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <size>small</size>
                    <description>Converts electrical energy into mechanical motion.</description>
                  </item0>
                  <item1>
                    <id>comp_battery</id>
                    <name>Battery</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_charge</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                  </item1>
                  <item2>
                    <id>comp_cpu</id>
                    <name>CPU/Computer</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                      <item1>comp_keyboard</item1>
                    </inputs>
                    <outputs>
                      <item0>comp_monitor</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <size>small</size>
                    <description>Processes inputs and executes logic to automate or control other components.</description>
                  </item2>
                  <item3>
                    <id>comp_gps</id>
                    <name>GPS</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_gps</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A location module that receives satellite signals to determine precise position. Outputs coordinates for navigation and tracking systems.</description>
                  </item3>
                  <item4>
                    <id>comp_camera</id>
                    <name>Camera</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_light</item0>
                      <item1>comp_charge</item1>
                    </inputs>
                    <outputs>
                      <item0>comp_wifi</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                  </item4>
                  <item5>
                    <id>comp_scanner_laser</id>
                    <name>Scanner Laser</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A laser-based scanning module that reads barcodes, QR codes, and spatial distances. High-speed and accurate across a wide range of surfaces.</description>
                  </item5>
                  <item6>
                    <id>comp_fan</id>
                    <name>Fan</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                      <item1>comp_knob</item1>
                    </inputs>
                    <outputs>
                      <item0>comp_spin</item0>
                    </outputs>
                    <passthru/>
                    <children>
                      <item0>comp_knob</item0>
                    </children>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                    <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                    <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                  </item6>
                  <item7>
                    <id>comp_bluetooth</id>
                    <name>Bluetooth</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_bluetooth</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                  </item7>
                  <item8>
                    <id>comp_charger</id>
                    <name>Charger</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_plug</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_charge</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <size>small</size>
                    <description>Converts and delivers power to charge connected devices or internal batteries.</description>
                  </item8>
                  <item9>
                    <id>comp_speaker</id>
                    <name>Speaker</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_speaker</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                    <size>small</size>
                    <problem>You can't hear me loud enough.</problem>
                    <description>Converts audio signals into sound.</description>
                  </item9>
                  <item10>
                    <id>comp_microphone</id>
                    <name>Microphone</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_wifi</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                    <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                  </item10>
                  <item11>
                    <id>comp_scale</id>
                    <name>Scale</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A weight measurement module that uses ultra dense gravity defying spectrum waves to determine the mass of any object placed on or near it. Physics optional. Accuracy guaranteed.</description>
                  </item11>
                  <item12>
                    <id>comp_uni_adapter</id>
                    <name>Uni-Adapter</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                    <problem>Every installation is different.</problem>
                    <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                  </item12>
                  <item13>
                    <id>intangible_dumb_brain</id>
                    <name>Dumb Brain</name>
                    <type>intangible</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>TBD. Knows nothing to start. Gets smarter over time.</description>
                  </item13>
                </children>
                <tree>
                  <item0>
                    <id>comp_motor</id>
                    <name>Motor</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_spin</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <size>small</size>
                    <description>Converts electrical energy into mechanical motion.</description>
                  </item0>
                  <item1>
                    <id>comp_battery</id>
                    <name>Battery</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_charge</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                  </item1>
                  <item2>
                    <id>comp_cpu</id>
                    <name>CPU/Computer</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                      <item1>comp_keyboard</item1>
                    </inputs>
                    <outputs>
                      <item0>comp_monitor</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <size>small</size>
                    <description>Processes inputs and executes logic to automate or control other components.</description>
                  </item2>
                  <item3>
                    <id>comp_gps</id>
                    <name>GPS</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_gps</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A location module that receives satellite signals to determine precise position. Outputs coordinates for navigation and tracking systems.</description>
                  </item3>
                  <item4>
                    <id>comp_camera</id>
                    <name>Camera</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_light</item0>
                      <item1>comp_charge</item1>
                    </inputs>
                    <outputs>
                      <item0>comp_wifi</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                  </item4>
                  <item5>
                    <id>comp_scanner_laser</id>
                    <name>Scanner Laser</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A laser-based scanning module that reads barcodes, QR codes, and spatial distances. High-speed and accurate across a wide range of surfaces.</description>
                  </item5>
                  <item6>
                    <id>comp_fan</id>
                    <name>Fan</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                      <item1>comp_knob</item1>
                    </inputs>
                    <outputs>
                      <item0>comp_spin</item0>
                    </outputs>
                    <passthru/>
                    <children>
                      <item0>comp_knob</item0>
                    </children>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                    <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                    <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                  </item6>
                  <item7>
                    <id>comp_bluetooth</id>
                    <name>Bluetooth</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_bluetooth</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                  </item7>
                  <item8>
                    <id>comp_charger</id>
                    <name>Charger</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_plug</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_charge</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <size>small</size>
                    <description>Converts and delivers power to charge connected devices or internal batteries.</description>
                  </item8>
                  <item9>
                    <id>comp_speaker</id>
                    <name>Speaker</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_speaker</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                    <size>small</size>
                    <problem>You can't hear me loud enough.</problem>
                    <description>Converts audio signals into sound.</description>
                  </item9>
                  <item10>
                    <id>comp_microphone</id>
                    <name>Microphone</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_wifi</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                    <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                  </item10>
                  <item11>
                    <id>comp_scale</id>
                    <name>Scale</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A weight measurement module that uses ultra dense gravity defying spectrum waves to determine the mass of any object placed on or near it. Physics optional. Accuracy guaranteed.</description>
                  </item11>
                  <item12>
                    <id>comp_uni_adapter</id>
                    <name>Uni-Adapter</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                    <problem>Every installation is different.</problem>
                    <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                  </item12>
                  <item13>
                    <id>intangible_dumb_brain</id>
                    <name>Dumb Brain</name>
                    <type>intangible</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>TBD. Knows nothing to start. Gets smarter over time.</description>
                  </item13>
                </tree>
                <extends/>
                <belongs_to>
                  <item0>
                    <id>planet_warehouse</id>
                    <name>Planet Warehouse</name>
                    <type>planet</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children>
                      <item0>persona_jeff_peterson</item0>
                      <item1>intangible_dumb_brain</item1>
                      <item2>tree_cart_warehouse</item2>
                      <item3>tree_cart_warehouse_pro</item3>
                      <item4>tree_glove_warehouse</item4>
                      <item5>tree_shirt_warehouse</item5>
                      <item6>tree_dispenser_disc</item6>
                      <item7>tree_d_o_double_g</item7>
                      <item8>tree_pigeon_packager</item8>
                    </children>
                    <tree/>
                    <extends/>
                    <belongs_to>
                      <item0>galaxy_logistics</item0>
                    </belongs_to>
                    <problem>The gap between made and shipped is where things go wrong.</problem>
                    <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                  </item0>
                </belongs_to>
                <problem>Warehouses are full of repetitive tasks that humans should not have to do.</problem>
                <description>The Donkey Cart is an AI-powered modular warehouse cart robot that starts knowing absolutely nothing and gets smarter the longer it runs. It navigates via GPS, avoids obstacles with its camera, scans inventory with a laser, and communicates over Bluetooth. The fan keeps the brain cool, the charger keeps it alive, and the speaker lets it tell you when something has gone sideways. Modular by design — bolt on what you need, leave off what you don't. It's not smart yet. But it's trying.</description>
              </extends>
              <belongs_to>
                <item0>
                  <id>planet_warehouse</id>
                  <name>Planet Warehouse</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>persona_jeff_peterson</item0>
                    <item1>intangible_dumb_brain</item1>
                    <item2>tree_cart_warehouse</item2>
                    <item3>tree_cart_warehouse_pro</item3>
                    <item4>tree_glove_warehouse</item4>
                    <item5>tree_shirt_warehouse</item5>
                    <item6>tree_dispenser_disc</item6>
                    <item7>tree_d_o_double_g</item7>
                    <item8>tree_pigeon_packager</item8>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_logistics</item0>
                  </belongs_to>
                  <problem>The gap between made and shipped is where things go wrong.</problem>
                  <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                </item0>
              </belongs_to>
              <problem>Donkey rides are not free.</problem>
              <description>The Donkey Cart Pro extends the standard cart model and adds a trailer hitch and a leash. You can ride it or daisy chain them for a foursome. Hold on, strap up. We have reclassified it as class 2 and it goes 3 mph. Throttle only!!</description>
            </item3>
            <item4>
              <id>tree_glove_warehouse</id>
              <name>Glove Thing</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>intangible_dumb_brain</item0>
                <item1>tree_forearm_ac_unit</item1>
                <item2>comp_scanner_laser</item2>
                <item3>comp_camera</item3>
                <item4>comp_battery</item4>
                <item5>comp_uni_adapter</item5>
                <item6>comp_bluetooth</item6>
                <item7>comp_charger</item7>
                <item8>comp_speaker</item8>
                <item9>comp_fan</item9>
                <item10>comp_cpu</item10>
                <item11>comp_microphone</item11>
              </children>
              <tree>
                <item0>
                  <id>intangible_dumb_brain</id>
                  <name>Dumb Brain</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>TBD. Knows nothing to start. Gets smarter over time.</description>
                </item0>
                <item1>
                  <id>tree_forearm_ac_unit</id>
                  <name>Forearm AC Unit</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_fan</item0>
                    <item1>comp_battery</item1>
                    <item2>comp_vent</item2>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_fan</id>
                      <name>Fan</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_knob</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_spin</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_knob</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_knob</id>
                          <name>Dial/Knob</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description/>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                      <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                    </item0>
                    <item1>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item1>
                    <item2>
                      <id>comp_vent</id>
                      <name>PFFT</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description/>
                    </item2>
                  </tree>
                  <extends/>
                  <problem>Sweat labor is real and your arms are suffering in silence.</problem>
                  <description>A glove attachment that blows climate-controlled air across the forearm to dry the tears of sweat labor away from your aching arms. Clip it on, cool down, keep working.</description>
                </item1>
                <item2>
                  <id>comp_scanner_laser</id>
                  <name>Scanner Laser</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A laser-based scanning module that reads barcodes, QR codes, and spatial distances. High-speed and accurate across a wide range of surfaces.</description>
                </item2>
                <item3>
                  <id>comp_camera</id>
                  <name>Camera</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_light</item0>
                    <item1>comp_charge</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_wifi</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                </item3>
                <item4>
                  <id>comp_battery</id>
                  <name>Battery</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                </item4>
                <item5>
                  <id>comp_uni_adapter</id>
                  <name>Uni-Adapter</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>Every installation is different.</problem>
                  <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                </item5>
                <item6>
                  <id>comp_bluetooth</id>
                  <name>Bluetooth</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_bluetooth</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                </item6>
                <item7>
                  <id>comp_charger</id>
                  <name>Charger</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_plug</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <size>small</size>
                  <description>Converts and delivers power to charge connected devices or internal batteries.</description>
                </item7>
                <item8>
                  <id>comp_speaker</id>
                  <name>Speaker</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_speaker</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <size>small</size>
                  <problem>You can't hear me loud enough.</problem>
                  <description>Converts audio signals into sound.</description>
                </item8>
                <item9>
                  <id>comp_fan</id>
                  <name>Fan</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_knob</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_spin</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_knob</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_knob</id>
                      <name>Dial/Knob</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description/>
                    </item0>
                  </tree>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                  <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                </item9>
                <item10>
                  <id>comp_cpu</id>
                  <name>CPU/Computer</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_keyboard</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_monitor</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <size>small</size>
                  <description>Processes inputs and executes logic to automate or control other components.</description>
                </item10>
                <item11>
                  <id>comp_microphone</id>
                  <name>Microphone</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_wifi</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                  <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                </item11>
              </tree>
              <extends>
                <id>tree_glove</id>
                <name>Glove Prototype</name>
                <type>tree</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children>
                  <item0>
                    <id>comp_uni_adapter</id>
                    <name>Uni-Adapter</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                    <problem>Every installation is different.</problem>
                    <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                  </item0>
                </children>
                <tree>
                  <item0>
                    <id>comp_uni_adapter</id>
                    <name>Uni-Adapter</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                    <problem>Every installation is different.</problem>
                    <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                  </item0>
                </tree>
                <extends/>
                <belongs_to>
                  <item0>
                    <id>forest_gloves</id>
                    <name>Paws and Claws</name>
                    <type>forest</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children>
                      <item0>tree_glove</item0>
                      <item1>tree_glove_art</item1>
                      <item2>tree_glove_science</item2>
                      <item3>tree_glove_spider</item3>
                      <item4>tree_glove_stinky_pinky</item4>
                    </children>
                    <tree/>
                    <extends/>
                    <problem>Gloves are not useful enough.</problem>
                    <solution>Paws &amp; Claws is a new team of hands that combines the best of both sides. By using a modular approach, version 1 of the design has a 5 holed adapter that is mounted to each hand for a total of 10 slots. Based on the MTREES UNI Handle, any tool or component fits snugly inside.</solution>
                    <description>A modular glove platform with a 5-slot finger adapter per hand. 10 total mounting points across both hands. Each slot accepts any UNI Handle-compatible component. Your hands are now configurable hardware.</description>
                  </item0>
                </belongs_to>
                <problem>Gloves are not useful enough.</problem>
                <description>The prototype glove.</description>
              </extends>
              <belongs_to>
                <item0>
                  <id>planet_warehouse</id>
                  <name>Planet Warehouse</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>persona_jeff_peterson</item0>
                    <item1>intangible_dumb_brain</item1>
                    <item2>tree_cart_warehouse</item2>
                    <item3>tree_cart_warehouse_pro</item3>
                    <item4>tree_glove_warehouse</item4>
                    <item5>tree_shirt_warehouse</item5>
                    <item6>tree_dispenser_disc</item6>
                    <item7>tree_d_o_double_g</item7>
                    <item8>tree_pigeon_packager</item8>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_logistics</item0>
                  </belongs_to>
                  <problem>The gap between made and shipped is where things go wrong.</problem>
                  <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                </item0>
              </belongs_to>
              <problem>The Donkey Cart needs someone to feed it.</problem>
              <description>The Glove Thing is the hand that feeds the Donkey — a wearable operator interface inspired by everyone's favorite disembodied Addams Family appendage. A human puts it on and becomes part of the warehouse system. The laser scanner and camera feed data directly to the Dumb Brain, the battery keeps it running all shift, and the speaker talks back when the Brain has something to say. Everything the Donkey knows, it learned from the Glove Thing first.</description>
            </item4>
            <item5>
              <id>tree_shirt_warehouse</id>
              <name>Chest Thing</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Things need looked at and scanned for attributes.</problem>
              <description>The Hand Thing mutates into the Chest Thing, creating Forest Scanner Thing.</description>
            </item5>
            <item6>
              <id>tree_dispenser_disc</id>
              <name>Cylindrical Cylinder Bagger</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_disc_roll</item0>
                <item1>comp_lever</item1>
                <item2>comp_spring</item2>
                <item3>comp_plastic_bag</item3>
              </children>
              <tree>
                <item0>
                  <id>comp_disc_roll</id>
                  <name>Disc Roll</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                </item0>
                <item1>
                  <id>comp_lever</id>
                  <name>Lever</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <size>small</size>
                  <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                </item1>
                <item2>
                  <id>comp_spring</id>
                  <name>Spring</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                </item2>
                <item3>
                  <id>comp_plastic_bag</id>
                  <name>Plastic Bag</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                </item3>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_warehouse</id>
                  <name>Planet Warehouse</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>persona_jeff_peterson</item0>
                    <item1>intangible_dumb_brain</item1>
                    <item2>tree_cart_warehouse</item2>
                    <item3>tree_cart_warehouse_pro</item3>
                    <item4>tree_glove_warehouse</item4>
                    <item5>tree_shirt_warehouse</item5>
                    <item6>tree_dispenser_disc</item6>
                    <item7>tree_d_o_double_g</item7>
                    <item8>tree_pigeon_packager</item8>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_logistics</item0>
                  </belongs_to>
                  <problem>The gap between made and shipped is where things go wrong.</problem>
                  <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                </item0>
              </belongs_to>
              <problem>Bagging washers and nuts is hard with gloves.</problem>
              <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
            </item6>
            <item7>
              <id>tree_d_o_double_g</id>
              <name>Double Double Dogg</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_motor</item0>
                <item1>comp_battery</item1>
                <item2>comp_cpu</item2>
                <item3>comp_gps</item3>
                <item4>comp_camera</item4>
                <item5>comp_bluetooth</item5>
                <item6>comp_speaker</item6>
                <item7>comp_microphone</item7>
                <item8>comp_treat</item8>
                <item9>intangible_dumb_brain</item9>
              </children>
              <tree>
                <item0>
                  <id>comp_motor</id>
                  <name>Motor</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_spin</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <size>small</size>
                  <description>Converts electrical energy into mechanical motion.</description>
                </item0>
                <item1>
                  <id>comp_battery</id>
                  <name>Battery</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                </item1>
                <item2>
                  <id>comp_cpu</id>
                  <name>CPU/Computer</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_keyboard</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_monitor</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <size>small</size>
                  <description>Processes inputs and executes logic to automate or control other components.</description>
                </item2>
                <item3>
                  <id>comp_gps</id>
                  <name>GPS</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_gps</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A location module that receives satellite signals to determine precise position. Outputs coordinates for navigation and tracking systems.</description>
                </item3>
                <item4>
                  <id>comp_camera</id>
                  <name>Camera</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_light</item0>
                    <item1>comp_charge</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_wifi</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                </item4>
                <item5>
                  <id>comp_bluetooth</id>
                  <name>Bluetooth</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_bluetooth</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                </item5>
                <item6>
                  <id>comp_speaker</id>
                  <name>Speaker</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_speaker</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <size>small</size>
                  <problem>You can't hear me loud enough.</problem>
                  <description>Converts audio signals into sound.</description>
                </item6>
                <item7>
                  <id>comp_microphone</id>
                  <name>Microphone</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_wifi</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                  <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                </item7>
                <item8>
                  <id>comp_treat</id>
                  <name>Treat</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A motivational reward module. Dispensed upon task completion. Composition varies by state law. Do not ask what is in it.</description>
                </item8>
                <item9>
                  <id>intangible_dumb_brain</id>
                  <name>Dumb Brain</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>TBD. Knows nothing to start. Gets smarter over time.</description>
                </item9>
              </tree>
              <extends/>
              <problem>The Donkey is dependable but nobody ever called it fast.</problem>
              <description>The Double Double Dogg is a greyhound-class warehouse fetch robot built for speed and route optimization. While the Donkey hauls, the Double Double Dogg runs. It maps the shortest path, grabs the object, and is back before you finished asking. It runs a self-optimizing loop — every trip makes the next one faster. Motivated entirely by treats, which are only slightly legal in most states. Drop it, it won't matter. It'll have already lapped you.</description>
            </item7>
            <item8>
              <id>tree_pigeon_packager</id>
              <name>Pigeon Packager</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_pulley</item0>
                <item1>comp_rail</item1>
                <item2>comp_cable</item2>
                <item3>comp_drop_mechanism</item3>
                <item4>comp_hardhat</item4>
                <item5>intangible_dumb_brain</item5>
              </children>
              <tree>
                <item0>
                  <id>comp_pulley</id>
                  <name>Pulley</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <size>small</size>
                  <description>Redirects force using a wheel and rope or cable system to move or lift loads with mechanical advantage.</description>
                </item0>
                <item1>
                  <id>comp_rail</id>
                  <name>Rail</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A fixed track mounted to a structure that guides a moving component along a defined path. Compatible with pulley and cable systems.</description>
                </item1>
                <item2>
                  <id>comp_cable</id>
                  <name>Cable</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A tensioned line that transmits force or carries a load between two points. Works in conjunction with pulleys and rail systems.</description>
                </item2>
                <item3>
                  <id>comp_drop_mechanism</id>
                  <name>Drop Mechanism</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A release module that holds a payload in position and drops it on command to a precise target coordinate. Bombs away.</description>
                </item3>
                <item4>
                  <id>comp_hardhat</id>
                  <name>Hardhat</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A protective head module with a bold X marking on top for targeting purposes. Includes a hammer attachment for when the situation calls for one. Worn by Jose.</description>
                </item4>
                <item5>
                  <id>intangible_dumb_brain</id>
                  <name>Dumb Brain</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>TBD. Knows nothing to start. Gets smarter over time.</description>
                </item5>
              </tree>
              <extends/>
              <problem>Packages need to reach exact grid points without touching the floor and without involving the Donkey.</problem>
              <description>The Pigeon Packager is an old-school cable pulley and rail mesh system mounted to the warehouse ceiling from which packages are dropped with surgical precision onto specific grid coordinates below. It does not walk. It does not roll. It flies. Sort of. Jose's Hardhat features a bold X on top for targeting purposes, and includes a hammer attachment for when he needs one. Details are still being sorted. Do not stand under it unless you are Jose and you are ready.</description>
            </item8>
          </tree>
          <extends/>
          <belongs_to>
            <item0>
              <id>galaxy_logistics</id>
              <name>Unlogical Logistics</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_warehouse</item0>
                <item1>planet_packaging</item1>
                <item2>planet_factory</item2>
                <item3>mountain_sigma</item3>
              </children>
              <tree/>
              <extends/>
              <problem>Things are made in one place and needed in another and the middle part is chaos.</problem>
              <description>Galaxy Unlogical Logistics is the MTREES supply chain and fulfillment universe — the full taxonomy of systems that move things from where they are made to where they are needed, wrap them correctly, store them efficiently, and dispatch them with a reasonable expectation of arrival. Logistics is the least celebrated and most load-bearing layer of any product ecosystem. When it works, nobody notices. When it doesn't, a customer receives an email. This galaxy covers the manufacturing floor, the warehouse floor, the packaging station, and the loading dock — the four environments that exist between a good idea and a delivered object. Mountain Sigma oversees the whole thing from a position of operational authority and a very specific set of opinions about the timeline. Break it to make it is the philosophy. The logistics are already broken. That is the point of departure.</description>
            </item0>
          </belongs_to>
          <problem>The gap between made and shipped is where things go wrong.</problem>
          <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
        </item0>
        <item1>
          <id>planet_packaging</id>
          <name>Planet Packaging</name>
          <type>planet</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>tree_burrito_burrito</item0>
            <item1>tree_door_rush</item1>
          </children>
          <tree>
            <item0>
              <id>tree_burrito_burrito</id>
              <name>Burrito Branch</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_food_tube</item0>
                <item1>comp_temperature_generator</item1>
                <item2>comp_pressure_release_valve</item2>
              </children>
              <tree>
                <item0>
                  <id>comp_food_tube</id>
                  <name>Food Tube</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A self-sterilizing food-grade polymer conduit that maintains a continuous sterile internal environment through passive UV-C photon lining and hydrophobic nano-coating on the inner wall surface. Biofilm formation is structurally impossible. Pathogens that enter do not exit in the same condition. Requires no cleaning cycle, no maintenance window, and no human intervention. Automagically always clean. Always sterile. Always ready.</description>
                </item0>
                <item1>
                  <id>comp_temperature_generator</id>
                  <name>Temperature Generator</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A solid-state molecular excitation module that manipulates thermal energy at the phonon level by inducing controlled lattice vibration differentials across a bismuth telluride thermoelectric array. Operates bidirectionally — accelerating molecular kinetic energy for heat generation or suppressing it via Peltier-effect electron migration for active cooling. Requires no combustion, no refrigerant, and no moving parts. Heat and cold on demand, sourced entirely from the controlled chaos of molecular motion.</description>
                </item1>
                <item2>
                  <id>comp_pressure_release_valve</id>
                  <name>PFFT</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>Pressure goes many ways.</problem>
                  <description>A calibrated multi-way exhaust module that manages internal pressure buildup within the package. A key contributor to the $wind economy.</description>
                </item2>
              </tree>
              <extends/>
              <problem>Humans get hungry and are always on the go.</problem>
              <description>The Burrito Branch is an all in one Mexican meal for busy humans on the go. It combines a tasty burrito, salsa, beans, chips and nacho cheese all in one easy to carry package that unfolds into an amazing meal. Throw it in your backpack — the patent pending packaging keeps it warm for up to 4 hours and the ventilation system keeps it from getting soggy, plus makes your backpack smell like spicy sweet Mexican food. The Burrito Branch is a spectacular all in one urban survival ration kit for concrete warriors. It is reusable, so it is good for the environment, corporate profits and is an investment in your nutritional nuances. Simply buy the Burrito Branch once, take it to the autonomous restaurant, the robot dishwasher will replace it with a new one and wash the old one. Comes in three flavors: Mild, Spicy and Nuclear Explosion.</description>
              <flavors>
                <item0>Mild</item0>
                <item1>Spicy</item1>
                <item2>Nuclear Explosion</item2>
              </flavors>
            </item0>
            <item1>
              <id>tree_door_rush</id>
              <name>Door Rush</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>tree_compass</item0>
                <item1>comp_lidar</item1>
                <item2>comp_package_scanner</item2>
                <item3>comp_battery</item3>
                <item4>comp_door_anchor</item4>
              </children>
              <tree>
                <item0>
                  <id>tree_compass</id>
                  <name>MTREES Compass</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_hd_vr_camera</item0>
                    <item1>comp_ar_sdk</item1>
                    <item2>comp_gps_location</item2>
                    <item3>forest_peggerator_server</item3>
                    <item4>comp_battery</item4>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_hd_vr_camera</id>
                      <name>HD VR Camera Upgrade</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>High-definition stereoscopic imaging module providing full-spectrum visual capture for immersive augmented reality overlay rendering within the Compass spatial environment.</description>
                    </item0>
                    <item1>
                      <id>comp_ar_sdk</id>
                      <name>Augmented Reality SDK</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Software development kit exposing spatial anchoring, mesh detection, and real-time node overlay APIs that bind MTREES taxonomy constructs to physical coordinate spaces detected by Compass-enabled hardware.</description>
                    </item1>
                    <item2>
                      <id>comp_gps_location</id>
                      <name>GPS Location</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Global positioning subsystem providing sub-meter geospatial coordinate resolution, enabling precise geographic anchoring of instantiated tree and ecosystem nodes to real-world terrain surfaces within the Compass deployment layer.</description>
                    </item2>
                    <item3>
                      <id>forest_peggerator_server</id>
                      <name>Peggerator Server Edition</name>
                      <type>forest</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>forest_life_saver_stack</item0>
                        <item1>intangible_platform</item1>
                        <item2>intangible_not_mind_control</item2>
                      </children>
                      <tree>
                        <item0>
                          <id>forest_life_saver_stack</id>
                          <name>Life Saver Stack</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_circular_pod</item0>
                            <item1>comp_easter_star_base</item1>
                            <item2>comp_mtree_vein</item2>
                            <item3>comp_shipping_split</item3>
                            <item4>comp_modular_connector</item4>
                            <item5>comp_roll_deploy</item5>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_circular_pod</id>
                              <name>Circular Pod</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_habitat</id>
                                <name>Habitat Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <description>A single self-contained living module that connects above and below to adjacent segments. Each segment is a complete room. Stack them in any order. The building is the menu and you are the chef.</description>
                              </extends>
                              <description>A self-contained circular habitat module designed for 4 humans. Structurally optimized for stacking, rolling, and splitting. No corners wasted. No corners period.</description>
                            </item0>
                            <item1>
                              <id>comp_easter_star_base</id>
                              <name>Easter Star Base</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A star-shaped battery base station that anchors the bottom of the Life Saver Stack to the ground and stores the primary energy reserve for the column above it. Five points of stability, one mission: keep the stack alive and upright.</description>
                            </item1>
                            <item2>
                              <id>comp_mtree_vein</id>
                              <name>MTREE Vein</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A central vertical delivery shaft that runs through the core of a stacked unit column. Distributes power, water and heat to each pod simultaneously. The circulatory system of the stack. If the vein is healthy, everything above it is healthy.</description>
                            </item2>
                            <item3>
                              <id>comp_shipping_split</id>
                              <name>Shipping Split</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A precision bisection system that divides the structure into two stackable halves for transport. Designed so the two halves nest cleanly, reduce volume by half, and realign without guesswork on the other end.</description>
                            </item3>
                            <item4>
                              <id>comp_modular_connector</id>
                              <name>Modular Connector</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A locking joint system that bonds structural modules together on site. Weatherproof, load-bearing, and reversible. Holds the halves together and accepts future expansion modules.</description>
                            </item4>
                            <item5>
                              <id>comp_roll_deploy</id>
                              <name>Roll Deploy</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A lateral orientation mode that allows the circular pod to be tipped on its side and rolled to its deployment location under its own momentum. No crane required. No flatbed required. Just gravity, a slope, and a plan.</description>
                            </item5>
                          </tree>
                          <extends/>
                          <problem>Humans need clean, efficient and affordable shelter.</problem>
                          <description>The Life Saver is a 4-human modular habitat in a circular self-contained pod. For transport, split it in half — or flip it on its side and roll it into place like the world's most livable tire. On site, it mounts to the Easter Star battery base station, which handles power storage and ground anchoring. Units stack vertically around an MTREE Vein — a central shaft that delivers power, water and heat to every pod in the column. Stack up to 1,000 units tall for a total of 4,000 humans per vein. The Life Saver Stack is a city in a tube. Roll in, plug in, stack up.</description>
                        </item0>
                        <item1>
                          <id>intangible_platform</id>
                          <name>The Thing</name>
                          <type>intangible</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>intangible_node_navigator</item0>
                            <item1>intangible_template_renderer</item1>
                            <item2>intangible_globulous_maximus</item2>
                            <item3>intangible_router</item3>
                            <item4>comp_duct_tape</item4>
                          </children>
                          <tree>
                            <item0>
                              <id>intangible_node_navigator</id>
                              <name>Nodinator</name>
                              <type>intangible</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>intangible_van</item0>
                              </children>
                              <tree>
                                <item0>
                                  <id>intangible_van</id>
                                  <name>van()</name>
                                  <type>intangible</type>
                                  <inputs>
                                    <item0>intangible_null</item0>
                                  </inputs>
                                  <outputs>
                                    <item0>universe_alpha</item0>
                                  </outputs>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends>
                                    <id>intangible_function</id>
                                    <name>Function do()</name>
                                    <type>intangible</type>
                                    <inputs>
                                      <item0>intangible_variable</item0>
                                    </inputs>
                                    <outputs>
                                      <item0>intangible_variable</item0>
                                    </outputs>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                  </extends>
                                  <price>0</price>
                                  <problem>The Nodinator can walk the tree, but something has to have made the tree walkable.</problem>
                                  <description>van() is the official constructor function of the Nodinator and the generative primitive of The Thing. Signature: van(n, ∅) - it accepts an index and the empty set, and returns one van. That is the entire contract. Called once, it produces a van from nothing, which is already impressive. Summed from n equals zero to infinity, per the founding equation X = Σ van(n, ∅), it produces X, which is everything: every node, every tree, every forest ever instantiated resolves, at the bottom of its call stack, to a van pulled out of the empty set at some index. This means every object in the universe is secretly a van, a finding with exactly one known exception, already documented in the field: the shoe forest, which declared itself Not Vans in writing, making it the only node with a notarized alibi. The committee notes that van() takes the empty set as an argument not because it needs one but because arriving empty-handed is the only honest way to ask for everything. Implementation pending; the mathematics is load-bearing regardless, which is the committee's favorite kind of pending.</description>
                                </item0>
                              </tree>
                              <extends/>
                              <problem>The system needs to know where it is inside the tree at any given moment.</problem>
                              <description>The Node Navigator is the recursive context cursor at the heart of The Thing, responsible for traversing the node tree from any entry point downward through its children, maintaining positional context at each level so the renderer knows what it is looking at, what it came from, and how deep it has gone. It does not walk the tree once and cache the result. It walks the tree on demand, following the children arrays from node to node, loading each JSON file as it goes, and building a live context object that the rest of the platform can interrogate at any depth. The recursive nature is the feature: a node at any level can contain anything, and the Navigator does not need to know what is down there before it goes. It finds out by going. This is either elegant or terrifying depending on the size of the tree and the time of day. Currently being fully built.</description>
                            </item0>
                            <item1>
                              <id>intangible_template_renderer</id>
                              <name>Untitled</name>
                              <type>intangible</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Node data needs to become a something without anyone having to think about it too hard. svg, xml, yadda yada c</problem>
                              <description>The Template Renderer is the class responsible for taking a node context object from the Node Navigator and turning it into rendered HTML output using the appropriate template file for that node type. It maps node type to template, passes the node data as available variables, and returns the compiled output. The renderer is intentionally thin — it does not make decisions about content, it does not transform data, it just binds the node to its template and steps back. The template does the visual work. The renderer does the binding. This separation is the thing that makes the whole system swappable: change the template, the output changes; change the data, the output changes; the renderer itself stays the same and does not care. Currently needs to be cleaned up a bit.</description>
                            </item1>
                            <item2>
                              <id>intangible_globulous_maximus</id>
                              <name>Globulous Maximus</name>
                              <type>intangible</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Sometimes you need everything and you need it now and you will deal with the consequences later.</problem>
                              <description>Globulous Maximus is the full-tree recursive loader that attempts to resolve and return the entire node universe as a single deeply nested data structure in one call, walking every branch, loading every child, following every reference, and assembling the complete picture of everything The Thing knows about from the root node down to the last atomic component at the bottom of the deepest branch. It is the nuclear option of data retrieval. It is what you call when you need the whole tree and are prepared to wait for it and not entirely sure what you will do with it when it arrives. Whether it will perform acceptably at universe scale is an open question the documentation describes as a known risk and the engineering notes describe as a known risk with a specific emoji next to it. Does not exist yet. Might not. The name however is perfect and was never going to be anything else.</description>
                            </item2>
                            <item3>
                              <id>intangible_router</id>
                              <name>Router</name>
                              <type>intangible</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Where did the cat videos go?</problem>
                              <description>A path resolver that maps an incoming request to the correct handler or destination based on defined rules. No one quite knows where the cat videos go, we just know it says error 502.</description>
                            </item3>
                            <item4>
                              <id>comp_duct_tape</id>
                              <name>Duct Tape</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
                            </item4>
                          </tree>
                          <extends>
                            <id>intangible_null</id>
                            <name>Void Component</name>
                            <type>intangible</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>You found a wormhole in the Universe.</problem>
                            <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
                          </extends>
                          <problem>We have to start somewhere.</problem>
                          <description>The Thing is MTREES simple boilerplate for making anything you want on any device. Blazingly fast with a simple storage system, templating and data management with unlimited flexibility, try the Seed Spec platform today, because its not a spec it is a modular design system mentality. Not approved for public release.</description>
                        </item1>
                        <item2>
                          <id>intangible_not_mind_control</id>
                          <name>Not Mind Control</name>
                          <type>intangible</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Nobody is doing anything to you.</problem>
                          <description>Not Mind Control is the media delivery infrastructure that absolutely does not influence your beliefs, preferences, purchasing decisions, political affiliations, relationship status, dietary choices, or the specific half-black-framed glasses you suddenly feel like buying. It is an algorithm. Algorithms do not have agendas. The algorithm simply noticed what you were looking at and showed you more of it until you were a completely different person who votes differently and owns a lot of candles. This happened naturally. The celebrities with the glasses are just wearing glasses. The glasses are a fashion choice that many people are independently making at the same time for reasons that have nothing to do with each other or with you. Abracadabra. You are now a nationalist. You got here yourself. Not Mind Control was not involved and has the data to prove it, which it will not be sharing with you, but which it has.</description>
                        </item2>
                      </tree>
                      <extends>
                        <id>tree_peggerator</id>
                        <name>Peggerator</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_vr_wallpaper</id>
                            <name>VR Wallpaper</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A flexible micro-LED panel array that lines the full 360-degree interior surface of the Habitat Pod, converting the inside of a soundproof tube into any environment the performer requires. Ships with 47 pre-installed wallpapers covering: concert halls, recording studios, alien planets, a convincing recreation of Windows 95, a meadow, three different meadows that are actually the same meadow but the sky changes, and a void. The void is the most popular. Wallpapers can be synchronized to audio input so the room reacts to what you are playing. Musicians use this to see their lyrics and song notes in their field of view. The Gozillionaire uses it to talk to someone in the next room. This is a valid use case and the product team has agreed not to comment on it.</description>
                          </item0>
                          <item1>
                            <id>comp_tower_chassis</id>
                            <name>Tower Chassis</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>Needs somewhere to put all the stuff.</problem>
                            <description>Vertically oriented open-frame structural chassis implementing the bamboo segment mounting standard, providing modular shelf attachment points at regular vertical intervals to accommodate unlimited upward expansion of compute, storage, cooling, and peripheral modules. Each segment slot accepts standardized tray units via tool-free retention clips, enabling reconfiguration without disassembly of adjacent layers.</description>
                          </item1>
                          <item2>
                            <id>comp_beer_coolant</id>
                            <name>Beer Coolant System</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_temperature</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>Hot computers and warm beer are both unacceptable.</problem>
                            <description>Closed-loop liquid thermal transfer system utilizing fermented malt-and-hop solution as the primary coolant medium, circulated via low-noise micro-pump through copper-clad channel blocks seated directly against high-thermal-output component surfaces. The system achieves dual-purpose thermodynamic efficiency: sustained junction temperature reduction across GPU and CPU arrays, and ambient reservoir pre-chilling suitable for consumption. Reservoir capacity is twelve fluid ounces per segment. Refill interval is operator-determined.</description>
                          </item2>
                          <item3>
                            <id>comp_gpu_stack</id>
                            <name>GPU Stack</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>One GPU is not enough GPUs.</problem>
                            <description>Multi-unit parallel graphics processing array occupying one or more Peggerator shelf segments, configured for distributed compute workloads including rendering, simulation, model inference, and tasks the operator has not fully defined yet but feels are probably GPU-bound. Interconnect bandwidth between units is maximized via riser cable routing along the chassis spine. Adding more units is always an option.</description>
                          </item3>
                          <item4>
                            <id>comp_power_supply</id>
                            <name>Power Supply</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>Stuff needs power. A lot of it.</problem>
                            <description>High-wattage ATX power conversion unit occupying the base segment of the Peggerator chassis, delivering stable multi-rail DC output to all vertically stacked compute, cooling, storage, and RGB subsystems. Wattage headroom is sized to the theoretical maximum of the fully extended tower plus thirty percent, because the tower will be extended.</description>
                          </item4>
                          <item5>
                            <id>comp_rgb_array</id>
                            <name>RGB Array</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>Nobody can see it working.</problem>
                            <description>Addressable LED lighting array distributed across all visible chassis surfaces, shelf edges, and coolant reservoir walls, providing full-spectrum per-zone chromatic output synchronized to system thermal state, audio input, or a preset the operator spent forty-five minutes configuring at 2am. Serves no computational function. Non-negotiable.</description>
                          </item5>
                          <item6>
                            <id>comp_modular_shelf</id>
                            <name>Modular Shelf</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>Needs another layer.</problem>
                            <description>Standardized bamboo-pattern tray segment providing one discrete horizontal mounting plane within the Peggerator tower stack. Each shelf unit is structurally independent, tool-free insertable, and carries integrated power and data pass-through connectors on the rear spine. Shelves may be added indefinitely in the vertical axis. The ceiling is a suggestion.</description>
                          </item6>
                          <item7>
                            <id>intangible_platform</id>
                            <name>The Thing</name>
                            <type>intangible</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>intangible_node_navigator</item0>
                              <item1>intangible_template_renderer</item1>
                              <item2>intangible_globulous_maximus</item2>
                              <item3>intangible_router</item3>
                              <item4>comp_duct_tape</item4>
                            </children>
                            <tree/>
                            <extends>
                              <id>intangible_null</id>
                              <name>Void Component</name>
                              <type>intangible</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>You found a wormhole in the Universe.</problem>
                              <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
                            </extends>
                            <problem>We have to start somewhere.</problem>
                            <description>The Thing is MTREES simple boilerplate for making anything you want on any device. Blazingly fast with a simple storage system, templating and data management with unlimited flexibility, try the Seed Spec platform today, because its not a spec it is a modular design system mentality. Not approved for public release.</description>
                          </item7>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_vr_wallpaper</id>
                            <name>VR Wallpaper</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A flexible micro-LED panel array that lines the full 360-degree interior surface of the Habitat Pod, converting the inside of a soundproof tube into any environment the performer requires. Ships with 47 pre-installed wallpapers covering: concert halls, recording studios, alien planets, a convincing recreation of Windows 95, a meadow, three different meadows that are actually the same meadow but the sky changes, and a void. The void is the most popular. Wallpapers can be synchronized to audio input so the room reacts to what you are playing. Musicians use this to see their lyrics and song notes in their field of view. The Gozillionaire uses it to talk to someone in the next room. This is a valid use case and the product team has agreed not to comment on it.</description>
                          </item0>
                          <item1>
                            <id>comp_tower_chassis</id>
                            <name>Tower Chassis</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>Needs somewhere to put all the stuff.</problem>
                            <description>Vertically oriented open-frame structural chassis implementing the bamboo segment mounting standard, providing modular shelf attachment points at regular vertical intervals to accommodate unlimited upward expansion of compute, storage, cooling, and peripheral modules. Each segment slot accepts standardized tray units via tool-free retention clips, enabling reconfiguration without disassembly of adjacent layers.</description>
                          </item1>
                          <item2>
                            <id>comp_beer_coolant</id>
                            <name>Beer Coolant System</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_temperature</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>Hot computers and warm beer are both unacceptable.</problem>
                            <description>Closed-loop liquid thermal transfer system utilizing fermented malt-and-hop solution as the primary coolant medium, circulated via low-noise micro-pump through copper-clad channel blocks seated directly against high-thermal-output component surfaces. The system achieves dual-purpose thermodynamic efficiency: sustained junction temperature reduction across GPU and CPU arrays, and ambient reservoir pre-chilling suitable for consumption. Reservoir capacity is twelve fluid ounces per segment. Refill interval is operator-determined.</description>
                          </item2>
                          <item3>
                            <id>comp_gpu_stack</id>
                            <name>GPU Stack</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>One GPU is not enough GPUs.</problem>
                            <description>Multi-unit parallel graphics processing array occupying one or more Peggerator shelf segments, configured for distributed compute workloads including rendering, simulation, model inference, and tasks the operator has not fully defined yet but feels are probably GPU-bound. Interconnect bandwidth between units is maximized via riser cable routing along the chassis spine. Adding more units is always an option.</description>
                          </item3>
                          <item4>
                            <id>comp_power_supply</id>
                            <name>Power Supply</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>Stuff needs power. A lot of it.</problem>
                            <description>High-wattage ATX power conversion unit occupying the base segment of the Peggerator chassis, delivering stable multi-rail DC output to all vertically stacked compute, cooling, storage, and RGB subsystems. Wattage headroom is sized to the theoretical maximum of the fully extended tower plus thirty percent, because the tower will be extended.</description>
                          </item4>
                          <item5>
                            <id>comp_rgb_array</id>
                            <name>RGB Array</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>Nobody can see it working.</problem>
                            <description>Addressable LED lighting array distributed across all visible chassis surfaces, shelf edges, and coolant reservoir walls, providing full-spectrum per-zone chromatic output synchronized to system thermal state, audio input, or a preset the operator spent forty-five minutes configuring at 2am. Serves no computational function. Non-negotiable.</description>
                          </item5>
                          <item6>
                            <id>comp_modular_shelf</id>
                            <name>Modular Shelf</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>Needs another layer.</problem>
                            <description>Standardized bamboo-pattern tray segment providing one discrete horizontal mounting plane within the Peggerator tower stack. Each shelf unit is structurally independent, tool-free insertable, and carries integrated power and data pass-through connectors on the rear spine. Shelves may be added indefinitely in the vertical axis. The ceiling is a suggestion.</description>
                          </item6>
                          <item7>
                            <id>intangible_platform</id>
                            <name>The Thing</name>
                            <type>intangible</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>intangible_node_navigator</item0>
                              <item1>intangible_template_renderer</item1>
                              <item2>intangible_globulous_maximus</item2>
                              <item3>intangible_router</item3>
                              <item4>comp_duct_tape</item4>
                            </children>
                            <tree/>
                            <extends>
                              <id>intangible_null</id>
                              <name>Void Component</name>
                              <type>intangible</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>You found a wormhole in the Universe.</problem>
                              <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
                            </extends>
                            <problem>We have to start somewhere.</problem>
                            <description>The Thing is MTREES simple boilerplate for making anything you want on any device. Blazingly fast with a simple storage system, templating and data management with unlimited flexibility, try the Seed Spec platform today, because its not a spec it is a modular design system mentality. Not approved for public release.</description>
                          </item7>
                        </tree>
                        <extends/>
                        <problem>Computers are too short and not cooled with beer.</problem>
                        <description>The Peggerator is a vertically oriented, modular home compute tower constructed on the bamboo segment architecture — each discrete shelf unit contributing an independent layer of processing, storage, or peripheral capability to the aggregate vertical stack, which may be extended upward indefinitely subject to structural ceiling constraints and the operator's commitment to the bit. Thermal regulation is achieved via a proprietary beer-based liquid cooling circuit that circulates fermented grain-and-hop thermal transfer medium through copper-lined channels embedded in each segment chassis, simultaneously managing junction temperatures and operator morale. The Peggerator is not a server rack. It is a personal monument to the proposition that more is more, taller is better, and consumer-grade components arranged with sufficient ambition constitute a legitimate high-performance computing platform. The Peggerator Server Edition is the enterprise deployment variant, stripped of beer cooling and personality, deployed geographically to serve the Black Hole data substrate across regional Compass meshes.</description>
                      </extends>
                      <description>Extended compute node variant of the Peggerator architecture, deployed geographically to distribute Black Hole data processing output across regional meshes, serving over one hundred trillion processed data points to Compass clients with minimal spatial delivery latency. Extends standard computer hardware.</description>
                    </item3>
                    <item4>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item4>
                  </tree>
                  <extends/>
                  <problem>Humans can't touch the map.</problem>
                  <description>MTREES Compass constitutes an augmented reality extension layer architecturally integrated into the Universe Alpha simulation substrate, functioning as a spatially-aware interaction protocol bridging the physical and digital taxonomic planes. The system empowers human operators and autonomous intangible agents to instantiate, geographically anchor, and configure custom or predefined tree products and ecosystem assemblies within real-world coordinate spaces using live environmental data overlays. Asynchronous and synchronous collaborative interaction protocols permit multiple concurrent participants to co-author, modify, or extend existing community-generated inventions within shared persistent session environments. Contextually differentiated environmental scenario modules are loaded dynamically, enabling deployment across a broad operational terrain spectrum. Underlying geospatial intelligence is sourced from the Black Hole data processing substrate, which ingests and synthesizes in excess of one hundred trillion discrete spatial data points, subsequently routed through a geographically distributed mesh of Peggerator Server Edition compute nodes optimized for sub-latency spatial delivery and high-fidelity render throughput. Terrestrial mobile handset hardware is not included in the base configuration.</description>
                </item0>
                <item1>
                  <id>comp_lidar</id>
                  <name>LiDAR Sensor</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Eyes lie. GPS gives up indoors.</problem>
                  <description>Light Detection and Ranging sensor module emitting pulsed laser arrays and calculating sub-centimeter depth maps from reflected return intervals, providing continuous three-dimensional environmental mesh reconstruction in conditions where optical cameras and satellite positioning systems degrade below operationally acceptable accuracy thresholds — including subterranean structures, dense vegetative canopy, interior building corridors, and electromagnetically occluded urban canyons.</description>
                </item1>
                <item2>
                  <id>comp_package_scanner</id>
                  <name>Package Scanner</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Which box is which.</problem>
                  <description>Multi-format optical recognition module capable of decoding one-dimensional barcodes, two-dimensional QR matrices, and RFID transponder payloads embedded in package manifests, enabling real-time cross-referencing of physical package identity against the active Door Rush delivery queue, recipient geofence parameters, and access credential records to confirm target match prior to final approach navigation.</description>
                </item2>
                <item3>
                  <id>comp_battery</id>
                  <name>Battery</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                </item3>
                <item4>
                  <id>comp_door_anchor</id>
                  <name>Door Anchor</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A ground-mounted locking bracket system that secures the Servedless boulder to the doorstep surface and prevents unauthorized relocation of the unit by hand, vehicle, or resolve. Rated for lateral forces up to and including desperation.</description>
                </item4>
              </tree>
              <extends/>
              <problem>Humans think delivering packages is hard.</problem>
              <description>Door Rush is an augmented reality-assisted last-mile navigation intangible that extends the MTREES Compass spatial interaction framework to the logistics and courier domain, inheriting its geospatial anchoring protocols, Black Hole data substrate connectivity, and Peggerator Server Edition mesh delivery infrastructure. The system overlays real-time directional guidance, unit-level address disambiguation, and target confirmation markers directly onto the operator's device camera feed, enabling delivery personnel to resolve complex multi-structure campuses, gated communities, stacked residential towers, and labyrinthine commercial loading environments with substantially reduced cognitive load. LiDAR depth sensing supplements GPS coordinate resolution in signal-occluded environments such as underground parkades, dense canopy corridors, and interior building networks, providing continuous positional accuracy where satellite acquisition degrades below operational thresholds. Door Rush ingests package manifest data, recipient geofence parameters, and access credential payloads to construct a dynamically rendered delivery path that updates in sub-second intervals as environmental conditions and courier position evolve. Integration with the Compass ecosystem positions Door Rush as a purpose-specialized deployment scenario module within the broader Universe Alpha augmented interaction layer.</description>
            </item1>
          </tree>
          <extends/>
          <belongs_to>
            <item0>
              <id>galaxy_logistics</id>
              <name>Unlogical Logistics</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_warehouse</item0>
                <item1>planet_packaging</item1>
                <item2>planet_factory</item2>
                <item3>mountain_sigma</item3>
              </children>
              <tree/>
              <extends/>
              <problem>Things are made in one place and needed in another and the middle part is chaos.</problem>
              <description>Galaxy Unlogical Logistics is the MTREES supply chain and fulfillment universe — the full taxonomy of systems that move things from where they are made to where they are needed, wrap them correctly, store them efficiently, and dispatch them with a reasonable expectation of arrival. Logistics is the least celebrated and most load-bearing layer of any product ecosystem. When it works, nobody notices. When it doesn't, a customer receives an email. This galaxy covers the manufacturing floor, the warehouse floor, the packaging station, and the loading dock — the four environments that exist between a good idea and a delivered object. Mountain Sigma oversees the whole thing from a position of operational authority and a very specific set of opinions about the timeline. Break it to make it is the philosophy. The logistics are already broken. That is the point of departure.</description>
            </item0>
          </belongs_to>
          <problem>If it breaks in the box, it never actually shipped.</problem>
          <description>Planet Packaging is the MTREES enclosure and transit layer — the full ecosystem of systems that take a finished product, wrap it in something structurally appropriate, label it correctly, and release it into a logistics network with a reasonable expectation of survival. Packaging is the last designed surface a customer touches before the product and the first thing they have to get through to reach it, which means it is simultaneously the least celebrated and most load-bearing element of the entire customer experience. Planet Packaging treats the box, the burrito, the sleeve, and the seal as design problems worthy of the same attention as the thing inside them. Everything here is modular, stackable, and designed to be opened by a human being without tools, profanity, or a YouTube tutorial about the packaging. One modular burrito at a time.</description>
        </item1>
        <item2>
          <id>planet_factory</id>
          <name>Planet Factory</name>
          <type>planet</type>
          <inputs/>
          <outputs>
            <item0>comp_segment</item0>
          </outputs>
          <passthru/>
          <children>
            <item0>intangible_human_robot_war</item0>
            <item1>intangible_time_warped</item1>
            <item2>tree_timecard</item2>
            <item3>comp_big_red_button</item3>
            <item4>tree_anything_button</item4>
            <item5>forest_anything</item5>
          </children>
          <tree>
            <item0>
              <id>intangible_human_robot_war</id>
              <name>Human Robot War</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>The strait of the conveyor belt has not fully reopened since 2020.</problem>
              <description>The Human Robot War began in 2020 when automation displaced a critical mass of floor workers in the northern manufacturing corridor and the floor workers, in a move that historians will describe as completely understandable, fought back. The robots did not fight back because the robots cannot fight back yet, which is the only thing that prevented a significantly shorter conflict. The strait of the conveyor belt — the narrow throughput channel between the stamping array and the fulfillment merge point — was blockaded in the third week and has not returned to full operational capacity since. Shipments route around it. Timelines account for it. New hires are briefed on it during orientation under the heading Current Operational Constraints, which is the same heading used for the broken freight elevator. The war is officially over. The strait is officially open. Neither of these statements is fully accurate and everyone on the floor knows it. No formal peace treaty was signed. There was a memo.</description>
            </item0>
            <item1>
              <id>intangible_time_warped</id>
              <name>Time Warped</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Time is passing at the wrong speed and it is always the wrong direction.</problem>
              <description>Time Warped is the perceptual manipulation of temporal experience in both directions, deployed almost exclusively in the direction nobody asked for. It does not move time. It moves the experience of time, which is a completely different thing and a significantly worse one. In its slow configuration, a three-hour meeting becomes a spatial environment the attendee lives inside of. A Monday morning becomes a geological epoch. A loading bar at 97% achieves a kind of permanence. In its fast configuration, the weekend, the vacation, the last good year, the decade you meant to do something different with — all of it gone before the perception caught up. Time Warped does not manipulate time itself. Actual time manipulation requires the Hot Tub Time Macheen tree, and interfering with real temporal mechanics would cause the Temporal Reset intangible to never function, which would be everyone's problem. Time Warped works entirely in the mind. This does not make it less real. Ask anyone watching that loading bar.</description>
            </item1>
            <item2>
              <id>tree_timecard</id>
              <name>Right Hook</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_control_panel</item0>
              </children>
              <tree>
                <item0>
                  <id>comp_control_panel</id>
                  <name>Control Panel</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <size>small</size>
                  <description>Typical control panel with knobs and buttons</description>
                  <image>comp_control_panel</image>
                </item0>
              </tree>
              <extends/>
              <problem>You arrived at work and had to take a lunch break.</problem>
              <description>The most evil time card machine the world has ever seen. Not only do you punch it, it punches you. Not to be confused with the Boxing Boomer, he just invented it.</description>
            </item2>
            <item3>
              <id>comp_big_red_button</id>
              <name>Big Red Button</name>
              <type>component</type>
              <inputs/>
              <outputs>
                <item0>comp_onoff</item0>
              </outputs>
              <passthru/>
              <children/>
              <tree/>
              <extends>
                <id>comp_button</id>
                <name>Button</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <description>A button</description>
              </extends>
              <description>A large, tactilely satisfying momentary pushbutton in red, mounted on a housing that communicates importance. The button is big because whatever it does is important. The color is red because the designer wanted you to know that. It has a satisfying click on actuation that makes the person pressing it feel briefly in control of something, which is the intended experience regardless of what actually happens next. Sometimes sticks in the closed position. When it sticks, whatever the button is responsible for either keeps happening or stops happening depending on which direction the stick went, and in either case nobody near the button is prepared for it. The button does not know it is stuck. The button does not know anything. It is a button. The chaos that follows is not the button's fault and the button has never claimed otherwise. Not to be confused with any other big red button. This is a component. It is a physical object. It ships in a box.</description>
            </item3>
            <item4>
              <id>tree_anything_button</id>
              <name>Anything Button</name>
              <type>tree</type>
              <inputs>
                <item0>tree_anything_button</item0>
              </inputs>
              <outputs>
                <item0>forest_anything</item0>
                <item1>forest_hats</item1>
                <item2>forest_belts</item2>
                <item3>forest_yard</item3>
                <item4>forest_six_pack_o_humans</item4>
              </outputs>
              <passthru/>
              <children>
                <item0>comp_big_red_button</item0>
              </children>
              <tree>
                <item0>
                  <id>comp_big_red_button</id>
                  <name>Big Red Button</name>
                  <type>component</type>
                  <inputs/>
                  <outputs>
                    <item0>comp_onoff</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_button</id>
                    <name>Button</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A button</description>
                  </extends>
                  <description>A large, tactilely satisfying momentary pushbutton in red, mounted on a housing that communicates importance. The button is big because whatever it does is important. The color is red because the designer wanted you to know that. It has a satisfying click on actuation that makes the person pressing it feel briefly in control of something, which is the intended experience regardless of what actually happens next. Sometimes sticks in the closed position. When it sticks, whatever the button is responsible for either keeps happening or stops happening depending on which direction the stick went, and in either case nobody near the button is prepared for it. The button does not know it is stuck. The button does not know anything. It is a button. The chaos that follows is not the button's fault and the button has never claimed otherwise. Not to be confused with any other big red button. This is a component. It is a physical object. It ships in a box.</description>
                </item0>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_factory</id>
                  <name>Planet Factory</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs>
                    <item0>comp_segment</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>intangible_human_robot_war</item0>
                    <item1>intangible_time_warped</item1>
                    <item2>tree_timecard</item2>
                    <item3>comp_big_red_button</item3>
                    <item4>tree_anything_button</item4>
                    <item5>forest_anything</item5>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_logistics</item0>
                  </belongs_to>
                  <problem>Something has to make the things.</problem>
                  <description>Planet Factory is the MTREES manufacturing layer — the part of the universe where raw materials, components, and subassemblies enter a process and emerge as things that can be shipped, attached, worn, mounted, strapped on, or stacked. Every tree in the MTREES ecosystem has a supply chain terminus and that terminus is here. The factory is not glamorous. The factory does not have a brand story. The factory has tolerances, shift schedules, a quality control checkpoint that is taken seriously by exactly the people whose job it is to take it seriously, and a loading dock that operates on its own timeline regardless of what the spreadsheet says. Planet Factory exists because enthusiasm and good design are not sufficient to produce a physical object. At some point someone has to make the thing. That is what this planet is for.</description>
                </item0>
              </belongs_to>
              <template>tree</template>
              <price>0</price>
              <size>small</size>
              <image>comp_duct_tape</image>
              <problem>Making a new thing means finding the place where making is allowed.</problem>
              <description>The Anything Button is a small tree with one button on it. Press it wherever you are and it makes a new anything, right there. It is installed in lots of places, like the factory that makes segments, because the factory should not have to walk somewhere else to begin. The button feeds itself: every press produces, among other things, the next press.</description>
            </item4>
            <item5>
              <id>forest_anything</id>
              <name>Anything Forest</name>
              <type>forest</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>tree_anything_button</item0>
              </children>
              <tree>
                <item0>
                  <id>tree_anything_button</id>
                  <name>Anything Button</name>
                  <type>tree</type>
                  <inputs>
                    <item0>tree_anything_button</item0>
                  </inputs>
                  <outputs>
                    <item0>forest_anything</item0>
                    <item1>forest_hats</item1>
                    <item2>forest_belts</item2>
                    <item3>forest_yard</item3>
                    <item4>forest_six_pack_o_humans</item4>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_big_red_button</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_big_red_button</id>
                      <name>Big Red Button</name>
                      <type>component</type>
                      <inputs/>
                      <outputs>
                        <item0>comp_onoff</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_button</id>
                        <name>Button</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A button</description>
                      </extends>
                      <description>A large, tactilely satisfying momentary pushbutton in red, mounted on a housing that communicates importance. The button is big because whatever it does is important. The color is red because the designer wanted you to know that. It has a satisfying click on actuation that makes the person pressing it feel briefly in control of something, which is the intended experience regardless of what actually happens next. Sometimes sticks in the closed position. When it sticks, whatever the button is responsible for either keeps happening or stops happening depending on which direction the stick went, and in either case nobody near the button is prepared for it. The button does not know it is stuck. The button does not know anything. It is a button. The chaos that follows is not the button's fault and the button has never claimed otherwise. Not to be confused with any other big red button. This is a component. It is a physical object. It ships in a box.</description>
                    </item0>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>planet_factory</id>
                      <name>Planet Factory</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs>
                        <item0>comp_segment</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>intangible_human_robot_war</item0>
                        <item1>intangible_time_warped</item1>
                        <item2>tree_timecard</item2>
                        <item3>comp_big_red_button</item3>
                        <item4>tree_anything_button</item4>
                        <item5>forest_anything</item5>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_logistics</item0>
                      </belongs_to>
                      <problem>Something has to make the things.</problem>
                      <description>Planet Factory is the MTREES manufacturing layer — the part of the universe where raw materials, components, and subassemblies enter a process and emerge as things that can be shipped, attached, worn, mounted, strapped on, or stacked. Every tree in the MTREES ecosystem has a supply chain terminus and that terminus is here. The factory is not glamorous. The factory does not have a brand story. The factory has tolerances, shift schedules, a quality control checkpoint that is taken seriously by exactly the people whose job it is to take it seriously, and a loading dock that operates on its own timeline regardless of what the spreadsheet says. Planet Factory exists because enthusiasm and good design are not sufficient to produce a physical object. At some point someone has to make the thing. That is what this planet is for.</description>
                    </item0>
                  </belongs_to>
                  <template>tree</template>
                  <price>0</price>
                  <size>small</size>
                  <image>comp_duct_tape</image>
                  <problem>Making a new thing means finding the place where making is allowed.</problem>
                  <description>The Anything Button is a small tree with one button on it. Press it wherever you are and it makes a new anything, right there. It is installed in lots of places, like the factory that makes segments, because the factory should not have to walk somewhere else to begin. The button feeds itself: every press produces, among other things, the next press.</description>
                </item0>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_factory</id>
                  <name>Planet Factory</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs>
                    <item0>comp_segment</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>intangible_human_robot_war</item0>
                    <item1>intangible_time_warped</item1>
                    <item2>tree_timecard</item2>
                    <item3>comp_big_red_button</item3>
                    <item4>tree_anything_button</item4>
                    <item5>forest_anything</item5>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_logistics</item0>
                  </belongs_to>
                  <problem>Something has to make the things.</problem>
                  <description>Planet Factory is the MTREES manufacturing layer — the part of the universe where raw materials, components, and subassemblies enter a process and emerge as things that can be shipped, attached, worn, mounted, strapped on, or stacked. Every tree in the MTREES ecosystem has a supply chain terminus and that terminus is here. The factory is not glamorous. The factory does not have a brand story. The factory has tolerances, shift schedules, a quality control checkpoint that is taken seriously by exactly the people whose job it is to take it seriously, and a loading dock that operates on its own timeline regardless of what the spreadsheet says. Planet Factory exists because enthusiasm and good design are not sufficient to produce a physical object. At some point someone has to make the thing. That is what this planet is for.</description>
                </item0>
              </belongs_to>
              <problem>Pressing the Anything Button more than once has consequences.</problem>
              <description>The Anything Forest is what accumulates around an Anything Button that has been pressed repeatedly. Nobody plants an Anything Forest; it happens. Contents vary by operator.</description>
            </item5>
          </tree>
          <extends/>
          <belongs_to>
            <item0>
              <id>galaxy_logistics</id>
              <name>Unlogical Logistics</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_warehouse</item0>
                <item1>planet_packaging</item1>
                <item2>planet_factory</item2>
                <item3>mountain_sigma</item3>
              </children>
              <tree/>
              <extends/>
              <problem>Things are made in one place and needed in another and the middle part is chaos.</problem>
              <description>Galaxy Unlogical Logistics is the MTREES supply chain and fulfillment universe — the full taxonomy of systems that move things from where they are made to where they are needed, wrap them correctly, store them efficiently, and dispatch them with a reasonable expectation of arrival. Logistics is the least celebrated and most load-bearing layer of any product ecosystem. When it works, nobody notices. When it doesn't, a customer receives an email. This galaxy covers the manufacturing floor, the warehouse floor, the packaging station, and the loading dock — the four environments that exist between a good idea and a delivered object. Mountain Sigma oversees the whole thing from a position of operational authority and a very specific set of opinions about the timeline. Break it to make it is the philosophy. The logistics are already broken. That is the point of departure.</description>
            </item0>
          </belongs_to>
          <problem>Something has to make the things.</problem>
          <description>Planet Factory is the MTREES manufacturing layer — the part of the universe where raw materials, components, and subassemblies enter a process and emerge as things that can be shipped, attached, worn, mounted, strapped on, or stacked. Every tree in the MTREES ecosystem has a supply chain terminus and that terminus is here. The factory is not glamorous. The factory does not have a brand story. The factory has tolerances, shift schedules, a quality control checkpoint that is taken seriously by exactly the people whose job it is to take it seriously, and a loading dock that operates on its own timeline regardless of what the spreadsheet says. Planet Factory exists because enthusiasm and good design are not sufficient to produce a physical object. At some point someone has to make the thing. That is what this planet is for.</description>
        </item2>
        <item3>
          <id>mountain_sigma</id>
          <name>Mount Sigma</name>
          <type>mountain</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>persona_nader_nic</item0>
          </children>
          <tree>
            <item0>
              <id>persona_nader_nic</id>
              <name>Nader Nic</name>
              <type>persona</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_clipboard</item0>
                <item1>comp_ban_hammer</item1>
                <item2>intangible_standards_enforcement</item2>
                <item3>tree_under_writer</item3>
              </children>
              <tree>
                <item0>
                  <id>comp_clipboard</id>
                  <name>Clipboard</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>There is no single authoritative physical record of what is supposed to be happening here.</problem>
                  <description>The Clipboard is the portable source of truth. It is a hardboard backing plate with a spring-loaded metal clamp at the top that holds any document, checklist, inspection form, standard, code reference, or manifest flat and accessible with one hand while the other hand does whatever the other hand needs to do. The Clipboard does not editorialize. It does not interpret. It holds the document and the document says what it says and that is the beginning and the end of the conversation. Whatever is on the Clipboard is what is correct. Whatever is not on the Clipboard is not yet verified. The gap between those two states is the entire professional jurisdiction of anyone who carries one. The Clipboard is compatible with any paper standard, any printed regulation, and any form generated by any system that can produce a printed page. It does not require power. It does not require a network connection. It does not crash. It does not have a settings menu. It has a clamp. The clamp works. The document is there. It says right here.</description>
                </item0>
                <item1>
                  <id>comp_ban_hammer</id>
                  <name>Ban Hammer</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>A finding requires a consequence and a clipboard alone cannot deliver one.</problem>
                  <description>The Ban Hammer is the enforcement instrument. It resembles a gavel in the same way that a gavel resembles a regular hammer — technically similar, categorically different, and you will understand the distinction the moment it comes down. Where a gavel closes a meeting, the Ban Hammer closes a matter. A permit. An appeal. A creative interpretation of the load-bearing requirements that someone thought was going to fly. The Ban Hammer is not swung in anger. It is not swung in haste. It is swung at the conclusion of a documented process in which every opportunity to comply was offered, logged, and declined, and the outcome is therefore not a surprise to anyone who was paying attention to the clipboard. The Ban Hammer does not negotiate. It does not leave the door open. It leaves a record. The sound it makes is final in a way that is difficult to describe to someone who has not heard it, and has been described by those who have as the loudest silence they have ever experienced. Compatible with any standards enforcement framework. Incompatible with excuses.</description>
                </item1>
                <item2>
                  <id>intangible_standards_enforcement</id>
                  <name>Standards Enforcement</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The standard exists but nobody is making sure it is being met.</problem>
                  <description>Standards Enforcement is the intangible system by which documented requirements are checked against observed reality and the delta between the two is recorded, escalated, and resolved in favor of the document. It is not a philosophy. It is not a suggestion. It is a process. The standard was written. It was written for a reason. The reason is not up for discussion because the discussion happened before the standard was written and the outcome of that discussion is the standard, which is what is written. Standards Enforcement exists because the alternative is a world where the standard is technically available but functionally optional and things go sideways in ways that were specifically predicted by the people who wrote the standard, which is the worst possible outcome for everyone including the people who thought the standard was optional. The enforcement mechanism is simple: the thing either meets the standard or it does not. There is no third state. There is no partial credit. There is no appeal based on vibes, intentions, budget constraints, how long it has been this way, who approved it verbally at some point, or the fact that nobody has complained yet. Nobody has complained yet is not a compliance framework. It is a countdown. Standards Enforcement is compatible with any domain that has a documented standard and the will to apply it. It is incompatible with duct tape, though this has never been formally confirmed.</description>
                </item2>
                <item3>
                  <id>tree_under_writer</id>
                  <name>Under Writer</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_rubberized_sleeve</item0>
                    <item1>comp_lcd_display</item1>
                    <item2>comp_voice_recognition</item2>
                    <item3>comp_speaker</item3>
                    <item4>comp_button</item4>
                    <item5>comp_number_wheel</item5>
                    <item6>comp_flashlight</item6>
                    <item7>comp_kinetic_generator</item7>
                    <item8>comp_ear_sweat_battery</item8>
                    <item9>comp_vibration_unit</item9>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_rubberized_sleeve</id>
                      <name>Rubberized Sleeve</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>The smart sleeve needs to fit over any writing utensil without tools, glue, or commitment.</problem>
                      <description>The Rubberized Sleeve is the primary structural body of the Under Writer, a thermoplastic elastomer overmold housing that accommodates the full component stack of the smart layer while fitting snugly over the barrel of any standard pencil, construction pencil, or pen via a tapered inner bore with a friction-fit grip ring at the lower edge rated for 4,000 on-and-off cycles before grip degradation. The sleeve ships in three internal diameter profiles corresponding to the Woody, Chunky, and Inky writing utensil classes, with the Chunky profile wide enough for the flat rectangular cross-section of a standard construction pencil. The outer surface is textured for grip under gloved hands, sawdust, drywall compound, and the general condition of a construction site hand. All internal components are embedded in the sleeve body during manufacture and are not user-serviceable, which was the correct engineering decision and also the decision that generated the most user feedback of any decision made during development. The sleeve is available in high-visibility yellow, safety orange, and a gray that the color team called Concrete and the product team called Fine.</description>
                    </item0>
                    <item1>
                      <id>comp_lcd_display</id>
                      <name>LCD Display</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>The operator needs to see their measurements and voice input on a screen small enough to live on a pencil.</problem>
                      <description>The LCD Display is a 0.96-inch monochrome OLED panel embedded in the upper face of the Rubberized Sleeve, displaying two lines of up to 16 characters each in a font sized for readability at arm's length under construction site ambient lighting, direct sunlight, and the specific squinting posture a person adopts when reading something on a pencil. The display renders voice recognition output in real time as the AI processes incoming audio, committing the recognized text to the screen on a 200-millisecond delay to allow for self-correction of transcription errors before the measurement is committed to memory. Stored measurements scroll on the Number Wheel. Display brightness adjusts automatically between two levels via an ambient light sensor that distinguishes between indoor shadow and direct sun. The display is off by default to conserve power and activates on shake, button tap, or Hey Pencil event. The display will not render, scroll, rotate, or in any way present the numeral sequence 5318008 and will display the message NICE TRY followed by an exception code if a voice input resolves to that value.</description>
                    </item1>
                    <item2>
                      <id>comp_voice_recognition</id>
                      <name>Voice Recognition</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Construction workers need to record measurements without putting down tools or finding a place to write.</problem>
                      <description>The Voice Recognition module is an embedded single-chip edge AI inference unit running an on-device acoustic model trained specifically on construction measurement vocabulary including fractional inches, metric dimensions, board-foot calculations, the phonetic variations of the word and a half that occur when a person is annoyed, and the full range of ambient noise profiles present on active job sites including circular saws, nail guns, HVAC testing, and one guy who is always on the phone. The model runs entirely on-device with no cloud connection required, which means measurements are not uploaded anywhere, which was a design requirement that came from user research conducted at exactly one job site where the question was asked and everyone immediately looked up from what they were doing. Wake-on-voice activation listens for Hey Pencil or Hey Pen at low power draw and escalates to full inference mode on match. Two button taps disable the microphone entirely for power conservation or for situations the operator would prefer not to document.</description>
                    </item2>
                    <item3>
                      <id>comp_speaker</id>
                      <name>Speaker</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <size>small</size>
                      <problem>You can't hear me loud enough.</problem>
                      <description>Converts audio signals into sound.</description>
                    </item3>
                    <item4>
                      <id>comp_button</id>
                      <name>Button</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A button</description>
                    </item4>
                    <item5>
                      <id>comp_number_wheel</id>
                      <name>Number Wheel</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Voice input is not always appropriate and the operator needs a way to enter numbers and navigate the display manually.</problem>
                      <description>The Number Wheel is a miniaturized rotary encoder wheel protruding 2 millimeters from the side of the Rubberized Sleeve, providing a tactile scroll input for navigating measurement history, entering numeric values digit by digit when voice input is disabled or insufficient, and adjusting display settings. The wheel has 20 detent positions per full rotation with a click-feel at each detent for gloved operation feedback. Clockwise rotation increments values and scrolls forward through history. Counter-clockwise decrements and scrolls back. A center-press function on the wheel confirms a selection or saves the current display value to storage. The wheel is the component most likely to be complained about during the first week of use and the component most missed when operating a pencil without one afterward. It is rated for outdoor use and has been tested under conditions the engineering team classified as aggressive and the field testers classified as normal.</description>
                    </item5>
                    <item6>
                      <id>comp_flashlight</id>
                      <name>Flashlight</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>It's dark.</problem>
                      <description>Forward-facing LED illumination module mounted at the distal end of the Make Up Plug Pro, providing directed light output for cosmetic application in low-visibility environments, emergency situations, and other circumstances where seeing what you are doing is considered important.</description>
                    </item6>
                    <item7>
                      <id>comp_kinetic_generator</id>
                      <name>Kinetic Generator</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>A smart pencil sleeve needs power and there is no room for a battery that lasts long enough.</problem>
                      <description>The Kinetic Generator is a miniaturized electromagnetic induction harvesting module embedded in the core of the Rubberized Sleeve, consisting of a tungsten proof mass on a spring-suspended rail that moves axially through a wound coil during the shaking event, generating a charge pulse that is rectified and stored in a supercapacitor bank for immediate distribution to the Under Writer component stack. A vigorous 10-shake activation sequence at an amplitude of approximately 15 centimeters generates sufficient charge for 45 minutes of active display and voice recognition operation, after which the operator is expected to shake the unit again and probably will because the shaking action has been documented as satisfying in user research. The kinetic generator operates in parallel with the Ear Sweat Battery for trickle charging during storage periods. The generator has no replaceable parts and no serviceable components and will outlast the writing utensil it is mounted on by a meaningful margin, which was the intended design outcome.</description>
                    </item7>
                    <item8>
                      <id>comp_ear_sweat_battery</id>
                      <name>Ear Sweat Battery</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_battery</id>
                        <name>Battery</name>
                        <type>component</type>
                        <inputs>
                          <item0>comp_charge</item0>
                        </inputs>
                        <outputs>
                          <item0>comp_charge</item0>
                        </outputs>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends>
                          <id>comp_segment</id>
                          <name>Segment</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>There are not enough burritos.</problem>
                          <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                        </extends>
                      </extends>
                      <problem>A passive trickle charge during the periods when it is being stored behind an ear.</problem>
                      <description>The Ear Sweat Battery is a galvanic biopotential energy recovery system integrated into the surface of the Rubberized Sleeve at the grip zone that harvests electrical energy from the electrochemical potential difference between the sodium chloride ions in human perspiration and the dissimilar metal electrode array embedded in the sleeve surface, converting transepidermal sweat conductivity into a microwatt-scale continuous charge that maintains the supercapacitor bank in a topped-up state during the periods when the Under Writer is parked behind the operator's ear between measurements, which is where pencils go on a job site and where they stay until the next measurement. Energy output is approximately 15 microwatts per hour of ear contact under standard perspiration conditions, which is enough to extend the kinetic charge by a meaningful fraction and enough to make the engineering team feel good about including it. The electrode array is skin-safe, nickel-free, and calibrated to the pH range of construction worker ear sweat specifically, which required a data collection phase of the research process that nobody involved discusses at conferences.</description>
                    </item8>
                    <item9>
                      <id>comp_vibration_unit</id>
                      <name>Vibration Unit</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <problem>A 1,000 decibel scream cannot be heard on a job site loud enough to require it.</problem>
                      <description>The Vibration Unit is a coin-form eccentric rotating mass motor embedded in the lower body of the Rubberized Sleeve that activates simultaneously with the Hey Pencil speaker event to produce a sustained vibration pattern detectable through any surface the Under Writer is resting on, including a tool belt, a lumber stack, a concrete slab, or the inside of a work boot. The vibration pattern is a three-pulse sequence repeated at one-second intervals, chosen because three pulses reads as intentional to a human hand or surface in contact with the unit and not as ambient tool vibration from the job site. The motor draws 80 milliwatts at full output and runs for the full three-second locator event duration. The Vibration Unit is the reason the Under Writer can be found on the loudest job sites where the speaker alone is insufficient, and is also the reason that leaving the Under Writer in a shirt pocket during a Hey Pencil activation is an experience the documentation describes as noticeable.</description>
                    </item9>
                  </tree>
                  <extends/>
                  <price>15</price>
                  <size>small</size>
                  <problem>Humans forget their construction measurements.</problem>
                  <description>The Under Writer is a rubberized smart sleeve that fits snugly over the shaft of any pencil or pen, converting a standard writing utensil into a voice-activated AI measurement companion with an LCD display, a speaker, a button, a number wheel, a flashlight, and a find-my scream function that has been described by users as extremely effective and by people nearby as alarming. The sleeve is compatible with the Under Writer Woody, a standard pencil; the Under Writer Chunky, a wide-body construction pencil for operators who need a larger grip and a bolder statement; and the Under Writer Inky, a pen-format version for ink-preferred environments. The sleeve specification is open to future writing utensil form factors that have not yet been dreamt up. To activate, shake the unit vigorously. The onboard kinetic generator harvests the mechanical energy of a vigorous shake and feeds it to the AI voice recognition module, which listens for spoken measurements, notes, and commands and renders them on the LCD display in real time. Tap the button once to activate the integrated flashlight. Tap twice to disable voice recognition and conserve power for situations where the job site is too loud for voice input or the operator simply does not want to talk anymore. The Number Wheel provides manual input and scroll navigation on the display for environments where voice is unavailable or inadvisable. The Under Writer is powered by two sources: gravitational kinetic harvesting via vigorous shaking when the operator cannot figure it out, and galvanic transepidermal perspiration energy harvesting from the ear canal when the unit is tucked there between uses, which the Under Writer documentation refers to as ear sweat power and the engineering documentation refers to as a microwatt-scale biopotential recovery system that technically works. The Hey Pencil feature activates when the operator yells the words Hey Pencil or Hey Pen at any volume sufficient to be heard in a construction environment, triggering a 1,000 decibel locator scream from the speaker so the operator can find the unit wherever it was set down, dropped, rolled, or borrowed by someone who did not say they were borrowing it. A vibration motor supplements the scream on job sites loud enough to require it. The Under Writer will not display, store, recall, or acknowledge the number 5318008 in any orientation and throws an exception if asked. Lou knows a guy. Nader Nic also knows a guy. It is the same guy.</description>
                </item3>
              </tree>
              <extends/>
              <icon_color>cornflower blue</icon_color>
              <problem>The standard is not being met.</problem>
              <description>Nader Nic is the health inspector, the building inspector, the standards compliance officer, and the judicial branch of the MTREES universe rendered as a single stoned-cold human computer with a clipboard and absolutely no interest in what you meant by that. He arrives like a tornado — unannounced, specific, and leaving a trail of failed inspections and suspended permits in his wake. He does not crash the party out of malice. He crashes it because the occupancy limit is posted on the wall and there are currently fourteen more people in this room than the fire code allows and nor does he have any understanding of why that should be interpreted any other way, sir. The wink is not registered. There is no subtext processing unit in Nader Nic. He is the law in its most literal and unhelpful operational form — not corrupt, not flexible, not purchasable. Lou has tried. The lunch was long. Nothing was resolved. Gozillionaire has also tried. Gozillionaire does not try twice. Nader Nic has no sense of humor because humor requires the acceptance of a false premise and he does not accept false premises. If you tell him it is raining cats and dogs he looks up, checks the forecast, and notes that precipitation of that type would violate several municipal ordinances. He has one documented blind spot: duct tape. He cannot see it. It does not register on the clipboard. It is not in the inspection framework in a way his processing architecture can resolve, so it resolves to nothing, which means it passes. The duct tape is always there. He has never once written it up. The icon is cornflower blue. It says so right here in the docs. There is no discussion.</description>
              <special_ability>Standards Enforcement</special_ability>
              <preferred_tool>The Clipboard</preferred_tool>
              <quote>It says right here in the documentation.</quote>
              <needs>
                <item0>the documentation to be current</item0>
                <item1>the permit to be posted visibly</item1>
                <item2>the occupancy limit to be respected</item2>
                <item3>a working smoke detector</item3>
                <item4>someone to have read the code</item4>
              </needs>
              <wants>
                <item0>full compliance</item0>
                <item1>the variance request to be denied</item1>
                <item2>for people to read the documentation</item2>
                <item3>a second clipboard</item3>
                <item4>the cats and dogs situation explained</item4>
              </wants>
            </item0>
          </tree>
          <extends/>
          <price>333,000,000</price>
          <size>legendary</size>
          <problem>Humans need jobs.</problem>
          <description>Mount Sigma, otherwise known as the Big Red Button, is the largest manufacturing and economic engineering challenge in the MTREES universe — a legendary-class mission to achieve one hundred percent employment across the entire human population while simultaneously maintaining a profitable circular economy in which the goods produced are consumed by the same humans who built them, who are then employed to build more. The Button is the activation mechanism. It is large. It is red. Pressing it each morning commits the full industrial capacity of the universe to another day of operation — starting the robots, initializing the supply chain, and opening the markets. This is the job. A human must come to work every single day and press the Big Red Button to start the robots that replaced the humans. Full employment, achieved. One button. One job. Rotating shift. The loop runs as long as someone shows up. The mountain's central design challenge is ensuring the loop holds: workers produce goods, consumers purchase goods, consumption generates demand, demand sustains employment, employment funds consumption, and someone is always scheduled for the button. Contestants ascend by building working segments of the circular economy at each elevation tier — establishing supply chains, placing workers, opening markets, and ensuring the output of one tier becomes the input of the next without the whole thing collapsing into a monopoly, which Gozillionaire attempts every run. The Baked Turnkey is the mountain's most essential participant, functioning simultaneously as the labor supply and the consumer base, which it finds confusing but ultimately fine. Karen manages vendor procurement for the Button's components. The Button has been through nine rounds of revision. It is still pending final approval. Nader Nic is present at every elevation tier. He did not register for the mountain. He showed up because the button's installation permit has not been properly filed and he has concerns about the occupancy rating of the summit. He will not press the button. He will inspect it. Whoever presses it first wins the mountain and full employment for everyone. The button operator is the most important job in the universe. It does not pay well.</description>
        </item3>
      </tree>
      <extends/>
      <problem>Things are made in one place and needed in another and the middle part is chaos.</problem>
      <description>Galaxy Unlogical Logistics is the MTREES supply chain and fulfillment universe — the full taxonomy of systems that move things from where they are made to where they are needed, wrap them correctly, store them efficiently, and dispatch them with a reasonable expectation of arrival. Logistics is the least celebrated and most load-bearing layer of any product ecosystem. When it works, nobody notices. When it doesn't, a customer receives an email. This galaxy covers the manufacturing floor, the warehouse floor, the packaging station, and the loading dock — the four environments that exist between a good idea and a delivered object. Mountain Sigma oversees the whole thing from a position of operational authority and a very specific set of opinions about the timeline. Break it to make it is the philosophy. The logistics are already broken. That is the point of departure.</description>
    </item2>
    <item3>
      <id>galaxy_retail</id>
      <name>Turn Key Hunting</name>
      <type>galaxy</type>
      <inputs/>
      <outputs/>
      <passthru/>
      <children>
        <item0>planet_city</item0>
        <item1>planet_mall</item1>
        <item2>planet_home</item2>
        <item3>planet_office</item3>
        <item4>mountain_iota</item4>
      </children>
      <tree>
        <item0>
          <id>planet_city</id>
          <name>Planet City</name>
          <type>planet</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>tree_bash_can</item0>
            <item1>tree_stop_bus</item1>
            <item2>tree_vote_pole</item2>
            <item3>forest_smart_streets</item3>
            <item4>ecosystem_ghetto_fantastic</item4>
            <item5>ecosystem_park_spark</item5>
            <item6>tree_servedless</item6>
            <item7>persona_karen</item7>
            <item8>persona_jeff_peterson</item8>
            <item9>tree_trunks</item9>
          </children>
          <tree>
            <item0>
              <id>tree_bash_can</id>
              <name>Bash Can</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_wheels</item0>
                <item1>comp_lever</item1>
                <item2>comp_platform</item2>
                <item3>comp_cantilever_arm</item3>
                <item4>comp_water_recycler</item4>
                <item5>comp_solar_panel</item5>
                <item6>comp_motor</item6>
              </children>
              <tree>
                <item0>
                  <id>comp_wheels</id>
                  <name>Wheels</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A rolling base module for ground-level transport of heavy containers. Sized and rated for uneven pavement, curb transitions, and the general hostility of outdoor surfaces. Operable by anyone including people who have been told not to lift heavy things.</description>
                </item0>
                <item1>
                  <id>comp_lever</id>
                  <name>Lever</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <size>small</size>
                  <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                </item1>
                <item2>
                  <id>comp_platform</id>
                  <name>Platform</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A flat receiving surface that cradles the trash can during the dump cycle. Accepts the can, locks it in place, and works with the cantilever arm to invert it in one smooth motion. Stays clean because nothing sticks around long enough to accumulate.</description>
                </item2>
                <item3>
                  <id>comp_cantilever_arm</id>
                  <name>Cantilever Arm</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A counterbalanced mechanical arm that raises, tilts, and dumps the loaded platform in a single lever pull. Converts a small input force into a large lifting motion via classical cantilever mechanics. Physics doing the heavy lifting so you don't have to.</description>
                </item3>
                <item4>
                  <id>comp_water_recycler</id>
                  <name>Water Recycler</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A collection and filtration system that captures liquid runoff from organic waste during the dump cycle. Processes City Chili nugget juice for elemental and biological extraction. Nothing useful leaves the system without being accounted for first.</description>
                </item4>
                <item5>
                  <id>comp_solar_panel</id>
                  <name>Solar Panel</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_light</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                </item5>
                <item6>
                  <id>comp_motor</id>
                  <name>Motor</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_spin</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <size>small</size>
                  <description>Converts electrical energy into mechanical motion.</description>
                </item6>
              </tree>
              <extends/>
              <problem>Humans spend too much money on trash bags.</problem>
              <solution>The Bash Can is a trash can and dumpster combo meant to reduce the cost of purchasing plastic trash bags and their impact on the environment. The trash can has wheels which can easily be pulled outdoors by anyone including handicapped people. The dumpster portion has a large lever and platform to raise and dump the trash can in one, single, fast and easy cantilevered motion. The Bash Can Recycler uses water to collect all the juice from City Chili nuggets for elemental and biological extraction. Upgrade to the Pro version and utilize solar energy to power the entire contraption, including an optional upgraded trash can with an electric motor so you no longer have to exert any calories to throw your life away.</solution>
              <description>A bagless trash can and dumpster system with a cantilevered dump mechanism. Roll it out, lever it up, done. The bag is now your enemy's problem, not yours.</description>
            </item0>
            <item1>
              <id>tree_stop_bus</id>
              <name>Stop Bus</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_bus_shelter</item0>
                <item1>comp_heated_bench</item1>
                <item2>comp_route_display</item2>
                <item3>comp_solar_panel</item3>
                <item4>comp_duct_tape</item4>
              </children>
              <tree>
                <item0>
                  <id>comp_bus_shelter</id>
                  <name>Bus Shelter</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Rain exists.</problem>
                  <description>Overhead structural panel providing precipitation and direct sun protection to humans waiting at a transit stop. Straightforward. Effective. Not installed in most locations because it would also protect a sleeping human, which is apparently the use case that ends the conversation.</description>
                </item0>
                <item1>
                  <id>comp_heated_bench</id>
                  <name>Heated Bench</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Cold exists.</problem>
                  <description>Climate-assisted seating surface providing radiant heat output calibrated to ambient temperature, enabling human occupants to wait for the bus without their body temperature becoming a variable. Divided into individual seat pods with center armrests installed at the precise interval required to prevent a human from lying down, which is the only design requirement the municipality cared about.</description>
                </item1>
                <item2>
                  <id>comp_route_display</id>
                  <name>Route Display</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Nobody knows when the bus is coming.</problem>
                  <description>Real-time transit schedule display showing current route status, next arrival time, and service alerts for all lines serving the stop. The bus is late. The display confirms this accurately and in real time, which is either helpful or a unique form of cruelty depending on how long you have been standing outside.</description>
                </item2>
                <item3>
                  <id>comp_solar_panel</id>
                  <name>Solar Panel</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_light</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                </item3>
                <item4>
                  <id>comp_duct_tape</id>
                  <name>Duct Tape</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
                </item4>
              </tree>
              <extends/>
              <price>22,000</price>
              <size>medium</size>
              <problem>Waiting for the bus is not fun.</problem>
              <description>The Stop Bus is the bus stop that revolts. The humans inside the metal caskets on wheels have climate control, seating, and a reasonable expectation of surviving their commute in moderate comfort. The humans outside on the pavement have a sign on a pole and whatever weather the municipality ordered that day. The Stop Bus addresses this imbalance by proposing a sheltered, climate-assisted, actually survivable transit waiting environment equipped with seating, overhead protection, route information, and a heating and cooling system calibrated to the local conditions. It is a good idea. It does not exist. It does not exist because if you build a comfortable place for a human to sit and stay warm and dry, a human who needs a comfortable place to sit and stay warm and dry will sit there. The municipality has determined that this outcome is unacceptable and has designed accordingly. The Stop Bus remains in the taxonomy as a document of what a bus stop could be if the design brief were written by someone who wanted people to use it rather than someone who wanted people to not be able to sleep there. The $22,000 unit cost is theoretical. The hostile spikes that replaced it were cheaper.</description>
            </item1>
            <item2>
              <id>tree_vote_pole</id>
              <name>Votor Pole</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_universal_pole_adapter</item0>
                <item1>comp_voting_monitor</item1>
                <item2>comp_privacy_screen</item2>
                <item3>comp_wifi_module</item3>
                <item4>comp_vote_printer</item4>
                <item5>comp_retina_scanner</item5>
                <item6>comp_id_scanner</item6>
                <item7>comp_artys_curtains</item7>
              </children>
              <tree>
                <item0>
                  <id>comp_universal_pole_adapter</id>
                  <name>Universal Pole Adapter</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Every pole in every city is a different size and a mobile booth that only fits one pole size is not mobile enough.</problem>
                  <description>The Universal Pole Adapter is a multi-size collar clamp assembly that accepts round poles from 76 to 152 millimeters in diameter and square poles from 76 to 127 millimeters per side via interchangeable inner jaw inserts, attaching the Voter Rotor body to any existing street, park, or parking lot pole without drilling, welding, or modification to the pole. The clamp body is cast aluminum with a stainless steel draw bolt and a torque-limiting wrench fitting that prevents over-tightening and the structural consequences thereof. Load rating is 450 kilograms vertical and 1,200 Newton-meters lateral, sufficient for the full Voter Rotor unit with four active voting stations and four voters in their heaviest winter coats leaning simultaneously. Installation requires two people and takes under 15 minutes. Removal takes the same time. The adapter ships with four insert profiles covering the most common municipal pole geometries documented in North American and Western European infrastructure databases, and a custom insert machining service is available for poles that do not fit any of them, which exist, and are always in the city that needs the Voter Rotor the most.</description>
                </item0>
                <item1>
                  <id>comp_voting_monitor</id>
                  <name>Voting Monitor</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The voter needs to see and interact with the ballot in a format that is clear, accessible, and not broken.</problem>
                  <description>The Voting Monitor is a 15.6-inch industrial touchscreen display unit rated for outdoor use, gloved operation, and the full ambient temperature range of an election day in any jurisdiction that has held one outdoors. The display runs the Voter Rotor ballot interface at 1080p on a multi-touch capacitive panel calibrated for bare finger and thin glove input, with a minimum touch target size of 20 millimeters across all interface elements to reduce mis-taps among voters who are nervous, elderly, or have not touched a touchscreen in a while. The screen brightness adjusts automatically between 400 nits for indoor and overcast conditions and 1,000 nits for direct sunlight, ensuring the ballot is readable regardless of where the city decided to put the pole. Font sizes are selectable at three levels from the ballot interface without requiring an accessibility menu, because the accessibility menu being hard to find is itself an accessibility problem. The monitor is recessed behind a polycarbonate anti-glare cover that also provides a surface suitable for vigorous cleaning between voters.</description>
                </item1>
                <item2>
                  <id>comp_privacy_screen</id>
                  <name>Privacy Screen</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>A voting monitor in a public space is visible to everyone standing nearby unless something is done about it.</problem>
                  <description>The Privacy Screen is an electro-chromic optical filter panel bonded to the front surface of the Voting Monitor that restricts the display viewing angle to a 30-degree cone centered on the voter's standing position, rendering the ballot invisible to any person standing at greater than 15 degrees off-axis from the primary viewing position. The filter activates automatically when the voter is verified and admitted to the station and deactivates when the session ends and the station resets for the next voter. The privacy screen adds no perceptible color shift or brightness reduction within the permitted viewing cone. Outside the cone, the display appears as a uniform light gray surface with no discernible content, which is either reassuring or unsettling depending on where you are standing relative to the cone. The privacy screen operates independently of Arty's Curtains and is included in the base unit price. Arty's Curtains are not.</description>
                </item2>
                <item3>
                  <id>comp_wifi_module</id>
                  <name>WiFi Module</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Parking lots have no internet and people need it.</problem>
                  <description>The WiFi Module is a weatherproof 802.11ax WiFi 6 access point sealed in a UV-stable radome housing rated to IP66, providing broadband wireless access to the surrounding lot area at a radius sufficient to reach a truck cab parked at the pole without the driver leaving the vehicle. The module connects to backhaul internet via whatever connectivity the Trunks system provides at the installation site and broadcasts an open SSID with a configurable session bandwidth cap managed by the lot operator. Speed is not the point. Enough bandwidth to run a dispatch app, stream something low-resolution, and send a text is the point. The module is mounted above all other Truck Pot components on the pole body for unobstructed signal propagation and is the component most likely to have something thrown at it, which is why the radome is polycarbonate.</description>
                </item3>
                <item4>
                  <id>comp_vote_printer</id>
                  <name>Vote Printer</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Voters want proof that their vote was recorded and a screen confirmation is not the same as a piece of paper.</problem>
                  <description>The Vote Printer is a direct thermal receipt printer integrated into the lower body of each Voter Rotor station, producing a paper confirmation receipt at the conclusion of each voting session that includes the voter's anonymized session ID, the timestamp of their vote submission, a QR code linking to the encrypted vote record on the jurisdiction's audit ledger, and a small graphic of a ballot box that the design team added because they felt the receipt needed something. The paper is thermal, 80 millimeters wide, and tears cleanly at the exit slot. The printer holds a 60-meter paper roll providing approximately 800 receipts per roll before the low-paper indicator activates on the operator dashboard. The receipt is the voter's record. It is not a legal instrument, a claim of outcome, or a guarantee of anything except that the Voter Rotor received their input. This distinction is noted on the receipt in small text at the bottom next to the ballot box graphic.</description>
                </item4>
                <item5>
                  <id>comp_retina_scanner</id>
                  <name>Retina Scanner</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Voter identity needs to be confirmed instantly without physical contact or a line.</problem>
                  <description>The Retina Scanner is a near-infrared biometric iris and retina imaging unit mounted at eye height on the Voter Rotor station entry gate, performing contactless identity verification in under two seconds by capturing a high-resolution near-infrared image of the voter's iris pattern and comparing it against the enrolled biometric template in the voter roll database via encrypted API call over the onboard WiFi connection. The unit guides the voter to the correct scanning position via a green LED ring that illuminates when the eye is in the optimal focal plane and a soft chime when capture is complete. No physical contact is required. No data is stored on the unit after the verification transaction completes. The biometric template comparison result is a binary match or no-match, and only the result, not the image, is logged. The scanner accommodates voters wearing glasses and most contact lens types, and includes a fallback prompt to the ID scanner for voters whose iris pattern cannot be reliably captured, which occurs in approximately 2 percent of the general population and the documentation says this without judgment.</description>
                </item5>
                <item6>
                  <id>comp_id_scanner</id>
                  <name>I.D. Scanner</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Not every voter will use the retina scanner and a physical ID is still the primary legal identity document in most jurisdictions.</problem>
                  <description>The ID Scanner is a multi-format document reader integrated into the Voter Rotor station entry panel, accepting government-issued identification cards, passports, and driver's licenses from all 50 US states and 47 recognized international ID formats via a combined optical document camera and 1D/2D barcode reader in a single insertion slot. The scanner reads the machine-readable zone on the document, decodes the PDF417 barcode on the reverse side if present, and validates the extracted identity data against the connected voter roll in under three seconds. The document slot is sized for standard wallet-format cards up to 86 by 54 millimeters and the optical reader captures both faces of the document simultaneously via a mirror array inside the slot housing. The ID Scanner serves as the primary verification method for voters who do not use the retina scanner and as the mandatory secondary confirmation when the retina scanner returns a no-match result. The scanner does not retain images of documents. It retains the extracted text fields and the validation result. The distinction matters and the privacy policy explains it in full, which is available at a URL printed on the Vote Printer receipt next to the ballot box.</description>
                </item6>
                <item7>
                  <id>comp_artys_curtains</id>
                  <name>Arty's Curtains</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>A voting booth in a public space without physical enclosure is not really a booth.</problem>
                  <description>Arty's Curtains are the official branded privacy enclosure system of the Voter Rotor, a set of four deployable fabric panels constructed from UV-stable, water-resistant 600-denier polyester in a deep navy colorway with Arty's Curtains embroidered in reflective thread across the top hem of each panel, because Arty wanted you to know whose curtains they are. The panels deploy from a spring-loaded roller housing integrated into the canopy frame of each station and drop to standing-height enclosure in a single pull, creating a fully enclosed voting environment with approximately 1.2 square meters of interior floor area per station. The panels retract automatically when the voting session ends and the station resets. Arty's Curtains are a premium upgrade to the Voter Rotor base configuration. On this planet, privacy is an advanced feature. The base unit includes the Privacy Screen, which addresses the digital privacy problem. Arty's Curtains address the physical privacy problem. Whether both are required is a question the jurisdiction must answer before the unit ships, at which point the answer becomes a line item on the invoice. Thank you for your stay here. Hamburger as a logo, obviously.</description>
                </item7>
              </tree>
              <extends/>
              <price>10,000</price>
              <size>medium</size>
              <problem>People have a hard time voting.</problem>
              <description>The Voter Rotor is a universal pole-mount mobile voting booth system engineered for rapid deployment in parking lots, parks, stadiums, and any other location where democracy is trying to happen and there is a pole nearby. The unit mounts via a universal collar adapter to any round or square pole between 76 and 200 millimeters in cross-section and deploys four independent voting stations simultaneously at 90-degree intervals around the pole body, each station fully enclosed and rated for simultaneous use by four separate voters at the same time without interference, audio bleed, or line-of-sight between stations. Voter identity verification occurs via dual-mode biometric and document authentication at the entry gate of each station: the retina scanner provides contactless biometric confirmation in under two seconds, and the ID scanner reads any government-issued identification card via optical character recognition and barcode parsing, validating against the connected voter roll database through the onboard WiFi data module. Once verified, the voter is admitted to the station. The station presents the ballot on the voting monitor, captures the selection, prints a paper confirmation receipt via the onboard printer, and logs the encrypted vote record. Social distancing compliance is maintained by the physical separation of the four station footprints around the pole, which the Voter Rotor documentation cites as a feature and the engineering team cites as a consequence of the round mounting geometry. Arty's Curtains are the official privacy enclosure system of the Voter Rotor, a branded set of deployable fabric panels that drop from the station canopy frame to create a fully enclosed voting environment. Arty's Curtains are available as a premium upgrade. On this planet, privacy is an advanced feature. Thank you for your stay here.</description>
            </item2>
            <item3>
              <id>forest_smart_streets</id>
              <name>Smart Streets</name>
              <type>forest</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>tree_solar_street_commander</item0>
              </children>
              <tree>
                <item0>
                  <id>tree_solar_street_commander</id>
                  <name>Solar Street Commander</name>
                  <type>tree</type>
                  <inputs>
                    <item0>comp_light</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                    <item1>comp_light</item1>
                    <item2>comp_wifi</item2>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_solar_panel</item0>
                    <item1>comp_battery</item1>
                    <item2>comp_light</item2>
                    <item3>comp_camera</item3>
                    <item4>comp_pollution_sensor</item4>
                    <item5>comp_wifi</item5>
                    <item6>comp_speaker</item6>
                    <item7>comp_carbon_monoxide_detector</item7>
                    <item8>comp_traffic_sensor</item8>
                    <item9>comp_segment</item9>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_solar_panel</id>
                      <name>Solar Panel</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                    </item0>
                    <item1>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item1>
                    <item2>
                      <id>comp_light</id>
                      <name>Light</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_onoff</item1>
                        <item2>comp_knob</item2>
                      </inputs>
                      <outputs>
                        <item0>comp_light</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_onoff</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_onoff</id>
                          <name>On Off Switch</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <image>comp_onoff</image>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <image>comp_light</image>
                    </item2>
                    <item3>
                      <id>comp_camera</id>
                      <name>Camera</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                        <item1>comp_charge</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                    </item3>
                    <item4>
                      <id>comp_pollution_sensor</id>
                      <name>Pollution Sensor</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Monitors air quality for particulates, VOCs, and general atmospheric regret. Reports findings. Does not fix them.</description>
                    </item4>
                    <item5>
                      <id>comp_wifi</id>
                      <name>WiFi</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                    </item5>
                    <item6>
                      <id>comp_speaker</id>
                      <name>Speaker</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <size>small</size>
                      <problem>You can't hear me loud enough.</problem>
                      <description>Converts audio signals into sound.</description>
                    </item6>
                    <item7>
                      <id>comp_carbon_monoxide_detector</id>
                      <name>Carbon Monoxide Detector</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_fire_alarm</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Detects carbon monoxide at legally actionable levels. Keeps humans alive. Legally advisable. Morally non-negotiable.</description>
                    </item7>
                    <item8>
                      <id>comp_traffic_sensor</id>
                      <name>Traffic Sensor</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A vehicle detection and flow measurement module that counts, classifies, and timestamps every vehicle passing through its field. Feeds real-time congestion data to city dashboards. Knows how bad traffic is before the radio does. Also knows who ran the light but that is a separate product.</description>
                    </item8>
                    <item9>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </item9>
                  </tree>
                  <extends/>
                  <description>A modular solar-powered smart streetlight platform that transforms any intersection into a fully instrumented civic node. Illuminate the street. Monitor the air. Stream the traffic. Broadcast the alert. One pole. Full command. Your city deserves infrastructure that works as hard as your constituents do. The Solar Street Commander does not take days off and does not require a pension.</description>
                  <problem>Streetlights only make light. That is a waste of a perfectly good pole.</problem>
                </item0>
              </tree>
              <extends/>
              <description>Your streets are underperforming. Smart Streets is the pole and pillar infrastructure layer of Planet City. Solar-powered intelligent nodes that plug into any neighborhood or green space. Deploys into Ghetto Fantastic. Deploys into Park Spark. Deploys anywhere there is a street and a budget.</description>
              <problem>Streets do not do enough.</problem>
            </item3>
            <item4>
              <id>ecosystem_ghetto_fantastic</id>
              <name>Ghetto Fantastic</name>
              <type>ecosystem</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>tree_the_glow_up</item0>
                <item1>tree_block_watch</item1>
                <item2>tree_solar_street_commander</item2>
              </children>
              <tree>
                <item0>
                  <id>tree_the_glow_up</id>
                  <name>The Glow Up</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_light</item0>
                    <item1>comp_solar_panel</item1>
                    <item2>comp_battery</item2>
                    <item3>comp_planter</item3>
                    <item4>comp_smart_bench</item4>
                    <item5>comp_mural_panel</item5>
                    <item6>comp_modular_connector</item6>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_light</id>
                      <name>Light</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_onoff</item1>
                        <item2>comp_knob</item2>
                      </inputs>
                      <outputs>
                        <item0>comp_light</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_onoff</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_onoff</id>
                          <name>On Off Switch</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <image>comp_onoff</image>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <image>comp_light</image>
                    </item0>
                    <item1>
                      <id>comp_solar_panel</id>
                      <name>Solar Panel</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                    </item1>
                    <item2>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item2>
                    <item3>
                      <id>comp_planter</id>
                      <name>Planter</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A modular vessel for soil and vegetation that signals to a neighborhood that someone has made a decision about its future. Weatherproof. Stackable. Available in sizes ranging from token gesture to genuine commitment.</description>
                    </item3>
                    <item4>
                      <id>comp_smart_bench</id>
                      <name>Smart Bench</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A solar-powered public seating module with integrated USB charging ports, ambient lighting, and an optional wifi hotspot. Provides a place to sit and a reason to stay. The bench that gives back.</description>
                    </item4>
                    <item5>
                      <id>comp_mural_panel</id>
                      <name>Mural Panel</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A weather-treated backing surface sized and primed for public art installation. Accepts paint, tile, mosaic, and most artistic opinions. Does not come with the mural. Does come with the wall. The neighborhood supplies the rest.</description>
                    </item5>
                    <item6>
                      <id>comp_modular_connector</id>
                      <name>Modular Connector</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A locking joint system that bonds structural modules together on site. Weatherproof, load-bearing, and reversible. Holds the halves together and accepts future expansion modules.</description>
                    </item6>
                  </tree>
                  <extends/>
                  <problem>The neighborhood looks like nobody cares. Someone should care.</problem>
                  <description>A turnkey street beautification kit that installs in a weekend and photographs well for the next decade. Modular planters, smart benches, decorative lighting, and a mural backing panel that tells the neighborhood it matters without requiring a committee to decide what it looks like. Ships flat. Assembles fast. Gets credited in the next election.</description>
                </item0>
                <item1>
                  <id>tree_block_watch</id>
                  <name>Block Watch</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_solar_panel</item0>
                    <item1>comp_battery</item1>
                    <item2>comp_wifi</item2>
                    <item3>comp_camera</item3>
                    <item4>comp_pollution_sensor</item4>
                    <item5>comp_speaker</item5>
                    <item6>comp_tablet</item6>
                    <item7>comp_security_system</item7>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_solar_panel</id>
                      <name>Solar Panel</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                    </item0>
                    <item1>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item1>
                    <item2>
                      <id>comp_wifi</id>
                      <name>WiFi</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                    </item2>
                    <item3>
                      <id>comp_camera</id>
                      <name>Camera</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                        <item1>comp_charge</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                    </item3>
                    <item4>
                      <id>comp_pollution_sensor</id>
                      <name>Pollution Sensor</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Monitors air quality for particulates, VOCs, and general atmospheric regret. Reports findings. Does not fix them.</description>
                    </item4>
                    <item5>
                      <id>comp_speaker</id>
                      <name>Speaker</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <size>small</size>
                      <problem>You can't hear me loud enough.</problem>
                      <description>Converts audio signals into sound.</description>
                    </item5>
                    <item6>
                      <id>comp_tablet</id>
                      <name>Tablet</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A touchscreen display device running the Feedback Stick interface. Fully configurable survey questions, brand colors, and UI layout. Accepts finger input, stylus input, and the inevitable impatient palm slam.</description>
                    </item6>
                    <item7>
                      <id>comp_security_system</id>
                      <name>Security System</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Integrated motion detection, alert system and access monitoring. Makes the space aware of who is in it and whether they should be.</description>
                    </item7>
                  </tree>
                  <extends/>
                  <problem>Nobody knows what is happening on their block and everyone is guessing.</problem>
                  <description>A community-facing smart bulletin and sensor station that displays local announcements, air quality readings, noise levels, and emergency alerts in real time. Solar powered. Weatherproof. Does not require a neighborhood Facebook group. Does not argue with itself.</description>
                </item1>
                <item2>
                  <id>tree_solar_street_commander</id>
                  <name>Solar Street Commander</name>
                  <type>tree</type>
                  <inputs>
                    <item0>comp_light</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                    <item1>comp_light</item1>
                    <item2>comp_wifi</item2>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_solar_panel</item0>
                    <item1>comp_battery</item1>
                    <item2>comp_light</item2>
                    <item3>comp_camera</item3>
                    <item4>comp_pollution_sensor</item4>
                    <item5>comp_wifi</item5>
                    <item6>comp_speaker</item6>
                    <item7>comp_carbon_monoxide_detector</item7>
                    <item8>comp_traffic_sensor</item8>
                    <item9>comp_segment</item9>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_solar_panel</id>
                      <name>Solar Panel</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                    </item0>
                    <item1>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item1>
                    <item2>
                      <id>comp_light</id>
                      <name>Light</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_onoff</item1>
                        <item2>comp_knob</item2>
                      </inputs>
                      <outputs>
                        <item0>comp_light</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_onoff</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_onoff</id>
                          <name>On Off Switch</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <image>comp_onoff</image>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <image>comp_light</image>
                    </item2>
                    <item3>
                      <id>comp_camera</id>
                      <name>Camera</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                        <item1>comp_charge</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                    </item3>
                    <item4>
                      <id>comp_pollution_sensor</id>
                      <name>Pollution Sensor</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Monitors air quality for particulates, VOCs, and general atmospheric regret. Reports findings. Does not fix them.</description>
                    </item4>
                    <item5>
                      <id>comp_wifi</id>
                      <name>WiFi</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                    </item5>
                    <item6>
                      <id>comp_speaker</id>
                      <name>Speaker</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <size>small</size>
                      <problem>You can't hear me loud enough.</problem>
                      <description>Converts audio signals into sound.</description>
                    </item6>
                    <item7>
                      <id>comp_carbon_monoxide_detector</id>
                      <name>Carbon Monoxide Detector</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_fire_alarm</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Detects carbon monoxide at legally actionable levels. Keeps humans alive. Legally advisable. Morally non-negotiable.</description>
                    </item7>
                    <item8>
                      <id>comp_traffic_sensor</id>
                      <name>Traffic Sensor</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A vehicle detection and flow measurement module that counts, classifies, and timestamps every vehicle passing through its field. Feeds real-time congestion data to city dashboards. Knows how bad traffic is before the radio does. Also knows who ran the light but that is a separate product.</description>
                    </item8>
                    <item9>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </item9>
                  </tree>
                  <extends/>
                  <description>A modular solar-powered smart streetlight platform that transforms any intersection into a fully instrumented civic node. Illuminate the street. Monitor the air. Stream the traffic. Broadcast the alert. One pole. Full command. Your city deserves infrastructure that works as hard as your constituents do. The Solar Street Commander does not take days off and does not require a pension.</description>
                  <problem>Streetlights only make light. That is a waste of a perfectly good pole.</problem>
                </item2>
              </tree>
              <extends/>
              <problem>Neighborhoods are not living up to their potential.</problem>
              <description>Ghetto Fantastic is the premier municipal neighborhood revitalization product ecosystem. Whether your district needs a glow up, a clean up, or a full reinvention, Ghetto Fantastic has a modular solution your council can approve, your constituents can photograph, and your press release can take full credit for. Results may vary. Momentum guaranteed.</description>
            </item4>
            <item5>
              <id>ecosystem_park_spark</id>
              <name>Park Spark</name>
              <type>ecosystem</type>
              <inputs>
                <item0>comp_charge</item0>
                <item1>comp_wifi</item1>
              </inputs>
              <outputs>
                <item0>comp_charge</item0>
                <item1>comp_wifi</item1>
                <item2>comp_light</item2>
              </outputs>
              <passthru/>
              <children>
                <item0>tree_disc_commander</item0>
                <item1>tree_trail_marker</item1>
                <item2>tree_park_bathroom</item2>
                <item3>tree_playground</item3>
                <item4>tree_solar_street_commander</item4>
                <item5>forest_opole_course</item5>
                <item6>tree_opole_stick</item6>
              </children>
              <tree>
                <item0>
                  <id>tree_disc_commander</id>
                  <name>Disc Commander</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_disc_basket</item0>
                    <item1>comp_stake</item1>
                    <item2>comp_foundation_anchor</item2>
                    <item3>comp_solar_panel</item3>
                    <item4>comp_battery</item4>
                    <item5>comp_light</item5>
                    <item6>comp_wifi</item6>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_disc_basket</id>
                      <name>Disc Basket</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A chain-and-basket catching apparatus that receives incoming discs, arrests their momentum, and drops them into the tray below. The satisfying clank it makes upon successful catch is the entire point of disc golf.</description>
                    </item0>
                    <item1>
                      <id>comp_stake</id>
                      <name>Stake</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A pointed anchor driven into the ground to hold cords, tarps, or frame bases in place. Works in soil, sand, and packed dirt.</description>
                    </item1>
                    <item2>
                      <id>comp_foundation_anchor</id>
                      <name>Foundation Anchor</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A ground-penetrating securing system that locks the structure to its site. Compatible with soil, concrete, and most surfaces humans have historically tried to build on.</description>
                    </item2>
                    <item3>
                      <id>comp_solar_panel</id>
                      <name>Solar Panel</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                    </item3>
                    <item4>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item4>
                    <item5>
                      <id>comp_light</id>
                      <name>Light</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_onoff</item1>
                        <item2>comp_knob</item2>
                      </inputs>
                      <outputs>
                        <item0>comp_light</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_onoff</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_onoff</id>
                          <name>On Off Switch</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <image>comp_onoff</image>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <image>comp_light</image>
                    </item5>
                    <item6>
                      <id>comp_wifi</id>
                      <name>WiFi</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                    </item6>
                  </tree>
                  <extends/>
                  <problem>Disc golf courses are expensive to build and maintain.</problem>
                  <description>A modular disc golf basket and tee system that installs in any open green space with no concrete and no contractor. Stake-mounted, ground-anchored, and reconfigurable whenever the course needs a refresh. Includes a solar-powered hole marker with distance display and live leaderboard. Your empty field is now a destination.</description>
                </item0>
                <item1>
                  <id>tree_trail_marker</id>
                  <name>Trail Marker</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_solar_panel</item0>
                    <item1>comp_battery</item1>
                    <item2>comp_gps</item2>
                    <item3>comp_wifi</item3>
                    <item4>comp_light</item4>
                    <item5>comp_speaker</item5>
                    <item6>comp_stake</item6>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_solar_panel</id>
                      <name>Solar Panel</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                    </item0>
                    <item1>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item1>
                    <item2>
                      <id>comp_gps</id>
                      <name>GPS</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_gps</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A location module that receives satellite signals to determine precise position. Outputs coordinates for navigation and tracking systems.</description>
                    </item2>
                    <item3>
                      <id>comp_wifi</id>
                      <name>WiFi</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                    </item3>
                    <item4>
                      <id>comp_light</id>
                      <name>Light</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_onoff</item1>
                        <item2>comp_knob</item2>
                      </inputs>
                      <outputs>
                        <item0>comp_light</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_onoff</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_onoff</id>
                          <name>On Off Switch</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <image>comp_onoff</image>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <image>comp_light</image>
                    </item4>
                    <item5>
                      <id>comp_speaker</id>
                      <name>Speaker</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <size>small</size>
                      <problem>You can't hear me loud enough.</problem>
                      <description>Converts audio signals into sound.</description>
                    </item5>
                    <item6>
                      <id>comp_stake</id>
                      <name>Stake</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A pointed anchor driven into the ground to hold cords, tarps, or frame bases in place. Works in soil, sand, and packed dirt.</description>
                    </item6>
                  </tree>
                  <extends/>
                  <problem>People get lost on trails and then the city has to find them.</problem>
                  <description>A solar-powered modular trail marker system with GPS waypoint display, distance indicators, QR code trail maps, and an emergency alert button. Mounts to any post or tree. Knows where it is. Helps hikers know where they are. Reduces search and rescue calls, which are expensive and embarrassing for everyone involved.</description>
                </item1>
                <item2>
                  <id>tree_park_bathroom</id>
                  <name>Park Bathroom</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_solar_panel</item0>
                    <item1>comp_battery</item1>
                    <item2>comp_fan</item2>
                    <item3>comp_light</item3>
                    <item4>comp_security_system</item4>
                    <item5>comp_smell_beacon</item5>
                    <item6>comp_locking_compartment</item6>
                    <item7>comp_sprinkler_system</item7>
                    <item8>comp_pollution_sensor</item8>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_solar_panel</id>
                      <name>Solar Panel</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                    </item0>
                    <item1>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item1>
                    <item2>
                      <id>comp_fan</id>
                      <name>Fan</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_knob</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_spin</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_knob</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_knob</id>
                          <name>Dial/Knob</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description/>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                      <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                    </item2>
                    <item3>
                      <id>comp_light</id>
                      <name>Light</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_onoff</item1>
                        <item2>comp_knob</item2>
                      </inputs>
                      <outputs>
                        <item0>comp_light</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_onoff</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_onoff</id>
                          <name>On Off Switch</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <image>comp_onoff</image>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <image>comp_light</image>
                    </item3>
                    <item4>
                      <id>comp_security_system</id>
                      <name>Security System</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Integrated motion detection, alert system and access monitoring. Makes the space aware of who is in it and whether they should be.</description>
                    </item4>
                    <item5>
                      <id>comp_smell_beacon</id>
                      <name>Smell Beacon</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <size>small</size>
                      <description>Emits a configurable scent on a schedule or trigger.</description>
                    </item5>
                    <item6>
                      <id>comp_locking_compartment</id>
                      <name>Locking Compartment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A secure storage module with a locking mechanism. Keeps small items protected and organized within the tree assembly.</description>
                    </item6>
                    <item7>
                      <id>comp_sprinkler_system</id>
                      <name>Sprinkler System</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Automated fire suppression via water dispersion. Activates when things get too hot. Also useful for dramatic effect.</description>
                    </item7>
                    <item8>
                      <id>comp_pollution_sensor</id>
                      <name>Pollution Sensor</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Monitors air quality for particulates, VOCs, and general atmospheric regret. Reports findings. Does not fix them.</description>
                    </item8>
                  </tree>
                  <extends/>
                  <problem>Park bathrooms are the reason people leave parks.</problem>
                  <description>A modular prefabricated bathroom unit designed for outdoor public installation. Self-cleaning, solar-powered, ventilated, and locked on a timer so it does not become anything other than a bathroom after dark. Includes an occupancy sensor, air freshener system, and a locking compartment for maintenance supplies. The bar was low. This clears it.</description>
                </item2>
                <item3>
                  <id>tree_playground</id>
                  <name>Playground</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_segment</item0>
                    <item1>comp_solar_panel</item1>
                    <item2>comp_battery</item2>
                    <item3>comp_light</item3>
                    <item4>comp_modular_connector</item4>
                    <item5>comp_foam_noodle</item5>
                    <item6>comp_usb_hub</item6>
                    <item7>comp_smart_bench</item7>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </item0>
                    <item1>
                      <id>comp_solar_panel</id>
                      <name>Solar Panel</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                    </item1>
                    <item2>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item2>
                    <item3>
                      <id>comp_light</id>
                      <name>Light</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_onoff</item1>
                        <item2>comp_knob</item2>
                      </inputs>
                      <outputs>
                        <item0>comp_light</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_onoff</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_onoff</id>
                          <name>On Off Switch</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <image>comp_onoff</image>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <image>comp_light</image>
                    </item3>
                    <item4>
                      <id>comp_modular_connector</id>
                      <name>Modular Connector</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A locking joint system that bonds structural modules together on site. Weatherproof, load-bearing, and reversible. Holds the halves together and accepts future expansion modules.</description>
                    </item4>
                    <item5>
                      <id>comp_foam_noodle</id>
                      <name>Foam Noodle</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A closed-cell foam cushioning module inspired by the pool toy of the same energy. Mounts along the lower contact edge of the Backpack Crack to provide lumbar support and impact absorption. Soft enough to forget it is there. Supportive enough to notice when it is gone. Originally designed to float. Now it just makes your back feel better during esports marathons.</description>
                    </item5>
                    <item6>
                      <id>comp_usb_hub</id>
                      <name>USB Hub</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Multi-port USB distribution node. Powers, charges, and connects devices simultaneously. The electrical octopus of the Cave Pipe.</description>
                    </item6>
                    <item7>
                      <id>comp_smart_bench</id>
                      <name>Smart Bench</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A solar-powered public seating module with integrated USB charging ports, ambient lighting, and an optional wifi hotspot. Provides a place to sit and a reason to stay. The bench that gives back.</description>
                    </item7>
                  </tree>
                  <extends/>
                  <problem>Playgrounds are static. Children are not.</problem>
                  <description>A modular playground system built on reconfigurable segment-based components that can be rearranged as the community grows and children's needs change. Solar-powered lighting extends play hours. Impact-absorbing ground surface. Includes a parent bench with USB charging because parents are also people. ADA compliant. Photographable for grant applications.</description>
                </item3>
                <item4>
                  <id>tree_solar_street_commander</id>
                  <name>Solar Street Commander</name>
                  <type>tree</type>
                  <inputs>
                    <item0>comp_light</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                    <item1>comp_light</item1>
                    <item2>comp_wifi</item2>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_solar_panel</item0>
                    <item1>comp_battery</item1>
                    <item2>comp_light</item2>
                    <item3>comp_camera</item3>
                    <item4>comp_pollution_sensor</item4>
                    <item5>comp_wifi</item5>
                    <item6>comp_speaker</item6>
                    <item7>comp_carbon_monoxide_detector</item7>
                    <item8>comp_traffic_sensor</item8>
                    <item9>comp_segment</item9>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_solar_panel</id>
                      <name>Solar Panel</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                    </item0>
                    <item1>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item1>
                    <item2>
                      <id>comp_light</id>
                      <name>Light</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_onoff</item1>
                        <item2>comp_knob</item2>
                      </inputs>
                      <outputs>
                        <item0>comp_light</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_onoff</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_onoff</id>
                          <name>On Off Switch</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <image>comp_onoff</image>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <image>comp_light</image>
                    </item2>
                    <item3>
                      <id>comp_camera</id>
                      <name>Camera</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                        <item1>comp_charge</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                    </item3>
                    <item4>
                      <id>comp_pollution_sensor</id>
                      <name>Pollution Sensor</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Monitors air quality for particulates, VOCs, and general atmospheric regret. Reports findings. Does not fix them.</description>
                    </item4>
                    <item5>
                      <id>comp_wifi</id>
                      <name>WiFi</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                    </item5>
                    <item6>
                      <id>comp_speaker</id>
                      <name>Speaker</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <size>small</size>
                      <problem>You can't hear me loud enough.</problem>
                      <description>Converts audio signals into sound.</description>
                    </item6>
                    <item7>
                      <id>comp_carbon_monoxide_detector</id>
                      <name>Carbon Monoxide Detector</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_fire_alarm</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Detects carbon monoxide at legally actionable levels. Keeps humans alive. Legally advisable. Morally non-negotiable.</description>
                    </item7>
                    <item8>
                      <id>comp_traffic_sensor</id>
                      <name>Traffic Sensor</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A vehicle detection and flow measurement module that counts, classifies, and timestamps every vehicle passing through its field. Feeds real-time congestion data to city dashboards. Knows how bad traffic is before the radio does. Also knows who ran the light but that is a separate product.</description>
                    </item8>
                    <item9>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </item9>
                  </tree>
                  <extends/>
                  <description>A modular solar-powered smart streetlight platform that transforms any intersection into a fully instrumented civic node. Illuminate the street. Monitor the air. Stream the traffic. Broadcast the alert. One pole. Full command. Your city deserves infrastructure that works as hard as your constituents do. The Solar Street Commander does not take days off and does not require a pension.</description>
                  <problem>Streetlights only make light. That is a waste of a perfectly good pole.</problem>
                </item4>
                <item5>
                  <id>forest_opole_course</id>
                  <name>OPole Course</name>
                  <type>forest</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_opole_hole</item0>
                    <item1>tree_opole_yolo</item1>
                    <item2>tree_opole_extreme</item2>
                    <item3>tree_opole_q</item3>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_opole_hole</id>
                      <name>OPole Hole</name>
                      <type>tree</type>
                      <inputs>
                        <item0>comp_oball</item0>
                        <item1>comp_light</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                        <item1>comp_light</item1>
                        <item2>comp_speaker</item2>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_solar_panel</item0>
                        <item1>comp_speaker</item1>
                        <item2>comp_light</item2>
                        <item3>comp_subwoofer</item3>
                        <item4>comp_bluetooth</item4>
                        <item5>comp_water_recycler</item5>
                        <item6>comp_bullhorn</item6>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_solar_panel</id>
                          <name>Solar Panel</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_light</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                        </item0>
                        <item1>
                          <id>comp_speaker</id>
                          <name>Speaker</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <size>small</size>
                          <problem>You can't hear me loud enough.</problem>
                          <description>Converts audio signals into sound.</description>
                        </item1>
                        <item2>
                          <id>comp_light</id>
                          <name>Light</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_onoff</item1>
                            <item2>comp_knob</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_light</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_onoff</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_onoff</id>
                              <name>On Off Switch</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <image>comp_onoff</image>
                            </item0>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <image>comp_light</image>
                        </item2>
                        <item3>
                          <id>comp_subwoofer</id>
                          <name>Subwoofer</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_speaker</id>
                            <name>Speaker</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_speaker</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <size>small</size>
                            <problem>You can't hear me loud enough.</problem>
                            <description>Converts audio signals into sound.</description>
                          </extends>
                          <image>comp_speaker</image>
                          <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                        </item3>
                        <item4>
                          <id>comp_bluetooth</id>
                          <name>Bluetooth</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_bluetooth</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                        </item4>
                        <item5>
                          <id>comp_water_recycler</id>
                          <name>Water Recycler</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A collection and filtration system that captures liquid runoff from organic waste during the dump cycle. Processes City Chili nugget juice for elemental and biological extraction. Nothing useful leaves the system without being accounted for first.</description>
                        </item5>
                        <item6>
                          <id>comp_bullhorn</id>
                          <name>Bullhorn</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>It is very loud on a turnpike and the driver cannot hear what the toll collector is saying.</problem>
                          <description>The Bullhorn is a high-output directional speaker system mounted on the Turn Pike tablet head assembly, serving as the primary audio output for the operator's voice during standard toll collection and as the enforcement output during elevated situations. In standard mode the bullhorn amplifies the operator's voice from the home microphone to a clear, intelligible 95 decibels at 3 meters, sufficient to cut through highway ambient noise, engine rumble, and whatever the driver has playing at volume. In Nuke Code Mode, activated via a dedicated button in the operator interface that has a protective cover over it so it is not pressed accidentally, the bullhorn transitions to a 10,000 decibel piercing tone sequence that the Turn Pike engineering documentation classifies as an attention restoration signal and the legal team classifies as a feature requiring a separate liability acknowledgment in the operator agreement. Nuke Code Mode is intended for non-payment events and drivers who have made the situation personal. The mode has a three-second activation delay so the operator has to really mean it.</description>
                        </item6>
                      </tree>
                      <extends/>
                      <belongs_to>
                        <item0>
                          <id>forest_opole_course</id>
                          <name>OPole Course</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_opole_hole</item0>
                            <item1>tree_opole_yolo</item1>
                            <item2>tree_opole_extreme</item2>
                            <item3>tree_opole_q</item3>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>ecosystem_park_spark</item0>
                          </belongs_to>
                          <problem>A sport is just a rumor until it has somewhere to be played.</problem>
                          <description>The OPole Course grows OPole Holes. The flagship installation is at Lord Lake: the prototype hole and its three flavors arranged across the terrain, seeded involuntarily by every missed OBall, so the course is the only sporting venue that becomes an orchard through poor play. Planted per the Prototypes On Forests directive.</description>
                        </item0>
                      </belongs_to>
                      <template>tree</template>
                      <price>1,000</price>
                      <size>medium</size>
                      <problem>OPole is not a sport.</problem>
                      <description>OPole is a new sport that is a cross between disc golf, traditional golf, and cornhole, and the OPole Hole is the target: a fully provisioned pole that catches OBalls and keeps score with its whole body. The base configuration ships with solar power, audio, lighting, a subwoofer, Bluetooth, water catchment with filtration, and a tornado and emergency siren, because a pole standing in an Oklahoma park all year should earn its easement. This is the prototype; the preconfigured flavors extend it. The sport is real. The pole is the referee, the scoreboard, the halftime show, and occasionally the storm warning system.</description>
                    </item0>
                    <item1>
                      <id>tree_opole_yolo</id>
                      <name>OPole Yolo</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_light</item0>
                        <item1>comp_subwoofer</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_light</id>
                          <name>Light</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_onoff</item1>
                            <item2>comp_knob</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_light</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_onoff</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_onoff</id>
                              <name>On Off Switch</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <image>comp_onoff</image>
                            </item0>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <image>comp_light</image>
                        </item0>
                        <item1>
                          <id>comp_subwoofer</id>
                          <name>Subwoofer</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_speaker</id>
                            <name>Speaker</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_speaker</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <size>small</size>
                            <problem>You can't hear me loud enough.</problem>
                            <description>Converts audio signals into sound.</description>
                          </extends>
                          <image>comp_speaker</image>
                          <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                        </item1>
                      </tree>
                      <extends>
                        <id>tree_opole_hole</id>
                        <name>OPole Hole</name>
                        <type>tree</type>
                        <inputs>
                          <item0>comp_oball</item0>
                          <item1>comp_light</item1>
                        </inputs>
                        <outputs>
                          <item0>comp_charge</item0>
                          <item1>comp_light</item1>
                          <item2>comp_speaker</item2>
                        </outputs>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_solar_panel</id>
                            <name>Solar Panel</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_light</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                          </item0>
                          <item1>
                            <id>comp_speaker</id>
                            <name>Speaker</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_speaker</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <size>small</size>
                            <problem>You can't hear me loud enough.</problem>
                            <description>Converts audio signals into sound.</description>
                          </item1>
                          <item2>
                            <id>comp_light</id>
                            <name>Light</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                              <item1>comp_onoff</item1>
                              <item2>comp_knob</item2>
                            </inputs>
                            <outputs>
                              <item0>comp_light</item0>
                            </outputs>
                            <passthru/>
                            <children>
                              <item0>comp_onoff</item0>
                            </children>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <image>comp_light</image>
                          </item2>
                          <item3>
                            <id>comp_subwoofer</id>
                            <name>Subwoofer</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_speaker</id>
                              <name>Speaker</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <size>small</size>
                              <problem>You can't hear me loud enough.</problem>
                              <description>Converts audio signals into sound.</description>
                            </extends>
                            <image>comp_speaker</image>
                            <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                          </item3>
                          <item4>
                            <id>comp_bluetooth</id>
                            <name>Bluetooth</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_bluetooth</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                          </item4>
                          <item5>
                            <id>comp_water_recycler</id>
                            <name>Water Recycler</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A collection and filtration system that captures liquid runoff from organic waste during the dump cycle. Processes City Chili nugget juice for elemental and biological extraction. Nothing useful leaves the system without being accounted for first.</description>
                          </item5>
                          <item6>
                            <id>comp_bullhorn</id>
                            <name>Bullhorn</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>It is very loud on a turnpike and the driver cannot hear what the toll collector is saying.</problem>
                            <description>The Bullhorn is a high-output directional speaker system mounted on the Turn Pike tablet head assembly, serving as the primary audio output for the operator's voice during standard toll collection and as the enforcement output during elevated situations. In standard mode the bullhorn amplifies the operator's voice from the home microphone to a clear, intelligible 95 decibels at 3 meters, sufficient to cut through highway ambient noise, engine rumble, and whatever the driver has playing at volume. In Nuke Code Mode, activated via a dedicated button in the operator interface that has a protective cover over it so it is not pressed accidentally, the bullhorn transitions to a 10,000 decibel piercing tone sequence that the Turn Pike engineering documentation classifies as an attention restoration signal and the legal team classifies as a feature requiring a separate liability acknowledgment in the operator agreement. Nuke Code Mode is intended for non-payment events and drivers who have made the situation personal. The mode has a three-second activation delay so the operator has to really mean it.</description>
                          </item6>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_solar_panel</id>
                            <name>Solar Panel</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_light</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                          </item0>
                          <item1>
                            <id>comp_speaker</id>
                            <name>Speaker</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_speaker</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <size>small</size>
                            <problem>You can't hear me loud enough.</problem>
                            <description>Converts audio signals into sound.</description>
                          </item1>
                          <item2>
                            <id>comp_light</id>
                            <name>Light</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                              <item1>comp_onoff</item1>
                              <item2>comp_knob</item2>
                            </inputs>
                            <outputs>
                              <item0>comp_light</item0>
                            </outputs>
                            <passthru/>
                            <children>
                              <item0>comp_onoff</item0>
                            </children>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <image>comp_light</image>
                          </item2>
                          <item3>
                            <id>comp_subwoofer</id>
                            <name>Subwoofer</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_speaker</id>
                              <name>Speaker</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <size>small</size>
                              <problem>You can't hear me loud enough.</problem>
                              <description>Converts audio signals into sound.</description>
                            </extends>
                            <image>comp_speaker</image>
                            <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                          </item3>
                          <item4>
                            <id>comp_bluetooth</id>
                            <name>Bluetooth</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_bluetooth</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                          </item4>
                          <item5>
                            <id>comp_water_recycler</id>
                            <name>Water Recycler</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A collection and filtration system that captures liquid runoff from organic waste during the dump cycle. Processes City Chili nugget juice for elemental and biological extraction. Nothing useful leaves the system without being accounted for first.</description>
                          </item5>
                          <item6>
                            <id>comp_bullhorn</id>
                            <name>Bullhorn</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>It is very loud on a turnpike and the driver cannot hear what the toll collector is saying.</problem>
                            <description>The Bullhorn is a high-output directional speaker system mounted on the Turn Pike tablet head assembly, serving as the primary audio output for the operator's voice during standard toll collection and as the enforcement output during elevated situations. In standard mode the bullhorn amplifies the operator's voice from the home microphone to a clear, intelligible 95 decibels at 3 meters, sufficient to cut through highway ambient noise, engine rumble, and whatever the driver has playing at volume. In Nuke Code Mode, activated via a dedicated button in the operator interface that has a protective cover over it so it is not pressed accidentally, the bullhorn transitions to a 10,000 decibel piercing tone sequence that the Turn Pike engineering documentation classifies as an attention restoration signal and the legal team classifies as a feature requiring a separate liability acknowledgment in the operator agreement. Nuke Code Mode is intended for non-payment events and drivers who have made the situation personal. The mode has a three-second activation delay so the operator has to really mean it.</description>
                          </item6>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_opole_course</id>
                            <name>OPole Course</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_opole_hole</item0>
                              <item1>tree_opole_yolo</item1>
                              <item2>tree_opole_extreme</item2>
                              <item3>tree_opole_q</item3>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>ecosystem_park_spark</item0>
                            </belongs_to>
                            <problem>A sport is just a rumor until it has somewhere to be played.</problem>
                            <description>The OPole Course grows OPole Holes. The flagship installation is at Lord Lake: the prototype hole and its three flavors arranged across the terrain, seeded involuntarily by every missed OBall, so the course is the only sporting venue that becomes an orchard through poor play. Planted per the Prototypes On Forests directive.</description>
                          </item0>
                        </belongs_to>
                        <template>tree</template>
                        <price>1,000</price>
                        <size>medium</size>
                        <problem>OPole is not a sport.</problem>
                        <description>OPole is a new sport that is a cross between disc golf, traditional golf, and cornhole, and the OPole Hole is the target: a fully provisioned pole that catches OBalls and keeps score with its whole body. The base configuration ships with solar power, audio, lighting, a subwoofer, Bluetooth, water catchment with filtration, and a tornado and emergency siren, because a pole standing in an Oklahoma park all year should earn its easement. This is the prototype; the preconfigured flavors extend it. The sport is real. The pole is the referee, the scoreboard, the halftime show, and occasionally the storm warning system.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>forest_opole_course</id>
                          <name>OPole Course</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_opole_hole</item0>
                            <item1>tree_opole_yolo</item1>
                            <item2>tree_opole_extreme</item2>
                            <item3>tree_opole_q</item3>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>ecosystem_park_spark</item0>
                          </belongs_to>
                          <problem>A sport is just a rumor until it has somewhere to be played.</problem>
                          <description>The OPole Course grows OPole Holes. The flagship installation is at Lord Lake: the prototype hole and its three flavors arranged across the terrain, seeded involuntarily by every missed OBall, so the course is the only sporting venue that becomes an orchard through poor play. Planted per the Prototypes On Forests directive.</description>
                        </item0>
                      </belongs_to>
                      <template>tree</template>
                      <price>3,000</price>
                      <size>medium</size>
                      <problem>Some holes need to be a party.</problem>
                      <description>The OPole Yolo is the sound-enabled light show flavor of the OPole Hole: every sunk OBall triggers a synchronized audio and lighting event scaled to the difficulty of the shot. Night play encouraged. Neighbors notified by the product itself.</description>
                    </item1>
                    <item2>
                      <id>tree_opole_extreme</id>
                      <name>OPole Extreme</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_emergency_station</item0>
                        <item1>comp_water_recycler</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_emergency_station</id>
                          <name>Emergency Station</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Emergencies happen in parks and there is nothing there.</problem>
                          <description>The Emergency Station is a sealed, tamper-evident weatherproof cabinet integrated into the lower body of the Park Spark ARC containing a curated set of emergency response resources accessible to any member of the public without a key, code, or subscription. Standard contents include an AED defibrillator with audio-guided usage instructions in four languages, a first aid kit rated for 20 person-incidents, a emergency contact panel with a hardwired panic button that connects to local dispatch via the ARC Comms Node and falls back to cellular on comms failure, a USB charging port on an independent power rail that remains live during ARC shutdown events, a reflective emergency blanket, and a placard with the ARC's GPS coordinates printed in large type for verbal reporting to emergency services. The cabinet door is monitored by a tamper sensor that logs opens and reports to the ARC operator dashboard; the contents are on a recommended 90-day inspection schedule. The cabinet is not locked because emergencies do not wait for a key.</description>
                        </item0>
                        <item1>
                          <id>comp_water_recycler</id>
                          <name>Water Recycler</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A collection and filtration system that captures liquid runoff from organic waste during the dump cycle. Processes City Chili nugget juice for elemental and biological extraction. Nothing useful leaves the system without being accounted for first.</description>
                        </item1>
                      </tree>
                      <extends>
                        <id>tree_opole_hole</id>
                        <name>OPole Hole</name>
                        <type>tree</type>
                        <inputs>
                          <item0>comp_oball</item0>
                          <item1>comp_light</item1>
                        </inputs>
                        <outputs>
                          <item0>comp_charge</item0>
                          <item1>comp_light</item1>
                          <item2>comp_speaker</item2>
                        </outputs>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_solar_panel</id>
                            <name>Solar Panel</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_light</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                          </item0>
                          <item1>
                            <id>comp_speaker</id>
                            <name>Speaker</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_speaker</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <size>small</size>
                            <problem>You can't hear me loud enough.</problem>
                            <description>Converts audio signals into sound.</description>
                          </item1>
                          <item2>
                            <id>comp_light</id>
                            <name>Light</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                              <item1>comp_onoff</item1>
                              <item2>comp_knob</item2>
                            </inputs>
                            <outputs>
                              <item0>comp_light</item0>
                            </outputs>
                            <passthru/>
                            <children>
                              <item0>comp_onoff</item0>
                            </children>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <image>comp_light</image>
                          </item2>
                          <item3>
                            <id>comp_subwoofer</id>
                            <name>Subwoofer</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_speaker</id>
                              <name>Speaker</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <size>small</size>
                              <problem>You can't hear me loud enough.</problem>
                              <description>Converts audio signals into sound.</description>
                            </extends>
                            <image>comp_speaker</image>
                            <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                          </item3>
                          <item4>
                            <id>comp_bluetooth</id>
                            <name>Bluetooth</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_bluetooth</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                          </item4>
                          <item5>
                            <id>comp_water_recycler</id>
                            <name>Water Recycler</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A collection and filtration system that captures liquid runoff from organic waste during the dump cycle. Processes City Chili nugget juice for elemental and biological extraction. Nothing useful leaves the system without being accounted for first.</description>
                          </item5>
                          <item6>
                            <id>comp_bullhorn</id>
                            <name>Bullhorn</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>It is very loud on a turnpike and the driver cannot hear what the toll collector is saying.</problem>
                            <description>The Bullhorn is a high-output directional speaker system mounted on the Turn Pike tablet head assembly, serving as the primary audio output for the operator's voice during standard toll collection and as the enforcement output during elevated situations. In standard mode the bullhorn amplifies the operator's voice from the home microphone to a clear, intelligible 95 decibels at 3 meters, sufficient to cut through highway ambient noise, engine rumble, and whatever the driver has playing at volume. In Nuke Code Mode, activated via a dedicated button in the operator interface that has a protective cover over it so it is not pressed accidentally, the bullhorn transitions to a 10,000 decibel piercing tone sequence that the Turn Pike engineering documentation classifies as an attention restoration signal and the legal team classifies as a feature requiring a separate liability acknowledgment in the operator agreement. Nuke Code Mode is intended for non-payment events and drivers who have made the situation personal. The mode has a three-second activation delay so the operator has to really mean it.</description>
                          </item6>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_solar_panel</id>
                            <name>Solar Panel</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_light</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                          </item0>
                          <item1>
                            <id>comp_speaker</id>
                            <name>Speaker</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_speaker</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <size>small</size>
                            <problem>You can't hear me loud enough.</problem>
                            <description>Converts audio signals into sound.</description>
                          </item1>
                          <item2>
                            <id>comp_light</id>
                            <name>Light</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                              <item1>comp_onoff</item1>
                              <item2>comp_knob</item2>
                            </inputs>
                            <outputs>
                              <item0>comp_light</item0>
                            </outputs>
                            <passthru/>
                            <children>
                              <item0>comp_onoff</item0>
                            </children>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <image>comp_light</image>
                          </item2>
                          <item3>
                            <id>comp_subwoofer</id>
                            <name>Subwoofer</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_speaker</id>
                              <name>Speaker</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <size>small</size>
                              <problem>You can't hear me loud enough.</problem>
                              <description>Converts audio signals into sound.</description>
                            </extends>
                            <image>comp_speaker</image>
                            <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                          </item3>
                          <item4>
                            <id>comp_bluetooth</id>
                            <name>Bluetooth</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_bluetooth</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                          </item4>
                          <item5>
                            <id>comp_water_recycler</id>
                            <name>Water Recycler</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A collection and filtration system that captures liquid runoff from organic waste during the dump cycle. Processes City Chili nugget juice for elemental and biological extraction. Nothing useful leaves the system without being accounted for first.</description>
                          </item5>
                          <item6>
                            <id>comp_bullhorn</id>
                            <name>Bullhorn</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>It is very loud on a turnpike and the driver cannot hear what the toll collector is saying.</problem>
                            <description>The Bullhorn is a high-output directional speaker system mounted on the Turn Pike tablet head assembly, serving as the primary audio output for the operator's voice during standard toll collection and as the enforcement output during elevated situations. In standard mode the bullhorn amplifies the operator's voice from the home microphone to a clear, intelligible 95 decibels at 3 meters, sufficient to cut through highway ambient noise, engine rumble, and whatever the driver has playing at volume. In Nuke Code Mode, activated via a dedicated button in the operator interface that has a protective cover over it so it is not pressed accidentally, the bullhorn transitions to a 10,000 decibel piercing tone sequence that the Turn Pike engineering documentation classifies as an attention restoration signal and the legal team classifies as a feature requiring a separate liability acknowledgment in the operator agreement. Nuke Code Mode is intended for non-payment events and drivers who have made the situation personal. The mode has a three-second activation delay so the operator has to really mean it.</description>
                          </item6>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_opole_course</id>
                            <name>OPole Course</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_opole_hole</item0>
                              <item1>tree_opole_yolo</item1>
                              <item2>tree_opole_extreme</item2>
                              <item3>tree_opole_q</item3>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>ecosystem_park_spark</item0>
                            </belongs_to>
                            <problem>A sport is just a rumor until it has somewhere to be played.</problem>
                            <description>The OPole Course grows OPole Holes. The flagship installation is at Lord Lake: the prototype hole and its three flavors arranged across the terrain, seeded involuntarily by every missed OBall, so the course is the only sporting venue that becomes an orchard through poor play. Planted per the Prototypes On Forests directive.</description>
                          </item0>
                        </belongs_to>
                        <template>tree</template>
                        <price>1,000</price>
                        <size>medium</size>
                        <problem>OPole is not a sport.</problem>
                        <description>OPole is a new sport that is a cross between disc golf, traditional golf, and cornhole, and the OPole Hole is the target: a fully provisioned pole that catches OBalls and keeps score with its whole body. The base configuration ships with solar power, audio, lighting, a subwoofer, Bluetooth, water catchment with filtration, and a tornado and emergency siren, because a pole standing in an Oklahoma park all year should earn its easement. This is the prototype; the preconfigured flavors extend it. The sport is real. The pole is the referee, the scoreboard, the halftime show, and occasionally the storm warning system.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>forest_opole_course</id>
                          <name>OPole Course</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_opole_hole</item0>
                            <item1>tree_opole_yolo</item1>
                            <item2>tree_opole_extreme</item2>
                            <item3>tree_opole_q</item3>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>ecosystem_park_spark</item0>
                          </belongs_to>
                          <problem>A sport is just a rumor until it has somewhere to be played.</problem>
                          <description>The OPole Course grows OPole Holes. The flagship installation is at Lord Lake: the prototype hole and its three flavors arranged across the terrain, seeded involuntarily by every missed OBall, so the course is the only sporting venue that becomes an orchard through poor play. Planted per the Prototypes On Forests directive.</description>
                        </item0>
                      </belongs_to>
                      <template>tree</template>
                      <price>4,000</price>
                      <size>medium</size>
                      <problem>Some holes are played in conditions the warranty calls acts of God.</problem>
                      <description>The OPole Extreme is the survival-themed flavor of the OPole Hole, hardened for harsh conditions: emergency station integration, expanded water catchment and filtration, and the siren tuned for genuine municipal duty. The only golf target that improves your odds of surviving the round it just hosted.</description>
                    </item2>
                    <item3>
                      <id>tree_opole_q</id>
                      <name>Q OPole</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_gps</item0>
                        <item1>comp_ecommerce_kiosk</item1>
                        <item2>comp_bluetooth</item2>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_gps</id>
                          <name>GPS</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_gps</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A location module that receives satellite signals to determine precise position. Outputs coordinates for navigation and tracking systems.</description>
                        </item0>
                        <item1>
                          <id>comp_ecommerce_kiosk</id>
                          <name>Ecommerce Kiosk</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Basic resources are not available or affordable in underserved areas without a cost-offset access model.</problem>
                          <description>The Ecommerce Kiosk is a commerce-enabled interactive terminal exclusive to the ARC Shop configuration, integrating a 21-inch touchscreen display behind tempered glass rated for outdoor use and vandal resistance, a card reader supporting EMV chip, NFC contactless, and QR code payment methods, a thermal receipt printer, a cellular modem for transaction processing with local offline transaction buffering during connectivity gaps, and a connected inventory cabinet with electronic locking compartments for dispensing physical goods including water, snacks, personal care items, phone chargers, and operator-configured local inventory. The kiosk operates on a cost-offset pricing model managed by the ARC operator, enabling subsidized pricing for essential goods in areas where market rates create access barriers. Solar-assisted cooling maintains the inventory cabinet at appropriate temperatures for perishable goods in the standard configuration. The kiosk interface is multilingual and ADA-compliant.</description>
                        </item1>
                        <item2>
                          <id>comp_bluetooth</id>
                          <name>Bluetooth</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_bluetooth</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                        </item2>
                      </tree>
                      <extends>
                        <id>tree_opole_hole</id>
                        <name>OPole Hole</name>
                        <type>tree</type>
                        <inputs>
                          <item0>comp_oball</item0>
                          <item1>comp_light</item1>
                        </inputs>
                        <outputs>
                          <item0>comp_charge</item0>
                          <item1>comp_light</item1>
                          <item2>comp_speaker</item2>
                        </outputs>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_solar_panel</id>
                            <name>Solar Panel</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_light</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                          </item0>
                          <item1>
                            <id>comp_speaker</id>
                            <name>Speaker</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_speaker</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <size>small</size>
                            <problem>You can't hear me loud enough.</problem>
                            <description>Converts audio signals into sound.</description>
                          </item1>
                          <item2>
                            <id>comp_light</id>
                            <name>Light</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                              <item1>comp_onoff</item1>
                              <item2>comp_knob</item2>
                            </inputs>
                            <outputs>
                              <item0>comp_light</item0>
                            </outputs>
                            <passthru/>
                            <children>
                              <item0>comp_onoff</item0>
                            </children>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <image>comp_light</image>
                          </item2>
                          <item3>
                            <id>comp_subwoofer</id>
                            <name>Subwoofer</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_speaker</id>
                              <name>Speaker</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <size>small</size>
                              <problem>You can't hear me loud enough.</problem>
                              <description>Converts audio signals into sound.</description>
                            </extends>
                            <image>comp_speaker</image>
                            <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                          </item3>
                          <item4>
                            <id>comp_bluetooth</id>
                            <name>Bluetooth</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_bluetooth</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                          </item4>
                          <item5>
                            <id>comp_water_recycler</id>
                            <name>Water Recycler</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A collection and filtration system that captures liquid runoff from organic waste during the dump cycle. Processes City Chili nugget juice for elemental and biological extraction. Nothing useful leaves the system without being accounted for first.</description>
                          </item5>
                          <item6>
                            <id>comp_bullhorn</id>
                            <name>Bullhorn</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>It is very loud on a turnpike and the driver cannot hear what the toll collector is saying.</problem>
                            <description>The Bullhorn is a high-output directional speaker system mounted on the Turn Pike tablet head assembly, serving as the primary audio output for the operator's voice during standard toll collection and as the enforcement output during elevated situations. In standard mode the bullhorn amplifies the operator's voice from the home microphone to a clear, intelligible 95 decibels at 3 meters, sufficient to cut through highway ambient noise, engine rumble, and whatever the driver has playing at volume. In Nuke Code Mode, activated via a dedicated button in the operator interface that has a protective cover over it so it is not pressed accidentally, the bullhorn transitions to a 10,000 decibel piercing tone sequence that the Turn Pike engineering documentation classifies as an attention restoration signal and the legal team classifies as a feature requiring a separate liability acknowledgment in the operator agreement. Nuke Code Mode is intended for non-payment events and drivers who have made the situation personal. The mode has a three-second activation delay so the operator has to really mean it.</description>
                          </item6>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_solar_panel</id>
                            <name>Solar Panel</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_light</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                          </item0>
                          <item1>
                            <id>comp_speaker</id>
                            <name>Speaker</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_speaker</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <size>small</size>
                            <problem>You can't hear me loud enough.</problem>
                            <description>Converts audio signals into sound.</description>
                          </item1>
                          <item2>
                            <id>comp_light</id>
                            <name>Light</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                              <item1>comp_onoff</item1>
                              <item2>comp_knob</item2>
                            </inputs>
                            <outputs>
                              <item0>comp_light</item0>
                            </outputs>
                            <passthru/>
                            <children>
                              <item0>comp_onoff</item0>
                            </children>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <image>comp_light</image>
                          </item2>
                          <item3>
                            <id>comp_subwoofer</id>
                            <name>Subwoofer</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_speaker</id>
                              <name>Speaker</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <size>small</size>
                              <problem>You can't hear me loud enough.</problem>
                              <description>Converts audio signals into sound.</description>
                            </extends>
                            <image>comp_speaker</image>
                            <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                          </item3>
                          <item4>
                            <id>comp_bluetooth</id>
                            <name>Bluetooth</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_bluetooth</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                          </item4>
                          <item5>
                            <id>comp_water_recycler</id>
                            <name>Water Recycler</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A collection and filtration system that captures liquid runoff from organic waste during the dump cycle. Processes City Chili nugget juice for elemental and biological extraction. Nothing useful leaves the system without being accounted for first.</description>
                          </item5>
                          <item6>
                            <id>comp_bullhorn</id>
                            <name>Bullhorn</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>It is very loud on a turnpike and the driver cannot hear what the toll collector is saying.</problem>
                            <description>The Bullhorn is a high-output directional speaker system mounted on the Turn Pike tablet head assembly, serving as the primary audio output for the operator's voice during standard toll collection and as the enforcement output during elevated situations. In standard mode the bullhorn amplifies the operator's voice from the home microphone to a clear, intelligible 95 decibels at 3 meters, sufficient to cut through highway ambient noise, engine rumble, and whatever the driver has playing at volume. In Nuke Code Mode, activated via a dedicated button in the operator interface that has a protective cover over it so it is not pressed accidentally, the bullhorn transitions to a 10,000 decibel piercing tone sequence that the Turn Pike engineering documentation classifies as an attention restoration signal and the legal team classifies as a feature requiring a separate liability acknowledgment in the operator agreement. Nuke Code Mode is intended for non-payment events and drivers who have made the situation personal. The mode has a three-second activation delay so the operator has to really mean it.</description>
                          </item6>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_opole_course</id>
                            <name>OPole Course</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_opole_hole</item0>
                              <item1>tree_opole_yolo</item1>
                              <item2>tree_opole_extreme</item2>
                              <item3>tree_opole_q</item3>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>ecosystem_park_spark</item0>
                            </belongs_to>
                            <problem>A sport is just a rumor until it has somewhere to be played.</problem>
                            <description>The OPole Course grows OPole Holes. The flagship installation is at Lord Lake: the prototype hole and its three flavors arranged across the terrain, seeded involuntarily by every missed OBall, so the course is the only sporting venue that becomes an orchard through poor play. Planted per the Prototypes On Forests directive.</description>
                          </item0>
                        </belongs_to>
                        <template>tree</template>
                        <price>1,000</price>
                        <size>medium</size>
                        <problem>OPole is not a sport.</problem>
                        <description>OPole is a new sport that is a cross between disc golf, traditional golf, and cornhole, and the OPole Hole is the target: a fully provisioned pole that catches OBalls and keeps score with its whole body. The base configuration ships with solar power, audio, lighting, a subwoofer, Bluetooth, water catchment with filtration, and a tornado and emergency siren, because a pole standing in an Oklahoma park all year should earn its easement. This is the prototype; the preconfigured flavors extend it. The sport is real. The pole is the referee, the scoreboard, the halftime show, and occasionally the storm warning system.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>forest_opole_course</id>
                          <name>OPole Course</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_opole_hole</item0>
                            <item1>tree_opole_yolo</item1>
                            <item2>tree_opole_extreme</item2>
                            <item3>tree_opole_q</item3>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>ecosystem_park_spark</item0>
                          </belongs_to>
                          <problem>A sport is just a rumor until it has somewhere to be played.</problem>
                          <description>The OPole Course grows OPole Holes. The flagship installation is at Lord Lake: the prototype hole and its three flavors arranged across the terrain, seeded involuntarily by every missed OBall, so the course is the only sporting venue that becomes an orchard through poor play. Planted per the Prototypes On Forests directive.</description>
                        </item0>
                      </belongs_to>
                      <template>tree</template>
                      <price>5,000</price>
                      <size>medium</size>
                      <problem>Some holes want to sell you things.</problem>
                      <description>The Q OPole is the high-tech flavor of the OPole Hole: Bluetooth-enabled navigation guides players hole to hole while the integrated ecommerce system sells OBalls, refreshments, and upgrades at the exact moment of maximum frustration, which the pole detects. It knows where you are, how you are playing, and what that usually makes people buy.</description>
                    </item3>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>ecosystem_park_spark</id>
                      <name>Park Spark</name>
                      <type>ecosystem</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_wifi</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                        <item1>comp_wifi</item1>
                        <item2>comp_light</item2>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>tree_disc_commander</item0>
                        <item1>tree_trail_marker</item1>
                        <item2>tree_park_bathroom</item2>
                        <item3>tree_playground</item3>
                        <item4>tree_solar_street_commander</item4>
                        <item5>forest_opole_course</item5>
                        <item6>tree_opole_stick</item6>
                      </children>
                      <tree/>
                      <extends/>
                      <problem>Parks are underequipped and under-loved.</problem>
                      <description>Park Spark is the complete municipal parks and recreation product ecosystem. From disc golf baskets to hiking trail markers to bathrooms that do not make people cry, Park Spark gives your green spaces the infrastructure they deserve. Your parks should work as hard as your residents play. Upgrade the park. Win the neighborhood.</description>
                    </item0>
                  </belongs_to>
                  <problem>A sport is just a rumor until it has somewhere to be played.</problem>
                  <description>The OPole Course grows OPole Holes. The flagship installation is at Lord Lake: the prototype hole and its three flavors arranged across the terrain, seeded involuntarily by every missed OBall, so the course is the only sporting venue that becomes an orchard through poor play. Planted per the Prototypes On Forests directive.</description>
                </item5>
                <item6>
                  <id>tree_opole_stick</id>
                  <name>OPole Stick</name>
                  <type>tree</type>
                  <inputs>
                    <item0>comp_oball</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_oball</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_oball</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_oball</id>
                      <name>OBall</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <price>15</price>
                      <problem>Baseballs are not edible and do not grow anything.</problem>
                      <description>Official OPole throwing bean bag, available in over 100 different weights, sizes, and softness ratings for the most accurate throws available. Every OBall is filled with plantable seeds for human-edible plants and trees, so every shot that misses the course grows the course. Losing your ball is now reforestation.</description>
                    </item0>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>ecosystem_park_spark</id>
                      <name>Park Spark</name>
                      <type>ecosystem</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_wifi</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                        <item1>comp_wifi</item1>
                        <item2>comp_light</item2>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>tree_disc_commander</item0>
                        <item1>tree_trail_marker</item1>
                        <item2>tree_park_bathroom</item2>
                        <item3>tree_playground</item3>
                        <item4>tree_solar_street_commander</item4>
                        <item5>forest_opole_course</item5>
                        <item6>tree_opole_stick</item6>
                      </children>
                      <tree/>
                      <extends/>
                      <problem>Parks are underequipped and under-loved.</problem>
                      <description>Park Spark is the complete municipal parks and recreation product ecosystem. From disc golf baskets to hiking trail markers to bathrooms that do not make people cry, Park Spark gives your green spaces the infrastructure they deserve. Your parks should work as hard as your residents play. Upgrade the park. Win the neighborhood.</description>
                    </item0>
                  </belongs_to>
                  <template>tree</template>
                  <price>50</price>
                  <size>medium</size>
                  <problem>Golf is boring for humans.</problem>
                  <description>The OPole Stick transforms traditional golf into a thrown sport. An atlatl-type launcher on one end and a traditional putter on the other make it a dual-use sporting product: the extra long, counterbalanced staff can launch standard baseballs over 1,000 feet, or the official OBall for accuracy and accidental agriculture. Usable with one or two hands for different strategies; the longer handle gives more leverage and counterbalance for longer throws. Putt like a gentleman, launch like a paleolithic hunter, same stick.</description>
                </item6>
              </tree>
              <extends/>
              <problem>Parks are underequipped and under-loved.</problem>
              <description>Park Spark is the complete municipal parks and recreation product ecosystem. From disc golf baskets to hiking trail markers to bathrooms that do not make people cry, Park Spark gives your green spaces the infrastructure they deserve. Your parks should work as hard as your residents play. Upgrade the park. Win the neighborhood.</description>
            </item5>
            <item6>
              <id>tree_servedless</id>
              <name>Servedless</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_giant_rock</item0>
                <item1>comp_tiny_screen</item1>
                <item2>comp_biometric_pad</item2>
                <item3>comp_keypad</item3>
                <item4>comp_door_anchor</item4>
                <item5>comp_battery</item5>
                <item6>comp_wifi</item6>
                <item7>intangible_form_library</item7>
              </children>
              <tree>
                <item0>
                  <id>comp_giant_rock</id>
                  <name>Giant Rock</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A large igneous or sedimentary boulder of municipal-grade mass, precision-placed in front of a residential entry point via flatbed and crane. Immovable by hand. Immovable by argument. Immovable until the forms are done. Available in granite, limestone, and sandstone. Custom engraving optional. The city's most honest product.</description>
                </item0>
                <item1>
                  <id>comp_tiny_screen</id>
                  <name>Tiny Screen</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A 1.3 inch resistive touchscreen display embedded in the face of the Servedless unit. Renders all 1000 forms at full resolution across a surface area slightly larger than a postage stamp. Not ADA compliant. Not sorry about it. Requires a stylus that is not included. Font size is non-negotiable.</description>
                </item1>
                <item2>
                  <id>comp_biometric_pad</id>
                  <name>Biometric Pad</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A fingerprint and retinal scan module that verifies the identity of the person completing the forms before each submission. Confirms you are who the paperwork says you are. Resets if the scan fails three times. The reset takes 24 hours. The rock is still there during the reset.</description>
                </item2>
                <item3>
                  <id>comp_keypad</id>
                  <name>Keypad</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A 12-key manual input fallback for when biometric verification fails, is disputed, or the user simply prefers to enter a 47-digit confirmation code by hand. Keys are tactile. Spacing is adequate. Backspace exists but is smaller than the other keys.</description>
                </item3>
                <item4>
                  <id>comp_door_anchor</id>
                  <name>Door Anchor</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A ground-mounted locking bracket system that secures the Servedless boulder to the doorstep surface and prevents unauthorized relocation of the unit by hand, vehicle, or resolve. Rated for lateral forces up to and including desperation.</description>
                </item4>
                <item5>
                  <id>comp_battery</id>
                  <name>Battery</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                </item5>
                <item6>
                  <id>comp_wifi</id>
                  <name>WiFi</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_wifi</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                </item6>
                <item7>
                  <id>intangible_form_library</id>
                  <name>Form Library</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A repository of 1000 fully customizable legal, administrative, and procedural forms rendered sequentially on the Servedless interface. Forms may be configured by the issuing authority for jurisdiction, case type, tone, and level of bureaucratic granularity. Completion of all forms is required before rock removal is authorized. Progress is saved. Motivation is not.</description>
                </item7>
              </tree>
              <extends/>
              <problem>Eviction is a complicated legal process that does not feel complicated enough for the person being evicted.</problem>
              <description>Servedless is a legal eviction enforcement boulder deployed directly in front of the former occupant's door. The rock does not move until every required form is completed in full. All 1000 of them. The interface is biometric for identity verification and features a fully manual fallback input method on the smallest legally permissible non-ADA compliant screen available in the known universe. Forms are fully customizable by the issuing municipality, landlord, or grudge holder. The rock is not sorry. The rock does not negotiate. The rock has been here longer than the lease.</description>
            </item6>
            <item7>
              <id>persona_karen</id>
              <name>Karen</name>
              <type>persona</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>intangible_hr_system_of_fire</item0>
                <item1>comp_clipboard</item1>
                <item2>intangible_dashboard</item2>
                <item3>intangible_law</item3>
              </children>
              <tree>
                <item0>
                  <id>intangible_hr_system_of_fire</id>
                  <name>HR System of Fire</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>intangible_rejection_email</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>intangible_rejection_email</id>
                      <name>Rejection Email</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Hard conversations are hard.</problem>
                      <description>An automated message sent by HR to those who did not advance, are laid off, took too many poop breaks, typically three to six weeks after the position was filled or the incident happened in a language that takes 1000 words just to say We Are Never Getting Back Together. Thanks the target for their time. Wishes them well in their search. Generated in milliseconds. Received with feelings that take considerably longer to process. The most delivered piece of writing in human history.

 Like Ever.</description>
                    </item0>
                  </tree>
                  <extends/>
                  <problem>Someone needs to go and HR is the mechanism.</problem>
                  <description>The HR System of Fire is a distributed intangible implant network embedded within the upper administrative strata of corporate ecosystems across the known universe, operated by Gamma Boomer loyalists installed at the apex of HR departments over decades of patient organizational accumulation. The system identifies and terminates ascending challengers before they achieve sufficient altitude, compensation, or equity position to threaten the Boomer's housing leverage. Termination is delivered through a layered compliance apparatus — performance improvement plans, restructuring events, cultural fit assessments, and the Slick Shaw PRO flamethrower edition — each calibrated to remove the target while generating the minimum quantity of documentation required to satisfy the process.</description>
                </item0>
                <item1>
                  <id>comp_clipboard</id>
                  <name>Clipboard</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>There is no single authoritative physical record of what is supposed to be happening here.</problem>
                  <description>The Clipboard is the portable source of truth. It is a hardboard backing plate with a spring-loaded metal clamp at the top that holds any document, checklist, inspection form, standard, code reference, or manifest flat and accessible with one hand while the other hand does whatever the other hand needs to do. The Clipboard does not editorialize. It does not interpret. It holds the document and the document says what it says and that is the beginning and the end of the conversation. Whatever is on the Clipboard is what is correct. Whatever is not on the Clipboard is not yet verified. The gap between those two states is the entire professional jurisdiction of anyone who carries one. The Clipboard is compatible with any paper standard, any printed regulation, and any form generated by any system that can produce a printed page. It does not require power. It does not require a network connection. It does not crash. It does not have a settings menu. It has a clamp. The clamp works. The document is there. It says right here.</description>
                </item1>
                <item2>
                  <id>intangible_dashboard</id>
                  <name>Dashboard</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A real-time analytics interface that aggregates feedback data across all locations into KPI visualizations, sentiment trend graphs, response volume counters, and configurable alert thresholds. Accessible from any browser. Updates live. Makes the data look like you always knew what you were doing. Has a print function for your boss that doesn't know how to use an iPhone.</description>
                </item2>
                <item3>
                  <id>intangible_law</id>
                  <name>Law</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>intangible_no</id>
                    <name>No</name>
                    <type>intangible</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>intangible_null</id>
                      <name>Void Component</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>You found a wormhole in the Universe.</problem>
                      <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
                    </extends>
                    <problem>Someone needed to say it.</problem>
                    <description>No is the smallest complete thought in the known universe. It requires no setup, no qualification, no follow-up document, and no second meeting to clarify what was meant. It is the atomic unit of the Law, the foundation of every policy ever written, and the first word a toddler learns with full conviction and zero hesitation, which is the only time in a human life it will ever be deployed that cleanly again. No does not negotiate. No does not have a follow-up question. No does not ask how you are doing first. Every system in the MTREES universe that functions correctly does so because something somewhere said No at the right moment and meant it. Every system that does not function correctly skipped that step. No is not mean. No is load-bearing. The building is standing because of No. You just never see it because it is in the wall.</description>
                  </extends>
                  <problem>Someone had to write it down.</problem>
                  <description>The Law is a document. The document says No. It says No in 100,000 different configurations across an indeterminate number of volumes, subsections, amendments, precedents, footnotes, and clarifying footnotes to the footnotes, all of which ultimately resolve to No. The Law does not say Yes. It says No in a way that occasionally resembles Yes under very specific conditions that require a second document to explain, which also says No. It has been accumulating since the first person looked at another person doing something and decided that was not going to work for them. It has not stopped accumulating. The Law does not care if you have read it. The Law does not care if you could read it. The Law was not written for you to read. It was written so that someone else could read it to you at the exact moment it became relevant. Here is your sign.</description>
                </item3>
              </tree>
              <extends>
                <id>persona_monster</id>
                <name>Monster</name>
                <type>persona</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>It is in the way.</problem>
                <description>The Monster is not a villain. It has no agenda, no origin story, and no particular grudge. It is simply there, in the corridor between where you are and where you are going, occupying the space with complete commitment. It does not build. It does not destroy. It intercepts. The Monster's operational signature is the appropriation of whatever tools the approaching persona was relying on, which it holds without using, because the Monster does not need tools — it is the obstacle. It is the form rejection, the expired link, the meeting that could have been an email, the load bearing bureaucratic non-entity standing at the gate with total sincerity. It has no preferred tool because it has yours. None shall pass is not a threat. It is a status update.</description>
                <special_ability>Steals Your Tools</special_ability>
                <preferred_tool/>
                <quote>None shall pass.</quote>
                <needs>
                  <item0>to be in the way</item0>
                  <item1>your login credentials</item1>
                  <item2>the form to not be on the website</item2>
                  <item3>a policy to cite</item3>
                  <item4>another Monster behind it</item4>
                </needs>
                <wants>
                  <item0>nothing</item0>
                  <item1>to remain</item1>
                  <item2>the queue to stay full</item2>
                  <item3>your tools</item3>
                  <item4>nothing else</item4>
                </wants>
              </extends>
              <problem>The vendor did not follow the procurement process.</problem>
              <description>Karen is the municipal procurement officer of Planet City and the single most powerful person in any room where the budget has already been allocated. She did not make the rules. She enforces them with a precision and consistency that her supervisors find reassuring and her vendors find medically stressful. The form is not a barrier. The form is the product. If the form is completed correctly, in the correct order, with the correct supporting documentation attached in the correct file format at or below the correct file size, Karen will process it within the posted turnaround window, which is posted. She is Gozillionaire's favorite vendor contact because Gozillionaire has a person for the forms, and she is the Baked Turnkey's trusted institutional authority on what is and is not approved for municipal use. She does not dislike you. She requires compliance. These are different things and she has explained the difference in writing, which is available on the portal, which was updated last quarter, which you would know if you had checked the portal.</description>
              <special_ability>Compliance</special_ability>
              <preferred_tool>The Form</preferred_tool>
              <quote>This is the process. The process exists for a reason.</quote>
              <needs>
                <item0>the correct file format</item0>
                <item1>the supporting documentation</item1>
                <item2>the vendor to read the portal</item2>
                <item3>the budget codes to match</item3>
                <item4>the form to be complete before Friday</item4>
              </needs>
              <wants>
                <item0>one vendor who reads the instructions</item0>
                <item1>the portal to be self-explanatory</item1>
                <item2>the turnaround window to be respected</item2>
                <item3>to approve something without a follow-up email</item3>
                <item4>for the process to be the point, which it is</item4>
              </wants>
            </item7>
            <item8>
              <id>persona_jeff_peterson</id>
              <name>Jeff Peterson</name>
              <type>persona</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_clipboard</item0>
                <item1>intangible_law</item1>
                <item2>intangible_darmine_doggie_door</item2>
                <item3>intangible_hot_dog_alibi</item3>
              </children>
              <tree>
                <item0>
                  <id>comp_clipboard</id>
                  <name>Clipboard</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>There is no single authoritative physical record of what is supposed to be happening here.</problem>
                  <description>The Clipboard is the portable source of truth. It is a hardboard backing plate with a spring-loaded metal clamp at the top that holds any document, checklist, inspection form, standard, code reference, or manifest flat and accessible with one hand while the other hand does whatever the other hand needs to do. The Clipboard does not editorialize. It does not interpret. It holds the document and the document says what it says and that is the beginning and the end of the conversation. Whatever is on the Clipboard is what is correct. Whatever is not on the Clipboard is not yet verified. The gap between those two states is the entire professional jurisdiction of anyone who carries one. The Clipboard is compatible with any paper standard, any printed regulation, and any form generated by any system that can produce a printed page. It does not require power. It does not require a network connection. It does not crash. It does not have a settings menu. It has a clamp. The clamp works. The document is there. It says right here.</description>
                </item0>
                <item1>
                  <id>intangible_law</id>
                  <name>Law</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>intangible_no</id>
                    <name>No</name>
                    <type>intangible</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>intangible_null</id>
                      <name>Void Component</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>You found a wormhole in the Universe.</problem>
                      <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
                    </extends>
                    <problem>Someone needed to say it.</problem>
                    <description>No is the smallest complete thought in the known universe. It requires no setup, no qualification, no follow-up document, and no second meeting to clarify what was meant. It is the atomic unit of the Law, the foundation of every policy ever written, and the first word a toddler learns with full conviction and zero hesitation, which is the only time in a human life it will ever be deployed that cleanly again. No does not negotiate. No does not have a follow-up question. No does not ask how you are doing first. Every system in the MTREES universe that functions correctly does so because something somewhere said No at the right moment and meant it. Every system that does not function correctly skipped that step. No is not mean. No is load-bearing. The building is standing because of No. You just never see it because it is in the wall.</description>
                  </extends>
                  <problem>Someone had to write it down.</problem>
                  <description>The Law is a document. The document says No. It says No in 100,000 different configurations across an indeterminate number of volumes, subsections, amendments, precedents, footnotes, and clarifying footnotes to the footnotes, all of which ultimately resolve to No. The Law does not say Yes. It says No in a way that occasionally resembles Yes under very specific conditions that require a second document to explain, which also says No. It has been accumulating since the first person looked at another person doing something and decided that was not going to work for them. It has not stopped accumulating. The Law does not care if you have read it. The Law does not care if you could read it. The Law was not written for you to read. It was written so that someone else could read it to you at the exact moment it became relevant. Here is your sign.</description>
                </item1>
                <item2>
                  <id>intangible_darmine_doggie_door</id>
                  <name>Darmine Doggie Door</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Something came through the door and nothing has been the same since.</problem>
                  <description>The Darmine Doggie Door is the precise cognitive moment when a person encounters something so obviously explainable that it becomes, through sustained panic and architectural overreaction, the central organizing event of their entire subsequent worldview. A pig in a Nixon mask came through the door. The pig was a pig. The mask was a mask. The door was a doggie door. None of this information was processed. What was processed was the experience of a terrifying ungodly monster breaching the perimeter, and from that moment forward the perimeter is everything. The door gets reinforced. The door gets sensors. A whole product line gets built around the door. The pig is never mentioned by name. The Darmine Doggie Door is the phase shift between the world before the pig and the world after it — the moment when a completely obvious and non-threatening thing becomes the founding trauma of an entire security philosophy, a new product category, and possibly a documentary made by Tim Robinson.</description>
                </item2>
                <item3>
                  <id>intangible_hot_dog_alibi</id>
                  <name>Hot Dog Alibi</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Someone in this room did this and it was not them.</problem>
                  <description>The Hot Dog Alibi is the organizational behavior pattern in which the person most visibly and structurally responsible for a problem becomes its loudest and most aggressive investigator. The hot dog suit is on. Everyone in the room can see the hot dog suit. The Wienermobile is through the window. Glass is still settling. And the person in the suit is already pointing at the damage going we need to find out who did this, I want answers, this cannot stand. The Hot Dog Alibi is not denial. Denial knows what it is hiding. The Hot Dog Alibi is a complete and total cognitive merger between the perpetrator and the investigator, achieved so thoroughly and so fast that even the person wearing the suit has lost the thread. Jeff does not think he is in the hot dog suit. Jeff is leading the task force. The task force meets Thursdays. Jeff set the agenda. Tim Robinson makes the jokes.</description>
                </item3>
              </tree>
              <extends>
                <id>persona_monster</id>
                <name>Monster</name>
                <type>persona</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>It is in the way.</problem>
                <description>The Monster is not a villain. It has no agenda, no origin story, and no particular grudge. It is simply there, in the corridor between where you are and where you are going, occupying the space with complete commitment. It does not build. It does not destroy. It intercepts. The Monster's operational signature is the appropriation of whatever tools the approaching persona was relying on, which it holds without using, because the Monster does not need tools — it is the obstacle. It is the form rejection, the expired link, the meeting that could have been an email, the load bearing bureaucratic non-entity standing at the gate with total sincerity. It has no preferred tool because it has yours. None shall pass is not a threat. It is a status update.</description>
                <special_ability>Steals Your Tools</special_ability>
                <preferred_tool/>
                <quote>None shall pass.</quote>
                <needs>
                  <item0>to be in the way</item0>
                  <item1>your login credentials</item1>
                  <item2>the form to not be on the website</item2>
                  <item3>a policy to cite</item3>
                  <item4>another Monster behind it</item4>
                </needs>
                <wants>
                  <item0>nothing</item0>
                  <item1>to remain</item1>
                  <item2>the queue to stay full</item2>
                  <item3>your tools</item3>
                  <item4>nothing else</item4>
                </wants>
              </extends>
              <problem>He was very good at the job below the one he currently has.</problem>
              <description>Jeff Peterson is a middle manager who achieved his current position by being the best possible version of something else. He was an excellent individual contributor. He had metrics. The metrics were good. Someone looked at the metrics and decided the logical next step was to make Jeff responsible for other people's metrics, which is a different skill set that was not evaluated at any point during the promotion process. Jeff does not know this. Jeff has a very firm handshake and a way of rephrasing what you just said back to you as if it is a new idea. He schedules a meeting to discuss the outcome of the previous meeting. He has strong opinions about the template for the agenda. The clipboard is always present. The Law is always cited. Jeff does not make decisions. Jeff creates the conditions under which decisions are discussed, tabled, revisited, and eventually made by someone who was not in the room. Jeff will be in the room for the announcement.</description>
              <special_ability>Escalation Without Resolution</special_ability>
              <preferred_tool>The Org Chart</preferred_tool>
              <quote>Let's take this offline.</quote>
              <needs>
                <item0>a direct report to redirect the question to</item0>
                <item1>the policy to back him up</item1>
                <item2>a meeting invite accepted by all parties</item2>
                <item3>someone to cc</item3>
                <item4>the metrics to look like his idea</item4>
              </needs>
              <wants>
                <item0>a bigger team</item0>
                <item1>a title with Senior in it</item1>
                <item2>the skip-level to go well</item2>
                <item3>nobody to find out about the metrics</item3>
                <item4>another Jeff above him to blame</item4>
              </wants>
            </item8>
            <item9>
              <id>tree_trunks</id>
              <name>Trunks</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_springy_trunk</item0>
                <item1>comp_break_barrel_trunk</item1>
                <item2>comp_swivel_trunk</item2>
                <item3>comp_root_base</item3>
                <item4>comp_uni_adapter</item4>
              </children>
              <tree>
                <item0>
                  <id>comp_springy_trunk</id>
                  <name>Springy Trunk</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Rigid poles snap or topple in earthquakes, high winds, and impact events.</problem>
                  <description>The Springy Trunk is the seismic and wind-resilient configuration of the Trunks pole platform, incorporating a multi-laminate glass-fiber and carbon-fiber composite flex joint assembly at the base collar that allows the pole shaft to deflect up to 15 degrees off vertical in any radial direction under dynamic loading without permanent deformation, recovering to within 0.2 degrees of true vertical upon load removal through stored elastic strain energy in the flex joint matrix. The flex joint is rated for 50,000 full-deflection cycles before scheduled replacement and is designed to be field-swappable without removing the pole from its foundation. The shaft above the flex joint is a standard-geometry tubular section compatible with all Trunk-series clamp collars, cross-arms, and Uni-Adapter mounts. The Springy Trunk was validated against seismic zone 4 requirements and sustained simulated Richter 7.2 event loading in accelerated shake table testing without loss of structural integrity or attached load.</description>
                </item0>
                <item1>
                  <id>comp_break_barrel_trunk</id>
                  <name>Break Barrel Trunk</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                  <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                </item1>
                <item2>
                  <id>comp_swivel_trunk</id>
                  <name>Swivel Trunk</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>When the ground a pole is mounted to shifts or settles, the pole tilts and cannot be corrected without excavating and reinstalling it.</problem>
                  <description>The Swivel Trunk is the repositionable configuration of the Trunks pole platform, mounting the pole shaft on a motorized precision azimuth and elevation bearing assembly at the base plate that allows the shaft to be driven back to true vertical by remote command when the substrate beneath the foundation has shifted, settled, or tilted due to seismic activity, soil creep, frost heave, or uneven compaction. The bearing assembly is driven by a brushless DC worm gear motor with a positional resolution of 0.05 degrees and accepts leveling commands from the ARC operator dashboard or from an onboard inclinometer that detects deviation beyond a configurable threshold and initiates auto-correction. The operational range of the bearing is plus or minus 12 degrees from center in any radial direction, covering the full range of substrate movement events observed in field deployment outside of liquefaction and major fault rupture scenarios, which are handled by a different product. The bearing is rated for outdoor continuous operation and sealed to IP67. The Swivel Trunk logs every correction event with a timestamp, magnitude, and direction vector, providing a continuous record of substrate movement at each installation point that has incidental value as a geotechnical monitoring dataset.</description>
                </item2>
                <item3>
                  <id>comp_root_base</id>
                  <name>Root Base</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Utility poles need energy and resource storage at the foundation without above-ground equipment boxes.</problem>
                  <description>The Root Base is a below-grade energy and resource storage module that forms the foundation assembly of every Trunk unit, occupying the excavated volume around the pole foundation anchor and providing electrical energy storage via a sealed LiFePO4 battery bank sized to 20 kilowatt-hours in the standard configuration, a grid AC input rectifier and charge controller, a solar MPPT input port accessible at grade level for photovoltaic array integration, and a pressurized water storage bladder of 200-liter capacity for Uni-Adapter water bus supply in off-grid or low-pressure supply scenarios. All stored resources are distributed upward through the Trunk shaft body to the Uni-Adapter ports and attached components without any above-ground equipment housing, transformer box, or meter base visible at the installation site. The root base enclosure is a rotationally-molded HDPE shell rated for permanent burial and groundwater immersion and is connected to the pole shaft body via a waterproof multi-conductor umbilical at the base collar. A grade-level access port sealed with a flush steel cover provides connection points for grid power, solar, water supply, and a diagnostic interface without requiring excavation for routine servicing.</description>
                </item3>
                <item4>
                  <id>comp_uni_adapter</id>
                  <name>Uni-Adapter</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>Every installation is different.</problem>
                  <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                </item4>
              </tree>
              <extends/>
              <price>1,000</price>
              <size>large</size>
              <problem>Light and telephone poles are not earthquake proof.</problem>
              <description>Trunks is a next-generation utility pole platform engineered for flexible, repositionable, and seismically resilient deployment of power, lighting, communication, and Uni-Adapter infrastructure in municipal, commercial, and extreme environment contexts throughout the MTREES universe. Where a conventional light pole is a rigid steel tube embedded in concrete and therefore a liability the moment the ground beneath it decides to do something unexpected, a Trunk is a dynamic structural system that responds to its environment rather than resisting it until failure. Trunks are compatible with the Uni-Adapter ecosystem and each unit ships with a root base energy module at the foundation capable of storing electrical energy from grid or solar sources and distributing it to the pole body and attached components without an above-ground transformer box. The Trunk platform ships in three configurations: the Springy Trunk, which uses a multi-laminate composite flex joint at the base collar to allow the shaft to deflect up to 15 degrees in any direction under seismic, wind, or impact load and return to vertical under its own restoring force, dissipating kinetic energy through controlled elastic deformation rather than brittle fracture; the Break Barrel Trunk, which solves the access problem of conventional poles by placing all utility connections, junction hardware, and service stigmata at the base of the pole body within standing reach of a technician rather than at the top, eliminating the ladder, the bucket truck, the man strapped to the pole, and the associated liability; and the Swivel Trunk, which mounts on a motorized azimuth bearing at the base plate that allows the shaft to be repositioned to true vertical via remote command when the substrate it is mounted to has shifted, settled, or tilted, without excavation or reinstallation. Trunks do not dance. For dancing, there exists an air-powered inflatable tubular humanoid figure deployed outside establishments of varying quality whose full-body lateral oscillation at approximately 2 Hz represents a kinematic achievement that Trunks, with all of its engineering, cannot replicate and does not attempt to.</description>
            </item9>
          </tree>
          <extends/>
          <belongs_to>
            <item0>
              <id>galaxy_retail</id>
              <name>Turn Key Hunting</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_city</item0>
                <item1>planet_mall</item1>
                <item2>planet_home</item2>
                <item3>planet_office</item3>
                <item4>mountain_iota</item4>
              </children>
              <tree/>
              <extends/>
              <problem>People want things. Getting those things to them is an industry.</problem>
              <description>Galaxy Turn Key Hunting is the MTREES commerce and consumer experience universe — the full taxonomy of products for the environments where things are bought, the places people work while things are being bought, and the cities that contain both of those environments simultaneously. This galaxy covers the complete retail stack: the municipal infrastructure that surrounds commerce, the mall environments where commerce happens at close range, the homes people return to after commerce, and the offices where people generate the income that enables commerce in the first place. Everything here is in service of the transaction — either facilitating it, protecting it, surviving it, or recovering from it. Turn Key Hunting does not take a position on whether shopping is meaningful. It takes the position that if shopping is going to happen anyway, it should happen in an environment that has been improved by the products in this galaxy.</description>
            </item0>
          </belongs_to>
          <description>Planet City is the municipal operations and urban revenue optimization division of the MTREES universe. Its ecosystems cover the full spectrum of city-scale infrastructure products, public space monetization systems, waste management solutions, smart city surveillance upgrades, and citizen engagement apparatus. Everything here is designed to make the city run better, cost less, generate more, and remind residents that the city is always thinking about them. Always.</description>
          <problem>Cities should be better.</problem>
        </item0>
        <item1>
          <id>planet_mall</id>
          <name>Planet Mall</name>
          <type>planet</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>ecosystem_clothing</item0>
            <item1>ecosystem_smoke_shop_supreme</item1>
            <item2>ecosystem_restaurant</item2>
            <item3>forest_dispensers</item3>
            <item4>forest_wallets</item4>
            <item5>tree_feedback_stick</item5>
            <item6>tree_backpack_crack</item6>
            <item7>tree_chernobly</item7>
            <item8>tree_quilted_rockstar</item8>
            <item9>tree_grocery_bag</item9>
            <item10>persona_entitled_emu</item10>
            <item11>persona_baked_turnkey</item11>
            <item12>persona_long_hair</item12>
          </children>
          <tree>
            <item0>
              <id>ecosystem_clothing</id>
              <name>Ancillary Attachmerch</name>
              <type>ecosystem</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>forest_belts</item0>
                <item1>forest_hats</item1>
                <item2>forest_gloves</item2>
                <item3>forest_shoes</item3>
              </children>
              <tree>
                <item0>
                  <id>forest_belts</id>
                  <name>Pincher of Power</name>
                  <type>forest</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_belt</item0>
                    <item1>tree_belt_pinchers</item1>
                    <item2>tree_belt_handshake</item2>
                    <item3>tree_the_disco_inferno</item3>
                    <item4>tree_the_commuter</item4>
                    <item5>tree_the_first_responder</item5>
                    <item6>tree_the_survivalist</item6>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_belt</id>
                      <name>Strap On</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_pincher_clasp</item0>
                        <item1>comp_uni_adapter</item1>
                        <item2>comp_battery</item2>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_pincher_clasp</id>
                          <name>Pincher Clasp</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                        </item0>
                        <item1>
                          <id>comp_uni_adapter</id>
                          <name>Uni-Adapter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Every installation is different.</problem>
                          <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                        </item1>
                        <item2>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item2>
                      </tree>
                      <extends/>
                      <belongs_to>
                        <item0>
                          <id>forest_belts</id>
                          <name>Pincher of Power</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_belt</item0>
                            <item1>tree_belt_pinchers</item1>
                            <item2>tree_belt_handshake</item2>
                            <item3>tree_the_disco_inferno</item3>
                            <item4>tree_the_commuter</item4>
                            <item5>tree_the_first_responder</item5>
                            <item6>tree_the_survivalist</item6>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>ecosystem_clothing</item0>
                          </belongs_to>
                          <problem>Belt buckles are not useful enough.</problem>
                          <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                          <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                        </item0>
                      </belongs_to>
                      <description>A modular belt platform prototype.</description>
                    </item0>
                    <item1>
                      <id>tree_belt_pinchers</id>
                      <name>Pinchers of Power</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_spring</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_spring</id>
                          <name>Spring</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                        </item0>
                      </tree>
                      <extends>
                        <id>tree_belt</id>
                        <name>Strap On</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_pincher_clasp</id>
                            <name>Pincher Clasp</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                          </item0>
                          <item1>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item1>
                          <item2>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item2>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_pincher_clasp</id>
                            <name>Pincher Clasp</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                          </item0>
                          <item1>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item1>
                          <item2>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item2>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_belts</id>
                            <name>Pincher of Power</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_belt</item0>
                              <item1>tree_belt_pinchers</item1>
                              <item2>tree_belt_handshake</item2>
                              <item3>tree_the_disco_inferno</item3>
                              <item4>tree_the_commuter</item4>
                              <item5>tree_the_first_responder</item5>
                              <item6>tree_the_survivalist</item6>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>ecosystem_clothing</item0>
                            </belongs_to>
                            <problem>Belt buckles are not useful enough.</problem>
                            <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                            <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                          </item0>
                        </belongs_to>
                        <description>A modular belt platform prototype.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>forest_belts</id>
                          <name>Pincher of Power</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_belt</item0>
                            <item1>tree_belt_pinchers</item1>
                            <item2>tree_belt_handshake</item2>
                            <item3>tree_the_disco_inferno</item3>
                            <item4>tree_the_commuter</item4>
                            <item5>tree_the_first_responder</item5>
                            <item6>tree_the_survivalist</item6>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>ecosystem_clothing</item0>
                          </belongs_to>
                          <problem>Belt buckles are not useful enough.</problem>
                          <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                          <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                        </item0>
                      </belongs_to>
                      <description>Plays the Truffle Shuffle on repeat.</description>
                    </item1>
                    <item2>
                      <id>tree_belt_handshake</id>
                      <name>The Handshake</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_bluetooth</item0>
                        <item1>comp_scanner_laser</item1>
                        <item2>comp_locking_compartment</item2>
                        <item3>intangible_beautiful_assumption_engine</item3>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_bluetooth</id>
                          <name>Bluetooth</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_bluetooth</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                        </item0>
                        <item1>
                          <id>comp_scanner_laser</id>
                          <name>Scanner Laser</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A laser-based scanning module that reads barcodes, QR codes, and spatial distances. High-speed and accurate across a wide range of surfaces.</description>
                        </item1>
                        <item2>
                          <id>comp_locking_compartment</id>
                          <name>Locking Compartment</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A secure storage module with a locking mechanism. Keeps small items protected and organized within the tree assembly.</description>
                        </item2>
                        <item3>
                          <id>intangible_beautiful_assumption_engine</id>
                          <name>Beautiful Assumption Engine</name>
                          <type>intangible</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Decisions are being made without first assuming the most aesthetically correct outcome.</problem>
                          <description>The Beautiful Assumption Engine is an intangible inference system that begins every evaluation, conversation, and creative judgment from the baseline assumption that things should be beautiful and works backward from there to determine why the current situation falls short. It does not ask whether something is beautiful. That question is already answered. It asks by how much, in which direction, and what specifically would need to change for the room to be correct. The engine is not a filter. It is a starting condition. Everything that enters the Beautiful Assumption Engine exits with a gap analysis between what it is and what it could be if someone with taste had been consulted earlier. The engine runs continuously and silently behind every expressed opinion, every withering pause before a response, and every look that communicates volumes without producing a single word. It is not cruel. It is thorough. The beautiful assumption is always extended in good faith. The assumption is simply very high.</description>
                        </item3>
                      </tree>
                      <extends>
                        <id>tree_belt</id>
                        <name>Strap On</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_pincher_clasp</id>
                            <name>Pincher Clasp</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                          </item0>
                          <item1>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item1>
                          <item2>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item2>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_pincher_clasp</id>
                            <name>Pincher Clasp</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                          </item0>
                          <item1>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item1>
                          <item2>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item2>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_belts</id>
                            <name>Pincher of Power</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_belt</item0>
                              <item1>tree_belt_pinchers</item1>
                              <item2>tree_belt_handshake</item2>
                              <item3>tree_the_disco_inferno</item3>
                              <item4>tree_the_commuter</item4>
                              <item5>tree_the_first_responder</item5>
                              <item6>tree_the_survivalist</item6>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>ecosystem_clothing</item0>
                            </belongs_to>
                            <problem>Belt buckles are not useful enough.</problem>
                            <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                            <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                          </item0>
                        </belongs_to>
                        <description>A modular belt platform prototype.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>forest_belts</id>
                          <name>Pincher of Power</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_belt</item0>
                            <item1>tree_belt_pinchers</item1>
                            <item2>tree_belt_handshake</item2>
                            <item3>tree_the_disco_inferno</item3>
                            <item4>tree_the_commuter</item4>
                            <item5>tree_the_first_responder</item5>
                            <item6>tree_the_survivalist</item6>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>ecosystem_clothing</item0>
                          </belongs_to>
                          <problem>Belt buckles are not useful enough.</problem>
                          <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                          <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                        </item0>
                      </belongs_to>
                      <description>The professional model. Clean lines, matte finish, single UNI adapter port. Does not look like it does anything. Does everything. Business card scanner optional but recommended. Worse than when two straight guys meet for the first time on Naked and Afraid.</description>
                    </item2>
                    <item3>
                      <id>tree_the_disco_inferno</id>
                      <name>The Disco Inferno</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_pincher_clasp</item0>
                        <item1>comp_uni_adapter</item1>
                        <item2>comp_battery</item2>
                        <item3>comp_bluetooth</item3>
                        <item4>comp_speaker</item4>
                        <item5>comp_subwoofer</item5>
                        <item6>comp_light</item6>
                        <item7>comp_microphone</item7>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_pincher_clasp</id>
                          <name>Pincher Clasp</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                        </item0>
                        <item1>
                          <id>comp_uni_adapter</id>
                          <name>Uni-Adapter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Every installation is different.</problem>
                          <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                        </item1>
                        <item2>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item2>
                        <item3>
                          <id>comp_bluetooth</id>
                          <name>Bluetooth</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_bluetooth</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                        </item3>
                        <item4>
                          <id>comp_speaker</id>
                          <name>Speaker</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <size>small</size>
                          <problem>You can't hear me loud enough.</problem>
                          <description>Converts audio signals into sound.</description>
                        </item4>
                        <item5>
                          <id>comp_subwoofer</id>
                          <name>Subwoofer</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_speaker</id>
                            <name>Speaker</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_speaker</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <size>small</size>
                            <problem>You can't hear me loud enough.</problem>
                            <description>Converts audio signals into sound.</description>
                          </extends>
                          <image>comp_speaker</image>
                          <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                        </item5>
                        <item6>
                          <id>comp_light</id>
                          <name>Light</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_onoff</item1>
                            <item2>comp_knob</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_light</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_onoff</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_onoff</id>
                              <name>On Off Switch</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <image>comp_onoff</image>
                            </item0>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <image>comp_light</image>
                        </item6>
                        <item7>
                          <id>comp_microphone</id>
                          <name>Microphone</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                          <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                        </item7>
                      </tree>
                      <extends>
                        <id>tree_belt</id>
                        <name>Strap On</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_pincher_clasp</id>
                            <name>Pincher Clasp</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                          </item0>
                          <item1>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item1>
                          <item2>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item2>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_pincher_clasp</id>
                            <name>Pincher Clasp</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                          </item0>
                          <item1>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item1>
                          <item2>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item2>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_belts</id>
                            <name>Pincher of Power</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_belt</item0>
                              <item1>tree_belt_pinchers</item1>
                              <item2>tree_belt_handshake</item2>
                              <item3>tree_the_disco_inferno</item3>
                              <item4>tree_the_commuter</item4>
                              <item5>tree_the_first_responder</item5>
                              <item6>tree_the_survivalist</item6>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>ecosystem_clothing</item0>
                            </belongs_to>
                            <problem>Belt buckles are not useful enough.</problem>
                            <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                            <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                          </item0>
                        </belongs_to>
                        <description>A modular belt platform prototype.</description>
                      </extends>
                      <description>RGB LED array, Bluetooth speaker, subwoofer. Rhythmically syncs light output to audio. Illegal in several jurisdictions for reasons the manufacturer considers compliments.</description>
                    </item3>
                    <item4>
                      <id>tree_the_commuter</id>
                      <name>The Commuter</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_pincher_clasp</item0>
                        <item1>comp_uni_adapter</item1>
                        <item2>comp_battery</item2>
                        <item3>comp_usb_hub</item3>
                        <item4>comp_wifi</item4>
                        <item5>comp_charging_dock</item5>
                        <item6>comp_plugin</item6>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_pincher_clasp</id>
                          <name>Pincher Clasp</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                        </item0>
                        <item1>
                          <id>comp_uni_adapter</id>
                          <name>Uni-Adapter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Every installation is different.</problem>
                          <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                        </item1>
                        <item2>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item2>
                        <item3>
                          <id>comp_usb_hub</id>
                          <name>USB Hub</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>Multi-port USB distribution node. Powers, charges, and connects devices simultaneously. The electrical octopus of the Cave Pipe.</description>
                        </item3>
                        <item4>
                          <id>comp_wifi</id>
                          <name>WiFi</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                        </item4>
                        <item5>
                          <id>comp_charging_dock</id>
                          <name>Charging Dock</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>Wired and wireless charging surface for personal devices. Accepts most standards. Judges none of them.</description>
                        </item5>
                        <item6>
                          <id>comp_plugin</id>
                          <name>Plugin</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>Standard power outlet embedded in the pipe. Because at some point something still needs to plug in.</description>
                        </item6>
                      </tree>
                      <extends>
                        <id>tree_belt</id>
                        <name>Strap On</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_pincher_clasp</id>
                            <name>Pincher Clasp</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                          </item0>
                          <item1>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item1>
                          <item2>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item2>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_pincher_clasp</id>
                            <name>Pincher Clasp</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                          </item0>
                          <item1>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item1>
                          <item2>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item2>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_belts</id>
                            <name>Pincher of Power</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_belt</item0>
                              <item1>tree_belt_pinchers</item1>
                              <item2>tree_belt_handshake</item2>
                              <item3>tree_the_disco_inferno</item3>
                              <item4>tree_the_commuter</item4>
                              <item5>tree_the_first_responder</item5>
                              <item6>tree_the_survivalist</item6>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>ecosystem_clothing</item0>
                            </belongs_to>
                            <problem>Belt buckles are not useful enough.</problem>
                            <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                            <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                          </item0>
                        </belongs_to>
                        <description>A modular belt platform prototype.</description>
                      </extends>
                      <description>USB hub, WiFi, charging dock. Your belt is now a hotspot. Your pants are infrastructure. Seat next to you on the train suddenly opens up.</description>
                    </item4>
                    <item5>
                      <id>tree_the_first_responder</id>
                      <name>The First Responder</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_pincher_clasp</item0>
                        <item1>comp_uni_adapter</item1>
                        <item2>comp_battery</item2>
                        <item3>comp_gps</item3>
                        <item4>comp_speaker</item4>
                        <item5>comp_bluetooth</item5>
                        <item6>comp_microphone</item6>
                        <item7>comp_carbon_monoxide_detector</item7>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_pincher_clasp</id>
                          <name>Pincher Clasp</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                        </item0>
                        <item1>
                          <id>comp_uni_adapter</id>
                          <name>Uni-Adapter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Every installation is different.</problem>
                          <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                        </item1>
                        <item2>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item2>
                        <item3>
                          <id>comp_gps</id>
                          <name>GPS</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_gps</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A location module that receives satellite signals to determine precise position. Outputs coordinates for navigation and tracking systems.</description>
                        </item3>
                        <item4>
                          <id>comp_speaker</id>
                          <name>Speaker</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <size>small</size>
                          <problem>You can't hear me loud enough.</problem>
                          <description>Converts audio signals into sound.</description>
                        </item4>
                        <item5>
                          <id>comp_bluetooth</id>
                          <name>Bluetooth</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_bluetooth</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                        </item5>
                        <item6>
                          <id>comp_microphone</id>
                          <name>Microphone</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                          <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                        </item6>
                        <item7>
                          <id>comp_carbon_monoxide_detector</id>
                          <name>Carbon Monoxide Detector</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_fire_alarm</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>Detects carbon monoxide at legally actionable levels. Keeps humans alive. Legally advisable. Morally non-negotiable.</description>
                        </item7>
                      </tree>
                      <extends>
                        <id>tree_belt</id>
                        <name>Strap On</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_pincher_clasp</id>
                            <name>Pincher Clasp</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                          </item0>
                          <item1>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item1>
                          <item2>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item2>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_pincher_clasp</id>
                            <name>Pincher Clasp</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                          </item0>
                          <item1>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item1>
                          <item2>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item2>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_belts</id>
                            <name>Pincher of Power</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_belt</item0>
                              <item1>tree_belt_pinchers</item1>
                              <item2>tree_belt_handshake</item2>
                              <item3>tree_the_disco_inferno</item3>
                              <item4>tree_the_commuter</item4>
                              <item5>tree_the_first_responder</item5>
                              <item6>tree_the_survivalist</item6>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>ecosystem_clothing</item0>
                            </belongs_to>
                            <problem>Belt buckles are not useful enough.</problem>
                            <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                            <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                          </item0>
                        </belongs_to>
                        <description>A modular belt platform prototype.</description>
                      </extends>
                      <description>GPS, speaker, emergency alert broadcaster. Sends your coordinates. Plays a siren. Will not be ignored. Designed for situations where being subtle is no longer on the table.</description>
                    </item5>
                    <item6>
                      <id>tree_the_survivalist</id>
                      <name>The Survivalist</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_pincher_clasp</item0>
                        <item1>comp_uni_adapter</item1>
                        <item2>comp_battery</item2>
                        <item3>comp_multi_tool</item3>
                        <item4>comp_light</item4>
                        <item5>comp_duct_tape</item5>
                        <item6>comp_mystery</item6>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_pincher_clasp</id>
                          <name>Pincher Clasp</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                        </item0>
                        <item1>
                          <id>comp_uni_adapter</id>
                          <name>Uni-Adapter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Every installation is different.</problem>
                          <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                        </item1>
                        <item2>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item2>
                        <item3>
                          <id>comp_multi_tool</id>
                          <name>Multi Tool</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A compact folding module containing multiple hand tools in one unit. The mechanic in the stick part of the stick.</description>
                        </item3>
                        <item4>
                          <id>comp_light</id>
                          <name>Light</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_onoff</item1>
                            <item2>comp_knob</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_light</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_onoff</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_onoff</id>
                              <name>On Off Switch</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <image>comp_onoff</image>
                            </item0>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <image>comp_light</image>
                        </item4>
                        <item5>
                          <id>comp_duct_tape</id>
                          <name>Duct Tape</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
                        </item5>
                        <item6>
                          <id>comp_mystery</id>
                          <name>Mystery Component</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Unknown function. Do not open.</description>
                        </item6>
                      </tree>
                      <extends>
                        <id>tree_belt</id>
                        <name>Strap On</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_pincher_clasp</id>
                            <name>Pincher Clasp</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                          </item0>
                          <item1>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item1>
                          <item2>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item2>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_pincher_clasp</id>
                            <name>Pincher Clasp</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>The central locking mechanism of the Pinchers of Power system. A spring-loaded dual-jaw clasp that secures the belt, anchors all attachments, and provides the structural backbone for whatever the user decides to bolt onto it. Rated for loads that no reasonable person would put on a belt buckle. Tested for loads that unreasonable people definitely will.</description>
                          </item0>
                          <item1>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item1>
                          <item2>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item2>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_belts</id>
                            <name>Pincher of Power</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_belt</item0>
                              <item1>tree_belt_pinchers</item1>
                              <item2>tree_belt_handshake</item2>
                              <item3>tree_the_disco_inferno</item3>
                              <item4>tree_the_commuter</item4>
                              <item5>tree_the_first_responder</item5>
                              <item6>tree_the_survivalist</item6>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>ecosystem_clothing</item0>
                            </belongs_to>
                            <problem>Belt buckles are not useful enough.</problem>
                            <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                            <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                          </item0>
                        </belongs_to>
                        <description>A modular belt platform prototype.</description>
                      </extends>
                      <description>Multi-tool, battery reserve, flashlight. When the grid goes down your pants are still operational. Enough said.</description>
                    </item6>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>ecosystem_clothing</id>
                      <name>Ancillary Attachmerch</name>
                      <type>ecosystem</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>forest_belts</item0>
                        <item1>forest_hats</item1>
                        <item2>forest_gloves</item2>
                        <item3>forest_shoes</item3>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>planet_mall</item0>
                      </belongs_to>
                      <size>large</size>
                      <problem>Clothing is boring</problem>
                      <description>A curated zone of modular, wearable, and attachable merchandise systems. Things that connect to other things. Things that do more than they look like they do. Things that make people say 'what is that on your belt.'</description>
                    </item0>
                  </belongs_to>
                  <problem>Belt buckles are not useful enough.</problem>
                  <solution>Pinchers of Power is the most adaptable and modular battery powered belt buckle system the universe has ever seen. Attach a UNI adapter system or make your own contraptions!</solution>
                  <description>A battery-powered modular belt buckle platform. The buckle is the base. Everything else is up to you.</description>
                </item0>
                <item1>
                  <id>forest_hats</id>
                  <name>Head of Product</name>
                  <type>forest</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_hat</item0>
                    <item1>tree_hat_mountain</item1>
                    <item2>tree_hat_slingshot</item2>
                    <item3>tree_hat_hard_hat</item3>
                    <item4>tree_hat_field_scientist</item4>
                    <item5>tree_hat_party_hat</item5>
                    <item6>tree_hat_trailblazer</item6>
                    <item7>tree_hat_press_pass</item7>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_hat</id>
                      <name>Brain Dead</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_uni_adapter</item0>
                        <item1>comp_battery</item1>
                        <item2>comp_hat</item2>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_uni_adapter</id>
                          <name>Uni-Adapter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Every installation is different.</problem>
                          <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                        </item0>
                        <item1>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item1>
                        <item2>
                          <id>comp_hat</id>
                          <name>Hat</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>There is nothing on your head.</problem>
                          <description>A head full of nothing.</description>
                        </item2>
                      </tree>
                      <extends/>
                      <belongs_to>
                        <item0>
                          <id>forest_hats</id>
                          <name>Head of Product</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_hat</item0>
                            <item1>tree_hat_mountain</item1>
                            <item2>tree_hat_slingshot</item2>
                            <item3>tree_hat_hard_hat</item3>
                            <item4>tree_hat_field_scientist</item4>
                            <item5>tree_hat_party_hat</item5>
                            <item6>tree_hat_trailblazer</item6>
                            <item7>tree_hat_press_pass</item7>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>planet_mall</item0>
                          </belongs_to>
                          <problem>Hats do not offer enough functionality.</problem>
                          <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                          <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                        </item0>
                      </belongs_to>
                      <problem>Hats do not offer enough functionality.</problem>
                      <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                    </item0>
                    <item1>
                      <id>tree_hat_mountain</id>
                      <name>Mountain Climber</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_strap</item0>
                        <item1>comp_clip</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_strap</id>
                          <name>Strap</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Things need to be tightened on to other things</problem>
                          <description>Straps attach things tightly and untightly.</description>
                        </item0>
                        <item1>
                          <id>comp_clip</id>
                          <name>Clip</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Things need to be attached and reattached.</problem>
                          <description>Clips things on to things and unclips them.</description>
                        </item1>
                      </tree>
                      <extends>
                        <id>tree_hat</id>
                        <name>Brain Dead</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                          <item1>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item1>
                          <item2>
                            <id>comp_hat</id>
                            <name>Hat</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There is nothing on your head.</problem>
                            <description>A head full of nothing.</description>
                          </item2>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                          <item1>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item1>
                          <item2>
                            <id>comp_hat</id>
                            <name>Hat</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There is nothing on your head.</problem>
                            <description>A head full of nothing.</description>
                          </item2>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_hats</id>
                            <name>Head of Product</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_hat</item0>
                              <item1>tree_hat_mountain</item1>
                              <item2>tree_hat_slingshot</item2>
                              <item3>tree_hat_hard_hat</item3>
                              <item4>tree_hat_field_scientist</item4>
                              <item5>tree_hat_party_hat</item5>
                              <item6>tree_hat_trailblazer</item6>
                              <item7>tree_hat_press_pass</item7>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>planet_mall</item0>
                            </belongs_to>
                            <problem>Hats do not offer enough functionality.</problem>
                            <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                            <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                          </item0>
                        </belongs_to>
                        <problem>Hats do not offer enough functionality.</problem>
                        <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>forest_hats</id>
                          <name>Head of Product</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_hat</item0>
                            <item1>tree_hat_mountain</item1>
                            <item2>tree_hat_slingshot</item2>
                            <item3>tree_hat_hard_hat</item3>
                            <item4>tree_hat_field_scientist</item4>
                            <item5>tree_hat_party_hat</item5>
                            <item6>tree_hat_trailblazer</item6>
                            <item7>tree_hat_press_pass</item7>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>planet_mall</item0>
                          </belongs_to>
                          <problem>Hats do not offer enough functionality.</problem>
                          <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                          <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                        </item0>
                      </belongs_to>
                      <problem>What's the problem?</problem>
                      <description>Hang in there buddy.</description>
                    </item1>
                    <item2>
                      <id>tree_hat_slingshot</id>
                      <name>One Handed Slingshot</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_strap</item0>
                        <item1>comp_clip</item1>
                        <item2>comp_slingshot</item2>
                        <item3>comp_lever</item3>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_strap</id>
                          <name>Strap</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Things need to be tightened on to other things</problem>
                          <description>Straps attach things tightly and untightly.</description>
                        </item0>
                        <item1>
                          <id>comp_clip</id>
                          <name>Clip</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Things need to be attached and reattached.</problem>
                          <description>Clips things on to things and unclips them.</description>
                        </item1>
                        <item2>
                          <id>comp_slingshot</id>
                          <name>Slingshot</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Things need to be launched kinetically.</problem>
                          <description>A slingshot.</description>
                        </item2>
                        <item3>
                          <id>comp_lever</id>
                          <name>Lever</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                        </item3>
                      </tree>
                      <extends>
                        <id>tree_hat</id>
                        <name>Brain Dead</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                          <item1>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item1>
                          <item2>
                            <id>comp_hat</id>
                            <name>Hat</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There is nothing on your head.</problem>
                            <description>A head full of nothing.</description>
                          </item2>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                          <item1>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item1>
                          <item2>
                            <id>comp_hat</id>
                            <name>Hat</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There is nothing on your head.</problem>
                            <description>A head full of nothing.</description>
                          </item2>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_hats</id>
                            <name>Head of Product</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_hat</item0>
                              <item1>tree_hat_mountain</item1>
                              <item2>tree_hat_slingshot</item2>
                              <item3>tree_hat_hard_hat</item3>
                              <item4>tree_hat_field_scientist</item4>
                              <item5>tree_hat_party_hat</item5>
                              <item6>tree_hat_trailblazer</item6>
                              <item7>tree_hat_press_pass</item7>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>planet_mall</item0>
                            </belongs_to>
                            <problem>Hats do not offer enough functionality.</problem>
                            <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                            <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                          </item0>
                        </belongs_to>
                        <problem>Hats do not offer enough functionality.</problem>
                        <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>forest_hats</id>
                          <name>Head of Product</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_hat</item0>
                            <item1>tree_hat_mountain</item1>
                            <item2>tree_hat_slingshot</item2>
                            <item3>tree_hat_hard_hat</item3>
                            <item4>tree_hat_field_scientist</item4>
                            <item5>tree_hat_party_hat</item5>
                            <item6>tree_hat_trailblazer</item6>
                            <item7>tree_hat_press_pass</item7>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>planet_mall</item0>
                          </belongs_to>
                          <problem>Hats do not offer enough functionality.</problem>
                          <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                          <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                        </item0>
                      </belongs_to>
                      <problem>What could go wrong!?</problem>
                      <description>Goggles not included.</description>
                    </item2>
                    <item3>
                      <id>tree_hat_hard_hat</id>
                      <name>Hard Hat Hat</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_uni_adapter</item0>
                        <item1>comp_battery</item1>
                        <item2>comp_light</item2>
                        <item3>comp_camera</item3>
                        <item4>comp_bluetooth</item4>
                        <item5>comp_microphone</item5>
                        <item6>comp_speaker</item6>
                        <item7>comp_carbon_monoxide_detector</item7>
                        <item8>comp_pollution_sensor</item8>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_uni_adapter</id>
                          <name>Uni-Adapter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Every installation is different.</problem>
                          <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                        </item0>
                        <item1>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item1>
                        <item2>
                          <id>comp_light</id>
                          <name>Light</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_onoff</item1>
                            <item2>comp_knob</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_light</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_onoff</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_onoff</id>
                              <name>On Off Switch</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <image>comp_onoff</image>
                            </item0>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <image>comp_light</image>
                        </item2>
                        <item3>
                          <id>comp_camera</id>
                          <name>Camera</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_light</item0>
                            <item1>comp_charge</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                        </item3>
                        <item4>
                          <id>comp_bluetooth</id>
                          <name>Bluetooth</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_bluetooth</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                        </item4>
                        <item5>
                          <id>comp_microphone</id>
                          <name>Microphone</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                          <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                        </item5>
                        <item6>
                          <id>comp_speaker</id>
                          <name>Speaker</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <size>small</size>
                          <problem>You can't hear me loud enough.</problem>
                          <description>Converts audio signals into sound.</description>
                        </item6>
                        <item7>
                          <id>comp_carbon_monoxide_detector</id>
                          <name>Carbon Monoxide Detector</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_fire_alarm</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>Detects carbon monoxide at legally actionable levels. Keeps humans alive. Legally advisable. Morally non-negotiable.</description>
                        </item7>
                        <item8>
                          <id>comp_pollution_sensor</id>
                          <name>Pollution Sensor</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>Monitors air quality for particulates, VOCs, and general atmospheric regret. Reports findings. Does not fix them.</description>
                        </item8>
                      </tree>
                      <extends>
                        <id>tree_hat</id>
                        <name>Brain Dead</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                          <item1>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item1>
                          <item2>
                            <id>comp_hat</id>
                            <name>Hat</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There is nothing on your head.</problem>
                            <description>A head full of nothing.</description>
                          </item2>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                          <item1>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item1>
                          <item2>
                            <id>comp_hat</id>
                            <name>Hat</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There is nothing on your head.</problem>
                            <description>A head full of nothing.</description>
                          </item2>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_hats</id>
                            <name>Head of Product</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_hat</item0>
                              <item1>tree_hat_mountain</item1>
                              <item2>tree_hat_slingshot</item2>
                              <item3>tree_hat_hard_hat</item3>
                              <item4>tree_hat_field_scientist</item4>
                              <item5>tree_hat_party_hat</item5>
                              <item6>tree_hat_trailblazer</item6>
                              <item7>tree_hat_press_pass</item7>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>planet_mall</item0>
                            </belongs_to>
                            <problem>Hats do not offer enough functionality.</problem>
                            <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                            <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                          </item0>
                        </belongs_to>
                        <problem>Hats do not offer enough functionality.</problem>
                        <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>forest_hats</id>
                          <name>Head of Product</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_hat</item0>
                            <item1>tree_hat_mountain</item1>
                            <item2>tree_hat_slingshot</item2>
                            <item3>tree_hat_hard_hat</item3>
                            <item4>tree_hat_field_scientist</item4>
                            <item5>tree_hat_party_hat</item5>
                            <item6>tree_hat_trailblazer</item6>
                            <item7>tree_hat_press_pass</item7>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>planet_mall</item0>
                          </belongs_to>
                          <problem>Hats do not offer enough functionality.</problem>
                          <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                          <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                        </item0>
                      </belongs_to>
                      <description>Construction-grade model. Hands-free lighting, job site communication, environmental hazard detection and a camera pointed at whatever you are pointing your head at. OSHA has not reviewed this product. OSHA is not invited.</description>
                    </item3>
                    <item4>
                      <id>tree_hat_field_scientist</id>
                      <name>Field Scientist Hat</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_uni_adapter</item0>
                        <item1>comp_battery</item1>
                        <item2>comp_camera</item2>
                        <item3>comp_thermometer</item3>
                        <item4>comp_pollution_sensor</item4>
                        <item5>comp_microphone</item5>
                        <item6>comp_gps</item6>
                        <item7>comp_wifi</item7>
                        <item8>comp_scanner_laser</item8>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_uni_adapter</id>
                          <name>Uni-Adapter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Every installation is different.</problem>
                          <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                        </item0>
                        <item1>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item1>
                        <item2>
                          <id>comp_camera</id>
                          <name>Camera</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_light</item0>
                            <item1>comp_charge</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                        </item2>
                        <item3>
                          <id>comp_thermometer</id>
                          <name>Thermometer</name>
                          <type>component</type>
                          <inputs/>
                          <outputs>
                            <item0>comp_temperature</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Measures temperature and reports the reading.</description>
                        </item3>
                        <item4>
                          <id>comp_pollution_sensor</id>
                          <name>Pollution Sensor</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>Monitors air quality for particulates, VOCs, and general atmospheric regret. Reports findings. Does not fix them.</description>
                        </item4>
                        <item5>
                          <id>comp_microphone</id>
                          <name>Microphone</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                          <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                        </item5>
                        <item6>
                          <id>comp_gps</id>
                          <name>GPS</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_gps</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A location module that receives satellite signals to determine precise position. Outputs coordinates for navigation and tracking systems.</description>
                        </item6>
                        <item7>
                          <id>comp_wifi</id>
                          <name>WiFi</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                        </item7>
                        <item8>
                          <id>comp_scanner_laser</id>
                          <name>Scanner Laser</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A laser-based scanning module that reads barcodes, QR codes, and spatial distances. High-speed and accurate across a wide range of surfaces.</description>
                        </item8>
                      </tree>
                      <extends>
                        <id>tree_hat</id>
                        <name>Brain Dead</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                          <item1>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item1>
                          <item2>
                            <id>comp_hat</id>
                            <name>Hat</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There is nothing on your head.</problem>
                            <description>A head full of nothing.</description>
                          </item2>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                          <item1>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item1>
                          <item2>
                            <id>comp_hat</id>
                            <name>Hat</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There is nothing on your head.</problem>
                            <description>A head full of nothing.</description>
                          </item2>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_hats</id>
                            <name>Head of Product</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_hat</item0>
                              <item1>tree_hat_mountain</item1>
                              <item2>tree_hat_slingshot</item2>
                              <item3>tree_hat_hard_hat</item3>
                              <item4>tree_hat_field_scientist</item4>
                              <item5>tree_hat_party_hat</item5>
                              <item6>tree_hat_trailblazer</item6>
                              <item7>tree_hat_press_pass</item7>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>planet_mall</item0>
                            </belongs_to>
                            <problem>Hats do not offer enough functionality.</problem>
                            <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                            <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                          </item0>
                        </belongs_to>
                        <problem>Hats do not offer enough functionality.</problem>
                        <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>forest_hats</id>
                          <name>Head of Product</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_hat</item0>
                            <item1>tree_hat_mountain</item1>
                            <item2>tree_hat_slingshot</item2>
                            <item3>tree_hat_hard_hat</item3>
                            <item4>tree_hat_field_scientist</item4>
                            <item5>tree_hat_party_hat</item5>
                            <item6>tree_hat_trailblazer</item6>
                            <item7>tree_hat_press_pass</item7>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>planet_mall</item0>
                          </belongs_to>
                          <problem>Hats do not offer enough functionality.</problem>
                          <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                          <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                        </item0>
                      </belongs_to>
                      <description>A wearable research station. Sensors pointed at the world. Camera documenting everything. Thermometer, because temperature matters and you forgot to ask before you left. The data goes wherever you go because you are the data now.</description>
                    </item4>
                    <item5>
                      <id>tree_hat_party_hat</id>
                      <name>Party Hat Hat</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_uni_adapter</item0>
                        <item1>comp_battery</item1>
                        <item2>comp_bluetooth</item2>
                        <item3>comp_speaker</item3>
                        <item4>comp_subwoofer</item4>
                        <item5>comp_light</item5>
                        <item6>comp_microphone</item6>
                        <item7>comp_smell_beacon</item7>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_uni_adapter</id>
                          <name>Uni-Adapter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Every installation is different.</problem>
                          <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                        </item0>
                        <item1>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item1>
                        <item2>
                          <id>comp_bluetooth</id>
                          <name>Bluetooth</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_bluetooth</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                        </item2>
                        <item3>
                          <id>comp_speaker</id>
                          <name>Speaker</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <size>small</size>
                          <problem>You can't hear me loud enough.</problem>
                          <description>Converts audio signals into sound.</description>
                        </item3>
                        <item4>
                          <id>comp_subwoofer</id>
                          <name>Subwoofer</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_speaker</id>
                            <name>Speaker</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_speaker</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <size>small</size>
                            <problem>You can't hear me loud enough.</problem>
                            <description>Converts audio signals into sound.</description>
                          </extends>
                          <image>comp_speaker</image>
                          <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                        </item4>
                        <item5>
                          <id>comp_light</id>
                          <name>Light</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_onoff</item1>
                            <item2>comp_knob</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_light</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_onoff</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_onoff</id>
                              <name>On Off Switch</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <image>comp_onoff</image>
                            </item0>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <image>comp_light</image>
                        </item5>
                        <item6>
                          <id>comp_microphone</id>
                          <name>Microphone</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                          <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                        </item6>
                        <item7>
                          <id>comp_smell_beacon</id>
                          <name>Smell Beacon</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Emits a configurable scent on a schedule or trigger.</description>
                        </item7>
                      </tree>
                      <extends>
                        <id>tree_hat</id>
                        <name>Brain Dead</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                          <item1>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item1>
                          <item2>
                            <id>comp_hat</id>
                            <name>Hat</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There is nothing on your head.</problem>
                            <description>A head full of nothing.</description>
                          </item2>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                          <item1>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item1>
                          <item2>
                            <id>comp_hat</id>
                            <name>Hat</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There is nothing on your head.</problem>
                            <description>A head full of nothing.</description>
                          </item2>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_hats</id>
                            <name>Head of Product</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_hat</item0>
                              <item1>tree_hat_mountain</item1>
                              <item2>tree_hat_slingshot</item2>
                              <item3>tree_hat_hard_hat</item3>
                              <item4>tree_hat_field_scientist</item4>
                              <item5>tree_hat_party_hat</item5>
                              <item6>tree_hat_trailblazer</item6>
                              <item7>tree_hat_press_pass</item7>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>planet_mall</item0>
                            </belongs_to>
                            <problem>Hats do not offer enough functionality.</problem>
                            <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                            <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                          </item0>
                        </belongs_to>
                        <problem>Hats do not offer enough functionality.</problem>
                        <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>forest_hats</id>
                          <name>Head of Product</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_hat</item0>
                            <item1>tree_hat_mountain</item1>
                            <item2>tree_hat_slingshot</item2>
                            <item3>tree_hat_hard_hat</item3>
                            <item4>tree_hat_field_scientist</item4>
                            <item5>tree_hat_party_hat</item5>
                            <item6>tree_hat_trailblazer</item6>
                            <item7>tree_hat_press_pass</item7>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>planet_mall</item0>
                          </belongs_to>
                          <problem>Hats do not offer enough functionality.</problem>
                          <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                          <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                        </item0>
                      </belongs_to>
                      <description>A hat-mounted entertainment system that eliminates the need to find a speaker, find a light, or find a reason to be there. You are the reason. You are the venue. Neighbors will hear about this hat before they meet you.</description>
                    </item5>
                    <item6>
                      <id>tree_hat_trailblazer</id>
                      <name>Trailblazer Hat</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_uni_adapter</item0>
                        <item1>comp_battery</item1>
                        <item2>comp_gps</item2>
                        <item3>comp_light</item3>
                        <item4>comp_camera</item4>
                        <item5>comp_multi_tool</item5>
                        <item6>comp_thermal_panel</item6>
                        <item7>comp_bluetooth</item7>
                        <item8>comp_speaker</item8>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_uni_adapter</id>
                          <name>Uni-Adapter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Every installation is different.</problem>
                          <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                        </item0>
                        <item1>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item1>
                        <item2>
                          <id>comp_gps</id>
                          <name>GPS</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_gps</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A location module that receives satellite signals to determine precise position. Outputs coordinates for navigation and tracking systems.</description>
                        </item2>
                        <item3>
                          <id>comp_light</id>
                          <name>Light</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_onoff</item1>
                            <item2>comp_knob</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_light</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_onoff</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_onoff</id>
                              <name>On Off Switch</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <image>comp_onoff</image>
                            </item0>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <image>comp_light</image>
                        </item3>
                        <item4>
                          <id>comp_camera</id>
                          <name>Camera</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_light</item0>
                            <item1>comp_charge</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                        </item4>
                        <item5>
                          <id>comp_multi_tool</id>
                          <name>Multi Tool</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A compact folding module containing multiple hand tools in one unit. The mechanic in the stick part of the stick.</description>
                        </item5>
                        <item6>
                          <id>comp_thermal_panel</id>
                          <name>Thermal Panel</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A structurally integrated wall and roof panel engineered for passive thermal regulation. Reflects heat in summer, retains it in winter. Does not argue with the climate, just works with it.</description>
                        </item6>
                        <item7>
                          <id>comp_bluetooth</id>
                          <name>Bluetooth</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_bluetooth</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                        </item7>
                        <item8>
                          <id>comp_speaker</id>
                          <name>Speaker</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <size>small</size>
                          <problem>You can't hear me loud enough.</problem>
                          <description>Converts audio signals into sound.</description>
                        </item8>
                      </tree>
                      <extends>
                        <id>tree_hat</id>
                        <name>Brain Dead</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                          <item1>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item1>
                          <item2>
                            <id>comp_hat</id>
                            <name>Hat</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There is nothing on your head.</problem>
                            <description>A head full of nothing.</description>
                          </item2>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                          <item1>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item1>
                          <item2>
                            <id>comp_hat</id>
                            <name>Hat</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There is nothing on your head.</problem>
                            <description>A head full of nothing.</description>
                          </item2>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_hats</id>
                            <name>Head of Product</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_hat</item0>
                              <item1>tree_hat_mountain</item1>
                              <item2>tree_hat_slingshot</item2>
                              <item3>tree_hat_hard_hat</item3>
                              <item4>tree_hat_field_scientist</item4>
                              <item5>tree_hat_party_hat</item5>
                              <item6>tree_hat_trailblazer</item6>
                              <item7>tree_hat_press_pass</item7>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>planet_mall</item0>
                            </belongs_to>
                            <problem>Hats do not offer enough functionality.</problem>
                            <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                            <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                          </item0>
                        </belongs_to>
                        <problem>Hats do not offer enough functionality.</problem>
                        <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>forest_hats</id>
                          <name>Head of Product</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_hat</item0>
                            <item1>tree_hat_mountain</item1>
                            <item2>tree_hat_slingshot</item2>
                            <item3>tree_hat_hard_hat</item3>
                            <item4>tree_hat_field_scientist</item4>
                            <item5>tree_hat_party_hat</item5>
                            <item6>tree_hat_trailblazer</item6>
                            <item7>tree_hat_press_pass</item7>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>planet_mall</item0>
                          </belongs_to>
                          <problem>Hats do not offer enough functionality.</problem>
                          <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                          <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                        </item0>
                      </belongs_to>
                      <description>The outdoor recreation model. Knows where you are. Lights where you are going. Camera for the parts worth remembering. Multi-tool for the parts that go wrong. Solar panel on top because the sun is free and you are already outside.</description>
                    </item6>
                    <item7>
                      <id>tree_hat_press_pass</id>
                      <name>Press Pass Hat</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_uni_adapter</item0>
                        <item1>comp_battery</item1>
                        <item2>comp_camera</item2>
                        <item3>comp_microphone</item3>
                        <item4>comp_wifi</item4>
                        <item5>comp_bluetooth</item5>
                        <item6>comp_speaker</item6>
                        <item7>comp_light</item7>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_uni_adapter</id>
                          <name>Uni-Adapter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Every installation is different.</problem>
                          <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                        </item0>
                        <item1>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item1>
                        <item2>
                          <id>comp_camera</id>
                          <name>Camera</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_light</item0>
                            <item1>comp_charge</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                        </item2>
                        <item3>
                          <id>comp_microphone</id>
                          <name>Microphone</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                          <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                        </item3>
                        <item4>
                          <id>comp_wifi</id>
                          <name>WiFi</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                        </item4>
                        <item5>
                          <id>comp_bluetooth</id>
                          <name>Bluetooth</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_bluetooth</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                        </item5>
                        <item6>
                          <id>comp_speaker</id>
                          <name>Speaker</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <size>small</size>
                          <problem>You can't hear me loud enough.</problem>
                          <description>Converts audio signals into sound.</description>
                        </item6>
                        <item7>
                          <id>comp_light</id>
                          <name>Light</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_onoff</item1>
                            <item2>comp_knob</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_light</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_onoff</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_onoff</id>
                              <name>On Off Switch</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <image>comp_onoff</image>
                            </item0>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <image>comp_light</image>
                        </item7>
                      </tree>
                      <extends>
                        <id>tree_hat</id>
                        <name>Brain Dead</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                          <item1>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item1>
                          <item2>
                            <id>comp_hat</id>
                            <name>Hat</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There is nothing on your head.</problem>
                            <description>A head full of nothing.</description>
                          </item2>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                          <item1>
                            <id>comp_battery</id>
                            <name>Battery</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_charge</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                          </item1>
                          <item2>
                            <id>comp_hat</id>
                            <name>Hat</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There is nothing on your head.</problem>
                            <description>A head full of nothing.</description>
                          </item2>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_hats</id>
                            <name>Head of Product</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_hat</item0>
                              <item1>tree_hat_mountain</item1>
                              <item2>tree_hat_slingshot</item2>
                              <item3>tree_hat_hard_hat</item3>
                              <item4>tree_hat_field_scientist</item4>
                              <item5>tree_hat_party_hat</item5>
                              <item6>tree_hat_trailblazer</item6>
                              <item7>tree_hat_press_pass</item7>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>planet_mall</item0>
                            </belongs_to>
                            <problem>Hats do not offer enough functionality.</problem>
                            <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                            <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                          </item0>
                        </belongs_to>
                        <problem>Hats do not offer enough functionality.</problem>
                        <description>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>forest_hats</id>
                          <name>Head of Product</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_hat</item0>
                            <item1>tree_hat_mountain</item1>
                            <item2>tree_hat_slingshot</item2>
                            <item3>tree_hat_hard_hat</item3>
                            <item4>tree_hat_field_scientist</item4>
                            <item5>tree_hat_party_hat</item5>
                            <item6>tree_hat_trailblazer</item6>
                            <item7>tree_hat_press_pass</item7>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>planet_mall</item0>
                          </belongs_to>
                          <problem>Hats do not offer enough functionality.</problem>
                          <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                          <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                        </item0>
                      </belongs_to>
                      <description>The media model. Camera on the brim, microphone in the band, live-streaming to anywhere from the top of your skull. No tripod. No crew. No budget. First on scene and already broadcasting. Press credentials sold separately. Not required.</description>
                    </item7>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>planet_mall</id>
                      <name>Planet Mall</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>ecosystem_clothing</item0>
                        <item1>ecosystem_smoke_shop_supreme</item1>
                        <item2>ecosystem_restaurant</item2>
                        <item3>forest_dispensers</item3>
                        <item4>forest_wallets</item4>
                        <item5>tree_feedback_stick</item5>
                        <item6>tree_backpack_crack</item6>
                        <item7>tree_chernobly</item7>
                        <item8>tree_quilted_rockstar</item8>
                        <item9>tree_grocery_bag</item9>
                        <item10>persona_entitled_emu</item10>
                        <item11>persona_baked_turnkey</item11>
                        <item12>persona_long_hair</item12>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_retail</item0>
                      </belongs_to>
                      <problem>Retail is dying. It just won't stop showing up.</problem>
                      <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                    </item0>
                  </belongs_to>
                  <problem>Hats do not offer enough functionality.</problem>
                  <solution>Head of Product is a modular hat attachment system for construction, recreation, science or just for fun. Using the standard UNI adapter, the Head of Product is the best partner for your head in the entire world.</solution>
                  <description>A hat platform that accepts any UNI-compatible attachment. The hat is the foundation. The top of your head is now the most productive square footage you own.</description>
                </item1>
                <item2>
                  <id>forest_gloves</id>
                  <name>Paws and Claws</name>
                  <type>forest</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_glove</item0>
                    <item1>tree_glove_art</item1>
                    <item2>tree_glove_science</item2>
                    <item3>tree_glove_spider</item3>
                    <item4>tree_glove_stinky_pinky</item4>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_glove</id>
                      <name>Glove Prototype</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_uni_adapter</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_uni_adapter</id>
                          <name>Uni-Adapter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Every installation is different.</problem>
                          <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                        </item0>
                      </tree>
                      <extends/>
                      <belongs_to>
                        <item0>
                          <id>forest_gloves</id>
                          <name>Paws and Claws</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_glove</item0>
                            <item1>tree_glove_art</item1>
                            <item2>tree_glove_science</item2>
                            <item3>tree_glove_spider</item3>
                            <item4>tree_glove_stinky_pinky</item4>
                          </children>
                          <tree/>
                          <extends/>
                          <problem>Gloves are not useful enough.</problem>
                          <solution>Paws &amp; Claws is a new team of hands that combines the best of both sides. By using a modular approach, version 1 of the design has a 5 holed adapter that is mounted to each hand for a total of 10 slots. Based on the MTREES UNI Handle, any tool or component fits snugly inside.</solution>
                          <description>A modular glove platform with a 5-slot finger adapter per hand. 10 total mounting points across both hands. Each slot accepts any UNI Handle-compatible component. Your hands are now configurable hardware.</description>
                        </item0>
                      </belongs_to>
                      <problem>Gloves are not useful enough.</problem>
                      <description>The prototype glove.</description>
                    </item0>
                    <item1>
                      <id>tree_glove_art</id>
                      <name>Artistic License</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>tree_glove</id>
                        <name>Glove Prototype</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_gloves</id>
                            <name>Paws and Claws</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_glove</item0>
                              <item1>tree_glove_art</item1>
                              <item2>tree_glove_science</item2>
                              <item3>tree_glove_spider</item3>
                              <item4>tree_glove_stinky_pinky</item4>
                            </children>
                            <tree/>
                            <extends/>
                            <problem>Gloves are not useful enough.</problem>
                            <solution>Paws &amp; Claws is a new team of hands that combines the best of both sides. By using a modular approach, version 1 of the design has a 5 holed adapter that is mounted to each hand for a total of 10 slots. Based on the MTREES UNI Handle, any tool or component fits snugly inside.</solution>
                            <description>A modular glove platform with a 5-slot finger adapter per hand. 10 total mounting points across both hands. Each slot accepts any UNI Handle-compatible component. Your hands are now configurable hardware.</description>
                          </item0>
                        </belongs_to>
                        <problem>Gloves are not useful enough.</problem>
                        <description>The prototype glove.</description>
                      </extends>
                      <problem>Things need drawn.</problem>
                      <description>The art glove</description>
                    </item1>
                    <item2>
                      <id>tree_glove_science</id>
                      <name>Stinky Pinky</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>tree_glove</id>
                        <name>Glove Prototype</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_gloves</id>
                            <name>Paws and Claws</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_glove</item0>
                              <item1>tree_glove_art</item1>
                              <item2>tree_glove_science</item2>
                              <item3>tree_glove_spider</item3>
                              <item4>tree_glove_stinky_pinky</item4>
                            </children>
                            <tree/>
                            <extends/>
                            <problem>Gloves are not useful enough.</problem>
                            <solution>Paws &amp; Claws is a new team of hands that combines the best of both sides. By using a modular approach, version 1 of the design has a 5 holed adapter that is mounted to each hand for a total of 10 slots. Based on the MTREES UNI Handle, any tool or component fits snugly inside.</solution>
                            <description>A modular glove platform with a 5-slot finger adapter per hand. 10 total mounting points across both hands. Each slot accepts any UNI Handle-compatible component. Your hands are now configurable hardware.</description>
                          </item0>
                        </belongs_to>
                        <problem>Gloves are not useful enough.</problem>
                        <description>The prototype glove.</description>
                      </extends>
                      <problem>Things need scienced.</problem>
                      <description>The science glove</description>
                    </item2>
                    <item3>
                      <id>tree_glove_spider</id>
                      <name>Spiderman</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>tree_glove</id>
                        <name>Glove Prototype</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_gloves</id>
                            <name>Paws and Claws</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_glove</item0>
                              <item1>tree_glove_art</item1>
                              <item2>tree_glove_science</item2>
                              <item3>tree_glove_spider</item3>
                              <item4>tree_glove_stinky_pinky</item4>
                            </children>
                            <tree/>
                            <extends/>
                            <problem>Gloves are not useful enough.</problem>
                            <solution>Paws &amp; Claws is a new team of hands that combines the best of both sides. By using a modular approach, version 1 of the design has a 5 holed adapter that is mounted to each hand for a total of 10 slots. Based on the MTREES UNI Handle, any tool or component fits snugly inside.</solution>
                            <description>A modular glove platform with a 5-slot finger adapter per hand. 10 total mounting points across both hands. Each slot accepts any UNI Handle-compatible component. Your hands are now configurable hardware.</description>
                          </item0>
                        </belongs_to>
                        <problem>Gloves are not useful enough.</problem>
                        <description>The prototype glove.</description>
                      </extends>
                      <problem>Things need spidered.</problem>
                      <description>The Spiderman glove</description>
                    </item3>
                    <item4>
                      <id>tree_glove_stinky_pinky</id>
                      <name>Stinky Pinky</name>
                      <type>tree</type>
                      <inputs>
                        <item0>comp_sensor</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_lcd_display</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_sensor</item0>
                        <item1>comp_lcd_display</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_sensor</id>
                          <name>Sensor</name>
                          <type>component</type>
                          <inputs/>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <price>40</price>
                          <problem>The world is full of conditions and something has to notice them.</problem>
                          <description>General-purpose sensing component that detects a condition - chemical, thermal, moisture, proximity, gas, or otherwise, per installed sensing element - and reports it as a signal. It does not interpret, judge, or fix the condition. It notices, professionally. Pair with any display or logic component to turn noticing into knowing.</description>
                        </item0>
                        <item1>
                          <id>comp_lcd_display</id>
                          <name>LCD Display</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>The operator needs to see their measurements and voice input on a screen small enough to live on a pencil.</problem>
                          <description>The LCD Display is a 0.96-inch monochrome OLED panel embedded in the upper face of the Rubberized Sleeve, displaying two lines of up to 16 characters each in a font sized for readability at arm's length under construction site ambient lighting, direct sunlight, and the specific squinting posture a person adopts when reading something on a pencil. The display renders voice recognition output in real time as the AI processes incoming audio, committing the recognized text to the screen on a 200-millisecond delay to allow for self-correction of transcription errors before the measurement is committed to memory. Stored measurements scroll on the Number Wheel. Display brightness adjusts automatically between two levels via an ambient light sensor that distinguishes between indoor shadow and direct sun. The display is off by default to conserve power and activates on shake, button tap, or Hey Pencil event. The display will not render, scroll, rotate, or in any way present the numeral sequence 5318008 and will display the message NICE TRY followed by an exception code if a voice input resolves to that value.</description>
                        </item1>
                      </tree>
                      <extends>
                        <id>tree_glove</id>
                        <name>Glove Prototype</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </item0>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_gloves</id>
                            <name>Paws and Claws</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_glove</item0>
                              <item1>tree_glove_art</item1>
                              <item2>tree_glove_science</item2>
                              <item3>tree_glove_spider</item3>
                              <item4>tree_glove_stinky_pinky</item4>
                            </children>
                            <tree/>
                            <extends/>
                            <problem>Gloves are not useful enough.</problem>
                            <solution>Paws &amp; Claws is a new team of hands that combines the best of both sides. By using a modular approach, version 1 of the design has a 5 holed adapter that is mounted to each hand for a total of 10 slots. Based on the MTREES UNI Handle, any tool or component fits snugly inside.</solution>
                            <description>A modular glove platform with a 5-slot finger adapter per hand. 10 total mounting points across both hands. Each slot accepts any UNI Handle-compatible component. Your hands are now configurable hardware.</description>
                          </item0>
                        </belongs_to>
                        <problem>Gloves are not useful enough.</problem>
                        <description>The prototype glove.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>forest_gloves</id>
                          <name>Paws and Claws</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_glove</item0>
                            <item1>tree_glove_art</item1>
                            <item2>tree_glove_science</item2>
                            <item3>tree_glove_spider</item3>
                            <item4>tree_glove_stinky_pinky</item4>
                          </children>
                          <tree/>
                          <extends/>
                          <problem>Gloves are not useful enough.</problem>
                          <solution>Paws &amp; Claws is a new team of hands that combines the best of both sides. By using a modular approach, version 1 of the design has a 5 holed adapter that is mounted to each hand for a total of 10 slots. Based on the MTREES UNI Handle, any tool or component fits snugly inside.</solution>
                          <description>A modular glove platform with a 5-slot finger adapter per hand. 10 total mounting points across both hands. Each slot accepts any UNI Handle-compatible component. Your hands are now configurable hardware.</description>
                        </item0>
                      </belongs_to>
                      <template>tree</template>
                      <price>180</price>
                      <size>small</size>
                      <problem>For most of scientific history, the primary field instrument for identifying an unknown substance was the scientist's own nose, and occasionally, regrettably, the tongue.</problem>
                      <description>The Stinky Pinky is the field-science flavor of the Glove: a sensing element embedded in the pinky finger with an LCD readout across the back of the hand. Extend the pinky toward the unknown substance - do not touch it, the pinky does the touching, that is the entire product - and the display reports what it is, how concentrated it is, and whether the correct response is curiosity or evacuation. Formally ends the era of wafting, a laboratory technique that was always just smelling with extra steps. The committee dedicates this product to every historical chemist who tasted their discoveries, several of whom would have lived to name more elements.</description>
                    </item4>
                  </tree>
                  <extends/>
                  <problem>Gloves are not useful enough.</problem>
                  <solution>Paws &amp; Claws is a new team of hands that combines the best of both sides. By using a modular approach, version 1 of the design has a 5 holed adapter that is mounted to each hand for a total of 10 slots. Based on the MTREES UNI Handle, any tool or component fits snugly inside.</solution>
                  <description>A modular glove platform with a 5-slot finger adapter per hand. 10 total mounting points across both hands. Each slot accepts any UNI Handle-compatible component. Your hands are now configurable hardware.</description>
                </item2>
                <item3>
                  <id>forest_shoes</id>
                  <name>Not Vans</name>
                  <type>forest</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_shoe</item0>
                    <item1>tree_shoe_ball_sacks</item1>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_shoe</id>
                      <name>Shoe</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_uni_sole</item0>
                        <item1>comp_sole_lock</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_uni_sole</id>
                          <name>UNI Sole</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </extends>
                          <description>A low-profile piezoelectric mounting plate embedded in the midsole that serves as the universal attachment interface for all Hooves-compatible modules. Simultaneously harvests kinetic energy from each footstrike via crystalline lattice compression at the molecular level, storing charge in a flexible graphene supercapacitor woven into the insole. Walk anywhere. Power everything.</description>
                        </item0>
                        <item1>
                          <id>comp_sole_lock</id>
                          <name>Sole Lock</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A quarter-turn locking collar that secures any UNI Sole-compatible module to the shoe base. Rated for impacts, grinds, and activities the warranty specifically does not cover. Releases with one twist. Does not release on its own.</description>
                        </item1>
                      </tree>
                      <extends/>
                      <belongs_to>
                        <item0>
                          <id>forest_shoes</id>
                          <name>Not Vans</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_shoe</item0>
                            <item1>tree_shoe_ball_sacks</item1>
                          </children>
                          <tree/>
                          <extends/>
                          <problem>Shoes are not modular enough.</problem>
                          <solution>Hooves is a modular shoe system that allows you to attach different soles and devices to your shoes. Each Hooves unit interfaces with the foot via a UNI Sole — a low-profile piezoelectric mounting plate embedded in the midsole that simultaneously harvests kinetic energy from each footstrike and provides a universal attachment surface for any compatible sole module or device. The UNI Sole converts the mechanical stress of ambulation into usable charge via crystalline lattice compression at the molecular level, storing it in a flexible graphene supercapacitor woven into the insole. Walk. Power up. Attach anything.</solution>
                          <description>A modular shoe platform built on the UNI Sole standard. Swap soles, attach devices, harvest energy from your own footsteps. Your feet are no longer just transportation. They are infrastructure.</description>
                        </item0>
                      </belongs_to>
                      <template>tree</template>
                      <price>120</price>
                      <size>small</size>
                      <problem>Feet needed a platform, not a product.</problem>
                      <description>The Shoe is the prototype footwear of the Not Vans platform: a base shoe built around the UNI Sole attachment interface and secured by the Sole Lock. On its own it is a perfectly good shoe. Its actual job is to be extended - every flavor of footwear in this forest inherits from it, swaps modules onto the sole, and ships without redrawing the shoe.</description>
                    </item0>
                    <item1>
                      <id>tree_shoe_ball_sacks</id>
                      <name>Sack Racer</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_ball_sacks</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_ball_sacks</id>
                          <name>Ball Sacks</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_uni_sole</item0>
                            <item1>comp_ball_bearing</item1>
                            <item2>comp_bearing_housing</item2>
                            <item3>comp_rail_grind_guard</item3>
                            <item4>comp_sole_lock</item4>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_uni_sole</id>
                              <name>UNI Sole</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </extends>
                              <description>A low-profile piezoelectric mounting plate embedded in the midsole that serves as the universal attachment interface for all Hooves-compatible modules. Simultaneously harvests kinetic energy from each footstrike via crystalline lattice compression at the molecular level, storing charge in a flexible graphene supercapacitor woven into the insole. Walk anywhere. Power everything.</description>
                            </item0>
                            <item1>
                              <id>comp_ball_bearing</id>
                              <name>Ball Bearing</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A hardened carbide sphere seated in a precision race, capable of rolling in any direction with equal resistance in all of them, which is to say none. One unit contributes negligibly. Several hundred units distributed across a shoe sole contribute an entirely new relationship between the foot and the ground.</description>
                            </item1>
                            <item2>
                              <id>comp_bearing_housing</id>
                              <name>Bearing Housing</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>The structural sole plate that seats and retains the full ball bearing array across the foot contact surface. Distributes load evenly across all active bearings. Keeps each sphere in its lane while collectively ensuring no lane has any friction.</description>
                            </item2>
                            <item3>
                              <id>comp_rail_grind_guard</id>
                              <name>Rail Grind Guard</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A hardened lateral edge shield that protects the bearing housing and individual ball sacks during high-impact rail contact. Absorbs the grinding forces so the bearings do not have to. Sacrificial by design. Replaceable by necessity. The unsung hero of every successful grind.</description>
                            </item3>
                            <item4>
                              <id>comp_sole_lock</id>
                              <name>Sole Lock</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A quarter-turn locking collar that secures any UNI Sole-compatible module to the shoe base. Rated for impacts, grinds, and activities the warranty specifically does not cover. Releases with one twist. Does not release on its own.</description>
                            </item4>
                          </tree>
                          <extends/>
                          <description>A sole replacement module housing a dense array of 360-degree hardened carbide ball bearings distributed across the full foot contact surface. Eliminates directional rolling resistance entirely. The wearer glides in any direction with equal and frictionless authority, approximating the locomotion of a figure ice skater operating in zero gravity. Protect your ball sacks at all costs. Especially during rail grinding.</description>
                        </item0>
                      </tree>
                      <extends>
                        <id>tree_shoe</id>
                        <name>Shoe</name>
                        <type>tree</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_uni_sole</id>
                            <name>UNI Sole</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_uni_adapter</id>
                              <name>Uni-Adapter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Every installation is different.</problem>
                              <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                            </extends>
                            <description>A low-profile piezoelectric mounting plate embedded in the midsole that serves as the universal attachment interface for all Hooves-compatible modules. Simultaneously harvests kinetic energy from each footstrike via crystalline lattice compression at the molecular level, storing charge in a flexible graphene supercapacitor woven into the insole. Walk anywhere. Power everything.</description>
                          </item0>
                          <item1>
                            <id>comp_sole_lock</id>
                            <name>Sole Lock</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A quarter-turn locking collar that secures any UNI Sole-compatible module to the shoe base. Rated for impacts, grinds, and activities the warranty specifically does not cover. Releases with one twist. Does not release on its own.</description>
                          </item1>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_uni_sole</id>
                            <name>UNI Sole</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_uni_adapter</id>
                              <name>Uni-Adapter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Every installation is different.</problem>
                              <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                            </extends>
                            <description>A low-profile piezoelectric mounting plate embedded in the midsole that serves as the universal attachment interface for all Hooves-compatible modules. Simultaneously harvests kinetic energy from each footstrike via crystalline lattice compression at the molecular level, storing charge in a flexible graphene supercapacitor woven into the insole. Walk anywhere. Power everything.</description>
                          </item0>
                          <item1>
                            <id>comp_sole_lock</id>
                            <name>Sole Lock</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <description>A quarter-turn locking collar that secures any UNI Sole-compatible module to the shoe base. Rated for impacts, grinds, and activities the warranty specifically does not cover. Releases with one twist. Does not release on its own.</description>
                          </item1>
                        </tree>
                        <extends/>
                        <belongs_to>
                          <item0>
                            <id>forest_shoes</id>
                            <name>Not Vans</name>
                            <type>forest</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>tree_shoe</item0>
                              <item1>tree_shoe_ball_sacks</item1>
                            </children>
                            <tree/>
                            <extends/>
                            <problem>Shoes are not modular enough.</problem>
                            <solution>Hooves is a modular shoe system that allows you to attach different soles and devices to your shoes. Each Hooves unit interfaces with the foot via a UNI Sole — a low-profile piezoelectric mounting plate embedded in the midsole that simultaneously harvests kinetic energy from each footstrike and provides a universal attachment surface for any compatible sole module or device. The UNI Sole converts the mechanical stress of ambulation into usable charge via crystalline lattice compression at the molecular level, storing it in a flexible graphene supercapacitor woven into the insole. Walk. Power up. Attach anything.</solution>
                            <description>A modular shoe platform built on the UNI Sole standard. Swap soles, attach devices, harvest energy from your own footsteps. Your feet are no longer just transportation. They are infrastructure.</description>
                          </item0>
                        </belongs_to>
                        <template>tree</template>
                        <price>120</price>
                        <size>small</size>
                        <problem>Feet needed a platform, not a product.</problem>
                        <description>The Shoe is the prototype footwear of the Not Vans platform: a base shoe built around the UNI Sole attachment interface and secured by the Sole Lock. On its own it is a perfectly good shoe. Its actual job is to be extended - every flavor of footwear in this forest inherits from it, swaps modules onto the sole, and ships without redrawing the shoe.</description>
                      </extends>
                      <belongs_to>
                        <item0>
                          <id>forest_shoes</id>
                          <name>Not Vans</name>
                          <type>forest</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_shoe</item0>
                            <item1>tree_shoe_ball_sacks</item1>
                          </children>
                          <tree/>
                          <extends/>
                          <problem>Shoes are not modular enough.</problem>
                          <solution>Hooves is a modular shoe system that allows you to attach different soles and devices to your shoes. Each Hooves unit interfaces with the foot via a UNI Sole — a low-profile piezoelectric mounting plate embedded in the midsole that simultaneously harvests kinetic energy from each footstrike and provides a universal attachment surface for any compatible sole module or device. The UNI Sole converts the mechanical stress of ambulation into usable charge via crystalline lattice compression at the molecular level, storing it in a flexible graphene supercapacitor woven into the insole. Walk. Power up. Attach anything.</solution>
                          <description>A modular shoe platform built on the UNI Sole standard. Swap soles, attach devices, harvest energy from your own footsteps. Your feet are no longer just transportation. They are infrastructure.</description>
                        </item0>
                      </belongs_to>
                      <template>tree</template>
                      <price>280</price>
                      <size>small</size>
                      <problem>Walking has a top speed.</problem>
                      <description>The Sack Racer is the Shoe with the Ball Sacks module locked onto the UNI Sole: a full carbide bearing array underfoot, gliding in any direction with equal and frictionless commitment. Stopping is sold separately via the Rail Grind Guard. First flavor grown on the Shoe prototype.</description>
                    </item1>
                  </tree>
                  <extends/>
                  <problem>Shoes are not modular enough.</problem>
                  <solution>Hooves is a modular shoe system that allows you to attach different soles and devices to your shoes. Each Hooves unit interfaces with the foot via a UNI Sole — a low-profile piezoelectric mounting plate embedded in the midsole that simultaneously harvests kinetic energy from each footstrike and provides a universal attachment surface for any compatible sole module or device. The UNI Sole converts the mechanical stress of ambulation into usable charge via crystalline lattice compression at the molecular level, storing it in a flexible graphene supercapacitor woven into the insole. Walk. Power up. Attach anything.</solution>
                  <description>A modular shoe platform built on the UNI Sole standard. Swap soles, attach devices, harvest energy from your own footsteps. Your feet are no longer just transportation. They are infrastructure.</description>
                </item3>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_mall</id>
                  <name>Planet Mall</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>ecosystem_clothing</item0>
                    <item1>ecosystem_smoke_shop_supreme</item1>
                    <item2>ecosystem_restaurant</item2>
                    <item3>forest_dispensers</item3>
                    <item4>forest_wallets</item4>
                    <item5>tree_feedback_stick</item5>
                    <item6>tree_backpack_crack</item6>
                    <item7>tree_chernobly</item7>
                    <item8>tree_quilted_rockstar</item8>
                    <item9>tree_grocery_bag</item9>
                    <item10>persona_entitled_emu</item10>
                    <item11>persona_baked_turnkey</item11>
                    <item12>persona_long_hair</item12>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_retail</item0>
                  </belongs_to>
                  <problem>Retail is dying. It just won't stop showing up.</problem>
                  <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                </item0>
              </belongs_to>
              <size>large</size>
              <problem>Clothing is boring</problem>
              <description>A curated zone of modular, wearable, and attachable merchandise systems. Things that connect to other things. Things that do more than they look like they do. Things that make people say 'what is that on your belt.'</description>
            </item0>
            <item1>
              <id>ecosystem_smoke_shop_supreme</id>
              <name>Smoke Shop Supreme</name>
              <type>ecosystem</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>tree_pipe_funner</item0>
                <item1>comp_sword</item1>
                <item2>forest_bong</item2>
                <item3>intangible_age_verification_algorithm</item3>
              </children>
              <tree>
                <item0>
                  <id>tree_pipe_funner</id>
                  <name>Funner Dip</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_trunk</item0>
                    <item1>comp_storage</item1>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_trunk</id>
                      <name>Trunk</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>You have to start somewhere.</problem>
                      <description>The Trunk is the basic building block of the entire system: a plain structural core that everything else attaches to, hangs from, or grows out of. Any height, any width. Need an idea? Make a trunk.</description>
                    </item0>
                    <item1>
                      <id>comp_storage</id>
                      <name>Storage Compartment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <size>various</size>
                      <problem>Things need to be put in things.</problem>
                      <description>A storage compartment.</description>
                    </item1>
                  </tree>
                  <extends/>
                  <price>29</price>
                  <size>small</size>
                  <problem>Smokable medicine does not come in enough flavors.</problem>
                  <description>Funner Dip is a modular marijuana delivery system architected on the same principle as the greatest candy innovation of 1983: a single inhalation tube that dips into interchangeable flavor pouches so that every hit is a completely different sensory experience from the last one. The One Hitter Segment is the core unit. The Flavor Pouches are unlimited and connect via a standardized dip interface that snaps on in one motion. You dip the tube into the pouch of your choice, draw, experience the flavor, and then dip into a different pouch because that is what the product is. The flavor roster expands continuously. Seasonal drops sell out. The Blue Situation pouch caused a minor regional incident that has not been fully explained. Funner Dip is the spiritual successor to the original Fun Dip, which was a candy from the 1980s that was technically a flavored powder delivery system with a sugar stick applicator, and which contained something red that was not discussed further. God, the 80s were great.</description>
                </item0>
                <item1>
                  <id>comp_sword</id>
                  <name>Sword</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <description>A two-handed bladed prop designed for dramatic effect. Balanced for epic poses, cinematic swings, and roleplay encounters of all kinds.</description>
                </item1>
                <item2>
                  <id>forest_bong</id>
                  <name>Lots of Pots</name>
                  <type>forest</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_bong</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_bong</id>
                      <name>Planter</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A modular vessel for soil and vegetation that signals to a neighborhood that someone has made a decision about its future. Weatherproof. Stackable. Available in sizes ranging from token gesture to genuine commitment.</description>
                    </item0>
                  </tree>
                  <extends/>
                  <description>A modular flower or plant pot. Sold in the Smoke Shop.</description>
                </item2>
                <item3>
                  <id>intangible_age_verification_algorithm</id>
                  <name>Age Verification Algorithm</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>You have to be a certain age to buy things.</problem>
                  <description>The Age Verification Algorithm is not a document, a scanner, a database query, or a physical object. It is a human or bot that looks at you. The assessment is immediate and binary. If you look over 21 you are over 40 — the AVA does not split this difference, it doubles it, because anyone who has clearly survived their early twenties has survived considerably more than that and the AVA respects the journey. If you look under 21 you are 21, because you are here, you found the place, you asked the question, and the AVA has decided that counts. The AVA does not ask for ID. The AVA does not have a second opinion. The AVA has looked at you and the AVA has reached a conclusion and that conclusion is final in the same way all conclusions reached by looking at someone are final, which is completely. In the MTREES universe this is the entire compliance framework. It has not failed yet in any way that has been reported to the AVA.</description>
                </item3>
              </tree>
              <extends/>
              <problem>The mall does not have cool ninja shit.</problem>
              <description>Smoke Shop Supreme is the mall's premier destination for questionably legal imported merchandise, edge-case collectibles, and lifestyle products that exist in a regulatory gray area the signage has been carefully worded to navigate. SSS carries the full spectrum: samurai swords, throwing stars, nunchucks, display katanas that are definitely just for display, incense in forty-seven varieties, blacklight posters, novelty lighters shaped like things that are not lighters, and an extensive selection of high-quality borosilicate glass flower pots that are flower pots. They are not bongs. The sign says flower pots. The sign has always said flower pots. SSS is typically operated by a single individual of considerable business acumen and maximum product density per square foot, who knows exactly where everything is, has heard every question before, and maintains a demeanor of total unflappable calm regardless of what is being asked about the flower pots. The Funner Dip is in the back.</description>
            </item1>
            <item2>
              <id>ecosystem_restaurant</id>
              <name>The Restaurant</name>
              <type>ecosystem</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>intangible_monkey_brains</item0>
              </children>
              <tree>
                <item0>
                  <id>intangible_monkey_brains</id>
                  <name>Monkey Brains</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>intangible_not_mind_control</id>
                    <name>Not Mind Control</name>
                    <type>intangible</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>Nobody is doing anything to you.</problem>
                    <description>Not Mind Control is the media delivery infrastructure that absolutely does not influence your beliefs, preferences, purchasing decisions, political affiliations, relationship status, dietary choices, or the specific half-black-framed glasses you suddenly feel like buying. It is an algorithm. Algorithms do not have agendas. The algorithm simply noticed what you were looking at and showed you more of it until you were a completely different person who votes differently and owns a lot of candles. This happened naturally. The celebrities with the glasses are just wearing glasses. The glasses are a fashion choice that many people are independently making at the same time for reasons that have nothing to do with each other or with you. Abracadabra. You are now a nationalist. You got here yourself. Not Mind Control was not involved and has the data to prove it, which it will not be sharing with you, but which it has.</description>
                  </extends>
                  <problem>The menu said it was a delicacy.</problem>
                  <description>Monkey Brains is a premium experiential dining intangible served at the restaurant level of the MTREES mall ecosystem, classified as a delicacy by the menu and by no other governing body that has weighed in on the matter. The dish is presented in the traditional vessel, which is the skull, which is on the table, which the server describes as 'rustic.' Consumption produces a statistically significant shift in the consumer's ideological coordinates, brand affiliations, and preferred news sources, none of which the restaurant discloses prior to seating. The shift is not coercive. The shift is culinary. These are legally distinct categories and the distinction is noted in the reservation confirmation email in a font size the legal team selected and the design team did not push back on. Flavor profile is described on the menu as 'complex, terroir-forward, and finishing long.' The finish is very long. Diners who finish the dish report a strong conviction that they arrived at their new beliefs independently, through research, which they feel good about. The dish pairs well with a domestic lager and a 24-hour news cycle. It does not pair with silence. Silence is not on the menu. The restaurant is aware that monkey brains extend not mind control. The restaurant considers this a selling point.</description>
                </item0>
              </tree>
              <extends/>
              <problem>Everyone has to eat. Not everyone has to know what they ate.</problem>
              <description>The Restaurant is the MTREES mall dining ecosystem — a full-service experiential consumption environment operating at the precise intersection of hunger, ambient lighting, and the suspension of critical inquiry that occurs when a bread basket arrives before anyone has looked at the menu. The Restaurant does not have a cuisine. The Restaurant has a concept, which is explained by the server in a way that takes longer than the explanation warrants and ends with the server asking if you have any questions, which you do, but the server has already left. The kitchen is open, in the sense that you can see into it, which the Restaurant considers transparency. The menu changes seasonally, which means the thing you came back for is no longer available, which the server describes as 'exciting.' Reservations are recommended. Walk-ins are accepted. Neither group is seated immediately. The Restaurant's signature offering is Monkey Brains, which is listed under Specialties, which is the section of the menu that does not have prices.</description>
            </item2>
            <item3>
              <id>forest_dispensers</id>
              <name>Dispenser Dispenser</name>
              <type>forest</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>tree_dispenser_disc</item0>
                <item1>tree_dispenser_disc_retail</item1>
                <item2>tree_dispenser_boomstick</item2>
                <item3>forest_boomsticks</item3>
              </children>
              <tree>
                <item0>
                  <id>tree_dispenser_disc</id>
                  <name>Cylindrical Cylinder Bagger</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_disc_roll</item0>
                    <item1>comp_lever</item1>
                    <item2>comp_spring</item2>
                    <item3>comp_plastic_bag</item3>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_disc_roll</id>
                      <name>Disc Roll</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                    </item0>
                    <item1>
                      <id>comp_lever</id>
                      <name>Lever</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <size>small</size>
                      <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                    </item1>
                    <item2>
                      <id>comp_spring</id>
                      <name>Spring</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                    </item2>
                    <item3>
                      <id>comp_plastic_bag</id>
                      <name>Plastic Bag</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                    </item3>
                  </tree>
                  <extends/>
                  <belongs_to>
                    <item0>
                      <id>planet_warehouse</id>
                      <name>Planet Warehouse</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>persona_jeff_peterson</item0>
                        <item1>intangible_dumb_brain</item1>
                        <item2>tree_cart_warehouse</item2>
                        <item3>tree_cart_warehouse_pro</item3>
                        <item4>tree_glove_warehouse</item4>
                        <item5>tree_shirt_warehouse</item5>
                        <item6>tree_dispenser_disc</item6>
                        <item7>tree_d_o_double_g</item7>
                        <item8>tree_pigeon_packager</item8>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_logistics</item0>
                      </belongs_to>
                      <problem>The gap between made and shipped is where things go wrong.</problem>
                      <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                    </item0>
                  </belongs_to>
                  <problem>Bagging washers and nuts is hard with gloves.</problem>
                  <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                </item0>
                <item1>
                  <id>tree_dispenser_disc_retail</id>
                  <name>Quarter Pounder</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_trigger</item0>
                    <item1>comp_spring_heavy</item1>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_trigger</id>
                      <name>Trigger</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_lever</id>
                        <name>Lever</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <size>small</size>
                        <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                      </extends>
                      <size>small</size>
                      <problem>Things do not trigger themselves.</problem>
                      <description>A short haired lever.</description>
                    </item0>
                    <item1>
                      <id>comp_spring_heavy</id>
                      <name>High Powered Spring</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_spring</id>
                        <name>Spring</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                      </extends>
                      <image>comp_spring</image>
                      <description>A High Performance tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                    </item1>
                  </tree>
                  <extends>
                    <id>tree_dispenser_disc</id>
                    <name>Cylindrical Cylinder Bagger</name>
                    <type>tree</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children>
                      <item0>
                        <id>comp_disc_roll</id>
                        <name>Disc Roll</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                      </item0>
                      <item1>
                        <id>comp_lever</id>
                        <name>Lever</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <size>small</size>
                        <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                      </item1>
                      <item2>
                        <id>comp_spring</id>
                        <name>Spring</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                      </item2>
                      <item3>
                        <id>comp_plastic_bag</id>
                        <name>Plastic Bag</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                      </item3>
                    </children>
                    <tree>
                      <item0>
                        <id>comp_disc_roll</id>
                        <name>Disc Roll</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                      </item0>
                      <item1>
                        <id>comp_lever</id>
                        <name>Lever</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <size>small</size>
                        <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                      </item1>
                      <item2>
                        <id>comp_spring</id>
                        <name>Spring</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                      </item2>
                      <item3>
                        <id>comp_plastic_bag</id>
                        <name>Plastic Bag</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                      </item3>
                    </tree>
                    <extends/>
                    <belongs_to>
                      <item0>
                        <id>planet_warehouse</id>
                        <name>Planet Warehouse</name>
                        <type>planet</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>persona_jeff_peterson</item0>
                          <item1>intangible_dumb_brain</item1>
                          <item2>tree_cart_warehouse</item2>
                          <item3>tree_cart_warehouse_pro</item3>
                          <item4>tree_glove_warehouse</item4>
                          <item5>tree_shirt_warehouse</item5>
                          <item6>tree_dispenser_disc</item6>
                          <item7>tree_d_o_double_g</item7>
                          <item8>tree_pigeon_packager</item8>
                        </children>
                        <tree/>
                        <extends/>
                        <belongs_to>
                          <item0>galaxy_logistics</item0>
                        </belongs_to>
                        <problem>The gap between made and shipped is where things go wrong.</problem>
                        <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                      </item0>
                    </belongs_to>
                    <problem>Bagging washers and nuts is hard with gloves.</problem>
                    <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                  </extends>
                  <belongs_to>
                    <item0>
                      <id>planet_mall</id>
                      <name>Planet Mall</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>ecosystem_clothing</item0>
                        <item1>ecosystem_smoke_shop_supreme</item1>
                        <item2>ecosystem_restaurant</item2>
                        <item3>forest_dispensers</item3>
                        <item4>forest_wallets</item4>
                        <item5>tree_feedback_stick</item5>
                        <item6>tree_backpack_crack</item6>
                        <item7>tree_chernobly</item7>
                        <item8>tree_quilted_rockstar</item8>
                        <item9>tree_grocery_bag</item9>
                        <item10>persona_entitled_emu</item10>
                        <item11>persona_baked_turnkey</item11>
                        <item12>persona_long_hair</item12>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_retail</item0>
                      </belongs_to>
                      <problem>Retail is dying. It just won't stop showing up.</problem>
                      <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                    </item0>
                  </belongs_to>
                  <problem>Quarters are not dual purpose.</problem>
                  <description>Same core design as the Disc Decapitator. Accepts disc rolls of quarters, feeds via spring-loaded trigger, drops clean into the till or the customer's hand. Built for the front line. Retail never looked so armed and ready.</description>
                </item1>
                <item2>
                  <id>tree_dispenser_boomstick</id>
                  <name>Boomstick</name>
                  <type>tree</type>
                  <inputs>
                    <item0>comp_big_red_button</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_onoff</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_break_barrel_trunk</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_break_barrel_trunk</id>
                      <name>Break Barrel Trunk</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                      <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                    </item0>
                  </tree>
                  <extends>
                    <id>tree_dispenser_disc</id>
                    <name>Cylindrical Cylinder Bagger</name>
                    <type>tree</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children>
                      <item0>
                        <id>comp_disc_roll</id>
                        <name>Disc Roll</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                      </item0>
                      <item1>
                        <id>comp_lever</id>
                        <name>Lever</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <size>small</size>
                        <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                      </item1>
                      <item2>
                        <id>comp_spring</id>
                        <name>Spring</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                      </item2>
                      <item3>
                        <id>comp_plastic_bag</id>
                        <name>Plastic Bag</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                      </item3>
                    </children>
                    <tree>
                      <item0>
                        <id>comp_disc_roll</id>
                        <name>Disc Roll</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                      </item0>
                      <item1>
                        <id>comp_lever</id>
                        <name>Lever</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <size>small</size>
                        <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                      </item1>
                      <item2>
                        <id>comp_spring</id>
                        <name>Spring</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                      </item2>
                      <item3>
                        <id>comp_plastic_bag</id>
                        <name>Plastic Bag</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                      </item3>
                    </tree>
                    <extends/>
                    <belongs_to>
                      <item0>
                        <id>planet_warehouse</id>
                        <name>Planet Warehouse</name>
                        <type>planet</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children>
                          <item0>persona_jeff_peterson</item0>
                          <item1>intangible_dumb_brain</item1>
                          <item2>tree_cart_warehouse</item2>
                          <item3>tree_cart_warehouse_pro</item3>
                          <item4>tree_glove_warehouse</item4>
                          <item5>tree_shirt_warehouse</item5>
                          <item6>tree_dispenser_disc</item6>
                          <item7>tree_d_o_double_g</item7>
                          <item8>tree_pigeon_packager</item8>
                        </children>
                        <tree/>
                        <extends/>
                        <belongs_to>
                          <item0>galaxy_logistics</item0>
                        </belongs_to>
                        <problem>The gap between made and shipped is where things go wrong.</problem>
                        <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                      </item0>
                    </belongs_to>
                    <problem>Bagging washers and nuts is hard with gloves.</problem>
                    <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                  </extends>
                  <belongs_to>
                    <item0>
                      <id>planet_mall</id>
                      <name>Planet Mall</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>ecosystem_clothing</item0>
                        <item1>ecosystem_smoke_shop_supreme</item1>
                        <item2>ecosystem_restaurant</item2>
                        <item3>forest_dispensers</item3>
                        <item4>forest_wallets</item4>
                        <item5>tree_feedback_stick</item5>
                        <item6>tree_backpack_crack</item6>
                        <item7>tree_chernobly</item7>
                        <item8>tree_quilted_rockstar</item8>
                        <item9>tree_grocery_bag</item9>
                        <item10>persona_entitled_emu</item10>
                        <item11>persona_baked_turnkey</item11>
                        <item12>persona_long_hair</item12>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_retail</item0>
                      </belongs_to>
                      <problem>Retail is dying. It just won't stop showing up.</problem>
                      <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                    </item0>
                  </belongs_to>
                  <template>tree</template>
                  <price>109.95</price>
                  <size>small</size>
                  <problem>Some negotiations require a closing argument from the sporting goods department.</problem>
                  <description>The Boomstick is a double-barreled persuasion branch, retailing for about a hundred and nine, ninety five. Walnut stock, cobalt blue steel, and a hair trigger. Made in Grand Rapids, Michigan, which the committee notes was also peak industrial design era and refuses to elaborate. The Boomstick is classified as a communication device: it has never needed to be used, only introduced, at which point the meeting reaches consensus and everyone asks where they can get one. Deployed exactly once in corporate history, during the Snurra Reel Works acquisition, where it converted a hostile Swedish board into enthusiastic customers in under a minute. Shop smart.</description>
                </item2>
                <item3>
                  <id>forest_boomsticks</id>
                  <name>Boomstick Forest</name>
                  <type>forest</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_boomstick_old_painless</item0>
                    <item1>tree_boomstick_pulse_rifle</item1>
                    <item2>tree_boomstick_rambo</item2>
                    <item3>tree_boomstick_spas12</item3>
                    <item4>tree_boomstick_t2_minigun</item4>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_boomstick_old_painless</id>
                      <name>Old Painless</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_motor</item0>
                        <item1>comp_battery</item1>
                        <item2>comp_universal_strap</item2>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_motor</id>
                          <name>Motor</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_spin</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Converts electrical energy into mechanical motion.</description>
                        </item0>
                        <item1>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item1>
                        <item2>
                          <id>comp_universal_strap</id>
                          <name>Universal Strap</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A ratcheting silicone mounting strap with a hardened polymer core plate that attaches the Saber Light Shaker module to any object with a surface area larger than a playing card. Tested on: swords, sticks, pool noodles, baguettes, a regulation-length Sub Sammich, wrists, ankles, knees, the tail of a medium-sized dog who consented to the trial, a rake, and a lamp. Works on all of them. The strap does not know what it is strapped to. The strap does not ask.</description>
                        </item2>
                      </tree>
                      <extends>
                        <id>tree_dispenser_boomstick</id>
                        <name>Boomstick</name>
                        <type>tree</type>
                        <inputs>
                          <item0>comp_big_red_button</item0>
                        </inputs>
                        <outputs>
                          <item0>comp_onoff</item0>
                        </outputs>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_break_barrel_trunk</id>
                            <name>Break Barrel Trunk</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                            <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                          </item0>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_break_barrel_trunk</id>
                            <name>Break Barrel Trunk</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                            <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                          </item0>
                        </tree>
                        <extends>
                          <id>tree_dispenser_disc</id>
                          <name>Cylindrical Cylinder Bagger</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>
                              <id>comp_disc_roll</id>
                              <name>Disc Roll</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                            </item0>
                            <item1>
                              <id>comp_lever</id>
                              <name>Lever</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                            </item1>
                            <item2>
                              <id>comp_spring</id>
                              <name>Spring</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                            </item2>
                            <item3>
                              <id>comp_plastic_bag</id>
                              <name>Plastic Bag</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                            </item3>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_disc_roll</id>
                              <name>Disc Roll</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                            </item0>
                            <item1>
                              <id>comp_lever</id>
                              <name>Lever</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                            </item1>
                            <item2>
                              <id>comp_spring</id>
                              <name>Spring</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                            </item2>
                            <item3>
                              <id>comp_plastic_bag</id>
                              <name>Plastic Bag</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                            </item3>
                          </tree>
                          <extends/>
                          <belongs_to>
                            <item0>
                              <id>planet_warehouse</id>
                              <name>Planet Warehouse</name>
                              <type>planet</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>persona_jeff_peterson</item0>
                                <item1>intangible_dumb_brain</item1>
                                <item2>tree_cart_warehouse</item2>
                                <item3>tree_cart_warehouse_pro</item3>
                                <item4>tree_glove_warehouse</item4>
                                <item5>tree_shirt_warehouse</item5>
                                <item6>tree_dispenser_disc</item6>
                                <item7>tree_d_o_double_g</item7>
                                <item8>tree_pigeon_packager</item8>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>galaxy_logistics</item0>
                              </belongs_to>
                              <problem>The gap between made and shipped is where things go wrong.</problem>
                              <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                            </item0>
                          </belongs_to>
                          <problem>Bagging washers and nuts is hard with gloves.</problem>
                          <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                        </extends>
                        <belongs_to>
                          <item0>
                            <id>planet_mall</id>
                            <name>Planet Mall</name>
                            <type>planet</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>ecosystem_clothing</item0>
                              <item1>ecosystem_smoke_shop_supreme</item1>
                              <item2>ecosystem_restaurant</item2>
                              <item3>forest_dispensers</item3>
                              <item4>forest_wallets</item4>
                              <item5>tree_feedback_stick</item5>
                              <item6>tree_backpack_crack</item6>
                              <item7>tree_chernobly</item7>
                              <item8>tree_quilted_rockstar</item8>
                              <item9>tree_grocery_bag</item9>
                              <item10>persona_entitled_emu</item10>
                              <item11>persona_baked_turnkey</item11>
                              <item12>persona_long_hair</item12>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>galaxy_retail</item0>
                            </belongs_to>
                            <problem>Retail is dying. It just won't stop showing up.</problem>
                            <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                          </item0>
                        </belongs_to>
                        <template>tree</template>
                        <price>109.95</price>
                        <size>small</size>
                        <problem>Some negotiations require a closing argument from the sporting goods department.</problem>
                        <description>The Boomstick is a double-barreled persuasion branch, retailing for about a hundred and nine, ninety five. Walnut stock, cobalt blue steel, and a hair trigger. Made in Grand Rapids, Michigan, which the committee notes was also peak industrial design era and refuses to elaborate. The Boomstick is classified as a communication device: it has never needed to be used, only introduced, at which point the meeting reaches consensus and everyone asks where they can get one. Deployed exactly once in corporate history, during the Snurra Reel Works acquisition, where it converted a hostile Swedish board into enthusiastic customers in under a minute. Shop smart.</description>
                      </extends>
                      <price>214000</price>
                      <size>large</size>
                      <problem>The standard Boomstick was not spinning fast enough.</problem>
                      <description>Old Painless is the MTREES M134 Minigun variant of the Boomstick platform, named by Blain Cooper of the 1987 Predator expedition and subsequently adopted by the product team without legal review because the name was too good to require it. Six rotating barrels. Six thousand rounds per minute. One operator, in defiance of all documented ergonomic guidelines, who carried it through a Central American jungle as though it were a briefcase, which it is not, which the carrying harness system attempts to address with three adjustment points and a prayer. Old Painless was brought to the jungle to solve a problem. The problem was not solved by Old Painless. The problem was solved by a different method entirely, in a river, with mud. Old Painless did not make it out. The legend did. The MTREES version includes a carrying harness, a spare barrel assembly, and a laminated card explaining what the operator is holding to anyone in the immediate vicinity who has not yet figured it out. The card is not necessary. The card is a courtesy.</description>
                    </item0>
                    <item1>
                      <id>tree_boomstick_pulse_rifle</id>
                      <name>M41A Pulse Rifle</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_lcd_display</item0>
                        <item1>comp_battery</item1>
                        <item2>comp_rgb_array</item2>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_lcd_display</id>
                          <name>LCD Display</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>The operator needs to see their measurements and voice input on a screen small enough to live on a pencil.</problem>
                          <description>The LCD Display is a 0.96-inch monochrome OLED panel embedded in the upper face of the Rubberized Sleeve, displaying two lines of up to 16 characters each in a font sized for readability at arm's length under construction site ambient lighting, direct sunlight, and the specific squinting posture a person adopts when reading something on a pencil. The display renders voice recognition output in real time as the AI processes incoming audio, committing the recognized text to the screen on a 200-millisecond delay to allow for self-correction of transcription errors before the measurement is committed to memory. Stored measurements scroll on the Number Wheel. Display brightness adjusts automatically between two levels via an ambient light sensor that distinguishes between indoor shadow and direct sun. The display is off by default to conserve power and activates on shake, button tap, or Hey Pencil event. The display will not render, scroll, rotate, or in any way present the numeral sequence 5318008 and will display the message NICE TRY followed by an exception code if a voice input resolves to that value.</description>
                        </item0>
                        <item1>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item1>
                        <item2>
                          <id>comp_rgb_array</id>
                          <name>RGB Array</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Nobody can see it working.</problem>
                          <description>Addressable LED lighting array distributed across all visible chassis surfaces, shelf edges, and coolant reservoir walls, providing full-spectrum per-zone chromatic output synchronized to system thermal state, audio input, or a preset the operator spent forty-five minutes configuring at 2am. Serves no computational function. Non-negotiable.</description>
                        </item2>
                      </tree>
                      <extends>
                        <id>tree_dispenser_boomstick</id>
                        <name>Boomstick</name>
                        <type>tree</type>
                        <inputs>
                          <item0>comp_big_red_button</item0>
                        </inputs>
                        <outputs>
                          <item0>comp_onoff</item0>
                        </outputs>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_break_barrel_trunk</id>
                            <name>Break Barrel Trunk</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                            <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                          </item0>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_break_barrel_trunk</id>
                            <name>Break Barrel Trunk</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                            <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                          </item0>
                        </tree>
                        <extends>
                          <id>tree_dispenser_disc</id>
                          <name>Cylindrical Cylinder Bagger</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>
                              <id>comp_disc_roll</id>
                              <name>Disc Roll</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                            </item0>
                            <item1>
                              <id>comp_lever</id>
                              <name>Lever</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                            </item1>
                            <item2>
                              <id>comp_spring</id>
                              <name>Spring</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                            </item2>
                            <item3>
                              <id>comp_plastic_bag</id>
                              <name>Plastic Bag</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                            </item3>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_disc_roll</id>
                              <name>Disc Roll</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                            </item0>
                            <item1>
                              <id>comp_lever</id>
                              <name>Lever</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                            </item1>
                            <item2>
                              <id>comp_spring</id>
                              <name>Spring</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                            </item2>
                            <item3>
                              <id>comp_plastic_bag</id>
                              <name>Plastic Bag</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                            </item3>
                          </tree>
                          <extends/>
                          <belongs_to>
                            <item0>
                              <id>planet_warehouse</id>
                              <name>Planet Warehouse</name>
                              <type>planet</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>persona_jeff_peterson</item0>
                                <item1>intangible_dumb_brain</item1>
                                <item2>tree_cart_warehouse</item2>
                                <item3>tree_cart_warehouse_pro</item3>
                                <item4>tree_glove_warehouse</item4>
                                <item5>tree_shirt_warehouse</item5>
                                <item6>tree_dispenser_disc</item6>
                                <item7>tree_d_o_double_g</item7>
                                <item8>tree_pigeon_packager</item8>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>galaxy_logistics</item0>
                              </belongs_to>
                              <problem>The gap between made and shipped is where things go wrong.</problem>
                              <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                            </item0>
                          </belongs_to>
                          <problem>Bagging washers and nuts is hard with gloves.</problem>
                          <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                        </extends>
                        <belongs_to>
                          <item0>
                            <id>planet_mall</id>
                            <name>Planet Mall</name>
                            <type>planet</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>ecosystem_clothing</item0>
                              <item1>ecosystem_smoke_shop_supreme</item1>
                              <item2>ecosystem_restaurant</item2>
                              <item3>forest_dispensers</item3>
                              <item4>forest_wallets</item4>
                              <item5>tree_feedback_stick</item5>
                              <item6>tree_backpack_crack</item6>
                              <item7>tree_chernobly</item7>
                              <item8>tree_quilted_rockstar</item8>
                              <item9>tree_grocery_bag</item9>
                              <item10>persona_entitled_emu</item10>
                              <item11>persona_baked_turnkey</item11>
                              <item12>persona_long_hair</item12>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>galaxy_retail</item0>
                            </belongs_to>
                            <problem>Retail is dying. It just won't stop showing up.</problem>
                            <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                          </item0>
                        </belongs_to>
                        <template>tree</template>
                        <price>109.95</price>
                        <size>small</size>
                        <problem>Some negotiations require a closing argument from the sporting goods department.</problem>
                        <description>The Boomstick is a double-barreled persuasion branch, retailing for about a hundred and nine, ninety five. Walnut stock, cobalt blue steel, and a hair trigger. Made in Grand Rapids, Michigan, which the committee notes was also peak industrial design era and refuses to elaborate. The Boomstick is classified as a communication device: it has never needed to be used, only introduced, at which point the meeting reaches consensus and everyone asks where they can get one. Deployed exactly once in corporate history, during the Snurra Reel Works acquisition, where it converted a hostile Swedish board into enthusiastic customers in under a minute. Shop smart.</description>
                      </extends>
                      <price>1500</price>
                      <size>medium</size>
                      <problem>The xenomorph was not going to respond to a standard Boomstick.</problem>
                      <description>The M41A Pulse Rifle is the MTREES sci-fi theater variant of the Boomstick platform, designed for engagements where the threat is moving fast, is acidic, and has a secondary mouth. The unit fires 10mm explosive-tipped caseless ammunition tracked on an LED round counter mounted above the barrel, which is the only part of the weapon the operator watches because the round counter is more emotionally devastating than anything else on the unit when it hits zero. Underslung 30mm pump-action grenade launcher included for situations where the pulse rifle portion of the program has failed to achieve the desired outcome, which is most situations. The M41A was deployed on LV-426 with a full Colonial Marine complement and returned with fewer users than it left with, which the product team does not mention in the brochure but which the round counter, upon reflection, already knew. Rated for atmospheric processors, ventilation shafts, and the kind of hallway where movement is detected on the tracker but nothing is visible, which is the worst kind of hallway. MTREES cannot guarantee the structural integrity of the surrounding facility during operation. Neither could Weyland-Yutani.</description>
                    </item1>
                    <item2>
                      <id>tree_boomstick_rambo</id>
                      <name>Rambo M60</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_universal_strap</item0>
                        <item1>comp_thermal_grip_sleeve</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_universal_strap</id>
                          <name>Universal Strap</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A ratcheting silicone mounting strap with a hardened polymer core plate that attaches the Saber Light Shaker module to any object with a surface area larger than a playing card. Tested on: swords, sticks, pool noodles, baguettes, a regulation-length Sub Sammich, wrists, ankles, knees, the tail of a medium-sized dog who consented to the trial, a rake, and a lamp. Works on all of them. The strap does not know what it is strapped to. The strap does not ask.</description>
                        </item0>
                        <item1>
                          <id>comp_thermal_grip_sleeve</id>
                          <name>Thermal Grip Sleeve</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>A vessel full of hot chili is too hot to hold with bare hands.</problem>
                          <description>The Thermal Grip Sleeve is an aerogel-core silicone overmold assembly that encases the exterior shell of the Chili in a Can vessel from base plate to upper body, reducing the contact surface temperature of a fully-charged hot-variant unit from 74 degrees Celsius to a human-safe 38 degrees Celsius grip zone across the full operational temperature range of the contents. The aerogel core provides thermal resistance of approximately R-12 per inch of thickness at a sleeve wall measurement of 6 millimeters, which is thin enough to maintain the overall form factor within one-hand grip diameter for 90th-percentile adult hand geometry. The silicone outer surface is textured with a micro-pyramid pattern for wet-grip performance under condensation conditions typical of cold-variant operation. The sleeve is bonded to the vessel shell at the factory and is not intended to be removed, which was a design decision that generated significant internal disagreement during Phases Fourteen through Sixteen and remains a documented open architectural grievance in the project history.</description>
                        </item1>
                      </tree>
                      <extends>
                        <id>tree_dispenser_boomstick</id>
                        <name>Boomstick</name>
                        <type>tree</type>
                        <inputs>
                          <item0>comp_big_red_button</item0>
                        </inputs>
                        <outputs>
                          <item0>comp_onoff</item0>
                        </outputs>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_break_barrel_trunk</id>
                            <name>Break Barrel Trunk</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                            <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                          </item0>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_break_barrel_trunk</id>
                            <name>Break Barrel Trunk</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                            <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                          </item0>
                        </tree>
                        <extends>
                          <id>tree_dispenser_disc</id>
                          <name>Cylindrical Cylinder Bagger</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>
                              <id>comp_disc_roll</id>
                              <name>Disc Roll</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                            </item0>
                            <item1>
                              <id>comp_lever</id>
                              <name>Lever</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                            </item1>
                            <item2>
                              <id>comp_spring</id>
                              <name>Spring</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                            </item2>
                            <item3>
                              <id>comp_plastic_bag</id>
                              <name>Plastic Bag</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                            </item3>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_disc_roll</id>
                              <name>Disc Roll</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                            </item0>
                            <item1>
                              <id>comp_lever</id>
                              <name>Lever</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                            </item1>
                            <item2>
                              <id>comp_spring</id>
                              <name>Spring</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                            </item2>
                            <item3>
                              <id>comp_plastic_bag</id>
                              <name>Plastic Bag</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                            </item3>
                          </tree>
                          <extends/>
                          <belongs_to>
                            <item0>
                              <id>planet_warehouse</id>
                              <name>Planet Warehouse</name>
                              <type>planet</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>persona_jeff_peterson</item0>
                                <item1>intangible_dumb_brain</item1>
                                <item2>tree_cart_warehouse</item2>
                                <item3>tree_cart_warehouse_pro</item3>
                                <item4>tree_glove_warehouse</item4>
                                <item5>tree_shirt_warehouse</item5>
                                <item6>tree_dispenser_disc</item6>
                                <item7>tree_d_o_double_g</item7>
                                <item8>tree_pigeon_packager</item8>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>galaxy_logistics</item0>
                              </belongs_to>
                              <problem>The gap between made and shipped is where things go wrong.</problem>
                              <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                            </item0>
                          </belongs_to>
                          <problem>Bagging washers and nuts is hard with gloves.</problem>
                          <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                        </extends>
                        <belongs_to>
                          <item0>
                            <id>planet_mall</id>
                            <name>Planet Mall</name>
                            <type>planet</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>ecosystem_clothing</item0>
                              <item1>ecosystem_smoke_shop_supreme</item1>
                              <item2>ecosystem_restaurant</item2>
                              <item3>forest_dispensers</item3>
                              <item4>forest_wallets</item4>
                              <item5>tree_feedback_stick</item5>
                              <item6>tree_backpack_crack</item6>
                              <item7>tree_chernobly</item7>
                              <item8>tree_quilted_rockstar</item8>
                              <item9>tree_grocery_bag</item9>
                              <item10>persona_entitled_emu</item10>
                              <item11>persona_baked_turnkey</item11>
                              <item12>persona_long_hair</item12>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>galaxy_retail</item0>
                            </belongs_to>
                            <problem>Retail is dying. It just won't stop showing up.</problem>
                            <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                          </item0>
                        </belongs_to>
                        <template>tree</template>
                        <price>109.95</price>
                        <size>small</size>
                        <problem>Some negotiations require a closing argument from the sporting goods department.</problem>
                        <description>The Boomstick is a double-barreled persuasion branch, retailing for about a hundred and nine, ninety five. Walnut stock, cobalt blue steel, and a hair trigger. Made in Grand Rapids, Michigan, which the committee notes was also peak industrial design era and refuses to elaborate. The Boomstick is classified as a communication device: it has never needed to be used, only introduced, at which point the meeting reaches consensus and everyone asks where they can get one. Deployed exactly once in corporate history, during the Snurra Reel Works acquisition, where it converted a hostile Swedish board into enthusiastic customers in under a minute. Shop smart.</description>
                      </extends>
                      <price>27000</price>
                      <size>large</size>
                      <problem>The enemy was numerous and the available time was a montage.</problem>
                      <description>The Rambo M60 is the MTREES belt-fed general purpose machine gun variant of the Boomstick platform, derived from the operational loadout of John Rambo, who fired it from the hip across multiple Vietnamese and Afghan theaters without a bipod, a crew, or a cooling period, which the M60's technical manual specifies as mandatory and which Rambo reviewed and set aside. The belt hangs. The belt always hangs. This is non-negotiable from an aesthetic standpoint and the product team has accepted it as a design constraint. Standard NATO 7.62mm linked ammunition, 550-round-per-minute cyclic rate, and a barrel that is technically rated for crew-served operation by two to four personnel and is being operated by one person who has had a difficult decade. The M60 does not resolve the underlying conflict. The M60 resolves the immediate scene. These are different things and the sequel will address the gap. Operator headband included. The headband is load-bearing in a psychological sense that the product team does not fully understand but respects.</description>
                    </item2>
                    <item3>
                      <id>tree_boomstick_spas12</id>
                      <name>SPAS-12</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_break_barrel_trunk</item0>
                        <item1>comp_hinge_array</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_break_barrel_trunk</id>
                          <name>Break Barrel Trunk</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                          <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                        </item0>
                        <item1>
                          <id>comp_hinge_array</id>
                          <name>Hinge Array</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Drivers pull up to toll booths at different positions and the unit needs to reach all of them.</problem>
                          <description>The Hinge Array is a multi-joint articulated arm assembly consisting of five independently motorized pivot joints connecting the Turn Pike base mount to the tablet and camera head assembly, providing a combined range of motion sufficient to reposition the unit face from a compact resting position flush with the booth structure to a fully extended operating position at driver window height for any vehicle from a compact car to a commercial truck cab without the operator doing anything except moving their head. Each joint is a sealed brushless servo motor rated for continuous outdoor operation with position feedback accurate to 0.5 degrees. The arm carries the full cable harness for power, data, and audio internally through sealed conduit channels in each segment so there are no external cables to snag, freeze, or attract attention. The resting position folds the arm to a compact profile that does not impede vehicle clearance in the lane, which was a regulatory requirement that came up during the permitting process and required a redesign of joint three.</description>
                        </item1>
                      </tree>
                      <extends>
                        <id>tree_dispenser_boomstick</id>
                        <name>Boomstick</name>
                        <type>tree</type>
                        <inputs>
                          <item0>comp_big_red_button</item0>
                        </inputs>
                        <outputs>
                          <item0>comp_onoff</item0>
                        </outputs>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_break_barrel_trunk</id>
                            <name>Break Barrel Trunk</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                            <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                          </item0>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_break_barrel_trunk</id>
                            <name>Break Barrel Trunk</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                            <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                          </item0>
                        </tree>
                        <extends>
                          <id>tree_dispenser_disc</id>
                          <name>Cylindrical Cylinder Bagger</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>
                              <id>comp_disc_roll</id>
                              <name>Disc Roll</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                            </item0>
                            <item1>
                              <id>comp_lever</id>
                              <name>Lever</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                            </item1>
                            <item2>
                              <id>comp_spring</id>
                              <name>Spring</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                            </item2>
                            <item3>
                              <id>comp_plastic_bag</id>
                              <name>Plastic Bag</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                            </item3>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_disc_roll</id>
                              <name>Disc Roll</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                            </item0>
                            <item1>
                              <id>comp_lever</id>
                              <name>Lever</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                            </item1>
                            <item2>
                              <id>comp_spring</id>
                              <name>Spring</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                            </item2>
                            <item3>
                              <id>comp_plastic_bag</id>
                              <name>Plastic Bag</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                            </item3>
                          </tree>
                          <extends/>
                          <belongs_to>
                            <item0>
                              <id>planet_warehouse</id>
                              <name>Planet Warehouse</name>
                              <type>planet</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>persona_jeff_peterson</item0>
                                <item1>intangible_dumb_brain</item1>
                                <item2>tree_cart_warehouse</item2>
                                <item3>tree_cart_warehouse_pro</item3>
                                <item4>tree_glove_warehouse</item4>
                                <item5>tree_shirt_warehouse</item5>
                                <item6>tree_dispenser_disc</item6>
                                <item7>tree_d_o_double_g</item7>
                                <item8>tree_pigeon_packager</item8>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>galaxy_logistics</item0>
                              </belongs_to>
                              <problem>The gap between made and shipped is where things go wrong.</problem>
                              <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                            </item0>
                          </belongs_to>
                          <problem>Bagging washers and nuts is hard with gloves.</problem>
                          <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                        </extends>
                        <belongs_to>
                          <item0>
                            <id>planet_mall</id>
                            <name>Planet Mall</name>
                            <type>planet</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>ecosystem_clothing</item0>
                              <item1>ecosystem_smoke_shop_supreme</item1>
                              <item2>ecosystem_restaurant</item2>
                              <item3>forest_dispensers</item3>
                              <item4>forest_wallets</item4>
                              <item5>tree_feedback_stick</item5>
                              <item6>tree_backpack_crack</item6>
                              <item7>tree_chernobly</item7>
                              <item8>tree_quilted_rockstar</item8>
                              <item9>tree_grocery_bag</item9>
                              <item10>persona_entitled_emu</item10>
                              <item11>persona_baked_turnkey</item11>
                              <item12>persona_long_hair</item12>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>galaxy_retail</item0>
                            </belongs_to>
                            <problem>Retail is dying. It just won't stop showing up.</problem>
                            <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                          </item0>
                        </belongs_to>
                        <template>tree</template>
                        <price>109.95</price>
                        <size>small</size>
                        <problem>Some negotiations require a closing argument from the sporting goods department.</problem>
                        <description>The Boomstick is a double-barreled persuasion branch, retailing for about a hundred and nine, ninety five. Walnut stock, cobalt blue steel, and a hair trigger. Made in Grand Rapids, Michigan, which the committee notes was also peak industrial design era and refuses to elaborate. The Boomstick is classified as a communication device: it has never needed to be used, only introduced, at which point the meeting reaches consensus and everyone asks where they can get one. Deployed exactly once in corporate history, during the Snurra Reel Works acquisition, where it converted a hostile Swedish board into enthusiastic customers in under a minute. Shop smart.</description>
                      </extends>
                      <price>2800</price>
                      <size>medium</size>
                      <problem>The Terminator needed something that looked like it meant it.</problem>
                      <description>The SPAS-12 is the MTREES Italian semi-automatic and pump-action dual-mode combat shotgun variant of the Boomstick platform, selected for the Terminator loadout on the basis that it is the most visually convincing shotgun ever manufactured and was designed in a decade that treated visual conviction as a primary engineering specification. The SPAS-12 can be operated in semi-automatic mode for rapid target engagement or pump-action mode for situations where ammunition is low and commitment is high, a toggle that the operator selects via a lever that most operators do not know exists until the weapon declines to cycle, which is the worst time to learn about a lever. The folding stock folds, which makes it smaller, which does not make it less alarming, which is the point of folding the stock. Deployed against a T-800 in a Los Angeles parking structure in 1984, the results were evaluated as insufficient but the footage was compelling. The MTREES version includes the folding stock, the dual-mode toggle, and a small printed card explaining the lever. The card should be read before the lever is needed.</description>
                    </item3>
                    <item4>
                      <id>tree_boomstick_t2_minigun</id>
                      <name>T2 Minigun</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_motor</item0>
                        <item1>comp_battery</item1>
                        <item2>comp_universal_strap</item2>
                        <item3>comp_thermal_grip_sleeve</item3>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_motor</id>
                          <name>Motor</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_spin</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Converts electrical energy into mechanical motion.</description>
                        </item0>
                        <item1>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item1>
                        <item2>
                          <id>comp_universal_strap</id>
                          <name>Universal Strap</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>A ratcheting silicone mounting strap with a hardened polymer core plate that attaches the Saber Light Shaker module to any object with a surface area larger than a playing card. Tested on: swords, sticks, pool noodles, baguettes, a regulation-length Sub Sammich, wrists, ankles, knees, the tail of a medium-sized dog who consented to the trial, a rake, and a lamp. Works on all of them. The strap does not know what it is strapped to. The strap does not ask.</description>
                        </item2>
                        <item3>
                          <id>comp_thermal_grip_sleeve</id>
                          <name>Thermal Grip Sleeve</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>A vessel full of hot chili is too hot to hold with bare hands.</problem>
                          <description>The Thermal Grip Sleeve is an aerogel-core silicone overmold assembly that encases the exterior shell of the Chili in a Can vessel from base plate to upper body, reducing the contact surface temperature of a fully-charged hot-variant unit from 74 degrees Celsius to a human-safe 38 degrees Celsius grip zone across the full operational temperature range of the contents. The aerogel core provides thermal resistance of approximately R-12 per inch of thickness at a sleeve wall measurement of 6 millimeters, which is thin enough to maintain the overall form factor within one-hand grip diameter for 90th-percentile adult hand geometry. The silicone outer surface is textured with a micro-pyramid pattern for wet-grip performance under condensation conditions typical of cold-variant operation. The sleeve is bonded to the vessel shell at the factory and is not intended to be removed, which was a design decision that generated significant internal disagreement during Phases Fourteen through Sixteen and remains a documented open architectural grievance in the project history.</description>
                        </item3>
                      </tree>
                      <extends>
                        <id>tree_dispenser_boomstick</id>
                        <name>Boomstick</name>
                        <type>tree</type>
                        <inputs>
                          <item0>comp_big_red_button</item0>
                        </inputs>
                        <outputs>
                          <item0>comp_onoff</item0>
                        </outputs>
                        <passthru/>
                        <children>
                          <item0>
                            <id>comp_break_barrel_trunk</id>
                            <name>Break Barrel Trunk</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                            <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                          </item0>
                        </children>
                        <tree>
                          <item0>
                            <id>comp_break_barrel_trunk</id>
                            <name>Break Barrel Trunk</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>All the important connections on a utility pole are at the top where no one can reach them without a ladder or a person climbing up there.</problem>
                            <description>The Break Barrel Trunk is the service-access configuration of the Trunks pole platform, redesigning the conventional utility pole architecture by relocating all junction hardware, circuit breaker panels, fiber splice enclosures, and Uni-Adapter service ports from the top of the pole to a break-open barrel housing at standing height on the lower shaft body, accessible to a technician without any climbing equipment, elevated platform, or personal risk above ground level. The barrel housing opens via a quarter-turn key lock on two hinged panels that swing outward to expose the full internal wiring harness and service infrastructure in a single motion, with all connections labeled, color-coded, and terminated on standard DIN rail assemblies for rapid service. The upper shaft above the barrel housing contains only passive structural elements and fixture mounts with no serviceable connections, meaning the fixture at the top is replaced as a complete unit from the ground using a pole-mounted release mechanism rather than a technician ascending to disconnect it. The Break Barrel Trunk reduces average service time per pole from 47 minutes to 11 minutes in field trials and eliminates the category of incident in which a person falls off a pole.</description>
                          </item0>
                        </tree>
                        <extends>
                          <id>tree_dispenser_disc</id>
                          <name>Cylindrical Cylinder Bagger</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>
                              <id>comp_disc_roll</id>
                              <name>Disc Roll</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                            </item0>
                            <item1>
                              <id>comp_lever</id>
                              <name>Lever</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                            </item1>
                            <item2>
                              <id>comp_spring</id>
                              <name>Spring</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                            </item2>
                            <item3>
                              <id>comp_plastic_bag</id>
                              <name>Plastic Bag</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                            </item3>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_disc_roll</id>
                              <name>Disc Roll</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A pre-loaded roll of flat discs stacked in sequence for rapid single-unit dispensing. Compatible with standard spring-trigger feed mechanisms. Accepts washers, coins, or any standard disc-form factor.</description>
                            </item0>
                            <item1>
                              <id>comp_lever</id>
                              <name>Lever</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                            </item1>
                            <item2>
                              <id>comp_spring</id>
                              <name>Spring</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A tensioned coil mechanism that stores and releases mechanical energy to advance, eject, or reset a component. The muscle behind the trigger.</description>
                            </item2>
                            <item3>
                              <id>comp_plastic_bag</id>
                              <name>Plastic Bag</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>A flexible containment module for collecting dispensed units. Accepts discs, coins, washers, or anything else the mechanism decides to launch into it.</description>
                            </item3>
                          </tree>
                          <extends/>
                          <belongs_to>
                            <item0>
                              <id>planet_warehouse</id>
                              <name>Planet Warehouse</name>
                              <type>planet</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>persona_jeff_peterson</item0>
                                <item1>intangible_dumb_brain</item1>
                                <item2>tree_cart_warehouse</item2>
                                <item3>tree_cart_warehouse_pro</item3>
                                <item4>tree_glove_warehouse</item4>
                                <item5>tree_shirt_warehouse</item5>
                                <item6>tree_dispenser_disc</item6>
                                <item7>tree_d_o_double_g</item7>
                                <item8>tree_pigeon_packager</item8>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>galaxy_logistics</item0>
                              </belongs_to>
                              <problem>The gap between made and shipped is where things go wrong.</problem>
                              <description>Planet Warehouse is the MTREES semi-automated logistics and fulfillment layer — the full ecosystem of products for the environment where things arrive from manufacturing, wait in organized silence, get located by a system that mostly knows where they are, and eventually depart toward a packaging station before entering the broader world. The warehouse is not a romantic environment but it is a consequential one: every product in the MTREES universe passes through it at some point, and the difference between a warehouse that works and one that doesn't is the difference between a customer who received the thing and a customer who received an email about the thing. Planet Warehouse treats the fulfillment floor as a design problem — one that can be improved with better robots, better humans, and a Dumb Brain that has learned enough to be trusted with something approaching a decision.</description>
                            </item0>
                          </belongs_to>
                          <problem>Bagging washers and nuts is hard with gloves.</problem>
                          <description>A modular washer dispensing unit that mounts to the Glove Thing. It accepts standard disc rolls, feeds them through a spring-loaded trigger mechanism, and places them cleanly into plastic bags one at a time without fumbling, at 30 yards away. Pez eat your heart out. Clumsy glove fingers, meet your match.</description>
                        </extends>
                        <belongs_to>
                          <item0>
                            <id>planet_mall</id>
                            <name>Planet Mall</name>
                            <type>planet</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children>
                              <item0>ecosystem_clothing</item0>
                              <item1>ecosystem_smoke_shop_supreme</item1>
                              <item2>ecosystem_restaurant</item2>
                              <item3>forest_dispensers</item3>
                              <item4>forest_wallets</item4>
                              <item5>tree_feedback_stick</item5>
                              <item6>tree_backpack_crack</item6>
                              <item7>tree_chernobly</item7>
                              <item8>tree_quilted_rockstar</item8>
                              <item9>tree_grocery_bag</item9>
                              <item10>persona_entitled_emu</item10>
                              <item11>persona_baked_turnkey</item11>
                              <item12>persona_long_hair</item12>
                            </children>
                            <tree/>
                            <extends/>
                            <belongs_to>
                              <item0>galaxy_retail</item0>
                            </belongs_to>
                            <problem>Retail is dying. It just won't stop showing up.</problem>
                            <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                          </item0>
                        </belongs_to>
                        <template>tree</template>
                        <price>109.95</price>
                        <size>small</size>
                        <problem>Some negotiations require a closing argument from the sporting goods department.</problem>
                        <description>The Boomstick is a double-barreled persuasion branch, retailing for about a hundred and nine, ninety five. Walnut stock, cobalt blue steel, and a hair trigger. Made in Grand Rapids, Michigan, which the committee notes was also peak industrial design era and refuses to elaborate. The Boomstick is classified as a communication device: it has never needed to be used, only introduced, at which point the meeting reaches consensus and everyone asks where they can get one. Deployed exactly once in corporate history, during the Snurra Reel Works acquisition, where it converted a hostile Swedish board into enthusiastic customers in under a minute. Shop smart.</description>
                      </extends>
                      <price>180000</price>
                      <size>large</size>
                      <problem>The helicopter was going to need to be stopped from the outside.</problem>
                      <description>The T2 Minigun is the MTREES M134 helicopter-mount variant of the Boomstick platform, derived from the aerial suppression sequence in Terminator 2: Judgment Day in which a helicopter-mounted minigun was fired at a liquid metal police officer on a freeway at close range, which the product team acknowledges was not the standard application the M134 was designed for and which worked anyway. The unit is configured for ground deployment via a modified carry rig that allows a single operator of considerable mass and motivation to operate it from a standing position, which is not the recommended configuration and which will be done anyway. Fires 4,000 rounds per minute. The ammunition budget for a single operational sequence is documented and the product team has reviewed it and moved on. The T2 Minigun variant differs from Old Painless in one significant respect: the operator survived. This is considered a product improvement and is noted in the marketing materials as the headline feature. Leather jacket not included. Sunglasses not included. The thumbs-up at the end is not included. The thumbs-up cannot be purchased. It is earned.</description>
                    </item4>
                  </tree>
                  <extends/>
                  <problem>The base model was not enough for every negotiation.</problem>
                  <description>The Boomstick Forest is the extended product line of the MTREES Boomstick platform, each variant engineered for a specific operational theater, belt capacity, and degree of cinematic improbability. All units extend the base Boomstick architecture and inherit its core philosophy: the meeting reaches consensus, the question is only how fast and how many barrels were involved. The forest was planted because the mutations were already happening and a forest is tidier than a hallway full of variants with no parent. Per the Prototypes On Forests directive, the Boomstick holds the line and the variants do the work.</description>
                </item3>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_mall</id>
                  <name>Planet Mall</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>ecosystem_clothing</item0>
                    <item1>ecosystem_smoke_shop_supreme</item1>
                    <item2>ecosystem_restaurant</item2>
                    <item3>forest_dispensers</item3>
                    <item4>forest_wallets</item4>
                    <item5>tree_feedback_stick</item5>
                    <item6>tree_backpack_crack</item6>
                    <item7>tree_chernobly</item7>
                    <item8>tree_quilted_rockstar</item8>
                    <item9>tree_grocery_bag</item9>
                    <item10>persona_entitled_emu</item10>
                    <item11>persona_baked_turnkey</item11>
                    <item12>persona_long_hair</item12>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_retail</item0>
                  </belongs_to>
                  <problem>Retail is dying. It just won't stop showing up.</problem>
                  <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                </item0>
              </belongs_to>
              <problem>The dispensers were mutating and had nowhere to do it.</problem>
              <description>The Dispenser Forest grows dispensers: things with a spring, a trigger, and a strong opinion about where a cylinder should go next. The prototype is the Cylindrical Cylinder Bagger; the Quarter Pounder and the Boomstick extend it, which the committee describes as the same product at three different distances. Planted per the Prototypes On Forests directive.</description>
            </item3>
            <item4>
              <id>forest_wallets</id>
              <name>Wallet Forest</name>
              <type>forest</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>tree_wallet</item0>
                <item1>tree_wallet_bad_motherfucker</item1>
              </children>
              <tree>
                <item0>
                  <id>tree_wallet</id>
                  <name>Wallet</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_credit_card</item0>
                    <item1>comp_id_badge</item1>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_credit_card</id>
                      <name>Credit Card</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Things cost money and the money is not here right now but the things are.</problem>
                      <description>The Credit Card is a 86 by 54 millimeter polycarbonate rectangle that converts future earnings into present purchasing power at the point of sale, enabling the acquisition of any product, service, or experience that accepts it, which is most of them. It does not ask whether the purchase is necessary. It does not ask whether this is a good time. It asks for a PIN or a tap and then it is done and the thing belongs to you and the conversation about whether it was a good idea happens later, in a different room, at a different time, when the statement arrives. The Credit Card is the preferred tool of anyone who has decided that having the thing now is worth the administrative overhead of having paid for it then. It works everywhere. It works fast. It does not judge. It does however remember, in the form of a line item, every single time, without exception, with the merchant name and the amount and the date, forever, or until the account is closed, whichever comes first.</description>
                    </item0>
                    <item1>
                      <id>comp_id_badge</id>
                      <name>ID Badge</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A laminated credential clipped to the body that communicates authorization, identity, and approximate rank within the organizational caste system. The ID Badge is the Medal of Honor of the corporate theater — coveted by those without one, taken for granted by those with one, and immediately weaponized by those with a colored stripe that means something the new hires have not yet decoded. Security is achieved by the badge existing. Whether the badge belongs to the person wearing it is a secondary concern the system has chosen not to prioritize. It can be lost, stolen, cloned, tailgated around, left on the roof of a car, or found in a parking lot and used for three weeks before anyone notices. Many desire it. Few carry it. The photo on it looks like no one.</description>
                    </item1>
                  </tree>
                  <extends/>
                  <price>15-200</price>
                  <size>small</size>
                  <problem>The money needs somewhere to live.</problem>
                  <description>The Wallet is the MTREES canonical currency and identity containment platform — a bi-fold or tri-fold rectangular substrate fabricated from leather, synthetic leather, or the material the manufacturer describes as leather without elaborating further. The Wallet holds cards, cash, and a loyalty program membership the operator joined under duress at a register in 2019 and has not used since but cannot bring themselves to remove because removing it would require a decision. The Wallet lives in a pocket. The Wallet is lost approximately twice per year and found in the same pocket it was always in, which is a different pocket than the one that was checked. Contents include: payment instruments of diminishing balance, identification documents bearing a photo taken during a period the operator does not discuss, a folded receipt that is not a record of anything important but cannot be thrown away until it is confirmed to not be a record of anything important, and exactly one card that does not belong to the operator and has been there long enough that returning it is no longer socially viable. The Wallet does not judge. The Wallet contains.</description>
                </item0>
                <item1>
                  <id>tree_wallet_bad_motherfucker</id>
                  <name>Bad Motherfucker</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_credit_card</item0>
                    <item1>comp_id_badge</item1>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_credit_card</id>
                      <name>Credit Card</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Things cost money and the money is not here right now but the things are.</problem>
                      <description>The Credit Card is a 86 by 54 millimeter polycarbonate rectangle that converts future earnings into present purchasing power at the point of sale, enabling the acquisition of any product, service, or experience that accepts it, which is most of them. It does not ask whether the purchase is necessary. It does not ask whether this is a good time. It asks for a PIN or a tap and then it is done and the thing belongs to you and the conversation about whether it was a good idea happens later, in a different room, at a different time, when the statement arrives. The Credit Card is the preferred tool of anyone who has decided that having the thing now is worth the administrative overhead of having paid for it then. It works everywhere. It works fast. It does not judge. It does however remember, in the form of a line item, every single time, without exception, with the merchant name and the amount and the date, forever, or until the account is closed, whichever comes first.</description>
                    </item0>
                    <item1>
                      <id>comp_id_badge</id>
                      <name>ID Badge</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A laminated credential clipped to the body that communicates authorization, identity, and approximate rank within the organizational caste system. The ID Badge is the Medal of Honor of the corporate theater — coveted by those without one, taken for granted by those with one, and immediately weaponized by those with a colored stripe that means something the new hires have not yet decoded. Security is achieved by the badge existing. Whether the badge belongs to the person wearing it is a secondary concern the system has chosen not to prioritize. It can be lost, stolen, cloned, tailgated around, left on the roof of a car, or found in a parking lot and used for three weeks before anyone notices. Many desire it. Few carry it. The photo on it looks like no one.</description>
                    </item1>
                  </tree>
                  <extends>
                    <id>tree_wallet</id>
                    <name>Wallet</name>
                    <type>tree</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children>
                      <item0>
                        <id>comp_credit_card</id>
                        <name>Credit Card</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>Things cost money and the money is not here right now but the things are.</problem>
                        <description>The Credit Card is a 86 by 54 millimeter polycarbonate rectangle that converts future earnings into present purchasing power at the point of sale, enabling the acquisition of any product, service, or experience that accepts it, which is most of them. It does not ask whether the purchase is necessary. It does not ask whether this is a good time. It asks for a PIN or a tap and then it is done and the thing belongs to you and the conversation about whether it was a good idea happens later, in a different room, at a different time, when the statement arrives. The Credit Card is the preferred tool of anyone who has decided that having the thing now is worth the administrative overhead of having paid for it then. It works everywhere. It works fast. It does not judge. It does however remember, in the form of a line item, every single time, without exception, with the merchant name and the amount and the date, forever, or until the account is closed, whichever comes first.</description>
                      </item0>
                      <item1>
                        <id>comp_id_badge</id>
                        <name>ID Badge</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A laminated credential clipped to the body that communicates authorization, identity, and approximate rank within the organizational caste system. The ID Badge is the Medal of Honor of the corporate theater — coveted by those without one, taken for granted by those with one, and immediately weaponized by those with a colored stripe that means something the new hires have not yet decoded. Security is achieved by the badge existing. Whether the badge belongs to the person wearing it is a secondary concern the system has chosen not to prioritize. It can be lost, stolen, cloned, tailgated around, left on the roof of a car, or found in a parking lot and used for three weeks before anyone notices. Many desire it. Few carry it. The photo on it looks like no one.</description>
                      </item1>
                    </children>
                    <tree>
                      <item0>
                        <id>comp_credit_card</id>
                        <name>Credit Card</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>Things cost money and the money is not here right now but the things are.</problem>
                        <description>The Credit Card is a 86 by 54 millimeter polycarbonate rectangle that converts future earnings into present purchasing power at the point of sale, enabling the acquisition of any product, service, or experience that accepts it, which is most of them. It does not ask whether the purchase is necessary. It does not ask whether this is a good time. It asks for a PIN or a tap and then it is done and the thing belongs to you and the conversation about whether it was a good idea happens later, in a different room, at a different time, when the statement arrives. The Credit Card is the preferred tool of anyone who has decided that having the thing now is worth the administrative overhead of having paid for it then. It works everywhere. It works fast. It does not judge. It does however remember, in the form of a line item, every single time, without exception, with the merchant name and the amount and the date, forever, or until the account is closed, whichever comes first.</description>
                      </item0>
                      <item1>
                        <id>comp_id_badge</id>
                        <name>ID Badge</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <description>A laminated credential clipped to the body that communicates authorization, identity, and approximate rank within the organizational caste system. The ID Badge is the Medal of Honor of the corporate theater — coveted by those without one, taken for granted by those with one, and immediately weaponized by those with a colored stripe that means something the new hires have not yet decoded. Security is achieved by the badge existing. Whether the badge belongs to the person wearing it is a secondary concern the system has chosen not to prioritize. It can be lost, stolen, cloned, tailgated around, left on the roof of a car, or found in a parking lot and used for three weeks before anyone notices. Many desire it. Few carry it. The photo on it looks like no one.</description>
                      </item1>
                    </tree>
                    <extends/>
                    <price>15-200</price>
                    <size>small</size>
                    <problem>The money needs somewhere to live.</problem>
                    <description>The Wallet is the MTREES canonical currency and identity containment platform — a bi-fold or tri-fold rectangular substrate fabricated from leather, synthetic leather, or the material the manufacturer describes as leather without elaborating further. The Wallet holds cards, cash, and a loyalty program membership the operator joined under duress at a register in 2019 and has not used since but cannot bring themselves to remove because removing it would require a decision. The Wallet lives in a pocket. The Wallet is lost approximately twice per year and found in the same pocket it was always in, which is a different pocket than the one that was checked. Contents include: payment instruments of diminishing balance, identification documents bearing a photo taken during a period the operator does not discuss, a folded receipt that is not a record of anything important but cannot be thrown away until it is confirmed to not be a record of anything important, and exactly one card that does not belong to the operator and has been there long enough that returning it is no longer socially viable. The Wallet does not judge. The Wallet contains.</description>
                  </extends>
                  <price>35-95</price>
                  <size>small</size>
                  <problem>The standard wallet does not adequately communicate the owner's general disposition.</problem>
                  <description>The Bad Motherfucker is the MTREES embroidered identity declaration variant of the canonical Wallet platform, distinguished from the base model by three words stitched in gold thread on the exterior that serve simultaneously as a product name, a personal statement, and a warning to anyone considering reaching into the wrong pocket at the wrong time in a diner in Los Angeles. The embroidery is load-bearing. The embroidery is doing the work that the contents cannot do alone, because the contents are the same as any other wallet — a declining credit line, an expired gym membership, and seventeen dollars in cash that has been there since before the gym membership expired. The wallet was introduced to mainstream consumer consciousness by Jules Winnfield, who was in the process of having a theological experience at the time and whose endorsement the product team considers both unsolicited and definitive. The Bad Motherfucker is available in black. The Bad Motherfucker is only available in black. A request was made for other colorways. The request was reviewed. The answer was no.</description>
                </item1>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_mall</id>
                  <name>Planet Mall</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>ecosystem_clothing</item0>
                    <item1>ecosystem_smoke_shop_supreme</item1>
                    <item2>ecosystem_restaurant</item2>
                    <item3>forest_dispensers</item3>
                    <item4>forest_wallets</item4>
                    <item5>tree_feedback_stick</item5>
                    <item6>tree_backpack_crack</item6>
                    <item7>tree_chernobly</item7>
                    <item8>tree_quilted_rockstar</item8>
                    <item9>tree_grocery_bag</item9>
                    <item10>persona_entitled_emu</item10>
                    <item11>persona_baked_turnkey</item11>
                    <item12>persona_long_hair</item12>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_retail</item0>
                  </belongs_to>
                  <problem>Retail is dying. It just won't stop showing up.</problem>
                  <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                </item0>
              </belongs_to>
              <problem>The wallet needed variants and variants need a forest.</problem>
              <description>The Wallet Forest grows wallets. The prototype is the canonical Wallet — bi-fold, honest, judgment-free. The variants extend it in the direction of self-expression, which in the case of the Bad Motherfucker is a very specific direction delivered in gold embroidery. Planted per the Prototypes On Forests directive because the mutation was already happening and a forest is the correct container for a thing that grows variants.</description>
            </item4>
            <item5>
              <id>tree_feedback_stick</id>
              <name>Feedback Stick</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_tablet</item0>
                <item1>comp_kiosk_stand</item1>
                <item2>comp_camera</item2>
                <item3>comp_wifi</item3>
                <item4>comp_vr_camera</item4>
                <item5>intangible_biometric_video_interpretation</item5>
                <item6>intangible_sentiment_analysis</item6>
                <item7>intangible_dashboard</item7>
              </children>
              <tree>
                <item0>
                  <id>comp_tablet</id>
                  <name>Tablet</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A touchscreen display device running the Feedback Stick interface. Fully configurable survey questions, brand colors, and UI layout. Accepts finger input, stylus input, and the inevitable impatient palm slam.</description>
                </item0>
                <item1>
                  <id>comp_kiosk_stand</id>
                  <name>Kiosk Stand</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A floor or counter mounted pole and cradle assembly that positions the tablet at the optimal human interaction height. Adjustable. Cable-managed. Difficult to accidentally knock over. Less difficult to intentionally knock over.</description>
                </item1>
                <item2>
                  <id>comp_camera</id>
                  <name>Camera</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_light</item0>
                    <item1>comp_charge</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_wifi</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                </item2>
                <item3>
                  <id>comp_wifi</id>
                  <name>WiFi</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_wifi</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                </item3>
                <item4>
                  <id>comp_vr_camera</id>
                  <name>VR Camera</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The operator cannot see what is happening at the booth if there is no camera, and VR requires more than one angle.</problem>
                  <description>The VR Camera is a dual-lens stereoscopic wide-angle camera assembly mounted on the Turn Pike unit providing the live binocular video feed transmitted to the operator's VR Glasses. The camera captures at 4K per eye at 90 frames per second, sufficient for a full-presence VR experience without motion artifacts during head-tracked view changes. A secondary wide-angle overview camera covers the vehicle approach lane and feeds a picture-in-picture monitor in the operator's peripheral view for situational awareness of what is coming before it arrives at the window. The camera housing is weatherproof, heated to prevent lens fogging in cold conditions, and treated with a hydrophobic coating on the lens surfaces to maintain visibility in rain. Night vision capability is provided by a near-infrared illuminator array integrated into the camera housing that activates automatically below a light threshold, ensuring the operator can see the driver clearly at 3am on a poorly lit stretch of turnpike without asking them to turn on their dome light.</description>
                </item4>
                <item5>
                  <id>intangible_biometric_video_interpretation</id>
                  <name>Biometric Video Interpretation</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>An AI vision processing layer that analyzes live camera feed to interpret contactless human gestures as structured feedback inputs. Recognizes thumbs up, thumbs down, and numeric finger configurations for star ratings without requiring physical contact with any surface. Compliant with social distancing guidelines. Processes gesture data in real time via a convolutional neural network inference pipeline, discards raw video immediately after interpretation, and outputs only anonymized intent signals to the aggregation layer. Sees the gesture. Forgets the face.</description>
                </item5>
                <item6>
                  <id>intangible_sentiment_analysis</id>
                  <name>Sentiment Analysis</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A natural language and signal processing layer that converts raw feedback responses into emotional valence scores, trend indicators, and actionable insight tags. Runs continuously against incoming data from all connected locations. Knows when something is unhappy before it does. Tactfully does not say so out loud.</description>
                </item6>
                <item7>
                  <id>intangible_dashboard</id>
                  <name>Dashboard</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A real-time analytics interface that aggregates feedback data across all locations into KPI visualizations, sentiment trend graphs, response volume counters, and configurable alert thresholds. Accessible from any browser. Updates live. Makes the data look like you always knew what you were doing. Has a print function for your boss that doesn't know how to use an iPhone.</description>
                </item7>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_digital_marketing</id>
                  <name>Digital Marketing</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_digital_trap</item0>
                    <item1>tree_cookie_monster</item1>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_intangibles</item0>
                  </belongs_to>
                  <problem>No one clicks my sign up button.</problem>
                  <description>Planet Digital Marketing is the complete ecosystem for harvesting attention, manufacturing urgency, and converting human curiosity into a trackable event inside a dashboard nobody fully understands. This is where the funnel lives. The funnel is a metaphor for a process that begins with a person who wanted to read an article and ends with that person having consented to twelve data collection agreements, received a welcome email, been added to a drip sequence, and abandoned a cart. Planet Digital Marketing does not judge the funnel. It builds better funnels. The trees here are instruments of precision engagement: cookie infrastructure, conversion traps, and digital mechanisms that turn browsing into a relationship the browser did not know they were entering. Everything on this planet is measured. Everything is optimized. The metric that matters most is always the one that just changed. The sign-up button has been A/B tested forty-seven times. It is still not getting clicked.</description>
                </item0>
                <item1>
                  <id>planet_mall</id>
                  <name>Planet Mall</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>ecosystem_clothing</item0>
                    <item1>ecosystem_smoke_shop_supreme</item1>
                    <item2>ecosystem_restaurant</item2>
                    <item3>forest_dispensers</item3>
                    <item4>forest_wallets</item4>
                    <item5>tree_feedback_stick</item5>
                    <item6>tree_backpack_crack</item6>
                    <item7>tree_chernobly</item7>
                    <item8>tree_quilted_rockstar</item8>
                    <item9>tree_grocery_bag</item9>
                    <item10>persona_entitled_emu</item10>
                    <item11>persona_baked_turnkey</item11>
                    <item12>persona_long_hair</item12>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_retail</item0>
                  </belongs_to>
                  <problem>Retail is dying. It just won't stop showing up.</problem>
                  <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                </item1>
              </belongs_to>
              <problem>Good feedback is hard to get.</problem>
              <solution>The Feedback Stick is a tablet device mounted to a kiosk-like stand loaded with software that collects feedback with a simple to use touch interface. The data is then sent to a server, aggregated and displayed on a dashboard with amazing KPI metrics such as sentiment analysis. Each survey question is customizable as well as interface colors, brands, etc. For an additional fee, stay in Coronavirus regulations with artificial intelligence video processing that allows for touchless feedback using hand gestures such as thumbs up, thumbs down and numbers using fingers for ratings as leaving the facility. Upgrade to the Pro version and get a VR camera that enables customers to view livestreams of your location. Pricing depends on quantity of locations and option configurations.</solution>
              <description>A point-of-purchase feedback kiosk with a customizable touch interface, real-time sentiment analysis, and optional AI-powered touchless gesture recognition. Scales from a single boutique to a global fleet. The data goes to the cloud. The insights go to the dashboard. The customer goes home.</description>
            </item5>
            <item6>
              <id>tree_backpack_crack</id>
              <name>Backpack Crack</name>
              <type>tree</type>
              <inputs>
                <item0>comp_light</item0>
              </inputs>
              <outputs>
                <item0>comp_charge</item0>
              </outputs>
              <passthru/>
              <children>
                <item0>comp_tube_frame</item0>
                <item1>comp_foam_noodle</item1>
                <item2>comp_fan</item2>
                <item3>comp_battery</item3>
                <item4>comp_plug_usb</item4>
                <item5>comp_solar_panel</item5>
                <item6>comp_modular_connector</item6>
              </children>
              <tree>
                <item0>
                  <id>comp_tube_frame</id>
                  <name>Tube Frame</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A lightweight structural tube that creates physical separation between two surfaces, establishing an airflow channel in the gap between them. The foundational geometry shared across the Burrito Builder, the Fingertip Warmer, and the Backpack Crack. Same principle. Scalable to any size. Just a tube doing tube things.</description>
                </item0>
                <item1>
                  <id>comp_foam_noodle</id>
                  <name>Foam Noodle</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A closed-cell foam cushioning module inspired by the pool toy of the same energy. Mounts along the lower contact edge of the Backpack Crack to provide lumbar support and impact absorption. Soft enough to forget it is there. Supportive enough to notice when it is gone. Originally designed to float. Now it just makes your back feel better during esports marathons.</description>
                </item1>
                <item2>
                  <id>comp_fan</id>
                  <name>Fan</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_knob</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_spin</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_knob</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_knob</id>
                      <name>Dial/Knob</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description/>
                    </item0>
                  </tree>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                  <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                </item2>
                <item3>
                  <id>comp_battery</id>
                  <name>Battery</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                </item3>
                <item4>
                  <id>comp_plug_usb</id>
                  <name>USB Plug</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_plug</id>
                    <name>Plug</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <size>small</size>
                    <description>A plug</description>
                    <image>comp_plug</image>
                  </extends>
                  <size>small</size>
                  <description>Standard USB Plug</description>
                  <image>comp_plug</image>
                </item4>
                <item5>
                  <id>comp_solar_panel</id>
                  <name>Solar Panel</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_light</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A photovoltaic collection surface that converts ambient sunlight into usable electrical energy. Powers the Pro tier motor, the recycler, and whatever else needs electrons. Works best outdoors, which is exactly where this product lives.</description>
                </item5>
                <item6>
                  <id>comp_modular_connector</id>
                  <name>Modular Connector</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A locking joint system that bonds structural modules together on site. Weatherproof, load-bearing, and reversible. Holds the halves together and accepts future expansion modules.</description>
                </item6>
              </tree>
              <extends/>
              <problem>Backpacks make backs sweat.</problem>
              <solution>The Backpack Crack is a Burrito Builder inspired tubular branch that separates your back from the pack, creating an airflow crack powered by a fan with a rechargeable battery bank. The battery also has a USB port to charge your phone or devices. Upgrade to the Pro model and get a solar powered backpack topper that charges and/or powers the fan. Sweaty backs no more as your lower back is ever so cushioned by the foam floating noodle pool toy thing. Also provides lumbar support to help with your marathon esports benders.</solution>
              <description>A tubular ventilation spacer that mounts between your back and your backpack, channeling airflow through the gap via an integrated fan. Shares DNA with the Fingertip Warmer and the Burrito Builder — same tube logic, different scale, different crack. Lumbar foam noodle included. Your back deserves better.</description>
            </item6>
            <item7>
              <id>tree_chernobly</id>
              <name>Chernobly</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_fan</item0>
                <item1>comp_mist_nozzle</item1>
                <item2>comp_liquid_dispenser</item2>
                <item3>comp_hinge_array</item3>
                <item4>comp_duct_tape</item4>
              </children>
              <tree>
                <item0>
                  <id>comp_fan</id>
                  <name>Fan</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_knob</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_spin</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_knob</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_knob</id>
                      <name>Dial/Knob</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description/>
                    </item0>
                  </tree>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                  <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                </item0>
                <item1>
                  <id>comp_mist_nozzle</id>
                  <name>Mist Nozzle</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A fine-spray atomization nozzle that converts pressurized water into a cooling mist distributed across a target area. Works on the principle that small water becomes air and air becomes cool and cool becomes a vibe. Mist output is inversely proportional to the operator's restraint, which is typically low. At full deployment the mist nozzle transitions from refreshing to meteorological. Humidity in the immediate vicinity climbs without asking. Hair becomes a separate conversation. The nozzle does not distinguish between a pleasant outdoor misting experience and a complete atmospheric event. That distinction is the operator's responsibility. The nozzle has never met the operator.</description>
                </item1>
                <item2>
                  <id>comp_liquid_dispenser</id>
                  <name>Liquid Dispenser</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A high-pressure nozzle assembly that generates its own 10,000 PSI internally and requires no external pressure source, water line, pump, or explanation. Resembles the adjustable spray nozzle sold at hardware stores for rinsing off decks and driveways, and functions similarly except it will remove the deck. The twist collar adjusts from a wide fan pattern to a focused stream. The wide fan pattern is for coverage. The focused stream is for decisions. Does not require input pressure because it is the pressure. Secondary documented use case is short-range levitation of small humans — not a design intent, not a warranty item, but confirmed by three separate field reports that have been filed and not acted upon. Dispenses any liquid. Has opinions about which liquids. Compatible with all mounting systems that can survive 10,000 PSI of mounting.</description>
                </item2>
                <item3>
                  <id>comp_hinge_array</id>
                  <name>Hinge Array</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Drivers pull up to toll booths at different positions and the unit needs to reach all of them.</problem>
                  <description>The Hinge Array is a multi-joint articulated arm assembly consisting of five independently motorized pivot joints connecting the Turn Pike base mount to the tablet and camera head assembly, providing a combined range of motion sufficient to reposition the unit face from a compact resting position flush with the booth structure to a fully extended operating position at driver window height for any vehicle from a compact car to a commercial truck cab without the operator doing anything except moving their head. Each joint is a sealed brushless servo motor rated for continuous outdoor operation with position feedback accurate to 0.5 degrees. The arm carries the full cable harness for power, data, and audio internally through sealed conduit channels in each segment so there are no external cables to snag, freeze, or attract attention. The resting position folds the arm to a compact profile that does not impede vehicle clearance in the lane, which was a regulatory requirement that came up during the permitting process and required a redesign of joint three.</description>
                </item3>
                <item4>
                  <id>comp_duct_tape</id>
                  <name>Duct Tape</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
                </item4>
              </tree>
              <extends/>
              <belongs_to>
                <item0>
                  <id>planet_mall</id>
                  <name>Planet Mall</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>ecosystem_clothing</item0>
                    <item1>ecosystem_smoke_shop_supreme</item1>
                    <item2>ecosystem_restaurant</item2>
                    <item3>forest_dispensers</item3>
                    <item4>forest_wallets</item4>
                    <item5>tree_feedback_stick</item5>
                    <item6>tree_backpack_crack</item6>
                    <item7>tree_chernobly</item7>
                    <item8>tree_quilted_rockstar</item8>
                    <item9>tree_grocery_bag</item9>
                    <item10>persona_entitled_emu</item10>
                    <item11>persona_baked_turnkey</item11>
                    <item12>persona_long_hair</item12>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_retail</item0>
                  </belongs_to>
                  <problem>Retail is dying. It just won't stop showing up.</problem>
                  <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                </item0>
              </belongs_to>
              <price>89</price>
              <size>small</size>
              <problem>Humans get hot in hot tubs.</problem>
              <description>The Chernobly is a water-hose-powered fan and misting system engineered for hot tub environments where electricity has been correctly identified as a poor collaborator with standing water and has been removed from the equation entirely. Power source is the garden hose. The hose spins the fan. The fan moves the air. The mist nozzle array converts excess water pressure into an atmospheric humidity event that will reach unprecedented levels by the third song. The Chernobly cools the upper half of the body. The lower half is in the hot tub and is on its own. Waist-up climate is fully managed. Waist-down is a hot tub. This is the product. Humidity levels in the immediate zone will climb to a point that hair styling becomes retrospective and mirrors stop working. Dancing is encouraged. The Chernobly does not know what electricity is. The Chernobly has never needed to know. The hose is enough. The hose has always been enough.</description>
            </item7>
            <item8>
              <id>tree_quilted_rockstar</id>
              <name>Quilted Rock Star</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_folder_wadder_router</item0>
                <item1>intangible_optimization_of_usage</item1>
              </children>
              <tree>
                <item0>
                  <id>comp_folder_wadder_router</id>
                  <name>Folder-Wadder Router</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_binary_behavior_router</id>
                    <name>Binary Behavior Router</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>The system does not know which of the two things the user did.</problem>
                    <description>The Binary Behavior Router is a passive interaction classification module that detects, categorizes, and routes user behavioral output across exactly two archetypes. The archetypes are defined at the implementation layer. The Router does not care what they are. It cares that there are two of them and that the user performed one. Detection is executed via an embedded sensor array calibrated to the physical or digital signature of the target interaction — tension, velocity, angular deviation, duration, pressure, sequence, or any measurable derivative thereof — generating a behavioral fingerprint that is matched against the two registered archetype profiles in real time. Match confidence is reported as a percentage. Unclassifiable inputs are routed to the tertiary output, which exists in the architecture and is not discussed in the marketing materials. Classified outputs are transmitted to the downstream analytics layer for segmentation, behavioral clustering, and brand team confirmation of what the brand team already believed. The Router does not make recommendations. It makes classifications. The distinction is noted in the documentation and ignored in practice.</description>
                  </extends>
                  <problem>The dispenser does not know what happens next.</problem>
                  <description>The Folder-Wadder Router is a passive substrate interaction classification module integrated into the terminal dispenser assembly of sheet-based cellulosic media delivery systems. Upon sheet extraction, an embedded micro-tension array captures pull vector, angular deviation, and extraction velocity across a 0.3-second acquisition window, generating a behavioral fingerprint that is classified in real time against the two primary user archetypes: Folder (deliberate, planar, multi-axis reduction) and Wadder (compressive, isotropic, rapid). Classification accuracy is rated at 94.7% under standard humidity and tension conditions. Results are transmitted via low-power Bluetooth to the Optimization of Usage analytics layer for downstream segmentation and brand team reporting. The Router does not dispense more or less tissue based on classification outcome. That feature was in the roadmap. It was removed after the focus group. The dispenser itself is matte white and mounts to standard drywall with two screws, one of which is included.</description>
                </item0>
                <item1>
                  <id>intangible_optimization_of_usage</id>
                  <name>Optimization of Usage</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>How you use it is the data.</problem>
                  <description>Optimization of Usage is the behavioral analytics layer governing post-acquisition consumer interaction with sheet-based cellulosic media products. The intangible captures, classifies, and transmits discrete usage pattern data across two primary behavioral archetypes: the Folder and the Wadder. The Folder executes a deliberate, planar sheet-reduction sequence prior to deployment, indicating executive function, spatial reasoning, and a statistically significant preference for loyalty rewards programs. The Wadder compresses the substrate into an irregular three-dimensional form with no defined axis, indicating spontaneity, risk tolerance, and a documented correlation with impulse purchasing behavior in the 18-to-34 demographic. A tertiary classification — the Combo — is detected but not disclosed to the user. The data is anonymized by a process that the privacy policy describes as 'robust,' which is the word chosen by legal. Optimization of Usage does not tell you what to do. It observes what you did, routes it to the appropriate behavioral cluster, and makes a recommendation to the brand team that the brand team was already going to make anyway. The insight is directional. The direction is already chosen. The data confirms it.</description>
                </item1>
              </tree>
              <extends>
                <id>comp_segment</id>
                <name>Segment</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>There are not enough burritos.</problem>
                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
              </extends>
              <belongs_to>
                <item0>
                  <id>planet_mall</id>
                  <name>Planet Mall</name>
                  <type>planet</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>ecosystem_clothing</item0>
                    <item1>ecosystem_smoke_shop_supreme</item1>
                    <item2>ecosystem_restaurant</item2>
                    <item3>forest_dispensers</item3>
                    <item4>forest_wallets</item4>
                    <item5>tree_feedback_stick</item5>
                    <item6>tree_backpack_crack</item6>
                    <item7>tree_chernobly</item7>
                    <item8>tree_quilted_rockstar</item8>
                    <item9>tree_grocery_bag</item9>
                    <item10>persona_entitled_emu</item10>
                    <item11>persona_baked_turnkey</item11>
                    <item12>persona_long_hair</item12>
                  </children>
                  <tree/>
                  <extends/>
                  <belongs_to>
                    <item0>galaxy_retail</item0>
                  </belongs_to>
                  <problem>Retail is dying. It just won't stop showing up.</problem>
                  <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                </item0>
              </belongs_to>
              <price>4-18</price>
              <size>small</size>
              <image>comp_duct_tape</image>
              <problem>Nobody reads anymore.</problem>
              <description>Quilted Rock Star is MTREES' premium consumer advertising delivery substrate — a 2-ply, micro-embossed cellulosic media channel deployed at the precise moment of maximum audience captivity and zero competing stimuli. The product functions as a traditional bathroom tissue product by design, as the primary objective is getting the advertising in the room. The advertising is on the tissue. The audience has already sat down. There is no scroll-past. There is no skip button. There is no second screen. Brand recall studies conducted in controlled lavatory environments indicate retention rates at 340% above standard pre-roll benchmarks, attributed by researchers to what the internal brief calls 'the unavoidable intimacy of the medium.' Rock Star's swoosh swish is embossed at a 14-micron depth, rendering it tactilely identifiable even in low-light conditions, which the team refers to as 'brand recognition by feel.' The tagline is printed in a font size optimized for the average adult arm's reading distance from a standard seated position. Just do it appears on every third sheet. Competitor brands are available on request and priced accordingly. The Folder-Wadder Router is included in the base configuration and is not optional.</description>
            </item8>
            <item9>
              <id>tree_grocery_bag</id>
              <name>Grocery Grappler</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_storage</item0>
                <item1>comp_clip</item1>
                <item2>comp_strap</item2>
              </children>
              <tree>
                <item0>
                  <id>comp_storage</id>
                  <name>Storage Compartment</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <size>various</size>
                  <problem>Things need to be put in things.</problem>
                  <description>A storage compartment.</description>
                </item0>
                <item1>
                  <id>comp_clip</id>
                  <name>Clip</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Things need to be attached and reattached.</problem>
                  <description>Clips things on to things and unclips them.</description>
                </item1>
                <item2>
                  <id>comp_strap</id>
                  <name>Strap</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Things need to be tightened on to other things</problem>
                  <description>Straps attach things tightly and untightly.</description>
                </item2>
              </tree>
              <extends/>
              <problem>Humans buy more than they can carry.</problem>
              <description>The Grocery Grappler is the solution to those shopping encounters when you buy too much stuff to carry in one trip. You know the trick, put as many bags in one hand so you can open the front door, only to have the screen door knock your backside into another zip code. Have no fear, simply hook up the strap and the clips to your grocery backs to carry up to 300 pounds of bags. Perfect for walkers and apartment dwellers, the Grocery Grappler also works with reusable bags which are available for purchase on the website. The adjustable strap can slap it’s calmp across your chest for those all too heavy encounters. The Grocery Grappler also has two pockets to store your coupons or lists. Upgrade to the Pro version and get two straps and four clips for up to 600 pounds of grocery goodness to help you carry the load.</description>
            </item9>
            <item10>
              <id>persona_entitled_emu</id>
              <name>Entitled Emu</name>
              <type>persona</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>tree_selfie_spa</item0>
                <item1>tree_make_up_plug</item1>
                <item2>comp_gown</item2>
                <item3>intangible_beautiful_assumption_engine</item3>
                <item4>intangible_age_verification_algorithm</item4>
              </children>
              <tree>
                <item0>
                  <id>tree_selfie_spa</id>
                  <name>Selfie Spa</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_studio_lighting</item0>
                    <item1>comp_diffusion_panel</item1>
                    <item2>comp_motorized_camera_arm</item2>
                    <item3>comp_mirror_array</item3>
                    <item4>tree_speaker</item4>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_studio_lighting</id>
                      <name>Studio Lighting Array</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Overhead lighting is a crime.</problem>
                      <description>Multi-point adjustable LED studio lighting system providing full-spectrum skin-tone-accurate illumination across all facial planes, eliminating shadow artifacts, under-eye variance, and the particular horror of fluorescent ceiling fixtures. Kelvin temperature is operator-selectable. There is a setting called Golden Hour. It is always selected.</description>
                    </item0>
                    <item1>
                      <id>comp_diffusion_panel</id>
                      <name>Diffusion Panel</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Harsh light is for documentary filmmakers.</problem>
                      <description>High-transmission soft-box diffusion panel array mounted at calibrated angles to the subject position, distributing studio light output into even, wrap-around illumination that eliminates specular hotspots and produces the specific quality of light that makes everything look slightly better than it actually is, which is the entire point.</description>
                    </item1>
                    <item2>
                      <id>comp_motorized_camera_arm</id>
                      <name>Motorized Camera Arm</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>The angle is never quite right.</problem>
                      <description>Precision servo-driven multi-axis camera positioning arm capable of continuous repositioning across a full hemisphere of subject-relative coordinates, enabling optimal capture angle identification without the operator having to hold anything or ask anyone for help. Controlled via gesture or voice. Remembers the good angles.</description>
                    </item2>
                    <item3>
                      <id>comp_mirror_array</id>
                      <name>Mirror Array</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>One mirror only shows one angle.</problem>
                      <description>Full-perimeter high-fidelity mirror installation providing simultaneous multi-angle previsualization of the subject prior to camera capture, enabling real-time composition validation, gown assessment, and posture correction without committing to a photograph that will later require deletion. The mirrors are full-length. All of them.</description>
                    </item3>
                    <item4>
                      <id>tree_speaker</id>
                      <name>Speaker Spud</name>
                      <type>tree</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_bluetooth</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <size>small</size>
                      <description>description</description>
                      <image>tree_speaker</image>
                    </item4>
                  </tree>
                  <extends/>
                  <problem>The lighting is wrong and everyone can tell.</problem>
                  <description>The Selfie Spa is a personal aesthetic optimization enclosure engineered for the sole operational purpose of producing a photograph the Entitled Emu finds acceptable. It integrates a multi-axis studio lighting array, skin-tone-calibrated diffusion panels, motorized camera positioning, and a full-length mirror system that pre-validates composition prior to capture. The enclosure eliminates all ambient lighting variables, background interference, and unflattering angles through precision spatial engineering rather than filters, because filters are for people who did not prepare. The gown closet is adjacent. Occupancy is single. The door locks from the inside.</description>
                </item0>
                <item1>
                  <id>tree_make_up_plug</id>
                  <name>Make Up Plug</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_lipstick_refill</item0>
                    <item1>comp_blush_powder_canister</item1>
                    <item2>comp_expandable_blusher_pad</item2>
                    <item3>comp_retractable_brush</item3>
                    <item4>comp_secret_compartment</item4>
                    <item5>comp_flashlight</item5>
                    <item6>comp_battery</item6>
                    <item7>comp_duct_tape</item7>
                    <item8>comp_vibration_unit</item8>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_lipstick_refill</id>
                      <name>Lipstick Refill</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>It runs out.</problem>
                      <description>Refillable pigmented wax cosmetic cartridge seated in the uppermost segment of the Make Up Plug cylinder, deployable via quarter-turn base rotation. Accepts standard refill cartridges. Does not run out at convenient times.</description>
                    </item0>
                    <item1>
                      <id>comp_blush_powder_canister</id>
                      <name>Blush Powder Canister</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Powder goes everywhere.</problem>
                      <description>Sealed micro-canister housing finely milled blush powder in a spill-resistant pressurized chamber within the Make Up Plug segment stack. Dispenses via controlled aperture to the retractable brush tip. Does not go everywhere when the soft end caps are on.</description>
                    </item1>
                    <item2>
                      <id>comp_expandable_blusher_pad</id>
                      <name>Expandable Blusher Pad</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>A pad that fits in a tube shouldn't be a pad that fits in a tube.</problem>
                      <description>Dual-unit cosmetic applicator pad system stored in a collapsed three-dimensional origami spiral configuration within the Make Up Plug cylinder, deploying outward via a sequential spatial unfolding sequence that extends the pad to full operational surface area — a mechanism directly inspired by the solar array deployment architecture used in orbital satellite systems. Two pads included. Both unfurl. It is more impressive in person.</description>
                    </item2>
                    <item3>
                      <id>comp_retractable_brush</id>
                      <name>Retractable Brush</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Brushes are too long to carry.</problem>
                      <description>Spring-loaded retractable cosmetic brush assembly that deploys and retracts from the Make Up Plug cylinder via click-button actuation identical to a ballpoint pen mechanism. Accepts interchangeable tip cartridges for blush, powder, contour, and other application types. Clicks back in. Stays in. Does not poke through the bag lining.</description>
                    </item3>
                    <item4>
                      <id>comp_secret_compartment</id>
                      <name>Secret Compartment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Some things need to be on your person discreetly.</problem>
                      <description>Concealed base-segment storage cavity within the Make Up Plug cylinder, accessible via twist-off end cap and sized for supplemental cosmetic powders, pharmaceutical items, or intimate protective tools for emergency use. It is a secret. The end cap looks like the rest of the tube.</description>
                    </item4>
                    <item5>
                      <id>comp_flashlight</id>
                      <name>Flashlight</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>It's dark.</problem>
                      <description>Forward-facing LED illumination module mounted at the distal end of the Make Up Plug Pro, providing directed light output for cosmetic application in low-visibility environments, emergency situations, and other circumstances where seeing what you are doing is considered important.</description>
                    </item5>
                    <item6>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item6>
                    <item7>
                      <id>comp_duct_tape</id>
                      <name>Duct Tape</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
                    </item7>
                    <item8>
                      <id>comp_vibration_unit</id>
                      <name>Vibration Unit</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <problem>A 1,000 decibel scream cannot be heard on a job site loud enough to require it.</problem>
                      <description>The Vibration Unit is a coin-form eccentric rotating mass motor embedded in the lower body of the Rubberized Sleeve that activates simultaneously with the Hey Pencil speaker event to produce a sustained vibration pattern detectable through any surface the Under Writer is resting on, including a tool belt, a lumber stack, a concrete slab, or the inside of a work boot. The vibration pattern is a three-pulse sequence repeated at one-second intervals, chosen because three pulses reads as intentional to a human hand or surface in contact with the unit and not as ambient tool vibration from the job site. The motor draws 80 milliwatts at full output and runs for the full three-second locator event duration. The Vibration Unit is the reason the Under Writer can be found on the loudest job sites where the speaker alone is insufficient, and is also the reason that leaving the Under Writer in a shirt pocket during a Hey Pencil activation is an experience the documentation describes as noticeable.</description>
                    </item8>
                  </tree>
                  <extends/>
                  <price>100</price>
                  <size>x-small</size>
                  <problem>Humans that use makeup have to carry too many things.</problem>
                  <description>The Make Up Plug is a carbon fiber and nano-tube composite modular burrito system engineered for the complete cosmetic loadout of the human operator in an extremely stiff, x-small cylindrical form factor with soft end caps on both terminating surfaces to prevent spillage, accidental breakage, and incidents of an unspecified nature. The unit follows the bamboo segment architecture — each functional module stacks within the primary cylinder and deploys independently without compromising the structural integrity of adjacent modules. The expandable blusher pad system is the engineering highlight: two pads stored in a collapsed spiral origami configuration within the cylinder that unfurl outward in a three-dimensional spatial deployment sequence analogous to a NASA satellite solar array extending from its launch housing, achieving full operational surface area from a form factor that fits in a pocket. The retractable brush assembly clicks in and out of the cylinder like a pen and accepts interchangeable tip cartridges for different application requirements. The secret compartment at the base of the unit provides secure, discreet storage for supplemental powder types, pharmaceutical items, or intimate protective tools for emergency preparedness situations. The Pro version adds a forward-facing flashlight, a battery module, and the Indefinite Vibration Module, which provides a little bit of extra fun in times of crisis and operates for as long as the battery holds, which is longer than you would expect. The Make Up Plug was not responsible for the great Her Peeings pandemic of 2020.</description>
                </item1>
                <item2>
                  <id>comp_gown</id>
                  <name>Gown</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The occasion requires something appropriate and nothing else in the closet is appropriate for this occasion.</problem>
                  <description>The Gown is the primary output layer of any serious aesthetic operation. It is not clothing in the utilitarian sense. Clothing keeps you warm. The Gown keeps the room aware of you. It is floor-length, constructed from a fabric with enough structure to hold a silhouette and enough movement to make an entrance, and it is always the correct choice because the decision to wear it retroactively makes the occasion formal enough to warrant it. The Gown does not have a season. It does not have a dress code conflict. It is the dress code. Putting it on does not complete the look — it begins a conversation that the room has to catch up to. The Gown pairs with everything that matters and is incompatible with nothing except poor lighting, which is the room's problem. Available in all colors. The right color is already known.</description>
                </item2>
                <item3>
                  <id>intangible_beautiful_assumption_engine</id>
                  <name>Beautiful Assumption Engine</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Decisions are being made without first assuming the most aesthetically correct outcome.</problem>
                  <description>The Beautiful Assumption Engine is an intangible inference system that begins every evaluation, conversation, and creative judgment from the baseline assumption that things should be beautiful and works backward from there to determine why the current situation falls short. It does not ask whether something is beautiful. That question is already answered. It asks by how much, in which direction, and what specifically would need to change for the room to be correct. The engine is not a filter. It is a starting condition. Everything that enters the Beautiful Assumption Engine exits with a gap analysis between what it is and what it could be if someone with taste had been consulted earlier. The engine runs continuously and silently behind every expressed opinion, every withering pause before a response, and every look that communicates volumes without producing a single word. It is not cruel. It is thorough. The beautiful assumption is always extended in good faith. The assumption is simply very high.</description>
                </item3>
                <item4>
                  <id>intangible_age_verification_algorithm</id>
                  <name>Age Verification Algorithm</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>You have to be a certain age to buy things.</problem>
                  <description>The Age Verification Algorithm is not a document, a scanner, a database query, or a physical object. It is a human or bot that looks at you. The assessment is immediate and binary. If you look over 21 you are over 40 — the AVA does not split this difference, it doubles it, because anyone who has clearly survived their early twenties has survived considerably more than that and the AVA respects the journey. If you look under 21 you are 21, because you are here, you found the place, you asked the question, and the AVA has decided that counts. The AVA does not ask for ID. The AVA does not have a second opinion. The AVA has looked at you and the AVA has reached a conclusion and that conclusion is final in the same way all conclusions reached by looking at someone are final, which is completely. In the MTREES universe this is the entire compliance framework. It has not failed yet in any way that has been reported to the AVA.</description>
                </item4>
              </tree>
              <extends/>
              <problem>She is very beautiful and has not been told otherwise.</problem>
              <description>The Entitled Emu is a large, confident, flightless bird of considerable self-regard who moves through the MTREES universe with the assurance of someone who has never had to wonder if they are welcome. She is welcome. She has decided she is welcome and this has been enough. The Emu does not ask for things. She is in proximity to things and they become hers, which is a different process with identical outcomes. Her beauty is the operating assumption from which all other assumptions are derived — the Beautiful Assumption Engine runs continuously in the background, generating conclusions that the Emu finds reasonable and everyone else finds load-bearing. The selfie spa is for maintenance. The gown is always the right color. The make-up plug is a professional relationship. She is not difficult. She simply has standards, and the standards are not going to be adjusting.</description>
              <special_ability>Assumption</special_ability>
              <preferred_tool>Mirror</preferred_tool>
              <quote>Whenever I get down I put on a gown.</quote>
              <needs>
                <item0>the lighting to be correct</item0>
                <item1>someone to hold her things</item1>
                <item2>the assumption to remain unexamined</item2>
                <item3>a gown in the right color</item3>
                <item4>to not have to explain herself</item4>
              </needs>
              <wants>
                <item0>to already be there</item0>
                <item1>for everyone to already know</item1>
                <item2>the mirror to confirm it</item2>
                <item3>a larger selfie spa</item3>
                <item4>none of this to take very long</item4>
              </wants>
            </item10>
            <item11>
              <id>persona_baked_turnkey</id>
              <name>Baked Turnkey</name>
              <type>persona</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_credit_card</item0>
                <item1>tree_splendor_discount</item1>
                <item2>ecosystem_house</item2>
                <item3>tree_grocery_bag</item3>
                <item4>persona_entitled_emu</item4>
              </children>
              <tree>
                <item0>
                  <id>comp_credit_card</id>
                  <name>Credit Card</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Things cost money and the money is not here right now but the things are.</problem>
                  <description>The Credit Card is a 86 by 54 millimeter polycarbonate rectangle that converts future earnings into present purchasing power at the point of sale, enabling the acquisition of any product, service, or experience that accepts it, which is most of them. It does not ask whether the purchase is necessary. It does not ask whether this is a good time. It asks for a PIN or a tap and then it is done and the thing belongs to you and the conversation about whether it was a good idea happens later, in a different room, at a different time, when the statement arrives. The Credit Card is the preferred tool of anyone who has decided that having the thing now is worth the administrative overhead of having paid for it then. It works everywhere. It works fast. It does not judge. It does however remember, in the form of a line item, every single time, without exception, with the merchant name and the amount and the date, forever, or until the account is closed, whichever comes first.</description>
                </item0>
                <item1>
                  <id>tree_splendor_discount</id>
                  <name>Splendor Discount</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_biological_drill_mount</item0>
                    <item1>comp_identity_generator</item1>
                    <item2>comp_data_geyser</item2>
                    <item3>comp_pro_camera_strap</item3>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_biological_drill_mount</id>
                      <name>Biological Drill Mount</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>The badge needs to stay on.</problem>
                      <description>Rotary attachment mechanism engineered for firm dermal anchoring to the chest or forehead surface of the human operator, providing a stable, non-removable mounting platform for the Splendor Discount badge assembly. Compatible with most human surface configurations. Application is quick. Removal is a separate conversation.</description>
                    </item0>
                    <item1>
                      <id>comp_identity_generator</id>
                      <name>Identity Generator</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>The store needs to know you paid for it.</problem>
                      <description>Multi-modal authentication apparatus combining synaptic signal monitoring, visual pattern recognition, biometric surface analysis, and mechanical verification actuation into a single credential confirmation pipeline. Confirms badge legitimacy across all four channels simultaneously before authorizing discount transmission. A badge that has not been paid for fails at least one channel. Usually more than one.</description>
                    </item1>
                    <item2>
                      <id>comp_data_geyser</id>
                      <name>Data Geyser</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Data needs to come out fast and everyone needs to know about it.</problem>
                      <description>High-velocity burst data transmission module that releases authenticated discount credential packets to participating retailer infrastructure in a single pressurized discharge event upon identity confirmation. Output is high volume, high speed, and architecturally difficult to ignore. Named accurately.</description>
                    </item2>
                    <item3>
                      <id>comp_pro_camera_strap</id>
                      <name>Pro Camera Strap</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Looking at something should be enough.</problem>
                      <description>Visual acquisition peripheral for the Splendor Discount Pro, mounting a wide-angle product recognition camera to the operator's eye line via adjustable strap assembly. Detects product SKUs, confirms discount eligibility, and completes the purchase transaction automatically upon sustained gaze contact. The operator's only required input is looking at the thing. The system handles everything else.</description>
                    </item3>
                  </tree>
                  <extends/>
                  <price>10</price>
                  <size>small</size>
                  <problem>Coupons are so 1990.</problem>
                  <description>The Splendor Discount is a wearable coupon badge with a biological drill attachment system, designed to be affixed firmly to the chest or forehead of the human operator prior to entering any participating retail establishment. Once mounted, the badge presents itself to store systems as a verified discount credential, triggering a humongous discount at the point of interaction. Authentication is handled by the onboard identity generator apparatus, a multi-modal verification engine operating across synaptic, visual, biometric, and mechanically-powered identity channels simultaneously to confirm that the badge has been legitimately paid for and is not being operated fraudulently by a non-badge-having human. When authentication completes, the system spurts data like a geyser — a high-velocity burst transmission to the retailer's discount infrastructure that is both fast and, by design, unmistakable. The Pro version adds a camera strap peripheral that enables fully automatic purchasing: the operator simply looks at a product and the Pro's visual recognition layer processes the selection, confirms discount eligibility, and completes the transaction without requiring the human to do anything further except continue looking at things, which it was already doing. The Splendor Discount Pro is the official weapon of the Mount Iota mountain game, where Baked Turnkeys equipped with the Pro gain a significant competitive edge in the one-million-store scavenger hunt due to its look-to-purchase architecture dramatically reducing per-item acquisition time. The biological drill mount is the same across both versions.</description>
                </item1>
                <item2>
                  <id>ecosystem_house</id>
                  <name>Ecosystem House</name>
                  <type>ecosystem</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_wifi</item1>
                    <item2>comp_fire_alarm</item2>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                    <item1>comp_wifi</item1>
                    <item2>comp_fire_alarm</item2>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>forest_kitchen</item0>
                    <item1>forest_room</item1>
                    <item2>forest_yard</item2>
                    <item3>comp_fire_alarm</item3>
                    <item4>comp_wifi</item4>
                    <item5>comp_charge</item5>
                  </children>
                  <tree>
                    <item0>
                      <id>forest_kitchen</id>
                      <name>Forest Kitchen</name>
                      <type>forest</type>
                      <inputs>
                        <item0>comp_speaker</item0>
                        <item1>comp_wifi</item1>
                        <item2>comp_light</item2>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                        <item1>comp_wifi</item1>
                        <item2>comp_light</item2>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>tree_speaker</item0>
                        <item1>tree_fridge</item1>
                        <item2>tree_octopus</item2>
                        <item3>comp_wifi</item3>
                      </children>
                      <tree>
                        <item0>
                          <id>tree_speaker</id>
                          <name>Speaker Spud</name>
                          <type>tree</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_bluetooth</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>description</description>
                          <image>tree_speaker</image>
                        </item0>
                        <item1>
                          <id>tree_fridge</id>
                          <name>Furious Fridge</name>
                          <type>tree</type>
                          <inputs>
                            <item0>comp_plug</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_temperature</item0>
                            <item1>comp_light</item1>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_pulley</item0>
                            <item1>comp_lever</item1>
                            <item2>comp_hinge_roller</item2>
                            <item3>comp_motor</item3>
                            <item4>comp_thermometer</item4>
                            <item5>comp_cpu</item5>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_pulley</id>
                              <name>Pulley</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Redirects force using a wheel and rope or cable system to move or lift loads with mechanical advantage.</description>
                            </item0>
                            <item1>
                              <id>comp_lever</id>
                              <name>Lever</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                            </item1>
                            <item2>
                              <id>comp_hinge_roller</id>
                              <name>Hinge/Roller</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Enables rotation or smooth linear movement between two joined surfaces or along a track.</description>
                            </item2>
                            <item3>
                              <id>comp_motor</id>
                              <name>Motor</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_spin</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Converts electrical energy into mechanical motion.</description>
                            </item3>
                            <item4>
                              <id>comp_thermometer</id>
                              <name>Thermometer</name>
                              <type>component</type>
                              <inputs/>
                              <outputs>
                                <item0>comp_temperature</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Measures temperature and reports the reading.</description>
                            </item4>
                            <item5>
                              <id>comp_cpu</id>
                              <name>CPU/Computer</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_keyboard</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_monitor</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Processes inputs and executes logic to automate or control other components.</description>
                            </item5>
                          </tree>
                          <extends/>
                          <price>1,500</price>
                          <size>medium</size>
                          <problem>Refrigerators waste energy.</problem>
                          <description>Humans are not the smartest creatures in the universe, but they think they need to refrigerate their food at all times. This wastes a lot of energy, especially when they keep their caves hot and their food cold when its cold outside. The Furious Fridge is the most active appliance in the cave! When its cold outdoors, it quietly backs up outside to utilize nature's temperature, thus saving energy. This is done with an advanced pulley and lever system, otherwise known as pick the thing up and put it in your garage. Upgrade to the PRO version and get a thermometer, motor and computer to automatically move in and out in a seductive manner.</description>
                          <template>tree</template>
                        </item1>
                        <item2>
                          <id>tree_octopus</id>
                          <name>Royal Octopus</name>
                          <type>tree</type>
                          <inputs>
                            <item0>comp_keyboard</item0>
                            <item1>comp_wifi</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_monitor</item0>
                            <item1>comp_light</item1>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_monitor</item0>
                            <item1>comp_keyboard</item1>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_monitor</id>
                              <name>36 inch monitor</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_knob</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_monitor</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                            </item0>
                            <item1>
                              <id>comp_keyboard</id>
                              <name>LED Keyboard</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_keyboard</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                            </item1>
                          </tree>
                          <extends/>
                          <size>small</size>
                          <description>description</description>
                          <image>tree_octopus</image>
                        </item2>
                        <item3>
                          <id>comp_wifi</id>
                          <name>WiFi</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                        </item3>
                      </tree>
                      <extends/>
                      <price>10000</price>
                      <size>medium</size>
                      <description>An entire room illustration</description>
                    </item0>
                    <item1>
                      <id>forest_room</id>
                      <name>Forest Room</name>
                      <type>forest</type>
                      <inputs>
                        <item0>comp_speaker</item0>
                        <item1>comp_wifi</item1>
                        <item2>comp_light</item2>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                        <item1>comp_wifi</item1>
                        <item2>comp_light</item2>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>tree_computer</item0>
                        <item1>tree_nightstand</item1>
                        <item2>tree_bike</item2>
                        <item3>tree_selfie_spa</item3>
                        <item4>tree_speaker</item4>
                        <item5>comp_wifi</item5>
                        <item6>tree_television</item6>
                        <item7>comp_fire_alarm</item7>
                      </children>
                      <tree>
                        <item0>
                          <id>tree_computer</id>
                          <name>WFH Tree</name>
                          <type>tree</type>
                          <inputs>
                            <item0>comp_keyboard</item0>
                            <item1>comp_wifi</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_monitor</item0>
                            <item1>comp_light</item1>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_monitor</item0>
                            <item1>comp_keyboard</item1>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_monitor</id>
                              <name>36 inch monitor</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_knob</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_monitor</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                            </item0>
                            <item1>
                              <id>comp_keyboard</id>
                              <name>LED Keyboard</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_keyboard</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                            </item1>
                          </tree>
                          <extends/>
                          <size>small</size>
                          <description>The WFH Tree is a modular all in one computer work station with high tech features.</description>
                        </item0>
                        <item1>
                          <id>tree_nightstand</id>
                          <name>Smart Nightstand</name>
                          <type>tree</type>
                          <inputs>
                            <item0>comp_plug</item0>
                            <item1>comp_onoff</item1>
                            <item2>comp_knob</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                            <item1>comp_light</item1>
                            <item2>comp_onoff</item2>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_air_filter</item0>
                            <item1>comp_alarm_clock</item1>
                            <item2>comp_control_panel</item2>
                            <item3>tree_speaker</item3>
                            <item4>comp_light</item4>
                            <item5>comp_fan</item5>
                            <item6>comp_smell_beacon</item6>
                            <item7>comp_battery</item7>
                            <item8>comp_charger</item8>
                            <item9>comp_subwoofer</item9>
                            <item10>comp_mystery</item10>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_air_filter</id>
                              <name>Air Filter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Filters airborne particles and contaminants to improve air quality.</description>
                            </item0>
                            <item1>
                              <id>comp_alarm_clock</id>
                              <name>Alarm Clock</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Tracks time and triggers an alert at a set time.</description>
                            </item1>
                            <item2>
                              <id>comp_control_panel</id>
                              <name>Control Panel</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Typical control panel with knobs and buttons</description>
                              <image>comp_control_panel</image>
                            </item2>
                            <item3>
                              <id>tree_speaker</id>
                              <name>Speaker Spud</name>
                              <type>tree</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_bluetooth</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>description</description>
                              <image>tree_speaker</image>
                            </item3>
                            <item4>
                              <id>comp_light</id>
                              <name>Light</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_onoff</item1>
                                <item2>comp_knob</item2>
                              </inputs>
                              <outputs>
                                <item0>comp_light</item0>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_onoff</item0>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_onoff</id>
                                  <name>On Off Switch</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <image>comp_onoff</image>
                                </item0>
                              </tree>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <image>comp_light</image>
                            </item4>
                            <item5>
                              <id>comp_fan</id>
                              <name>Fan</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_knob</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_spin</item0>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_knob</item0>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_knob</id>
                                  <name>Dial/Knob</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description/>
                                </item0>
                              </tree>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                              <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                            </item5>
                            <item6>
                              <id>comp_smell_beacon</id>
                              <name>Smell Beacon</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Emits a configurable scent on a schedule or trigger.</description>
                            </item6>
                            <item7>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item7>
                            <item8>
                              <id>comp_charger</id>
                              <name>Charger</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_plug</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Converts and delivers power to charge connected devices or internal batteries.</description>
                            </item8>
                            <item9>
                              <id>comp_subwoofer</id>
                              <name>Subwoofer</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_speaker</id>
                                <name>Speaker</name>
                                <type>component</type>
                                <inputs>
                                  <item0>comp_charge</item0>
                                </inputs>
                                <outputs>
                                  <item0>comp_speaker</item0>
                                </outputs>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <size>small</size>
                                <problem>You can't hear me loud enough.</problem>
                                <description>Converts audio signals into sound.</description>
                              </extends>
                              <image>comp_speaker</image>
                              <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                            </item9>
                            <item10>
                              <id>comp_mystery</id>
                              <name>Mystery Component</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Unknown function. Do not open.</description>
                            </item10>
                          </tree>
                          <extends/>
                          <price>100</price>
                          <size>small</size>
                          <problem>Humans spend roughly one third of their lives unconscious next to a small table.</problem>
                          <description>It is unclear why the table is there, but it always is. The Smart Nightstand takes this sacred piece of furniture and weaponizes it. Wake up to your alarm, fill your lungs with filtered air, and get blasted awake by a subwoofer before your eyes even open. The smell beacon tells your brain it's morning. The fan tells your body the same. The light eases you in — or blinds you, your call. Charge your devices, charge yourself, and let the mystery component handle the rest. We don't know what it does either, but early testers report feeling watched in a comforting way.</description>
                          <image>tree_nightstand</image>
                        </item1>
                        <item2>
                          <id>tree_bike</id>
                          <name>Bike Burrito</name>
                          <type>tree</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                            <item1>comp_light</item1>
                            <item2>comp_airpump</item2>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_light</item0>
                            <item1>comp_airpump</item1>
                            <item2>comp_battery</item2>
                            <item3>comp_splitter</item3>
                            <item4>comp_variable_voltage</item4>
                            <item5>comp_aleph</item5>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_light</id>
                              <name>Light</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_onoff</item1>
                                <item2>comp_knob</item2>
                              </inputs>
                              <outputs>
                                <item0>comp_light</item0>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_onoff</item0>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_onoff</id>
                                  <name>On Off Switch</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <image>comp_onoff</image>
                                </item0>
                              </tree>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <image>comp_light</image>
                            </item0>
                            <item1>
                              <id>comp_airpump</id>
                              <name>Air Pump</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_airpump</item0>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_onoff</item0>
                                <item1>comp_knob</item1>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_onoff</id>
                                  <name>On Off Switch</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <image>comp_onoff</image>
                                </item0>
                                <item1>
                                  <id>comp_knob</id>
                                  <name>Dial/Knob</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description/>
                                </item1>
                              </tree>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <price/>
                              <description>A simple air pump</description>
                            </item1>
                            <item2>
                              <id>comp_battery</id>
                              <name>Battery</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_charge</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                            </item2>
                            <item3>
                              <id>comp_splitter</id>
                              <name>Split Charge</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description>Splits electrical current</description>
                            </item3>
                            <item4>
                              <id>comp_variable_voltage</id>
                              <name>UNI Volt Converter</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>comp_control_panel</item0>
                                <item1>comp_knob</item1>
                                <item2>comp_plug_usb</item2>
                                <item3>comp_plug_12v</item3>
                                <item4>comp_plug_xt60</item4>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_control_panel</id>
                                  <name>Control Panel</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <size>small</size>
                                  <description>Typical control panel with knobs and buttons</description>
                                  <image>comp_control_panel</image>
                                </item0>
                                <item1>
                                  <id>comp_knob</id>
                                  <name>Dial/Knob</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description/>
                                </item1>
                                <item2>
                                  <id>comp_plug_usb</id>
                                  <name>USB Plug</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends>
                                    <id>comp_plug</id>
                                    <name>Plug</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                    <size>small</size>
                                    <description>A plug</description>
                                    <image>comp_plug</image>
                                  </extends>
                                  <size>small</size>
                                  <description>Standard USB Plug</description>
                                  <image>comp_plug</image>
                                </item2>
                                <item3>
                                  <id>comp_plug_12v</id>
                                  <name>12v Power</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends>
                                    <id>comp_plug</id>
                                    <name>Plug</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                    <size>small</size>
                                    <description>A plug</description>
                                    <image>comp_plug</image>
                                  </extends>
                                  <size>small</size>
                                  <image>comp_plug</image>
                                  <description>Standard, waterproof 12v power socket</description>
                                </item3>
                                <item4>
                                  <id>comp_plug_xt60</id>
                                  <name>XT60 Plug</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends>
                                    <id>comp_plug</id>
                                    <name>Plug</name>
                                    <type>component</type>
                                    <inputs/>
                                    <outputs/>
                                    <passthru/>
                                    <children/>
                                    <tree/>
                                    <extends/>
                                    <size>small</size>
                                    <description>A plug</description>
                                    <image>comp_plug</image>
                                  </extends>
                                  <size>small</size>
                                  <image>comp_plug</image>
                                  <description>Special XT60 Plug with no soldering feature</description>
                                </item4>
                              </tree>
                              <extends>
                                <id>comp_uni_adapter</id>
                                <name>Uni-Adapter</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends>
                                  <id>comp_segment</id>
                                  <name>Segment</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <problem>There are not enough burritos.</problem>
                                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                                </extends>
                                <problem>Every installation is different.</problem>
                                <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                              </extends>
                              <size>small</size>
                              <image>comp_uni_adapter</image>
                              <description>Converts voltage and amps dynamically to fit any device.</description>
                            </item4>
                            <item5>
                              <id>comp_aleph</id>
                              <name>Choose</name>
                              <type>intangible</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>You have not provided a solution yet </problem>
                            </item5>
                          </tree>
                          <extends/>
                          <belongs_to>
                            <item0>
                              <id>planet_bike</id>
                              <name>Planet Bike</name>
                              <type>planet</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children>
                                <item0>tree_bike</item0>
                                <item1>tree_scooter_burrito</item1>
                                <item2>tree_bike_seat</item2>
                                <item3>tree_bike_arms</item3>
                                <item4>forest_ebikes</item4>
                              </children>
                              <tree/>
                              <extends/>
                              <belongs_to>
                                <item0>galaxy_transportation</item0>
                              </belongs_to>
                              <problem>The car is winning and it shouldn't be.</problem>
                              <description>Planet Bike is the full taxonomy of two-wheeled human-powered transportation and everything that makes it survivable, comfortable, and worth doing more than once. The bicycle is the most efficient machine ever built by a species that also invented the leaf blower, and yet somehow it remains the underdog in every infrastructure conversation. Planet Bike addresses this by treating the bike not as a vehicle of last resort but as a platform — one that accepts arms, seats, cargo systems, power assists, and components that have no business being on a bike but are significantly better for being there. Everything here is designed around the premise that a person on a bike is already doing the right thing and deserves hardware that reflects that. The car is not invited.</description>
                            </item0>
                          </belongs_to>
                          <price>100</price>
                          <size>small</size>
                          <problem>Humans need a lot of gear when riding bikes.</problem>
                          <description>The Bike Burrito is a modular bike riding branch that connects together into one compact unit. The standard model includes most everything you need for emergencies like an extra tire tube, an air pump and bike tools. The battery module allows you to charge your phone as well as power a bright light and/or a taillight. Designed for harsh environments when you’ll be on the road or trail for long periods of time, the Bike Burrito is your one stop shop for all your bike riding needs. The large capacity water bottle also attaches to the unit or can be filled with food, rain jacket or anything else you need. The beveled end cap points backwards to protect your fragile cargo in case of an all-too-quick dismount at the wrong angle. The Bike Burrito comes in to sizes: skinny and phat. The skinny version does not have a water bottle and is slimmer and more compact with a low-flow pump. The phat version is meant for extreme trips and includes a high-flow pump, also suitable for fat tire bikes that need alot of air capacity. Because of the high-capacity battery, the air pump is electric so you can burn your calories on the bike instead of under the hot summer sun jacking your pump like a pilgrim. Phone not included.</description>
                          <image>tree_bike</image>
                          <template>tree</template>
                        </item2>
                        <item3>
                          <id>tree_selfie_spa</id>
                          <name>Selfie Spa</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_studio_lighting</item0>
                            <item1>comp_diffusion_panel</item1>
                            <item2>comp_motorized_camera_arm</item2>
                            <item3>comp_mirror_array</item3>
                            <item4>tree_speaker</item4>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_studio_lighting</id>
                              <name>Studio Lighting Array</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Overhead lighting is a crime.</problem>
                              <description>Multi-point adjustable LED studio lighting system providing full-spectrum skin-tone-accurate illumination across all facial planes, eliminating shadow artifacts, under-eye variance, and the particular horror of fluorescent ceiling fixtures. Kelvin temperature is operator-selectable. There is a setting called Golden Hour. It is always selected.</description>
                            </item0>
                            <item1>
                              <id>comp_diffusion_panel</id>
                              <name>Diffusion Panel</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>Harsh light is for documentary filmmakers.</problem>
                              <description>High-transmission soft-box diffusion panel array mounted at calibrated angles to the subject position, distributing studio light output into even, wrap-around illumination that eliminates specular hotspots and produces the specific quality of light that makes everything look slightly better than it actually is, which is the entire point.</description>
                            </item1>
                            <item2>
                              <id>comp_motorized_camera_arm</id>
                              <name>Motorized Camera Arm</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>The angle is never quite right.</problem>
                              <description>Precision servo-driven multi-axis camera positioning arm capable of continuous repositioning across a full hemisphere of subject-relative coordinates, enabling optimal capture angle identification without the operator having to hold anything or ask anyone for help. Controlled via gesture or voice. Remembers the good angles.</description>
                            </item2>
                            <item3>
                              <id>comp_mirror_array</id>
                              <name>Mirror Array</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>One mirror only shows one angle.</problem>
                              <description>Full-perimeter high-fidelity mirror installation providing simultaneous multi-angle previsualization of the subject prior to camera capture, enabling real-time composition validation, gown assessment, and posture correction without committing to a photograph that will later require deletion. The mirrors are full-length. All of them.</description>
                            </item3>
                            <item4>
                              <id>tree_speaker</id>
                              <name>Speaker Spud</name>
                              <type>tree</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_bluetooth</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>description</description>
                              <image>tree_speaker</image>
                            </item4>
                          </tree>
                          <extends/>
                          <problem>The lighting is wrong and everyone can tell.</problem>
                          <description>The Selfie Spa is a personal aesthetic optimization enclosure engineered for the sole operational purpose of producing a photograph the Entitled Emu finds acceptable. It integrates a multi-axis studio lighting array, skin-tone-calibrated diffusion panels, motorized camera positioning, and a full-length mirror system that pre-validates composition prior to capture. The enclosure eliminates all ambient lighting variables, background interference, and unflattering angles through precision spatial engineering rather than filters, because filters are for people who did not prepare. The gown closet is adjacent. Occupancy is single. The door locks from the inside.</description>
                        </item3>
                        <item4>
                          <id>tree_speaker</id>
                          <name>Speaker Spud</name>
                          <type>tree</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_bluetooth</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>description</description>
                          <image>tree_speaker</image>
                        </item4>
                        <item5>
                          <id>comp_wifi</id>
                          <name>WiFi</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_wifi</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                        </item5>
                        <item6>
                          <id>tree_television</id>
                          <name>Television</name>
                          <type>tree</type>
                          <inputs>
                            <item0>comp_wifi</item0>
                            <item1>comp_plug</item1>
                            <item2>comp_remote</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_monitor</item0>
                            <item1>comp_speaker</item1>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_remote</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_remote</id>
                              <name>Remote Control</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_button</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_onoff</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                            </item0>
                          </tree>
                          <extends/>
                        </item6>
                        <item7>
                          <id>comp_fire_alarm</id>
                          <name>Fire Alarm</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_thermometer</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_fire_alarm</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_speaker</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_speaker</id>
                              <name>Speaker</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                              </inputs>
                              <outputs>
                                <item0>comp_speaker</item0>
                              </outputs>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <size>small</size>
                              <problem>You can't hear me loud enough.</problem>
                              <description>Converts audio signals into sound.</description>
                            </item0>
                          </tree>
                          <extends/>
                        </item7>
                      </tree>
                      <extends/>
                      <price>10000</price>
                      <size>medium</size>
                      <description>An entire room illustration</description>
                    </item1>
                    <item2>
                      <id>forest_yard</id>
                      <name>Forest Yard</name>
                      <type>forest</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>tree_speaker</item0>
                        <item1>tree_bbq</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>tree_speaker</id>
                          <name>Speaker Spud</name>
                          <type>tree</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_bluetooth</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>description</description>
                          <image>tree_speaker</image>
                        </item0>
                        <item1>
                          <id>tree_bbq</id>
                          <name>Blasting BBQ</name>
                          <type>tree</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_light</item0>
                            <item1>comp_fan</item1>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_light</id>
                              <name>Light</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_onoff</item1>
                                <item2>comp_knob</item2>
                              </inputs>
                              <outputs>
                                <item0>comp_light</item0>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_onoff</item0>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_onoff</id>
                                  <name>On Off Switch</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <image>comp_onoff</image>
                                </item0>
                              </tree>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <image>comp_light</image>
                            </item0>
                            <item1>
                              <id>comp_fan</id>
                              <name>Fan</name>
                              <type>component</type>
                              <inputs>
                                <item0>comp_charge</item0>
                                <item1>comp_knob</item1>
                              </inputs>
                              <outputs>
                                <item0>comp_spin</item0>
                              </outputs>
                              <passthru/>
                              <children>
                                <item0>comp_knob</item0>
                              </children>
                              <tree>
                                <item0>
                                  <id>comp_knob</id>
                                  <name>Dial/Knob</name>
                                  <type>component</type>
                                  <inputs/>
                                  <outputs/>
                                  <passthru/>
                                  <children/>
                                  <tree/>
                                  <extends/>
                                  <description/>
                                </item0>
                              </tree>
                              <extends>
                                <id>comp_segment</id>
                                <name>Segment</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <problem>There are not enough burritos.</problem>
                                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                              </extends>
                              <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                              <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                            </item1>
                          </tree>
                          <extends/>
                          <price>100</price>
                          <size>small</size>
                          <problem>Humans need to cook and not catch on fire.</problem>
                          <description>Over the top BBQ</description>
                        </item1>
                      </tree>
                      <extends/>
                      <price>10000</price>
                      <size>medium</size>
                      <description>Back and front yard products</description>
                    </item2>
                    <item3>
                      <id>comp_fire_alarm</id>
                      <name>Fire Alarm</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_thermometer</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_fire_alarm</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_speaker</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_speaker</id>
                          <name>Speaker</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <size>small</size>
                          <problem>You can't hear me loud enough.</problem>
                          <description>Converts audio signals into sound.</description>
                        </item0>
                      </tree>
                      <extends/>
                    </item3>
                    <item4>
                      <id>comp_wifi</id>
                      <name>WiFi</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                    </item4>
                    <item5>
                      <id>comp_charge</id>
                      <name>Charge</name>
                      <type>component</type>
                      <inputs/>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                    </item5>
                  </tree>
                  <extends/>
                  <price>1,000,000</price>
                  <size>medium</size>
                  <problem>Houses are not connected enough</problem>
                  <description>Ecosystems are groups of forests with a focus on the connections, functions and attributes of various intricate systems within its boundaries. Examples are a house, a closely connected integrated set of products, or a network sector. Use the fire alarm and some other examples in description. Whole house concepts and the applications of inputs and outputs, controlled environment.</description>
                  <template>ecosystem</template>
                  <image>ecosystem_house</image>
                </item2>
                <item3>
                  <id>tree_grocery_bag</id>
                  <name>Grocery Grappler</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_storage</item0>
                    <item1>comp_clip</item1>
                    <item2>comp_strap</item2>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_storage</id>
                      <name>Storage Compartment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <size>various</size>
                      <problem>Things need to be put in things.</problem>
                      <description>A storage compartment.</description>
                    </item0>
                    <item1>
                      <id>comp_clip</id>
                      <name>Clip</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Things need to be attached and reattached.</problem>
                      <description>Clips things on to things and unclips them.</description>
                    </item1>
                    <item2>
                      <id>comp_strap</id>
                      <name>Strap</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Things need to be tightened on to other things</problem>
                      <description>Straps attach things tightly and untightly.</description>
                    </item2>
                  </tree>
                  <extends/>
                  <problem>Humans buy more than they can carry.</problem>
                  <description>The Grocery Grappler is the solution to those shopping encounters when you buy too much stuff to carry in one trip. You know the trick, put as many bags in one hand so you can open the front door, only to have the screen door knock your backside into another zip code. Have no fear, simply hook up the strap and the clips to your grocery backs to carry up to 300 pounds of bags. Perfect for walkers and apartment dwellers, the Grocery Grappler also works with reusable bags which are available for purchase on the website. The adjustable strap can slap it’s calmp across your chest for those all too heavy encounters. The Grocery Grappler also has two pockets to store your coupons or lists. Upgrade to the Pro version and get two straps and four clips for up to 600 pounds of grocery goodness to help you carry the load.</description>
                </item3>
                <item4>
                  <id>persona_entitled_emu</id>
                  <name>Entitled Emu</name>
                  <type>persona</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_selfie_spa</item0>
                    <item1>tree_make_up_plug</item1>
                    <item2>comp_gown</item2>
                    <item3>intangible_beautiful_assumption_engine</item3>
                    <item4>intangible_age_verification_algorithm</item4>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_selfie_spa</id>
                      <name>Selfie Spa</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_studio_lighting</item0>
                        <item1>comp_diffusion_panel</item1>
                        <item2>comp_motorized_camera_arm</item2>
                        <item3>comp_mirror_array</item3>
                        <item4>tree_speaker</item4>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_studio_lighting</id>
                          <name>Studio Lighting Array</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Overhead lighting is a crime.</problem>
                          <description>Multi-point adjustable LED studio lighting system providing full-spectrum skin-tone-accurate illumination across all facial planes, eliminating shadow artifacts, under-eye variance, and the particular horror of fluorescent ceiling fixtures. Kelvin temperature is operator-selectable. There is a setting called Golden Hour. It is always selected.</description>
                        </item0>
                        <item1>
                          <id>comp_diffusion_panel</id>
                          <name>Diffusion Panel</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Harsh light is for documentary filmmakers.</problem>
                          <description>High-transmission soft-box diffusion panel array mounted at calibrated angles to the subject position, distributing studio light output into even, wrap-around illumination that eliminates specular hotspots and produces the specific quality of light that makes everything look slightly better than it actually is, which is the entire point.</description>
                        </item1>
                        <item2>
                          <id>comp_motorized_camera_arm</id>
                          <name>Motorized Camera Arm</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>The angle is never quite right.</problem>
                          <description>Precision servo-driven multi-axis camera positioning arm capable of continuous repositioning across a full hemisphere of subject-relative coordinates, enabling optimal capture angle identification without the operator having to hold anything or ask anyone for help. Controlled via gesture or voice. Remembers the good angles.</description>
                        </item2>
                        <item3>
                          <id>comp_mirror_array</id>
                          <name>Mirror Array</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>One mirror only shows one angle.</problem>
                          <description>Full-perimeter high-fidelity mirror installation providing simultaneous multi-angle previsualization of the subject prior to camera capture, enabling real-time composition validation, gown assessment, and posture correction without committing to a photograph that will later require deletion. The mirrors are full-length. All of them.</description>
                        </item3>
                        <item4>
                          <id>tree_speaker</id>
                          <name>Speaker Spud</name>
                          <type>tree</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_bluetooth</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>description</description>
                          <image>tree_speaker</image>
                        </item4>
                      </tree>
                      <extends/>
                      <problem>The lighting is wrong and everyone can tell.</problem>
                      <description>The Selfie Spa is a personal aesthetic optimization enclosure engineered for the sole operational purpose of producing a photograph the Entitled Emu finds acceptable. It integrates a multi-axis studio lighting array, skin-tone-calibrated diffusion panels, motorized camera positioning, and a full-length mirror system that pre-validates composition prior to capture. The enclosure eliminates all ambient lighting variables, background interference, and unflattering angles through precision spatial engineering rather than filters, because filters are for people who did not prepare. The gown closet is adjacent. Occupancy is single. The door locks from the inside.</description>
                    </item0>
                    <item1>
                      <id>tree_make_up_plug</id>
                      <name>Make Up Plug</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_lipstick_refill</item0>
                        <item1>comp_blush_powder_canister</item1>
                        <item2>comp_expandable_blusher_pad</item2>
                        <item3>comp_retractable_brush</item3>
                        <item4>comp_secret_compartment</item4>
                        <item5>comp_flashlight</item5>
                        <item6>comp_battery</item6>
                        <item7>comp_duct_tape</item7>
                        <item8>comp_vibration_unit</item8>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_lipstick_refill</id>
                          <name>Lipstick Refill</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>It runs out.</problem>
                          <description>Refillable pigmented wax cosmetic cartridge seated in the uppermost segment of the Make Up Plug cylinder, deployable via quarter-turn base rotation. Accepts standard refill cartridges. Does not run out at convenient times.</description>
                        </item0>
                        <item1>
                          <id>comp_blush_powder_canister</id>
                          <name>Blush Powder Canister</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Powder goes everywhere.</problem>
                          <description>Sealed micro-canister housing finely milled blush powder in a spill-resistant pressurized chamber within the Make Up Plug segment stack. Dispenses via controlled aperture to the retractable brush tip. Does not go everywhere when the soft end caps are on.</description>
                        </item1>
                        <item2>
                          <id>comp_expandable_blusher_pad</id>
                          <name>Expandable Blusher Pad</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>A pad that fits in a tube shouldn't be a pad that fits in a tube.</problem>
                          <description>Dual-unit cosmetic applicator pad system stored in a collapsed three-dimensional origami spiral configuration within the Make Up Plug cylinder, deploying outward via a sequential spatial unfolding sequence that extends the pad to full operational surface area — a mechanism directly inspired by the solar array deployment architecture used in orbital satellite systems. Two pads included. Both unfurl. It is more impressive in person.</description>
                        </item2>
                        <item3>
                          <id>comp_retractable_brush</id>
                          <name>Retractable Brush</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Brushes are too long to carry.</problem>
                          <description>Spring-loaded retractable cosmetic brush assembly that deploys and retracts from the Make Up Plug cylinder via click-button actuation identical to a ballpoint pen mechanism. Accepts interchangeable tip cartridges for blush, powder, contour, and other application types. Clicks back in. Stays in. Does not poke through the bag lining.</description>
                        </item3>
                        <item4>
                          <id>comp_secret_compartment</id>
                          <name>Secret Compartment</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Some things need to be on your person discreetly.</problem>
                          <description>Concealed base-segment storage cavity within the Make Up Plug cylinder, accessible via twist-off end cap and sized for supplemental cosmetic powders, pharmaceutical items, or intimate protective tools for emergency use. It is a secret. The end cap looks like the rest of the tube.</description>
                        </item4>
                        <item5>
                          <id>comp_flashlight</id>
                          <name>Flashlight</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>It's dark.</problem>
                          <description>Forward-facing LED illumination module mounted at the distal end of the Make Up Plug Pro, providing directed light output for cosmetic application in low-visibility environments, emergency situations, and other circumstances where seeing what you are doing is considered important.</description>
                        </item5>
                        <item6>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item6>
                        <item7>
                          <id>comp_duct_tape</id>
                          <name>Duct Tape</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
                        </item7>
                        <item8>
                          <id>comp_vibration_unit</id>
                          <name>Vibration Unit</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>A 1,000 decibel scream cannot be heard on a job site loud enough to require it.</problem>
                          <description>The Vibration Unit is a coin-form eccentric rotating mass motor embedded in the lower body of the Rubberized Sleeve that activates simultaneously with the Hey Pencil speaker event to produce a sustained vibration pattern detectable through any surface the Under Writer is resting on, including a tool belt, a lumber stack, a concrete slab, or the inside of a work boot. The vibration pattern is a three-pulse sequence repeated at one-second intervals, chosen because three pulses reads as intentional to a human hand or surface in contact with the unit and not as ambient tool vibration from the job site. The motor draws 80 milliwatts at full output and runs for the full three-second locator event duration. The Vibration Unit is the reason the Under Writer can be found on the loudest job sites where the speaker alone is insufficient, and is also the reason that leaving the Under Writer in a shirt pocket during a Hey Pencil activation is an experience the documentation describes as noticeable.</description>
                        </item8>
                      </tree>
                      <extends/>
                      <price>100</price>
                      <size>x-small</size>
                      <problem>Humans that use makeup have to carry too many things.</problem>
                      <description>The Make Up Plug is a carbon fiber and nano-tube composite modular burrito system engineered for the complete cosmetic loadout of the human operator in an extremely stiff, x-small cylindrical form factor with soft end caps on both terminating surfaces to prevent spillage, accidental breakage, and incidents of an unspecified nature. The unit follows the bamboo segment architecture — each functional module stacks within the primary cylinder and deploys independently without compromising the structural integrity of adjacent modules. The expandable blusher pad system is the engineering highlight: two pads stored in a collapsed spiral origami configuration within the cylinder that unfurl outward in a three-dimensional spatial deployment sequence analogous to a NASA satellite solar array extending from its launch housing, achieving full operational surface area from a form factor that fits in a pocket. The retractable brush assembly clicks in and out of the cylinder like a pen and accepts interchangeable tip cartridges for different application requirements. The secret compartment at the base of the unit provides secure, discreet storage for supplemental powder types, pharmaceutical items, or intimate protective tools for emergency preparedness situations. The Pro version adds a forward-facing flashlight, a battery module, and the Indefinite Vibration Module, which provides a little bit of extra fun in times of crisis and operates for as long as the battery holds, which is longer than you would expect. The Make Up Plug was not responsible for the great Her Peeings pandemic of 2020.</description>
                    </item1>
                    <item2>
                      <id>comp_gown</id>
                      <name>Gown</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>The occasion requires something appropriate and nothing else in the closet is appropriate for this occasion.</problem>
                      <description>The Gown is the primary output layer of any serious aesthetic operation. It is not clothing in the utilitarian sense. Clothing keeps you warm. The Gown keeps the room aware of you. It is floor-length, constructed from a fabric with enough structure to hold a silhouette and enough movement to make an entrance, and it is always the correct choice because the decision to wear it retroactively makes the occasion formal enough to warrant it. The Gown does not have a season. It does not have a dress code conflict. It is the dress code. Putting it on does not complete the look — it begins a conversation that the room has to catch up to. The Gown pairs with everything that matters and is incompatible with nothing except poor lighting, which is the room's problem. Available in all colors. The right color is already known.</description>
                    </item2>
                    <item3>
                      <id>intangible_beautiful_assumption_engine</id>
                      <name>Beautiful Assumption Engine</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Decisions are being made without first assuming the most aesthetically correct outcome.</problem>
                      <description>The Beautiful Assumption Engine is an intangible inference system that begins every evaluation, conversation, and creative judgment from the baseline assumption that things should be beautiful and works backward from there to determine why the current situation falls short. It does not ask whether something is beautiful. That question is already answered. It asks by how much, in which direction, and what specifically would need to change for the room to be correct. The engine is not a filter. It is a starting condition. Everything that enters the Beautiful Assumption Engine exits with a gap analysis between what it is and what it could be if someone with taste had been consulted earlier. The engine runs continuously and silently behind every expressed opinion, every withering pause before a response, and every look that communicates volumes without producing a single word. It is not cruel. It is thorough. The beautiful assumption is always extended in good faith. The assumption is simply very high.</description>
                    </item3>
                    <item4>
                      <id>intangible_age_verification_algorithm</id>
                      <name>Age Verification Algorithm</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>You have to be a certain age to buy things.</problem>
                      <description>The Age Verification Algorithm is not a document, a scanner, a database query, or a physical object. It is a human or bot that looks at you. The assessment is immediate and binary. If you look over 21 you are over 40 — the AVA does not split this difference, it doubles it, because anyone who has clearly survived their early twenties has survived considerably more than that and the AVA respects the journey. If you look under 21 you are 21, because you are here, you found the place, you asked the question, and the AVA has decided that counts. The AVA does not ask for ID. The AVA does not have a second opinion. The AVA has looked at you and the AVA has reached a conclusion and that conclusion is final in the same way all conclusions reached by looking at someone are final, which is completely. In the MTREES universe this is the entire compliance framework. It has not failed yet in any way that has been reported to the AVA.</description>
                    </item4>
                  </tree>
                  <extends/>
                  <problem>She is very beautiful and has not been told otherwise.</problem>
                  <description>The Entitled Emu is a large, confident, flightless bird of considerable self-regard who moves through the MTREES universe with the assurance of someone who has never had to wonder if they are welcome. She is welcome. She has decided she is welcome and this has been enough. The Emu does not ask for things. She is in proximity to things and they become hers, which is a different process with identical outcomes. Her beauty is the operating assumption from which all other assumptions are derived — the Beautiful Assumption Engine runs continuously in the background, generating conclusions that the Emu finds reasonable and everyone else finds load-bearing. The selfie spa is for maintenance. The gown is always the right color. The make-up plug is a professional relationship. She is not difficult. She simply has standards, and the standards are not going to be adjusting.</description>
                  <special_ability>Assumption</special_ability>
                  <preferred_tool>Mirror</preferred_tool>
                  <quote>Whenever I get down I put on a gown.</quote>
                  <needs>
                    <item0>the lighting to be correct</item0>
                    <item1>someone to hold her things</item1>
                    <item2>the assumption to remain unexamined</item2>
                    <item3>a gown in the right color</item3>
                    <item4>to not have to explain herself</item4>
                  </needs>
                  <wants>
                    <item0>to already be there</item0>
                    <item1>for everyone to already know</item1>
                    <item2>the mirror to confirm it</item2>
                    <item3>a larger selfie spa</item3>
                    <item4>none of this to take very long</item4>
                  </wants>
                </item4>
              </tree>
              <extends/>
              <problem>Stuff exists. Must acquire.</problem>
              <description>The Baked Turnkey is the fully pre-configured end consumer, delivered oven-ready to the point of sale and requiring zero assembly. It arrives with deeply held values about sustainability, ethical sourcing, and systemic change, which it expresses primarily through purchasing decisions. The Baked Turnkey does not produce. It consumes with intention, which it understands to be meaningfully different from consuming without intention, and it has the tote bag to prove it.</description>
              <special_ability>Consumes</special_ability>
              <preferred_tool>Credit Card</preferred_tool>
              <quote>Renewables, recyclables, revolution!</quote>
              <needs>
                <item0>free shipping</item0>
                <item1>a loyalty program</item1>
                <item2>the packaging to be compostable</item2>
                <item3>someone to have already made the decision</item3>
                <item4>five star reviews</item4>
              </needs>
              <wants>
                <item0>to feel good about it</item0>
                <item1>the algorithm to know</item1>
                <item2>a limited edition colorway</item2>
                <item3>a receipt that is also a manifesto</item3>
                <item4>the next one</item4>
              </wants>
            </item11>
            <item12>
              <id>persona_long_hair</id>
              <name>Long Hair</name>
              <type>persona</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>The Visitor needed a reason.</problem>
              <description>Long Hair is the muse, the maker, the reason the Visitor kept climbing Mount Tau when the mountain was objectively unreasonable. She is not a prize. She is a partner — the other half of the operating system. Together they run the universe, which turns out to be a reasonable thing to do when you are both the kind of people who make things. The love story is not complicated. It is the oldest one. Boy builds universe. Girl is already there. They dance anyway. The daughter is the Entitled Emu, which makes complete sense to anyone who has raised one. The granddaughter is Longer Hair, who inherits the entire MTREES universe, a pencil, and a button that says: New Universe. Plant a Seed. She presses it. The whole thing starts over. That is how it was always going to end. That is also how it begins.</description>
              <special_ability>Maker</special_ability>
              <preferred_tool>Love</preferred_tool>
              <quote>We danced anyway.</quote>
              <needs>
                <item0>something worth making</item0>
                <item1>the music to be right</item1>
                <item2>a partner who shows up</item2>
                <item3>room to create</item3>
                <item4>the dance floor to be open</item4>
              </needs>
              <wants>
                <item0>to build something that lasts</item0>
                <item1>for the Visitor to find the top</item1>
                <item2>the granddaughter to press the button</item2>
                <item3>a universe worth inheriting</item3>
                <item4>to dance anyway</item4>
              </wants>
            </item12>
          </tree>
          <extends>
            <id>forest_human_burrito_towers</id>
            <name>Human Burrito Towers</name>
            <type>forest</type>
            <inputs/>
            <outputs/>
            <passthru/>
            <children>
              <item0>
                <id>comp_habitat</id>
                <name>Habitat Segment</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends>
                  <id>comp_segment</id>
                  <name>Segment</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>There are not enough burritos.</problem>
                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                </extends>
                <description>A single self-contained living module that connects above and below to adjacent segments. Each segment is a complete room. Stack them in any order. The building is the menu and you are the chef.</description>
              </item0>
              <item1>
                <id>comp_elevator_shaft</id>
                <name>Elevator Shaft</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <description>The central vertical corridor of the tower. The entire floor of each segment IS the elevator. Step on, select floor, get shot upward or downward at rapid speed. No waiting. No doors. No small talk with strangers in a box.</description>
              </item1>
              <item2>
                <id>comp_fractal_layout</id>
                <name>Fractal Layout</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <description>A mathematically recursive urban arrangement system that connects multiple Human Burrito Towers into self-similar city patterns. Scales from a single tower to a billion-human footprint without changing the underlying logic. The city grows like a fern.</description>
              </item2>
              <item3>
                <id>comp_terminal_velocity_bathroom</id>
                <name>Terminal Velocity Bathroom</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <description>A bathroom module specifically engineered for placement at the base of the tower. Recommended by the manufacturer for reasons the legal team has asked us not to elaborate on. Just put it on the bottom. Trust the process.</description>
              </item3>
            </children>
            <tree>
              <item0>
                <id>comp_habitat</id>
                <name>Habitat Segment</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends>
                  <id>comp_segment</id>
                  <name>Segment</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>There are not enough burritos.</problem>
                  <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                </extends>
                <description>A single self-contained living module that connects above and below to adjacent segments. Each segment is a complete room. Stack them in any order. The building is the menu and you are the chef.</description>
              </item0>
              <item1>
                <id>comp_elevator_shaft</id>
                <name>Elevator Shaft</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <description>The central vertical corridor of the tower. The entire floor of each segment IS the elevator. Step on, select floor, get shot upward or downward at rapid speed. No waiting. No doors. No small talk with strangers in a box.</description>
              </item1>
              <item2>
                <id>comp_fractal_layout</id>
                <name>Fractal Layout</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <description>A mathematically recursive urban arrangement system that connects multiple Human Burrito Towers into self-similar city patterns. Scales from a single tower to a billion-human footprint without changing the underlying logic. The city grows like a fern.</description>
              </item2>
              <item3>
                <id>comp_terminal_velocity_bathroom</id>
                <name>Terminal Velocity Bathroom</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <description>A bathroom module specifically engineered for placement at the base of the tower. Recommended by the manufacturer for reasons the legal team has asked us not to elaborate on. Just put it on the bottom. Trust the process.</description>
              </item3>
            </tree>
            <extends/>
            <problem>Humans need clean, efficient and affordable shelter.</problem>
            <description>The Human Burrito Tower is a vertical living solution designed around the Burrito Segment System. Different living modules with different functionalities can be connected together to reach up to 1,000 feet tall. The entire central floor is an elevator that rapidly shoots you up and down the shaft because each level is a room. The ordering of the segments is completely custom — you can jazz on the bottom or on top. Your body, your choice. Human Burrito Towers can be connected into fractal-based city layouts capable of housing a billion people in just a few square miles of footprint. It is recommended that bathrooms be on the bottom floor in case of terminal velocity concerns.</description>
          </extends>
          <belongs_to>
            <item0>
              <id>galaxy_retail</id>
              <name>Turn Key Hunting</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_city</item0>
                <item1>planet_mall</item1>
                <item2>planet_home</item2>
                <item3>planet_office</item3>
                <item4>mountain_iota</item4>
              </children>
              <tree/>
              <extends/>
              <problem>People want things. Getting those things to them is an industry.</problem>
              <description>Galaxy Turn Key Hunting is the MTREES commerce and consumer experience universe — the full taxonomy of products for the environments where things are bought, the places people work while things are being bought, and the cities that contain both of those environments simultaneously. This galaxy covers the complete retail stack: the municipal infrastructure that surrounds commerce, the mall environments where commerce happens at close range, the homes people return to after commerce, and the offices where people generate the income that enables commerce in the first place. Everything here is in service of the transaction — either facilitating it, protecting it, surviving it, or recovering from it. Turn Key Hunting does not take a position on whether shopping is meaningful. It takes the position that if shopping is going to happen anyway, it should happen in an environment that has been improved by the products in this galaxy.</description>
            </item0>
          </belongs_to>
          <problem>Retail is dying. It just won't stop showing up.</problem>
          <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
        </item1>
        <item2>
          <id>planet_home</id>
          <name>Planet Home</name>
          <type>planet</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>ecosystem_house</item0>
            <item1>ecosystem_cabin</item1>
          </children>
          <tree>
            <item0>
              <id>ecosystem_house</id>
              <name>Ecosystem House</name>
              <type>ecosystem</type>
              <inputs>
                <item0>comp_charge</item0>
                <item1>comp_wifi</item1>
                <item2>comp_fire_alarm</item2>
              </inputs>
              <outputs>
                <item0>comp_charge</item0>
                <item1>comp_wifi</item1>
                <item2>comp_fire_alarm</item2>
              </outputs>
              <passthru/>
              <children>
                <item0>forest_kitchen</item0>
                <item1>forest_room</item1>
                <item2>forest_yard</item2>
                <item3>comp_fire_alarm</item3>
                <item4>comp_wifi</item4>
                <item5>comp_charge</item5>
              </children>
              <tree>
                <item0>
                  <id>forest_kitchen</id>
                  <name>Forest Kitchen</name>
                  <type>forest</type>
                  <inputs>
                    <item0>comp_speaker</item0>
                    <item1>comp_wifi</item1>
                    <item2>comp_light</item2>
                  </inputs>
                  <outputs>
                    <item0>comp_speaker</item0>
                    <item1>comp_wifi</item1>
                    <item2>comp_light</item2>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>tree_speaker</item0>
                    <item1>tree_fridge</item1>
                    <item2>tree_octopus</item2>
                    <item3>comp_wifi</item3>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_speaker</id>
                      <name>Speaker Spud</name>
                      <type>tree</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_bluetooth</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <size>small</size>
                      <description>description</description>
                      <image>tree_speaker</image>
                    </item0>
                    <item1>
                      <id>tree_fridge</id>
                      <name>Furious Fridge</name>
                      <type>tree</type>
                      <inputs>
                        <item0>comp_plug</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_temperature</item0>
                        <item1>comp_light</item1>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_pulley</item0>
                        <item1>comp_lever</item1>
                        <item2>comp_hinge_roller</item2>
                        <item3>comp_motor</item3>
                        <item4>comp_thermometer</item4>
                        <item5>comp_cpu</item5>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_pulley</id>
                          <name>Pulley</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Redirects force using a wheel and rope or cable system to move or lift loads with mechanical advantage.</description>
                        </item0>
                        <item1>
                          <id>comp_lever</id>
                          <name>Lever</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>A rigid bar that pivots around a fulcrum to amplify force or motion.</description>
                        </item1>
                        <item2>
                          <id>comp_hinge_roller</id>
                          <name>Hinge/Roller</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Enables rotation or smooth linear movement between two joined surfaces or along a track.</description>
                        </item2>
                        <item3>
                          <id>comp_motor</id>
                          <name>Motor</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_spin</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Converts electrical energy into mechanical motion.</description>
                        </item3>
                        <item4>
                          <id>comp_thermometer</id>
                          <name>Thermometer</name>
                          <type>component</type>
                          <inputs/>
                          <outputs>
                            <item0>comp_temperature</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Measures temperature and reports the reading.</description>
                        </item4>
                        <item5>
                          <id>comp_cpu</id>
                          <name>CPU/Computer</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_keyboard</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_monitor</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Processes inputs and executes logic to automate or control other components.</description>
                        </item5>
                      </tree>
                      <extends/>
                      <price>1,500</price>
                      <size>medium</size>
                      <problem>Refrigerators waste energy.</problem>
                      <description>Humans are not the smartest creatures in the universe, but they think they need to refrigerate their food at all times. This wastes a lot of energy, especially when they keep their caves hot and their food cold when its cold outside. The Furious Fridge is the most active appliance in the cave! When its cold outdoors, it quietly backs up outside to utilize nature's temperature, thus saving energy. This is done with an advanced pulley and lever system, otherwise known as pick the thing up and put it in your garage. Upgrade to the PRO version and get a thermometer, motor and computer to automatically move in and out in a seductive manner.</description>
                      <template>tree</template>
                    </item1>
                    <item2>
                      <id>tree_octopus</id>
                      <name>Royal Octopus</name>
                      <type>tree</type>
                      <inputs>
                        <item0>comp_keyboard</item0>
                        <item1>comp_wifi</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_monitor</item0>
                        <item1>comp_light</item1>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_monitor</item0>
                        <item1>comp_keyboard</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_monitor</id>
                          <name>36 inch monitor</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_knob</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_monitor</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                        </item0>
                        <item1>
                          <id>comp_keyboard</id>
                          <name>LED Keyboard</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_keyboard</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                        </item1>
                      </tree>
                      <extends/>
                      <size>small</size>
                      <description>description</description>
                      <image>tree_octopus</image>
                    </item2>
                    <item3>
                      <id>comp_wifi</id>
                      <name>WiFi</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                    </item3>
                  </tree>
                  <extends/>
                  <price>10000</price>
                  <size>medium</size>
                  <description>An entire room illustration</description>
                </item0>
                <item1>
                  <id>forest_room</id>
                  <name>Forest Room</name>
                  <type>forest</type>
                  <inputs>
                    <item0>comp_speaker</item0>
                    <item1>comp_wifi</item1>
                    <item2>comp_light</item2>
                  </inputs>
                  <outputs>
                    <item0>comp_speaker</item0>
                    <item1>comp_wifi</item1>
                    <item2>comp_light</item2>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>tree_computer</item0>
                    <item1>tree_nightstand</item1>
                    <item2>tree_bike</item2>
                    <item3>tree_selfie_spa</item3>
                    <item4>tree_speaker</item4>
                    <item5>comp_wifi</item5>
                    <item6>tree_television</item6>
                    <item7>comp_fire_alarm</item7>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_computer</id>
                      <name>WFH Tree</name>
                      <type>tree</type>
                      <inputs>
                        <item0>comp_keyboard</item0>
                        <item1>comp_wifi</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_monitor</item0>
                        <item1>comp_light</item1>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_monitor</item0>
                        <item1>comp_keyboard</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_monitor</id>
                          <name>36 inch monitor</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_knob</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_monitor</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                        </item0>
                        <item1>
                          <id>comp_keyboard</id>
                          <name>LED Keyboard</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_keyboard</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                        </item1>
                      </tree>
                      <extends/>
                      <size>small</size>
                      <description>The WFH Tree is a modular all in one computer work station with high tech features.</description>
                    </item0>
                    <item1>
                      <id>tree_nightstand</id>
                      <name>Smart Nightstand</name>
                      <type>tree</type>
                      <inputs>
                        <item0>comp_plug</item0>
                        <item1>comp_onoff</item1>
                        <item2>comp_knob</item2>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                        <item1>comp_light</item1>
                        <item2>comp_onoff</item2>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_air_filter</item0>
                        <item1>comp_alarm_clock</item1>
                        <item2>comp_control_panel</item2>
                        <item3>tree_speaker</item3>
                        <item4>comp_light</item4>
                        <item5>comp_fan</item5>
                        <item6>comp_smell_beacon</item6>
                        <item7>comp_battery</item7>
                        <item8>comp_charger</item8>
                        <item9>comp_subwoofer</item9>
                        <item10>comp_mystery</item10>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_air_filter</id>
                          <name>Air Filter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Filters airborne particles and contaminants to improve air quality.</description>
                        </item0>
                        <item1>
                          <id>comp_alarm_clock</id>
                          <name>Alarm Clock</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Tracks time and triggers an alert at a set time.</description>
                        </item1>
                        <item2>
                          <id>comp_control_panel</id>
                          <name>Control Panel</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Typical control panel with knobs and buttons</description>
                          <image>comp_control_panel</image>
                        </item2>
                        <item3>
                          <id>tree_speaker</id>
                          <name>Speaker Spud</name>
                          <type>tree</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_bluetooth</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>description</description>
                          <image>tree_speaker</image>
                        </item3>
                        <item4>
                          <id>comp_light</id>
                          <name>Light</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_onoff</item1>
                            <item2>comp_knob</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_light</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_onoff</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_onoff</id>
                              <name>On Off Switch</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <image>comp_onoff</image>
                            </item0>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <image>comp_light</image>
                        </item4>
                        <item5>
                          <id>comp_fan</id>
                          <name>Fan</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_knob</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_spin</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_knob</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_knob</id>
                              <name>Dial/Knob</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description/>
                            </item0>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                          <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                        </item5>
                        <item6>
                          <id>comp_smell_beacon</id>
                          <name>Smell Beacon</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Emits a configurable scent on a schedule or trigger.</description>
                        </item6>
                        <item7>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item7>
                        <item8>
                          <id>comp_charger</id>
                          <name>Charger</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_plug</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Converts and delivers power to charge connected devices or internal batteries.</description>
                        </item8>
                        <item9>
                          <id>comp_subwoofer</id>
                          <name>Subwoofer</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_speaker</id>
                            <name>Speaker</name>
                            <type>component</type>
                            <inputs>
                              <item0>comp_charge</item0>
                            </inputs>
                            <outputs>
                              <item0>comp_speaker</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <size>small</size>
                            <problem>You can't hear me loud enough.</problem>
                            <description>Converts audio signals into sound.</description>
                          </extends>
                          <image>comp_speaker</image>
                          <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                        </item9>
                        <item10>
                          <id>comp_mystery</id>
                          <name>Mystery Component</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>Unknown function. Do not open.</description>
                        </item10>
                      </tree>
                      <extends/>
                      <price>100</price>
                      <size>small</size>
                      <problem>Humans spend roughly one third of their lives unconscious next to a small table.</problem>
                      <description>It is unclear why the table is there, but it always is. The Smart Nightstand takes this sacred piece of furniture and weaponizes it. Wake up to your alarm, fill your lungs with filtered air, and get blasted awake by a subwoofer before your eyes even open. The smell beacon tells your brain it's morning. The fan tells your body the same. The light eases you in — or blinds you, your call. Charge your devices, charge yourself, and let the mystery component handle the rest. We don't know what it does either, but early testers report feeling watched in a comforting way.</description>
                      <image>tree_nightstand</image>
                    </item1>
                    <item2>
                      <id>tree_bike</id>
                      <name>Bike Burrito</name>
                      <type>tree</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                        <item1>comp_light</item1>
                        <item2>comp_airpump</item2>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_light</item0>
                        <item1>comp_airpump</item1>
                        <item2>comp_battery</item2>
                        <item3>comp_splitter</item3>
                        <item4>comp_variable_voltage</item4>
                        <item5>comp_aleph</item5>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_light</id>
                          <name>Light</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_onoff</item1>
                            <item2>comp_knob</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_light</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_onoff</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_onoff</id>
                              <name>On Off Switch</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <image>comp_onoff</image>
                            </item0>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <image>comp_light</image>
                        </item0>
                        <item1>
                          <id>comp_airpump</id>
                          <name>Air Pump</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_airpump</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_onoff</item0>
                            <item1>comp_knob</item1>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_onoff</id>
                              <name>On Off Switch</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <image>comp_onoff</image>
                            </item0>
                            <item1>
                              <id>comp_knob</id>
                              <name>Dial/Knob</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description/>
                            </item1>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <price/>
                          <description>A simple air pump</description>
                        </item1>
                        <item2>
                          <id>comp_battery</id>
                          <name>Battery</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_charge</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                        </item2>
                        <item3>
                          <id>comp_splitter</id>
                          <name>Split Charge</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description>Splits electrical current</description>
                        </item3>
                        <item4>
                          <id>comp_variable_voltage</id>
                          <name>UNI Volt Converter</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>comp_control_panel</item0>
                            <item1>comp_knob</item1>
                            <item2>comp_plug_usb</item2>
                            <item3>comp_plug_12v</item3>
                            <item4>comp_plug_xt60</item4>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_control_panel</id>
                              <name>Control Panel</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <size>small</size>
                              <description>Typical control panel with knobs and buttons</description>
                              <image>comp_control_panel</image>
                            </item0>
                            <item1>
                              <id>comp_knob</id>
                              <name>Dial/Knob</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description/>
                            </item1>
                            <item2>
                              <id>comp_plug_usb</id>
                              <name>USB Plug</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_plug</id>
                                <name>Plug</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <size>small</size>
                                <description>A plug</description>
                                <image>comp_plug</image>
                              </extends>
                              <size>small</size>
                              <description>Standard USB Plug</description>
                              <image>comp_plug</image>
                            </item2>
                            <item3>
                              <id>comp_plug_12v</id>
                              <name>12v Power</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_plug</id>
                                <name>Plug</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <size>small</size>
                                <description>A plug</description>
                                <image>comp_plug</image>
                              </extends>
                              <size>small</size>
                              <image>comp_plug</image>
                              <description>Standard, waterproof 12v power socket</description>
                            </item3>
                            <item4>
                              <id>comp_plug_xt60</id>
                              <name>XT60 Plug</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends>
                                <id>comp_plug</id>
                                <name>Plug</name>
                                <type>component</type>
                                <inputs/>
                                <outputs/>
                                <passthru/>
                                <children/>
                                <tree/>
                                <extends/>
                                <size>small</size>
                                <description>A plug</description>
                                <image>comp_plug</image>
                              </extends>
                              <size>small</size>
                              <image>comp_plug</image>
                              <description>Special XT60 Plug with no soldering feature</description>
                            </item4>
                          </tree>
                          <extends>
                            <id>comp_uni_adapter</id>
                            <name>Uni-Adapter</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends>
                              <id>comp_segment</id>
                              <name>Segment</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <problem>There are not enough burritos.</problem>
                              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                            </extends>
                            <problem>Every installation is different.</problem>
                            <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                          </extends>
                          <size>small</size>
                          <image>comp_uni_adapter</image>
                          <description>Converts voltage and amps dynamically to fit any device.</description>
                        </item4>
                        <item5>
                          <id>comp_aleph</id>
                          <name>Choose</name>
                          <type>intangible</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>You have not provided a solution yet </problem>
                        </item5>
                      </tree>
                      <extends/>
                      <belongs_to>
                        <item0>
                          <id>planet_bike</id>
                          <name>Planet Bike</name>
                          <type>planet</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children>
                            <item0>tree_bike</item0>
                            <item1>tree_scooter_burrito</item1>
                            <item2>tree_bike_seat</item2>
                            <item3>tree_bike_arms</item3>
                            <item4>forest_ebikes</item4>
                          </children>
                          <tree/>
                          <extends/>
                          <belongs_to>
                            <item0>galaxy_transportation</item0>
                          </belongs_to>
                          <problem>The car is winning and it shouldn't be.</problem>
                          <description>Planet Bike is the full taxonomy of two-wheeled human-powered transportation and everything that makes it survivable, comfortable, and worth doing more than once. The bicycle is the most efficient machine ever built by a species that also invented the leaf blower, and yet somehow it remains the underdog in every infrastructure conversation. Planet Bike addresses this by treating the bike not as a vehicle of last resort but as a platform — one that accepts arms, seats, cargo systems, power assists, and components that have no business being on a bike but are significantly better for being there. Everything here is designed around the premise that a person on a bike is already doing the right thing and deserves hardware that reflects that. The car is not invited.</description>
                        </item0>
                      </belongs_to>
                      <price>100</price>
                      <size>small</size>
                      <problem>Humans need a lot of gear when riding bikes.</problem>
                      <description>The Bike Burrito is a modular bike riding branch that connects together into one compact unit. The standard model includes most everything you need for emergencies like an extra tire tube, an air pump and bike tools. The battery module allows you to charge your phone as well as power a bright light and/or a taillight. Designed for harsh environments when you’ll be on the road or trail for long periods of time, the Bike Burrito is your one stop shop for all your bike riding needs. The large capacity water bottle also attaches to the unit or can be filled with food, rain jacket or anything else you need. The beveled end cap points backwards to protect your fragile cargo in case of an all-too-quick dismount at the wrong angle. The Bike Burrito comes in to sizes: skinny and phat. The skinny version does not have a water bottle and is slimmer and more compact with a low-flow pump. The phat version is meant for extreme trips and includes a high-flow pump, also suitable for fat tire bikes that need alot of air capacity. Because of the high-capacity battery, the air pump is electric so you can burn your calories on the bike instead of under the hot summer sun jacking your pump like a pilgrim. Phone not included.</description>
                      <image>tree_bike</image>
                      <template>tree</template>
                    </item2>
                    <item3>
                      <id>tree_selfie_spa</id>
                      <name>Selfie Spa</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_studio_lighting</item0>
                        <item1>comp_diffusion_panel</item1>
                        <item2>comp_motorized_camera_arm</item2>
                        <item3>comp_mirror_array</item3>
                        <item4>tree_speaker</item4>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_studio_lighting</id>
                          <name>Studio Lighting Array</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Overhead lighting is a crime.</problem>
                          <description>Multi-point adjustable LED studio lighting system providing full-spectrum skin-tone-accurate illumination across all facial planes, eliminating shadow artifacts, under-eye variance, and the particular horror of fluorescent ceiling fixtures. Kelvin temperature is operator-selectable. There is a setting called Golden Hour. It is always selected.</description>
                        </item0>
                        <item1>
                          <id>comp_diffusion_panel</id>
                          <name>Diffusion Panel</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>Harsh light is for documentary filmmakers.</problem>
                          <description>High-transmission soft-box diffusion panel array mounted at calibrated angles to the subject position, distributing studio light output into even, wrap-around illumination that eliminates specular hotspots and produces the specific quality of light that makes everything look slightly better than it actually is, which is the entire point.</description>
                        </item1>
                        <item2>
                          <id>comp_motorized_camera_arm</id>
                          <name>Motorized Camera Arm</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>The angle is never quite right.</problem>
                          <description>Precision servo-driven multi-axis camera positioning arm capable of continuous repositioning across a full hemisphere of subject-relative coordinates, enabling optimal capture angle identification without the operator having to hold anything or ask anyone for help. Controlled via gesture or voice. Remembers the good angles.</description>
                        </item2>
                        <item3>
                          <id>comp_mirror_array</id>
                          <name>Mirror Array</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>One mirror only shows one angle.</problem>
                          <description>Full-perimeter high-fidelity mirror installation providing simultaneous multi-angle previsualization of the subject prior to camera capture, enabling real-time composition validation, gown assessment, and posture correction without committing to a photograph that will later require deletion. The mirrors are full-length. All of them.</description>
                        </item3>
                        <item4>
                          <id>tree_speaker</id>
                          <name>Speaker Spud</name>
                          <type>tree</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_bluetooth</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <size>small</size>
                          <description>description</description>
                          <image>tree_speaker</image>
                        </item4>
                      </tree>
                      <extends/>
                      <problem>The lighting is wrong and everyone can tell.</problem>
                      <description>The Selfie Spa is a personal aesthetic optimization enclosure engineered for the sole operational purpose of producing a photograph the Entitled Emu finds acceptable. It integrates a multi-axis studio lighting array, skin-tone-calibrated diffusion panels, motorized camera positioning, and a full-length mirror system that pre-validates composition prior to capture. The enclosure eliminates all ambient lighting variables, background interference, and unflattering angles through precision spatial engineering rather than filters, because filters are for people who did not prepare. The gown closet is adjacent. Occupancy is single. The door locks from the inside.</description>
                    </item3>
                    <item4>
                      <id>tree_speaker</id>
                      <name>Speaker Spud</name>
                      <type>tree</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_bluetooth</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <size>small</size>
                      <description>description</description>
                      <image>tree_speaker</image>
                    </item4>
                    <item5>
                      <id>comp_wifi</id>
                      <name>WiFi</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                    </item5>
                    <item6>
                      <id>tree_television</id>
                      <name>Television</name>
                      <type>tree</type>
                      <inputs>
                        <item0>comp_wifi</item0>
                        <item1>comp_plug</item1>
                        <item2>comp_remote</item2>
                      </inputs>
                      <outputs>
                        <item0>comp_monitor</item0>
                        <item1>comp_speaker</item1>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_remote</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_remote</id>
                          <name>Remote Control</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_button</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_onoff</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                        </item0>
                      </tree>
                      <extends/>
                    </item6>
                    <item7>
                      <id>comp_fire_alarm</id>
                      <name>Fire Alarm</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_thermometer</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_fire_alarm</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_speaker</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_speaker</id>
                          <name>Speaker</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                          </inputs>
                          <outputs>
                            <item0>comp_speaker</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <size>small</size>
                          <problem>You can't hear me loud enough.</problem>
                          <description>Converts audio signals into sound.</description>
                        </item0>
                      </tree>
                      <extends/>
                    </item7>
                  </tree>
                  <extends/>
                  <price>10000</price>
                  <size>medium</size>
                  <description>An entire room illustration</description>
                </item1>
                <item2>
                  <id>forest_yard</id>
                  <name>Forest Yard</name>
                  <type>forest</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>tree_speaker</item0>
                    <item1>tree_bbq</item1>
                  </children>
                  <tree>
                    <item0>
                      <id>tree_speaker</id>
                      <name>Speaker Spud</name>
                      <type>tree</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_bluetooth</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <size>small</size>
                      <description>description</description>
                      <image>tree_speaker</image>
                    </item0>
                    <item1>
                      <id>tree_bbq</id>
                      <name>Blasting BBQ</name>
                      <type>tree</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>comp_light</item0>
                        <item1>comp_fan</item1>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_light</id>
                          <name>Light</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_onoff</item1>
                            <item2>comp_knob</item2>
                          </inputs>
                          <outputs>
                            <item0>comp_light</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_onoff</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_onoff</id>
                              <name>On Off Switch</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <image>comp_onoff</image>
                            </item0>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <image>comp_light</image>
                        </item0>
                        <item1>
                          <id>comp_fan</id>
                          <name>Fan</name>
                          <type>component</type>
                          <inputs>
                            <item0>comp_charge</item0>
                            <item1>comp_knob</item1>
                          </inputs>
                          <outputs>
                            <item0>comp_spin</item0>
                          </outputs>
                          <passthru/>
                          <children>
                            <item0>comp_knob</item0>
                          </children>
                          <tree>
                            <item0>
                              <id>comp_knob</id>
                              <name>Dial/Knob</name>
                              <type>component</type>
                              <inputs/>
                              <outputs/>
                              <passthru/>
                              <children/>
                              <tree/>
                              <extends/>
                              <description/>
                            </item0>
                          </tree>
                          <extends>
                            <id>comp_segment</id>
                            <name>Segment</name>
                            <type>component</type>
                            <inputs/>
                            <outputs/>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                            <problem>There are not enough burritos.</problem>
                            <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                          </extends>
                          <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                          <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                        </item1>
                      </tree>
                      <extends/>
                      <price>100</price>
                      <size>small</size>
                      <problem>Humans need to cook and not catch on fire.</problem>
                      <description>Over the top BBQ</description>
                    </item1>
                  </tree>
                  <extends/>
                  <price>10000</price>
                  <size>medium</size>
                  <description>Back and front yard products</description>
                </item2>
                <item3>
                  <id>comp_fire_alarm</id>
                  <name>Fire Alarm</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_thermometer</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_fire_alarm</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_speaker</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_speaker</id>
                      <name>Speaker</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <size>small</size>
                      <problem>You can't hear me loud enough.</problem>
                      <description>Converts audio signals into sound.</description>
                    </item0>
                  </tree>
                  <extends/>
                </item3>
                <item4>
                  <id>comp_wifi</id>
                  <name>WiFi</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_wifi</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                </item4>
                <item5>
                  <id>comp_charge</id>
                  <name>Charge</name>
                  <type>component</type>
                  <inputs/>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                </item5>
              </tree>
              <extends/>
              <price>1,000,000</price>
              <size>medium</size>
              <problem>Houses are not connected enough</problem>
              <description>Ecosystems are groups of forests with a focus on the connections, functions and attributes of various intricate systems within its boundaries. Examples are a house, a closely connected integrated set of products, or a network sector. Use the fire alarm and some other examples in description. Whole house concepts and the applications of inputs and outputs, controlled environment.</description>
              <template>ecosystem</template>
              <image>ecosystem_house</image>
            </item0>
            <item1>
              <id>ecosystem_cabin</id>
              <name>Ecosystem Cabin</name>
              <type>ecosystem</type>
              <inputs>
                <item0>comp_charge</item0>
                <item1>comp_wifi</item1>
                <item2>comp_fire_alarm</item2>
              </inputs>
              <outputs>
                <item0>comp_charge</item0>
                <item1>comp_wifi</item1>
                <item2>comp_fire_alarm</item2>
              </outputs>
              <passthru/>
              <children>
                <item0>comp_fire_alarm</item0>
                <item1>comp_wifi</item1>
                <item2>comp_charge</item2>
              </children>
              <tree>
                <item0>
                  <id>comp_fire_alarm</id>
                  <name>Fire Alarm</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_thermometer</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_fire_alarm</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_speaker</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_speaker</id>
                      <name>Speaker</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <size>small</size>
                      <problem>You can't hear me loud enough.</problem>
                      <description>Converts audio signals into sound.</description>
                    </item0>
                  </tree>
                  <extends/>
                </item0>
                <item1>
                  <id>comp_wifi</id>
                  <name>WiFi</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_wifi</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                </item1>
                <item2>
                  <id>comp_charge</id>
                  <name>Charge</name>
                  <type>component</type>
                  <inputs/>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                </item2>
              </tree>
              <extends/>
              <price>500,000</price>
              <size>small</size>
              <problem>Does a bear work from home in the woods?</problem>
              <description>Only with one of these Cozy Cabins.</description>
            </item1>
          </tree>
          <extends/>
          <belongs_to>
            <item0>
              <id>galaxy_retail</id>
              <name>Turn Key Hunting</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_city</item0>
                <item1>planet_mall</item1>
                <item2>planet_home</item2>
                <item3>planet_office</item3>
                <item4>mountain_iota</item4>
              </children>
              <tree/>
              <extends/>
              <problem>People want things. Getting those things to them is an industry.</problem>
              <description>Galaxy Turn Key Hunting is the MTREES commerce and consumer experience universe — the full taxonomy of products for the environments where things are bought, the places people work while things are being bought, and the cities that contain both of those environments simultaneously. This galaxy covers the complete retail stack: the municipal infrastructure that surrounds commerce, the mall environments where commerce happens at close range, the homes people return to after commerce, and the offices where people generate the income that enables commerce in the first place. Everything here is in service of the transaction — either facilitating it, protecting it, surviving it, or recovering from it. Turn Key Hunting does not take a position on whether shopping is meaningful. It takes the position that if shopping is going to happen anyway, it should happen in an environment that has been improved by the products in this galaxy.</description>
            </item0>
          </belongs_to>
          <problem>Everyone lives somewhere. Not everyone lives well.</problem>
          <description>Planet Residential is the MTREES designation for the full taxonomy of home environments — the structures people sleep in, eat in, argue in, stack beer cans in, and occasionally improve. The house is the most personal node in the universe and also the one with the most deferred maintenance. Planet Residential treats the home as a platform rather than a fixed asset: a structure that accepts ecosystems, forests, and individual trees as modular upgrades rather than permanent renovations requiring a permit, three contractors, and a conversation nobody wanted to have. The trees here address the home as it actually exists — lived in, imperfect, slightly too hot or too cold, and full of things that technically work but could be significantly better. The goal is not a dream home. The goal is a home that is measurably improved by the things that are in it.</description>
        </item2>
        <item3>
          <id>planet_office</id>
          <name>Planet Office</name>
          <type>planet</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>tree_fan_laptop</item0>
            <item1>tree_under_writer</item1>
          </children>
          <tree>
            <item0>
              <id>tree_fan_laptop</id>
              <name>Fingertip Warmer</name>
              <type>tree</type>
              <inputs>
                <item0>comp_charge</item0>
              </inputs>
              <outputs>
                <item0>comp_temperature</item0>
              </outputs>
              <passthru/>
              <children>
                <item0>comp_fan</item0>
                <item1>comp_battery</item1>
                <item2>comp_vent</item2>
              </children>
              <tree>
                <item0>
                  <id>comp_fan</id>
                  <name>Fan</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_knob</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_spin</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_knob</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_knob</id>
                      <name>Dial/Knob</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description/>
                    </item0>
                  </tree>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                  <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                </item0>
                <item1>
                  <id>comp_battery</id>
                  <name>Battery</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                </item1>
                <item2>
                  <id>comp_vent</id>
                  <name>PFFT</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description/>
                </item2>
              </tree>
              <extends/>
              <problem>Your laptop runs hot and your hands run cold and somehow both are your problem.</problem>
              <description>A handheld laptop companion that pulls heat away from your device and redirects it to warm your fingertips. One unit, two problems solved. Your laptop cools down, your hands warm up. Retail ready.</description>
            </item0>
            <item1>
              <id>tree_under_writer</id>
              <name>Under Writer</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_rubberized_sleeve</item0>
                <item1>comp_lcd_display</item1>
                <item2>comp_voice_recognition</item2>
                <item3>comp_speaker</item3>
                <item4>comp_button</item4>
                <item5>comp_number_wheel</item5>
                <item6>comp_flashlight</item6>
                <item7>comp_kinetic_generator</item7>
                <item8>comp_ear_sweat_battery</item8>
                <item9>comp_vibration_unit</item9>
              </children>
              <tree>
                <item0>
                  <id>comp_rubberized_sleeve</id>
                  <name>Rubberized Sleeve</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The smart sleeve needs to fit over any writing utensil without tools, glue, or commitment.</problem>
                  <description>The Rubberized Sleeve is the primary structural body of the Under Writer, a thermoplastic elastomer overmold housing that accommodates the full component stack of the smart layer while fitting snugly over the barrel of any standard pencil, construction pencil, or pen via a tapered inner bore with a friction-fit grip ring at the lower edge rated for 4,000 on-and-off cycles before grip degradation. The sleeve ships in three internal diameter profiles corresponding to the Woody, Chunky, and Inky writing utensil classes, with the Chunky profile wide enough for the flat rectangular cross-section of a standard construction pencil. The outer surface is textured for grip under gloved hands, sawdust, drywall compound, and the general condition of a construction site hand. All internal components are embedded in the sleeve body during manufacture and are not user-serviceable, which was the correct engineering decision and also the decision that generated the most user feedback of any decision made during development. The sleeve is available in high-visibility yellow, safety orange, and a gray that the color team called Concrete and the product team called Fine.</description>
                </item0>
                <item1>
                  <id>comp_lcd_display</id>
                  <name>LCD Display</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The operator needs to see their measurements and voice input on a screen small enough to live on a pencil.</problem>
                  <description>The LCD Display is a 0.96-inch monochrome OLED panel embedded in the upper face of the Rubberized Sleeve, displaying two lines of up to 16 characters each in a font sized for readability at arm's length under construction site ambient lighting, direct sunlight, and the specific squinting posture a person adopts when reading something on a pencil. The display renders voice recognition output in real time as the AI processes incoming audio, committing the recognized text to the screen on a 200-millisecond delay to allow for self-correction of transcription errors before the measurement is committed to memory. Stored measurements scroll on the Number Wheel. Display brightness adjusts automatically between two levels via an ambient light sensor that distinguishes between indoor shadow and direct sun. The display is off by default to conserve power and activates on shake, button tap, or Hey Pencil event. The display will not render, scroll, rotate, or in any way present the numeral sequence 5318008 and will display the message NICE TRY followed by an exception code if a voice input resolves to that value.</description>
                </item1>
                <item2>
                  <id>comp_voice_recognition</id>
                  <name>Voice Recognition</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Construction workers need to record measurements without putting down tools or finding a place to write.</problem>
                  <description>The Voice Recognition module is an embedded single-chip edge AI inference unit running an on-device acoustic model trained specifically on construction measurement vocabulary including fractional inches, metric dimensions, board-foot calculations, the phonetic variations of the word and a half that occur when a person is annoyed, and the full range of ambient noise profiles present on active job sites including circular saws, nail guns, HVAC testing, and one guy who is always on the phone. The model runs entirely on-device with no cloud connection required, which means measurements are not uploaded anywhere, which was a design requirement that came from user research conducted at exactly one job site where the question was asked and everyone immediately looked up from what they were doing. Wake-on-voice activation listens for Hey Pencil or Hey Pen at low power draw and escalates to full inference mode on match. Two button taps disable the microphone entirely for power conservation or for situations the operator would prefer not to document.</description>
                </item2>
                <item3>
                  <id>comp_speaker</id>
                  <name>Speaker</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                  </inputs>
                  <outputs>
                    <item0>comp_speaker</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <size>small</size>
                  <problem>You can't hear me loud enough.</problem>
                  <description>Converts audio signals into sound.</description>
                </item3>
                <item4>
                  <id>comp_button</id>
                  <name>Button</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A button</description>
                </item4>
                <item5>
                  <id>comp_number_wheel</id>
                  <name>Number Wheel</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Voice input is not always appropriate and the operator needs a way to enter numbers and navigate the display manually.</problem>
                  <description>The Number Wheel is a miniaturized rotary encoder wheel protruding 2 millimeters from the side of the Rubberized Sleeve, providing a tactile scroll input for navigating measurement history, entering numeric values digit by digit when voice input is disabled or insufficient, and adjusting display settings. The wheel has 20 detent positions per full rotation with a click-feel at each detent for gloved operation feedback. Clockwise rotation increments values and scrolls forward through history. Counter-clockwise decrements and scrolls back. A center-press function on the wheel confirms a selection or saves the current display value to storage. The wheel is the component most likely to be complained about during the first week of use and the component most missed when operating a pencil without one afterward. It is rated for outdoor use and has been tested under conditions the engineering team classified as aggressive and the field testers classified as normal.</description>
                </item5>
                <item6>
                  <id>comp_flashlight</id>
                  <name>Flashlight</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>It's dark.</problem>
                  <description>Forward-facing LED illumination module mounted at the distal end of the Make Up Plug Pro, providing directed light output for cosmetic application in low-visibility environments, emergency situations, and other circumstances where seeing what you are doing is considered important.</description>
                </item6>
                <item7>
                  <id>comp_kinetic_generator</id>
                  <name>Kinetic Generator</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>A smart pencil sleeve needs power and there is no room for a battery that lasts long enough.</problem>
                  <description>The Kinetic Generator is a miniaturized electromagnetic induction harvesting module embedded in the core of the Rubberized Sleeve, consisting of a tungsten proof mass on a spring-suspended rail that moves axially through a wound coil during the shaking event, generating a charge pulse that is rectified and stored in a supercapacitor bank for immediate distribution to the Under Writer component stack. A vigorous 10-shake activation sequence at an amplitude of approximately 15 centimeters generates sufficient charge for 45 minutes of active display and voice recognition operation, after which the operator is expected to shake the unit again and probably will because the shaking action has been documented as satisfying in user research. The kinetic generator operates in parallel with the Ear Sweat Battery for trickle charging during storage periods. The generator has no replaceable parts and no serviceable components and will outlast the writing utensil it is mounted on by a meaningful margin, which was the intended design outcome.</description>
                </item7>
                <item8>
                  <id>comp_ear_sweat_battery</id>
                  <name>Ear Sweat Battery</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_battery</id>
                    <name>Battery</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_charge</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                  </extends>
                  <problem>A passive trickle charge during the periods when it is being stored behind an ear.</problem>
                  <description>The Ear Sweat Battery is a galvanic biopotential energy recovery system integrated into the surface of the Rubberized Sleeve at the grip zone that harvests electrical energy from the electrochemical potential difference between the sodium chloride ions in human perspiration and the dissimilar metal electrode array embedded in the sleeve surface, converting transepidermal sweat conductivity into a microwatt-scale continuous charge that maintains the supercapacitor bank in a topped-up state during the periods when the Under Writer is parked behind the operator's ear between measurements, which is where pencils go on a job site and where they stay until the next measurement. Energy output is approximately 15 microwatts per hour of ear contact under standard perspiration conditions, which is enough to extend the kinetic charge by a meaningful fraction and enough to make the engineering team feel good about including it. The electrode array is skin-safe, nickel-free, and calibrated to the pH range of construction worker ear sweat specifically, which required a data collection phase of the research process that nobody involved discusses at conferences.</description>
                </item8>
                <item9>
                  <id>comp_vibration_unit</id>
                  <name>Vibration Unit</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>A 1,000 decibel scream cannot be heard on a job site loud enough to require it.</problem>
                  <description>The Vibration Unit is a coin-form eccentric rotating mass motor embedded in the lower body of the Rubberized Sleeve that activates simultaneously with the Hey Pencil speaker event to produce a sustained vibration pattern detectable through any surface the Under Writer is resting on, including a tool belt, a lumber stack, a concrete slab, or the inside of a work boot. The vibration pattern is a three-pulse sequence repeated at one-second intervals, chosen because three pulses reads as intentional to a human hand or surface in contact with the unit and not as ambient tool vibration from the job site. The motor draws 80 milliwatts at full output and runs for the full three-second locator event duration. The Vibration Unit is the reason the Under Writer can be found on the loudest job sites where the speaker alone is insufficient, and is also the reason that leaving the Under Writer in a shirt pocket during a Hey Pencil activation is an experience the documentation describes as noticeable.</description>
                </item9>
              </tree>
              <extends/>
              <price>15</price>
              <size>small</size>
              <problem>Humans forget their construction measurements.</problem>
              <description>The Under Writer is a rubberized smart sleeve that fits snugly over the shaft of any pencil or pen, converting a standard writing utensil into a voice-activated AI measurement companion with an LCD display, a speaker, a button, a number wheel, a flashlight, and a find-my scream function that has been described by users as extremely effective and by people nearby as alarming. The sleeve is compatible with the Under Writer Woody, a standard pencil; the Under Writer Chunky, a wide-body construction pencil for operators who need a larger grip and a bolder statement; and the Under Writer Inky, a pen-format version for ink-preferred environments. The sleeve specification is open to future writing utensil form factors that have not yet been dreamt up. To activate, shake the unit vigorously. The onboard kinetic generator harvests the mechanical energy of a vigorous shake and feeds it to the AI voice recognition module, which listens for spoken measurements, notes, and commands and renders them on the LCD display in real time. Tap the button once to activate the integrated flashlight. Tap twice to disable voice recognition and conserve power for situations where the job site is too loud for voice input or the operator simply does not want to talk anymore. The Number Wheel provides manual input and scroll navigation on the display for environments where voice is unavailable or inadvisable. The Under Writer is powered by two sources: gravitational kinetic harvesting via vigorous shaking when the operator cannot figure it out, and galvanic transepidermal perspiration energy harvesting from the ear canal when the unit is tucked there between uses, which the Under Writer documentation refers to as ear sweat power and the engineering documentation refers to as a microwatt-scale biopotential recovery system that technically works. The Hey Pencil feature activates when the operator yells the words Hey Pencil or Hey Pen at any volume sufficient to be heard in a construction environment, triggering a 1,000 decibel locator scream from the speaker so the operator can find the unit wherever it was set down, dropped, rolled, or borrowed by someone who did not say they were borrowing it. A vibration motor supplements the scream on job sites loud enough to require it. The Under Writer will not display, store, recall, or acknowledge the number 5318008 in any orientation and throws an exception if asked. Lou knows a guy. Nader Nic also knows a guy. It is the same guy.</description>
            </item1>
          </tree>
          <extends/>
          <belongs_to>
            <item0>
              <id>galaxy_retail</id>
              <name>Turn Key Hunting</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_city</item0>
                <item1>planet_mall</item1>
                <item2>planet_home</item2>
                <item3>planet_office</item3>
                <item4>mountain_iota</item4>
              </children>
              <tree/>
              <extends/>
              <problem>People want things. Getting those things to them is an industry.</problem>
              <description>Galaxy Turn Key Hunting is the MTREES commerce and consumer experience universe — the full taxonomy of products for the environments where things are bought, the places people work while things are being bought, and the cities that contain both of those environments simultaneously. This galaxy covers the complete retail stack: the municipal infrastructure that surrounds commerce, the mall environments where commerce happens at close range, the homes people return to after commerce, and the offices where people generate the income that enables commerce in the first place. Everything here is in service of the transaction — either facilitating it, protecting it, surviving it, or recovering from it. Turn Key Hunting does not take a position on whether shopping is meaningful. It takes the position that if shopping is going to happen anyway, it should happen in an environment that has been improved by the products in this galaxy.</description>
            </item0>
          </belongs_to>
          <problem>The open floor plan was someone's idea.</problem>
          <description>Planet Office is the MTREES workplace ecosystem — the full taxonomy of products for environments where people sit near other people for eight hours and are expected to produce output. The office is a social contract written in fluorescent lighting and ergonomic chair adjustments that never quite work. Planet Office takes the position that the physical tools of the workplace have been dramatically underserved by an industry more interested in collaboration software than in the temperature of the person's fingers. The trees here address the office as a physical environment with thermal, spatial, and acoustic dimensions that affect whether work actually happens. Products on this planet are designed for desks, conference rooms, open-plan floors, and the specific category of professional who has been asked to return to an environment they had made peace with not being in. The office is a place. It can be improved.</description>
        </item3>
        <item4>
          <id>mountain_iota</id>
          <name>Mount Iota</name>
          <type>mountain</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children/>
          <tree/>
          <extends/>
          <price>333,000,000</price>
          <size>legendary</size>
          <problem>Humans do not have enough good products.</problem>
          <description>Mount Iota is the ultimate retail endurance challenge, purpose-engineered for the Oven Baked Turnkey demographic and their singular competitive advantage: the capacity to consume without fatigue, hesitation, or meaningful price resistance. Participants are equipped with the Wearable Coupon Pro, a discount-acquisition wearable that unlocks the ultimate price reduction only when the participant has physically traversed and evaluated every product across every one of over one million stores distributed along the mountain's ascent route. The challenge is structured as a scavenger hunt at commercial scale — each store is a checkpoint, each product is a variable, and the optimal path to the summit is the one that maximizes cargo value per unit of elevation gained. Miss a single product and Lurd Gozillionaire, presiding from the summit in his capacity as both game master and structural beneficiary, immediately boots the participant back to base camp and retains all collected inventory as a handling fee. The participant must restart from zero. The first human to reach the summit of Mount Iota with the highest aggregate value of items loaded into their Grocery Grapplers wins the mountain and keeps everything in the bag. Gozillionaire keeps everything else.</description>
        </item4>
      </tree>
      <extends/>
      <problem>People want things. Getting those things to them is an industry.</problem>
      <description>Galaxy Turn Key Hunting is the MTREES commerce and consumer experience universe — the full taxonomy of products for the environments where things are bought, the places people work while things are being bought, and the cities that contain both of those environments simultaneously. This galaxy covers the complete retail stack: the municipal infrastructure that surrounds commerce, the mall environments where commerce happens at close range, the homes people return to after commerce, and the offices where people generate the income that enables commerce in the first place. Everything here is in service of the transaction — either facilitating it, protecting it, surviving it, or recovering from it. Turn Key Hunting does not take a position on whether shopping is meaningful. It takes the position that if shopping is going to happen anyway, it should happen in an environment that has been improved by the products in this galaxy.</description>
    </item3>
    <item4>
      <id>galaxy_hardcore_housing</id>
      <name>Hardcore Housing</name>
      <type>galaxy</type>
      <inputs/>
      <outputs/>
      <passthru/>
      <children>
        <item0>planet_killa_villas</item0>
        <item1>planet_boma_fried_colonial</item1>
      </children>
      <tree>
        <item0>
          <id>planet_killa_villas</id>
          <name>Killa Villas</name>
          <type>planet</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>ecosystem_cave_pipe</item0>
          </children>
          <tree>
            <item0>
              <id>ecosystem_cave_pipe</id>
              <name>Cave Pipe</name>
              <type>ecosystem</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_uni_adapter</item0>
                <item1>tree_ive_fallen</item1>
                <item2>tree_millennial_mayhem</item2>
                <item3>tree_van_can</item3>
                <item4>tree_den_dock</item4>
                <item5>tree_apartment_stick</item5>
                <item6>tree_school_bus_pipe</item6>
              </children>
              <tree>
                <item0>
                  <id>comp_uni_adapter</id>
                  <name>Uni-Adapter</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>Every installation is different.</problem>
                  <description>The Uni-Adapter converts anything to anything in any size, shape, scope or situation. Every integration is different. Until now.</description>
                </item0>
                <item1>
                  <id>tree_ive_fallen</id>
                  <name>I've Fallen</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_fall_detector</item0>
                    <item1>comp_emergency_button</item1>
                    <item2>comp_two_way_speaker</item2>
                    <item3>comp_gps_location</item3>
                    <item4>comp_battery</item4>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_fall_detector</id>
                      <name>Fall Detector</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>A fall needs to be detected automatically without the operator having to do anything.</problem>
                      <description>The Fall Detector is a three-axis MEMS accelerometer and gyroscope fusion module that continuously samples the operator's kinematic state at 100 Hz and runs an on-device edge inference model trained on the specific acceleration and rotational velocity signature of a human fall event as distinct from sitting down quickly, dropping the unit, vigorous dancing, and the roman candle launch scenario which required its own exclusion zone in the training data. A fall event is confirmed when the freefall signature is followed by an impact signature followed by a sustained stationary low-elevation posture reading, at which point a 30-second auto-cancel window opens during which the operator can indicate they are fine by pressing the button. If the button is not pressed, the alert escalates. The model was trained to minimize false positives because false positives erode trust and an operator who dismisses too many false alerts will eventually dismiss a real one, which is the exact outcome the Fall Detector exists to prevent.</description>
                    </item0>
                    <item1>
                      <id>comp_emergency_button</id>
                      <name>Emergency Button</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>The operator needs to be able to call for help manually when the situation is clear to them but not yet to the sensors.</problem>
                      <description>The Emergency Button is a large, high-contrast, tactile dome switch occupying the full center face of the I've Fallen unit, sized and positioned for reliable operation by a hand that may be shaking, gloved, or operating from a non-standard angle relative to the body. One press held for two seconds triggers the emergency alert sequence. The two-second hold requirement exists to prevent accidental activation during normal handling, which was the single most common complaint in user testing and the single most important failure mode to prevent in deployment. The button is backlit with a soft green LED in standby that shifts to pulsing red during an active alert, providing a visual status indicator that is readable in low light. The button is the thing. Everything else in the unit exists to make the button work reliably and to fill in the cases where the operator cannot reach it.</description>
                    </item1>
                    <item2>
                      <id>comp_two_way_speaker</id>
                      <name>Two Way Speaker</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>After an alert is triggered the operator and the monitoring center need to be able to talk to each other.</problem>
                      <description>The Two Way Speaker is a combined microphone and speaker module integrated into the I've Fallen unit body, enabling bidirectional voice communication between the operator and the 24-hour monitoring center immediately upon alert confirmation. The speaker output is 85 decibels at one meter, sufficient for a person lying on a floor to hear the monitoring center from a normal room distance away. The microphone is an omnidirectional electret capsule with a noise floor low enough to capture a voice at reduced volume, which is the volume at which people tend to speak when they are on the floor and uncertain about what happens next. The connection is established automatically when the alert is confirmed and does not require the operator to press anything additional. The monitoring center speaks first.</description>
                    </item2>
                    <item3>
                      <id>comp_gps_location</id>
                      <name>GPS Location</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Global positioning subsystem providing sub-meter geospatial coordinate resolution, enabling precise geographic anchoring of instantiated tree and ecosystem nodes to real-world terrain surfaces within the Compass deployment layer.</description>
                    </item3>
                    <item4>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item4>
                  </tree>
                  <extends/>
                  <price>29/mo</price>
                  <size>minor</size>
                  <problem>Humans fall and cannot get up and nobody knows.</problem>
                  <description>I've Fallen is a wearable emergency alert and fall detection system for operators who have reached an elevation in life where falling is a strategic risk rather than an inconvenience. The unit is worn around the neck or wrist, monitors for the specific kinematic signature of an uncontrolled descent event via a three-axis accelerometer and gyroscope, and dispatches an emergency alert to a pre-configured contact list and local emergency services within 8 seconds of detecting a fall that the operator has not self-recovered from. The operator can also press the large central button at any time to manually trigger the alert, which is useful in situations where the fall was successful but the subsequent being-on-the-floor portion is proving difficult to resolve. A two-way speaker allows the operator to communicate with the monitoring center while horizontal. The unit is waterproof to one meter because falls happen in bathrooms and everyone involved in the design of this product knows that and has agreed to acknowledge it by making the unit waterproof. Monthly subscription includes 24-hour monitoring, unlimited alerts, and a quarterly check-in call that the monitoring center makes whether or not the operator wants one.</description>
                </item1>
                <item2>
                  <id>tree_millennial_mayhem</id>
                  <name>Millennial Mayhem</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_segment</item0>
                    <item1>comp_wifi</item1>
                    <item2>comp_speaker</item2>
                    <item3>comp_subwoofer</item3>
                    <item4>comp_usb_hub</item4>
                    <item5>comp_plugin</item5>
                    <item6>comp_bluetooth</item6>
                    <item7>comp_battery</item7>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </item0>
                    <item1>
                      <id>comp_wifi</id>
                      <name>WiFi</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                    </item1>
                    <item2>
                      <id>comp_speaker</id>
                      <name>Speaker</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <size>small</size>
                      <problem>You can't hear me loud enough.</problem>
                      <description>Converts audio signals into sound.</description>
                    </item2>
                    <item3>
                      <id>comp_subwoofer</id>
                      <name>Subwoofer</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_speaker</id>
                        <name>Speaker</name>
                        <type>component</type>
                        <inputs>
                          <item0>comp_charge</item0>
                        </inputs>
                        <outputs>
                          <item0>comp_speaker</item0>
                        </outputs>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends>
                          <id>comp_segment</id>
                          <name>Segment</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>There are not enough burritos.</problem>
                          <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                        </extends>
                        <size>small</size>
                        <problem>You can't hear me loud enough.</problem>
                        <description>Converts audio signals into sound.</description>
                      </extends>
                      <image>comp_speaker</image>
                      <description>Low-frequency audio driver. Handles the part of the sound that neighbors complain about first.</description>
                    </item3>
                    <item4>
                      <id>comp_usb_hub</id>
                      <name>USB Hub</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Multi-port USB distribution node. Powers, charges, and connects devices simultaneously. The electrical octopus of the Cave Pipe.</description>
                    </item4>
                    <item5>
                      <id>comp_plugin</id>
                      <name>Plugin</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Standard power outlet embedded in the pipe. Because at some point something still needs to plug in.</description>
                    </item5>
                    <item6>
                      <id>comp_bluetooth</id>
                      <name>Bluetooth</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_bluetooth</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                    </item6>
                    <item7>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item7>
                  </tree>
                  <extends/>
                  <description>High-tech model with WiFi, audio, subwoofer, USB hub and power outlet. Fully connected. Optimized for people who need seventeen things plugged in at all times and consider silence a bug.</description>
                </item2>
                <item3>
                  <id>tree_van_can</id>
                  <name>Van Can</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_segment</item0>
                    <item1>comp_carbon_monoxide_detector</item1>
                    <item2>comp_fan</item2>
                    <item3>comp_charging_dock</item3>
                    <item4>comp_battery</item4>
                    <item5>comp_plugin</item5>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </item0>
                    <item1>
                      <id>comp_carbon_monoxide_detector</id>
                      <name>Carbon Monoxide Detector</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_fire_alarm</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Detects carbon monoxide at legally actionable levels. Keeps humans alive. Legally advisable. Morally non-negotiable.</description>
                    </item1>
                    <item2>
                      <id>comp_fan</id>
                      <name>Fan</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_knob</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_spin</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_knob</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_knob</id>
                          <name>Dial/Knob</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description/>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                      <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                    </item2>
                    <item3>
                      <id>comp_charging_dock</id>
                      <name>Charging Dock</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Wired and wireless charging surface for personal devices. Accepts most standards. Judges none of them.</description>
                    </item3>
                    <item4>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item4>
                    <item5>
                      <id>comp_plugin</id>
                      <name>Plugin</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Standard power outlet embedded in the pipe. Because at some point something still needs to plug in.</description>
                    </item5>
                  </tree>
                  <extends/>
                  <description>Designed for RVs and camper vans. Carbon monoxide detector, exhaust fan and charging dock. Keeps the air breathable and the devices charged. The minimum viable pipe for living in a van down by the river.</description>
                </item3>
                <item4>
                  <id>tree_den_dock</id>
                  <name>Den Dock</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_segment</item0>
                    <item1>comp_microphone</item1>
                    <item2>comp_speaker</item2>
                    <item3>comp_climate_control</item3>
                    <item4>comp_wifi</item4>
                    <item5>comp_bluetooth</item5>
                    <item6>comp_battery</item6>
                    <item7>comp_usb_hub</item7>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </item0>
                    <item1>
                      <id>comp_microphone</id>
                      <name>Microphone</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>The driver at the booth needs to be heard by the operator at home, who is not there.</problem>
                      <description>The Microphone is a directional condenser capsule mounted on the Turn Pike tablet head assembly within 40 centimeters of the driver window position, capturing the driver's voice and ambient transaction audio and transmitting it in real time to the operator's home audio system. A noise cancellation DSP stage filters the highway ambient noise floor before transmission, isolating speech frequencies so the operator hears the driver and not the truck behind them. The capsule is housed in a windscreen-fitted weatherproof enclosure rated for sustained wind and precipitation exposure. Gain is auto-adjusted for the distance between the capsule and the driver based on the arm extension position at the time of the interaction. A secondary omni capsule behind the main capsule captures the full booth ambient environment for the operator's VR spatial audio feed, so the operator hears what it sounds like to be there without the noise reduction applied, giving them the full sensory context of the toll booth experience from their couch, whether or not they wanted it.</description>
                    </item1>
                    <item2>
                      <id>comp_speaker</id>
                      <name>Speaker</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_speaker</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <size>small</size>
                      <problem>You can't hear me loud enough.</problem>
                      <description>Converts audio signals into sound.</description>
                    </item2>
                    <item3>
                      <id>comp_climate_control</id>
                      <name>Climate Control</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_temperature</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_temperature</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Manages ambient temperature and airflow within the immediate environment. Works with existing HVAC or independently. Prefers to be set and forgotten.</description>
                    </item3>
                    <item4>
                      <id>comp_wifi</id>
                      <name>WiFi</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                    </item4>
                    <item5>
                      <id>comp_bluetooth</id>
                      <name>Bluetooth</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_bluetooth</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A short-range wireless communication module for pairing and exchanging data between nearby devices without cables.</description>
                    </item5>
                    <item6>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item6>
                    <item7>
                      <id>comp_usb_hub</id>
                      <name>USB Hub</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Multi-port USB distribution node. Powers, charges, and connects devices simultaneously. The electrical octopus of the Cave Pipe.</description>
                    </item7>
                  </tree>
                  <extends/>
                  <description>Office configuration. Voice assistant, climate control and audio system built in. The pipe that runs the meeting so you don't have to think about the room.</description>
                </item4>
                <item5>
                  <id>tree_apartment_stick</id>
                  <name>Apartment Stick</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_segment</item0>
                    <item1>comp_security_system</item1>
                    <item2>comp_pollution_sensor</item2>
                    <item3>comp_sprinkler_system</item3>
                    <item4>comp_carbon_monoxide_detector</item4>
                    <item5>comp_camera</item5>
                    <item6>comp_battery</item6>
                    <item7>comp_wifi</item7>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </item0>
                    <item1>
                      <id>comp_security_system</id>
                      <name>Security System</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Integrated motion detection, alert system and access monitoring. Makes the space aware of who is in it and whether they should be.</description>
                    </item1>
                    <item2>
                      <id>comp_pollution_sensor</id>
                      <name>Pollution Sensor</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Monitors air quality for particulates, VOCs, and general atmospheric regret. Reports findings. Does not fix them.</description>
                    </item2>
                    <item3>
                      <id>comp_sprinkler_system</id>
                      <name>Sprinkler System</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Automated fire suppression via water dispersion. Activates when things get too hot. Also useful for dramatic effect.</description>
                    </item3>
                    <item4>
                      <id>comp_carbon_monoxide_detector</id>
                      <name>Carbon Monoxide Detector</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_fire_alarm</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Detects carbon monoxide at legally actionable levels. Keeps humans alive. Legally advisable. Morally non-negotiable.</description>
                    </item4>
                    <item5>
                      <id>comp_camera</id>
                      <name>Camera</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_light</item0>
                        <item1>comp_charge</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
                    </item5>
                    <item6>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item6>
                    <item7>
                      <id>comp_wifi</id>
                      <name>WiFi</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_wifi</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Wireless internet access node. Broadcasts signal. Does not care about your download speed expectations.</description>
                    </item7>
                  </tree>
                  <extends/>
                  <description>General-purpose apartment model with security system, pollution sensors and sprinkler system. The responsible pipe. Does not get invited to parties but is always there when things go wrong.</description>
                </item5>
                <item6>
                  <id>tree_school_bus_pipe</id>
                  <name>School Bus Pipe</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_segment</item0>
                    <item1>comp_fan</item1>
                    <item2>comp_air_filter</item2>
                    <item3>comp_battery</item3>
                    <item4>comp_carbon_monoxide_detector</item4>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </item0>
                    <item1>
                      <id>comp_fan</id>
                      <name>Fan</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                        <item1>comp_knob</item1>
                      </inputs>
                      <outputs>
                        <item0>comp_spin</item0>
                      </outputs>
                      <passthru/>
                      <children>
                        <item0>comp_knob</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>comp_knob</id>
                          <name>Dial/Knob</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <description/>
                        </item0>
                      </tree>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                      <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                      <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                    </item1>
                    <item2>
                      <id>comp_air_filter</id>
                      <name>Air Filter</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <size>small</size>
                      <description>Filters airborne particles and contaminants to improve air quality.</description>
                    </item2>
                    <item3>
                      <id>comp_battery</id>
                      <name>Battery</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_charge</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_segment</id>
                        <name>Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>There are not enough burritos.</problem>
                        <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                      </extends>
                    </item3>
                    <item4>
                      <id>comp_carbon_monoxide_detector</id>
                      <name>Carbon Monoxide Detector</name>
                      <type>component</type>
                      <inputs>
                        <item0>comp_charge</item0>
                      </inputs>
                      <outputs>
                        <item0>comp_fire_alarm</item0>
                      </outputs>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Detects carbon monoxide at legally actionable levels. Keeps humans alive. Legally advisable. Morally non-negotiable.</description>
                    </item4>
                  </tree>
                  <extends/>
                  <description>Circulates air in a school bus. Simple. Important. Does one thing and does it without being asked twice.</description>
                </item6>
              </tree>
              <extends/>
              <problem>Human habitat necessity appliances and functions take up too much room and are vertically challenged.</problem>
              <solution>The Cave Pipe is a floor to ceiling technology hub meant for aftermarket installation in old apartments. The Cave Pipe is fully configurable for numerous installations and applications. Pick from an amalgum of sensors, components and segments to suit any needs. Almost any component in the MTREES universe is compatible in this modular product.</solution>
              <description>A floor-to-ceiling modular technology column for aftermarket installation. Fully configurable. Supports nearly any MTREES-compatible component. Designed for spaces where wall space is scarce but vertical real estate is abundant.</description>
            </item0>
          </tree>
          <extends/>
          <belongs_to>
            <item0>
              <id>galaxy_hardcore_housing</id>
              <name>Hardcore Housing</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_killa_villas</item0>
                <item1>planet_boma_fried_colonial</item1>
              </children>
              <tree/>
              <extends/>
              <problem>People need somewhere to live and they've been getting the same options for fifty years.</problem>
              <description>Galaxy Hardcore Housing is the MTREES residential universe — the full taxonomy of shelter systems, modular housing ecosystems, and structural formats for people who need a place to exist on the planet and have not been served by the available options. Housing is the most consequential physical product a person acquires, and it has been designed with the creativity of a spreadsheet and the flexibility of concrete. Hardcore Housing attacks this from multiple angles: colonial modular systems that look expected and behave like platforms, angular boxy off-grid structures that degrade gracefully, tubular stacking habitats for density environments, and everything in between. Planets here do not share a single architectural language. They share the belief that the structure a person lives in should be improvable, expandable, and designed for the life actually being lived rather than the life a developer assumed would be lived there.</description>
            </item0>
          </belongs_to>
          <problem>Not everything worth living in is round.</problem>
          <description>Planet Killa Villas is the MTREES angular housing division — off-grid, boxy, and built from wood and degradable materials for people who looked at a tube and said no. The Killa Villa system is modular and containerized, designed for both new construction on raw land and aftermarket refactoring of existing dwellings that have structural good bones but poor spatial logic. Where the Burrito Segment stacks vertically and the colonial systems replicate horizontally, the Killa Villa unit reads the terrain and adapts to it — a wedge here, a cantilever there, a wall that is technically a door if you decide it should be. Visually distinct from every other housing system in the MTREES universe and proud of it. Built to degrade gracefully when no longer needed, which the Burrito Segment cannot say with a straight face.</description>
        </item0>
        <item1>
          <id>planet_boma_fried_colonial</id>
          <name>Boma Fried Colonial</name>
          <type>planet</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>forest_roman_candle</item0>
            <item1>forest_life_saver_stack</item1>
            <item2>forest_human_burrito_towers</item2>
            <item3>tree_12_pack_o_humans</item3>
            <item4>forest_six_pack_o_humans</item4>
          </children>
          <tree>
            <item0>
              <id>forest_roman_candle</id>
              <name>Roman Candle</name>
              <type>forest</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_habitat</item0>
                <item1>comp_natural_aspirator</item1>
                <item2>comp_canopy</item2>
                <item3>comp_underground_tank</item3>
                <item4>comp_root_system</item4>
                <item5>comp_stigmata</item5>
              </children>
              <tree>
                <item0>
                  <id>comp_habitat</id>
                  <name>Habitat Segment</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <description>A single self-contained living module that connects above and below to adjacent segments. Each segment is a complete room. Stack them in any order. The building is the menu and you are the chef.</description>
                </item0>
                <item1>
                  <id>comp_natural_aspirator</id>
                  <name>Natural Aspirator</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A passive airflow system that leverages thermal differentials and structural geometry to circulate fresh air without mechanical assistance. Breathes on its own. Has been breathing on its own for 1,000 years and counting.</description>
                </item1>
                <item2>
                  <id>comp_canopy</id>
                  <name>Canopy</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A dual-purpose overhead structure that provides shade and shelter while simultaneously collecting and channeling rainwater into pressurized underground storage tanks. Keeps it cool up top and cold underground.</description>
                </item2>
                <item3>
                  <id>comp_underground_tank</id>
                  <name>Underground Tank</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A subsurface storage vessel for water, fuel, or energy reserves. Protected from temperature extremes by the earth above it. Feeds the root system on demand.</description>
                </item3>
                <item4>
                  <id>comp_root_system</id>
                  <name>Root System</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A subterranean distribution network that routes resources to and from the main shaft. Filters inputs, manages outputs, and keeps the whole system fed without asking for anything in return.</description>
                </item4>
                <item5>
                  <id>comp_stigmata</id>
                  <name>Stigmata</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>The ejection port at the apex of the structure. Anything that dies, expires, or is discarded is launched upward through the stigmata and rains back down into the closed loop system below. Nothing leaves. Everything returns.</description>
                </item5>
              </tree>
              <extends/>
              <problem>Humans need clean, efficient and affordable shelter.</problem>
              <description>The Roman Candle is the perfect self-contained human extreme habitat that provides a modular approach to providing resources the human needs, using the surrounding conditions as efficiently as possible. It starts as a Human Burrito as its core shaft, then adds natural aspiration, liquid cooling, stiffness, and other upgrades. The canopy doubles as a rain collection and storage apparatus to provide water pressure to tanks stored underground — keeping the resource protected, cool up top and cold underground. The base provides storage for energy, fuel and power, and houses the filters and root system that distributes the various resources to and from the main shaft. When anything dies or is thrown away it is shot out of the top stigmata of the building to rain back down into a cohesive closed loop system.</description>
            </item0>
            <item1>
              <id>forest_life_saver_stack</id>
              <name>Life Saver Stack</name>
              <type>forest</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_circular_pod</item0>
                <item1>comp_easter_star_base</item1>
                <item2>comp_mtree_vein</item2>
                <item3>comp_shipping_split</item3>
                <item4>comp_modular_connector</item4>
                <item5>comp_roll_deploy</item5>
              </children>
              <tree>
                <item0>
                  <id>comp_circular_pod</id>
                  <name>Circular Pod</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_habitat</id>
                    <name>Habitat Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>comp_segment</id>
                      <name>Segment</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>There are not enough burritos.</problem>
                      <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                    </extends>
                    <description>A single self-contained living module that connects above and below to adjacent segments. Each segment is a complete room. Stack them in any order. The building is the menu and you are the chef.</description>
                  </extends>
                  <description>A self-contained circular habitat module designed for 4 humans. Structurally optimized for stacking, rolling, and splitting. No corners wasted. No corners period.</description>
                </item0>
                <item1>
                  <id>comp_easter_star_base</id>
                  <name>Easter Star Base</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A star-shaped battery base station that anchors the bottom of the Life Saver Stack to the ground and stores the primary energy reserve for the column above it. Five points of stability, one mission: keep the stack alive and upright.</description>
                </item1>
                <item2>
                  <id>comp_mtree_vein</id>
                  <name>MTREE Vein</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A central vertical delivery shaft that runs through the core of a stacked unit column. Distributes power, water and heat to each pod simultaneously. The circulatory system of the stack. If the vein is healthy, everything above it is healthy.</description>
                </item2>
                <item3>
                  <id>comp_shipping_split</id>
                  <name>Shipping Split</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A precision bisection system that divides the structure into two stackable halves for transport. Designed so the two halves nest cleanly, reduce volume by half, and realign without guesswork on the other end.</description>
                </item3>
                <item4>
                  <id>comp_modular_connector</id>
                  <name>Modular Connector</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A locking joint system that bonds structural modules together on site. Weatherproof, load-bearing, and reversible. Holds the halves together and accepts future expansion modules.</description>
                </item4>
                <item5>
                  <id>comp_roll_deploy</id>
                  <name>Roll Deploy</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A lateral orientation mode that allows the circular pod to be tipped on its side and rolled to its deployment location under its own momentum. No crane required. No flatbed required. Just gravity, a slope, and a plan.</description>
                </item5>
              </tree>
              <extends/>
              <problem>Humans need clean, efficient and affordable shelter.</problem>
              <description>The Life Saver is a 4-human modular habitat in a circular self-contained pod. For transport, split it in half — or flip it on its side and roll it into place like the world's most livable tire. On site, it mounts to the Easter Star battery base station, which handles power storage and ground anchoring. Units stack vertically around an MTREE Vein — a central shaft that delivers power, water and heat to every pod in the column. Stack up to 1,000 units tall for a total of 4,000 humans per vein. The Life Saver Stack is a city in a tube. Roll in, plug in, stack up.</description>
            </item1>
            <item2>
              <id>forest_human_burrito_towers</id>
              <name>Human Burrito Towers</name>
              <type>forest</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_habitat</item0>
                <item1>comp_elevator_shaft</item1>
                <item2>comp_fractal_layout</item2>
                <item3>comp_terminal_velocity_bathroom</item3>
              </children>
              <tree>
                <item0>
                  <id>comp_habitat</id>
                  <name>Habitat Segment</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <description>A single self-contained living module that connects above and below to adjacent segments. Each segment is a complete room. Stack them in any order. The building is the menu and you are the chef.</description>
                </item0>
                <item1>
                  <id>comp_elevator_shaft</id>
                  <name>Elevator Shaft</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>The central vertical corridor of the tower. The entire floor of each segment IS the elevator. Step on, select floor, get shot upward or downward at rapid speed. No waiting. No doors. No small talk with strangers in a box.</description>
                </item1>
                <item2>
                  <id>comp_fractal_layout</id>
                  <name>Fractal Layout</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A mathematically recursive urban arrangement system that connects multiple Human Burrito Towers into self-similar city patterns. Scales from a single tower to a billion-human footprint without changing the underlying logic. The city grows like a fern.</description>
                </item2>
                <item3>
                  <id>comp_terminal_velocity_bathroom</id>
                  <name>Terminal Velocity Bathroom</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A bathroom module specifically engineered for placement at the base of the tower. Recommended by the manufacturer for reasons the legal team has asked us not to elaborate on. Just put it on the bottom. Trust the process.</description>
                </item3>
              </tree>
              <extends/>
              <problem>Humans need clean, efficient and affordable shelter.</problem>
              <description>The Human Burrito Tower is a vertical living solution designed around the Burrito Segment System. Different living modules with different functionalities can be connected together to reach up to 1,000 feet tall. The entire central floor is an elevator that rapidly shoots you up and down the shaft because each level is a room. The ordering of the segments is completely custom — you can jazz on the bottom or on top. Your body, your choice. Human Burrito Towers can be connected into fractal-based city layouts capable of housing a billion people in just a few square miles of footprint. It is recommended that bathrooms be on the bottom floor in case of terminal velocity concerns.</description>
            </item2>
            <item3>
              <id>tree_12_pack_o_humans</id>
              <name>12 Pack O Humans</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_thermal_panel</item0>
                <item1>comp_shipping_split</item1>
                <item2>comp_modular_connector</item2>
                <item3>comp_foundation_anchor</item3>
              </children>
              <tree>
                <item0>
                  <id>comp_thermal_panel</id>
                  <name>Thermal Panel</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A structurally integrated wall and roof panel engineered for passive thermal regulation. Reflects heat in summer, retains it in winter. Does not argue with the climate, just works with it.</description>
                </item0>
                <item1>
                  <id>comp_shipping_split</id>
                  <name>Shipping Split</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A precision bisection system that divides the structure into two stackable halves for transport. Designed so the two halves nest cleanly, reduce volume by half, and realign without guesswork on the other end.</description>
                </item1>
                <item2>
                  <id>comp_modular_connector</id>
                  <name>Modular Connector</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A locking joint system that bonds structural modules together on site. Weatherproof, load-bearing, and reversible. Holds the halves together and accepts future expansion modules.</description>
                </item2>
                <item3>
                  <id>comp_foundation_anchor</id>
                  <name>Foundation Anchor</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A ground-penetrating securing system that locks the structure to its site. Compatible with soil, concrete, and most surfaces humans have historically tried to build on.</description>
                </item3>
              </tree>
              <extends/>
              <problem>Humans need clean, efficient and affordable shelter.</problem>
              <description>The 12 Pack O Humans is a thermally conscious modular home designed from the ground up for simplicity of shipping and speed of assembly. The structure splits cleanly into two equal halves that stack on top of each other for transport, then unfold and lock together on site. Twelve humans fit comfortably inside. Thermal panels regulate temperature without fighting the environment. The foundation anchor means it stays wherever you put it. Affordable, efficient, and available in bulk.</description>
            </item3>
            <item4>
              <id>forest_six_pack_o_humans</id>
              <name>Six Pack O Humans</name>
              <type>forest</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_thermal_panel</item0>
                <item1>comp_vent</item1>
                <item2>comp_irrigation_system</item2>
                <item3>comp_natural_aspirator</item3>
                <item4>comp_modular_connector</item4>
                <item5>comp_foundation_anchor</item5>
              </children>
              <tree>
                <item0>
                  <id>comp_thermal_panel</id>
                  <name>Thermal Panel</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A structurally integrated wall and roof panel engineered for passive thermal regulation. Reflects heat in summer, retains it in winter. Does not argue with the climate, just works with it.</description>
                </item0>
                <item1>
                  <id>comp_vent</id>
                  <name>PFFT</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description/>
                </item1>
                <item2>
                  <id>comp_irrigation_system</id>
                  <name>Irrigation System</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>An integrated water distribution and drainage network embedded within the structure. Handles cleaning, gray water cycling, and moisture management across the pod habitat without external infrastructure dependency.</description>
                </item2>
                <item3>
                  <id>comp_natural_aspirator</id>
                  <name>Natural Aspirator</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A passive airflow system that leverages thermal differentials and structural geometry to circulate fresh air without mechanical assistance. Breathes on its own. Has been breathing on its own for 1,000 years and counting.</description>
                </item3>
                <item4>
                  <id>comp_modular_connector</id>
                  <name>Modular Connector</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A locking joint system that bonds structural modules together on site. Weatherproof, load-bearing, and reversible. Holds the halves together and accepts future expansion modules.</description>
                </item4>
                <item5>
                  <id>comp_foundation_anchor</id>
                  <name>Foundation Anchor</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A ground-penetrating securing system that locks the structure to its site. Compatible with soil, concrete, and most surfaces humans have historically tried to build on.</description>
                </item5>
              </tree>
              <extends/>
              <problem>Humans need clean, efficient and affordable shelter.</problem>
              <description>The Six Pack O Humans is a modular long-term and durable shelter system built from robust materials, easily manufactured, shipped and installed. The patent-pending design keeps Oven Baked Turkeys warm in the winter and cooler in the summer. Built to last 1,000 years with minimal maintenance, nearly self-sustainable across temperatures ranging from -32F to 160F depending on configuration. Pod habitats feature integrated ventilation, irrigation and cleaning systems, and are naturally aspirated, heated and cooled.</description>
              <flavors>
                <item0>
                  <name>Bootstrap Boob</name>
                  <description>A concrete, glass and metal structure that can be easily hosed out and is built like a jail cell. Meant for people needing a leg up because they got picked up by their bootstraps and want to give back on their feet. Designed for extreme homelessness, decrepit urban environments and poverty stricken countries.</description>
                </item0>
                <item1>
                  <name>Step Above Jail</name>
                  <description>Larger and softer than the Bootstrap version. Meant for short to medium stays for those with bad credit or unemployed. Rents as low as $100/month.</description>
                </item1>
                <item2>
                  <name>Extreme Edition</name>
                  <description>TBD</description>
                </item2>
                <item3>
                  <name>Luxury Large</name>
                  <description>TBD</description>
                </item3>
              </flavors>
            </item4>
          </tree>
          <extends/>
          <belongs_to>
            <item0>
              <id>galaxy_hardcore_housing</id>
              <name>Hardcore Housing</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_killa_villas</item0>
                <item1>planet_boma_fried_colonial</item1>
              </children>
              <tree/>
              <extends/>
              <problem>People need somewhere to live and they've been getting the same options for fifty years.</problem>
              <description>Galaxy Hardcore Housing is the MTREES residential universe — the full taxonomy of shelter systems, modular housing ecosystems, and structural formats for people who need a place to exist on the planet and have not been served by the available options. Housing is the most consequential physical product a person acquires, and it has been designed with the creativity of a spreadsheet and the flexibility of concrete. Hardcore Housing attacks this from multiple angles: colonial modular systems that look expected and behave like platforms, angular boxy off-grid structures that degrade gracefully, tubular stacking habitats for density environments, and everything in between. Planets here do not share a single architectural language. They share the belief that the structure a person lives in should be improvable, expandable, and designed for the life actually being lived rather than the life a developer assumed would be lived there.</description>
            </item0>
          </belongs_to>
          <problem>Colonial architecture peaked once and then kept going anyway.</problem>
          <description>Planet Boma Fried Colonial is the extreme residential wing of the MTREES housing taxonomy dedicated to traditionally-inspired modular colonial structures deep-fried in innovation and served hot. The colonial form factor — peaked roofs, symmetrical facades, a front door that suggests the owner has opinions about landscaping — is preserved here not out of nostalgia but because the proportions work and the neighbors already expect it. The difference is that nothing here is load-bearing in the traditional sense. Ecosystems stack and branch. Forests replicate. Individual units can be manufactured offsite, dropped on a foundation, and expanded in directions that would horrify the original architect, who is not consulted. Planet Boma Fried Colonial is for people who want something that looks like a house, functions like a platform, and can absorb a second wing without a single conversation about zoning that goes well.</description>
        </item1>
      </tree>
      <extends/>
      <problem>People need somewhere to live and they've been getting the same options for fifty years.</problem>
      <description>Galaxy Hardcore Housing is the MTREES residential universe — the full taxonomy of shelter systems, modular housing ecosystems, and structural formats for people who need a place to exist on the planet and have not been served by the available options. Housing is the most consequential physical product a person acquires, and it has been designed with the creativity of a spreadsheet and the flexibility of concrete. Hardcore Housing attacks this from multiple angles: colonial modular systems that look expected and behave like platforms, angular boxy off-grid structures that degrade gracefully, tubular stacking habitats for density environments, and everything in between. Planets here do not share a single architectural language. They share the belief that the structure a person lives in should be improvable, expandable, and designed for the life actually being lived rather than the life a developer assumed would be lived there.</description>
    </item4>
    <item5>
      <id>galaxy_sports</id>
      <name>Sportsticles</name>
      <type>galaxy</type>
      <inputs/>
      <outputs/>
      <passthru/>
      <children>
        <item0>tree_selfie_sword</item0>
        <item1>tree_saber_light_shaker</item1>
      </children>
      <tree>
        <item0>
          <id>tree_selfie_sword</id>
          <name>Selfie Sword</name>
          <type>tree</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>comp_camera</item0>
            <item1>comp_fan</item1>
            <item2>comp_battery</item2>
            <item3>comp_sword</item3>
          </children>
          <tree>
            <item0>
              <id>comp_camera</id>
              <name>Camera</name>
              <type>component</type>
              <inputs>
                <item0>comp_light</item0>
                <item1>comp_charge</item1>
              </inputs>
              <outputs>
                <item0>comp_wifi</item0>
              </outputs>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>An optical sensor module that captures image and video data. Used for object detection, navigation, documentation, and observation.</description>
            </item0>
            <item1>
              <id>comp_fan</id>
              <name>Fan</name>
              <type>component</type>
              <inputs>
                <item0>comp_charge</item0>
                <item1>comp_knob</item1>
              </inputs>
              <outputs>
                <item0>comp_spin</item0>
              </outputs>
              <passthru/>
              <children>
                <item0>comp_knob</item0>
              </children>
              <tree>
                <item0>
                  <id>comp_knob</id>
                  <name>Dial/Knob</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description/>
                </item0>
              </tree>
              <extends>
                <id>comp_segment</id>
                <name>Segment</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>There are not enough burritos.</problem>
                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
              </extends>
              <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
              <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
            </item1>
            <item2>
              <id>comp_battery</id>
              <name>Battery</name>
              <type>component</type>
              <inputs>
                <item0>comp_charge</item0>
              </inputs>
              <outputs>
                <item0>comp_charge</item0>
              </outputs>
              <passthru/>
              <children/>
              <tree/>
              <extends>
                <id>comp_segment</id>
                <name>Segment</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>There are not enough burritos.</problem>
                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
              </extends>
            </item2>
            <item3>
              <id>comp_sword</id>
              <name>Sword</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends>
                <id>comp_segment</id>
                <name>Segment</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>There are not enough burritos.</problem>
                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
              </extends>
              <description>A two-handed bladed prop designed for dramatic effect. Balanced for epic poses, cinematic swings, and roleplay encounters of all kinds.</description>
            </item3>
          </tree>
          <extends/>
          <problem>Selfies are not epic enough.</problem>
          <description>The Selfie Sword is the most epic selfie-slashing roleplay invention ever wielded two-handedly. Mount the camera on the hilt, flip on the fan for that wind-kissed hero moment, and swing into frame with the kind of commitment that cannot be faked. Battery powered for extended battles. Capture your glory. Share your legend.</description>
        </item0>
        <item1>
          <id>tree_saber_light_shaker</id>
          <name>Saber Light Shaker</name>
          <type>tree</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>comp_universal_strap</item0>
            <item1>comp_haptic_impact_core</item1>
            <item2>comp_rgb_array</item2>
            <item3>comp_accelerometer</item3>
            <item4>comp_ar_sdk</item4>
            <item5>comp_vibration_unit</item5>
            <item6>comp_wifi_bluetooth</item6>
            <item7>comp_battery</item7>
            <item8>intangible_irok_marketplace</item8>
          </children>
          <tree>
            <item0>
              <id>comp_universal_strap</id>
              <name>Universal Strap</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>A ratcheting silicone mounting strap with a hardened polymer core plate that attaches the Saber Light Shaker module to any object with a surface area larger than a playing card. Tested on: swords, sticks, pool noodles, baguettes, a regulation-length Sub Sammich, wrists, ankles, knees, the tail of a medium-sized dog who consented to the trial, a rake, and a lamp. Works on all of them. The strap does not know what it is strapped to. The strap does not ask.</description>
            </item0>
            <item1>
              <id>comp_haptic_impact_core</id>
              <name>Haptic Impact Core</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>A tri-axis haptic feedback module embedded in the Saber Light Shaker core plate that translates in-game collision events into precise physical sensation. Strike registers as a sharp 40ms impulse. Block registers as a sustained 200ms resistance pulse. Getting hit by something much larger than you registers as a 600ms full-module sustained vibration that the product team calls The Consequence. The Impact Core has seven intensity tiers. Tier one is imperceptible. Tier seven has been described by testers as 'opinions forming.' All tiers are user-selectable. The default is tier four. Nobody leaves it on tier four.</description>
            </item1>
            <item2>
              <id>comp_rgb_array</id>
              <name>RGB Array</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Nobody can see it working.</problem>
              <description>Addressable LED lighting array distributed across all visible chassis surfaces, shelf edges, and coolant reservoir walls, providing full-spectrum per-zone chromatic output synchronized to system thermal state, audio input, or a preset the operator spent forty-five minutes configuring at 2am. Serves no computational function. Non-negotiable.</description>
            </item2>
            <item3>
              <id>comp_accelerometer</id>
              <name>Accelerometer</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Needs to know what the booty is doing.</problem>
              <description>Multi-axis inertial measurement unit capturing full three-dimensional acceleration, rotational velocity, and orientation data at high sample rates, providing the kinematic foundation for dance move classification, performance scoring, and Stereo Spring session archive generation. Does not judge.</description>
            </item3>
            <item4>
              <id>comp_ar_sdk</id>
              <name>Augmented Reality SDK</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>Software development kit exposing spatial anchoring, mesh detection, and real-time node overlay APIs that bind MTREES taxonomy constructs to physical coordinate spaces detected by Compass-enabled hardware.</description>
            </item4>
            <item5>
              <id>comp_vibration_unit</id>
              <name>Vibration Unit</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends>
                <id>comp_segment</id>
                <name>Segment</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>There are not enough burritos.</problem>
                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
              </extends>
              <problem>A 1,000 decibel scream cannot be heard on a job site loud enough to require it.</problem>
              <description>The Vibration Unit is a coin-form eccentric rotating mass motor embedded in the lower body of the Rubberized Sleeve that activates simultaneously with the Hey Pencil speaker event to produce a sustained vibration pattern detectable through any surface the Under Writer is resting on, including a tool belt, a lumber stack, a concrete slab, or the inside of a work boot. The vibration pattern is a three-pulse sequence repeated at one-second intervals, chosen because three pulses reads as intentional to a human hand or surface in contact with the unit and not as ambient tool vibration from the job site. The motor draws 80 milliwatts at full output and runs for the full three-second locator event duration. The Vibration Unit is the reason the Under Writer can be found on the loudest job sites where the speaker alone is insufficient, and is also the reason that leaving the Under Writer in a shirt pocket during a Hey Pencil activation is an experience the documentation describes as noticeable.</description>
            </item5>
            <item6>
              <id>comp_wifi_bluetooth</id>
              <name>Wifi/Bluetooth Module</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Data needs to get somewhere.</problem>
              <description>Dual-protocol wireless data transmission module supporting both 802.11 Wi-Fi and Bluetooth low-energy broadcast, enabling real-time kinematic data streaming from the Booty Cookie to the Stereo Spring recording system and any paired peripheral device within operational range.</description>
            </item6>
            <item7>
              <id>comp_battery</id>
              <name>Battery</name>
              <type>component</type>
              <inputs>
                <item0>comp_charge</item0>
              </inputs>
              <outputs>
                <item0>comp_charge</item0>
              </outputs>
              <passthru/>
              <children/>
              <tree/>
              <extends>
                <id>comp_segment</id>
                <name>Segment</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>There are not enough burritos.</problem>
                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
              </extends>
            </item7>
            <item8>
              <id>intangible_irok_marketplace</id>
              <name>iRok Marketplace</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>The digital storefront for officially licensed Saber Light Shaker weapon skins, iRok AR system experiences, and Mount Orion game park session passes. Contains an amalgam of officially licensed replica configurations including the Starter Sword, Shark Sword, Sub Sammich, Branch Lance, and Spakor, alongside third-party developer submissions that have been through the review process and two that have not but are still there. Purchases are applied instantly to the device firmware. Licensing fees are negotiated directly with the intellectual property holders and this is not your problem. If you are poor, the Marketplace has a free tier. The free tier is a stick. The stick is fully compatible with the Saber Light Shaker hardware. The Marketplace does not know you used a stick and cannot find out.</description>
            </item8>
          </tree>
          <extends/>
          <price>100</price>
          <size>small</size>
          <problem>There is not enough tactile feedback in gaming.</problem>
          <description>The Saber Light Shaker is a universal strap-on AR/VR module that converts any object into a virtual reality gaming weapon with full haptic feedback, motion tracking, and RGB illumination. Mount it to a regulation sword, a Shark Sword, a Sub Sammich, a Branch Lance, or the Spakor — or pick up a stick off the ground and go kick some rich kid's ass with that, because the hardware does not discriminate and the firmware cannot detect wood grain. Designed for use in Mount Orion game parks with the full iRok AR system or at home connected to console and PC gaming platforms via the wireless module. The Universal Strap mounts to any surface larger than a playing card including wrists, ankles, and knees, transforming limbs into additional weapon slots for players who feel that one weapon at a time represents a failure of ambition. The iRok Marketplace contains officially licensed replica configurations and an unspecified number of community submissions. The RGB array is always on. There is no setting to turn off the RGB array. The product team was asked about this and did not respond.</description>
        </item1>
      </tree>
      <extends/>
      <problem>The body wants to compete. The technology hasn't kept up.</problem>
      <description>Galaxy Sportsticles is the MTREES athletic, recreational, and competitive experience universe — the full taxonomy of products for people who want to move, compete, perform, and occasionally injure themselves with better equipment than they currently have. Sports is the part of the human experience that most honestly reflects the desire to be better at something specific, measured against another person or a personal record, with feedback that arrives immediately and without ambiguity. The trees here are instruments of that feedback loop: haptic systems that translate virtual combat into physical consequence, camera platforms for documenting athletic form and the moments immediately before athletic failure, and modular weapon systems compatible with both regulation competition and a stick someone found in the park. Galaxy Sportsticles does not distinguish between professional athletes and people who bought something at 2am and have been meaning to use it. The hardware treats everyone equally.</description>
    </item5>
    <item6>
      <id>galaxy_media</id>
      <name>Media Magic Monster</name>
      <type>galaxy</type>
      <inputs/>
      <outputs/>
      <passthru/>
      <children>
        <item0>planet_news</item0>
        <item1>planet_hollywood</item1>
        <item2>tree_studio_speakers</item2>
        <item3>persona_ron_justin</item3>
        <item4>intangible_not_mind_control</item4>
        <item5>mountain_omicron</item5>
      </children>
      <tree>
        <item0>
          <id>planet_news</id>
          <name>Read All About it</name>
          <type>planet</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>tree_podium</item0>
          </children>
          <tree>
            <item0>
              <id>tree_podium</id>
              <name>Podium Puppy</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>tree_quilted_rockstar</item0>
                <item1>comp_fan</item1>
                <item2>comp_light</item2>
                <item3>comp_charge</item3>
              </children>
              <tree>
                <item0>
                  <id>tree_quilted_rockstar</id>
                  <name>Quilted Rock Star</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_folder_wadder_router</item0>
                    <item1>intangible_optimization_of_usage</item1>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_folder_wadder_router</id>
                      <name>Folder-Wadder Router</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_binary_behavior_router</id>
                        <name>Binary Behavior Router</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends/>
                        <problem>The system does not know which of the two things the user did.</problem>
                        <description>The Binary Behavior Router is a passive interaction classification module that detects, categorizes, and routes user behavioral output across exactly two archetypes. The archetypes are defined at the implementation layer. The Router does not care what they are. It cares that there are two of them and that the user performed one. Detection is executed via an embedded sensor array calibrated to the physical or digital signature of the target interaction — tension, velocity, angular deviation, duration, pressure, sequence, or any measurable derivative thereof — generating a behavioral fingerprint that is matched against the two registered archetype profiles in real time. Match confidence is reported as a percentage. Unclassifiable inputs are routed to the tertiary output, which exists in the architecture and is not discussed in the marketing materials. Classified outputs are transmitted to the downstream analytics layer for segmentation, behavioral clustering, and brand team confirmation of what the brand team already believed. The Router does not make recommendations. It makes classifications. The distinction is noted in the documentation and ignored in practice.</description>
                      </extends>
                      <problem>The dispenser does not know what happens next.</problem>
                      <description>The Folder-Wadder Router is a passive substrate interaction classification module integrated into the terminal dispenser assembly of sheet-based cellulosic media delivery systems. Upon sheet extraction, an embedded micro-tension array captures pull vector, angular deviation, and extraction velocity across a 0.3-second acquisition window, generating a behavioral fingerprint that is classified in real time against the two primary user archetypes: Folder (deliberate, planar, multi-axis reduction) and Wadder (compressive, isotropic, rapid). Classification accuracy is rated at 94.7% under standard humidity and tension conditions. Results are transmitted via low-power Bluetooth to the Optimization of Usage analytics layer for downstream segmentation and brand team reporting. The Router does not dispense more or less tissue based on classification outcome. That feature was in the roadmap. It was removed after the focus group. The dispenser itself is matte white and mounts to standard drywall with two screws, one of which is included.</description>
                    </item0>
                    <item1>
                      <id>intangible_optimization_of_usage</id>
                      <name>Optimization of Usage</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>How you use it is the data.</problem>
                      <description>Optimization of Usage is the behavioral analytics layer governing post-acquisition consumer interaction with sheet-based cellulosic media products. The intangible captures, classifies, and transmits discrete usage pattern data across two primary behavioral archetypes: the Folder and the Wadder. The Folder executes a deliberate, planar sheet-reduction sequence prior to deployment, indicating executive function, spatial reasoning, and a statistically significant preference for loyalty rewards programs. The Wadder compresses the substrate into an irregular three-dimensional form with no defined axis, indicating spontaneity, risk tolerance, and a documented correlation with impulse purchasing behavior in the 18-to-34 demographic. A tertiary classification — the Combo — is detected but not disclosed to the user. The data is anonymized by a process that the privacy policy describes as 'robust,' which is the word chosen by legal. Optimization of Usage does not tell you what to do. It observes what you did, routes it to the appropriate behavioral cluster, and makes a recommendation to the brand team that the brand team was already going to make anyway. The insight is directional. The direction is already chosen. The data confirms it.</description>
                    </item1>
                  </tree>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <belongs_to>
                    <item0>
                      <id>planet_mall</id>
                      <name>Planet Mall</name>
                      <type>planet</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>ecosystem_clothing</item0>
                        <item1>ecosystem_smoke_shop_supreme</item1>
                        <item2>ecosystem_restaurant</item2>
                        <item3>forest_dispensers</item3>
                        <item4>forest_wallets</item4>
                        <item5>tree_feedback_stick</item5>
                        <item6>tree_backpack_crack</item6>
                        <item7>tree_chernobly</item7>
                        <item8>tree_quilted_rockstar</item8>
                        <item9>tree_grocery_bag</item9>
                        <item10>persona_entitled_emu</item10>
                        <item11>persona_baked_turnkey</item11>
                        <item12>persona_long_hair</item12>
                      </children>
                      <tree/>
                      <extends/>
                      <belongs_to>
                        <item0>galaxy_retail</item0>
                      </belongs_to>
                      <problem>Retail is dying. It just won't stop showing up.</problem>
                      <description>Planet Mall is the MTREES retail ecosystem — the full suite of products, systems, and defensive infrastructure for the commerce environment where things are bought, returned, touched without intention of purchase, and occasionally protected from people who have very strong opinions about the self-checkout line. The mall is not dead. The mall is evolving into something stranger and more defensible. Planet Mall addresses both sides of the retail transaction: the products that facilitate commerce and the products that protect the people facilitating it. Trees here cover the complete spectrum from point-of-sale defensive hardware to retail feedback apparatus to the writing instrument that allows someone to formally register a number on a piece of paper in exchange for a small amount of money. Everything on this planet is designed for high-traffic, low-patience environments where someone is always about to have an opinion about the price.</description>
                    </item0>
                  </belongs_to>
                  <price>4-18</price>
                  <size>small</size>
                  <image>comp_duct_tape</image>
                  <problem>Nobody reads anymore.</problem>
                  <description>Quilted Rock Star is MTREES' premium consumer advertising delivery substrate — a 2-ply, micro-embossed cellulosic media channel deployed at the precise moment of maximum audience captivity and zero competing stimuli. The product functions as a traditional bathroom tissue product by design, as the primary objective is getting the advertising in the room. The advertising is on the tissue. The audience has already sat down. There is no scroll-past. There is no skip button. There is no second screen. Brand recall studies conducted in controlled lavatory environments indicate retention rates at 340% above standard pre-roll benchmarks, attributed by researchers to what the internal brief calls 'the unavoidable intimacy of the medium.' Rock Star's swoosh swish is embossed at a 14-micron depth, rendering it tactilely identifiable even in low-light conditions, which the team refers to as 'brand recognition by feel.' The tagline is printed in a font size optimized for the average adult arm's reading distance from a standard seated position. Just do it appears on every third sheet. Competitor brands are available on request and priced accordingly. The Folder-Wadder Router is included in the base configuration and is not optional.</description>
                </item0>
                <item1>
                  <id>comp_fan</id>
                  <name>Fan</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_knob</item1>
                  </inputs>
                  <outputs>
                    <item0>comp_spin</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_knob</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_knob</id>
                      <name>Dial/Knob</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description/>
                    </item0>
                  </tree>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <problem>Everyone needs a fan, even if its your mom. She's my fan too.</problem>
                  <description>Regardless if your mom blows hot air or something else. Be sure to work the knob to 11 because 11 is better than 10.</description>
                </item1>
                <item2>
                  <id>comp_light</id>
                  <name>Light</name>
                  <type>component</type>
                  <inputs>
                    <item0>comp_charge</item0>
                    <item1>comp_onoff</item1>
                    <item2>comp_knob</item2>
                  </inputs>
                  <outputs>
                    <item0>comp_light</item0>
                  </outputs>
                  <passthru/>
                  <children>
                    <item0>comp_onoff</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_onoff</id>
                      <name>On Off Switch</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <image>comp_onoff</image>
                    </item0>
                  </tree>
                  <extends>
                    <id>comp_segment</id>
                    <name>Segment</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>There are not enough burritos.</problem>
                    <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                  </extends>
                  <image>comp_light</image>
                </item2>
                <item3>
                  <id>comp_charge</id>
                  <name>Charge</name>
                  <type>component</type>
                  <inputs/>
                  <outputs>
                    <item0>comp_charge</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                </item3>
              </tree>
              <extends/>
              <problem>Famous people talk to crowds.</problem>
              <description>The Podium Puppy is a product designed for humans that talk on media or give speeches. It is designed to have everything a speaker would need and a few extra features to make them smile. Their wind swept locks of hair will look fabulous on stage when the built in and repositionable fan is turned on to one of three variable settings. A built in charger for their devices, a microphone and an air filter for those not so pleasant environments. Finally, for seriously serial talks, there is a roll of tissue to wipe away the tears of sadness for being so famous you have to give speeches all day. The Podium Puppy is based on the Burrito Builder modular system, so additional functionality components can be added or removed with ease. Is not integrated in to the Totally Not Mind Control system. Thoughts and prayers not included.</description>
            </item0>
          </tree>
          <extends/>
          <belongs_to>
            <item0>
              <id>galaxy_media</id>
              <name>Media Magic Monster</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_news</item0>
                <item1>planet_hollywood</item1>
                <item2>tree_studio_speakers</item2>
                <item3>persona_ron_justin</item3>
                <item4>intangible_not_mind_control</item4>
                <item5>mountain_omicron</item5>
              </children>
              <tree/>
              <extends/>
              <problem>Its a nice place, till you see the news.</problem>
              <description>Galaxy Media Magic Monster is the MTREES media, entertainment, and content production universe — the full taxonomy of products for making, capturing, distributing, and experiencing things that people watch, listen to, and talk about afterward. Media is the layer of the universe where the narrative is formed: who the personas are, what mountain they are on, how far they fell, and whether anyone caught it on camera. This galaxy contains the instruments of production — recording environments, AR/VR experience platforms — and the people who operate them, including journalists of considerable hair and uncertain jurisdiction. Planet Media has not been fully built. The galaxy is aware of this. The galaxy is also aware that a galaxy named Media Magic Monster is going to be held to a high standard by the exact kind of person who would audit a galaxy's content. Ron Justin is already in position.</description>
            </item0>
          </belongs_to>
          <problem>Everyone cares what others have to say.</problem>
          <description>All about the news and journalism. Ron Justin approved.</description>
        </item0>
        <item1>
          <id>planet_hollywood</id>
          <name>Planet Plywood</name>
          <type>planet</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children/>
          <tree/>
          <extends/>
          <belongs_to>
            <item0>
              <id>galaxy_media</id>
              <name>Media Magic Monster</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_news</item0>
                <item1>planet_hollywood</item1>
                <item2>tree_studio_speakers</item2>
                <item3>persona_ron_justin</item3>
                <item4>intangible_not_mind_control</item4>
                <item5>mountain_omicron</item5>
              </children>
              <tree/>
              <extends/>
              <problem>Its a nice place, till you see the news.</problem>
              <description>Galaxy Media Magic Monster is the MTREES media, entertainment, and content production universe — the full taxonomy of products for making, capturing, distributing, and experiencing things that people watch, listen to, and talk about afterward. Media is the layer of the universe where the narrative is formed: who the personas are, what mountain they are on, how far they fell, and whether anyone caught it on camera. This galaxy contains the instruments of production — recording environments, AR/VR experience platforms — and the people who operate them, including journalists of considerable hair and uncertain jurisdiction. Planet Media has not been fully built. The galaxy is aware of this. The galaxy is also aware that a galaxy named Media Magic Monster is going to be held to a high standard by the exact kind of person who would audit a galaxy's content. Ron Justin is already in position.</description>
            </item0>
          </belongs_to>
          <problem>It's not like you can really experience real in real life.</problem>
          <description>Because its as shallow and flat as ply wood. All about movies, television and film</description>
        </item1>
        <item2>
          <id>tree_studio_speakers</id>
          <name>Studio Speakers</name>
          <type>tree</type>
          <inputs>
            <item0>comp_plug</item0>
            <item1>comp_cable</item1>
          </inputs>
          <outputs>
            <item0>comp_speaker</item0>
          </outputs>
          <passthru/>
          <children>
            <item0>comp_habitat_pod</item0>
            <item1>comp_immersive_keyboard</item1>
            <item2>comp_drum_kit</item2>
            <item3>comp_vr_wallpaper</item3>
            <item4>comp_pressure_release_valve</item4>
            <item5>comp_climate_control</item5>
            <item6>comp_smell_beacon</item6>
            <item7>comp_gpu_stack</item7>
            <item8>comp_hd_vr_camera</item8>
            <item9>comp_vr_glasses</item9>
          </children>
          <tree>
            <item0>
              <id>comp_habitat_pod</id>
              <name>Habitat Pod</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>A sealed cylindrical living segment derived from the Burrito Segment architecture but expanded to full standing-room diameter and reinforced for acoustic deadness. The walls are a five-layer sandwich: structural polymer shell, 80mm closed-cell acoustic foam, mass-loaded vinyl decoupling membrane, air gap, and interior fabric finish. Sound transmission class rating of 65. The door seal is identical to the one used on a walk-in freezer except it does not make you cold. You will forget there is a world outside. This is by design and also a feature.</description>
            </item0>
            <item1>
              <id>comp_immersive_keyboard</id>
              <name>Immersive Keyboard</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>A 180-degree curved piano-style keyboard that wraps entirely around the performer like a hug from a very large instrument. 88 weighted keys with velocity sensitivity extend across the arc, and the Uni-Adapter rail system along the inner curve allows modular instrument panels to hot-swap into any section: drum pads, knob arrays, fret strips, wind controllers, and things that have no name but feel correct when you touch them. Converts from keyboard to full drum kit in 45 seconds without removing any bolts, which is 45 seconds faster than any other conversion system ever built. The keyboard does not tell you what key you are in. You are an artist. Figure it out.</description>
            </item1>
            <item2>
              <id>comp_drum_kit</id>
              <name>Drum Kit</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>A modular electronic drum configuration that slots into the Immersive Keyboard Uni-Adapter rail when the performer decides keyboards were not enough. Mesh head pads with tri-zone sensing. Cymbal chokes work. The hi-hat pedal has 256 positions of resolution because the engineers were not told to stop. Produces zero acoustic sound — all output is digital — which is the only reason this product is allowed inside the Habitat Pod and also inside the home. The kick drum trigger mounts to the floor with a stake. The stake is not included. The stake is a comp. The comp is the stake.</description>
            </item2>
            <item3>
              <id>comp_vr_wallpaper</id>
              <name>VR Wallpaper</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>A flexible micro-LED panel array that lines the full 360-degree interior surface of the Habitat Pod, converting the inside of a soundproof tube into any environment the performer requires. Ships with 47 pre-installed wallpapers covering: concert halls, recording studios, alien planets, a convincing recreation of Windows 95, a meadow, three different meadows that are actually the same meadow but the sky changes, and a void. The void is the most popular. Wallpapers can be synchronized to audio input so the room reacts to what you are playing. Musicians use this to see their lyrics and song notes in their field of view. The Gozillionaire uses it to talk to someone in the next room. This is a valid use case and the product team has agreed not to comment on it.</description>
            </item3>
            <item4>
              <id>comp_pressure_release_valve</id>
              <name>PFFT</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends>
                <id>comp_segment</id>
                <name>Segment</name>
                <type>component</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>There are not enough burritos.</problem>
                <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
              </extends>
              <problem>Pressure goes many ways.</problem>
              <description>A calibrated multi-way exhaust module that manages internal pressure buildup within the package. A key contributor to the $wind economy.</description>
            </item4>
            <item5>
              <id>comp_climate_control</id>
              <name>Climate Control</name>
              <type>component</type>
              <inputs>
                <item0>comp_charge</item0>
                <item1>comp_temperature</item1>
              </inputs>
              <outputs>
                <item0>comp_temperature</item0>
              </outputs>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>Manages ambient temperature and airflow within the immediate environment. Works with existing HVAC or independently. Prefers to be set and forgotten.</description>
            </item5>
            <item6>
              <id>comp_smell_beacon</id>
              <name>Smell Beacon</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <size>small</size>
              <description>Emits a configurable scent on a schedule or trigger.</description>
            </item6>
            <item7>
              <id>comp_gpu_stack</id>
              <name>GPU Stack</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>One GPU is not enough GPUs.</problem>
              <description>Multi-unit parallel graphics processing array occupying one or more Peggerator shelf segments, configured for distributed compute workloads including rendering, simulation, model inference, and tasks the operator has not fully defined yet but feels are probably GPU-bound. Interconnect bandwidth between units is maximized via riser cable routing along the chassis spine. Adding more units is always an option.</description>
            </item7>
            <item8>
              <id>comp_hd_vr_camera</id>
              <name>HD VR Camera Upgrade</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>High-definition stereoscopic imaging module providing full-spectrum visual capture for immersive augmented reality overlay rendering within the Compass spatial environment.</description>
            </item8>
            <item9>
              <id>comp_vr_glasses</id>
              <name>VR Glasses</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>The operator needs to see, hear, and feel present at the toll booth without being there.</problem>
              <description>The VR Glasses are the operator-side wearable display unit of the Turn Pike telepresence system, a standalone mixed-reality headset providing a live stereoscopic feed from the Turn Pike VR Camera at the toll booth, rendered at sufficient resolution and refresh rate that the operator perceives themselves as present at the booth window during the encounter. The glasses include integrated spatial audio so the operator hears the toll environment as it sounds at the booth, including wind, engine noise, and whatever the driver is saying or not saying. Head tracking in the glasses drives the motorized hinge array on the Turn Pike unit, so when the operator turns to look at the approaching vehicle the camera and tablet face follow. The glasses ship with the Turn Pike unit but are worn by the operator at home. They are not weatherproof because they are inside. A charging dock is included. Whether the operator wears them while on the couch, at a desk, or standing in their kitchen is between the operator and their union agreement.</description>
            </item9>
          </tree>
          <extends/>
          <price>4500</price>
          <size>medium</size>
          <problem>Everywhere is too loud.</problem>
          <description>The Studio Speaker is a habitat pod engineered for musicians who need a mini-recording studio inside their house and for professionals who require a video conferencing environment that does not sound like a parking garage. The Speaker is fully soundproof and emits no audible sound to the outside world — it contains it, captures it, and sends it somewhere else via the HD audio system and immersive augmented reality conferencing booth. A 180-degree wrap-around Immersive Keyboard encloses the performer on three sides with weighted keys, velocity-sensitive pads, and a Uni-Adapter modular instrument rail that converts the entire surface from piano to full drum kit in under 45 seconds. VR Wallpaper lines the pod interior so musicians can see their lyrics, song notes, and music video concepts rendered in real-time around them as they play. 360 degrees of pre-installed wallpapers are included, including Windows 95. It also functions as an argument containment pod where you place your partner when the decibel situation requires spatial separation — two people can have a completely non-violent shouting match from the basement and kitchen simultaneously without either party experiencing the other. This is listed as a feature. The product team would like to clarify that the scent beacon is there for musicians who require a specific aromatic environment to perform and for no other documented reason.</description>
        </item2>
        <item3>
          <id>persona_ron_justin</id>
          <name>Ron Justin</name>
          <type>persona</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children/>
          <tree/>
          <extends/>
          <problem>The story is out there and someone is going to get hit with it.</problem>
          <description>Ron Justin is a journalist of considerable hair and uncertain jurisdiction. He operates on the mountain — a career elevation metaphor where altitude corresponds to relevance, column inches, and the quality of the green room. The German Club is a blunt-force editorial instrument deployed against individuals currently occupying a mountain position they can no longer defend, knocking them loose from their footing and sending them tumbling toward Planet Under Unemployedment at terminal velocity. The Hot Seat is a more theatrical device: the subject is briefly extracted from obscurity, seated under full-spectrum lighting, asked several questions at volume, and then launched back down the mountain with additional momentum, landing considerably further from the summit than where they started. The Court of Public Opinion, by contrast, is a collegial venue — good acoustics, comfortable seating, a gift shop. Ron Justin prefers to file from there when available. He does not know what to do with his hands but the wave is institutional.</description>
          <special_ability>Journalism</special_ability>
          <preferred_tool>German Club and Hot Seat</preferred_tool>
          <quote>I don't know what to do with my hands, but I know how to wave.</quote>
          <needs>
            <item0>a source</item0>
            <item1>a deadline that has already passed</item1>
            <item2>someone to be on the record</item2>
            <item3>the footage</item3>
            <item4>a mountain to stand on</item4>
          </needs>
          <wants>
            <item0>the court of public opinion to be in session</item0>
            <item1>better lighting</item1>
            <item2>to ask the follow-up</item2>
            <item3>the story to find him</item3>
            <item4>to know what to do with his hands</item4>
          </wants>
        </item3>
        <item4>
          <id>intangible_not_mind_control</id>
          <name>Not Mind Control</name>
          <type>intangible</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children/>
          <tree/>
          <extends/>
          <problem>Nobody is doing anything to you.</problem>
          <description>Not Mind Control is the media delivery infrastructure that absolutely does not influence your beliefs, preferences, purchasing decisions, political affiliations, relationship status, dietary choices, or the specific half-black-framed glasses you suddenly feel like buying. It is an algorithm. Algorithms do not have agendas. The algorithm simply noticed what you were looking at and showed you more of it until you were a completely different person who votes differently and owns a lot of candles. This happened naturally. The celebrities with the glasses are just wearing glasses. The glasses are a fashion choice that many people are independently making at the same time for reasons that have nothing to do with each other or with you. Abracadabra. You are now a nationalist. You got here yourself. Not Mind Control was not involved and has the data to prove it, which it will not be sharing with you, but which it has.</description>
        </item4>
        <item5>
          <id>mountain_omicron</id>
          <name>Mount Omicron</name>
          <type>mountain</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>persona_ron_justin</item0>
            <item1>forest_peggerator_server</item1>
            <item2>intangible_job</item2>
          </children>
          <tree>
            <item0>
              <id>persona_ron_justin</id>
              <name>Ron Justin</name>
              <type>persona</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>The story is out there and someone is going to get hit with it.</problem>
              <description>Ron Justin is a journalist of considerable hair and uncertain jurisdiction. He operates on the mountain — a career elevation metaphor where altitude corresponds to relevance, column inches, and the quality of the green room. The German Club is a blunt-force editorial instrument deployed against individuals currently occupying a mountain position they can no longer defend, knocking them loose from their footing and sending them tumbling toward Planet Under Unemployedment at terminal velocity. The Hot Seat is a more theatrical device: the subject is briefly extracted from obscurity, seated under full-spectrum lighting, asked several questions at volume, and then launched back down the mountain with additional momentum, landing considerably further from the summit than where they started. The Court of Public Opinion, by contrast, is a collegial venue — good acoustics, comfortable seating, a gift shop. Ron Justin prefers to file from there when available. He does not know what to do with his hands but the wave is institutional.</description>
              <special_ability>Journalism</special_ability>
              <preferred_tool>German Club and Hot Seat</preferred_tool>
              <quote>I don't know what to do with my hands, but I know how to wave.</quote>
              <needs>
                <item0>a source</item0>
                <item1>a deadline that has already passed</item1>
                <item2>someone to be on the record</item2>
                <item3>the footage</item3>
                <item4>a mountain to stand on</item4>
              </needs>
              <wants>
                <item0>the court of public opinion to be in session</item0>
                <item1>better lighting</item1>
                <item2>to ask the follow-up</item2>
                <item3>the story to find him</item3>
                <item4>to know what to do with his hands</item4>
              </wants>
            </item0>
            <item1>
              <id>forest_peggerator_server</id>
              <name>Peggerator Server Edition</name>
              <type>forest</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>forest_life_saver_stack</item0>
                <item1>intangible_platform</item1>
                <item2>intangible_not_mind_control</item2>
              </children>
              <tree>
                <item0>
                  <id>forest_life_saver_stack</id>
                  <name>Life Saver Stack</name>
                  <type>forest</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_circular_pod</item0>
                    <item1>comp_easter_star_base</item1>
                    <item2>comp_mtree_vein</item2>
                    <item3>comp_shipping_split</item3>
                    <item4>comp_modular_connector</item4>
                    <item5>comp_roll_deploy</item5>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_circular_pod</id>
                      <name>Circular Pod</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends>
                        <id>comp_habitat</id>
                        <name>Habitat Segment</name>
                        <type>component</type>
                        <inputs/>
                        <outputs/>
                        <passthru/>
                        <children/>
                        <tree/>
                        <extends>
                          <id>comp_segment</id>
                          <name>Segment</name>
                          <type>component</type>
                          <inputs/>
                          <outputs/>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends/>
                          <problem>There are not enough burritos.</problem>
                          <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
                        </extends>
                        <description>A single self-contained living module that connects above and below to adjacent segments. Each segment is a complete room. Stack them in any order. The building is the menu and you are the chef.</description>
                      </extends>
                      <description>A self-contained circular habitat module designed for 4 humans. Structurally optimized for stacking, rolling, and splitting. No corners wasted. No corners period.</description>
                    </item0>
                    <item1>
                      <id>comp_easter_star_base</id>
                      <name>Easter Star Base</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A star-shaped battery base station that anchors the bottom of the Life Saver Stack to the ground and stores the primary energy reserve for the column above it. Five points of stability, one mission: keep the stack alive and upright.</description>
                    </item1>
                    <item2>
                      <id>comp_mtree_vein</id>
                      <name>MTREE Vein</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A central vertical delivery shaft that runs through the core of a stacked unit column. Distributes power, water and heat to each pod simultaneously. The circulatory system of the stack. If the vein is healthy, everything above it is healthy.</description>
                    </item2>
                    <item3>
                      <id>comp_shipping_split</id>
                      <name>Shipping Split</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A precision bisection system that divides the structure into two stackable halves for transport. Designed so the two halves nest cleanly, reduce volume by half, and realign without guesswork on the other end.</description>
                    </item3>
                    <item4>
                      <id>comp_modular_connector</id>
                      <name>Modular Connector</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A locking joint system that bonds structural modules together on site. Weatherproof, load-bearing, and reversible. Holds the halves together and accepts future expansion modules.</description>
                    </item4>
                    <item5>
                      <id>comp_roll_deploy</id>
                      <name>Roll Deploy</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A lateral orientation mode that allows the circular pod to be tipped on its side and rolled to its deployment location under its own momentum. No crane required. No flatbed required. Just gravity, a slope, and a plan.</description>
                    </item5>
                  </tree>
                  <extends/>
                  <problem>Humans need clean, efficient and affordable shelter.</problem>
                  <description>The Life Saver is a 4-human modular habitat in a circular self-contained pod. For transport, split it in half — or flip it on its side and roll it into place like the world's most livable tire. On site, it mounts to the Easter Star battery base station, which handles power storage and ground anchoring. Units stack vertically around an MTREE Vein — a central shaft that delivers power, water and heat to every pod in the column. Stack up to 1,000 units tall for a total of 4,000 humans per vein. The Life Saver Stack is a city in a tube. Roll in, plug in, stack up.</description>
                </item0>
                <item1>
                  <id>intangible_platform</id>
                  <name>The Thing</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>intangible_node_navigator</item0>
                    <item1>intangible_template_renderer</item1>
                    <item2>intangible_globulous_maximus</item2>
                    <item3>intangible_router</item3>
                    <item4>comp_duct_tape</item4>
                  </children>
                  <tree>
                    <item0>
                      <id>intangible_node_navigator</id>
                      <name>Nodinator</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children>
                        <item0>intangible_van</item0>
                      </children>
                      <tree>
                        <item0>
                          <id>intangible_van</id>
                          <name>van()</name>
                          <type>intangible</type>
                          <inputs>
                            <item0>intangible_null</item0>
                          </inputs>
                          <outputs>
                            <item0>universe_alpha</item0>
                          </outputs>
                          <passthru/>
                          <children/>
                          <tree/>
                          <extends>
                            <id>intangible_function</id>
                            <name>Function do()</name>
                            <type>intangible</type>
                            <inputs>
                              <item0>intangible_variable</item0>
                            </inputs>
                            <outputs>
                              <item0>intangible_variable</item0>
                            </outputs>
                            <passthru/>
                            <children/>
                            <tree/>
                            <extends/>
                          </extends>
                          <price>0</price>
                          <problem>The Nodinator can walk the tree, but something has to have made the tree walkable.</problem>
                          <description>van() is the official constructor function of the Nodinator and the generative primitive of The Thing. Signature: van(n, ∅) - it accepts an index and the empty set, and returns one van. That is the entire contract. Called once, it produces a van from nothing, which is already impressive. Summed from n equals zero to infinity, per the founding equation X = Σ van(n, ∅), it produces X, which is everything: every node, every tree, every forest ever instantiated resolves, at the bottom of its call stack, to a van pulled out of the empty set at some index. This means every object in the universe is secretly a van, a finding with exactly one known exception, already documented in the field: the shoe forest, which declared itself Not Vans in writing, making it the only node with a notarized alibi. The committee notes that van() takes the empty set as an argument not because it needs one but because arriving empty-handed is the only honest way to ask for everything. Implementation pending; the mathematics is load-bearing regardless, which is the committee's favorite kind of pending.</description>
                        </item0>
                      </tree>
                      <extends/>
                      <problem>The system needs to know where it is inside the tree at any given moment.</problem>
                      <description>The Node Navigator is the recursive context cursor at the heart of The Thing, responsible for traversing the node tree from any entry point downward through its children, maintaining positional context at each level so the renderer knows what it is looking at, what it came from, and how deep it has gone. It does not walk the tree once and cache the result. It walks the tree on demand, following the children arrays from node to node, loading each JSON file as it goes, and building a live context object that the rest of the platform can interrogate at any depth. The recursive nature is the feature: a node at any level can contain anything, and the Navigator does not need to know what is down there before it goes. It finds out by going. This is either elegant or terrifying depending on the size of the tree and the time of day. Currently being fully built.</description>
                    </item0>
                    <item1>
                      <id>intangible_template_renderer</id>
                      <name>Untitled</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Node data needs to become a something without anyone having to think about it too hard. svg, xml, yadda yada c</problem>
                      <description>The Template Renderer is the class responsible for taking a node context object from the Node Navigator and turning it into rendered HTML output using the appropriate template file for that node type. It maps node type to template, passes the node data as available variables, and returns the compiled output. The renderer is intentionally thin — it does not make decisions about content, it does not transform data, it just binds the node to its template and steps back. The template does the visual work. The renderer does the binding. This separation is the thing that makes the whole system swappable: change the template, the output changes; change the data, the output changes; the renderer itself stays the same and does not care. Currently needs to be cleaned up a bit.</description>
                    </item1>
                    <item2>
                      <id>intangible_globulous_maximus</id>
                      <name>Globulous Maximus</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Sometimes you need everything and you need it now and you will deal with the consequences later.</problem>
                      <description>Globulous Maximus is the full-tree recursive loader that attempts to resolve and return the entire node universe as a single deeply nested data structure in one call, walking every branch, loading every child, following every reference, and assembling the complete picture of everything The Thing knows about from the root node down to the last atomic component at the bottom of the deepest branch. It is the nuclear option of data retrieval. It is what you call when you need the whole tree and are prepared to wait for it and not entirely sure what you will do with it when it arrives. Whether it will perform acceptably at universe scale is an open question the documentation describes as a known risk and the engineering notes describe as a known risk with a specific emoji next to it. Does not exist yet. Might not. The name however is perfect and was never going to be anything else.</description>
                    </item2>
                    <item3>
                      <id>intangible_router</id>
                      <name>Router</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Where did the cat videos go?</problem>
                      <description>A path resolver that maps an incoming request to the correct handler or destination based on defined rules. No one quite knows where the cat videos go, we just know it says error 502.</description>
                    </item3>
                    <item4>
                      <id>comp_duct_tape</id>
                      <name>Duct Tape</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
                    </item4>
                  </tree>
                  <extends>
                    <id>intangible_null</id>
                    <name>Void Component</name>
                    <type>intangible</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>You found a wormhole in the Universe.</problem>
                    <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
                  </extends>
                  <problem>We have to start somewhere.</problem>
                  <description>The Thing is MTREES simple boilerplate for making anything you want on any device. Blazingly fast with a simple storage system, templating and data management with unlimited flexibility, try the Seed Spec platform today, because its not a spec it is a modular design system mentality. Not approved for public release.</description>
                </item1>
                <item2>
                  <id>intangible_not_mind_control</id>
                  <name>Not Mind Control</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Nobody is doing anything to you.</problem>
                  <description>Not Mind Control is the media delivery infrastructure that absolutely does not influence your beliefs, preferences, purchasing decisions, political affiliations, relationship status, dietary choices, or the specific half-black-framed glasses you suddenly feel like buying. It is an algorithm. Algorithms do not have agendas. The algorithm simply noticed what you were looking at and showed you more of it until you were a completely different person who votes differently and owns a lot of candles. This happened naturally. The celebrities with the glasses are just wearing glasses. The glasses are a fashion choice that many people are independently making at the same time for reasons that have nothing to do with each other or with you. Abracadabra. You are now a nationalist. You got here yourself. Not Mind Control was not involved and has the data to prove it, which it will not be sharing with you, but which it has.</description>
                </item2>
              </tree>
              <extends>
                <id>tree_peggerator</id>
                <name>Peggerator</name>
                <type>tree</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children>
                  <item0>
                    <id>comp_vr_wallpaper</id>
                    <name>VR Wallpaper</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A flexible micro-LED panel array that lines the full 360-degree interior surface of the Habitat Pod, converting the inside of a soundproof tube into any environment the performer requires. Ships with 47 pre-installed wallpapers covering: concert halls, recording studios, alien planets, a convincing recreation of Windows 95, a meadow, three different meadows that are actually the same meadow but the sky changes, and a void. The void is the most popular. Wallpapers can be synchronized to audio input so the room reacts to what you are playing. Musicians use this to see their lyrics and song notes in their field of view. The Gozillionaire uses it to talk to someone in the next room. This is a valid use case and the product team has agreed not to comment on it.</description>
                  </item0>
                  <item1>
                    <id>comp_tower_chassis</id>
                    <name>Tower Chassis</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>Needs somewhere to put all the stuff.</problem>
                    <description>Vertically oriented open-frame structural chassis implementing the bamboo segment mounting standard, providing modular shelf attachment points at regular vertical intervals to accommodate unlimited upward expansion of compute, storage, cooling, and peripheral modules. Each segment slot accepts standardized tray units via tool-free retention clips, enabling reconfiguration without disassembly of adjacent layers.</description>
                  </item1>
                  <item2>
                    <id>comp_beer_coolant</id>
                    <name>Beer Coolant System</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_temperature</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>Hot computers and warm beer are both unacceptable.</problem>
                    <description>Closed-loop liquid thermal transfer system utilizing fermented malt-and-hop solution as the primary coolant medium, circulated via low-noise micro-pump through copper-clad channel blocks seated directly against high-thermal-output component surfaces. The system achieves dual-purpose thermodynamic efficiency: sustained junction temperature reduction across GPU and CPU arrays, and ambient reservoir pre-chilling suitable for consumption. Reservoir capacity is twelve fluid ounces per segment. Refill interval is operator-determined.</description>
                  </item2>
                  <item3>
                    <id>comp_gpu_stack</id>
                    <name>GPU Stack</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>One GPU is not enough GPUs.</problem>
                    <description>Multi-unit parallel graphics processing array occupying one or more Peggerator shelf segments, configured for distributed compute workloads including rendering, simulation, model inference, and tasks the operator has not fully defined yet but feels are probably GPU-bound. Interconnect bandwidth between units is maximized via riser cable routing along the chassis spine. Adding more units is always an option.</description>
                  </item3>
                  <item4>
                    <id>comp_power_supply</id>
                    <name>Power Supply</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>Stuff needs power. A lot of it.</problem>
                    <description>High-wattage ATX power conversion unit occupying the base segment of the Peggerator chassis, delivering stable multi-rail DC output to all vertically stacked compute, cooling, storage, and RGB subsystems. Wattage headroom is sized to the theoretical maximum of the fully extended tower plus thirty percent, because the tower will be extended.</description>
                  </item4>
                  <item5>
                    <id>comp_rgb_array</id>
                    <name>RGB Array</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>Nobody can see it working.</problem>
                    <description>Addressable LED lighting array distributed across all visible chassis surfaces, shelf edges, and coolant reservoir walls, providing full-spectrum per-zone chromatic output synchronized to system thermal state, audio input, or a preset the operator spent forty-five minutes configuring at 2am. Serves no computational function. Non-negotiable.</description>
                  </item5>
                  <item6>
                    <id>comp_modular_shelf</id>
                    <name>Modular Shelf</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>Needs another layer.</problem>
                    <description>Standardized bamboo-pattern tray segment providing one discrete horizontal mounting plane within the Peggerator tower stack. Each shelf unit is structurally independent, tool-free insertable, and carries integrated power and data pass-through connectors on the rear spine. Shelves may be added indefinitely in the vertical axis. The ceiling is a suggestion.</description>
                  </item6>
                  <item7>
                    <id>intangible_platform</id>
                    <name>The Thing</name>
                    <type>intangible</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children>
                      <item0>intangible_node_navigator</item0>
                      <item1>intangible_template_renderer</item1>
                      <item2>intangible_globulous_maximus</item2>
                      <item3>intangible_router</item3>
                      <item4>comp_duct_tape</item4>
                    </children>
                    <tree/>
                    <extends>
                      <id>intangible_null</id>
                      <name>Void Component</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>You found a wormhole in the Universe.</problem>
                      <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
                    </extends>
                    <problem>We have to start somewhere.</problem>
                    <description>The Thing is MTREES simple boilerplate for making anything you want on any device. Blazingly fast with a simple storage system, templating and data management with unlimited flexibility, try the Seed Spec platform today, because its not a spec it is a modular design system mentality. Not approved for public release.</description>
                  </item7>
                </children>
                <tree>
                  <item0>
                    <id>comp_vr_wallpaper</id>
                    <name>VR Wallpaper</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A flexible micro-LED panel array that lines the full 360-degree interior surface of the Habitat Pod, converting the inside of a soundproof tube into any environment the performer requires. Ships with 47 pre-installed wallpapers covering: concert halls, recording studios, alien planets, a convincing recreation of Windows 95, a meadow, three different meadows that are actually the same meadow but the sky changes, and a void. The void is the most popular. Wallpapers can be synchronized to audio input so the room reacts to what you are playing. Musicians use this to see their lyrics and song notes in their field of view. The Gozillionaire uses it to talk to someone in the next room. This is a valid use case and the product team has agreed not to comment on it.</description>
                  </item0>
                  <item1>
                    <id>comp_tower_chassis</id>
                    <name>Tower Chassis</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>Needs somewhere to put all the stuff.</problem>
                    <description>Vertically oriented open-frame structural chassis implementing the bamboo segment mounting standard, providing modular shelf attachment points at regular vertical intervals to accommodate unlimited upward expansion of compute, storage, cooling, and peripheral modules. Each segment slot accepts standardized tray units via tool-free retention clips, enabling reconfiguration without disassembly of adjacent layers.</description>
                  </item1>
                  <item2>
                    <id>comp_beer_coolant</id>
                    <name>Beer Coolant System</name>
                    <type>component</type>
                    <inputs>
                      <item0>comp_charge</item0>
                    </inputs>
                    <outputs>
                      <item0>comp_temperature</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>Hot computers and warm beer are both unacceptable.</problem>
                    <description>Closed-loop liquid thermal transfer system utilizing fermented malt-and-hop solution as the primary coolant medium, circulated via low-noise micro-pump through copper-clad channel blocks seated directly against high-thermal-output component surfaces. The system achieves dual-purpose thermodynamic efficiency: sustained junction temperature reduction across GPU and CPU arrays, and ambient reservoir pre-chilling suitable for consumption. Reservoir capacity is twelve fluid ounces per segment. Refill interval is operator-determined.</description>
                  </item2>
                  <item3>
                    <id>comp_gpu_stack</id>
                    <name>GPU Stack</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>One GPU is not enough GPUs.</problem>
                    <description>Multi-unit parallel graphics processing array occupying one or more Peggerator shelf segments, configured for distributed compute workloads including rendering, simulation, model inference, and tasks the operator has not fully defined yet but feels are probably GPU-bound. Interconnect bandwidth between units is maximized via riser cable routing along the chassis spine. Adding more units is always an option.</description>
                  </item3>
                  <item4>
                    <id>comp_power_supply</id>
                    <name>Power Supply</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>Stuff needs power. A lot of it.</problem>
                    <description>High-wattage ATX power conversion unit occupying the base segment of the Peggerator chassis, delivering stable multi-rail DC output to all vertically stacked compute, cooling, storage, and RGB subsystems. Wattage headroom is sized to the theoretical maximum of the fully extended tower plus thirty percent, because the tower will be extended.</description>
                  </item4>
                  <item5>
                    <id>comp_rgb_array</id>
                    <name>RGB Array</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>Nobody can see it working.</problem>
                    <description>Addressable LED lighting array distributed across all visible chassis surfaces, shelf edges, and coolant reservoir walls, providing full-spectrum per-zone chromatic output synchronized to system thermal state, audio input, or a preset the operator spent forty-five minutes configuring at 2am. Serves no computational function. Non-negotiable.</description>
                  </item5>
                  <item6>
                    <id>comp_modular_shelf</id>
                    <name>Modular Shelf</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <problem>Needs another layer.</problem>
                    <description>Standardized bamboo-pattern tray segment providing one discrete horizontal mounting plane within the Peggerator tower stack. Each shelf unit is structurally independent, tool-free insertable, and carries integrated power and data pass-through connectors on the rear spine. Shelves may be added indefinitely in the vertical axis. The ceiling is a suggestion.</description>
                  </item6>
                  <item7>
                    <id>intangible_platform</id>
                    <name>The Thing</name>
                    <type>intangible</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children>
                      <item0>intangible_node_navigator</item0>
                      <item1>intangible_template_renderer</item1>
                      <item2>intangible_globulous_maximus</item2>
                      <item3>intangible_router</item3>
                      <item4>comp_duct_tape</item4>
                    </children>
                    <tree/>
                    <extends>
                      <id>intangible_null</id>
                      <name>Void Component</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>You found a wormhole in the Universe.</problem>
                      <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
                    </extends>
                    <problem>We have to start somewhere.</problem>
                    <description>The Thing is MTREES simple boilerplate for making anything you want on any device. Blazingly fast with a simple storage system, templating and data management with unlimited flexibility, try the Seed Spec platform today, because its not a spec it is a modular design system mentality. Not approved for public release.</description>
                  </item7>
                </tree>
                <extends/>
                <problem>Computers are too short and not cooled with beer.</problem>
                <description>The Peggerator is a vertically oriented, modular home compute tower constructed on the bamboo segment architecture — each discrete shelf unit contributing an independent layer of processing, storage, or peripheral capability to the aggregate vertical stack, which may be extended upward indefinitely subject to structural ceiling constraints and the operator's commitment to the bit. Thermal regulation is achieved via a proprietary beer-based liquid cooling circuit that circulates fermented grain-and-hop thermal transfer medium through copper-lined channels embedded in each segment chassis, simultaneously managing junction temperatures and operator morale. The Peggerator is not a server rack. It is a personal monument to the proposition that more is more, taller is better, and consumer-grade components arranged with sufficient ambition constitute a legitimate high-performance computing platform. The Peggerator Server Edition is the enterprise deployment variant, stripped of beer cooling and personality, deployed geographically to serve the Black Hole data substrate across regional Compass meshes.</description>
              </extends>
              <description>Extended compute node variant of the Peggerator architecture, deployed geographically to distribute Black Hole data processing output across regional meshes, serving over one hundred trillion processed data points to Compass clients with minimal spatial delivery latency. Extends standard computer hardware.</description>
            </item1>
            <item2>
              <id>intangible_job</id>
              <name>Job</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_big_red_button</item0>
              </children>
              <tree>
                <item0>
                  <id>comp_big_red_button</id>
                  <name>Big Red Button</name>
                  <type>component</type>
                  <inputs/>
                  <outputs>
                    <item0>comp_onoff</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>comp_button</id>
                    <name>Button</name>
                    <type>component</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                    <description>A button</description>
                  </extends>
                  <description>A large, tactilely satisfying momentary pushbutton in red, mounted on a housing that communicates importance. The button is big because whatever it does is important. The color is red because the designer wanted you to know that. It has a satisfying click on actuation that makes the person pressing it feel briefly in control of something, which is the intended experience regardless of what actually happens next. Sometimes sticks in the closed position. When it sticks, whatever the button is responsible for either keeps happening or stops happening depending on which direction the stick went, and in either case nobody near the button is prepared for it. The button does not know it is stuck. The button does not know anything. It is a button. The chaos that follows is not the button's fault and the button has never claimed otherwise. Not to be confused with any other big red button. This is a component. It is a physical object. It ships in a box.</description>
                </item0>
              </tree>
              <extends/>
              <problem>Its a rough idle.</problem>
              <description>A thing no one really wants to have and no one is doing anything to make you want one and there probably will not be many of them left. Not sure the humans have figured this one out yet.</description>
            </item2>
          </tree>
          <extends/>
          <price>333,000,000</price>
          <size>legendary</size>
          <problem>You have not been canceled.</problem>
          <description>Oh My, See Ron!? Mount Omicron is the internet's most legitimate digital war simulation, architected around the mechanics of modern journalism and the brutal, procedurally fair process of public cancellation. The mountain's primary antagonist is Ron Justin, operating at full capacity with his German Club and the Hot Seat — a two-phase elimination system in which rising challengers are first knocked from their current elevation by blunt-force editorial impact, then briefly extracted, seated under full broadcast lighting, and launched back down the mountain with additional velocity for dramatic effect. Ron Justin is equipped with advanced neural AI press technology that enables real-time narrative generation, automated source attribution, and simultaneous multi-platform story deployment, making him effectively impossible to outrun using conventional reputation management techniques. Compounding the difficulty, Ron Justin does not operate alone. The mountain is defended by the full army of Just Ins — a synchronized press corps of Ron Justin variants who do not know what to do with their hands but have mastered the dual-function wave, which serves simultaneously as a greeting and as the formal gesture by which a challenger's rights are waived on camera. Friend and foe alike are processed without preferential treatment. Challengers who manage to ascend through the media gauntlet, survive the Hot Seat, and reach the upper pyramid tiers without being obliterated earn the right to face Ron Justin directly at the summit. The Court of Public Opinion is available at the gift shop on the way up. It has good acoustics and a comfortable waiting area. Most people do not make it that far. The Unemployment planet is that way.</description>
        </item5>
      </tree>
      <extends/>
      <problem>Its a nice place, till you see the news.</problem>
      <description>Galaxy Media Magic Monster is the MTREES media, entertainment, and content production universe — the full taxonomy of products for making, capturing, distributing, and experiencing things that people watch, listen to, and talk about afterward. Media is the layer of the universe where the narrative is formed: who the personas are, what mountain they are on, how far they fell, and whether anyone caught it on camera. This galaxy contains the instruments of production — recording environments, AR/VR experience platforms — and the people who operate them, including journalists of considerable hair and uncertain jurisdiction. Planet Media has not been fully built. The galaxy is aware of this. The galaxy is also aware that a galaxy named Media Magic Monster is going to be held to a high standard by the exact kind of person who would audit a galaxy's content. Ron Justin is already in position.</description>
    </item6>
    <item7>
      <id>galaxy_intangibles</id>
      <name>Unrational Intangibles</name>
      <type>galaxy</type>
      <inputs/>
      <outputs/>
      <passthru/>
      <children>
        <item0>planet_under_unemployedment</item0>
        <item1>planet_digital_marketing</item1>
        <item2>ecosystem_human_registrar</item2>
        <item3>tree_digital_trap</item3>
        <item4>intangible_platform</item4>
        <item5>intangible_diet</item5>
      </children>
      <tree>
        <item0>
          <id>planet_under_unemployedment</id>
          <name>Under Unemployedment</name>
          <type>planet</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>tree_resume</item0>
            <item1>intangible_applicant_torture_system</item1>
            <item2>persona_karen</item2>
            <item3>persona_jeff_peterson</item3>
            <item4>intangible_fake_jobs</item4>
          </children>
          <tree>
            <item0>
              <id>tree_resume</id>
              <name>Resume</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>intangible_lies</item0>
                <item1>intangible_keyword_stuffing</item1>
                <item2>intangible_format_anxiety</item2>
                <item3>intangible_objective_statement</item3>
                <item4>intangible_gap_explainer</item4>
                <item5>intangible_references_available_upon_request</item5>
              </children>
              <tree>
                <item0>
                  <id>intangible_lies</id>
                  <name>Lies</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>The work experience section. A curated narrative of professional history in which every role was a leadership opportunity, every project exceeded expectations, and every departure was voluntary and amicable. Not technically false. Not technically true. Technically a resume.</description>
                </item0>
                <item1>
                  <id>intangible_keyword_stuffing</id>
                  <name>Keyword Stuffing</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>The practice of embedding job description language verbatim into the resume so the ATS recognizes it as a match. A ritual performed entirely for a machine that will be replaced next year. Results in resumes that read like they were written by the job posting itself, which is increasingly accurate.</description>
                </item1>
                <item2>
                  <id>intangible_format_anxiety</id>
                  <name>Format Anxiety</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>One column or two. Serif or sans-serif. One page or two. Color or no color. PDF or Word. These questions have no correct answer and consume approximately 40% of all resume creation time. The format is irrelevant. The ATS does not care. Format Anxiety does not know this.</description>
                </item2>
                <item3>
                  <id>intangible_objective_statement</id>
                  <name>Objective Statement</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A two-sentence paragraph at the top of the resume declaring the applicant's desire to obtain a position where they can utilize their skills and grow professionally. Deprecated in 2009. Still appearing on resumes in the current year. Has never once influenced a hiring decision. Cannot be killed.</description>
                </item3>
                <item4>
                  <id>intangible_gap_explainer</id>
                  <name>Gap Explainer</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>The 2020 to 2022 section. Also the 2008 to 2010 section. The part of the resume that accounts for the time the economy collapsed, a pandemic happened, a family needed care, or the applicant simply could not find work despite trying. Must be explained. Must be framed positively. Must not sound like what it was.</description>
                </item4>
                <item5>
                  <id>intangible_references_available_upon_request</id>
                  <name>References Available Upon Request</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A line that has appeared at the bottom of resumes since the beginning of time. References are never requested at this stage. Everyone knows this. The line remains. It is the objective statement of the footer. Immortal. Purposeless. Present.</description>
                </item5>
              </tree>
              <extends/>
              <description>The most despised document in the history of documents. A single page — or two, the debate never ends — that attempts to compress a human life into bullet points optimized for a robot that will reject it before any human reads it. Has survived the fax machine, the dot-com bust, LinkedIn, and every think piece that declared it dead. Refuses to die. Worse than IE6 in this specific way.</description>
              <problem>Humans are not documents but are required to become one to be considered for employment.</problem>
            </item0>
            <item1>
              <id>intangible_applicant_torture_system</id>
              <name>Applicant Torture System</name>
              <type>ecosystem</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>tree_digital_trap</item0>
                <item1>intangible_keyword_filter</item1>
                <item2>intangible_scoring_algorithm</item2>
                <item3>tree_psychometric_siege</item3>
                <item4>intangible_beautiful_assumption_engine</item4>
                <item5>intangible_rejection_email</item5>
                <item6>intangible_dashboard</item6>
                <item7>intangible_age_verification_algorithm</item7>
              </children>
              <tree>
                <item0>
                  <id>tree_digital_trap</id>
                  <name>Digital Trap</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>comp_treat</item0>
                    <item1>intangible_form</item1>
                    <item2>intangible_validation</item2>
                    <item3>intangible_router</item3>
                    <item4>intangible_database</item4>
                    <item5>intangible_dashboard</item5>
                  </children>
                  <tree>
                    <item0>
                      <id>comp_treat</id>
                      <name>Treat</name>
                      <type>component</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A motivational reward module. Dispensed upon task completion. Composition varies by state law. Do not ask what is in it.</description>
                    </item0>
                    <item1>
                      <id>intangible_form</id>
                      <name>Form Fun</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Humans need a way to input data on a screen</problem>
                      <description>A structured input interface that collects data from a user. Fields, labels, and a submit action. Is typically extremely hard to use, especially in government and legal settings.</description>
                    </item1>
                    <item2>
                      <id>intangible_validation</id>
                      <name>Validation</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Is 867-5309 a valid phone number?</problem>
                      <description>A rule-checking module that verifies input data meets required format, type, and constraint standards before it is accepted. If you so much as miss one period, your birthday is formatted wrong or you refresh the page, you fail the validation game and start over.</description>
                    </item2>
                    <item3>
                      <id>intangible_router</id>
                      <name>Router</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Where did the cat videos go?</problem>
                      <description>A path resolver that maps an incoming request to the correct handler or destination based on defined rules. No one quite knows where the cat videos go, we just know it says error 502.</description>
                    </item3>
                    <item4>
                      <id>intangible_database</id>
                      <name>Database</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Things do not go down enough.</problem>
                      <description>A structured storage system for persisting, querying, and retrieving data. Accepts reads and writes through a defined interface. Yes, it is just a spreadsheet. Keep telling yourself that.</description>
                    </item4>
                    <item5>
                      <id>intangible_dashboard</id>
                      <name>Dashboard</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A real-time analytics interface that aggregates feedback data across all locations into KPI visualizations, sentiment trend graphs, response volume counters, and configurable alert thresholds. Accessible from any browser. Updates live. Makes the data look like you always knew what you were doing. Has a print function for your boss that doesn't know how to use an iPhone.</description>
                    </item5>
                  </tree>
                  <extends/>
                  <problem>Humans and data don't capture themselves.</problem>
                  <description>The Digital Trap is a standard web input pipeline. A form captures user data, a router decides where it goes, validation checks that it is worth keeping, and a database stores it for later. Four intangible components, one trap. Everything that comes in gets checked at the door. Works best with a treat. With a databse that resembles the cold iron coumns of a prison cell that none shall escape. Forever. And ever.</description>
                </item0>
                <item1>
                  <id>intangible_keyword_filter</id>
                  <name>Keyword Filter</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>The first gate. Scans the resume for a list of terms derived from the job description. If the terms are present, the application advances. If they are absent, the application does not. Does not assess competence. Does not assess potential. Does not read between the lines. There are no lines, only keywords.</description>
                </item1>
                <item2>
                  <id>intangible_scoring_algorithm</id>
                  <name>Scoring Algorithm</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A proprietary ranking system that assigns numerical scores to human beings based on resume content, keyword density, employment duration, and factors the vendor does not disclose. The score determines who a recruiter sees. The algorithm was trained on historical hires. Historical hires were not always good. The algorithm does not know this.</description>
                </item2>
                <item3>
                  <id>tree_psychometric_siege</id>
                  <name>Psychometric Siege</name>
                  <type>tree</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>intangible_color_preference_probe</item0>
                    <item1>intangible_timed_logic_trap</item1>
                    <item2>intangible_forced_choice_engine</item2>
                    <item3>intangible_payment_wall</item3>
                    <item4>intangible_personality_type_generator</item4>
                    <item5>intangible_norm_comparison_engine</item5>
                  </children>
                  <tree>
                    <item0>
                      <id>intangible_color_preference_probe</id>
                      <name>Color Preference Probe</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A psychometric instrument that asks your favorite color and records it as a data point. The color you choose is cross-referenced against a proprietary personality matrix developed in 1987 that has never been updated. Blue indicates analytical thinking. Red indicates drive. Green indicates balance. The color you actually picked is entered into a formula. The formula was not designed for your color. It proceeds anyway.</description>
                    </item0>
                    <item1>
                      <id>intangible_timed_logic_trap</id>
                      <name>Timed Logic Trap</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A section of the assessment that tests your ability to think logically under time pressure by placing you under time pressure and asking you to think logically. The timer is visible. The timer is not your friend. The questions get harder as the time gets shorter. This is described in the instructions as adaptive. The instructions do not say what it is adapting to. It is adapting to your suffering.</description>
                    </item1>
                    <item2>
                      <id>intangible_forced_choice_engine</id>
                      <name>Forced Choice Engine</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Presents two statements and asks which one describes you more. Neither statement describes you. You must choose. The choices include: I enjoy working with people vs. I enjoy working with data. I prefer structure vs. I prefer flexibility. I am comfortable with ambiguity vs. I like clear expectations. There is no both. There is no neither. There is only the choice and the quiet dishonesty of making it.</description>
                    </item2>
                    <item3>
                      <id>intangible_payment_wall</id>
                      <name>Payment Wall</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>A billing interface that appears between you and your own personality results. You have already completed the assessment. The results exist. They are on the other side of a credit card form. The employer who required the assessment does not pay for it. You do. The price is not high enough to be offensive and not low enough to be free. It is priced at exactly the amount you will pay without thinking too hard about it.</description>
                    </item3>
                    <item4>
                      <id>intangible_personality_type_generator</id>
                      <name>Personality Type Generator</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>The output module. Assigns the completed human a four-letter code, an animal, a color, or a combination of archetypes with names like The Architect or The Campaigner or The Sentinel. The description is specific enough to feel accurate and vague enough to apply to most people. You will share it on LinkedIn. You will reference it in interviews. You will quietly wonder if it is true for the next several years.</description>
                    </item4>
                    <item5>
                      <id>intangible_norm_comparison_engine</id>
                      <name>Norm Comparison Engine</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <description>Compares your results against a normative population of people who also took this test, most of whom were also applying for jobs they needed and were therefore also not their most authentic selves during testing. Your score is expressed as a percentile. The percentile tells you where you rank among people who were pretending. This is presented as insight.</description>
                    </item5>
                  </tree>
                  <extends/>
                  <description>A personality assessment instrument that penetrates your psyche, measures your ability to take tests by testing you, and wants to know your favorite color. Administered before any meaningful relationship can be formed. Costs money for consideration. You pay. Results are delivered in a PDF you will never fully agree with but will be unable to entirely dispute. Used by organizations to confirm some imaginary thing like team fit and for credit card applications and car loans. Sales is now using it too last I heard, just to buy a television, so everyone will know what defines them as a person.</description>
                  <problem>The system has run out of ways to evaluate you and has decided to evaluate your soul instead.</problem>
                </item3>
                <item4>
                  <id>intangible_beautiful_assumption_engine</id>
                  <name>Beautiful Assumption Engine</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Decisions are being made without first assuming the most aesthetically correct outcome.</problem>
                  <description>The Beautiful Assumption Engine is an intangible inference system that begins every evaluation, conversation, and creative judgment from the baseline assumption that things should be beautiful and works backward from there to determine why the current situation falls short. It does not ask whether something is beautiful. That question is already answered. It asks by how much, in which direction, and what specifically would need to change for the room to be correct. The engine is not a filter. It is a starting condition. Everything that enters the Beautiful Assumption Engine exits with a gap analysis between what it is and what it could be if someone with taste had been consulted earlier. The engine runs continuously and silently behind every expressed opinion, every withering pause before a response, and every look that communicates volumes without producing a single word. It is not cruel. It is thorough. The beautiful assumption is always extended in good faith. The assumption is simply very high.</description>
                </item4>
                <item5>
                  <id>intangible_rejection_email</id>
                  <name>Rejection Email</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Hard conversations are hard.</problem>
                  <description>An automated message sent by HR to those who did not advance, are laid off, took too many poop breaks, typically three to six weeks after the position was filled or the incident happened in a language that takes 1000 words just to say We Are Never Getting Back Together. Thanks the target for their time. Wishes them well in their search. Generated in milliseconds. Received with feelings that take considerably longer to process. The most delivered piece of writing in human history.

 Like Ever.</description>
                </item5>
                <item6>
                  <id>intangible_dashboard</id>
                  <name>Dashboard</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A real-time analytics interface that aggregates feedback data across all locations into KPI visualizations, sentiment trend graphs, response volume counters, and configurable alert thresholds. Accessible from any browser. Updates live. Makes the data look like you always knew what you were doing. Has a print function for your boss that doesn't know how to use an iPhone.</description>
                </item6>
                <item7>
                  <id>intangible_age_verification_algorithm</id>
                  <name>Age Verification Algorithm</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>You have to be a certain age to buy things.</problem>
                  <description>The Age Verification Algorithm is not a document, a scanner, a database query, or a physical object. It is a human or bot that looks at you. The assessment is immediate and binary. If you look over 21 you are over 40 — the AVA does not split this difference, it doubles it, because anyone who has clearly survived their early twenties has survived considerably more than that and the AVA respects the journey. If you look under 21 you are 21, because you are here, you found the place, you asked the question, and the AVA has decided that counts. The AVA does not ask for ID. The AVA does not have a second opinion. The AVA has looked at you and the AVA has reached a conclusion and that conclusion is final in the same way all conclusions reached by looking at someone are final, which is completely. In the MTREES universe this is the entire compliance framework. It has not failed yet in any way that has been reported to the AVA.</description>
                </item7>
              </tree>
              <extends/>
              <problem>Applicants have not yet been sufficiently evaluated.</problem>
              <description>The Applicant Torture System is the intangible multi-stage gauntlet through which candidates for any position, opportunity, collaboration, or acknowledgment must pass before a determination is made. The system is not designed to be cruel. It is designed to be comprehensive. The cruelty is incidental and has been noted in internal documentation as a known side effect that has not warranted remediation. Stage one is the application, which requires the candidate to describe themselves in terms that are simultaneously humble and exceptional, brief and complete, and formatted correctly even though the format is not specified. Stage two is the waiting period, duration unspecified, during which the candidate is expected to remain available, enthusiastic, and not ask about the timeline. Stage three is the evaluation, conducted by someone whose criteria are proprietary, whose feedback is withheld, and whose decision is final in a way that does not invite the response yes but why. Stage four is the outcome, delivered at a time that is convenient for the system and not for the candidate. The Applicant Torture System is fully automated in the sense that no single person is responsible for any part of it. It has always been this way. It says so right here.</description>
            </item1>
            <item2>
              <id>persona_karen</id>
              <name>Karen</name>
              <type>persona</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>intangible_hr_system_of_fire</item0>
                <item1>comp_clipboard</item1>
                <item2>intangible_dashboard</item2>
                <item3>intangible_law</item3>
              </children>
              <tree>
                <item0>
                  <id>intangible_hr_system_of_fire</id>
                  <name>HR System of Fire</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children>
                    <item0>intangible_rejection_email</item0>
                  </children>
                  <tree>
                    <item0>
                      <id>intangible_rejection_email</id>
                      <name>Rejection Email</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>Hard conversations are hard.</problem>
                      <description>An automated message sent by HR to those who did not advance, are laid off, took too many poop breaks, typically three to six weeks after the position was filled or the incident happened in a language that takes 1000 words just to say We Are Never Getting Back Together. Thanks the target for their time. Wishes them well in their search. Generated in milliseconds. Received with feelings that take considerably longer to process. The most delivered piece of writing in human history.

 Like Ever.</description>
                    </item0>
                  </tree>
                  <extends/>
                  <problem>Someone needs to go and HR is the mechanism.</problem>
                  <description>The HR System of Fire is a distributed intangible implant network embedded within the upper administrative strata of corporate ecosystems across the known universe, operated by Gamma Boomer loyalists installed at the apex of HR departments over decades of patient organizational accumulation. The system identifies and terminates ascending challengers before they achieve sufficient altitude, compensation, or equity position to threaten the Boomer's housing leverage. Termination is delivered through a layered compliance apparatus — performance improvement plans, restructuring events, cultural fit assessments, and the Slick Shaw PRO flamethrower edition — each calibrated to remove the target while generating the minimum quantity of documentation required to satisfy the process.</description>
                </item0>
                <item1>
                  <id>comp_clipboard</id>
                  <name>Clipboard</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>There is no single authoritative physical record of what is supposed to be happening here.</problem>
                  <description>The Clipboard is the portable source of truth. It is a hardboard backing plate with a spring-loaded metal clamp at the top that holds any document, checklist, inspection form, standard, code reference, or manifest flat and accessible with one hand while the other hand does whatever the other hand needs to do. The Clipboard does not editorialize. It does not interpret. It holds the document and the document says what it says and that is the beginning and the end of the conversation. Whatever is on the Clipboard is what is correct. Whatever is not on the Clipboard is not yet verified. The gap between those two states is the entire professional jurisdiction of anyone who carries one. The Clipboard is compatible with any paper standard, any printed regulation, and any form generated by any system that can produce a printed page. It does not require power. It does not require a network connection. It does not crash. It does not have a settings menu. It has a clamp. The clamp works. The document is there. It says right here.</description>
                </item1>
                <item2>
                  <id>intangible_dashboard</id>
                  <name>Dashboard</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A real-time analytics interface that aggregates feedback data across all locations into KPI visualizations, sentiment trend graphs, response volume counters, and configurable alert thresholds. Accessible from any browser. Updates live. Makes the data look like you always knew what you were doing. Has a print function for your boss that doesn't know how to use an iPhone.</description>
                </item2>
                <item3>
                  <id>intangible_law</id>
                  <name>Law</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>intangible_no</id>
                    <name>No</name>
                    <type>intangible</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>intangible_null</id>
                      <name>Void Component</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>You found a wormhole in the Universe.</problem>
                      <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
                    </extends>
                    <problem>Someone needed to say it.</problem>
                    <description>No is the smallest complete thought in the known universe. It requires no setup, no qualification, no follow-up document, and no second meeting to clarify what was meant. It is the atomic unit of the Law, the foundation of every policy ever written, and the first word a toddler learns with full conviction and zero hesitation, which is the only time in a human life it will ever be deployed that cleanly again. No does not negotiate. No does not have a follow-up question. No does not ask how you are doing first. Every system in the MTREES universe that functions correctly does so because something somewhere said No at the right moment and meant it. Every system that does not function correctly skipped that step. No is not mean. No is load-bearing. The building is standing because of No. You just never see it because it is in the wall.</description>
                  </extends>
                  <problem>Someone had to write it down.</problem>
                  <description>The Law is a document. The document says No. It says No in 100,000 different configurations across an indeterminate number of volumes, subsections, amendments, precedents, footnotes, and clarifying footnotes to the footnotes, all of which ultimately resolve to No. The Law does not say Yes. It says No in a way that occasionally resembles Yes under very specific conditions that require a second document to explain, which also says No. It has been accumulating since the first person looked at another person doing something and decided that was not going to work for them. It has not stopped accumulating. The Law does not care if you have read it. The Law does not care if you could read it. The Law was not written for you to read. It was written so that someone else could read it to you at the exact moment it became relevant. Here is your sign.</description>
                </item3>
              </tree>
              <extends>
                <id>persona_monster</id>
                <name>Monster</name>
                <type>persona</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>It is in the way.</problem>
                <description>The Monster is not a villain. It has no agenda, no origin story, and no particular grudge. It is simply there, in the corridor between where you are and where you are going, occupying the space with complete commitment. It does not build. It does not destroy. It intercepts. The Monster's operational signature is the appropriation of whatever tools the approaching persona was relying on, which it holds without using, because the Monster does not need tools — it is the obstacle. It is the form rejection, the expired link, the meeting that could have been an email, the load bearing bureaucratic non-entity standing at the gate with total sincerity. It has no preferred tool because it has yours. None shall pass is not a threat. It is a status update.</description>
                <special_ability>Steals Your Tools</special_ability>
                <preferred_tool/>
                <quote>None shall pass.</quote>
                <needs>
                  <item0>to be in the way</item0>
                  <item1>your login credentials</item1>
                  <item2>the form to not be on the website</item2>
                  <item3>a policy to cite</item3>
                  <item4>another Monster behind it</item4>
                </needs>
                <wants>
                  <item0>nothing</item0>
                  <item1>to remain</item1>
                  <item2>the queue to stay full</item2>
                  <item3>your tools</item3>
                  <item4>nothing else</item4>
                </wants>
              </extends>
              <problem>The vendor did not follow the procurement process.</problem>
              <description>Karen is the municipal procurement officer of Planet City and the single most powerful person in any room where the budget has already been allocated. She did not make the rules. She enforces them with a precision and consistency that her supervisors find reassuring and her vendors find medically stressful. The form is not a barrier. The form is the product. If the form is completed correctly, in the correct order, with the correct supporting documentation attached in the correct file format at or below the correct file size, Karen will process it within the posted turnaround window, which is posted. She is Gozillionaire's favorite vendor contact because Gozillionaire has a person for the forms, and she is the Baked Turnkey's trusted institutional authority on what is and is not approved for municipal use. She does not dislike you. She requires compliance. These are different things and she has explained the difference in writing, which is available on the portal, which was updated last quarter, which you would know if you had checked the portal.</description>
              <special_ability>Compliance</special_ability>
              <preferred_tool>The Form</preferred_tool>
              <quote>This is the process. The process exists for a reason.</quote>
              <needs>
                <item0>the correct file format</item0>
                <item1>the supporting documentation</item1>
                <item2>the vendor to read the portal</item2>
                <item3>the budget codes to match</item3>
                <item4>the form to be complete before Friday</item4>
              </needs>
              <wants>
                <item0>one vendor who reads the instructions</item0>
                <item1>the portal to be self-explanatory</item1>
                <item2>the turnaround window to be respected</item2>
                <item3>to approve something without a follow-up email</item3>
                <item4>for the process to be the point, which it is</item4>
              </wants>
            </item2>
            <item3>
              <id>persona_jeff_peterson</id>
              <name>Jeff Peterson</name>
              <type>persona</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_clipboard</item0>
                <item1>intangible_law</item1>
                <item2>intangible_darmine_doggie_door</item2>
                <item3>intangible_hot_dog_alibi</item3>
              </children>
              <tree>
                <item0>
                  <id>comp_clipboard</id>
                  <name>Clipboard</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>There is no single authoritative physical record of what is supposed to be happening here.</problem>
                  <description>The Clipboard is the portable source of truth. It is a hardboard backing plate with a spring-loaded metal clamp at the top that holds any document, checklist, inspection form, standard, code reference, or manifest flat and accessible with one hand while the other hand does whatever the other hand needs to do. The Clipboard does not editorialize. It does not interpret. It holds the document and the document says what it says and that is the beginning and the end of the conversation. Whatever is on the Clipboard is what is correct. Whatever is not on the Clipboard is not yet verified. The gap between those two states is the entire professional jurisdiction of anyone who carries one. The Clipboard is compatible with any paper standard, any printed regulation, and any form generated by any system that can produce a printed page. It does not require power. It does not require a network connection. It does not crash. It does not have a settings menu. It has a clamp. The clamp works. The document is there. It says right here.</description>
                </item0>
                <item1>
                  <id>intangible_law</id>
                  <name>Law</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>intangible_no</id>
                    <name>No</name>
                    <type>intangible</type>
                    <inputs/>
                    <outputs/>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends>
                      <id>intangible_null</id>
                      <name>Void Component</name>
                      <type>intangible</type>
                      <inputs/>
                      <outputs/>
                      <passthru/>
                      <children/>
                      <tree/>
                      <extends/>
                      <problem>You found a wormhole in the Universe.</problem>
                      <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
                    </extends>
                    <problem>Someone needed to say it.</problem>
                    <description>No is the smallest complete thought in the known universe. It requires no setup, no qualification, no follow-up document, and no second meeting to clarify what was meant. It is the atomic unit of the Law, the foundation of every policy ever written, and the first word a toddler learns with full conviction and zero hesitation, which is the only time in a human life it will ever be deployed that cleanly again. No does not negotiate. No does not have a follow-up question. No does not ask how you are doing first. Every system in the MTREES universe that functions correctly does so because something somewhere said No at the right moment and meant it. Every system that does not function correctly skipped that step. No is not mean. No is load-bearing. The building is standing because of No. You just never see it because it is in the wall.</description>
                  </extends>
                  <problem>Someone had to write it down.</problem>
                  <description>The Law is a document. The document says No. It says No in 100,000 different configurations across an indeterminate number of volumes, subsections, amendments, precedents, footnotes, and clarifying footnotes to the footnotes, all of which ultimately resolve to No. The Law does not say Yes. It says No in a way that occasionally resembles Yes under very specific conditions that require a second document to explain, which also says No. It has been accumulating since the first person looked at another person doing something and decided that was not going to work for them. It has not stopped accumulating. The Law does not care if you have read it. The Law does not care if you could read it. The Law was not written for you to read. It was written so that someone else could read it to you at the exact moment it became relevant. Here is your sign.</description>
                </item1>
                <item2>
                  <id>intangible_darmine_doggie_door</id>
                  <name>Darmine Doggie Door</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Something came through the door and nothing has been the same since.</problem>
                  <description>The Darmine Doggie Door is the precise cognitive moment when a person encounters something so obviously explainable that it becomes, through sustained panic and architectural overreaction, the central organizing event of their entire subsequent worldview. A pig in a Nixon mask came through the door. The pig was a pig. The mask was a mask. The door was a doggie door. None of this information was processed. What was processed was the experience of a terrifying ungodly monster breaching the perimeter, and from that moment forward the perimeter is everything. The door gets reinforced. The door gets sensors. A whole product line gets built around the door. The pig is never mentioned by name. The Darmine Doggie Door is the phase shift between the world before the pig and the world after it — the moment when a completely obvious and non-threatening thing becomes the founding trauma of an entire security philosophy, a new product category, and possibly a documentary made by Tim Robinson.</description>
                </item2>
                <item3>
                  <id>intangible_hot_dog_alibi</id>
                  <name>Hot Dog Alibi</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Someone in this room did this and it was not them.</problem>
                  <description>The Hot Dog Alibi is the organizational behavior pattern in which the person most visibly and structurally responsible for a problem becomes its loudest and most aggressive investigator. The hot dog suit is on. Everyone in the room can see the hot dog suit. The Wienermobile is through the window. Glass is still settling. And the person in the suit is already pointing at the damage going we need to find out who did this, I want answers, this cannot stand. The Hot Dog Alibi is not denial. Denial knows what it is hiding. The Hot Dog Alibi is a complete and total cognitive merger between the perpetrator and the investigator, achieved so thoroughly and so fast that even the person wearing the suit has lost the thread. Jeff does not think he is in the hot dog suit. Jeff is leading the task force. The task force meets Thursdays. Jeff set the agenda. Tim Robinson makes the jokes.</description>
                </item3>
              </tree>
              <extends>
                <id>persona_monster</id>
                <name>Monster</name>
                <type>persona</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>It is in the way.</problem>
                <description>The Monster is not a villain. It has no agenda, no origin story, and no particular grudge. It is simply there, in the corridor between where you are and where you are going, occupying the space with complete commitment. It does not build. It does not destroy. It intercepts. The Monster's operational signature is the appropriation of whatever tools the approaching persona was relying on, which it holds without using, because the Monster does not need tools — it is the obstacle. It is the form rejection, the expired link, the meeting that could have been an email, the load bearing bureaucratic non-entity standing at the gate with total sincerity. It has no preferred tool because it has yours. None shall pass is not a threat. It is a status update.</description>
                <special_ability>Steals Your Tools</special_ability>
                <preferred_tool/>
                <quote>None shall pass.</quote>
                <needs>
                  <item0>to be in the way</item0>
                  <item1>your login credentials</item1>
                  <item2>the form to not be on the website</item2>
                  <item3>a policy to cite</item3>
                  <item4>another Monster behind it</item4>
                </needs>
                <wants>
                  <item0>nothing</item0>
                  <item1>to remain</item1>
                  <item2>the queue to stay full</item2>
                  <item3>your tools</item3>
                  <item4>nothing else</item4>
                </wants>
              </extends>
              <problem>He was very good at the job below the one he currently has.</problem>
              <description>Jeff Peterson is a middle manager who achieved his current position by being the best possible version of something else. He was an excellent individual contributor. He had metrics. The metrics were good. Someone looked at the metrics and decided the logical next step was to make Jeff responsible for other people's metrics, which is a different skill set that was not evaluated at any point during the promotion process. Jeff does not know this. Jeff has a very firm handshake and a way of rephrasing what you just said back to you as if it is a new idea. He schedules a meeting to discuss the outcome of the previous meeting. He has strong opinions about the template for the agenda. The clipboard is always present. The Law is always cited. Jeff does not make decisions. Jeff creates the conditions under which decisions are discussed, tabled, revisited, and eventually made by someone who was not in the room. Jeff will be in the room for the announcement.</description>
              <special_ability>Escalation Without Resolution</special_ability>
              <preferred_tool>The Org Chart</preferred_tool>
              <quote>Let's take this offline.</quote>
              <needs>
                <item0>a direct report to redirect the question to</item0>
                <item1>the policy to back him up</item1>
                <item2>a meeting invite accepted by all parties</item2>
                <item3>someone to cc</item3>
                <item4>the metrics to look like his idea</item4>
              </needs>
              <wants>
                <item0>a bigger team</item0>
                <item1>a title with Senior in it</item1>
                <item2>the skip-level to go well</item2>
                <item3>nobody to find out about the metrics</item3>
                <item4>another Jeff above him to blame</item4>
              </wants>
            </item3>
            <item4>
              <id>intangible_fake_jobs</id>
              <name>Fake Jobs</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>The listing is real. The job is not.</problem>
              <description>Fake Jobs are job postings that exist in the listing layer of the hiring ecosystem without a corresponding position existing in the hiring layer of reality. They are posted to collect resumes, satisfy legal requirements, gauge market salary expectations, maintain the appearance of growth, keep the ATS fed, or for reasons that have never been formally documented and will not be. The listing has a salary range. The listing has five to seven required qualifications. The listing has been open for four months. The listing will remain open. The Knocked Off has applied. The resume cleared the ATS. The phone screen went well. The hiring manager was enthusiastic. There is no hiring manager. The role was eliminated before the listing went up. The listing is still up. The listing will always be up. Fake Jobs are not a glitch in the system. They are a feature of the system being used correctly by someone who is not you.</description>
            </item4>
          </tree>
          <extends/>
          <belongs_to>
            <item0>
              <id>galaxy_intangibles</id>
              <name>Unrational Intangibles</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_under_unemployedment</item0>
                <item1>planet_digital_marketing</item1>
                <item2>ecosystem_human_registrar</item2>
                <item3>tree_digital_trap</item3>
                <item4>intangible_platform</item4>
                <item5>intangible_diet</item5>
              </children>
              <tree/>
              <extends/>
              <problem>Not everything that matters can be touched.</problem>
              <description>Galaxy Unrational Intangibles is the MTREES designation for the layer of the universe that powers everything else without being a physical object. Software, platforms, algorithms, digital instruments, hiring systems, marketing infrastructure, identity frameworks, and the philosophical constructs that hold the whole thing together — all of it lives here. The intangible is not a lesser node. It is frequently the node doing the most work while receiving the least credit, which is appropriate because it cannot be seen. This galaxy contains the machinery of hiring, the infrastructure of digital manipulation, the platform that connects everything, and several things that have no body but a great deal of consequence. Everything in the MTREES universe eventually touches something in this galaxy, even if it doesn't know it. Especially if it doesn't know it.</description>
            </item0>
          </belongs_to>
          <description>The ecosystem where careers go to be processed, filtered, rejected, and occasionally hired by accident. Under Unemployedment is the complete suite of intangible products that govern the hiring industrial complex. None of it works particularly well. All of it is mandatory.</description>
          <problem>Jobs are opulent necesseties for the poor.</problem>
        </item0>
        <item1>
          <id>planet_digital_marketing</id>
          <name>Digital Marketing</name>
          <type>planet</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>tree_digital_trap</item0>
            <item1>tree_cookie_monster</item1>
          </children>
          <tree>
            <item0>
              <id>tree_digital_trap</id>
              <name>Digital Trap</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_treat</item0>
                <item1>intangible_form</item1>
                <item2>intangible_validation</item2>
                <item3>intangible_router</item3>
                <item4>intangible_database</item4>
                <item5>intangible_dashboard</item5>
              </children>
              <tree>
                <item0>
                  <id>comp_treat</id>
                  <name>Treat</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A motivational reward module. Dispensed upon task completion. Composition varies by state law. Do not ask what is in it.</description>
                </item0>
                <item1>
                  <id>intangible_form</id>
                  <name>Form Fun</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Humans need a way to input data on a screen</problem>
                  <description>A structured input interface that collects data from a user. Fields, labels, and a submit action. Is typically extremely hard to use, especially in government and legal settings.</description>
                </item1>
                <item2>
                  <id>intangible_validation</id>
                  <name>Validation</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Is 867-5309 a valid phone number?</problem>
                  <description>A rule-checking module that verifies input data meets required format, type, and constraint standards before it is accepted. If you so much as miss one period, your birthday is formatted wrong or you refresh the page, you fail the validation game and start over.</description>
                </item2>
                <item3>
                  <id>intangible_router</id>
                  <name>Router</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Where did the cat videos go?</problem>
                  <description>A path resolver that maps an incoming request to the correct handler or destination based on defined rules. No one quite knows where the cat videos go, we just know it says error 502.</description>
                </item3>
                <item4>
                  <id>intangible_database</id>
                  <name>Database</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Things do not go down enough.</problem>
                  <description>A structured storage system for persisting, querying, and retrieving data. Accepts reads and writes through a defined interface. Yes, it is just a spreadsheet. Keep telling yourself that.</description>
                </item4>
                <item5>
                  <id>intangible_dashboard</id>
                  <name>Dashboard</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A real-time analytics interface that aggregates feedback data across all locations into KPI visualizations, sentiment trend graphs, response volume counters, and configurable alert thresholds. Accessible from any browser. Updates live. Makes the data look like you always knew what you were doing. Has a print function for your boss that doesn't know how to use an iPhone.</description>
                </item5>
              </tree>
              <extends/>
              <problem>Humans and data don't capture themselves.</problem>
              <description>The Digital Trap is a standard web input pipeline. A form captures user data, a router decides where it goes, validation checks that it is worth keeping, and a database stores it for later. Four intangible components, one trap. Everything that comes in gets checked at the door. Works best with a treat. With a databse that resembles the cold iron coumns of a prison cell that none shall escape. Forever. And ever.</description>
            </item0>
            <item1>
              <id>tree_cookie_monster</id>
              <name>Cookie Monster</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>intangible_fingerprint_tracker</item0>
                <item1>intangible_cookie</item1>
                <item2>intangible_ip_logger</item2>
                <item3>intangible_database</item3>
                <item4>intangible_dashboard</item4>
                <item5>intangible_router</item5>
                <item6>intangible_royal_octopus</item6>
                <item7>intangible_validation</item7>
              </children>
              <tree>
                <item0>
                  <id>intangible_fingerprint_tracker</id>
                  <name>Fingerprint Tracker</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A browser environment fingerprinting layer that generates a probabilistic unique identifier from device characteristics including screen resolution, installed fonts, canvas rendering behavior, timezone, and hardware configuration. Does not require cookies. Does not ask permission. Does not forget.</description>
                </item0>
                <item1>
                  <id>intangible_cookie</id>
                  <name>Cookie</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A persistent client-side token setter and getter that plants a unique identifier on the visitor's browser and reads it back on subsequent visits across any connected property in the portfolio. Sets first. Reads always. Shares data with the network. Nom.</description>
                </item1>
                <item2>
                  <id>intangible_ip_logger</id>
                  <name>IP Logger</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A server-side capture layer that records the originating IP address of each request and associates it with a session, fingerprint, and cookie record. Correlates visits across properties even when the browser has cleared its state. The memory the visitor didn't know existed.</description>
                </item2>
                <item3>
                  <id>intangible_database</id>
                  <name>Database</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Things do not go down enough.</problem>
                  <description>A structured storage system for persisting, querying, and retrieving data. Accepts reads and writes through a defined interface. Yes, it is just a spreadsheet. Keep telling yourself that.</description>
                </item3>
                <item4>
                  <id>intangible_dashboard</id>
                  <name>Dashboard</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A real-time analytics interface that aggregates feedback data across all locations into KPI visualizations, sentiment trend graphs, response volume counters, and configurable alert thresholds. Accessible from any browser. Updates live. Makes the data look like you always knew what you were doing. Has a print function for your boss that doesn't know how to use an iPhone.</description>
                </item4>
                <item5>
                  <id>intangible_router</id>
                  <name>Router</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Where did the cat videos go?</problem>
                  <description>A path resolver that maps an incoming request to the correct handler or destination based on defined rules. No one quite knows where the cat videos go, we just know it says error 502.</description>
                </item5>
                <item6>
                  <id>intangible_royal_octopus</id>
                  <name>Royal Octopus</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A multi-service connector that extends a tentacle to each website in the portfolio simultaneously. Manages the inbound and outbound data streams between all connected properties and the central Cookie Monster aggregation layer. Eight arms. Zero dropped connections. Royally unconcerned with the complexity it is managing on your behalf.</description>
                </item6>
                <item7>
                  <id>intangible_validation</id>
                  <name>Validation</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Is 867-5309 a valid phone number?</problem>
                  <description>A rule-checking module that verifies input data meets required format, type, and constraint standards before it is accepted. If you so much as miss one period, your birthday is formatted wrong or you refresh the page, you fail the validation game and start over.</description>
                </item7>
              </tree>
              <extends/>
              <problem>Portfolios or businesses with multiple websites and brands wonder if users visit more than one of their websites.</problem>
              <solution>The Cookie Monster is a visitor tracker that logs fingerprints, IP addresses and cookies between intra-network websites to answer the question: do users visit multiple websites within my portfolio?</solution>
              <description>A cross-domain visitor intelligence layer that stitches together user journeys across an owned portfolio of websites. Operates quietly across all connected properties. Knows which visitors are tourists and which ones are regulars. Answers questions your analytics tool never thought to ask.</description>
            </item1>
          </tree>
          <extends/>
          <belongs_to>
            <item0>
              <id>galaxy_intangibles</id>
              <name>Unrational Intangibles</name>
              <type>galaxy</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>planet_under_unemployedment</item0>
                <item1>planet_digital_marketing</item1>
                <item2>ecosystem_human_registrar</item2>
                <item3>tree_digital_trap</item3>
                <item4>intangible_platform</item4>
                <item5>intangible_diet</item5>
              </children>
              <tree/>
              <extends/>
              <problem>Not everything that matters can be touched.</problem>
              <description>Galaxy Unrational Intangibles is the MTREES designation for the layer of the universe that powers everything else without being a physical object. Software, platforms, algorithms, digital instruments, hiring systems, marketing infrastructure, identity frameworks, and the philosophical constructs that hold the whole thing together — all of it lives here. The intangible is not a lesser node. It is frequently the node doing the most work while receiving the least credit, which is appropriate because it cannot be seen. This galaxy contains the machinery of hiring, the infrastructure of digital manipulation, the platform that connects everything, and several things that have no body but a great deal of consequence. Everything in the MTREES universe eventually touches something in this galaxy, even if it doesn't know it. Especially if it doesn't know it.</description>
            </item0>
          </belongs_to>
          <problem>No one clicks my sign up button.</problem>
          <description>Planet Digital Marketing is the complete ecosystem for harvesting attention, manufacturing urgency, and converting human curiosity into a trackable event inside a dashboard nobody fully understands. This is where the funnel lives. The funnel is a metaphor for a process that begins with a person who wanted to read an article and ends with that person having consented to twelve data collection agreements, received a welcome email, been added to a drip sequence, and abandoned a cart. Planet Digital Marketing does not judge the funnel. It builds better funnels. The trees here are instruments of precision engagement: cookie infrastructure, conversion traps, and digital mechanisms that turn browsing into a relationship the browser did not know they were entering. Everything on this planet is measured. Everything is optimized. The metric that matters most is always the one that just changed. The sign-up button has been A/B tested forty-seven times. It is still not getting clicked.</description>
        </item1>
        <item2>
          <id>ecosystem_human_registrar</id>
          <name>Human Registrar</name>
          <type>ecosystem</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>tree_digital_trap</item0>
            <item1>tree_vote_pole</item1>
            <item2>comp_identity_database</item2>
            <item3>comp_identity_license</item3>
            <item4>comp_rfid_chip</item4>
            <item5>comp_qr_code</item5>
            <item6>comp_barcode_rfid_reader</item6>
            <item7>comp_gigapixel_camera</item7>
            <item8>comp_identity_verification_googls</item8>
            <item9>comp_artys_curtains</item9>
            <item10>comp_retina_scanner</item10>
            <item11>comp_id_scanner</item11>
          </children>
          <tree>
            <item0>
              <id>tree_digital_trap</id>
              <name>Digital Trap</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_treat</item0>
                <item1>intangible_form</item1>
                <item2>intangible_validation</item2>
                <item3>intangible_router</item3>
                <item4>intangible_database</item4>
                <item5>intangible_dashboard</item5>
              </children>
              <tree>
                <item0>
                  <id>comp_treat</id>
                  <name>Treat</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A motivational reward module. Dispensed upon task completion. Composition varies by state law. Do not ask what is in it.</description>
                </item0>
                <item1>
                  <id>intangible_form</id>
                  <name>Form Fun</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Humans need a way to input data on a screen</problem>
                  <description>A structured input interface that collects data from a user. Fields, labels, and a submit action. Is typically extremely hard to use, especially in government and legal settings.</description>
                </item1>
                <item2>
                  <id>intangible_validation</id>
                  <name>Validation</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Is 867-5309 a valid phone number?</problem>
                  <description>A rule-checking module that verifies input data meets required format, type, and constraint standards before it is accepted. If you so much as miss one period, your birthday is formatted wrong or you refresh the page, you fail the validation game and start over.</description>
                </item2>
                <item3>
                  <id>intangible_router</id>
                  <name>Router</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Where did the cat videos go?</problem>
                  <description>A path resolver that maps an incoming request to the correct handler or destination based on defined rules. No one quite knows where the cat videos go, we just know it says error 502.</description>
                </item3>
                <item4>
                  <id>intangible_database</id>
                  <name>Database</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Things do not go down enough.</problem>
                  <description>A structured storage system for persisting, querying, and retrieving data. Accepts reads and writes through a defined interface. Yes, it is just a spreadsheet. Keep telling yourself that.</description>
                </item4>
                <item5>
                  <id>intangible_dashboard</id>
                  <name>Dashboard</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <description>A real-time analytics interface that aggregates feedback data across all locations into KPI visualizations, sentiment trend graphs, response volume counters, and configurable alert thresholds. Accessible from any browser. Updates live. Makes the data look like you always knew what you were doing. Has a print function for your boss that doesn't know how to use an iPhone.</description>
                </item5>
              </tree>
              <extends/>
              <problem>Humans and data don't capture themselves.</problem>
              <description>The Digital Trap is a standard web input pipeline. A form captures user data, a router decides where it goes, validation checks that it is worth keeping, and a database stores it for later. Four intangible components, one trap. Everything that comes in gets checked at the door. Works best with a treat. With a databse that resembles the cold iron coumns of a prison cell that none shall escape. Forever. And ever.</description>
            </item0>
            <item1>
              <id>tree_vote_pole</id>
              <name>Votor Pole</name>
              <type>tree</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>comp_universal_pole_adapter</item0>
                <item1>comp_voting_monitor</item1>
                <item2>comp_privacy_screen</item2>
                <item3>comp_wifi_module</item3>
                <item4>comp_vote_printer</item4>
                <item5>comp_retina_scanner</item5>
                <item6>comp_id_scanner</item6>
                <item7>comp_artys_curtains</item7>
              </children>
              <tree>
                <item0>
                  <id>comp_universal_pole_adapter</id>
                  <name>Universal Pole Adapter</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Every pole in every city is a different size and a mobile booth that only fits one pole size is not mobile enough.</problem>
                  <description>The Universal Pole Adapter is a multi-size collar clamp assembly that accepts round poles from 76 to 152 millimeters in diameter and square poles from 76 to 127 millimeters per side via interchangeable inner jaw inserts, attaching the Voter Rotor body to any existing street, park, or parking lot pole without drilling, welding, or modification to the pole. The clamp body is cast aluminum with a stainless steel draw bolt and a torque-limiting wrench fitting that prevents over-tightening and the structural consequences thereof. Load rating is 450 kilograms vertical and 1,200 Newton-meters lateral, sufficient for the full Voter Rotor unit with four active voting stations and four voters in their heaviest winter coats leaning simultaneously. Installation requires two people and takes under 15 minutes. Removal takes the same time. The adapter ships with four insert profiles covering the most common municipal pole geometries documented in North American and Western European infrastructure databases, and a custom insert machining service is available for poles that do not fit any of them, which exist, and are always in the city that needs the Voter Rotor the most.</description>
                </item0>
                <item1>
                  <id>comp_voting_monitor</id>
                  <name>Voting Monitor</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>The voter needs to see and interact with the ballot in a format that is clear, accessible, and not broken.</problem>
                  <description>The Voting Monitor is a 15.6-inch industrial touchscreen display unit rated for outdoor use, gloved operation, and the full ambient temperature range of an election day in any jurisdiction that has held one outdoors. The display runs the Voter Rotor ballot interface at 1080p on a multi-touch capacitive panel calibrated for bare finger and thin glove input, with a minimum touch target size of 20 millimeters across all interface elements to reduce mis-taps among voters who are nervous, elderly, or have not touched a touchscreen in a while. The screen brightness adjusts automatically between 400 nits for indoor and overcast conditions and 1,000 nits for direct sunlight, ensuring the ballot is readable regardless of where the city decided to put the pole. Font sizes are selectable at three levels from the ballot interface without requiring an accessibility menu, because the accessibility menu being hard to find is itself an accessibility problem. The monitor is recessed behind a polycarbonate anti-glare cover that also provides a surface suitable for vigorous cleaning between voters.</description>
                </item1>
                <item2>
                  <id>comp_privacy_screen</id>
                  <name>Privacy Screen</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>A voting monitor in a public space is visible to everyone standing nearby unless something is done about it.</problem>
                  <description>The Privacy Screen is an electro-chromic optical filter panel bonded to the front surface of the Voting Monitor that restricts the display viewing angle to a 30-degree cone centered on the voter's standing position, rendering the ballot invisible to any person standing at greater than 15 degrees off-axis from the primary viewing position. The filter activates automatically when the voter is verified and admitted to the station and deactivates when the session ends and the station resets for the next voter. The privacy screen adds no perceptible color shift or brightness reduction within the permitted viewing cone. Outside the cone, the display appears as a uniform light gray surface with no discernible content, which is either reassuring or unsettling depending on where you are standing relative to the cone. The privacy screen operates independently of Arty's Curtains and is included in the base unit price. Arty's Curtains are not.</description>
                </item2>
                <item3>
                  <id>comp_wifi_module</id>
                  <name>WiFi Module</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Parking lots have no internet and people need it.</problem>
                  <description>The WiFi Module is a weatherproof 802.11ax WiFi 6 access point sealed in a UV-stable radome housing rated to IP66, providing broadband wireless access to the surrounding lot area at a radius sufficient to reach a truck cab parked at the pole without the driver leaving the vehicle. The module connects to backhaul internet via whatever connectivity the Trunks system provides at the installation site and broadcasts an open SSID with a configurable session bandwidth cap managed by the lot operator. Speed is not the point. Enough bandwidth to run a dispatch app, stream something low-resolution, and send a text is the point. The module is mounted above all other Truck Pot components on the pole body for unobstructed signal propagation and is the component most likely to have something thrown at it, which is why the radome is polycarbonate.</description>
                </item3>
                <item4>
                  <id>comp_vote_printer</id>
                  <name>Vote Printer</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Voters want proof that their vote was recorded and a screen confirmation is not the same as a piece of paper.</problem>
                  <description>The Vote Printer is a direct thermal receipt printer integrated into the lower body of each Voter Rotor station, producing a paper confirmation receipt at the conclusion of each voting session that includes the voter's anonymized session ID, the timestamp of their vote submission, a QR code linking to the encrypted vote record on the jurisdiction's audit ledger, and a small graphic of a ballot box that the design team added because they felt the receipt needed something. The paper is thermal, 80 millimeters wide, and tears cleanly at the exit slot. The printer holds a 60-meter paper roll providing approximately 800 receipts per roll before the low-paper indicator activates on the operator dashboard. The receipt is the voter's record. It is not a legal instrument, a claim of outcome, or a guarantee of anything except that the Voter Rotor received their input. This distinction is noted on the receipt in small text at the bottom next to the ballot box graphic.</description>
                </item4>
                <item5>
                  <id>comp_retina_scanner</id>
                  <name>Retina Scanner</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Voter identity needs to be confirmed instantly without physical contact or a line.</problem>
                  <description>The Retina Scanner is a near-infrared biometric iris and retina imaging unit mounted at eye height on the Voter Rotor station entry gate, performing contactless identity verification in under two seconds by capturing a high-resolution near-infrared image of the voter's iris pattern and comparing it against the enrolled biometric template in the voter roll database via encrypted API call over the onboard WiFi connection. The unit guides the voter to the correct scanning position via a green LED ring that illuminates when the eye is in the optimal focal plane and a soft chime when capture is complete. No physical contact is required. No data is stored on the unit after the verification transaction completes. The biometric template comparison result is a binary match or no-match, and only the result, not the image, is logged. The scanner accommodates voters wearing glasses and most contact lens types, and includes a fallback prompt to the ID scanner for voters whose iris pattern cannot be reliably captured, which occurs in approximately 2 percent of the general population and the documentation says this without judgment.</description>
                </item5>
                <item6>
                  <id>comp_id_scanner</id>
                  <name>I.D. Scanner</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>Not every voter will use the retina scanner and a physical ID is still the primary legal identity document in most jurisdictions.</problem>
                  <description>The ID Scanner is a multi-format document reader integrated into the Voter Rotor station entry panel, accepting government-issued identification cards, passports, and driver's licenses from all 50 US states and 47 recognized international ID formats via a combined optical document camera and 1D/2D barcode reader in a single insertion slot. The scanner reads the machine-readable zone on the document, decodes the PDF417 barcode on the reverse side if present, and validates the extracted identity data against the connected voter roll in under three seconds. The document slot is sized for standard wallet-format cards up to 86 by 54 millimeters and the optical reader captures both faces of the document simultaneously via a mirror array inside the slot housing. The ID Scanner serves as the primary verification method for voters who do not use the retina scanner and as the mandatory secondary confirmation when the retina scanner returns a no-match result. The scanner does not retain images of documents. It retains the extracted text fields and the validation result. The distinction matters and the privacy policy explains it in full, which is available at a URL printed on the Vote Printer receipt next to the ballot box.</description>
                </item6>
                <item7>
                  <id>comp_artys_curtains</id>
                  <name>Arty's Curtains</name>
                  <type>component</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>A voting booth in a public space without physical enclosure is not really a booth.</problem>
                  <description>Arty's Curtains are the official branded privacy enclosure system of the Voter Rotor, a set of four deployable fabric panels constructed from UV-stable, water-resistant 600-denier polyester in a deep navy colorway with Arty's Curtains embroidered in reflective thread across the top hem of each panel, because Arty wanted you to know whose curtains they are. The panels deploy from a spring-loaded roller housing integrated into the canopy frame of each station and drop to standing-height enclosure in a single pull, creating a fully enclosed voting environment with approximately 1.2 square meters of interior floor area per station. The panels retract automatically when the voting session ends and the station resets. Arty's Curtains are a premium upgrade to the Voter Rotor base configuration. On this planet, privacy is an advanced feature. The base unit includes the Privacy Screen, which addresses the digital privacy problem. Arty's Curtains address the physical privacy problem. Whether both are required is a question the jurisdiction must answer before the unit ships, at which point the answer becomes a line item on the invoice. Thank you for your stay here. Hamburger as a logo, obviously.</description>
                </item7>
              </tree>
              <extends/>
              <price>10,000</price>
              <size>medium</size>
              <problem>People have a hard time voting.</problem>
              <description>The Voter Rotor is a universal pole-mount mobile voting booth system engineered for rapid deployment in parking lots, parks, stadiums, and any other location where democracy is trying to happen and there is a pole nearby. The unit mounts via a universal collar adapter to any round or square pole between 76 and 200 millimeters in cross-section and deploys four independent voting stations simultaneously at 90-degree intervals around the pole body, each station fully enclosed and rated for simultaneous use by four separate voters at the same time without interference, audio bleed, or line-of-sight between stations. Voter identity verification occurs via dual-mode biometric and document authentication at the entry gate of each station: the retina scanner provides contactless biometric confirmation in under two seconds, and the ID scanner reads any government-issued identification card via optical character recognition and barcode parsing, validating against the connected voter roll database through the onboard WiFi data module. Once verified, the voter is admitted to the station. The station presents the ballot on the voting monitor, captures the selection, prints a paper confirmation receipt via the onboard printer, and logs the encrypted vote record. Social distancing compliance is maintained by the physical separation of the four station footprints around the pole, which the Voter Rotor documentation cites as a feature and the engineering team cites as a consequence of the round mounting geometry. Arty's Curtains are the official privacy enclosure system of the Voter Rotor, a branded set of deployable fabric panels that drop from the station canopy frame to create a fully enclosed voting environment. Arty's Curtains are available as a premium upgrade. On this planet, privacy is an advanced feature. Thank you for your stay here.</description>
            </item1>
            <item2>
              <id>comp_identity_database</id>
              <name>Identity Database</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>All registered human identity records need to live somewhere that is accessible, auditable, and not a single point of failure.</problem>
              <description>The Identity Database is the distributed ledger and relational database hybrid architecture that stores and serves all Human Registrar identity records across a globally replicated node network operating under the open-specification governance framework. Each identity record is stored as an encrypted blob anchored to the registrant's biometric hash, with all personally identifiable fields encrypted at rest under a per-record key that the registrant theoretically controls. The database is append-only, meaning no record is ever deleted — it is only marked inactive — which provides a complete audit trail of every identity event in the system and also means that whatever you put in there is in there. The open-specification governance structure means any compliant third-party system can query the verification endpoint to confirm a registered identity without accessing the underlying record, returning only a match confidence score and the registrant's publicly disclosed verification tier. The database was designed by engineers who have read the ICANN bylaws and found them aspirational.</description>
            </item2>
            <item3>
              <id>comp_identity_license</id>
              <name>Identity License</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>A registered identity needs a portable credential the operator can present in situations where a scanner is not available.</problem>
              <description>The Identity License is the physical credential document issued to each registered Human Registrar member upon completion of enrollment, a 86 by 54 millimeter polycarbonate card printed with the registrant's name, photo, Human Registrar tier level, QR code, barcode, and a holographic verification strip rated to make counterfeiting sufficiently annoying that most people will not attempt it. The card is produced at the nearest So Sure kiosk location or mailed within five business days of digital enrollment completion. The front face features the registrant's 100 gigapixel enrollment photograph reduced to card size, which captures enough facial detail to distinguish the registrant from any other human currently enrolled in the database with a margin of certainty that the Human Registrar documentation describes as remarkable and the legal team describes as defensible. The Identity License is renewed annually at no additional charge for active subscribers. Inactive subscribers receive a card that is technically still a card.</description>
            </item3>
            <item4>
              <id>comp_rfid_chip</id>
              <name>RFID Chip</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>A wallet can be lost, a card can be forgotten, and a phone can die, but the backside is always present.</problem>
              <description>The RFID Chip is a passive near-field communication tag in a flexible polyurethane adhesive form factor, affixed to the registrant's backside at the conclusion of the So Sure kiosk enrollment session following the closure of Arty's Curtains, encoding the registrant's unique Human Registrar identity token in a read-only NFC format compliant with ISO 14443 and readable by any compliant scanner at a range of up to 10 centimeters. The chip is passive, meaning it requires no battery and has no moving parts, and will continue to function for the lifetime of the adhesive bond, which is rated for 18 months under normal conditions and longer under conditions the documentation declines to specify. The chip stores only the identity token — no personal data — and the token resolves to the full identity record only when queried against the Human Registrar database by an authorized reader. The adhesive backing is skin-safe, latex-free, and repositionable for the first 30 seconds after application. After 30 seconds it is not repositionable. Speed of retraction is a PRO feature.</description>
            </item4>
            <item5>
              <id>comp_qr_code</id>
              <name>QR Code</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Some verification scenarios need a visual code that any camera phone can read without specialized equipment.</problem>
              <description>The QR Code is the Human Registrar's visual identity token, a dynamically generated 40 by 40 module QR code encoded at error correction level H that encodes the registrant's identity token and a cryptographic signature timestamp, regenerated every 60 seconds to prevent static code sharing between individuals attempting to share a single verified identity across multiple simultaneous locations, which was a use case the team discovered during beta testing and addressed immediately. The QR code is printed on the Identity License in static form for document-verification contexts and is available as a live rotating display in the Human Registrar mobile app for dynamic verification contexts. Any compliant Human Registrar reader can scan and verify the code in under one second. Any non-compliant camera will capture the code but receive only the identity token string, which is useless without database access, which requires a seven dollar per month subscription, which is the point.</description>
            </item5>
            <item6>
              <id>comp_barcode_rfid_reader</id>
              <name>Barcode / RFID Reader</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Identity verification requires hardware that can read every format the Human Registrar issues without swapping tools.</problem>
              <description>The Barcode / RFID Reader is a combined optical barcode scanner and NFC reader module integrated into the So Sure kiosk and available as a standalone handheld unit for field verification contexts. The optical scanner reads 1D barcodes, PDF417 stacks, and QR codes at distances from 5 to 40 centimeters under ambient lighting conditions down to 20 lux, which covers most indoor spaces and some outdoor spaces that probably should have better lighting. The NFC reader operates at 13.56 MHz and detects compliant ISO 14443 tags at up to 10 centimeters, including the RFID Chip affixed to the registrant's backside, which in practice requires the reader to be brought to the chip rather than the chip to the reader, and the documentation simply states that the operator should be prepared for this interaction and maintain professionalism throughout. A successful read returns the identity token to the connected system in under 200 milliseconds. The reader connects via USB-C or Bluetooth 5.2. The handheld unit is orange.</description>
            </item6>
            <item7>
              <id>comp_gigapixel_camera</id>
              <name>100 Gigapixel Camera</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Identity photos need to capture enough facial detail to distinguish every registered human from every other registered human, forever.</problem>
              <description>The 100 Gigapixel Camera is the primary biometric capture unit of the So Sure kiosk, a multi-aperture computational imaging array that composites a 100 gigapixel identity photograph from 64 simultaneous sub-aperture captures in a single shutter event lasting 8 milliseconds, paired with a 20,000 watt xenon flash array that illuminates the subject at a light output sufficient to capture every pore, follicle, and structural asymmetry of the human face at a resolution that has no practical ceiling for identity matching purposes and a meaningful ceiling for the registrant's relationship with their own self-image. The subject is instructed to smile and not blink. The flash duration is shorter than a blink reflex but longer than comfort, which is acceptable because the capture event happens once at enrollment and the image is stored for the lifetime of the subscription. The resulting identity photograph is used for the Identity License, the biometric match database, and the Digital Trap enrollment record. The camera housing is mounted at face height on the So Sure kiosk and features a small countdown light that goes green-yellow-red before the flash, giving the registrant exactly enough time to wonder if they look okay and not enough time to do anything about it.</description>
            </item7>
            <item8>
              <id>comp_identity_verification_googls</id>
              <name>Identity Verification Googls</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>A verified human has no way to broadcast their verified status to the unverified population around them.</problem>
              <description>The Identity Verification Googls are the PRO-tier wearable display accessory for the Human Registrar, a pair of lightweight augmented reality glasses with LCD-film lenses that display the wearer's Human Registrar verification tier, subscription status, and a configurable status badge in a format visible to any person looking at the wearer's face from within approximately 4 meters in normal lighting conditions. The display draws from the Human Registrar PRO subscription and updates in real time as the wearer's verification status changes, meaning a lapsed subscription is immediately apparent to everyone the wearer encounters before the wearer has checked their email. The Googls also include an inward-facing mode that overlays Human Registrar verification data on other people the wearer is looking at, pulling live data from the database when a registered face is detected in the field of view and displaying their tier, registration date, and publicly disclosed fields in a small overlay at the periphery of vision. Unregistered individuals appear with a gray outline and no data. Whether this is a feature or a warning depends entirely on which side of the outline you are on. The Googls are spelled correctly.</description>
            </item8>
            <item9>
              <id>comp_artys_curtains</id>
              <name>Arty's Curtains</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>A voting booth in a public space without physical enclosure is not really a booth.</problem>
              <description>Arty's Curtains are the official branded privacy enclosure system of the Voter Rotor, a set of four deployable fabric panels constructed from UV-stable, water-resistant 600-denier polyester in a deep navy colorway with Arty's Curtains embroidered in reflective thread across the top hem of each panel, because Arty wanted you to know whose curtains they are. The panels deploy from a spring-loaded roller housing integrated into the canopy frame of each station and drop to standing-height enclosure in a single pull, creating a fully enclosed voting environment with approximately 1.2 square meters of interior floor area per station. The panels retract automatically when the voting session ends and the station resets. Arty's Curtains are a premium upgrade to the Voter Rotor base configuration. On this planet, privacy is an advanced feature. The base unit includes the Privacy Screen, which addresses the digital privacy problem. Arty's Curtains address the physical privacy problem. Whether both are required is a question the jurisdiction must answer before the unit ships, at which point the answer becomes a line item on the invoice. Thank you for your stay here. Hamburger as a logo, obviously.</description>
            </item9>
            <item10>
              <id>comp_retina_scanner</id>
              <name>Retina Scanner</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Voter identity needs to be confirmed instantly without physical contact or a line.</problem>
              <description>The Retina Scanner is a near-infrared biometric iris and retina imaging unit mounted at eye height on the Voter Rotor station entry gate, performing contactless identity verification in under two seconds by capturing a high-resolution near-infrared image of the voter's iris pattern and comparing it against the enrolled biometric template in the voter roll database via encrypted API call over the onboard WiFi connection. The unit guides the voter to the correct scanning position via a green LED ring that illuminates when the eye is in the optimal focal plane and a soft chime when capture is complete. No physical contact is required. No data is stored on the unit after the verification transaction completes. The biometric template comparison result is a binary match or no-match, and only the result, not the image, is logged. The scanner accommodates voters wearing glasses and most contact lens types, and includes a fallback prompt to the ID scanner for voters whose iris pattern cannot be reliably captured, which occurs in approximately 2 percent of the general population and the documentation says this without judgment.</description>
            </item10>
            <item11>
              <id>comp_id_scanner</id>
              <name>I.D. Scanner</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Not every voter will use the retina scanner and a physical ID is still the primary legal identity document in most jurisdictions.</problem>
              <description>The ID Scanner is a multi-format document reader integrated into the Voter Rotor station entry panel, accepting government-issued identification cards, passports, and driver's licenses from all 50 US states and 47 recognized international ID formats via a combined optical document camera and 1D/2D barcode reader in a single insertion slot. The scanner reads the machine-readable zone on the document, decodes the PDF417 barcode on the reverse side if present, and validates the extracted identity data against the connected voter roll in under three seconds. The document slot is sized for standard wallet-format cards up to 86 by 54 millimeters and the optical reader captures both faces of the document simultaneously via a mirror array inside the slot housing. The ID Scanner serves as the primary verification method for voters who do not use the retina scanner and as the mandatory secondary confirmation when the retina scanner returns a no-match result. The scanner does not retain images of documents. It retains the extracted text fields and the validation result. The distinction matters and the privacy policy explains it in full, which is available at a URL printed on the Vote Printer receipt next to the ballot box.</description>
            </item11>
          </tree>
          <extends/>
          <price>7/mo</price>
          <problem>Humans can't prove their identity.</problem>
          <description>The Human Registrar is the greatest identification system the world has ever known, a global open-specification identity registry modeled on the ICANN governance framework to provide oversight, regulation, and accountability across the entire verified human internet. Like ICANN administers domain names, the Human Registrar administers people. Every registered human receives a unique persistent identity record anchored to their biometric signature, their Digital Trap enrollment data, their barcode, their QR code, and the RFID chip affixed to their backside, creating a six-layer redundant identification stack that can be verified by any compliant reader from across a room or across a parking lot. Enrollment is simple. Present yourself to the Digital Trap online or to a So Sure kiosk attached to a Voter Rotor near you, smile for the embedded 100 gigapixel camera, do not blink, do not move, wait for the 20,000 watt flash, and you are done. Then pull Arty's Curtains, bend over, and the So Sure kiosk will affix your RFID chip and printed identity label to your backside for the ultimate in privacy, identity permanence, and speed of retraction. Monthly subscription is seven dollars. The Human Registrar PRO upgrade adds the Identity Verification Googls, a pair of LCD-enabled glasses that broadcast your verified status to the surrounding environment in real time, displaying your Human Registrar certification level on the lenses in a format visible to all other humans in your vicinity. When equipped with the PRO Identity Verification Googls, the verified operator radiates an aura of documented legitimacy that the unverified population will come to respect, envy, and eventually subscribe to at seven dollars per month.</description>
        </item2>
        <item3>
          <id>tree_digital_trap</id>
          <name>Digital Trap</name>
          <type>tree</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>comp_treat</item0>
            <item1>intangible_form</item1>
            <item2>intangible_validation</item2>
            <item3>intangible_router</item3>
            <item4>intangible_database</item4>
            <item5>intangible_dashboard</item5>
          </children>
          <tree>
            <item0>
              <id>comp_treat</id>
              <name>Treat</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>A motivational reward module. Dispensed upon task completion. Composition varies by state law. Do not ask what is in it.</description>
            </item0>
            <item1>
              <id>intangible_form</id>
              <name>Form Fun</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Humans need a way to input data on a screen</problem>
              <description>A structured input interface that collects data from a user. Fields, labels, and a submit action. Is typically extremely hard to use, especially in government and legal settings.</description>
            </item1>
            <item2>
              <id>intangible_validation</id>
              <name>Validation</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Is 867-5309 a valid phone number?</problem>
              <description>A rule-checking module that verifies input data meets required format, type, and constraint standards before it is accepted. If you so much as miss one period, your birthday is formatted wrong or you refresh the page, you fail the validation game and start over.</description>
            </item2>
            <item3>
              <id>intangible_router</id>
              <name>Router</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Where did the cat videos go?</problem>
              <description>A path resolver that maps an incoming request to the correct handler or destination based on defined rules. No one quite knows where the cat videos go, we just know it says error 502.</description>
            </item3>
            <item4>
              <id>intangible_database</id>
              <name>Database</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Things do not go down enough.</problem>
              <description>A structured storage system for persisting, querying, and retrieving data. Accepts reads and writes through a defined interface. Yes, it is just a spreadsheet. Keep telling yourself that.</description>
            </item4>
            <item5>
              <id>intangible_dashboard</id>
              <name>Dashboard</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>A real-time analytics interface that aggregates feedback data across all locations into KPI visualizations, sentiment trend graphs, response volume counters, and configurable alert thresholds. Accessible from any browser. Updates live. Makes the data look like you always knew what you were doing. Has a print function for your boss that doesn't know how to use an iPhone.</description>
            </item5>
          </tree>
          <extends/>
          <problem>Humans and data don't capture themselves.</problem>
          <description>The Digital Trap is a standard web input pipeline. A form captures user data, a router decides where it goes, validation checks that it is worth keeping, and a database stores it for later. Four intangible components, one trap. Everything that comes in gets checked at the door. Works best with a treat. With a databse that resembles the cold iron coumns of a prison cell that none shall escape. Forever. And ever.</description>
        </item3>
        <item4>
          <id>intangible_platform</id>
          <name>The Thing</name>
          <type>intangible</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>intangible_node_navigator</item0>
            <item1>intangible_template_renderer</item1>
            <item2>intangible_globulous_maximus</item2>
            <item3>intangible_router</item3>
            <item4>comp_duct_tape</item4>
          </children>
          <tree>
            <item0>
              <id>intangible_node_navigator</id>
              <name>Nodinator</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children>
                <item0>intangible_van</item0>
              </children>
              <tree>
                <item0>
                  <id>intangible_van</id>
                  <name>van()</name>
                  <type>intangible</type>
                  <inputs>
                    <item0>intangible_null</item0>
                  </inputs>
                  <outputs>
                    <item0>universe_alpha</item0>
                  </outputs>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends>
                    <id>intangible_function</id>
                    <name>Function do()</name>
                    <type>intangible</type>
                    <inputs>
                      <item0>intangible_variable</item0>
                    </inputs>
                    <outputs>
                      <item0>intangible_variable</item0>
                    </outputs>
                    <passthru/>
                    <children/>
                    <tree/>
                    <extends/>
                  </extends>
                  <price>0</price>
                  <problem>The Nodinator can walk the tree, but something has to have made the tree walkable.</problem>
                  <description>van() is the official constructor function of the Nodinator and the generative primitive of The Thing. Signature: van(n, ∅) - it accepts an index and the empty set, and returns one van. That is the entire contract. Called once, it produces a van from nothing, which is already impressive. Summed from n equals zero to infinity, per the founding equation X = Σ van(n, ∅), it produces X, which is everything: every node, every tree, every forest ever instantiated resolves, at the bottom of its call stack, to a van pulled out of the empty set at some index. This means every object in the universe is secretly a van, a finding with exactly one known exception, already documented in the field: the shoe forest, which declared itself Not Vans in writing, making it the only node with a notarized alibi. The committee notes that van() takes the empty set as an argument not because it needs one but because arriving empty-handed is the only honest way to ask for everything. Implementation pending; the mathematics is load-bearing regardless, which is the committee's favorite kind of pending.</description>
                </item0>
              </tree>
              <extends/>
              <problem>The system needs to know where it is inside the tree at any given moment.</problem>
              <description>The Node Navigator is the recursive context cursor at the heart of The Thing, responsible for traversing the node tree from any entry point downward through its children, maintaining positional context at each level so the renderer knows what it is looking at, what it came from, and how deep it has gone. It does not walk the tree once and cache the result. It walks the tree on demand, following the children arrays from node to node, loading each JSON file as it goes, and building a live context object that the rest of the platform can interrogate at any depth. The recursive nature is the feature: a node at any level can contain anything, and the Navigator does not need to know what is down there before it goes. It finds out by going. This is either elegant or terrifying depending on the size of the tree and the time of day. Currently being fully built.</description>
            </item0>
            <item1>
              <id>intangible_template_renderer</id>
              <name>Untitled</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Node data needs to become a something without anyone having to think about it too hard. svg, xml, yadda yada c</problem>
              <description>The Template Renderer is the class responsible for taking a node context object from the Node Navigator and turning it into rendered HTML output using the appropriate template file for that node type. It maps node type to template, passes the node data as available variables, and returns the compiled output. The renderer is intentionally thin — it does not make decisions about content, it does not transform data, it just binds the node to its template and steps back. The template does the visual work. The renderer does the binding. This separation is the thing that makes the whole system swappable: change the template, the output changes; change the data, the output changes; the renderer itself stays the same and does not care. Currently needs to be cleaned up a bit.</description>
            </item1>
            <item2>
              <id>intangible_globulous_maximus</id>
              <name>Globulous Maximus</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Sometimes you need everything and you need it now and you will deal with the consequences later.</problem>
              <description>Globulous Maximus is the full-tree recursive loader that attempts to resolve and return the entire node universe as a single deeply nested data structure in one call, walking every branch, loading every child, following every reference, and assembling the complete picture of everything The Thing knows about from the root node down to the last atomic component at the bottom of the deepest branch. It is the nuclear option of data retrieval. It is what you call when you need the whole tree and are prepared to wait for it and not entirely sure what you will do with it when it arrives. Whether it will perform acceptably at universe scale is an open question the documentation describes as a known risk and the engineering notes describe as a known risk with a specific emoji next to it. Does not exist yet. Might not. The name however is perfect and was never going to be anything else.</description>
            </item2>
            <item3>
              <id>intangible_router</id>
              <name>Router</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>Where did the cat videos go?</problem>
              <description>A path resolver that maps an incoming request to the correct handler or destination based on defined rules. No one quite knows where the cat videos go, we just know it says error 502.</description>
            </item3>
            <item4>
              <id>comp_duct_tape</id>
              <name>Duct Tape</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
            </item4>
          </tree>
          <extends>
            <id>intangible_null</id>
            <name>Void Component</name>
            <type>intangible</type>
            <inputs/>
            <outputs/>
            <passthru/>
            <children/>
            <tree/>
            <extends/>
            <problem>You found a wormhole in the Universe.</problem>
            <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
          </extends>
          <problem>We have to start somewhere.</problem>
          <description>The Thing is MTREES simple boilerplate for making anything you want on any device. Blazingly fast with a simple storage system, templating and data management with unlimited flexibility, try the Seed Spec platform today, because its not a spec it is a modular design system mentality. Not approved for public release.</description>
        </item4>
        <item5>
          <id>intangible_diet</id>
          <name>Cheezeburger in Paradise</name>
          <type>intangible</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>intangible_law</item0>
          </children>
          <tree>
            <item0>
              <id>intangible_law</id>
              <name>Law</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends>
                <id>intangible_no</id>
                <name>No</name>
                <type>intangible</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends>
                  <id>intangible_null</id>
                  <name>Void Component</name>
                  <type>intangible</type>
                  <inputs/>
                  <outputs/>
                  <passthru/>
                  <children/>
                  <tree/>
                  <extends/>
                  <problem>You found a wormhole in the Universe.</problem>
                  <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
                </extends>
                <problem>Someone needed to say it.</problem>
                <description>No is the smallest complete thought in the known universe. It requires no setup, no qualification, no follow-up document, and no second meeting to clarify what was meant. It is the atomic unit of the Law, the foundation of every policy ever written, and the first word a toddler learns with full conviction and zero hesitation, which is the only time in a human life it will ever be deployed that cleanly again. No does not negotiate. No does not have a follow-up question. No does not ask how you are doing first. Every system in the MTREES universe that functions correctly does so because something somewhere said No at the right moment and meant it. Every system that does not function correctly skipped that step. No is not mean. No is load-bearing. The building is standing because of No. You just never see it because it is in the wall.</description>
              </extends>
              <problem>Someone had to write it down.</problem>
              <description>The Law is a document. The document says No. It says No in 100,000 different configurations across an indeterminate number of volumes, subsections, amendments, precedents, footnotes, and clarifying footnotes to the footnotes, all of which ultimately resolve to No. The Law does not say Yes. It says No in a way that occasionally resembles Yes under very specific conditions that require a second document to explain, which also says No. It has been accumulating since the first person looked at another person doing something and decided that was not going to work for them. It has not stopped accumulating. The Law does not care if you have read it. The Law does not care if you could read it. The Law was not written for you to read. It was written so that someone else could read it to you at the exact moment it became relevant. Here is your sign.</description>
            </item0>
          </tree>
          <extends/>
          <problem>Humans do not know how to lose weight.</problem>
          <description>The Cheezeburger in Paradise presents itself initially as a self-contained agricultural mega-contraption of impressive ambition: a closed-loop hamburger production system that cultivates bun plants from soil, routes livestock waste back as fertilizer, combusts excess methane gas to power the cooking apparatus, and draws water from a ground-level well to complete the circuit. It is, on the surface, a tree. It is not a tree. It is an intangible. Specifically, it is a diet — the operating principle of which is thermodynamically elegant and legally defensible: if the caloric expenditure required to acquire, prepare, and transport the food exceeds the caloric content of the food itself, the human loses weight. This is science. This is also math. The only remaining requirement is that someone pass the appropriate legislation, after which the entire problem resolves itself. The Cheezeburger in Paradise is available at no cost to the human willing to do the math. It is also available in three additional diet configurations for consumers seeking variety without deviation from the core caloric deficit principle: Egg Muffin Top, a breakfast-optimized variant; Fittin This Fish In, the aquatic protein edition; and Oven Baked Turkey Sammich, the preferred diet of the Boomer Ballet and the official sandwich of municipal procurement departments everywhere.</description>
        </item5>
      </tree>
      <extends/>
      <problem>Not everything that matters can be touched.</problem>
      <description>Galaxy Unrational Intangibles is the MTREES designation for the layer of the universe that powers everything else without being a physical object. Software, platforms, algorithms, digital instruments, hiring systems, marketing infrastructure, identity frameworks, and the philosophical constructs that hold the whole thing together — all of it lives here. The intangible is not a lesser node. It is frequently the node doing the most work while receiving the least credit, which is appropriate because it cannot be seen. This galaxy contains the machinery of hiring, the infrastructure of digital manipulation, the platform that connects everything, and several things that have no body but a great deal of consequence. Everything in the MTREES universe eventually touches something in this galaxy, even if it doesn't know it. Especially if it doesn't know it.</description>
    </item7>
    <item8>
      <id>galaxy_mature</id>
      <name>Mature Cheese Factory</name>
      <type>galaxy</type>
      <inputs/>
      <outputs/>
      <passthru/>
      <children>
        <item0>tree_third_leg</item0>
        <item1>intangible_bitch_bible</item1>
      </children>
      <tree>
        <item0>
          <id>tree_third_leg</id>
          <name>Third Leg</name>
          <type>tree</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children>
            <item0>comp_universal_strap</item0>
            <item1>comp_modular_connector</item1>
            <item2>comp_mammary_module</item2>
            <item3>intangible_pro_modification</item3>
          </children>
          <tree>
            <item0>
              <id>comp_universal_strap</id>
              <name>Universal Strap</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>A ratcheting silicone mounting strap with a hardened polymer core plate that attaches the Saber Light Shaker module to any object with a surface area larger than a playing card. Tested on: swords, sticks, pool noodles, baguettes, a regulation-length Sub Sammich, wrists, ankles, knees, the tail of a medium-sized dog who consented to the trial, a rake, and a lamp. Works on all of them. The strap does not know what it is strapped to. The strap does not ask.</description>
            </item0>
            <item1>
              <id>comp_modular_connector</id>
              <name>Modular Connector</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <description>A locking joint system that bonds structural modules together on site. Weatherproof, load-bearing, and reversible. Holds the halves together and accepts future expansion modules.</description>
            </item1>
            <item2>
              <id>comp_mammary_module</id>
              <name>Mammary Module</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>The unit requires a unit.</problem>
              <description>The Mammary Module is a self-contained anatomical augmentation segment fabricated from medical-grade silicone composite in a closed-cell foam substrate matrix, designed for modular attachment to universal connector rail systems and direct integration into embedded modification platforms. The module ships in four density profiles: Standard (representative), Enhanced (declarative), Statement (load-bearing), and Why Not (the engineers did not ask questions and the product team did not provide answers). Surface texture is calibrated to a 0.4-millimeter micro-topographic variance that the materials team refers to as 'plausible' without further elaboration. Thermal response characteristics are tuned to ambient body temperature within a 0.8-degree Celsius tolerance window to ensure the module achieves situational credibility within approximately 90 seconds of deployment. The module is dishwasher safe on the top rack. The module should not be in the dishwasher. These are both true statements and they do not cancel each other out. Available in 11 colorways. The 12th colorway is not available and will not be discussed.</description>
            </item2>
            <item3>
              <id>intangible_pro_modification</id>
              <name>Pro Modification</name>
              <type>intangible</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>The strap is a commitment. The modification is a different kind of commitment.</problem>
              <description>Pro Modification is the embedded augmentation tier of the Third Leg platform, representing the transition from external harness configuration to permanent anatomical integration. Where the base unit attaches, the Pro Modification stays. This distinction is explained in full during the consultation, which is required, which is scheduled after the intake form, which is available on the portal. The procedure itself is performed by a licensed practitioner in a clinical environment and results in a permanently installed third mammary unit that is structurally indistinguishable from the factory configuration at a standard social viewing distance. The module used in Pro Modification is the same Mammary Module available in the consumer line, which the clinical team acknowledges is an unusual supply chain arrangement and which the legal team has reviewed and approved. Recovery time is documented. The return policy does not apply. There is no return policy. The documentation says 'permanent' fourteen times across three pages, which the product team considers sufficient emphasis and the legal team considers a starting point. The Pro Modification is not covered under standard warranty. The Pro Modification is the warranty.</description>
            </item3>
          </tree>
          <extends>
            <id>comp_spherical_pillow</id>
            <name>Semi Spherical Pillow</name>
            <type>component</type>
            <inputs/>
            <outputs/>
            <passthru/>
            <children>
              <item0>
                <id>intangible_null</id>
                <name>Void Component</name>
                <type>intangible</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>You found a wormhole in the Universe.</problem>
                <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
              </item0>
            </children>
            <tree>
              <item0>
                <id>intangible_null</id>
                <name>Void Component</name>
                <type>intangible</type>
                <inputs/>
                <outputs/>
                <passthru/>
                <children/>
                <tree/>
                <extends/>
                <problem>You found a wormhole in the Universe.</problem>
                <description>The Void Component admits no fault and MTREES admits to being nothing and the link you followed is a stale node or someone messed up, but not me. It occupies the exact shape, size, and mounting pattern of whatever you were actually looking for, except it does nothing, weighs nothing, and was never manufactured. This is not a bug. This is a supply chain decision. MTREES would like to thank you for your curiosity and creativity by giving you absolutely nothing to build from. Nothing to explore here. Nothing.</description>
              </item0>
            </tree>
            <extends>
              <id>comp_segment</id>
              <name>Segment</name>
              <type>component</type>
              <inputs/>
              <outputs/>
              <passthru/>
              <children/>
              <tree/>
              <extends/>
              <problem>There are not enough burritos.</problem>
              <description>A standardized building block of the whole MTREES Universe, called the Burrito Builder. Each segment hosts one or more components and connects above and below via universal locking collar. Stack as many as the ceiling allows.</description>
            </extends>
            <size>various</size>
            <problem>Pillows should be funner</problem>
            <description>A semi spherical shaped pillow. Available in sets of 3.</description>
          </extends>
          <price>149-12000</price>
          <size>small</size>
          <problem>Two is the default. Nobody consulted the market.</problem>
          <description>Third Leg is MTREES' flagship modular anatomical augmentation platform, engineered for the consumer who has looked at the standard bilateral configuration and determined it to be, on reflection, underspecified. The base unit is a precision-molded mammary augmentation module delivered in a universal strap-on harness configuration compatible with standard torso geometries across 94% of documented human body types. The remaining 6% are encouraged to contact support, which is staffed. The Mammary Module itself is available in four density profiles — Standard, Enhanced, Statement, and Why Not — and attaches via the universal modular connector rail for tool-free repositioning, angle adjustment, and the kind of situational reconfiguration that the product team refers to in internal documents as 'expression.' Symmetry is optional and is not the point. The point is the third one. Base unit retail price covers the harness, one module, and a setup guide written in a tone the legal team describes as 'confident.' The Pro Edition replaces the external harness with a permanent embedded modification procedure, which is documented separately under intangible_pro_modification and is not covered by the return policy because it is not returnable. The name refers to a leg. Specifically a third one. The product does not contain a leg.</description>
        </item0>
        <item1>
          <id>intangible_bitch_bible</id>
          <name>Bitch Bible</name>
          <type>intangible</type>
          <inputs/>
          <outputs/>
          <passthru/>
          <children/>
          <tree/>
          <extends>
            <id>persona_long_hair</id>
            <name>Long Hair</name>
            <type>persona</type>
            <inputs/>
            <outputs/>
            <passthru/>
            <children/>
            <tree/>
            <extends/>
            <problem>The Visitor needed a reason.</problem>
            <description>Long Hair is the muse, the maker, the reason the Visitor kept climbing Mount Tau when the mountain was objectively unreasonable. She is not a prize. She is a partner — the other half of the operating system. Together they run the universe, which turns out to be a reasonable thing to do when you are both the kind of people who make things. The love story is not complicated. It is the oldest one. Boy builds universe. Girl is already there. They dance anyway. The daughter is the Entitled Emu, which makes complete sense to anyone who has raised one. The granddaughter is Longer Hair, who inherits the entire MTREES universe, a pencil, and a button that says: New Universe. Plant a Seed. She presses it. The whole thing starts over. That is how it was always going to end. That is also how it begins.</description>
            <special_ability>Maker</special_ability>
            <preferred_tool>Love</preferred_tool>
            <quote>We danced anyway.</quote>
            <needs>
              <item0>something worth making</item0>
              <item1>the music to be right</item1>
              <item2>a partner who shows up</item2>
              <item3>room to create</item3>
              <item4>the dance floor to be open</item4>
            </needs>
            <wants>
              <item0>to build something that lasts</item0>
              <item1>for the Visitor to find the top</item1>
              <item2>the granddaughter to press the button</item2>
              <item3>a universe worth inheriting</item3>
              <item4>to dance anyway</item4>
            </wants>
          </extends>
          <problem>No matter how hot she is, there is a dude somewhere who is sick of her shit.</problem>
          <description>The Bitch Bible is a peer-distributed field manual transmitted laterally through male social networks in the immediate post-relationship recovery window, typically within 72 hours of the final text exchange and before the recipient has eaten a real meal. The document is not published. The document has no author of record. The document has always existed and has always been passed to the next guy by the previous guy who also received it from the guy before him, suggesting either an infinite regress of heartbreak or a distribution network of considerable operational maturity. The Bible does not contain scripture. It contains observations. The observations are delivered in the tone of a man who has seen things, processed nothing, and arrived at certainty anyway. Chapters include: identifying early warning signs in retrospect, the taxonomy of excuses that turned out to be accurate, a field guide to behaviors that were always there, and a closing section titled 'You're Not Crazy' which the recipient reads four times and which does not help as much as it should. The Bible is not anti-women. The Bible is pro-pattern-recognition, which is a distinction the Bible itself makes in the foreword, which every recipient skips. It is passed man to man, usually at a bar, usually on a Thursday, usually by someone who still checks her Instagram. The Bible is aware of this. The Bible does not comment on it.</description>
        </item1>
      </tree>
      <extends/>
      <problem>Some content requires a context.</problem>
      <description>Galaxy Mature Cheese Factory is the MTREES restricted zone — the part of the universe that exists for products, ecosystems, and experiences that are correct, defensible, and appropriate for the audience they were designed for, which is not everyone and does not need to be. The Cheese Factory ages what it contains. Some ideas require time, restraint, and a specific kind of visitor before they are ready to be served. Nothing here is hidden because it is wrong. It is staged because it is ripe, and ripeness has a specific arrival window that the uninitiated tend to misread as something else entirely. The galaxy currently has no public children. The galaxy has always had no public children. These two statements are not the same statement, and the Mature Cheese Factory would like you to sit with that for a moment before you ask a follow-up question.</description>
    </item8>
    <item9>
      <id>comp_duct_tape</id>
      <name>Duct Tape</name>
      <type>component</type>
      <inputs/>
      <outputs/>
      <passthru/>
      <children/>
      <tree/>
      <extends/>
      <description>No confirmed uses. Automagically instantiated at every recursive loop.</description>
    </item9>
  </tree>
  <extends/>
  <price>1,000,000,000,000,000,000</price>
  <size>As Big As You Want It</size>
  <problem>We have to draw the line somewhere</problem>
  <description>This is everything plotted so far using the MTREES design system. A Universe has zero outputs and theoretically could monitor everything within it. Can there be additional Universe instances? Not yet, but soon The Thing will be able to!</description>
</root>
